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Agent IvIagic[HHHQ] IvIagic
NC BR 122

KDR: 6.67

Score: 31m

Last Seen: May 23rd, 2019 10:03 PM
- OFFLINE - 9.2 hour(s)

Battle Rank 105 (122 total) - New Conglomerate on Cobalt - Outfit Leader of HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NC outfit on Cobalt

Members: 1
Level Progress (to 106): 29%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,853,982 MLG Score: 1482
Fun Score: N/A
Cheeseburgers Flipped: 1008TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.234%18.573%52421117620,3205.150821.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.42%1.39A-0.345C--0.388C-HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.492B+10.70.251C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.357%1.507%1651511925,443407237113.3407229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.895%-0.214C-0.083C+0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.448B31.50.406B57.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.381%3.295%1184411933,12632711919.55963262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.638%-0.553D0.497B+0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.085C+12.30.005C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.426%6.127%19311511824,488279146516.0286306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.31%-0.087C+0.383C**1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.553B+20.70.528B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.806%62.898%1931511924,9892341421.2298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.174%1.617A+-0.317C-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.50.19C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.907%10.678%1931211951,46149652.94556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%1.452A+-0.772D--1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.40.295C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NC outfit on Cobalt

Members: 1
31m201.8%340 (20.4k)345 (20.7k)6.6748758,3058,7357.63228122 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197164622.735%15.812%35910:1921

6% Combat Medic36% Engineer11% Heavy Assault12% Infiltrator26% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMMay 24th, 2019 12:10 AM (2h) (PST)May 23rd, 2019 6:53 PM (7h) (PST)May 23rd, 2019 6:03 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8981377610.6480.0970.1021.5110.1011482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8798,19945,680396691620,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1499.5h/62.5d 8,363 9,219 12,258 135.9k 4,637 6,217 9,048 80.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,501
Deaths:311
KDR:4.826
Accuracy:30.543% A+
HSR:22.119% C
NC6 Gauss SAW
A
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% A
HSR:15.309% D*
LA1 Anchor
B**
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% B**
HSR:25.536% C+
NC6S Gauss SAW S
B*
Kills:466
Deaths:79
KDR:5.899
Accuracy:28.210% B*
HSR:28.112% B++
Kills:4,460
Deaths (as Heavy Assault):909
Deaths (to Heavy Assaults):2,317
KDR:4.90649
Kill Difference:3,551
Playtime:162.530 hours
Usage:11%
Score:3.172m
Score/min:325
