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Horseman Itzhaki[DV] Itzhaki
VS BR 178

KDR: 1.59

Score: 81.1m

Last Seen: Feb 12th, 2019 7:22 PM
- OFFLINE - 1747 hour(s)

Battle Rank 113 (178 total) - Vanu Sovereignty on Miller
Level Progress (to 114): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Force-Blade Serpent VE92 Ursa C-4 Tank Mine Eridani SX5G Artemis VX26 C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $874,449 MLG Score: 699
Fun Score: N/A
Cheeseburgers Flipped: 510TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.68%18.573%51458105175,2561.44020.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.093%1.283A-0.33C--1.62FHEAD + (~4.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+9.70.324C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.616%1.37%455110480320375690.394207141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.504D-0.211C-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.4-0.218C64-0.208C132.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.346%1.738%140611035,005467817001.0699294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.728%-0.348C--0.554D0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59-0.525D22-0.755D-36.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35%2.128%46122108713,299353537323.76209356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%-0.109C+-0.569D0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.626B+15.60.607B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.113%74.171%461811019,1334065142.24619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.736%1.967A++0.461B+-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+2.10.345C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.142%9.321%461611037,0813284622.15621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.869%1.141B**-1.039D*0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.618B+2.80.427B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.1m209.1%395 (23.7k)343 (20.6k)1.58852156,42598,4721.75363178 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1109470722.395%15.18%34002:2488

15% Combat Medic40% Engineer13% Heavy Assault18% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 7:43 PMAug 1st, 2015 7:55 PMMar 13th, 2019 2:38 AM (44d) (PST)Feb 12th, 2019 5:14 PM (73d) (PST)Feb 12th, 2019 3:22 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6942534410.6620.4170.1011.5330.071699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,66615,15826,5084025692420,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3936.8h/164d 16,258 23,745 39,860 362k 5,653 11,131 16,712 164m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B++
Kills:3,128
Deaths:1,994
KDR:1.569
Accuracy:26.146% B++
HSR:21.419% C
Lasher X2
B*
Kills:1,572
Deaths:1,504
KDR:1.045
Accuracy:32.395% B*
HSR:3.244% C
Betelgeuse 54-A
C+
Kills:1,406
Deaths:777
KDR:1.810
Accuracy:25.556% C+
HSR:19.061% D**
Flare VE6
C+
Kills:1,325
Deaths:1,100
KDR:1.205
Accuracy:22.329% C+
HSR:15.698% D*
NS-15M1
B+
Kills:1,273
Deaths:785
KDR:1.622
Accuracy:25.861% B+
HSR:18.382% C--
NS-15M AE
B+
Kills:1,181
Deaths:672
KDR:1.757
Accuracy:27.833% B+
HSR:18.459% D--
Lasher X2 AE
B*
Kills:1,179
Deaths:720
KDR:1.638
Accuracy:37.041% B*
HSR:3.393% C+
Orion VS54
B+
Kills:1,174
Deaths:717
KDR:1.637
Accuracy:23.596% B+
HSR:14.651% D**
Pulsar LSW
C++
Kills:1,169
Deaths:890
KDR:1.313
Accuracy:23.377% C++
HSR:17.280% D--
VX29 Polaris
B+
Kills:1,163
Deaths:676
KDR:1.720
Accuracy:25.883% B+
HSR:21.238% C
NS-15M2
B*
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:28.241% B*
HSR:17.586% D--
SVA-88
C
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:21.382% C
HSR:17.931% D--
NSX Naginata
A
Kills:1,152
Deaths:708
KDR:1.627
Accuracy:28.432% A
HSR:24.566% C-
Kills:18,042
Deaths (as Heavy Assault):11,917
Deaths (to Heavy Assaults):28,976
KDR:1.51397
Kill Difference:6,125
Playtime:520.003 hours
Usage:13%
Score:13.438m
Score/min:431
Accuracy (listed only):26.775%
HSR (listed only):16.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:3,460
Deaths:2,822
KDR:1.226
Accuracy:27.199% B++
HSR:16.647% D
NS-11C
B**
Kills:1,868
Deaths:1,411
KDR:1.324
Accuracy:29.341% B**
HSR:13.490% D--
Solstice Burst
B*
Kills:1,656
Deaths:1,098
