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Agent IvIagic[HHHQ] IvIagic
NC BR 133

KDR: 6.59

Score: 38.9m

Last Seen: Oct 19th, 2019 4:31 PM
- OFFLINE - 567.8 hour(s)

Battle Rank 115 (133 total) - New Conglomerate on Cobalt - Outfit Leader of HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NS outfit on Cobalt

Members: 0
Level Progress (to 116): 32%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,119,194 MLG Score: 1694
Fun Score: N/A
Cheeseburgers Flipped: 1038TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.424%19.5%57423119624,4414.913751.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.597%1.401A-0.314C-0.348C-HEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.501B+10.70.262C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.46%1.498%1653512145,740430242713.3179236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.954%-0.205C-0.088C+0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.452B+30.90.409B56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.789%2.718%1406512144,084373166110.9198246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.124%-0.564D0.349C**1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.09C+11.40.013C+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.393%6.494%21521512045,420311166217.3718326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.248%-0.14C0.447B0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.445B25.10.424B45.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.206%67.882%2152512146,1433291718.6717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.941%1.599A+-0.16C-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.50.204C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.76%13.127%2152212172,331627123.7177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.215%1.271A-0.548D-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.526B+3.70.269C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NS outfit on Cobalt

Members: 0
38.9m224.8%374 (22.4k)376 (22.6k)6.5854370,06910,6407.50959133 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219280123.617%16.734%39509:4325

6% Combat Medic38% Engineer10% Heavy Assault14% Infiltrator25% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMNov 11th, 2019 8:57 AM (17h) (PST)Oct 19th, 2019 1:23 PM (24d) (PST)Oct 19th, 2019 12:31 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9491318180.6770.1030.1131.7470.1001694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,9467,88949,0574167105622,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1724.2h/71.8d 9,833 11,725 19,577 180.8k 4,973 7,053 10,331 98.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,503
Deaths:311
KDR:4.833
Accuracy:30.543% A+
HSR:22.089% C
NC6 Gauss SAW
B**
