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Agent IvIagic[HHHQ] IvIagic
NC BR 120

KDR: 6.68

Score: 29.5m

Last Seen: Nov 2nd, 2018 2:58 PM
- OFFLINE - 428.6 hour(s)

Battle Rank 103 (120 total) - New Conglomerate on Cobalt - Outfit Leader of HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NC outfit on Cobalt

Members: 0
Level Progress (to 104): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,753,902 MLG Score: 1402
Fun Score: N/A
Cheeseburgers Flipped: 1008TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.129%18.108%50918100318,7435.094591.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.635%1.387A-0.377C--0.652DHEAD + (~4.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.486B+10.80.241C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.341%1.514%1671510165,417401236413.5087229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.901%-0.221C-0.085C+0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.442B31.50.4B57.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.709%3.339%1227410173,02530711299.82143268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.398%-0.53D0.473B+0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.105C+12.40.023C+22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.469%5.541%18641210093,934261137915.0153285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%-0.055C+0.315C*0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.548B+18.80.516B+34.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.77%60.846%1864410174,5182031122.1471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%1.65A++-0.374C--0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.60.178C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.947%10.915%1864210191,35646852.89126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.882%1.436A-0.806D--0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.573B+3.40.319C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NC outfit on Cobalt

Members: 0
29.5m197.3%336 (20.2k)341 (20.5k)6.6827855,1738,2567.65092120 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021135622.696%15.201%34510:3221

7% Combat Medic36% Engineer11% Heavy Assault11% Infiltrator26% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMNov 17th, 2018 6:48 AM (3d) (PST)Nov 2nd, 2018 1:11 PM (18d) (PST)Nov 2nd, 2018 10:58 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8951397560.6370.0950.0971.4580.1021402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7008,33645,364386687620,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1443h/60.1d 7,993 8,387 11,076 126.2k 4,553 6,016 8,793 77.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,501
Deaths:311
KDR:4.826
Accuracy:30.543% A+
HSR:22.119% C
NC6 Gauss SAW
A
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% A
HSR:15.309% D*
LA1 Anchor
A
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% A
HSR:25.536% C++
NC6S Gauss SAW S
B*
Kills:358
Deaths:62
KDR:5.774
Accuracy:28.059% B*
HSR:27.095% B+