KDR:1.508
Accuracy:30.807% B*
HSR:21.679% C
Zenith VX-5
B+
Kills:1,616
Deaths:1,381
KDR:1.170
Accuracy:27.699% B+
HSR:13.614% D*
Eclipse VE3A
C
Kills:1,347
Deaths:1,879
KDR:0.717
Accuracy:25.686% C
HSR:10.542% F-
Solstice VE3
C+
Kills:1,321
Deaths:799
KDR:1.653
Accuracy:17.625% D--
HSR:19.001% C+
Pulsar C
B+
Kills:1,303
Deaths:823
KDR:1.583
Accuracy:25.836% C**
HSR:25.173% B+
VX6-7
C++
Kills:1,289
Deaths:1,011
KDR:1.275
Accuracy:25.096% C++
HSR:17.145% D
Solstice SF
D
Kills:1,271
Deaths:2,374
KDR:0.535
Accuracy:20.060% D
HSR:12.589% D
Phobos VX86
B++
Kills:1,227
Deaths:822
KDR:1.493
Accuracy:67.685% B++
HSR:8.883% D*
NS-11CP
C**
Kills:1,219
Deaths:799
KDR:1.526
Accuracy:30.424% C**
HSR:15.997% D--
Nova
B**
Kills:1,187
Deaths:703
KDR:1.688
Accuracy:55.910% B**
HSR:10.362% D--
Pandora VX25
B+
Kills:1,171
Deaths:769
KDR:1.523
Accuracy:43.574% B+
HSR:10.333% D*
Chaos
B**
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:60.984% B**
HSR:8.711% D*
NSX Tanto
A
Kills:1,166
Deaths:705
KDR:1.654
Accuracy:32.935% A
HSR:22.213% C-
Deimos VA29
A
Kills:1,164
Deaths:615
KDR:1.893
Accuracy:75.715% A
HSR:7.217% F
NS Baron G5
B*
Kills:1,163
Deaths:1,065
KDR:1.092
Accuracy:52.716% B*
HSR:8.426% D*
Eidolon VE33
B**
Kills:1,163
Deaths:1,176
KDR:0.989
Accuracy:34.766% B**
HSR:21.324% D
NS Baron G5AE
A+
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:61.046% A+
HSR:11.188% D
Thanatos VE70
B**
Kills:1,161
Deaths:883
KDR:1.315
Accuracy:49.913% B**
HSR:10.422% D*
Revenant
B+
Kills:1,161
Deaths:883
KDR:1.315
Accuracy:37.154% B+
HSR:22.136% D-
NSX-P Tanto
A+
Kills:528
Deaths:357
KDR:1.479
Accuracy:33.424% A+
HSR:26.136% C++
Kills:29,774
Deaths (as Engineer):23,866
Deaths (to Engineers):21,565
KDR:1.24755
Kill Difference:5,908
Playtime:1,555.581 hours
Usage:40%
Score:28.404m
Score/min:304
Accuracy (listed only):39.345%
HSR (listed only):15.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B++
Kills:2,584
Deaths:1,922
KDR:1.344
Accuracy:31.412% B++
HSR:14.551% D-
Sirius SX12
B*
Kills:1,872
Deaths:1,348
KDR:1.389
Accuracy:29.155% B*
HSR:11.699% D--
Terminus VX-9
C**
Kills:1,601
Deaths:1,082
KDR:1.480
Accuracy:27.067% C**
HSR:20.175% D
Eridani SX5
A
Kills:1,590
Deaths:1,020
KDR:1.559
Accuracy:32.565% A
HSR:14.843% D
H-V45
D
Kills:1,478
Deaths:1,624
KDR:0.910
Accuracy:20.642% D
HSR:11.976% D*
NS-7 PDW
A+
Kills:1,340
Deaths:927
KDR:1.446
Accuracy:32.292% A+
HSR:13.433% D
NS-11A
C**
Kills:1,306
Deaths:1,060
KDR:1.232
Accuracy:25.646% C**
HSR:15.391% D-
Darkstar
C--
Kills:1,298
Deaths:1,424
KDR:0.912
Accuracy:24.841% C--
HSR:11.864% F
Phobos VX86
B++
Kills:1,227
Deaths:822
KDR:1.493
Accuracy:67.685% B++
HSR:8.883% D*
Skorpios
C++
Kills:1,218
Deaths:1,450
KDR:0.840
Accuracy:27.948% C++
HSR:14.368% D--
Nova
B**
Kills:1,187
Deaths:703
KDR:1.688
Accuracy:55.910% B**
HSR:10.362% D--
Equinox VE2 Burst
C+
Kills:1,181
Deaths:1,097
KDR:1.077
Accuracy:26.993% C+
HSR:17.866% D*
CME
B**
Kills:1,175
Deaths:780
KDR:1.506
Accuracy:31.587% B**
HSR:16.766% D-
MKV Suppressed
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:29.761% B*
HSR:14.578% D
Pandora VX25
B+
Kills:1,171
Deaths:769
KDR:1.523
Accuracy:43.574% B+
HSR:10.333% D*
Equinox VE2
C-
Kills:1,171
Deaths:1,274
KDR:0.919
Accuracy:23.661% C-
HSR:10.077% F
Chaos
B**
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:60.984% B**
HSR:8.711% D*
Deimos VA29
A
Kills:1,164
Deaths:615
KDR:1.893
Accuracy:75.715% A
HSR:7.217% F
NS Baron G5
B*
Kills:1,163
Deaths:1,065
KDR:1.092
Accuracy:52.716% B*
HSR:8.426% D*
NS Baron G5AE
A+
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:61.046% A+
HSR:11.188% D
Thanatos VE70
B**
Kills:1,161
Deaths:883
KDR:1.315
Accuracy:49.913% B**
HSR:10.422% D*
Pulsar VS1
D-
Kills:1,160
Deaths:1,272
KDR:0.912
Accuracy:18.891% D-
HSR:13.276% D--
Corvus VA55
C++
Kills:1,160
Deaths:1,135
KDR:1.022
Accuracy:24.717% C++
HSR:14.569% D*
NS-11P
B+
Kills:1,160
Deaths:1,014
KDR:1.144
Accuracy:25.693% B+
HSR:17.759% C
NSX Tengu
B*
Kills:489
Deaths:326
KDR:1.500
Accuracy:42.588% B*
HSR:17.382% C--
NS-11A "Heatwave"
C+
Kills:160
Deaths:164
KDR:0.976
Accuracy:25.075% C
HSR:24.375% C+
NSX Yumi
B+
Kills:119
Deaths:98
KDR:1.214
Accuracy:28.601% B+
HSR:17.647% D-
Kills:32,641
Deaths (as Combat Medic):26,175