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% B**
HSR:15.309% D**
LA1 Anchor
B**
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% B**
HSR:25.536% C+
NC6S Gauss SAW S
A
Kills:653
Deaths:122
KDR:5.352
Accuracy:30.643% A
HSR:29.556% B*
Kills:4,649
Deaths (as Heavy Assault):952
Deaths (to Heavy Assaults):2,820
KDR:4.8834
Kill Difference:3,697
Playtime:175.049 hours
Usage:10%
Score:3.495m
Score/min:333
Accuracy (listed only):29.605%
HSR (listed only):23.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
Razor GD-23
B**
Kills:1,604
Deaths:505
KDR:3.176
Accuracy:29.468% B**
HSR:17.643% D
NS-11C
B**
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B**
HSR:20.718% C*
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C*
AF-19 Mercenary
C+
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C+
Mauler S6
A++
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:57.490% A++
HSR:16.038% C++
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
NSX-P Tanto
B++
Kills:942
Deaths:221
KDR:4.262
Accuracy:29.424% B++
HSR:26.433% C++
MGR-S1 Gladius
M*
Kills:860
Deaths:219
KDR:3.927
Accuracy:44.479% M*
HSR:17.209% D
19A Fortuna
B
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% B
HSR:21.084% C++
NSX-P Tengu
A++
Kills:338
Deaths:94
KDR:3.596
Accuracy:46.857% A++
HSR:21.302% C+
AF-4 Cyclone
B*
Kills:273
Deaths:58
KDR:4.707
Accuracy:30.102% B*
HSR:17.949% C+
Kills:18,292
Deaths (as Light Assault):4,509
Deaths (to Light Assaults):2,254
KDR:4.05678
Kill Difference:13,783
Playtime:435.926 hours
Usage:25%
Score:9.863m
Score/min:377
Accuracy (listed only):35.835%
HSR (listed only):18.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
Razor GD-23
B**
Kills:1,604
Deaths:505
KDR:3.176
Accuracy:29.468% B**
HSR:17.643% D
NS-11C
B**
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B**
HSR:20.718% C*
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C*
AF-19 Mercenary
C+
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C+
Mauler S6
A++
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:57.490% A++
HSR:16.038% C++
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
NSX-P Tanto
B++
Kills:942
Deaths:221
KDR:4.262
Accuracy:29.424% B++
HSR:26.433% C++
Warden
A+
Kills:788
Deaths:101
KDR:7.802
Accuracy:33.432% B**
HSR:34.264% A+
19A Fortuna
B
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% B
HSR:21.084% C++
Kills:12,219
Deaths (as Engineer):2,632
Deaths (to Engineers):2,364
KDR:4.64248
Kill Difference:9,587
Playtime:646.924 hours
Usage:38%
Score:14.648m
Score/min:377
Accuracy (listed only):34.973%
HSR (listed only):20.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
NC1 Gauss Rifle
B++
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% B++
HSR:12.042% D**
Mauler S6
A++