Accuracy (listed only):28.996%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
NS-11C
B**
Kills:1,422
Deaths:305
KDR:4.662
Accuracy:29.433% B**
HSR:20.745% B
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C**
AF-19 Mercenary
C++
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C++
Razor GD-23
B+
Kills:1,190
Deaths:375
KDR:3.173
Accuracy:26.670% B+
HSR:16.471% D
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
19A Fortuna
B
Kills:502
Deaths:101
KDR:4.970
Accuracy:27.946% B
HSR:20.319% C+
Warden
B**
Kills:409
Deaths:57
KDR:7.175
Accuracy:32.829% B**
HSR:28.851% B++
Mauler S6
A*
Kills:296
Deaths:107
KDR:2.766
Accuracy:61.642% A*
HSR:12.500% D
NSX-P Tanto
B++
Kills:247
Deaths:48
KDR:5.146
Accuracy:29.163% B++
HSR:27.530% B
Kills:9,673
Deaths (as Engineer):1,925
Deaths (to Engineers):2,129
KDR:5.02494
Kill Difference:7,748
Playtime:544.588 hours
Usage:36%
Score:10.690m
Score/min:327
Accuracy (listed only):35.030%
HSR (listed only):19.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
NS-11C
B**
Kills:1,422
Deaths:305
KDR:4.662
Accuracy:29.433% B**
HSR:20.745% B
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C**
AF-19 Mercenary
C++
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C++
Razor GD-23
B+
Kills:1,190
Deaths:375
KDR:3.173
Accuracy:26.670% B+
HSR:16.471% D
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
19A Fortuna
B
Kills:502
Deaths:101
KDR:4.970
Accuracy:27.946% B
HSR:20.319% C+
Mauler S6
A*
Kills:296
Deaths:107
KDR:2.766
Accuracy:61.642% A*
HSR:12.500% D
NSX-P Tanto
B++
Kills:247
Deaths:48
KDR:5.146
Accuracy:29.163% B++
HSR:27.530% B
AF-4 Cyclone
B+
Kills:138
Deaths:25
KDR:5.520
Accuracy:28.501% B+
HSR:15.217% C--
Kills:14,792
Deaths (as Light Assault):3,500
Deaths (to Light Assaults):1,779
KDR:4.22629
Kill Difference:11,292
Playtime:388.730 hours
Usage:26%
Score:8.391m
Score/min:360
Accuracy (listed only):34.009%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C
NC1 Gauss Rifle
B++
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% B++
HSR:12.042% D*
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
GR-22
B++
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% B++
HSR:15.909% C-
Mauler S6
A*
Kills:296
Deaths:107
KDR:2.766
Accuracy:61.642% A*
HSR:12.500% D
AF-4 Cyclone
B+
Kills:138
Deaths:25
KDR:5.520
Accuracy:28.501% B+
HSR:15.217% C--
Carnage AR
A
Kills:77
Deaths:28
KDR:2.750
Accuracy:27.340% B+
HSR:28.571% A
NS-11P
A
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% C++
HSR:26.786% A
Kills:9,363
Deaths (as Combat Medic):2,608
Deaths (to Combat Medics):947
KDR:3.59011
Kill Difference:6,755
Playtime:97.045 hours
Usage:6%
Score:2.120m
Score/min:364
Accuracy (listed only):35.153%
HSR (listed only):16.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C
SAS-R
A
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% A
HSR:69.624% C++
NC14 Bolt Driver
A+
Kills:1,194
Deaths:81
KDR:14.741
Accuracy:45.107% A+
HSR:70.436% C
Gauss SPR
A++
Kills:1,193
Deaths:58
KDR:20.569
Accuracy:44.853% A++
HSR:34.200% C+
NS-44 Commissioner
B**
Kills:725
Deaths:223
KDR:3.251
Accuracy:44.246% B**
HSR:20.690% C+
NC4 Mag-Shot
B**
Kills:561
Deaths:218
KDR:2.573