Kills:4,352
Deaths (as Heavy Assault):892
Deaths (to Heavy Assaults):2,206
KDR:4.87892
Kill Difference:3,460
Playtime:159.531 hours
Usage:11%
Score:3.106m
Score/min:325
Accuracy (listed only):28.959%
HSR (listed only):22.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
AC-X11
A
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% A
HSR:23.441% C**
NS-11C
A
Kills:1,261
Deaths:248
KDR:5.085
Accuracy:29.655% A
HSR:21.253% B+
AF-19 Mercenary
C++
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C++
HSR:21.854% C++
Razor GD-23
B+
Kills:1,190
Deaths:375
KDR:3.173
Accuracy:26.670% B+
HSR:16.471% D
NC12 Sweeper
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:58.094% A+
HSR:10.268% D
19A Fortuna
B++
Kills:300
Deaths:61
KDR:4.918
Accuracy:29.372% B++
HSR:20.333% C+
Mauler S6
A**
Kills:197
Deaths:72
KDR:2.736
Accuracy:63.417% A**
HSR:14.721% C+
Kills:8,549
Deaths (as Engineer):1,678
Deaths (to Engineers):2,064
KDR:5.09476
Kill Difference:6,871
Playtime:521.130 hours
Usage:36%
Score:10.023m
Score/min:321
Accuracy (listed only):36.466%
HSR (listed only):17.836%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:5,387
Deaths:1,606
KDR:3.354
Accuracy:28.116% B*
HSR:14.424% C
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
AC-X11
A
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% A
HSR:23.441% C**
NS-11C
A
Kills:1,261
Deaths:248
KDR:5.085
Accuracy:29.655% A
HSR:21.253% B+
AF-19 Mercenary
C++
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C++
HSR:21.854% C++
Razor GD-23
B+
Kills:1,190
Deaths:375
KDR:3.173
Accuracy:26.670% B+
HSR:16.471% D
NC12 Sweeper
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:58.094% A+
HSR:10.268% D
19A Fortuna
B++
Kills:300
Deaths:61
KDR:4.918
Accuracy:29.372% B++
HSR:20.333% C+
Mauler S6
A**
Kills:197
Deaths:72
KDR:2.736
Accuracy:63.417% A**
HSR:14.721% C+
AF-4 Cyclone
B*
Kills:58
Deaths:7
KDR:8.286
Accuracy:29.222% B*
HSR:13.793% D
Kills:13,994
Deaths (as Light Assault):3,291
Deaths (to Light Assaults):1,656
KDR:4.2522
Kill Difference:10,703
Playtime:376.270 hours
Usage:26%
Score:8.057m
Score/min:357
Accuracy (listed only):34.907%
HSR (listed only):17.090%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:5,387
Deaths:1,606
KDR:3.354
Accuracy:28.116% B*
HSR:14.424% C
NC1 Gauss Rifle
B*
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% B*
HSR:12.042% D*
NC12 Sweeper
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:58.094% A+
HSR:10.268% D
GR-22
B++
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% B++
HSR:15.909% C-
Mauler S6
A**
Kills:197
Deaths:72
KDR:2.736
Accuracy:63.417% A**
HSR:14.721% C+
AF-4 Cyclone
B*
Kills:58
Deaths:7
KDR:8.286
Accuracy:29.222% B*
HSR:13.793% D
NS-11P
A
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% C++
HSR:26.786% A
Kills:9,098
Deaths (as Combat Medic):2,516
Deaths (to Combat Medics):902
KDR:3.61606
Kill Difference:6,582
Playtime:95.493 hours
Usage:7%
Score:2.079m
Score/min:363
Accuracy (listed only):36.624%