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:57.490% A++
HSR:16.038% C++
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
GR-22
B++
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% B++
HSR:15.909% C--
MGR-S1 Gladius
M*
Kills:860
Deaths:219
KDR:3.927
Accuracy:44.479% M*
HSR:17.209% D
NSX-P Tengu
A++
Kills:338
Deaths:94
KDR:3.596
Accuracy:46.857% A++
HSR:21.302% C+
AF-4 Cyclone
B*
Kills:273
Deaths:58
KDR:4.707
Accuracy:30.102% B*
HSR:17.949% C+
Carnage AR
B**
Kills:200
Deaths:62
KDR:3.226
Accuracy:28.291% B++
HSR:28.500% B**
NS-11P
B**
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% C++
HSR:26.786% B**
Kills:11,689
Deaths (as Combat Medic):3,286
Deaths (to Combat Medics):1,142
KDR:3.55721
Kill Difference:8,403
Playtime:102.231 hours
Usage:6%
Score:2.344m
Score/min:382
Accuracy (listed only):37.096%
HSR (listed only):18.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
SAS-R
A
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% A
HSR:69.624% C++
NS-44 Commissioner
B*
Kills:1,569
Deaths:482
KDR:3.255
Accuracy:43.864% B*
HSR:20.969% C+
NC14 Bolt Driver
A+
Kills:1,197
Deaths:81
KDR:14.778
Accuracy:45.108% A+
HSR:70.426% C-
Gauss SPR
A*
Kills:1,193
Deaths:58
KDR:20.569
Accuracy:44.853% A*
HSR:34.200% C+
NSX Daimyo
C++
Kills:1,031
Deaths:65
KDR:15.862
Accuracy:42.353% C++
HSR:94.374% C++
MGR-S1 Gladius
M*
Kills:860
Deaths:219
KDR:3.927
Accuracy:44.479% M*
HSR:17.209% D
EM4 Longshot
B**
Kills:806
Deaths:37
KDR:21.784
Accuracy:46.508% B**
HSR:75.931% C
NC4 Mag-Shot
B**
Kills:563
Deaths:219
KDR:2.571
Accuracy:34.988% B**
HSR:15.275% D
LA8 Rebel
B**
Kills:354
Deaths:123
KDR:2.878
Accuracy:38.980% B**
HSR:22.034% C++
NSX-P Tengu
A++
Kills:338
Deaths:94
KDR:3.596
Accuracy:46.857% A++
HSR:21.302% C+
AF-4 Cyclone
B*
Kills:273
Deaths:58
KDR:4.707
Accuracy:30.102% B*
HSR:17.949% C+
Soldier Soaker
A*
Kills:235
Deaths:59
KDR:3.983
Accuracy:52.773% A*
HSR:8.936% D-
AF-18 Stalker
B**
Kills:228
Deaths:23
KDR:9.913
Accuracy:33.377% B**
HSR:23.684% B+
NS-AM7 Archer
B**
Kills:73
Deaths:19
KDR:3.842
Accuracy:66.430% B**
HSR:27.397% B**
Kills:16,026
Deaths (as Infiltrator):3,261
Deaths (to Infiltrators):1,275
KDR:4.91444
Kill Difference:12,765
Playtime:235.596 hours
Usage:14%
Score:5.255m
Score/min:372
Accuracy (listed only):43.070%
HSR (listed only):35.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:2,368
Deaths:193
KDR:12.269
Accuracy:48.621% A+
HSR:17.483% B++
NCM2 Falcon
A++
Kills:2,205
Deaths:245
KDR:9
Accuracy:46.534% B++
HSR:8.617% A++
AF-23 Grinder
A++
Kills:1,944
Deaths:170
KDR:11.435
Accuracy:55.454% A++
HSR:19.496% B*
NCM1 Scattercannon
B
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% B
HSR:14.377% C
NCM2 Falcon
B*
Kills:897
Deaths:77
KDR:11.649
Accuracy:50.730% B*
HSR:5.686% B+
NS-10 Burster
A*
Kills:251