Deaths (to Combat Medics):12,246
KDR:1.24703
Kill Difference:6,466
Playtime:585.373 hours
Usage:15%
Score:12.014m
Score/min:342
Accuracy (listed only):36.914%
HSR (listed only):13.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:3,460
Deaths:2,822
KDR:1.226
Accuracy:27.199% B++
HSR:16.647% D
Eridani SX5G
B++
Kills:2,584
Deaths:1,922
KDR:1.344
Accuracy:31.412% B++
HSR:14.551% D-
Sirius SX12
B*
Kills:1,872
Deaths:1,348
KDR:1.389
Accuracy:29.155% B*
HSR:11.699% D--
NS-11C
B**
Kills:1,868
Deaths:1,411
KDR:1.324
Accuracy:29.341% B**
HSR:13.490% D--
Solstice Burst
B*
Kills:1,656
Deaths:1,098
KDR:1.508
Accuracy:30.807% B*
HSR:21.679% C
Zenith VX-5
B+
Kills:1,616
Deaths:1,381
KDR:1.170
Accuracy:27.699% B+
HSR:13.614% D*
Eridani SX5
A
Kills:1,590
Deaths:1,020
KDR:1.559
Accuracy:32.565% A
HSR:14.843% D
Eclipse VE3A
C
Kills:1,347
Deaths:1,879
KDR:0.717
Accuracy:25.686% C
HSR:10.542% F-
NS-7 PDW
A+
Kills:1,340
Deaths:927
KDR:1.446
Accuracy:32.292% A+
HSR:13.433% D
Solstice VE3
C+
Kills:1,321
Deaths:799
KDR:1.653
Accuracy:17.625% D--
HSR:19.001% C+
Pulsar C
B+
Kills:1,303
Deaths:823
KDR:1.583
Accuracy:25.836% C**
HSR:25.173% B+
VX6-7
C++
Kills:1,289
Deaths:1,011
KDR:1.275
Accuracy:25.096% C++
HSR:17.145% D
Solstice SF
D
Kills:1,271
Deaths:2,374
KDR:0.535
Accuracy:20.060% D
HSR:12.589% D
Phobos VX86
B++
Kills:1,227
Deaths:822
KDR:1.493
Accuracy:67.685% B++
HSR:8.883% D*
NS-11CP
C**
Kills:1,219
Deaths:799
KDR:1.526
Accuracy:30.424% C**
HSR:15.997% D--
Skorpios
C++
Kills:1,218
Deaths:1,450
KDR:0.840
Accuracy:27.948% C++
HSR:14.368% D--
Nova
B**
Kills:1,187
Deaths:703
KDR:1.688
Accuracy:55.910% B**
HSR:10.362% D--
MKV Suppressed
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:29.761% B*
HSR:14.578% D
Pandora VX25
B+
Kills:1,171
Deaths:769
KDR:1.523
Accuracy:43.574% B+
HSR:10.333% D*
Chaos
B**
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:60.984% B**
HSR:8.711% D*
NSX Tanto
A
Kills:1,166
Deaths:705
KDR:1.654
Accuracy:32.935% A
HSR:22.213% C-
Deimos VA29
A
Kills:1,164
Deaths:615
KDR:1.893
Accuracy:75.715% A
HSR:7.217% F
NS Baron G5
B*
Kills:1,163
Deaths:1,065
KDR:1.092
Accuracy:52.716% B*
HSR:8.426% D*
NS Baron G5AE
A+
Kills:1,162
Deaths:663
KDR:1.753
Accuracy:61.046% A+
HSR:11.188% D
Thanatos VE70
B**
Kills:1,161
Deaths:883
KDR:1.315
Accuracy:49.913% B**
HSR:10.422% D*
NSX-P Tanto
A+
Kills:528
Deaths:357
KDR:1.479
Accuracy:33.424% A+
HSR:26.136% C++
NSX Tengu
B*
Kills:489
Deaths:326
KDR:1.500
Accuracy:42.588% B*
HSR:17.382% C--
Kills:37,716
Deaths (as Light Assault):29,610
Deaths (to Light Assaults):16,188
KDR:1.27376
Kill Difference:8,106
Playtime:510.531 hours
Usage:13%
Score:11.713m
Score/min:382
Accuracy (listed only):37.755%
HSR (listed only):14.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B++
Kills:2,584
Deaths:1,922
KDR:1.344
Accuracy:31.412% B++
HSR:14.551% D-
Artemis VX26
B**
Kills:2,141
Deaths:1,243
KDR:1.722
Accuracy:32.992% B**
HSR:22.700% C+
Sirius SX12
B*
Kills:1,872
Deaths:1,348
KDR:1.389
Accuracy:29.155% B*
HSR:11.699% D--
Parsec VX3-A
B**
Kills:1,828
Deaths:297
KDR:6.155
Accuracy:48.333% B**
HSR:77.243% C
Eridani SX5
A
Kills:1,590
Deaths:1,020
KDR:1.559
Accuracy:32.565% A
HSR:14.843% D
NS-44 Commissioner AE
B+
Kills:1,499
Deaths:1,166
KDR:1.286
Accuracy:47.637% B+
HSR:20.547% D
NS-7 PDW
A+
Kills:1,340
Deaths:927
KDR:1.446
Accuracy:32.292% A+
HSR:13.433% D
Phantom VA23
A
Kills:1,324
Deaths:540
KDR:2.452
Accuracy:42.890% A
HSR:30.816% C++
NS-357 Underboss
B*
Kills:1,279
Deaths:1,068
KDR:1.198
Accuracy:44.133% B*
HSR:16.810% D
Spiker
B*
Kills:1,246
Deaths:994
KDR:1.254
Accuracy:35.455% B*
HSR:15.650% D
XM98
A**
Kills:1,228
Deaths:257
KDR:4.778
Accuracy:53.434% A**
HSR:82.003% B*
Skorpios
C++
Kills:1,218
Deaths:1,450
KDR:0.840
Accuracy:27.948% C++
HSR:14.368% D--
NS-44L Blackhand
M
Kills:1,213
Deaths:382
KDR:3.175
Accuracy:64.655% M
HSR:62.078% A+
Ghost
A+
Kills:1,212
Deaths:525
KDR:2.309
Accuracy:48.322% A+
HSR:66.667% C+
NS-44 Commissioner
B+
Kills:1,183
Deaths:1,594
KDR:0.742
Accuracy:41.311% B+
HSR:16.061% D-
Nyx VX31
A+
Kills:1,181
Deaths:606
KDR:1.949
Accuracy:42.410% A+
HSR:21.423% D-
MKV Suppressed
B*
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:29.761% B*
HSR:14.578% D
VA39 Spectre
A*
Kills:1,172
Deaths:414
KDR:2.831
