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Deputy Veteran ItsKhan01[AGRA] ItsKhan01
NC BR 43

KDR: 4

Score: 1.7m

Last Seen: May 29th, 2019 6:08 PM
- OFFLINE - 671.9 hour(s)

Battle Rank 43 - New Conglomerate on Miller - Outfit Officer of Auraxis Agricultural Association[AGRA] Auraxis Agricultural Association
NC outfit on Miller

Members: 6
Level Progress (to 44): 24%
Level 100 Progress: 9% 781h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-19 Mercenary LA1 Anchor SAS-R C-4 NC6 Gauss SAW Frag Grenade Razor GD-23 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,343,821 MLG Score: 5071
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.123%35.373%995512064,8205.64403-1.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.567%1.362A2.224A*-0.505DHEAD ++ (~21.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.536B+9.70.319C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.699%78.631%02120948222102.18099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.23%1.007B**0.751B++-1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+20.366C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Auraxis Agricultural Association[AGRA] Auraxis Agricultural Association
NC outfit on Miller

Members: 6
1.7m126.6%367 (22k)284 (17k)3.999346,0231,5064.0803543 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121151728.514%34.767%99103:551

21% Heavy Assault10% Infiltrator68% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2017 5:29 PMDec 15th, 2017 10:19 PMJun 26th, 2019 12:27 PM (37m) (PST)May 29th, 2019 2:36 PM (28d) (PST)May 29th, 2019 2:08 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981674311.0200.2550.3551.3190.0225071

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,90310,00325,90061152179117,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
98.4h/4.1d 122 2,094 1,289 7.8k 113 412 132 3.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:3,494
Deaths:871
KDR:4.011
Accuracy:28.200% A
HSR:34.917% A*
Razor GD-23
M++
Kills:194
Deaths:70
KDR:2.771
Accuracy:28.309% B*
HSR:37.113% M++
Kills:3,688
Deaths (as Light Assault):941
Deaths (to Light Assaults):412
KDR:3.91923
Kill Difference:2,747
Playtime:67.373 hours
Usage:68%
Score:1.174m
Score/min:290
Accuracy (listed only):28.255%
HSR (listed only):36.015%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:752
Deaths:204
KDR:3.686
Accuracy:27.574% B+
HSR:35.771% A
NC6 Gauss SAW
A*
Kills:286
Deaths:99
KDR:2.889
Accuracy:27.521% A+
HSR:36.713% A*
Kills:1,038
Deaths (as Heavy Assault):303
Deaths (to Heavy Assaults):321
KDR:3.42574
Kill Difference:735
Playtime:20.562 hours
Usage:21%
Score:0.325m
Score/min:263
Accuracy (listed only):27.547%
HSR (listed only):36.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:399
Deaths:75
KDR:5.320
Accuracy:41.792% B+
HSR:76.441% B*
NS-44 Commissioner
M
Kills:94
Deaths:82
KDR:1.146
Accuracy:39.352% B+
HSR:41.489% M
NC14 Bolt Driver
A++
Kills:83
Deaths:9
KDR:9.222
Accuracy:41.141% B*
HSR:89.157% A++
Kills:576
Deaths (as Infiltrator):166
Deaths (to Infiltrators):340
KDR:3.46988
Kill Difference:410
Playtime:9.709 hours
Usage:10%
Score:0.169m
Score/min:290
Accuracy (listed only):40.762%
HSR (listed only):69.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:3,494
Deaths:871
KDR:4.011
Accuracy:28.200% A
HSR:34.917% A*
Razor GD-23
M++
Kills:194
Deaths:70
KDR:2.771
Accuracy:28.309% B*
HSR:37.113% M++
Kills:3,688
Deaths (as Engineer):941
Deaths (to Engineers):176
KDR:3.91923
Kill Difference:2,747
Playtime:0.678 hours
Usage:1%
Score:0.012m
Score/min:298
Accuracy (listed only):28.255%
HSR (listed only):36.015%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 3,5323,4948714.011S0.0128.2%A34.917%A*74M**N/A16847.2h9.9B*35B++
LA1 Anchor 7597522043.686B+0.3127.574%B+35.771%A68.4B*N/A15411h9.2B+33.3B+
SAS-R 399399755.32B**1.3241.792%B+76.441%B*55.4B++N/A1627.2h2.1B+5B+
C-4 405378409.45S5.4535.305%A++N/A315S22.5C-10291.2h1B**2.8B**
NC6 Gauss SAW 291286992.889A++1.1127.521%A+36.713%A*55A1A2025.2h10.7C+38.9B+
Frag Grenade 2021981198N/A194.0062.646%A*N/A990A*20A*21520.2h2.7B**4.3B**
Razor GD-23 195194702.771A*1.2328.309%B*37.113%M++64.7A*N/A1483h11B+39B+
NS-44 Commissioner 9594821.146C*2.8539.352%B+41.489%M5.3D*N/A1317.8h3.6B+9.2B+
NC14 Bolt Driver 838399.222S5.2241.141%B*89.157%A++51.9A*N/A1541.6h1.7A4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit212230.2h
Nano-Armor Kit21,1270.1h

Check the help document for the dictionary if you want to learn more about words used here.


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