Deaths:52
KDR:4.827
Accuracy:30.915% C++
HSR:13.944% A*
NS-10 Burster
M++
Kills:211
Deaths:48
KDR:4.396
Accuracy:31.075% C++
HSR:15.640% M++
AF-34 Mattock
A+
Kills:120
Deaths:21
KDR:5.714
Accuracy:41.697% B*
HSR:23.333% A+
AF-34 Mattock
B**
Kills:110
Deaths:21
KDR:5.238
Accuracy:45.688% B**
HSR:20% B+
Kills:9,365
Deaths (as MAX Suit):511
Deaths (to MAX Suits):500
KDR:18.32681
Kill Difference:8,854
Playtime:129.966 hours
Usage:8%
Score:3.253m
Score/min:417
Accuracy (listed only):43.584%
HSR (listed only):15.397%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,949
V. Kills:459 N/A
Deaths:49
KDR:60.184
Accuracy:56.480% B*
KPH:180.300 B**
VKPH:28.100 B**
M30 Mustang AH
A**
Kills:1,462
V. Kills:283 N/A
Deaths:50
KDR:29.240
Accuracy:64.019% B**
KPH:67.100 B+
VKPH:13 A**
M20 Mustang
C*
Kills:705
V. Kills:809 87%
Deaths:224
KDR:3.147
Accuracy:31.796% C++
KPH:10 C
VKPH:11.400 C*
Vortek Rotary
C++
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% C-
KPH:11.900 C
VKPH:11.800 C++
Tomcat A2AM Pods
S
Kills:101
V. Kills:99 101%
Deaths:
KDR:
Accuracy:73.879% D
KPH:310.200 S
VKPH:304.100 S
Kills:5,629 (2,579 + 0)
Deaths:422
KDR:13.339
VKDR:4.877
Vehicle Kills:2,058
Kill Difference:5,207
Playtime:143.833 hours
Usage:8%
Score:2.427m
Score/min:281
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,360
V. Kills:436 311%
Deaths:24
KDR:56.667
Accuracy:67.258% M
KPH:75.400 A**
VKPH:24.200 C++
L105 Zephyr
B**
Kills:483
V. Kills:65 N/A
Deaths:16
KDR:30.188
Accuracy:45.803% B+
KPH:79.200 B**
VKPH:10.700 B
AP30 Shredder
A
Kills:262
V. Kills:125 208%
Deaths:20
KDR:13.100
Accuracy:33.720% B+
KPH:47.400 A
VKPH:22.600 B+
CAS30 Tank Buster
C+
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D-
KPH:3.800 D
VKPH:6.600 C+
Kills:2,317 (212 + 2,105)
Deaths:141
KDR:16.433
VKDR:7.043
Vehicle Kills:993
Kill Difference:2,176
Playtime:85.063 hours
Usage:5%
Score:0.904m
Score/min:177
Piloting Accuracy:35.791%
Gunner Accuracy:33.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,121
V. Kills:184 N/A
Deaths:47
KDR:23.851
Accuracy:39.576% C++
KPH:51.100 A
VKPH:8.400 C++
L100 Python AP
A**
Kills:687
V. Kills:280 244%
Deaths:8
KDR:85.875
Accuracy:74.035% A*
KPH:65 A**
VKPH:26.500 A
Skyguard
A*
Kills:328
V. Kills:254 129%
Deaths:16
KDR:20.500
Accuracy:32.029% B+
KPH:20.600 B*
VKPH:16 A*
L100 Python HEAT
M+
Kills:159
V. Kills:64 245%
Deaths:4
KDR:39.750
Accuracy:70.807% A*
KPH:62.600 A*
VKPH:25.200 M+
L100 Python HESH
S
Kills:67
V. Kills:19 335%
Deaths:
KDR:
Accuracy:65.471% A++
KPH:91 A++
VKPH:25.800 S
Kills:2,362 (2,362 + 0)
Deaths:75
KDR:31.493
VKDR:10.680
Vehicle Kills:801
Kill Difference:2,287
Playtime:51.687 hours
Usage:3%
Score:1.011m
Score/min:326
Driving Accuracy:65.471%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,200
V. Kills:562 213%