Accuracy:46.304% A*
HSR:44.369% B+
Phaseshift VX-S
B*
Kills:1,164
Deaths:221
KDR:5.267
Accuracy:43.208% B*
HSR:80.412% B+
Manticore SX40
B+
Kills:1,163
Deaths:1,320
KDR:0.881
Accuracy:32.521% B+
HSR:14.359% D--
Parallax VX3
A*
Kills:1,163
Deaths:224
KDR:5.192
Accuracy:53.424% A*
HSR:83.921% B*
The Immortal
C*
Kills:1,161
Deaths:1,009
KDR:1.151
Accuracy:36.384% C*
HSR:16.710% D**
Beamer VS3
C**
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:29.048% C**
HSR:13.276% D*
V10
B**
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:47.960% B**
HSR:79.569% C**
NS-30 Vandal
A
Kills:1,160
Deaths:764
KDR:1.518
Accuracy:40.794% A
HSR:21.207% D
Cerberus
B*
Kills:1,160
Deaths:1,234
KDR:0.940
Accuracy:38.214% B*
HSR:17.845% D
NSX Tomoe
B**
Kills:1,143
Deaths:643
KDR:1.778
Accuracy:34.345% B**
HSR:32.284% C-
NS-61 Emissary
B*
Kills:966
Deaths:732
KDR:1.320
Accuracy:33.506% B*
HSR:15.942% C+
NSX Tengu
B*
Kills:489
Deaths:326
KDR:1.500
Accuracy:42.588% B*
HSR:17.382% C--
NS-44L "Ravenous" Blackhand
B++
Kills:222
Deaths:126
KDR:1.762
Accuracy:50.632% B++
HSR:40.541% C
NSX Daimyo
A
Kills:206
Deaths:43
KDR:4.791
Accuracy:50.538% A
HSR:93.204% C
Artemis VX26 AE
C+
Kills:92
Deaths:63
KDR:1.460
Accuracy:30.466% C+
HSR:20.652% D--
NS CandyCannon 3000
C
Kills:81
Deaths:190
KDR:0.426
Accuracy:32.930% C
HSR:14.815% D*
NS Deep Freeze
C+
Kills:60
Deaths:77
KDR:0.779
Accuracy:40.210% C+
HSR:11.667% D
Kills:38,833
Deaths (as Infiltrator):25,021
Deaths (to Infiltrators):12,574
KDR:1.55202
Kill Difference:13,812
Playtime:703.831 hours
Usage:18%
Score:13.586m
Score/min:322
Accuracy (listed only):40.229%
HSR (listed only):33.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:940
Deaths:325
KDR:2.892
Accuracy:22.493% B**
HSR:17.128% D
Quasar VM1
A
Kills:929
Deaths:339
KDR:2.740
Accuracy:21.763% A
HSR:18.192% C+
Comet VM2
M+
Kills:457
Deaths:262
KDR:1.744
Accuracy:68.470% M+
HSR:5.252% B+
Comet VM2
M
Kills:410
Deaths:255
KDR:1.608
Accuracy:71.089% M
HSR:5.854% B*
NS-10 Burster
A+
Kills:124
Deaths:88
KDR:1.409
Accuracy:34.438% B*
HSR:13.710% A+
NS-10 Burster
A++
Kills:114
Deaths:82
KDR:1.390
Accuracy:34.171% B++
HSR:11.404% A++
Kills:2,974
Deaths (as MAX Suit):675.500
Deaths (to MAX Suits):6,325
KDR:4.40266
Kill Difference:2,298.500
Playtime:63.893 hours
Usage:2%
Score:1.920m
Score/min:501
Accuracy (listed only):42.071%
HSR (listed only):11.923%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:237
V. Kills:2 N/A
Deaths:84
KDR:2.821
Accuracy:47.764% B*
KPH:90.100 A+
VKPH:0.800 D*
Dual Photon Pods
C
Kills:177
V. Kills:79 221%
Deaths:45
KDR:3.933
Accuracy:47.469% C--
KPH:33.600 D
VKPH:15 C
Saron Laser Cannon
D-
Kills:124
V. Kills:127 97%
Deaths:258
KDR:0.481
Accuracy:27.523% D
KPH:3.900 D-
VKPH:4 D-
Maelstrom Turbo Laser
D
Kills:59
V. Kills:50 116%
Deaths:233
KDR:0.253
Accuracy:27.456% D
KPH:3.300 D-
VKPH:2.800 D--
Kills:597 (420 + 0)
Deaths:620
KDR:0.963
VKDR:0.416
Vehicle Kills:258
Kill Difference:23
Playtime:57.975 hours
Usage:1%
Score:0.660m
Score/min:190
Piloting Accuracy:27.456%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,291
V. Kills:215 N/A
Deaths:103
KDR:12.534
Accuracy:47.756% B+
KPH:4,647,600 U
VKPH:774,000 U
AP30 Shredder
U
Kills:1,169
V. Kills:443 263%
Deaths:126
KDR:9.278
Accuracy:29.509% D
KPH:4,208,400 U
VKPH:1,594,800 U
C150 Dalton
U
Kills:578
V. Kills:412 140%
Deaths:100
KDR:5.780
Accuracy:59.920% A*
KPH:2,080,800 U
VKPH:1,483,200 U
CAS30 Tank Buster
C--
Kills:206
V. Kills:309 66%
Deaths:535
KDR:0.385
Accuracy:44.018% C+
KPH:3.500 D-
VKPH:5.200 C--
Kills:3,244 (206 + 3,038)
Deaths:864
KDR:3.755
VKDR:1.596
Vehicle Kills:1,379
Kill Difference:2,380
Playtime:59.074 hours
Usage:2%
Score:1.598m
Score/min:451
Piloting Accuracy:44.018%
Gunner Accuracy:59.920%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,225
V. Kills:70 N/A
Deaths:52
KDR:23.558
Accuracy:51.340% C**
KPH:113 M
VKPH:6.500 C--
C75 Viper
M**
Kills:1,158
V. Kills:87 N/A
Deaths:100
KDR:11.580
Accuracy:49.107% B**
KPH:98.400 M**
VKPH:7.400 C+
L100 Python HEAT
B**
Kills:1,031
V. Kills:316 325%
Deaths:170
KDR:6.065
Accuracy:57.540% B+
KPH:42.800 B**
VKPH:13.100 B
Skyguard
B+
Kills:843
V. Kills:638 132%
Deaths:250
KDR:3.372
Accuracy:35.343% B**
KPH:15.800 C*
VKPH:11.900 B+
L100 Python AP
