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Agent IvIagic[HHHQ] IvIagic
NC BR 133

KDR: 6.59

Score: 38.7m

Last Seen: Aug 25th, 2019 5:07 PM
- OFFLINE - 677.5 hour(s)

Battle Rank 115 (133 total) - New Conglomerate on Cobalt - Outfit Leader of HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NS outfit on Cobalt

Members: 0
Level Progress (to 116): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,120,445 MLG Score: 1695
Fun Score: N/A
Cheeseburgers Flipped: 1037TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.421%19.436%57223119124,3414.909441.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.611%1.401A-0.314C-0.348C-HEAD + (~4.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.501B+10.70.262C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.46%1.498%1661512095,740429242713.3799236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.954%-0.205C-0.088C+0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.452B+30.90.409B56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.77%2.723%1410512094,077371165810.9597246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.118%-0.564D0.349C**1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.09C+11.50.013C+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.391%6.506%21631511995,395308165717.4596325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.244%-0.14C0.447B0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.445B250.424B45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.21%67.861%2163512096,1393251718.8313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.939%1.599A+-0.16C-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.50.204C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.682%13.164%2163212122,317625123.7072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.267%1.271A-0.548D-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.526B+3.70.269C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NS outfit on Cobalt

Members: 0
38.7m224.5%374 (22.4k)376 (22.6k)6.5916269,85810,5987.51557133 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214278523.619%16.725%39509:4325

6% Combat Medic37% Engineer10% Heavy Assault14% Infiltrator25% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMSep 17th, 2019 7:28 AM (5d) (PST)Aug 25th, 2019 1:58 PM (28d) (PST)Aug 25th, 2019 1:07 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9491328170.6780.1030.1131.7460.1001695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,9347,90349,0314167105622,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1717.5h/71.6d 9,792 11,684 19,460 180k 4,966 7,036 10,304 97.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,503
Deaths:311
KDR:4.833
Accuracy:30.543% A+
HSR:22.089% C
NC6 Gauss SAW
B**
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% B**
HSR:15.309% D**
LA1 Anchor
B**
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% B**
HSR:25.536% C+
NC6S Gauss SAW S
A
Kills:644
Deaths:121
KDR:5.322
Accuracy:30.582% A
HSR:28.882% B++
Kills:4,640
Deaths (as Heavy Assault):951
Deaths (to Heavy Assaults):2,809
KDR:4.87907
Kill Difference:3,689
Playtime:174.641 hours
Usage:10%
Score:3.486m
Score/min:333
Accuracy (listed only):29.589%
HSR (listed only):22.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
Razor GD-23
B**
Kills:1,604
Deaths:505