Deaths:48
KDR:25
Accuracy:55.609% B++
KPH:46.200 A*
VKPH:21.600 A+
Titan-150 HEAT
A
Kills:748
V. Kills:298 250%
Deaths:71
KDR:10.535
Accuracy:54.724% B*
KPH:34.900 A
VKPH:13.900 A
Enforcer ML85
B**
Kills:366
V. Kills:202 180%
Deaths:18
KDR:20.333
Accuracy:39.836% C+
KPH:33.600 B**
VKPH:18.600 B+
E540 Halberd
A**
Kills:352
V. Kills:121 289%
Deaths:9
KDR:39.111
Accuracy:48.241% B+
KPH:55.600 A**
VKPH:19.100 B*
C85 Canister
A++
Kills:100
V. Kills:3 N/A
Deaths:2
KDR:50
Accuracy:55.487% A++
KPH:124.300 A
VKPH:3.700 C
M20 Basilisk
A
Kills:70
V. Kills:9 N/A
Deaths:3
KDR:23.333
Accuracy:40.302% A
KPH:35.100 B**
VKPH:4.500 C--
Kills:2,836 (1,948 + 888)
Deaths:151
KDR:18.781
VKDR:7.914
Vehicle Kills:1,195
Kill Difference:2,685
Playtime:67.456 hours
Usage:4%
Score:1.426m
Score/min:352
Driving Accuracy:54.724%
Gunner Accuracy:40.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:344
V. Kills:13 N/A
Deaths:1
KDR:344
Accuracy:25.308% B++
KPH:111.500 C+
VKPH:4.200 C+
M96 Mjolnir-H
B+
Kills:179
V. Kills:115 154%
Deaths:4
KDR:44.750
Accuracy:79.073% M*
KPH:59.200 B+
VKPH:38 B+
C85 Canister-H
A++
Kills:76
V. Kills:3 N/A
Deaths:3
KDR:25.333
Accuracy:70.331% A++
KPH:171.900 A
VKPH:6.800 C
E540 Halberd-H
B++
Kills:61
V. Kills:32 185%
Deaths:3
KDR:20.333
Accuracy:68.651% A+
KPH:50.600 B+
VKPH:26.500 B++
Kills:660 (0 + 660)
Deaths:11
KDR:60
VKDR:14.818
Vehicle Kills:163
Kill Difference:649
Playtime:7.758 hours
Usage:0%
Score:0.234m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:68.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:835
V. Kills:293 284%
Deaths:18
KDR:46.389
Accuracy:41.347% B+
KPH:37.900 A++
VKPH:13.300 A++
M20 Basilisk
B*
Kills:308
V. Kills:155 197%
Deaths:11
KDR:28
Accuracy:36.991% C+
KPH:24 C*
VKPH:12.100 B*
M12 Kobalt
B*
Kills:297
V. Kills:4 N/A
Deaths:8
KDR:37.125
Accuracy:20.892% B+
KPH:92.400 B*
VKPH:1.200 D-
M12 Kobalt
A
Kills:273
V. Kills:9 N/A
Deaths:3
KDR:91
Accuracy:23.758% A
KPH:86.800 B+
VKPH:2.900 C*
G30 Walker
A++
Kills:231
V. Kills:72 316%
Deaths:2
KDR:115.500
Accuracy:31.507% B+
KPH:29.400 A++
VKPH:9.200 C+
M60-G Bulldog
C+
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:42.400% B*
KPH:22.800 C
VKPH:5.800 C+
Kills:2,007 (0 + 2,007)
Deaths:44
KDR:45.614
VKDR:12.477
Vehicle Kills:549
Kill Difference:1,963
Playtime:51.811 hours
Usage:3%
Score:0.645m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:42.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:53
V. Kills:21 241%
Deaths:2
KDR:26.500
Accuracy:70.909% A*
KPH:68.500 C**
VKPH:27.100 B+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:10.500
Vehicle Kills:21
Kill Difference:51
Playtime:0.774 hours
Usage:0%
Score:0.023m
Score/min:498
Piloting Accuracy:N/A%