Accuracy:34.984% B**
HSR:15.152% D
EM4 Longshot
A+
Kills:561
Deaths:26
KDR:21.577
Accuracy:48.328% A+
HSR:78.075% C+
AF-18 Stalker
A+
Kills:215
Deaths:21
KDR:10.238
Accuracy:34.679% A+
HSR:23.256% B+
LA8 Rebel
B*
Kills:148
Deaths:33
KDR:4.485
Accuracy:36.767% B*
HSR:17.568% C--
AF-4 Cyclone
B+
Kills:138
Deaths:25
KDR:5.520
Accuracy:28.501% B+
HSR:15.217% C--
NSX Daimyo
C++
Kills:125
Deaths:7
KDR:17.857
Accuracy:42.274% C++
HSR:93.600% C+
Kills:12,166
Deaths (as Infiltrator):2,416
Deaths (to Infiltrators):994
KDR:5.0356
Kill Difference:9,750
Playtime:181.758 hours
Usage:12%
Score:3.533m
Score/min:324
Accuracy (listed only):39.556%
HSR (listed only):41.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:2,367
Deaths:193
KDR:12.264
Accuracy:48.592% A+
HSR:17.491% B++
NCM2 Falcon
A++
Kills:2,202
Deaths:244
KDR:9.025
Accuracy:46.506% B++
HSR:8.629% A++
AF-23 Grinder
A++
Kills:1,942
Deaths:170
KDR:11.424
Accuracy:55.417% A++
HSR:19.465% B*
NCM1 Scattercannon
B
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% B
HSR:14.377% C
NCM2 Falcon
B*
Kills:897
Deaths:76
KDR:11.803
Accuracy:50.703% B*
HSR:5.686% B+
NS-10 Burster
A*
Kills:250
Deaths:52
KDR:4.808
Accuracy:30.780% C++
HSR:14% A*
NS-10 Burster
M++
Kills:209
Deaths:48
KDR:4.354
Accuracy:30.975% C++
HSR:15.790% M++
Kills:9,126
Deaths (as MAX Suit):489
Deaths (to MAX Suits):447
KDR:18.66258
Kill Difference:8,637
Playtime:126.267 hours
Usage:8%
Score:3.120m
Score/min:412
Accuracy (listed only):43.502%
HSR (listed only):13.634%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,916
V. Kills:452 N/A
Deaths:49
KDR:59.510
Accuracy:56.246% B*
KPH:181.100 B**
VKPH:28.100 B**
M30 Mustang AH
M
Kills:1,254
V. Kills:276 453%
Deaths:46
KDR:27.261
Accuracy:63.828% B**
KPH:63.600 B+
VKPH:14 M
M20 Mustang
C*
Kills:649
V. Kills:780 83%
Deaths:219
KDR:2.963
Accuracy:31.840% C++
KPH:9.400 C
VKPH:11.300 C*
Vortek Rotary
C*
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% C-
KPH:11.900 C+
VKPH:11.800 C*
Tomcat A2AM Pods
U
Kills:75
V. Kills:86 86%
Deaths:
KDR:
Accuracy:77.875% C+
KPH:463.900 U
VKPH:532 U
Kills:5,306 (2,315 + 0)
Deaths:413
KDR:12.847
VKDR:4.847
Vehicle Kills:2,002
Kill Difference:4,893
Playtime:139.420 hours
Usage:9%
Score:2.299m
Score/min:275
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,311
V. Kills:413 317%
Deaths:20
KDR:65.550
Accuracy:68.751% M
KPH:76 M
VKPH:24 C++
L105 Zephyr
B**
Kills:454
V. Kills:53 N/A
Deaths:16
KDR:28.375
Accuracy:44.980% B
KPH:80.300 B**
VKPH:9.400 C*
AP30 Shredder
B**
Kills:257
V. Kills:123 207%
Deaths:20
KDR:12.850
Accuracy:33.599% B+
KPH:46.900 B**
VKPH:22.500 B+
CAS30 Tank Buster
C+
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D-
KPH:3.800 D
VKPH:6.600 C+
Kills:2,234 (212 + 2,022)
Deaths:137
KDR:16.307
VKDR:6.978
Vehicle Kills:956
Kill Difference:2,097
Playtime:83.777 hours
Usage:6%
Score:0.870m
Score/min:173
Piloting Accuracy:35.791%
Gunner Accuracy:33.599%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,067
V. Kills:151 N/A
Deaths:46
KDR:23.196
Accuracy:38.540% C++
KPH:50.600 B**
VKPH:7.200 C+
Skyguard
A++
Kills:264
V. Kills:229 115%
Deaths:16
KDR:16.500
Accuracy:32.091% B+
KPH:18.100 B+
