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Captain ItzamiMARIIO[wtfd] ItzamiMARIIO
TR BR 57

KDR: 3.89

Score: 3.7m

Last Seen: Jul 14th, 2019 9:56 AM
- OFFLINE - 218.1 hour(s)

Battle Rank 57 - Terran Republic on Cobalt - Outfit Leader of wtf dbg[wtfd] wtf dbg
TR outfit on Cobalt

Members: 1
Level Progress (to 58): 0%
Level 100 Progress: 19% 674h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods SMG-46 Armistice NS-15M1 M14 Banshee NS-44 Commissioner T9 CARV-S ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,662,928 MLG Score: 2928
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.01%30.76%892912056,9835.01292-1.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.674%1.524A+1.516A+-0.58DHEAD ++ (~16.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.612B+8.40.414B20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.248%1.015%1300312111,2819322913.6277557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.929%-1.066D*-0.53D0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.30.434B24.90.53B+66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20%1.316%63112137683100.904762691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.038F---0.802D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.28C*5.60.556B+22.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.398%84.674%02121226110902.37273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.94%1.114B**1.143B**0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.476B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.898%20%01121321511211.91964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.524A+1.058B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.724B++2.20.551B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
wtf dbg[wtfd] wtf dbg
TR outfit on Cobalt

Members: 1
3.7m162.3%376 (22.6k)315 (18.9k)3.890179,7762,5134.0990857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121471426.716%25.399%67904:362

46% Heavy Assault16% Infiltrator34% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2014 6:01 PMMay 1st, 2019 2:03 PMJul 22nd, 2019 4:00 AM (1d) (PST)Jul 14th, 2019 6:15 AM (9d) (PST)Jul 14th, 2019 5:56 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6251524730.8430.2170.2141.4300.0382928