Gunner Accuracy:70.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4535,3901,6073.354A**3.2328.118%B++14.416%C-33.9C*N/A98158.8h13.8B+49.1B+
Breaker Rocket Pods 3,4082,9494960.184S53.6056.48%B*N/A179.8B**28B**80616.4h11.2B*19.9B++
AF-23 Grinder 2,3712,36819312.269M**5.6848.621%A+17.483%B++54.4A++N/A15243.5h4.8B**10A
NCM2 Falcon 2,4942,2052459S2.4146.534%B++8.617%A++37.9M++5C*13658.2h4.5A9.7B**
AF-23 Grinder 1,9461,94417011.435M*4.8555.454%A++19.496%B*49.8B**N/A14039h6.3B+11.3B**
SAS-R 1,9221,91611716.376S9.7947.258%A69.624%C++76.3A++N/A21225.1h2B+4.2B*
Gauss Compact S 1,9261,9034843.932M*2.6531.291%A+14.346%D26.2BN/A7772.6h7.9B**25.4B*
Razor GD-23 1,6321,6045053.176A**3.4129.468%B**17.643%D28.6C*N/A12256h12.4C*41.9B+
NS-44 Commissioner 1,5861,5694823.255A*3.3343.864%B*20.969%C+73A+N/A22321.5h3.9C++9B+
GD-22S 1,5131,5033114.833A++1.7530.543%A+22.089%C50.8B+N/A15229.6h9.5B++31B*
M30 Mustang AH 1,7451,4625029.24M++22.6564.019%B**1.026%C67.1B+13A**30621.8h7.4B11.5B+
NS-11C 1,4661,4483174.568M**2.0229.394%B**20.718%C*44B*N/A12432.9h11.2B*38.3B++
C150 Dalton 1,7961,3602456.667S50.0867.258%MN/A75.6A**24.2C++43318h3.4B+5.1A
AC-X11 1,3441,3312495.345S1.2430.875%B**23.441%C*30.9C++N/A9443.1h8.3B++26.9B++
NC6 Gauss SAW 1,3531,3263703.584A*3.0026.579%B**15.309%D**42.8B+N/A16431h8.7B+32.9B++
NCM1 Scattercannon 1,2621,2591956.456M+0.1341.541%B14.377%C38.9AN/A11432.4h5.6B**13.5B++
NC1 Gauss Rifle 1,2331,2293733.295A*3.2926.413%B++12.042%D**36.7B*N/A13133.5h10.3B**39.2B*
AF-19 Mercenary 1,2121,2085241.6U235.0122.357%C+21.854%C+33.6B*N/A25836h10.5B++47.1B+
Titan-150 AP 1,7621,2004825M18.4155.609%B++5.083%A+46.2A*21.6A+40226h3.2B**5.7A
NC14 Bolt Driver 1,1991,1978114.778S8.1945.108%A+70.426%C-45.2A+N/A15826.5h2.4B+5.4B++
Gauss SPR 1,1951,1935820.569U13.9844.853%A*34.2%C+70.6A**N/A18816.9h3.9B**8.8B**
Bouncing Betty 1,1741,1743039.133U32.5555.801%A+N/A293.5M**N/A7624h1.8B+3.2B**
LA1 Anchor 1,1771,1671497.832A*1.2530.653%B**25.536%C+70.3B*N/A23016.6h8.2B**26.8B*
Mauler S6 1,1731,1664052.879A++3.7157.49%A++16.038%C++67.8A*N/A17117.2h4.1B++7.1B**
NC12 Sweeper 1,1701,1651946.005S0.5858.099%A+10.215%D-52B**N/A14522.4h3.3B**5.6B**
C75 Viper 1,3051,1214723.851S17.2739.576%C++N/A51.2A8.4C++21121.9h6.9A17.5B**
NSX Daimyo 1,0311,0316515.862S9.2842.353%C++94.374%C++82.5B**N/A26112.5h2.4C**5.6B
Spear Anti-Vehicle Phalanx Turret 1,9021,0164821.167A*14.5854.536%B**3.248%C54.3B**47.4M44718.7h8.3C++15.3B+
GR-22 1,0171,0122603.892A++2.6927.686%B++15.909%C--36.5C*N/A9827.7h11.9B++42.9B++
NSX-P Tanto 9539422214.262M**2.3229.424%B++26.433%C++61.6A+N/A17815.3h11.5B++38.9B++
NCM2 Falcon 1,0248977711.649U5.0650.73%B*5.686%B+29M+4.1C11030.9h8.3B**16.3B**
MGR-S1 Gladius 8908602193.927A++2.6644.479%M*17.209%D50.3B+1.8M22617.1h16.2D*36.4C**
M20 Basilisk 1,1288351846.389U39.8041.347%B+9.102%A38A++13.3A++21422h53.7A129.8B**