A*
Kills:675
V. Kills:556 121%
Deaths:188
KDR:3.590
Accuracy:68.601% A+
KPH:37.700 B++
VKPH:31.100 A*
Kills:4,932 (4,932 + 0)
Deaths:760
KDR:6.489
VKDR:2.193
Vehicle Kills:1,667
Kill Difference:4,172
Playtime:118.076 hours
Usage:3%
Score:2.264m
Score/min:320
Driving Accuracy:68.601%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,540
V. Kills:866 178%
Deaths:224
KDR:6.875
Accuracy:41.858% C
KPH:24 C+
VKPH:13.500 C
Proton II PPA
B+
Kills:1,343
V. Kills:71 N/A
Deaths:73
KDR:18.397
Accuracy:26.050% B
KPH:69.700 B+
VKPH:3.700 C+
E540 Halberd
B+
Kills:674
V. Kills:476 141%
Deaths:80
KDR:8.425
Accuracy:56.007% B**
KPH:27.800 C
VKPH:19.700 B+
M20 Basilisk
C--
Kills:84
V. Kills:32 255%
Deaths:19
KDR:4.421
Accuracy:24.459% D
KPH:13.500 C--
VKPH:5.200 C--
Supernova PC
D
Kills:73
V. Kills:26 270%
Deaths:6
KDR:12.167
Accuracy:43.603% D
KPH:11.200 D--
VKPH:4 D*
Kills:3,714 (73 + 3,641)
Deaths:402
KDR:9.239
VKDR:3.659
Vehicle Kills:1,471
Kill Difference:3,312
Playtime:120.278 hours
Usage:3%
Score:1.656m
Score/min:229
Driving Accuracy:43.603%
Gunner Accuracy:24.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,807
V. Kills:52 N/A
Deaths:51
KDR:35.431
Accuracy:37.810% C++
KPH:125.300 B++
VKPH:3.600 D
E540 Halberd-H
C+
Kills:496
V. Kills:280 177%
Deaths:72
KDR:6.889
Accuracy:60.169% C**
KPH:37.100 C
VKPH:20.900 C+
M40 Fury-H
C++
Kills:461
V. Kills:30 N/A
Deaths:29
KDR:15.897
Accuracy:40.468% C
KPH:96.100 C++
VKPH:6.300 D
Aphelion VEX-4H
B*
Kills:446
V. Kills:365 122%
Deaths:81
KDR:5.506
Accuracy:40.638% D
KPH:45.100 C**
VKPH:36.900 B*
M60-G Bulldog-H
C**
Kills:167
V. Kills:12 N/A
Deaths:23
KDR:7.261
Accuracy:49.278% C**
KPH:60.500 C
VKPH:4.300 D--
Saron HRB-H
B+
Kills:128
V. Kills:80 158%
Deaths:31
KDR:4.129
Accuracy:54.630% C+
KPH:45.600 B+
VKPH:28.500 B+
Kills:3,505 (0 + 3,505)
Deaths:287
KDR:12.213
VKDR:2.854
Vehicle Kills:819
Kill Difference:3,218
Playtime:48.053 hours
Usage:1%
Score:0.978m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:54.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:797
V. Kills:130 N/A
Deaths:76
KDR:10.487
Accuracy:40.269% B+
KPH:72 B**
VKPH:11.700 B+
M40 Fury
A+
Kills:751
V. Kills:110 N/A
Deaths:73
KDR:10.288
Accuracy:43.807% B++
KPH:89.700 A+
VKPH:13.100 C**
M12 Kobalt
B+
Kills:441
V. Kills:8 N/A
Deaths:37
KDR:11.919
Accuracy:18.376% C+
KPH:78.200 B+
VKPH:1.400 D-
M20 Basilisk
B**
Kills:380
V. Kills:186 203%
Deaths:80
KDR:4.750
Accuracy:46.003% B++
KPH:23 C*
VKPH:11.300 B**
M60-G Bulldog
B+
Kills:239
V. Kills:38 N/A
Deaths:40
KDR:5.975
Accuracy:38.686% B+
KPH:31.200 C++
VKPH:5 C
M12 Kobalt
B+
Kills:230
V. Kills:3 N/A
Deaths:23
KDR:10
Accuracy:19.059% C*
KPH:87.800 B+
VKPH:1.100 D
M20 Basilisk
C*
Kills:147
V. Kills:86 169%
Deaths:43
KDR:3.419
Accuracy:45.130% B++
KPH:18.200 C
VKPH:10.700 C*
M60-G Bulldog
C+
Kills:125
V. Kills:14 N/A
Deaths:11
KDR:11.364
Accuracy:37.300% C+
KPH:34.800 C+
VKPH:3.900 D
G30 Walker
C+
Kills:60
V. Kills:40 146%
Deaths:23
KDR:2.609
Accuracy:32.394% B+
KPH:14.400 C+
VKPH:9.600 C+
Kills:3,170 (0 + 3,170)
Deaths:406
KDR:7.808
VKDR:1.515
Vehicle Kills:615
Kill Difference:2,764
Playtime:67.722 hours
Usage:2%
Score:1.551m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:32.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:444
V. Kills:152 290%
Deaths:520
KDR:0.854
Accuracy:53.046% B
KPH:14.600 C--
VKPH:5 C
M12 Kobalt-F
B++
Kills:201
V. Kills:8 N/A
Deaths:144
KDR:1.396
Accuracy:24.918% C**
KPH:46.700 B++
VKPH:1.900 B+
S12 Renegade
A
Kills:189
V. Kills:12 N/A
Deaths:63
KDR:3
Accuracy:43.952% C*
KPH:56.500 C*
VKPH:3.600 A
Kills:834 (834 + 0)
Deaths:727
KDR:1.147
VKDR:0.237
Vehicle Kills:172
Kill Difference:107
Playtime:38.113 hours
Usage:1%
Score:0.250m
Score/min:109
Driving Accuracy:43.952%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:72
V. Kills:3 N/A
Deaths:6
KDR:12
Accuracy:30.714% C-
KPH:59.700 C+
VKPH:2.500 D*
Kills:72 (0 + 72)
Deaths:6
KDR:12
VKDR:0.500
Vehicle Kills:3
Kill Difference:66
Playtime:1.207 hours
Usage:0%
Score:0.011m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:30.714%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Force-Blade 4,0774,00047,7920.084A*1.5045.779%AN/A2.5A*N/A71572.8h2B+4.4B++
Serpent VE92 3,4893,4602,8221.226C*0.3627.199%B++16.647%D32.9C*N/A93105.3h11.9B+43.8B+
