Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 2 | 7 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (119 days). The data shown below may not be accurate.

Praetor Imperator ItsTotallyDelta[HE5H] ItsTotallyDelta
VS BR 86

KDR: 2.5

Score: 16.7m

Last Seen: May 30th, 2020 6:59 PM
- OFFLINE - 209.1 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Connery
Level Progress (to 87): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC VE-H Maw Betelgeuse 54-A NS-15M2 Supernova VPC Pulsar C Pulsar LSW Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ItsTotallyDelta



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,763,910 MLG Score: 1410
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.503%32.189%95017133211,7122.259260.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.976%1.597A+1.666A++-0.062C+HEAD ++ (~17.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.561B+9.60.328C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.716%0.742%255213475392421602.22727335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.043%-0.478D-0.764D--0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.489B+27.10.49B+55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.276%0.453%3386313467,061440312116.0477226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.858%1.864A++-1.323D**-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.50.721B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.77%23.529%34113481363502850.38857148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.058D*4.591S-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.503B+14.80.632B+45

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.888%88.889%341134811749110.237805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.194B**1.405A-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.70.459B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.404%16.505%341134810349410.208081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.194A*0.328C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.772B++20.58B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m543%550 (33k)483 (29k)2.5028824,3539,7303.1205586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349124921.25%18.084%38403:3310