EM4 Longshot 8138063721.784S15.2046.508%B**75.931%C72A**N/A21211.2h1.9B+4.1B++
Warden 7957881017.802S1.2233.432%B**34.264%A+68.5M+N/A21911.5h7B*21B*
Titan-150 HEAT 1,0467487110.535B**3.9554.724%B*4.144%B*34.8A13.9A25021.5h3.4B**6.2A
M20 Mustang 1,5147052243.147B+3.4431.796%C++3.121%B++10C11.4C*16370.7h124.3C+390.8C++
L100 Python AP 967687885.875U79.2974.035%A*N/A64.8A**26.4A48510.6h4.9B+6.6B**
19A Fortuna 6746641514.397M2.1927.904%B21.084%C++65.7A1B**20210.1h9.3B33.4B+
NC6S Gauss SAW S 6646531225.352M*1.2330.643%A29.556%B*59.9B+1B**18610.9h11.5C+37.4B+
C-4 7325815410.759S4.1732.88%AN/A187.4A*48.7A+14353.1h1.2B+3.5B*
M12 Kobalt 5825674141.75A135.1627.562%B**21.164%B++162B**4.3C+5113.5h15.9B+57.5B++
NC4 Mag-Shot 5755632192.571A**4.0134.988%B**15.275%D39.4B*N/A15514.3h8C**22.8B+
Frag Grenade 5655571557N/A550.4145.626%C+N/A928.3A*13.3B*26230.6h2.3A+4.9B**
L105 Zephyr 5484831630.188A++23.6045.803%B+N/A79.2B**10.7B2886.1h3.8A8.4B**
Shrike 702419964.365S2.2264.639%B**3.103%C*35.8B**24.2A++40411.7h6B+9.3B++
Vortek Rotary 820412994.162B**2.4228.45%C-4.612%A+11.9C11.8C++21234.6h71C**249.4C*
Hawk GD-68 660404904.489S2.1065.228%B+2.475%C+17C*10.8C++22923.7h8.2C++12.5C**
Aspis Anti-Aircraft Phalanx Turret 8054043810.632M4.0528.787%B+1.238%D13.9B+13.8B+27529h121.8B++423B+
Enforcer ML85 5683661820.333M*13.7539.836%C+4.098%A++33.6B**18.5B34710.9h8.7A21.9B**
LA8 Rebel 3583541232.878A*3.7138.98%B**22.034%C++66.8A++N/A2345.3h6.4C++16.4B+
E540 Halberd 473352939.111S32.5348.241%B+1.989%D55.9A**19.2B*5356.3h3.7A+7.8A
M12 Kobalt-H 3573441344U337.4125.308%B++16.57%C+111C+4.2C+2993.1h17.4C+68.9C**
NSX-P Tengu 344338943.596M2.9946.857%A++21.302%C+61.5B*1.1B1885.5h13C**27.7B++
Skyguard 5823281620.5S13.9132.029%B+1.524%C-20.6B*16A*29915.9h89.3B*278.8B*
M20 Basilisk 4633081128U21.4136.991%C+7.468%B+24.1C**12.1B*16712.8h63.1B**170.5B*
M12 Kobalt 301297837.125A*30.5420.892%B+17.845%C+92.8B*1.3D-3063.2h13.2B**63.2B++
M12 Kobalt 282273391U84.4123.758%A21.978%B++88.1B+2.9C*2503.1h15.8B+66.4B+
AF-4 Cyclone 277273584.707A**1.8830.102%B*17.949%C+65A1A++3114.2h9.3B++30.8B++
The Slasher 2772713,1790.085B*6.5054.915%A++1.476%D*1C-N/A3283.8h1.8B++3.3C**
AP30 Shredder 3872622013.1B*6.5133.72%B+2.29%C++47.6A22.7B+3455.5h42.8B**126.9B**
NS-10 Burster 355251524.827S1.7630.915%C++13.944%A*11.8M+4.9B*13221.2h79.4A++256.8B**
Soldier Soaker 237235593.983A**2.6052.773%A*8.936%D-48C+N/A1504.9h7C13.4B*
G30 Walker 3032312115.5U108.9131.507%B+3.463%C29.2A++9.1C+2317.9h132.5A420.4B**
AF-18 Stalker 230228239.913S3.3333.377%B**23.684%B+61.6A+N/A1693.7h12.2C*36.6B+
Tank Mine 341213923.667U17.0876.828%M++N/A355S213.3S36040.6h2.6D*3.4A++
CAS30 Tank Buster 579212812.617B**3.9735.791%D-N/A3.8D6.6C+6555.4h77.7C217D
NS-10 Burster 308211484.396M**2.1931.075%C++15.64%M++10.2A*4.7B++13220.7h92.9A+299.1B**