Ursa 3,1493,1281,9941.569B+0.0226.146%B++21.419%C59.7B**N/A16552.4h8.8B*33.8B++
C-4 3,9662,9441,8481.593C++0.0033.025%AN/A108.2B++37.6B+93127.2h1.1B*3.3B**
Tank Mine 5,1152,7821,5021.852C0.2625.926%DN/A98C+82.1B++122228.4h1A+3.9A
Eridani SX5G 2,5902,5841,9221.344C+0.2431.412%B++14.551%D-55.2C**N/A15246.8h9.9B+31.6B+
Artemis VX26 2,1452,1411,2431.722B0.1332.992%B**22.7%C+58.5AN/A15036.6h10.5B++31.9B*
C-4 ARX 2,9152,1171,1521.838C+0.2529.838%B*N/A97.6C36.8C++94621.7h1.2C++3.9B+
Sirius SX12 1,8781,8721,3481.389B0.2029.155%B*11.699%D--40.5B+N/A13846.2h12.1B++41.5B+
NS-11C 1,8811,8681,4111.324B+0.2629.341%B**13.49%D--42.4B*N/A14344.1h11.2B*38B*
Parsec VX3-A 1,8331,8282976.155B4.5748.333%B**77.243%C80.2A++N/A23322.8h1.7B+3.5B*
Proton II PPA-H 1,8591,8075135.431A*33.8437.81%C++0.996%D125.5B++3.6D31514.4h7.5B*19.7B++
Sticky Grenade 1,6881,68511685N/A1,683.4163.097%AN/A1531.8A2.7D--48551.1h1.4B**2.3B*
Proximity Mine 1,6761,6764243.953C+2.3666.346%M+N/A266M++N/A7006.3h1M1.5A*
Solstice Burst 1,6621,6561,0981.508C++0.0830.807%B*21.679%C51.3B+N/A16132.3h10.3B**33.6B*
Zenith VX-5 1,6251,6161,3811.17C+0.4227.699%B+13.614%D*35.1C++N/A11746h11.7B+42.3B+
Terminus VX-9 1,6091,6011,0821.48C++0.1127.067%C**20.175%D55.8B*N/A22428.7h10.1B*37.5B+
Eridani SX5 1,5921,5901,0201.559B0.0332.565%A14.843%D49.4B++N/A14332.2h10.2B++31.2B++
Lasher X2 1,5791,5721,5041.045C*0.5432.395%B*3.244%C44.4B*N/A15335.4h14A43.1B*
Frag Grenade 1,5461,54211542N/A1,540.4154.144%B**N/A1028A*2.7D35631.5h2.2A+4.1B**
Saron HRB 2,4061,5402246.875B5.2941.858%CN/A24C+13.5C19664.1h10.7A++25.6A+
NS-44 Commissioner AE 1,5101,4991,1661.286C++0.3047.637%B+20.547%D77.3B++N/A16919.4h3B+6.4B++
H-V45 1,4901,4781,6240.91C0.6820.642%D11.976%D*17.3DN/A6185.5h12.7C**61.5C+
Betelgeuse 54-A 1,4131,4067771.81C0.2225.556%C+19.061%D**65.1C+N/A32321.6h9.4B*37B+
Eclipse VE3A 1,3551,3471,8790.717C0.8725.686%C10.542%F-33.3C+N/A12240.5h10.8B+41.9B+
Proton II PPA 1,4141,3437318.397B16.8126.05%B1.191%D-69.6B+3.7C+21719.3h7.3B*28.2B*
NS-7 PDW 1,3521,3409271.446B++0.1432.292%A+13.433%D52.1AN/A17225.7h11.9B++36.8B++
Flare VE6 1,3261,3251,1001.205C+0.3822.329%C+15.698%D*55.4B+N/A19623.9h8.8B*39.6B+
Phantom VA23 1,3341,3245402.452B+0.8642.89%A30.816%C++79.3A++N/A28716.7h3.6B*8.5B*
Solstice VE3 1,3391,3217991.653A0.0617.625%D--19.001%C+9.5DN/A96139h15.5C*88.2C+
NS-11A 1,3101,3061,0601.232C+0.3625.646%C**15.391%D-37.1C**N/A12935.2h12B++46.8B+
Pulsar C 1,3061,3038231.583B0.0125.836%C**25.173%B+43.3B++N/A15830.1h10B+38.8B+
Darkstar 1,3051,2981,4240.912C--0.6824.841%C--11.864%F38.2CN/A11634h11.9B+47.8C*
L105 Zephyr 1,5061,29110312.534B+10.9547.756%B+N/A12910U2150U33606600.1h5.1B*10.6B*
VX6-7 1,2951,2891,0111.275C++0.3125.096%C++17.145%D33.7C++N/A9938.2h11.5B+45.7B+
NS-357 Underboss 1,2811,2791,0681.198C*0.3944.133%B*16.81%D62.7B++N/A17120.4h3.5B++7.8B*
NS-15M1 1,2811,2737851.622C++0.0325.861%B+18.382%C--62.4B*N/A29920.4h10.5B++40.8B+
Solstice SF 1,2841,2712,3740.535C-1.0520.06%D12.589%D11.2DN/A36113.3h12.2C++61C+
Spiker 1,2561,2469941.254C*0.3335.455%B*15.65%D75.1A+N/A25016.6h8.4C**23.6B+
XM98 1,2301,2282574.778A3.1953.434%A**82.003%B*66MN/A24418.6h1.8B**3.3A
Phobos VX86 1,2301,2278221.493C++0.1067.685%B++8.883%D*69.7B**N/A23517.6h1.9B*2.8B++
L100 Python HESH 1,2951,2255223.558B**21.9751.34%C**1.388%C+113.4M6.5C--56910.8h2A+3.9B**
NS-11CP 1,2421,2197991.526C+0.0630.424%C**15.997%D--57.5C++1.1B++12421.2h11.4C**37.5B
Skorpios 1,2371,2181,4500.84C-0.7527.948%C++14.368%D--33.9CN/A13235.9h11.6C+41.6C++
MANA Anti-Personnel Turret 1,2351,2176091.998N/A0.4124.33%UN/A12170U180U24224300.1h17.4T*71.6T*
The Slasher 1,2231,21715,4090.079B+1.5136.277%C++4.601%D3.3C+N/A12369.7h1.8B+4.9B+
NS-44L Blackhand 1,2171,2133823.175A++1.5964.655%M62.078%A+63.2A*N/A16719.2h3B**4.6B**
Ghost 1,2131,2125252.309C+0.7248.322%A+66.667%C+61.8B**N/A20719.6h1.9B++3.9B*
Nova 1,2011,1877031.688C**0.1055.91%B**10.362%D--56.3B**N/A21521.1h3.3B*5.8B*
NS-44 Commissioner 1,1941,1831,5940.742C+0.8541.311%B+16.061%D-40C**N/A14429.6h3.3B+8B++
Nyx VX31 1,1901,1816061.949C+0.3642.41%A+21.423%D-69.1AN/A27217.1h4.5B*10.6B**
NS-15M AE 1,1951,1816721.757C+0.1727.833%B+18.459%D--81.4B*1B++34114.5h9.9B++35.6B+
Equinox VE2 Burst 1,1851,1811,0971.077C0.5126.993%C+17.866%D*32.4C-N/A8936.5h11.6B+42.8B