VKPH:15.700 A++
Kills:1,331 (1,331 + 0)
Deaths:62
KDR:21.468
VKDR:6.129
Vehicle Kills:380
Kill Difference:1,269
Playtime:35.648 hours
Usage:2%
Score:0.497m
Score/min:232
Driving Accuracy:32.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,057
V. Kills:497 212%
Deaths:48
KDR:22.021
Accuracy:54.185% B+
KPH:44.900 A*
VKPH:21.100 A
Titan-150 HEAT
A+
Kills:738
V. Kills:293 251%
Deaths:71
KDR:10.394
Accuracy:54.424% B*
KPH:34.700 A+
VKPH:13.800 A
Enforcer ML85
B**
Kills:363
V. Kills:202 179%
Deaths:17
KDR:21.353
Accuracy:39.860% C+
KPH:33.600 B**
VKPH:18.700 C**
E540 Halberd
A**
Kills:281
V. Kills:97 287%
Deaths:9
KDR:31.222
Accuracy:46.955% C**
KPH:54.300 A**
VKPH:18.800 B*
C85 Canister
A++
Kills:98
V. Kills:3 N/A
Deaths:2
KDR:49
Accuracy:54.731% A++
KPH:127.900 A+
VKPH:3.900 C
M20 Basilisk
B+
Kills:52
V. Kills:7 N/A
Deaths:2
KDR:26
Accuracy:30.915% C++
KPH:28.800 B+
VKPH:3.900 D
Kills:2,589 (1,795 + 794)
Deaths:149
KDR:17.376
VKDR:7.376
Vehicle Kills:1,099
Kill Difference:2,440
Playtime:63.327 hours
Usage:4%
Score:1.279m
Score/min:337
Driving Accuracy:54.424%
Gunner Accuracy:30.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:234
V. Kills:10 N/A
Deaths:1
KDR:234
Accuracy:24.692% B+
KPH:92.700 C
VKPH:4 C+
C85 Canister-H
A++
Kills:59
V. Kills:2 N/A
Deaths:3
KDR:19.667
Accuracy:67.584% A++
KPH:169 B**
VKPH:5.700 C--
Kills:293 (0 + 293)
Deaths:4
KDR:73.250
VKDR:3
Vehicle Kills:12
Kill Difference:289
Playtime:2.874 hours
Usage:0%
Score:0.044m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:67.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:527
V. Kills:243 216%
Deaths:15
KDR:35.133
Accuracy:37.605% C+
KPH:29.100 B*
VKPH:13.400 A++
M20 Basilisk
B++
Kills:285
V. Kills:151 188%
Deaths:11
KDR:25.909
Accuracy:36.161% C+
KPH:22.700 C++
VKPH:12 B++
M12 Kobalt
A
Kills:248
V. Kills:8 N/A
Deaths:3
KDR:82.667
Accuracy:23.859% A
KPH:85.700 B+
VKPH:2.800 C++
M12 Kobalt
B++
Kills:199
V. Kills:3 N/A
Deaths:4
KDR:49.750
Accuracy:21.261% B++
KPH:86 B++
VKPH:1.300 D-
M60-G Bulldog
C+
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:41.978% B*
KPH:22.900 C
VKPH:5.800 C+
G30 Walker
C**
Kills:57
V. Kills:29 190%
Deaths:2
KDR:28.500
Accuracy:28.988% C+
KPH:18 C**
VKPH:9.200 C+
Kills:1,379 (0 + 1,379)
Deaths:37
KDR:37.270
VKDR:12.162
Vehicle Kills:450
Kill Difference:1,342
Playtime:41.777 hours
Usage:3%
Score:0.442m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:28.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4535,3901,6073.354M3.3228.118%B++14.416%C33.9C**N/A97158.8h13.8B+49.1B+
Breaker Rocket Pods 3,3682,9164959.51S52.8456.246%B*N/A181.1B**28.1B**80316.1h11.1B*19.7B++
AF-23 Grinder 2,3702,36719312.264M**5.5948.592%A+17.491%B++54.5A++N/A15143.4h4.8B**9.9A
NCM2 Falcon 2,4902,2022449.025S2.3546.506%B++8.629%A++37.9M++5C*13658.1h4.5A9.6B**
AF-23 Grinder 1,9441,94217011.424M*4.7555.417%A++19.465%B*49.9B**N/A14038.9h6.2B+11.3B**
SAS-R 1,9221,91611716.376S9.7047.258%A69.624%C++76.3A++N/A20725.1h2B+4.2B*
Gauss Compact S 1,9261,9034843.932M*2.7431.291%A+14.346%D26.2B+N/A7772.6h7.9B**25.4B*
GD-22S 1,5111,5013114.826A*1.8530.543%A+22.119%C50.9B+N/A14929.5h9.5B++31.1B*