KDR:3.176
Accuracy:29.468% B**
HSR:17.643% D
NS-11C
B**
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B**
HSR:20.718% C**
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C*
AF-19 Mercenary
C+
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
Mauler S6
A++
Kills:1,152
Deaths:402
KDR:2.866
Accuracy:57.345% A++
HSR:16.146% C++
NSX-P Tanto
B++
Kills:936
Deaths:221
KDR:4.235
Accuracy:29.418% B++
HSR:26.389% C++
MGR-S1 Gladius
M*
Kills:818
Deaths:205
KDR:3.990
Accuracy:45.347% M*
HSR:17.115% D
19A Fortuna
B
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% B
HSR:21.084% C++
NSX-P Tengu
A++
Kills:334
Deaths:91
KDR:3.670
Accuracy:46.873% A++
HSR:21.557% C+
AF-4 Cyclone
B*
Kills:273
Deaths:58
KDR:4.707
Accuracy:30.102% B*
HSR:17.949% C+
Kills:18,226
Deaths (as Light Assault):4,489
Deaths (to Light Assaults):2,250
KDR:4.06015
Kill Difference:13,737
Playtime:435.180 hours
Usage:25%
Score:9.850m
Score/min:377
Accuracy (listed only):35.892%
HSR (listed only):18.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
Razor GD-23
B**
Kills:1,604
Deaths:505
KDR:3.176
Accuracy:29.468% B**
HSR:17.643% D
NS-11C
B**
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B**
HSR:20.718% C**
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C*
AF-19 Mercenary
C+
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
Mauler S6
A++
Kills:1,152
Deaths:402
KDR:2.866
Accuracy:57.345% A++
HSR:16.146% C++
NSX-P Tanto
B++
Kills:936
Deaths:221
KDR:4.235
Accuracy:29.418% B++
HSR:26.389% C++
Warden
A
Kills:774
Deaths:99
KDR:7.818
Accuracy:33.483% B**
HSR:33.850% A
19A Fortuna
B
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% B
HSR:21.084% C++
Kills:12,185
Deaths (as Engineer):2,627
Deaths (to Engineers):2,355
KDR:4.63837
Kill Difference:9,558
Playtime:642.547 hours
Usage:37%
Score:14.558m
Score/min:378
Accuracy (listed only):34.963%
HSR (listed only):20.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
NC1 Gauss Rifle
B++
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% B++
HSR:12.042% D**
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
Mauler S6
A++
Kills:1,152
Deaths:402
KDR:2.866
Accuracy:57.345% A++
HSR:16.146% C++
GR-22
B++
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% B++
HSR:15.909% C--
MGR-S1 Gladius
M*
Kills:818
Deaths:205
KDR:3.990
Accuracy:45.347% M*
HSR:17.115% D
NSX-P Tengu
A++
Kills:334
Deaths:91
KDR:3.670
Accuracy:46.873% A++
HSR:21.557% C+
AF-4 Cyclone
B*
Kills:273
Deaths:58
KDR:4.707
Accuracy:30.102% B*
HSR:17.949% C+
Carnage AR
B**
Kills:189
Deaths:60
KDR:3.150
Accuracy:28.336% B++
HSR:28.042% B**
NS-11P
B**
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% C++
HSR:26.786% B**
Kills:11,618
Deaths (as Combat Medic):3,264
Deaths (to Combat Medics):1,136
KDR:3.55944
Kill Difference:8,354
Playtime:101.901 hours
Usage:6%
Score:2.338m
Score/min:382
Accuracy (listed only):37.174%
HSR (listed only):18.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
SAS-R
A
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% A
HSR:69.624% C++
NS-44 Commissioner
B*
Kills:1,563
Deaths:481
KDR:3.249
Accuracy:43.898% B*
HSR:20.921% C+
NC14 Bolt Driver
A+
Kills:1,197
Deaths:81
KDR:14.778
Accuracy:45.108% A+
HSR:70.426% C-
Gauss SPR
A*
Kills:1,193
Deaths:58
KDR:20.569
Accuracy:44.853% A*
HSR:34.200% C+
NSX Daimyo
C++
Kills:1,027