Lasher X2 AE 1,1841,1797201.638C*0.0537.041%B*3.393%C+71.5AN/A17116.5h12.7A34.3B*
CME 1,1841,1757801.506C*0.0831.587%B**16.766%D-62.8A+N/A25818.7h10.6B**33.6B**
Orion VS54 1,1781,1747171.637C*0.0523.596%B+14.651%D**49.5B*N/A35023.7h10B*42.6B++
MKV Suppressed 1,1761,1738101.448B+0.1429.761%B*14.578%D49.1B*N/A14423.9h11.6B++39.1B+
VA39 Spectre 1,1721,1724142.831B**1.2446.304%A*44.369%B+52.6A*N/A14722.3h3.7A7.9A
Pandora VX25 1,1711,1717691.523B+0.0743.574%B+10.333%D*51.1B+N/A13722.9h3.4B*7.8B++
Equinox VE2 1,1781,1711,2740.919C0.6723.661%C-10.077%F24.7CN/A5747.4h9.9B**41.8B+
Chaos 1,1951,1718281.414C+0.1760.984%B**8.711%D*50.5C++1B*20423.2h3.5B*5.8B**
Pulsar LSW 1,1701,1698901.313C+0.2823.377%C++17.28%D--46.8C*N/A16925h10.4B++44.6B+
AP30 Shredder 1,6121,1691269.278B+7.6929.509%D1.625%C11690U4430U54592600.1h44.7A+151.5B**
NSX Tanto 1,1781,1667051.654B+0.0732.935%A22.213%C-53.7B*N/A12021.7h11.7B+35.5B++
Phaseshift VX-S 1,1681,1642215.267B*3.6843.208%B*80.412%B+59.7A++N/A21719.5h2.2B+5.1B++
Deimos VA29 1,1841,1646151.893B+0.3075.715%A7.217%F93.9A*1.6B*39412.4h1.7B**2.3B*
VX29 Polaris 1,1711,1636761.72C*0.1325.883%B+21.238%C74.1AN/A34615.7h9.6B**37B+
NS Baron G5 1,1661,1631,0651.092C+0.5052.716%B*8.426%D*39.6BN/A12029.4h3.5B**6.6C*
Manticore SX40 1,1671,1631,3200.881C+0.7132.521%B+14.359%D--55.6AN/A14820.9h6.1B++18.7B++
Eidolon VE33 1,1681,1631,1760.989C+0.6034.766%B**21.324%D30.3BN/A10038.4h7.3B++21B*
Parallax VX3 1,1641,1632245.192B++3.6053.424%A*83.921%B*63.6A*N/A20118.3h1.7B**3.2B**
NS Baron G5AE 1,1761,1626631.753B0.1661.046%A+11.188%D75.5AN/A31215.4h3.4B**5.5C++
Thanatos VE70 1,1621,1618831.315B+0.2749.913%B**10.422%D*56.1A+N/A18520.7h2.9A5.9B**
The Immortal 1,1681,1611,0091.151C+0.4436.384%C*16.71%D**58.3B++N/A15219.9h7.4B+20.3B+
Auraxium Force-Blade 1,1701,16112,8900.09A1.5042.936%B**N/A3AN/A9383.8h1.6B*3.7B+
Revenant 1,1771,1618831.315C-0.2737.154%B+22.136%D-41.5C+N/A12928h6.6B+17.7B+
Beamer VS3 1,1631,1601,2290.944C**0.6429.048%C**13.276%D*35.4B+N/A10632.8h6.8B++23.3C**
NS-15M2 1,1661,1605841.986C**0.4028.241%B*17.586%D--74.8B**N/A36915.5h9.6B**34.1B++
Pulsar VS1 1,1811,1601,2720.912C+0.6818.891%D-13.276%D--16.8C-N/A6969.1h14.4C*76.3C+
Corvus VA55 1,1691,1601,1351.022C+0.5724.717%C++14.569%D*34BN/A11134.1h10.6B++42.7B+
SVA-88 1,1641,1607901.468C+0.1221.382%C17.931%D--48.5C++N/A24423.9h10.2B++47.9C**
S1 1,4011,1601,4700.789C*0.8063.107%B++4.483%B**34.3B*7.1D29933.8h3.3A++5.3A+
V10 1,1611,1602574.514B++2.9347.96%B**79.569%C**66.7A++N/A24417.4h1.8B*3.7B*
NS-30 Vandal 1,1611,1607641.518C+0.0740.794%A21.207%D64.8AN/A21117.9h4.7B*11.5B*
NS-11P 1,1631,1601,0141.144C+0.4425.693%B+17.759%C43.4B*N/A26726.7h11.4B**44.4B++
Cerberus 1,1661,1601,2340.94C+0.6538.214%B*17.845%D69.5AN/A26916.7h5.5B+14.3B++
C75 Viper 1,2451,15810011.58A++9.9949.107%B**N/A98.1M**7.4C+49511.8h5.2A+10.5A+
NSX Naginata 1,1591,1527081.627C**0.0428.432%A24.566%C-65.8B**N/A18117.5h10.4B+36.4B++
NSX Tomoe 1,1491,1436431.778C++0.1934.345%B**32.284%C-65.3B**N/A22017.5h12.3B+35.7B++
Anti-Vehicle Grenade 1,2741,05811058N/A1,056.4159.866%B**N/A661.3A135B+47681.6h3.4A5.6B**
L100 Python HEAT 1,3471,0311706.065B+4.4857.54%B+2.522%C+42.8B**13.1B27524.1h3.8A6.7A
NS Decimator 1,4079911,5990.62C--0.9769.812%B**2.422%C*34.8C+14.6C+38728.5h4.4C**6.3B++
NS-61 Emissary 9719667321.32B++0.2733.506%B*15.942%C+56.2A++N/A13617.2h11.7B+34.8B++
Quasar VM1 9519403252.892B+1.3022.493%B**17.128%D52.8A+N/A20417.8h11B**49B*
Quasar VM1 9549293392.74B*1.1521.763%A18.192%C+46.5A*1.3A**23520h12.1B*55.4B+
Nemesis VSH9 1,4488981,2820.7C+0.8971.649%A2.784%C++22B13.4B+26340.9h6.1B**8.5A
Skyguard 1,4818432503.372C*1.7835.343%B**2.135%C++15.8C*11.9B+21953.5h111.1B+314.4B++
Auraxium Slasher 8438399,9950.084B**1.5037.81%B+N/A3.1B+N/A7271.2h1.7B++4.4B+
M40 Fury 9277977610.487B++8.9040.269%B+1.255%D71.8B**11.7B+62111.1h10.1B++25.2B*
Lumine Edge 7827782,1360.364A1.2240.377%A11.44%D9.8B+N/A2479.1h1.2B+3.1B+
Spear Anti-Vehicle Phalanx Turret 1,4117531057.171C+5.5860.991%A++3.32%C55.8B**48.7M52013.5h7.9B+12.9B*
M40 Fury 8617517310.288B+8.7043.807%B++N/A89.4A13.1C**7028.4h11.2B+25.5B++
L100 Python AP 1,2316751883.59C+2.0068.601%A+2.37%C37.7B++31.1A*41317.9h5.8B+8.5B*