7% Combat Medic51% Engineer35% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2016 3:42 PMMar 19th, 2016 3:55 PMJun 3rd, 2020 2:16 PM (115d) (PST)May 30th, 2020 5:15 PM (119d) (PST)May 30th, 2020 2:59 PM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9601887720.7050.2820.1274.5590.1351410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,60911,25446,35542178274828,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
576h/24d 6,010 4,404 8,943 157.6k 569 1,606 4,664 33.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C**
Kills:1,723
Deaths:756
KDR:2.279
Accuracy:30.358% C**
HSR:34.243% C**
Betelgeuse 54-A
C++
Kills:1,721
Deaths:657
KDR:2.619
Accuracy:29.344% C++
HSR:31.842% C
NS-15M2
B+
Kills:1,366
Deaths:639
KDR:2.138
Accuracy:29.907% B+
HSR:36.750% B+
Pulsar LSW
B+
Kills:1,199
Deaths:545
KDR:2.200
Accuracy:28.990% B+
HSR:28.107% C+
Flare VE6
B++
Kills:1,176
Deaths:580
KDR:2.028
Accuracy:28.129% B
HSR:34.439% B++
Orion VS54
B*
Kills:1,167
Deaths:722
KDR:1.616
Accuracy:29.134% B*
HSR:30.077% C++
NSX-P Naginata
C**
Kills:255
Deaths:161
KDR:1.584
Accuracy:26.434% C+
HSR:35.294% C**
Kills:8,607
Deaths (as Heavy Assault):4,060
Deaths (to Heavy Assaults):2,656
KDR:2.11995
Kill Difference:4,547
Playtime:201.441 hours
Usage:35%
Score:4.884m
Score/min:404
Accuracy (listed only):28.899%
HSR (listed only):32.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,206
Deaths:701
KDR:1.720
Accuracy:30.548% B+
HSR:29.436% B+
VE-C Horizon
B**
Kills:184
Deaths:119
KDR:1.546
Accuracy:35.327% C
HSR:35.326% B**
Serpent VE92
B*
Kills:157
Deaths:99
KDR:1.586
Accuracy:30.013% B+
HSR:28.662% B*
Solstice VE3
C**
Kills:137
Deaths:127
KDR:1.079
Accuracy:26.795% C++
HSR:23.358% C**
Deimos VA29
C**
Kills:103
Deaths:67
KDR:1.537
Accuracy:68.404% C**
HSR:16.505% C
Eidolon VE33
A++
Kills:93
Deaths:43
KDR:2.163
Accuracy:42.073% A++
HSR:12.903% F-
VX6-7
B*
Kills:79
Deaths:69
KDR:1.145
Accuracy:29.015% B
HSR:30.380% B*
Kills:1,959
Deaths (as Engineer):1,225
Deaths (to Engineers):1,754
KDR:1.59918
Kill Difference:734
Playtime:295.343 hours
Usage:51%
Score:9.697m
Score/min:547
Accuracy (listed only):37.454%
HSR (listed only):25.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,206
Deaths:701
KDR:1.720
Accuracy:30.548% B+
HSR:29.436% B+
VE-C Horizon
B**
Kills:184
Deaths:119
KDR:1.546
Accuracy:35.327% C
HSR:35.326% B**
Eridani SX5-AE
D
Kills:174
Deaths:168
KDR:1.036
Accuracy:28.797% D
HSR:22.989% D-
Serpent VE92
B*
Kills:157
Deaths:99
KDR:1.586
Accuracy:30.013% B+
HSR:28.662% B*
Solstice VE3
C**
Kills:137
Deaths:127
KDR:1.079
Accuracy:26.795% C++
HSR:23.358% C**
Deimos VA29
C**
Kills:103
Deaths:67
KDR:1.537
Accuracy:68.404% C**
HSR:16.505% C
VX6-7
B*
Kills:79
Deaths:69
KDR:1.145
Accuracy:29.015% B
HSR:30.380% B*
Kills:2,040
Deaths (as Light Assault):1,350
Deaths (to Light Assaults):1,716
KDR:1.51111
Kill Difference:690
Playtime:28.229 hours
Usage:5%
Score:0.795m
Score/min:469
Accuracy (listed only):35.557%
HSR (listed only):26.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:654
Deaths:343
KDR:1.907
Accuracy:28.585% C*
HSR:35.933% B**
Eridani SX5-AE
D
Kills:174
Deaths:168
KDR:1.036
Accuracy:28.797% D
HSR:22.989% D-
Pulsar VS1
B++
Kills:160
Deaths:114
KDR:1.404
Accuracy:29.876% B++
HSR:26.875% B
Deimos VA29
C**
Kills:103
Deaths:67
KDR:1.537
Accuracy:68.404% C**
HSR:16.505% C
H-V45 AE
B+
Kills:96
Deaths:78
KDR:1.231
Accuracy:27.892% D
HSR:35.417% B+
Kills:1,187
Deaths (as Combat Medic):770
Deaths (to Combat Medics):1,110
KDR:1.54156
Kill Difference:417
Playtime:39.899 hours
Usage:7%
Score:1.050m
Score/min:438
Accuracy (listed only):36.711%
HSR (listed only):27.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:532
Deaths:637
