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Lt. Colonel ItsMcAwesomeTR[OO0] ItsMcAwesomeTR
TR BR 68

KDR: 3.99

Score: 4.6m

Last Seen: Aug 21st, 2019 7:09 AM
- OFFLINE - 10.6 hour(s)

Battle Rank 68 - Terran Republic on Connery - Outfit Member of Recursion[OO0] Recursion
TR outfit on Connery

Members: 35
Level Progress (to 69): 35%
Level 100 Progress: 25% 403h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MG T9 CARV TSAR-42 TS2 Inquisitor T32 Bull RAMS-AE .50M NS Decimator-G
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,061,444 MLG Score: 6444
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.631%28.321%9241811969,9895.13309-1.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.625%2.2A*1.167B**-1.515FHEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.574B+10.40.278C*21.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.751%75.703%0212121,10316816.52663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.156%2.548A**0.549B+-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.615B+20.379C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.786%16.667%0112135423510.228814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.602B+0.401B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.363C**4.10.158C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO0] Recursion
TR outfit on Connery

Members: 35
4.6m215.1%588 (35.3k)478 (28.7k)3.9933512,6033,1564.1356168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214139032.125%30.033%96503:043

79% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 11:21 PMApr 21st, 2019 6:31 AMAug 21st, 2019 3:06 AM (10h) (PST)Aug 21st, 2019 3:32 AM (9h) (PST)Aug 21st, 2019 3:09 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9352526831.3000.3260.3902.9030.0496444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,10015,13440,966782023174328,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
161.6h/6.7d 449 3,785 3,370 28.1k 164 575 479 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,730
Deaths:956
KDR:4.948
Accuracy:32.873% A*
HSR:27.717% B+
NS-15MG
A+
Kills:1,187
Deaths:183
KDR:6.486
Accuracy:33.613% A+
HSR:30.413% C+
T9 CARV
A*
Kills:1,186
Deaths:197
KDR:6.020
Accuracy:29.859% A*
HSR:31.029% A
T32 Bull
A*
Kills:414
Deaths:80
KDR:5.175
Accuracy:34.319% A*
HSR:27.778% B+
NS-15M AE
A
Kills:206
Deaths:56
KDR:3.679
Accuracy:32.258% A
HSR:30.583% B
NS-15M2
A++
Kills:166
Deaths:37
KDR:4.486
Accuracy:33.294% A++
HSR:33.133% B*
NS-15MB
B**
Kills:94
Deaths:15
KDR:6.267
Accuracy:32.918% B**
HSR:29.787% C+
MG-H1 Watchman
A++
Kills:63
Deaths:9
KDR:7
Accuracy:32.868% A++
HSR:23.810% C
Kills:8,046
Deaths (as Heavy Assault):1,533
Deaths (to Heavy Assaults):1,100
KDR:5.24853
Kill Difference:6,513
Playtime:127.654 hours
Usage:79%
Score:3.676m
Score/min:480
Accuracy (listed only):32.750%
HSR (listed only):29.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
B+
Kills:259
Deaths:66
KDR:3.924
Accuracy:29.478% B+
HSR:27.799% C*
SMG-46AE Armistice
B**
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.454% B+
HSR:31.482% B**
FA1 Barrage
B*
Kills:54
Deaths:13
KDR:4.154
Accuracy:48.786% B*
HSR:16.667% C*
TRAC-5
A+
Kills:51
Deaths:17
KDR:3
Accuracy:29.599% A+
HSR:19.608% C++
Kills:418
Deaths (as Light Assault):108
Deaths (to Light Assaults):677
KDR:3.87037
Kill Difference:310
Playtime:4.446 hours
Usage:3%
Score:0.110m
Score/min:413
Accuracy (listed only):35.079%
HSR (listed only):23.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:199
Deaths:42
KDR:4.738
Accuracy:28.426% A
HSR:30.151% A
SMG-46AE Armistice
B**
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.454% B+
HSR:31.482% B**
FA1 Barrage
B*
Kills:54
Deaths:13
KDR:4.154
Accuracy:48.786% B*
HSR:16.667% C*
Kills:307
Deaths (as Combat Medic):67
Deaths (to Combat Medics):348
KDR:4.58209
Kill Difference:240
Playtime:3.728 hours
Usage:2%
Score:0.131m
Score/min:584
Accuracy (listed only):36.555%