HSR (listed only):15.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:5,387
Deaths:1,606
KDR:3.354
Accuracy:28.116% B*
HSR:14.424% C
SAS-R
A
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% A
HSR:69.624% C++
NC14 Bolt Driver
A+
Kills:1,194
Deaths:81
KDR:14.741
Accuracy:45.107% A+
HSR:70.436% C
Gauss SPR
A*
Kills:1,193
Deaths:58
KDR:20.569
Accuracy:44.853% A*
HSR:34.200% C+
NC4 Mag-Shot
B**
Kills:560
Deaths:218
KDR:2.569
Accuracy:34.973% B**
HSR:15.179% D
NS-44 Commissioner
B**
Kills:475
Deaths:125
KDR:3.800
Accuracy:45.026% B**
HSR:20.632% C+
EM4 Longshot
A
Kills:215
Deaths:7
KDR:30.714
Accuracy:48.125% A
HSR:77.209% C+
AF-18 Stalker
A
Kills:201
Deaths:20
KDR:10.050
Accuracy:34.308% A
HSR:24.378% B+
LA8 Rebel
B*
Kills:123
Deaths:25
KDR:4.920
Accuracy:37.096% B*
HSR:17.886% C-
AF-4 Cyclone
B*
Kills:58
Deaths:7
KDR:8.286
Accuracy:29.222% B*
HSR:13.793% D
Kills:11,322
Deaths (as Infiltrator):2,264
Deaths (to Infiltrators):904
KDR:5.00088
Kill Difference:9,058
Playtime:165.216 hours
Usage:11%
Score:3.145m
Score/min:317
Accuracy (listed only):39.408%
HSR (listed only):35.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:2,367
Deaths:193
KDR:12.264
Accuracy:48.592% A++
HSR:17.491% B++
NCM2 Falcon
A+
Kills:2,202
Deaths:244
KDR:9.025
Accuracy:46.506% B*
HSR:8.629% A+
AF-23 Grinder
A++
Kills:1,942
Deaths:170
KDR:11.424
Accuracy:55.417% A++
HSR:19.465% B*
NCM1 Scattercannon
B+
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% B+
HSR:14.377% C
NCM2 Falcon
B*
Kills:897
Deaths:76
KDR:11.803
Accuracy:50.703% B*
HSR:5.686% B+
NS-10 Burster
A**
Kills:250
Deaths:52
KDR:4.808
Accuracy:30.780% C*
HSR:14% A**
NS-10 Burster
M*
Kills:209
Deaths:48
KDR:4.354
Accuracy:30.975% C++
HSR:15.790% M*
Kills:9,126
Deaths (as MAX Suit):489
Deaths (to MAX Suits):435
KDR:18.66258
Kill Difference:8,637
Playtime:126.267 hours
Usage:9%
Score:3.120m
Score/min:412
Accuracy (listed only):43.502%
HSR (listed only):13.634%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,916
V. Kills:452 N/A
Deaths:49
KDR:59.510
Accuracy:56.246% B*
KPH:181.100 B**
VKPH:28.100 B**
M30 Mustang AH
M
Kills:1,240
V. Kills:276 448%
Deaths:45
KDR:27.556
Accuracy:63.837% B**
KPH:63.100 B+
VKPH:14 M
M20 Mustang
C*
Kills:637
V. Kills:774 82%
Deaths:218
KDR:2.922
Accuracy:31.787% C*
KPH:9.300 C
VKPH:11.300 C*
Vortek Rotary
C++
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% C
KPH:11.900 C
VKPH:11.800 C++
Tomcat A2AM Pods
U
Kills:73
V. Kills:85 85%
Deaths:
KDR:
Accuracy:78.053% C+
KPH:451.500 S
VKPH:525.800 U
Kills:5,278 (2,289 + 0)
Deaths:411
KDR:12.842
VKDR:4.854
Vehicle Kills:1,995
Kill Difference:4,867
Playtime:139.019 hours
Usage:10%
Score:2.289m
Score/min:274
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,311
V. Kills:413 317%
Deaths:20
KDR:65.550
Accuracy:68.751% M
KPH:76 M
VKPH:24 C++
L105 Zephyr
B**
Kills:454
V. Kills:53 N/A
Deaths:16
KDR:28.375
Accuracy:44.980% B
KPH:80.300 B**
VKPH:9.400 C*
AP30 Shredder
A
Kills:249
V. Kills:117 211%
Deaths:18
KDR:13.833
Accuracy:32.611% B