Deaths:63
KDR:16.302
Accuracy:42.366% C++
HSR:94.353% C++
MGR-S1 Gladius
M*
Kills:818
Deaths:205
KDR:3.990
Accuracy:45.347% M*
HSR:17.115% D
EM4 Longshot
B**
Kills:806
Deaths:37
KDR:21.784
Accuracy:46.508% B**
HSR:75.931% C
NC4 Mag-Shot
B**
Kills:563
Deaths:218
KDR:2.583
Accuracy:34.986% B**
HSR:15.275% D
LA8 Rebel
B**
Kills:342
Deaths:118
KDR:2.898
Accuracy:39.117% B**
HSR:21.637% C+
NSX-P Tengu
A++
Kills:334
Deaths:91
KDR:3.670
Accuracy:46.873% A++
HSR:21.557% C+
AF-4 Cyclone
B*
Kills:273
Deaths:58
KDR:4.707
Accuracy:30.102% B*
HSR:17.949% C+
Soldier Soaker
A*
Kills:235
Deaths:59
KDR:3.983
Accuracy:52.773% A*
HSR:8.936% D-
AF-18 Stalker
B**
Kills:228
Deaths:23
KDR:9.913
Accuracy:33.377% B**
HSR:23.684% B+
NS-AM7 Archer
B**
Kills:73
Deaths:19
KDR:3.842
Accuracy:66.240% B**
HSR:27.397% B**
Kills:15,958
Deaths (as Infiltrator):3,235
Deaths (to Infiltrators):1,270
KDR:4.93292
Kill Difference:12,723
Playtime:234.834 hours
Usage:14%
Score:5.241m
Score/min:372
Accuracy (listed only):43.128%
HSR (listed only):35.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:2,368
Deaths:193
KDR:12.269
Accuracy:48.621% A+
HSR:17.483% B++
NCM2 Falcon
A++
Kills:2,205
Deaths:245
KDR:9
Accuracy:46.534% B++
HSR:8.617% A++
AF-23 Grinder
A++
Kills:1,944
Deaths:170
KDR:11.435
Accuracy:55.454% A++
HSR:19.496% B*
NCM1 Scattercannon
B
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% B
HSR:14.377% C
NCM2 Falcon
B*
Kills:897
Deaths:77
KDR:11.649
Accuracy:50.730% B*
HSR:5.686% B+
NS-10 Burster
A*
Kills:251
Deaths:52
KDR:4.827
Accuracy:30.919% C++
HSR:13.944% A*
NS-10 Burster
M++
Kills:211
Deaths:48
KDR:4.396
Accuracy:31.078% C++
HSR:15.640% M++
AF-34 Mattock
A+
Kills:120
Deaths:21
KDR:5.714
Accuracy:41.697% B*
HSR:23.333% A+
AF-34 Mattock
B**
Kills:110
Deaths:21
KDR:5.238
Accuracy:45.688% B**
HSR:20% B+
Kills:9,365
Deaths (as MAX Suit):511
Deaths (to MAX Suits):499
KDR:18.32681
Kill Difference:8,854
Playtime:129.875 hours
Usage:8%
Score:3.253m
Score/min:417
Accuracy (listed only):43.585%
HSR (listed only):15.397%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,949
V. Kills:459 N/A
Deaths:49
KDR:60.184
Accuracy:56.480% B*
KPH:180.300 B**
VKPH:28.100 B**
M30 Mustang AH
A**
Kills:1,462
V. Kills:283 N/A
Deaths:50
KDR:29.240
Accuracy:64.019% B**
KPH:67.100 B+
VKPH:13 A**
M20 Mustang
C*
Kills:705
V. Kills:809 87%
Deaths:224
KDR:3.147
Accuracy:31.796% C++
KPH:10 C
VKPH:11.400 C*
Vortek Rotary
C++
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% C-
KPH:11.900 C
VKPH:11.800 C++
Tomcat A2AM Pods
S
Kills:101
V. Kills:99 101%
Deaths:
KDR:
Accuracy:73.879% D
KPH:310.200 S
VKPH:304.100 S
Kills:5,629 (2,579 + 0)
Deaths:422
KDR:13.339
VKDR:4.877
Vehicle Kills:2,058
Kill Difference:5,207
Playtime:143.833 hours
Usage:8%
Score:2.427m
Score/min:281
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,360
V. Kills:436 311%
Deaths:24
KDR:56.667
Accuracy:67.258% M
KPH:75.400 A**
VKPH:24.200 C++
L105 Zephyr
B**
Kills:483
V. Kills:65 N/A
Deaths:16
KDR:30.188
Accuracy:45.803% B+
KPH:79.200 B**
VKPH:10.700 B
AP30 Shredder
A
Kills:262
V. Kills:125 208%
Deaths:20
KDR:13.100
Accuracy:33.720% B+
KPH:47.400 A
VKPH:22.600 B+
CAS30 Tank Buster
C+
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D-
KPH:3.800 D
VKPH:6.600 C+
Kills:2,317 (212 + 2,105)
Deaths:141
KDR:16.433
VKDR:7.043