HSR (listed only):26.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:717
Deaths:85
KDR:8.435
Accuracy:51.604% A*
HSR:71.409% C**
TS2 Inquisitor
B**
Kills:601
Deaths:251
KDR:2.394
Accuracy:32.403% B+
HSR:26.622% B**
RAMS-AE .50M
A++
Kills:386
Deaths:42
KDR:9.190
Accuracy:52.045% A++
HSR:83.679% B
SOAS-20 AE
B**
Kills:216
Deaths:47
KDR:4.596
Accuracy:38.534% B**
HSR:28.704% C+
NS-44 Commissioner AE
A
Kills:178
Deaths:119
KDR:1.496
Accuracy:52.148% A
HSR:16.854% D--
NS-357P Underboss
B*
Kills:164
Deaths:110
KDR:1.491
Accuracy:47.896% B*
HSR:28.659% B
NS-357G Underboss
A
Kills:133
Deaths:63
KDR:2.111
Accuracy:50.283% A
HSR:18.045% D
NS-30B Vandal
B*
Kills:88
Deaths:15
KDR:5.867
Accuracy:40.341% B*
HSR:35.227% B*
SMG-46AE Armistice
B**
Kills:54
Deaths:12
KDR:4.500
Accuracy:32.454% B+
HSR:31.482% B**
Kills:2,537
Deaths (as Infiltrator):744
Deaths (to Infiltrators):421
KDR:3.40995
Kill Difference:1,793
Playtime:23.139 hours
Usage:14%
Score:0.664m
Score/min:478
Accuracy (listed only):44.190%
HSR (listed only):37.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B+
Kills:259
Deaths:66
KDR:3.924
Accuracy:29.478% B+
HSR:27.799% C*
FA1 Barrage
B*
Kills:54
Deaths:13
KDR:4.154
Accuracy:48.786% B*
HSR:16.667% C*
TRAC-5
A+
Kills:51
Deaths:17
KDR:3
Accuracy:29.599% A+
HSR:19.608% C++
Kills:364
Deaths (as Engineer):96
Deaths (to Engineers):312
KDR:3.79167
Kill Difference:268
Playtime:1.663 hours
Usage:1%
Score:0.057m
Score/min:569
Accuracy (listed only):35.954%
HSR (listed only):21.358%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,8044,7309564.948A0.9532.873%A*27.717%B+95.9A*1.5A**30749.3h10.9B+33B*
NS-15MG 1,2051,1871836.486S2.4933.613%A+30.413%C+93.5B*1.4B**24612.7h10.4B+31B+
T9 CARV 1,2101,1861976.02M*2.0329.859%A*31.029%A95.6M*1.9M**25012.4h10.8B*36.2B*
TSAR-42 718717858.435B**4.4451.604%A*71.409%C**76.3A++N/A2769.4h2B+4B*
TS2 Inquisitor 6036012512.394B**1.6032.403%B+26.622%B**89.7A*N/A2426.7h8.1B++24.9B++
T32 Bull 420414805.175M++1.1834.319%A*27.778%B+106.2A**1.5A*4103.9h11B+32B*
RAMS-AE .50M 386386429.19A++5.2052.045%A++83.679%B71.5B**N/A1925.4h1.9C++3.7B++
NS Decimator-G 544354804.425M*0.4371.134%B**1.13%D--66.8B*35.8A3705.3h3.3B+4.7B++
Chainblade 3213003,1680.095A**3.9057.659%A*5.667%C+2A*N/A6150.8h2.2B+3.8B++
LC2 Lynx AE 267259663.924A*0.0729.478%B+27.799%C*95.9A++3M**2662.7h12.7B+43B+
SOAS-20 AE 219216474.596B**0.6038.534%B**28.704%C+98.2A1.4B*4152.2h11.7C+30.4B+
T7 Mini-Chaingun 220214563.821M*0.1721.809%B*20.561%A++97.3M*2.7S2622.2h12.2B++55.9B++
NS-15M AE 207206563.679B+0.3132.258%A30.583%B93.6B**N/A2652.2h10.8B+33.5B++
T1 Cycler 202199424.738M*0.7428.426%A30.151%A73.7M++1.1A++3512.7h12.6B++44.3B*
NS-44 Commissioner AE 1791781191.496C*2.5052.148%A16.854%D--77.4B++N/A2922.3h3B++5.8B*
Frag Grenade 1701681168N/A164.0154.158%AN/A560B+6.7C23480.3h2.9B*5.4B*
NS-15M2 167166374.486A+0.4933.294%A++33.133%B*87.4A+N/A2611.9h11.9C**35.6B++
NS-357P Underboss 1651641101.491C++2.5047.896%B*28.659%B63.1C+N/A1482.6h3.5B7.2B++
NS-357G Underboss 133133632.111B**1.8850.283%A18.045%D110.8AN/A3411.2h3.3B+6.7B+
T2 Striker 180106244.417S0.4257.665%B+N/A27.2A+19B*2863.9h39.3B68.2B+
NS-15MB 9694156.267M**2.2732.918%B**29.787%C+94B**2A**3491h9.8B++29.9B++
NS-30B Vandal 8988155.867M+1.8740.341%B*35.227%B*73.3B++N/A1601.2h5.6C++14B+
MG-H1 Watchman 656397M*3.0132.868%A++23.81%C126M++4S5030.5h12.3B++37.5B*
SMG-46AE Armistice 5554124.5M+0.5132.454%B+31.482%B**54C+1B*1381h13.9C+42.8C*
FA1 Barrage 5554134.154M0.1648.786%B*16.667%C*108S2S5540.5h4.1B++8.4B++
TRAC-5 5251173M+0.9929.599%A+19.608%C++56.7A**1.1A*5530.9h11.1B*37.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01240.1h
Nano-Armor Kit65,5580.3h
AE Medical Applicator84,7710.3h
Medical Applicator09840.1h
Motion Spotter31,1550.6h
Medical Kit4732,73111.3h

Check the help document for the dictionary if you want to learn more about words used here.


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