KDR:0.835
Accuracy:37.607% C
HSR:35.714% A
Eridani SX5-AE
D
Kills:174
Deaths:168
KDR:1.036
Accuracy:28.797% D
HSR:22.989% D-
Parallax VX3-AE
A
Kills:117
Deaths:39
KDR:3
Accuracy:42.888% C+
HSR:88.889% A
NS-357 Underboss
A
Kills:72
Deaths:105
KDR:0.686
Accuracy:25.388% F-
HSR:37.500% A
Kills:895
Deaths (as Infiltrator):949
Deaths (to Infiltrators):1,226
KDR:0.9431
Kill Difference:54
Playtime:8.633 hours
Usage:1%
Score:0.154m
Score/min:297
Accuracy (listed only):33.670%
HSR (listed only):46.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:96
Deaths:33
KDR:2.909
Accuracy:18.761% C--
HSR:31.250% A+
Nebula VM20
A+
Kills:86
Deaths:32
KDR:2.688
Accuracy:19.193% C--
HSR:32.558% A+
Kills:182
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):422
KDR:5.6
Kill Difference:149.500
Playtime:4.209 hours
Usage:1%
Score:0.114m
Score/min:452
Accuracy (listed only):18.977%
HSR (listed only):31.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:375
V. Kills:11 N/A
Deaths:96
KDR:3.906
Accuracy:41.841% C
KPH:73.100 C++
VKPH:2.100 D
Saron Laser Cannon
C*
Kills:164
V. Kills:88 184%
Deaths:101
KDR:1.624
Accuracy:30.406% C
KPH:20.300 C*
VKPH:10.900 C+
V26 Maelstrom Turbo Laser
C
Kills:63
V. Kills:33 185%
Deaths:33
KDR:1.909
Accuracy:29.615% C-
KPH:16.600 C
VKPH:8.700 D
Kills:602 (602 + 0)
Deaths:230
KDR:2.617
VKDR:0.574
Vehicle Kills:132
Kill Difference:372
Playtime:16.998 hours
Usage:3%
Score:0.206m
Score/min:202
Piloting Accuracy:29.615%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:112
V. Kills:54 204%
Deaths:4
KDR:28
Accuracy:67.006% B**
KPH:71.800 A++
VKPH:34.600 A++
C75 Viper
B*
Kills:95
V. Kills:33 279%
Deaths:8
KDR:11.875
Accuracy:45.584% C*
KPH:55.300 B+
VKPH:19.200 B*
Kills:207 (207 + 0)
Deaths:12
KDR:17.250
VKDR:7.250
Vehicle Kills:87
Kill Difference:195
Playtime:3.279 hours
Usage:1%
Score:0.162m
Score/min:825
Driving Accuracy:45.584%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:4,669
V. Kills:2,279 205%
Deaths:316
KDR:14.775
Accuracy:60.203% B++
KPH:46.300 B**
VKPH:22.600 B*
Supernova VPC
A+
Kills:1,228
V. Kills:335 365%
Deaths:56
KDR:21.929
Accuracy:58.575% B+
KPH:59 C*
VKPH:16.100 A+
Supernova PC
B**
Kills:1,164
V. Kills:420 276%
Deaths:114
KDR:10.211
Accuracy:62.005% B**
KPH:45.100 B**
VKPH:16.300 B**
E540 Halberd
B
Kills:166
V. Kills:100 164%
Deaths:21
KDR:7.905
Accuracy:57.959% B**
KPH:34.300 C
VKPH:20.700 B
Saron HRB
B*
Kills:64
V. Kills:37 168%
Deaths:7
KDR:9.143
Accuracy:54.204% B*
KPH:34.600 C**
VKPH:20 C++
Kills:7,291 (7,061 + 230)
Deaths:514
KDR:14.185
VKDR:6.169
Vehicle Kills:3,171
Kill Difference:6,777
Playtime:154.059 hours
Usage:27%
Score:3.494m
Score/min:378
Driving Accuracy:62.005%
Gunner Accuracy:54.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C*
Kills:101
V. Kills:52 191%
Deaths:5
KDR:20.200
Accuracy:34.157% C
KPH:43.700 C*
VKPH:22.500 C+
Kills:101 (0 + 101)
Deaths:5
KDR:20.200
VKDR:10.400
Vehicle Kills:52
Kill Difference:96
Playtime:2.309 hours
Usage:0%
Score:0.067m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:34.157%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:136
V. Kills:3 N/A
Deaths:1
KDR:136
Accuracy:24.770% B++
KPH:150.100 A
VKPH:3.300 C
Kills:136 (0 + 136)
Deaths:1
KDR:136
VKDR:3
Vehicle Kills:3
Kill Difference:135
Playtime:0.906 hours
Usage:0%
Score:0.043m
Score/min:799
Driving Accuracy:N/A%
Gunner Accuracy:24.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,9484,66931614.775C**12.2760.203%B++N/A46.3B**22.6B*366100.8h3.3B**5.5B**
VE-H Maw 1,7731,7237562.279C+0.2230.358%C**34.243%C**62C1.8B+19727.8h8.6B28.2B+
Betelgeuse 54-A 1,7641,7216572.619C+0.1229.344%C++31.842%C79.3C2B++25621.7h9.6C**32.6B
NS-15M2 1,3861,3666392.138C+0.3629.907%B+36.75%B+56.7CN/A16924.1h9.8B+32.8B+