NS-11C 1,4401,4223054.662S2.0129.433%B**20.745%B44.4B**N/A12132h11.2B*38.1B*
AC-X11 1,3441,3312495.345S1.3330.875%B**23.441%C**31C*N/A9243h8.3B+26.9B++
NC6 Gauss SAW 1,3531,3263703.584A*3.0926.579%A15.309%D*42.8B++N/A15431h8.7B+32.9B++
C150 Dalton 1,7241,3112065.55S58.8868.751%MN/A76.2M24C++43517.2h3.4B++5A+
NCM1 Scattercannon 1,2621,2591956.456M0.2241.541%B14.377%C38.9AN/A11332.4h5.6B**13.5B++
M30 Mustang AH 1,5301,2544627.261M+20.5963.828%B**1.116%C63.7B+14M29219.7h7.4B11.6B+
NC1 Gauss Rifle 1,2331,2293733.295A++3.3826.413%B++12.042%D*36.7B*N/A12733.5h10.3B**39.2B*
AF-19 Mercenary 1,2121,2085241.6U234.9322.357%C+21.854%C++33.6B**N/A25036h10.5B++47.1B+
NC14 Bolt Driver 1,1961,1948114.741S8.0745.107%A+70.436%C45.2A+N/A15426.4h2.5C**5.4B++
Gauss SPR 1,1951,1935820.569U13.8944.853%A++34.2%C+70.6A*N/A18716.9h3.9B**8.8B**
Razor GD-23 1,2071,1903753.173M3.5026.67%B+16.471%D26.3C++N/A11945.3h11.5B+43B+
LA1 Anchor 1,1771,1671497.832A*1.1630.653%B**25.536%C+70.3B*N/A21816.6h8.2B**26.8B*
NC12 Sweeper 1,1701,1651946.005S0.6758.099%A+10.215%D-52B**N/A14422.4h3.3B**5.6B**
Bouncing Betty 1,1421,1422939.379U32.7056.444%AN/A300.5M**N/A7823.8h1.7B++3B**
C75 Viper 1,2181,0674623.196S16.5238.54%C++N/A50.6B**7.2C+19221.1h6.8B**17.5B**
Titan-150 AP 1,5541,0574822.021A*15.3554.185%B+5.676%A+45A*21.1A37423.5h3.1B*5.8A
GR-22 1,0171,0122603.892A*2.7827.686%B++15.909%C-36.5C**N/A9627.7h11.9B++42.9B++
Spear Anti-Vehicle Phalanx Turret 1,7769314222.167A**15.4953.564%B**3.545%C52.9B*48M43217.6h8.4C++15.6B+
NCM2 Falcon 1,0248977611.803U5.1350.703%B*5.686%B+29.1M+4.1C11030.8h8.2B**16.3B**
Titan-150 HEAT 1,0317387110.394B**3.7254.424%B*4.201%B*34.8A+13.8A24521.2h3.4B**6.2A
NS-44 Commissioner 7297252233.251A*3.4244.246%B**20.69%C+74A++N/A2229.8h4C+9B+
M20 Mustang 1,4296492192.963B+3.7131.84%C++2.928%B+9.4C11.3C*15868.8h129.3C+406.2C+
NC4 Mag-Shot 5735612182.573A**4.1034.984%B**15.152%D39.5B*N/A14914.2h8C**22.8C++
EM4 Longshot 5655612621.577S14.9048.328%A+78.075%C+77.9M+N/A2317.2h1.8B++3.7B**
M20 Basilisk 7705271535.133U28.4637.605%C+9.867%A+29.1B*13.4A++17618.1h56.7B**150.9B**
19A Fortuna 5095021014.97M++1.7027.946%B20.319%C+66.1A+N/A1917.6h9.2B+33.1B+
NC6S Gauss SAW S 470466795.899M**0.7828.21%B*28.112%B++61.3B*N/A1757.6h10B+35.4B+
L105 Zephyr 5074541628.375A++21.7044.98%BN/A79.6B**9.3C*2865.7h3.7A+8.2B**
Frag Grenade 4574521452N/A445.3343.11%CN/A1130M+12.5B*25590.4h2.1A+4.9B**
C-4 555426449.682S3.0131.604%B**N/A157.8A++47.8A12812.7h1.3B+4B*
Vortek Rotary 820412994.162B*2.5128.45%C-4.612%A+11.9C+11.8C*21034.6h71C**249.4C*
Shrike 691412924.478S2.2063.987%B*2.913%C++36.1B**24.5A++39511.4h5.8B+9B++
Warden 412409577.175S0.5032.829%B**28.851%B++62MN/A1496.6h7.2B*22B*
Hawk GD-68 627384874.414S2.2664.861%B2.344%C16.9C*10.7C++22622.7h8C*12.4B
Aspis Anti-Aircraft Phalanx Turret 7753833510.943M++4.2728.392%B+1.044%D13.5B+13.8B+27028.4h123.6B++435.2B+
Enforcer ML85 5653631721.353M**14.6839.86%C+4.132%A33.6B**18.7C**33510.8h8.8A22B**
Mauler S6 2962961072.766A++3.9161.642%A*12.5%D58A++N/A1585.1h4B*6.5B**
M20 Basilisk 4362851125.909U19.2336.161%C+7.368%B+22.8C++12.1B++16012.5h64.3B**177.8B*
E540 Halberd 378281931.222M24.5546.955%C**2.491%C54A**18.7B*5735.2h3.8A+8.1A