Vehicle Kills:993
Kill Difference:2,176
Playtime:85.063 hours
Usage:5%
Score:0.904m
Score/min:177
Piloting Accuracy:35.791%
Gunner Accuracy:33.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,121
V. Kills:184 N/A
Deaths:47
KDR:23.851
Accuracy:39.576% C++
KPH:51.100 A
VKPH:8.400 C++
L100 Python AP
A**
Kills:687
V. Kills:280 244%
Deaths:8
KDR:85.875
Accuracy:74.035% A*
KPH:65 A**
VKPH:26.500 A
Skyguard
A*
Kills:328
V. Kills:254 129%
Deaths:16
KDR:20.500
Accuracy:32.029% B+
KPH:20.600 B*
VKPH:16 A*
L100 Python HEAT
M+
Kills:159
V. Kills:64 245%
Deaths:4
KDR:39.750
Accuracy:70.807% A*
KPH:62.600 A*
VKPH:25.200 M+
L100 Python HESH
S
Kills:67
V. Kills:19 335%
Deaths:
KDR:
Accuracy:65.471% A++
KPH:91 A++
VKPH:25.800 S
Kills:2,362 (2,362 + 0)
Deaths:75
KDR:31.493
VKDR:10.680
Vehicle Kills:801
Kill Difference:2,287
Playtime:51.687 hours
Usage:3%
Score:1.010m
Score/min:326
Driving Accuracy:65.471%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,193
V. Kills:559 213%
Deaths:48
KDR:24.854
Accuracy:55.442% B++
KPH:46.100 A*
VKPH:21.600 A+
Titan-150 HEAT
A
Kills:748
V. Kills:298 250%
Deaths:71
KDR:10.535
Accuracy:54.724% B*
KPH:34.900 A
VKPH:13.900 A
Enforcer ML85
B**
Kills:366
V. Kills:202 180%
Deaths:18
KDR:20.333
Accuracy:39.826% C+
KPH:33.700 B**
VKPH:18.600 B+
E540 Halberd
A**
Kills:351
V. Kills:120 290%
Deaths:9
KDR:39
Accuracy:48.098% B+
KPH:55.900 A**
VKPH:19.100 B*
C85 Canister
A++
Kills:100
V. Kills:3 N/A
Deaths:2
KDR:50
Accuracy:55.487% A++
KPH:124.300 A
VKPH:3.700 C
M20 Basilisk
A
Kills:68
V. Kills:9 N/A
Deaths:3
KDR:22.667
Accuracy:40.242% A
KPH:34.200 B*
VKPH:4.500 C--
Kills:2,826 (1,941 + 885)
Deaths:151
KDR:18.715
VKDR:7.887
Vehicle Kills:1,191
Kill Difference:2,675
Playtime:67.288 hours
Usage:4%
Score:1.421m
Score/min:352
Driving Accuracy:54.724%
Gunner Accuracy:40.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:344
V. Kills:13 N/A
Deaths:1
KDR:344
Accuracy:25.308% B++
KPH:111.500 C+
VKPH:4.200 C+
M96 Mjolnir-H
B+
Kills:176
V. Kills:113 154%
Deaths:4
KDR:44
Accuracy:79.394% M*
KPH:59.500 B+
VKPH:38.200 B+
C85 Canister-H
A++
Kills:76
V. Kills:3 N/A
Deaths:3
KDR:25.333
Accuracy:70.331% A++
KPH:171.900 A
VKPH:6.800 C
E540 Halberd-H
B++
Kills:61
V. Kills:32 185%
Deaths:3
KDR:20.333
Accuracy:68.651% A+
KPH:50.600 B+
VKPH:26.500 B++
Kills:657 (0 + 657)
Deaths:11
KDR:59.727
VKDR:14.636
Vehicle Kills:161
Kill Difference:646
Playtime:7.690 hours
Usage:0%
Score:0.232m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:68.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:819
V. Kills:291 280%
Deaths:18
KDR:45.500
Accuracy:41.295% B+
KPH:37.600 A+
VKPH:13.300 A++
M20 Basilisk
B*
Kills:308
V. Kills:155 197%
Deaths:11
KDR:28
Accuracy:36.991% C+
KPH:24 C*
VKPH:12.100 B*
M12 Kobalt
B*
Kills:297
V. Kills:4 N/A
Deaths:8
KDR:37.125
Accuracy:20.892% B+
KPH:92.400 B*
VKPH:1.200 D-
M12 Kobalt
A
Kills:271
V. Kills:9 N/A
Deaths:3
KDR:90.333
Accuracy:23.793% A
KPH:86.400 B+
VKPH:2.900 C*
G30 Walker
A++
Kills:227
V. Kills:70 320%
Deaths:2
KDR:113.500
Accuracy:31.502% B+
KPH:29.600 A++
VKPH:9.100 C+
M60-G Bulldog
C+
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:42.400% B*
KPH:22.800 C
VKPH:5.800 C+
Kills:1,985 (0 + 1,985)
Deaths:44
KDR:45.114
VKDR:12.386
Vehicle Kills:545
Kill Difference:1,941
Playtime:51.408 hours
Usage:3%