KPH:48.300 A
VKPH:22.700 B+
CAS30 Tank Buster
C+
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D-
KPH:3.800 D
VKPH:6.600 C+
Kills:2,226 (212 + 2,014)
Deaths:135
KDR:16.489
VKDR:7.037
Vehicle Kills:950
Kill Difference:2,091
Playtime:83.452 hours
Usage:6%
Score:0.861m
Score/min:172
Piloting Accuracy:35.791%
Gunner Accuracy:32.611%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,067
V. Kills:151 N/A
Deaths:46
KDR:23.196
Accuracy:38.540% C++
KPH:50.600 B**
VKPH:7.200 C+
Skyguard
A++
Kills:235
V. Kills:215 109%
Deaths:15
KDR:15.667
Accuracy:32.593% B+
KPH:16.800 B+
VKPH:15.400 A++
Kills:1,302 (1,302 + 0)
Deaths:61
KDR:21.344
VKDR:6
Vehicle Kills:366
Kill Difference:1,241
Playtime:35.064 hours
Usage:2%
Score:0.487m
Score/min:231
Driving Accuracy:32.593%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,014
V. Kills:477 212%
Deaths:47
KDR:21.575
Accuracy:53.788% B+
KPH:44.900 A**
VKPH:21.100 A+
Titan-150 HEAT
A+
Kills:709
V. Kills:280 252%
Deaths:68
KDR:10.427
Accuracy:53.784% B*
KPH:34.700 A+
VKPH:13.700 A
Enforcer ML85
B**
Kills:321
V. Kills:189 169%
Deaths:17
KDR:18.882
Accuracy:38.436% C
KPH:31.500 B**
VKPH:18.600 C**
E540 Halberd
A*
Kills:201
V. Kills:68 291%
Deaths:6
KDR:33.500
Accuracy:45.150% C+
KPH:50.700 A*
VKPH:17.100 B+
C85 Canister
A++
Kills:98
V. Kills:3 N/A
Deaths:2
KDR:49
Accuracy:54.731% A++
KPH:127.900 A
VKPH:3.900 C+
Kills:2,343 (1,723 + 620)
Deaths:140
KDR:16.736
VKDR:7.264
Vehicle Kills:1,017
Kill Difference:2,203
Playtime:57.930 hours
Usage:4%
Score:1.153m
Score/min:332
Driving Accuracy:53.784%
Gunner Accuracy:54.731%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:182
V. Kills:8 N/A
Deaths:1
KDR:182
Accuracy:24.415% B+
KPH:81.300 D
VKPH:3.600 C
Kills:182 (0 + 182)
Deaths:1
KDR:182
VKDR:8
Vehicle Kills:8
Kill Difference:181
Playtime:2.238 hours
Usage:0%
Score:0.027m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:24.415%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:471
V. Kills:232 202%
Deaths:14
KDR:33.643
Accuracy:37.312% C+
KPH:27.200 B++
VKPH:13.400 A+
M20 Basilisk
B+
Kills:278
V. Kills:150 184%
Deaths:11
KDR:25.273
Accuracy:36.124% C+
KPH:22.700 C++
VKPH:12.300 B+
M12 Kobalt
A+
Kills:180
V. Kills:6 N/A
Deaths:1
KDR:180
Accuracy:24.719% A+
KPH:78 C*
VKPH:2.600 C+
M12 Kobalt
B+
Kills:127
V. Kills: N/A
Deaths:4
KDR:31.750
Accuracy:20.333% B+
KPH:75.800 B+
VKPH:0 F
M60-G Bulldog
C+
Kills:62
V. Kills:16 365%
Deaths:2
KDR:31
Accuracy:41.573% B*
KPH:22.700 C
VKPH:5.900 C+
Kills:1,118 (0 + 1,118)
Deaths:32
KDR:34.938
VKDR:12.625
Vehicle Kills:404
Kill Difference:1,086
Playtime:36.279 hours
Usage:3%
Score:0.363m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:41.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4505,3871,6063.354A*3.3328.116%B*14.424%C33.9C**N/A97158.8h13.8B+49.1B+
Breaker Rocket Pods 3,3682,9164959.51S52.8356.246%B*N/A181.1B**28.1B**80216.1h11.1B*19.7B++
AF-23 Grinder 2,3702,36719312.264M**5.5848.592%A++17.491%B++54.5A++N/A15143.4h4.8B**9.9A