E540 Halberd 1,150674808.425C+6.8456.007%B**1.929%C27.9C19.7B+26124.2h5.8C++10.3B++
MANA Anti-Vehicle Turret 1,1926263721.683C0.0952.235%C3.834%C**6260B**5660B*7313910.1h7.2C*13.7C*
C150 Dalton 9905781005.78C+4.1959.92%A*N/A5780U4120U42264600.1h6.5D*10.8C**
NSX-P Tanto 5335283571.479B+0.1133.424%A+26.136%C++53.9AN/A1369.8h11.6B++34.8B*
M60-A Bulldog 5625242520.96C*19.3756.807%B**1.718%C--49B+3.6C20210.7h4.8B++8.4B**
E540 Halberd-H 776496726.889C+5.3060.169%C**3.831%A37C20.9C+32813.4h5.3B+8.8B++
NSX Tengu 4964893261.5C**0.0942.588%B*17.382%C--56.2B*N/A1158.7h9.4B*22B++
M40 Fury-H 4914612915.897B+14.3140.468%CN/A96C++6.3D2804.8h5.4B++13.3B*
Comet VM2 6074572621.744B**0.1668.47%M+5.252%B+15.7B*5.1B+13229.2h26.4C+38.6B+
Aphelion VEX-4H 811446815.506C++3.9240.638%D2.018%D45.1C**36.9B*4189.9h42.3B++104B+
M40 Fury-F 5964445200.854C0.7353.046%BN/A14.6C--5C9930.5h9.2B+17.4B+
M12 Kobalt 4494413711.919C+10.3318.376%C+17.46%C+78.8B+1.4D-3525.6h15.2B*83B+
M60-A Bulldog 4504182417.417C*15.8352.632%B++1.435%D37.7C*2.9C18411.1h4.5B*8.6B*
Comet VM2 5494102551.608B++0.0271.089%M5.854%B*14.7B+5C+10627.8h30C+42.2B++
Hunter QCX 3993952621.508A0.0855.888%B++39.494%B*26.9A+N/A7514.7h2.8B+5.1B+
M60-A Bulldog 457391964.073C2.4842.575%B+N/A38C+6.4C+26710.3h4.8B*11.2B*
M20 Basilisk 566380804.75B*3.1646.003%B++5%C23C*11.3B**23316.5h81.2B+176.6B*
MAX Punch 1,0602676890.388A*1.2075.463%A++N/A4.4B*13.2S3460.1h7.5C9.9C
M60-G Bulldog 277239405.975B+4.3938.686%B+3.766%B+31C++4.9C2147.7h5.8B++14.9B*
Light PPA 239237842.821C1.2347.764%B*N/A91.2A+N/A4892.6h7.9B++16.5B+
M12 Kobalt 2332302310C8.4119.059%C*13.478%D--88.5B+1.2D5202.6h14.8B++77.5B+
NS-44L "Ravenous" Blackhand 2242221261.762B+0.1750.632%B++40.541%C34.2C*N/A1076.5h2.9B**5.7B*
NSX Daimyo 206206434.791B+3.2050.538%A93.204%C60.6BN/A1583.4h2.5C++5B+
CAS30 Tank Buster 5152065350.385D1.2044.018%C+N/A3.5D-5.2C--8359.1h62.6C+142.3C++
M12 Kobalt-F 2092011441.396C+0.1924.918%C**5.473%D-46.7B++1.9B+1584.3h12.9B51.6B+
S12 Renegade 201189633C++1.4143.952%C*1.587%D*57.3C*3.6A1393.3h3.3C++7.5C**
Dual Photon Pods 256177453.933C2.3447.469%C--N/A33.4D-14.9C6005.3h32.6D-68.6D
M60-G Bulldog-H 179167237.261C5.6749.278%C**N/A59.6C4.3D--2132.8h3.5A7B*
NS-11A "Heatwave" 1651601640.976C0.6125.075%C24.375%C+38.1C+1.2B+834.2h14.1C+56.2C+
Lancer VS22 3451523050.498C1.0959.706%CN/A11.7C14.8C*37813h33.4C+56C+
M20 Basilisk 233147433.419B+1.8345.13%B++5.442%C+18.1C10.6C*2578.1h98.8C*218.8B+
Saron HRB-H 208128314.129C+2.5454.63%C+1.563%C+45.7B+28.6B+4642.8h16.5B**30.2B*
M60-G Bulldog 1391251111.364A++9.7837.3%C+2.4%C34.7C+3.9D2663.6h5.2B*14B+
NS-10 Burster 190124881.409B++0.1834.438%B*13.71%A+9.3A+5B**10813.3h93.5B**271.4B**
Saron Laser Cannon 2511242580.481C1.1127.523%D4.032%B**3.9D-4D-14532h186.7C678.3D
NSX Yumi 125119981.214C+0.3728.601%B+17.647%D-41C*2.1A*922.9h14.2C-49.5C+
NS-10 Burster 173114821.39B+0.2034.171%B++11.404%A++9A+4.6B+10812.7h96.7A282.9B**
Artemis VX26 AE 9492631.46C0.1330.466%C+20.652%D--54.1B1.2B*1111.7h11.6C++38C*
M20 Basilisk 11684194.421A2.8324.459%D7.143%B**13.5C--5.2C--1036.2h44.8A+183.3B*
NS CandyCannon 3000 81811900.426C1.1632.93%C14.815%D*14.2CN/A445.7h4.4C**13.3C**
Supernova PC 9973612.167B**10.5843.603%D1.37%D11.2D--4D*5936.5h3.5B**8.1B*
CAS 14-E 7572612C+10.4130.714%C-1.389%C60C+2.5D*1481.2h23.9B++77.8B+
G30 Walker 10060232.609C1.0232.394%B+5%B+14.3C+9.5C+2894.2h223.5C+690B+
NS Deep Freeze 6060770.779C0.8140.21%C+11.667%D60C*N/A1841h1.9B++4.8B+
Maelstrom Turbo Laser 109592330.253C--1.3427.456%D3.39%B+3.3D-2.8D--10618.1h131.2C+477.9C
Rocklet Rifle 11252850.612C+0.9852.931%C+N/A26C+30B+2752h36.1C*68.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,5001h
Medical Applicator1,341406,44447.3h
Anti-Vehicle MANA Turret1551,7509.6h
Nanite Healing Grenade0700h
Spawn Beacon28210,71614.5h
Nano-Armor Kit1,5081,168,454169.2h
AE Nano-Armor Kit207178,05016.4h
Spitfire Auto-Turret164190.5h
Motion Spotter12014,8398.4h
Restoration Kit944600.8h
Shield Recharging Field793,5051.2h
Recon Detection Device1808,38913.4h
Smoke Grenade01,5980.5h
Ammunition Package765,5474.4h
Medical Kit1,81811,44522.2h
Anti-Infantry MANA Turret1763,3826.8h
Snowman Soldier61550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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