Carnage AR 204200623.226A+3.3628.291%B++28.5%B**40.8B+N/A1644.9h12B+42.3B++
Mag-Cutter 2651995,3220.037B+6.5557.61%A**N/A0.3C--N/A1637.9h3.9D-6.8C++
M96 Mjolnir-H 294179444.75U38.1679.073%M*N/A59.7B+38.3B+6693h106.1T*134.1D**
MANA Anti-Vehicle Turret 592164334.97S1.6264.701%S2.439%F1640A*4280U755850.1h14.5B22.4A+
L100 Python HEAT 223159439.75S33.1670.807%A*N/A63.6A*25.6M+6892.5h6.2C+8.8B++
Rocklet Rifle 283147344.324S2.2657.399%B+N/A37.7B*34.9B**4503.9h45.1C-78.5C+
M60-A Bulldog 147138434.5B+27.9157.751%AN/A62.7A4.1C++1992.2h3.8A6.6B**
AF-34 Mattock 120120215.714B*0.8741.697%B*23.333%A+60B**N/A2232h8.6D*20.7C+
Orbital Strike Uplink 1571131113N/A106.41594.445%UN/A1130U440U49360.1h0.9T*0.2T*
MAX Punch 1491105120.215A6.3764.888%AN/A0.9CN/A3125.9h4.8C7.3C+
AF-34 Mattock 111110215.238B*1.3545.688%B**20%B+55B*N/A2122h10.4F22.7C+
NC15 Phoenix 248103617.167U10.5858.543%B++N/A14.9C++21A3346.9h12.2C-20.8C+
Tomcat A2AM Pods 2001011101U94.4173.879%DN/A336.7S330S53980.3h5.5A7.5A
C85 Canister 103100250A*43.4155.487%A++16%B++125A3.8C3970.8h5.4B++9.8B*
NS-03 Thumper 10499442.25A++4.3435.534%C++3.03%B+25.4C+1.3B*893.9h12.3D--34.7C
M60-A Bulldog 9592423C**16.4157.976%A1.087%D--48.4B++1.6D1231.9h4.1B**7.1B**
MANA Anti-Personnel Turret 9487517.4N/A10.8144.017%UN/A870U70U3293800.1h43T*97.7T*
C85 Canister-H 7976325.333B**18.7570.331%A++14.474%B**190A+7.5C+5320.4h7C++9.9B++
NS-AM7 Archer 8573193.842S2.7466.43%B**27.397%B**22.1M*3.6B++1853.3h18C**27.1B+
M20 Basilisk 8673173S66.4148.768%C-2.74%D-91.3A*16.3C-5720.8h52.6B**107.8B**
M20 Basilisk 7970323.333S16.7540.302%A2.857%D--35B**4.5C--2472h48.4B**120.2B**
L100 Python HESH 8667167S60.4165.471%A++N/A95.7A++27.1S8120.7h2.2B**3.3A
Anti-Vehicle Grenade 7064164N/A57.4162.429%AN/A640A60C-35610.1h3.5B**5.5B**
M60-G Bulldog 7963231.5S24.9142.4%B*4.762%A22.5C5.7C+1152.8h6.7B15.9B++
E540 Halberd-H 9361320.333A++13.7568.651%A+N/A50.8B+26.7B++5961.2h5.7C*8.3B++
NS-11P 5656144M2.5923.423%C++26.786%B**26.7C+N/A1202.1h12.9B+55.2B+
Sticky Grenade 5755155N/A48.4134.225%F-N/A550D-20B++168700.1h1.2B**3.4B+
VLG Missile Launcher 7453226.5B**19.9170.909%A*1.887%C*66.3C++26.3B+4970.8h5.9C+8.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon76591.1h
Nano-Armor Kit262939,78661.9h
Nanite Revive Grenade02040.1h
Anti-Vehicle MANA Turret32922.3h
Medical Kit808093.2h
Rampart Wall0660.4h
Welding Device06150h
Motion Spotter98,2738.5h
Spitfire Auto-Turret41,3740.7h
Recon Detection Device2011,89619.7h
Shield Recharging Field01,3460.4h
Ammunition Package42,9482h
Medical Applicator126221,75414.7h
Anti-Infantry MANA Turret13281h

Check the help document for the dictionary if you want to learn more about words used here.


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