NCM2 Falcon 2,4902,2022449.025S2.3446.506%B*8.629%A+37.9M++5C*13658.1h4.5A9.6B**
AF-23 Grinder 1,9441,94217011.424M++4.7455.417%A++19.465%B*49.9B**N/A14038.9h6.2B+11.3B**
SAS-R 1,9221,91611716.376M**9.6947.258%A69.624%C++76.3A++N/A20625.1h2B+4.2B*
Gauss Compact S 1,9261,9034843.932M*2.7531.291%A+14.346%D26.2B+N/A7672.6h7.9B*25.4B*
GD-22S 1,5111,5013114.826A*1.8630.543%A+22.119%C50.9B++N/A14829.5h9.5B++31.1B*
AC-X11 1,3441,3312495.345S1.3430.875%A23.441%C**31C*N/A9242.9h8.3B++26.9B++
NC6 Gauss SAW 1,3531,3263703.584A*3.1026.579%A15.309%D*42.8B++N/A15231h8.7B+32.9B++
C150 Dalton 1,7241,3112065.55S58.8768.751%MN/A76.2M24C++43317.2h3.4B++5A+
NS-11C 1,2741,2612485.085S1.6029.655%A21.253%B+46.7B**N/A12227h10.8B*36.5B*
NCM1 Scattercannon 1,2621,2591956.456A*0.2341.541%B+14.377%C38.9AN/A11332.4h5.6B**13.5B++
M30 Mustang AH 1,5161,2404527.556M20.8763.837%B**1.129%C62.9B+14M29119.7h7.5B11.7B+
NC1 Gauss Rifle 1,2331,2293733.295A*3.3926.413%B*12.042%D*36.7B*N/A12633.5h10.3B**39.2B*
AF-19 Mercenary 1,2121,2085241.6U234.9222.357%C++21.854%C++33.6B**N/A24835.9h10.5B++47.1B+
NC14 Bolt Driver 1,1961,1948114.741S8.0645.107%A+70.436%C45.2A++N/A15426.4h2.5C**5.4B++
Gauss SPR 1,1951,1935820.569U13.8944.853%A*34.2%C+70.6A*N/A18616.9h3.9B**8.8B**
Razor GD-23 1,2071,1903753.173A**3.5126.67%B+16.471%D26.3C++N/A11845.3h11.5B+43B+
LA1 Anchor 1,1771,1671497.832A*1.1530.653%A25.536%C++70.3B**N/A21516.6h8.2B**26.8B*
NC12 Sweeper 1,1641,1591846.299S0.3858.094%A+10.268%D52B*N/A14522.3h3.3B**5.6B**
Bouncing Betty 1,1391,1392939.276U32.5956.484%A+N/A307.8M**N/A7873.7h1.7B++3B**
C75 Viper 1,2181,0674623.196M**16.5138.54%C++N/A50.6B**7.2C+19121.1h6.8B**17.5B**
Titan-150 AP 1,4911,0144721.574A**14.8953.788%B+5.917%A++44.9A**21.1A+36222.6h3.1B+5.8B**
GR-22 1,0171,0122603.892A*2.7927.686%B++15.909%C-36.5C**N/A9527.7h11.9B+42.9B++
Spear Anti-Vehicle Phalanx Turret 1,7459114122.22A**15.5453.455%B**3.513%C53B*48.5M43317.2h8.4C++15.6B+
NCM2 Falcon 1,0248977611.803U5.1250.703%B*5.686%B+29.1M++4.1C11030.8h8.2B**16.3B**
Titan-150 HEAT 9897096810.426B**3.7453.784%B*4.372%B*34.6A+13.7A23720.5h3.3B**6.1A
M20 Mustang 1,4116372182.922B+3.7631.787%C*2.983%B+9.3C11.3C*15768.4h130.4C+410.3C+
NC4 Mag-Shot 5725602182.569M4.1134.973%B**15.179%D39.4B*N/A14814.2h8C++22.8C++
NS-44 Commissioner 4784751253.8M+2.8845.026%B**20.632%C+80.5A*N/A2315.9h3.9C++8.8B+
M20 Basilisk 7034711433.643U26.9637.312%C+9.554%A27.2B++13.4A+17017.3h58.8B+157.5B*
L105 Zephyr 5074541628.375A++21.6944.98%BN/A79.6B**9.3C*2865.7h3.7A8.2B**
Frag Grenade 4264221422N/A415.3242.677%C-N/A1055A**10B+25560.4h2.1A+4.9B**
Shrike 691412924.478S2.2064.004%B*2.913%C+36.1B**24.5A++39111.4h5.8B+9B++
Vortek Rotary 820412994.162B**2.5228.45%C4.612%A+11.9C11.8C++20934.6h71C**249.4C**
C-4 519391429.31S2.6331.145%B**N/A144.8A+47.4A12262.7h1.3B+4.2B++
Aspis Anti-Aircraft Phalanx Turret 7683793510.829M++4.1528.058%B+1.055%D13.6B14B+27327.8h120.8B++430.7B+
Hawk GD-68 608373854.388S2.2964.88%B2.413%C16.9C++10.6C++22622.1h7.9C*12.3C**