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4859,10128,38451131386218,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.3h/8.1d 525 2,483 2,233 16.6k 235 716 440 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:4,729
Deaths:935
KDR:5.058
Accuracy:29.347% A
HSR:33.136% A
NS-15M1
B**
Kills:517
Deaths:143
KDR:3.615
Accuracy:27.357% B*
HSR:31.141% B**
T9 CARV-S
B*
Kills:234
Deaths:47
KDR:4.979
Accuracy:26.478% B*
HSR:27.350% B
NS-15M AE
B*
Kills:196
Deaths:30
KDR:6.533
Accuracy:30.503% B*
HSR:34.184% B++
T9 CARV
A++
Kills:158
Deaths:40
KDR:3.950
Accuracy:26.987% A+
HSR:34.177% A++
Kills:5,834
Deaths (as Heavy Assault):1,195
Deaths (to Heavy Assaults):759
KDR:4.88201
Kill Difference:4,639
Playtime:87.975 hours
Usage:46%
Score:2.272m
Score/min:430
Accuracy (listed only):28.134%
HSR (listed only):31.998%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C*
Kills:550
Deaths:144
KDR:3.819
Accuracy:27.067% C*
HSR:12% D
TAS-16 Blackjack
B*
Kills:215
Deaths:80
KDR:2.688
Accuracy:59.898% C+
HSR:20% B*
LC3 Jaguar
A**
Kills:138
Deaths:28
KDR:4.929
Accuracy:35.571% A**
HSR:31.159% A*
Kills:903
Deaths (as Light Assault):252
Deaths (to Light Assaults):525
KDR:3.58333
Kill Difference:651
Playtime:65.020 hours
Usage:34%
Score:0.855m
Score/min:219
Accuracy (listed only):40.845%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C*
Kills:550
Deaths:144
KDR:3.819
Accuracy:27.067% C*
HSR:12% D
NS-44 Commissioner
A+
Kills:266
Deaths:190
KDR:1.400
Accuracy:42.726% B*
HSR:32.707% A+
M77-B
A
Kills:207
Deaths:16
KDR:12.938
Accuracy:41.312% B+
HSR:85.990% A
SOAS-20
C*
Kills:195
Deaths:60
KDR:3.250
Accuracy:29.058% C*
HSR:20% C+
TSAR-42
A
Kills:54
Deaths:3
KDR:18
Accuracy:46.798% A
HSR:79.630% B**
Kills:1,272
Deaths (as Infiltrator):413
Deaths (to Infiltrators):332
KDR:3.0799
Kill Difference:859
Playtime:31.239 hours
Usage:16%
Score:0.439m
Score/min:234
Accuracy (listed only):37.392%
HSR (listed only):46.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C*
Kills:550
Deaths:144
KDR:3.819
Accuracy:27.067% C*
HSR:12% D
TAS-16 Blackjack
B*
Kills:215
Deaths:80
KDR:2.688
Accuracy:59.898% C+
HSR:20% B*
Kills:765
Deaths (as Combat Medic):224
Deaths (to Combat Medics):287
KDR:3.41518
Kill Difference:541
Playtime:1.415 hours
Usage:1%
Score:0.024m
Score/min:285
Accuracy (listed only):43.482%
HSR (listed only):16%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B*
Kills:215
Deaths:80
KDR:2.688
Accuracy:59.898% C+
HSR:20% B*
LC3 Jaguar
A**
Kills:138
Deaths:28
KDR:4.929
Accuracy:35.571% A**
HSR:31.159% A*
Kills:353
Deaths (as Engineer):108
Deaths (to Engineers):397
KDR:3.26852
Kill Difference:245
Playtime:4.849 hours
Usage:3%
Score:0.056m
Score/min:193
Accuracy (listed only):47.735%
HSR (listed only):25.580%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:723
V. Kills:41 N/A
Deaths:18
KDR:40.167
Accuracy:49.342% C++
KPH:207.600 A*
VKPH:11.800 C
M14 Banshee
A+
Kills:397
V. Kills:4 N/A
Deaths:18
KDR:22.056
Accuracy:29.458% C+
KPH:88.300 A+
VKPH:0.900 D*
M18 Needler
C-
Kills:161
V. Kills:172 93%
Deaths:90
KDR:1.789
Accuracy:22.678% F
KPH:6 D
VKPH:6.400 C-
Kills:1,281 (558 + 0)
Deaths:126
KDR:10.167
VKDR:1.722
Vehicle Kills:217
Kill Difference:1,155
Playtime:34.751 hours
Usage:18%
Score:0.329m
Score/min:158
Piloting Accuracy:22.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:76
V. Kills:9 N/A
Deaths:9
KDR:8.444
Accuracy:20% F-
KPH:36.500 B+
VKPH:4.300 D-
Kills:76 (76 + 0)
Deaths:9
KDR:8.444
VKDR:1
Vehicle Kills:9
Kill Difference:67
Playtime:2.083 hours
Usage:1%
Score:0.015m
Score/min:123
Driving Accuracy:20%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,7504,7299355.058A1.1729.347%A33.136%A103A**N/A26045.9h8.3A+28.3B**
Hellfire Rocket Pods 7647231840.167S36.2849.342%C++N/A206.6A*11.7C5563.5h11.6B+23.5B++
SMG-46 Armistice 5505501443.819M0.0727.067%C*12%D47B*N/A11711.7h10.4B**38.4B++
NS-15M1 5185171433.615A++0.2827.357%B*31.141%B**67.1B**N/A2167.7h9.1A33.1B*
M14 Banshee 4013971822.056A++18.1729.458%C+1.008%C+88.2A+N/A2314.5h9B*30.7B*
NS-44 Commissioner 2672661901.4B+2.4942.726%B*32.707%A+40.3C**N/A1136.6h2.8B**6.6B*
T9 CARV-S 235234474.979M++1.0926.478%B*27.35%B93.6A*N/A2902.5h8.5A32.2B*
ML-7 292231922.511M+1.3853.055%C3.463%B44.4A++11.7C+2685.2h3.6A+6.7A
TAS-16 Blackjack 216215802.688A1.2059.898%C+20%B*42.2C++N/A995.1h2.2B+3.6B+
M77-B 2072071612.938S9.0541.312%B+85.99%A49.3A+N/A1754.2h1.6A4B**
NS-15M AE 197196306.533A++2.6430.503%B*34.184%B++140A**N/A3161.4h7.7A+25.2B**
SOAS-20 195195603.25A+0.6429.058%C*20%C+31C+N/A776.3h9.9B++34.2B++
M18 Needler 333161901.789C+2.1022.678%F2.484%C*6D6.4C-9326.8h123.8B+545.7C+
T9 CARV 158158403.95A++0.0626.987%A+34.177%A++79A**N/A3172h8.9A32.8B**
LC3 Jaguar 138138284.929A*1.0435.571%A**31.159%A*125.5SN/A3671.1h8.8B**24.6A
Hexedge 93931,4940.062B++3.8351.361%A++2.151%D-1.5C++N/A463.2h1.6B*3.2B++
C75 Viper 857698.444B*4.5520%F-1.316%C+36.2B+4.3D-1232.1h5.6B**27.8B+
Frag Grenade 5757157N/A53.1150.448%B++N/A570B+N/A21830.1h3B*5.9B*
TSAR-42 5454318M+14.1146.798%A79.63%B**60B**N/A2090.9h1.8B**3.8B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator74,0230.3h
Motion Spotter11710.2h
Nano-Armor Kit310,1600.6h
Medical Kit3742,13816.4h
Recon Detection Device46981.2h

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