Supernova VPC 1,5631,2285621.929C*19.4358.575%B+N/A59C*16.1A+29620.8h3.3C-5.7C++
Pulsar C 1,2511,2067011.72C+0.7830.548%B+29.436%B+30.6C-1.1B+10839.4h10.3C++33.7B+
Pulsar LSW 1,2411,1995452.2C++0.3028.99%B+28.107%C+53.1C1.9A+14022.6h11.4C+39.3C++
Flare VE6 1,1901,1765802.028C+0.4728.129%B34.439%B++54.4CN/A19921.6h8.5B+30.3B+
Orion VS54 1,1911,1677221.616C0.8929.134%B*30.077%C++51.6C+1.1B+18522.6h10.3C*35.4C+
Supernova PC 1,5841,16411410.211C++7.7162.005%B**N/A45.1B**16.3B**22525.8h4.2B6.8B*
NS-11A 6686543431.907C++0.6028.585%C*35.933%B**40.9CN/A16216h12.5C+43.7C*
NS-44 Commissioner 5405326370.835C1.6737.607%C35.714%A41.6CN/A14912.8h3.1B+8.4C*
Light PPA 386375963.906C1.4041.841%CN/A73.5C*2.2D1925.1h10.1B24.1C**
NS Decimator 5303651562.34B+0.1665.912%B+N/A51.4C**23.2C**4017.1h3.3B+5.1B+
Lasher X2 3263131951.605C++0.9032.41%C*1.917%D*69.6B+2.9A2144.5h17.7C*54.6B
Lancer VS22 4192641322B+0.5057.104%CN/A28.4B+16.7C+2839.3h7.2B++12.6B++
NSX-P Naginata 2622551611.584C0.9226.434%C+35.294%C**65.4C1.8C*2533.9h10.3C++39C*
C-4 3272451721.424C1.0833.942%B++N/A116.7C++39B+12152.1h1.1B+3.4B+
VE-C Horizon 1891841191.546C0.9635.327%C35.326%B**36.8D1C-1465h12.1C**34.2C*
Eridani SX5-AE 1781741681.036D-1.4728.797%D22.989%D-18.1D*N/A699.6h11.5D--40.1D-
E540 Halberd 266166217.905C-5.4057.959%B**N/A34.6C20.8B9884.8h5.7C9.8B
Saron Laser Cannon 2521641011.624C0.8830.406%C1.22%C-20.2C++10.9C+2348.1h66.1B++217.5B++
MANA Anti-Personnel Turret 170161285.75N/A3.2527.669%UN/A1610U90U3289100.1h19.1T*69.1T*
Pulsar VS1 1611601141.404C++1.1029.876%B++26.875%B35.6C+N/A1694.5h10.9B++36.6B++
Serpent VE92 160157991.586C+0.9230.013%B+28.662%B*42.4C+N/A1833.7h10.3B+34.4B+
NS-TMC-01 "His Regards" 1481484,5830.032C+2.4725.721%C+22.297%A**0.8CN/A3180.1h2.3C8.9C*
Solstice VE3 1381371271.079C+1.4226.795%C++23.358%C**16.9C--N/A1108.1h10.4B+38.6C++
M12 Kobalt 1391361136S133.5024.77%B++23.529%B*151.1A3.3C7970.9h14.8B+59.8C**
S1 2081211540.786C1.7269.379%B**N/A26.9C19.3C*3654.5h6.8C9.9C++
Parallax VX3-AE 118117393D0.5042.888%C+88.889%A45DN/A1162.6h1.7C*4C++
M12 Kobalt 117113522.6C-20.1021.785%C-29.204%A*125.6C+4.4C3990.9h12.3B*56.5B+
L100 Python AP 166112428A++25.5067.006%B**N/A70A++33.8A++10771.6h2.9A4.4B+
Tank Mine 147106215.048B*2.5578.52%A**N/A117.8C+45.6D11640.9h3.1F-4B*
Deimos VA29 104103671.537C+0.9768.404%C**16.505%C93.6B++N/A3191.1h2B+3B
G40-F Ranger 153101520.2C*17.7034.157%CN/A43.9C*22.6C+4832.3h73.1C-214C
H-V45 AE 9896781.231C--1.2727.892%D35.417%B+33.1D--N/A1162.9h13D**46.5D--
Nebula VM20 9896332.909C++0.4118.761%C--31.25%A+43.6C+N/A2122.2h15C+79.8C+
C75 Viper 12895811.875B++9.3745.584%C*N/A55.9B+19.4B*5961.7h8.7B+19.2C**
Eidolon VE33 10393432.163B0.3442.073%A++12.903%F-54.7B+5.9S2291.7h4.5A10.6B**
Nebula VM20 8986322.688C+0.1919.193%C--32.558%A+41C1.4B**1442.1h16.2C+84.4C
VX6-7 8579691.145C1.3629.015%B30.38%B*32.9C-2.5A++1492.4h10.9C**37.5B
NS-357 Underboss 75721050.686C-1.8225.388%F-37.5%A23.2D-1B++1073.1h3.6C**14.3D-
Saron HRB 1016479.143B+6.6454.204%B*N/A33.7C*19.5C+24651.9h18.9B34.9B++
V26 Maelstrom Turbo Laser 9663331.909C+0.5929.615%C-N/A16.6C8.7D1493.8h76.9C**259.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit176297,78918.5h
Spawn Beacon118091.3h
Nanite Revive Grenade01920.1h
Nanite Healing Grenade0610h
Motion Spotter1830.1h
Restoration Kit877641.5h
Spitfire Auto-Turret3880.3h
Shield Recharging Field123810.2h
Ammunition Package209960.9h
Medical Kit4733,2578.1h
Medical Applicator10153,1893.5h
Anti-Infantry MANA Turret52110.5h
Force-Blade671292.9h
Nano-Repair Grenade05470.2h
Router0960.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 1.41s on queries, 0.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.