Skyguard 4932641616.5S9.8332.091%B+1.515%C--18.1B+15.7A++29114.6h96.5B++300.7B++
AP30 Shredder 3802572012.85B**6.1833.599%B+2.335%C++46.7B**22.4B+3345.5h42.9B*127.6B**
NS-10 Burster 354250524.808S1.8730.78%C++14%A*12M+5B**13320.8h77.7A++252.5A
M12 Kobalt 256248382.667S75.9923.859%A21.774%B+85.5B+2.8C++2262.9h15.5B+64.8B+
NSX-P Tanto 248247485.146S1.5329.163%B++27.53%B61.8A++N/A1334h11.7B++40.2B++
M12 Kobalt-H 2442341234U227.3324.692%B+15.812%C93.6C4C+2312.5h18.9C76.4C++
AF-18 Stalker 2172152110.238S3.5634.679%A+23.256%B+65.2A++N/A1773.3h11.5B+33.2B++
CAS30 Tank Buster 579212812.617A4.0635.791%D-N/A3.8D6.6C+6455.4h77.7C217D
NS-10 Burster 305209484.354M**2.3230.975%C++15.79%M++10.3A*4.7B++13020.3h91.6A++295.6B**
Mag-Cutter 2651995,3140.037B+6.6457.652%A**N/A0.3CN/A1637.3h3.9D-6.8B+
M12 Kobalt 202199449.75M++43.0821.261%B++18.09%C+86.5B++1.3D-2642.3h12.6A59.3B*
Tank Mine 289173724.714U18.0459.473%A++N/A346S232S36140.5h2.1C3.5A+
MANA Anti-Vehicle Turret 583158324.938U1.7464.833%CN/A1580A++4250S733840.1h14.8T*22.8D
LA8 Rebel 149148334.485S2.1936.767%B*17.568%C--54.8AN/A1612.7h6.1C**16.5B+
AF-4 Cyclone 140138255.52M++1.1528.501%B+15.217%C--60B**N/A3042.3h8.8B*30.8B++
M60-A Bulldog 146137434.25B++27.5857.659%AN/A62.3B**4.1C++1982.2h3.8A6.7B**
M12 Kobalt 1351321132B**125.3324.855%B+28.788%A*220A*5C++5130.6h12B*48.4B*
NSX Daimyo 125125717.857S11.1842.274%C++93.6%C+83.3B**N/A1881.5h2.3B+5.5B+
MAX Punch 1441064890.217A+6.4664.943%AN/A0.9C+N/A3122.2h4.9C7.5C+
NC15 Phoenix 23998616.333U9.6658.116%B++N/A15.8B+22.7A++3516.2h10.9C+18.7C*
C85 Canister 10198249A*42.3354.731%A++16.327%B++122.5A3.8C4120.8h5.2B++9.5B*
M60-A Bulldog 9592423C**16.3358.476%A1.087%D--48.4B+1.6D1241.9h4.1B**7B**
The Slasher 83821,3730.06C*6.6153.532%A+1.22%D*0.6CN/A2145.9h1.8B+3.3B+
Carnage AR 7777282.75B**3.9227.34%B+28.571%A36.7C**N/A1622.1h12.9B47.3B+
Tomcat A2AM Pods 16175175U68.3377.875%C+N/A375S430U92010.2h6B**7.7A
MANA Anti-Personnel Turret 8073324.333N/A17.6645.843%UN/A730U70U2755200.1h49.7T*108.4T*
M60-G Bulldog 7963231.5S24.8341.978%B*4.762%A22.5C5.7C+1152.8h6.6B15.7B++
Rocklet Rifle 12661144.357S2.3256.997%B+1.639%A33.9B+36.1B**4151.8h48.5D85C+
C85 Canister-H 6159319.667B++12.9967.584%A++18.644%A*196.7A++6.7C4470.3h5.8B+8.6B*
G30 Walker 8657228.5U21.8328.988%C+1.754%D*17.8C**9.1C+1903.2h159.1B*548.8B++
NS-11P 5656144M2.6723.423%C++26.786%A26.7C+N/A1182.1h12.9B+55.2B+
Anti-Vehicle Grenade 5955155N/A48.3363.837%AN/A550B++40D32940.1h3.7B**5.8B**
M20 Basilisk 5952226S19.3330.915%C++1.923%D**28.9B+3.9D2141.8h38.3A+124B**
Sticky Grenade 5150150N/A43.3332.023%F--N/A500D--10C158480.1h1.1B**3.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43910.8h
Anti-Vehicle MANA Turret32892.3h
Nano-Armor Kit211789,18454.6h
Motion Spotter44,0623h
Nanite Revive Grenade01860.1h
Medical Kit697132.7h
Spitfire Auto-Turret22120.1h
Recon Detection Device2011,89619.7h
Shield Recharging Field08520.2h
Ammunition Package41,9681.6h
Medical Applicator118200,87913.3h
Anti-Infantry MANA Turret13001h

Check the help document for the dictionary if you want to learn more about words used here.


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