NC6S Gauss SAW S 360358625.774M**0.9128.059%B*27.095%B+61.7B*N/A1745.8h9.9B+35.2B+
Enforcer ML85 5103211718.882M*12.2038.436%C4.673%A++31.5B**18.5C**33710.2h8.8B**22.8B*
19A Fortuna 306300614.918M++1.7629.372%B++20.333%C+63.8A1.3A*1444.7h9.9C++33.8B+
M20 Basilisk 4282781125.273U18.5936.124%C+7.554%B+22.8C++12.3B+16012.2h64C**177.2B++
NS-10 Burster 354250524.808S1.8730.78%C*14%A**12M++5B**13320.8h77.7A++252.5B**
AP30 Shredder 3662491813.833A7.1532.611%B2.41%C*47.9A22.5B+3345.2h39.9B**122.3B**
Skyguard 4502351515.667S8.9832.593%B+N/A16.8B+15.4A++29214h105.3B+323B++
EM4 Longshot 216215730.714S24.0348.125%A77.209%C+76.8M+N/A2262.8h1.8B++3.7B*
CAS30 Tank Buster 579212812.617A4.0735.791%D-N/A3.8D6.6C+6455.4h77.7C217D
NS-10 Burster 305209484.354S2.3330.975%C++15.79%M*10.3A*4.7B++13020.3h91.6A+295.6B**
AF-18 Stalker 2032012010.05S3.3734.308%A24.378%B+64.8A++N/A1763.1h11.2B+32.7B++
E540 Halberd 269201633.5M**26.8245.15%C+3.483%C++50.3A*17B+6204h3.9A+8.6B**
Mauler S6 197197722.736A*3.9563.417%A**14.721%C+56.3A+N/A1663.5h4B*6.3B**
Mag-Cutter 2571915,2750.036B+6.6557.542%A**N/A0.3CN/A1635.4h4D-6.9B+
M12 Kobalt-H 1901821182S175.3224.415%B+13.736%D82.7D3.6C1982.2h20.8D-85C+
M12 Kobalt 1861801180U173.3224.719%A+23.333%B**78.3C*2.6C+2052.3h15.1B+61.2B++
Tank Mine 279166723.714U17.0354.003%A+N/A332S226S35470.5h1.9C++3.5A+
MANA Anti-Vehicle Turret 578155324.844U1.8464.855%UN/A1550U4230U729020.1h15T*23.1T*
M60-A Bulldog 146137434.25B+27.5757.659%AN/A62.3B**4.1C++1982.2h3.8A6.7B**
M12 Kobalt 127127431.75A++25.0720.333%B+18.11%C+74.7BN/A2221.7h11.4A+55.9B*
LA8 Rebel 124123254.92S1.7637.096%B*17.886%C-53.5AN/A1632.3h6.3C*16.9C++
MAX Punch 1441064890.217B**6.4764.943%AN/A0.9CN/A3122.2h4.9C+7.5C+
C85 Canister 10198249A++42.3254.731%A++16.327%B++122.5A3.8C4120.8h5.2B++9.5B**
NC15 Phoenix 23998616.333U9.6558.086%B++N/A16.1C*23.1A3486.1h10.8C+18.6C*
M60-A Bulldog 9592423C**16.3258.476%A1.087%D--48.4B+1.6D1241.9h4.1B**7B**
M12 Kobalt 7775175B+68.3226.834%B**37.333%S250M+6.7B*5930.3h11.3B*42B**
MANA Anti-Personnel Turret 8073324.333N/A17.6545.843%UN/A730U70U2718600.1h49.7T*108.4T*
Tomcat A2AM Pods 15873173U66.3278.053%C+N/A365S425U91300.2h6B**7.7B**
M60-G Bulldog 7862231S24.3241.573%B*4.839%A23C5.9C+1122.7h6.6B15.8B++
AF-4 Cyclone 585878.286S1.6029.222%B*13.793%D64.4A+N/A5290.9h8B**27.3B++
NS-11P 5656144M+2.6823.423%C++26.786%A26.7C+N/A1162.1h12.9B+55.2B+
Anti-Vehicle Grenade 5955155N/A48.3263.666%A+N/A550B*40D33090.1h3.6B**5.7B**
Sticky Grenade 5150150N/A43.3232.023%F--N/A500D--10C+158480.1h1.1B**3.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,8962.2h
Nano-Armor Kit202751,95752.9h
Anti-Vehicle MANA Turret32852.3h
Spawn Beacon42210.7h
Nanite Revive Grenade01820.1h
Medical Kit696932.7h
Recon Detection Device2011,89619.7h
Shield Recharging Field07220.2h
Ammunition Package21,7481.6h
Anti-Infantry MANA Turret13001h
Medical Applicator117195,29113h

Check the help document for the dictionary if you want to learn more about words used here.


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