Score:0.639m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:42.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:53
V. Kills:21 241%
Deaths:2
KDR:26.500
Accuracy:70.909% A*
KPH:68.500 C**
VKPH:27.100 B+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:10.500
Vehicle Kills:21
Kill Difference:51
Playtime:0.774 hours
Usage:0%
Score:0.023m
Score/min:498
Piloting Accuracy:N/A%
Gunner Accuracy:70.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4535,3901,6073.354A**3.2428.118%B++14.416%C-33.9C*N/A98158.8h13.8B+49.1B+
Breaker Rocket Pods 3,4082,9494960.184S53.5956.48%B*N/A179.8B**28B**80616.4h11.2B*19.9B++
AF-23 Grinder 2,3712,36819312.269M**5.6848.621%A+17.483%B++54.4A++N/A15243.5h4.8B**10A
NCM2 Falcon 2,4942,2052459S2.4146.534%B++8.617%A++37.9M++5C*13658.2h4.5A9.7B**
AF-23 Grinder 1,9461,94417011.435M*4.8455.454%A++19.496%B*49.8B**N/A14039h6.3B+11.3B**
SAS-R 1,9221,91611716.376S9.7847.258%A69.624%C++76.3A++N/A21225.1h2B+4.2B*
Gauss Compact S 1,9261,9034843.932M*2.6631.291%A+14.346%D26.2BN/A7772.6h7.9B**25.4B*
Razor GD-23 1,6321,6045053.176A**3.4229.468%B**17.643%D28.6C*N/A12256h12.4C*41.9B+
NS-44 Commissioner 1,5801,5634813.249A*3.3443.898%B*20.921%C+73A+N/A22321.4h3.9C++9B+
GD-22S 1,5131,5033114.833A++1.7630.543%A+22.089%C50.8B+N/A15229.6h9.5B++31B*
M30 Mustang AH 1,7451,4625029.24M++22.6564.019%B**1.026%C67.1B+13A**30621.8h7.4B11.5B+
NS-11C 1,4661,4483174.568S2.0229.394%B**20.718%C**44B*N/A12432.9h11.2B*38.3B++
C150 Dalton 1,7961,3602456.667S50.0867.258%MN/A75.6A**24.2C++43318h3.4B+5.1A
AC-X11 1,3441,3312495.345S1.2530.875%B**23.441%C*30.9C++N/A9443.1h8.3B++26.9B++
NC6 Gauss SAW 1,3531,3263703.584A*3.0126.579%B**15.309%D**42.8B+N/A16431h8.7B+32.9B++
NCM1 Scattercannon 1,2621,2591956.456M+0.1441.541%B14.377%C38.9AN/A11432.4h5.6B**13.5B++
NC1 Gauss Rifle 1,2331,2293733.295A*3.3026.413%B++12.042%D**36.7B*N/A13133.5h10.3B**39.2B*
AF-19 Mercenary 1,2121,2085241.6U235.0122.357%C+21.854%C+33.6B*N/A25836h10.5B++47.1B+
NC14 Bolt Driver 1,1991,1978114.778S8.1945.108%A+70.426%C-45.2A+N/A15826.5h2.4B+5.4B++
Titan-150 AP 1,7521,1934824.854M18.2655.442%B++5.113%A+46.1A*21.6A+40025.9h3.2B**5.7A
Gauss SPR 1,1951,1935820.569U13.9844.853%A*34.2%C+70.6A**N/A18816.9h3.9B**8.8B**
Bouncing Betty 1,1731,1733039.1U32.5155.811%AN/A293.3M**N/A7634h1.8B+3.2B**
LA1 Anchor 1,1771,1671497.832A*1.2430.653%B**25.536%C+70.3B*N/A23016.6h8.2B**26.8B*
NC12 Sweeper 1,1701,1651946.005S0.5958.099%A+10.215%D-52B**N/A14522.4h3.3B**5.6B**
Mauler S6 1,1591,1524022.866A++3.7357.345%A++16.146%C++67.8A*N/A17117h4B*7B**
C75 Viper 1,3051,1214723.851S17.2639.576%C++N/A51.2A8.4C++21121.9h6.9A17.5B**
NSX Daimyo 1,0271,0276316.302S9.7142.366%C++94.353%C++82.8B**N/A26212.4h2.4C**5.6B
GR-22 1,0171,0122603.892A++2.7027.686%B++15.909%C--36.5C*N/A9827.7h11.9B++42.9B++
Spear Anti-Vehicle Phalanx Turret 1,8851,0054721.383A*14.7954.449%B**3.284%C54B*47.3M44618.6h8.3C++15.3B+
NSX-P Tanto 9479362214.235M**2.3629.418%B++26.389%C++61.2A+N/A17815.3h11.5B++39B++
NCM2 Falcon 1,0248977711.649U5.0650.73%B*5.686%B+29M+4.1C11030.9h8.3B**16.3B**
M20 Basilisk 1,1108191845.5U38.9141.295%B+9.158%A37.6A+13.3A++21321.8h54.1A131.1B**
MGR-S1 Gladius 8488182053.99A++2.6045.347%M*17.115%D51.4B+1.9M+23415.9h16.5D**36.3C**
EM4 Longshot 8138063721.784S15.1946.508%B**75.931%C72A**N/A21211.2h1.9B+4.1B++
Warden 781774997.818S1.2333.483%B**33.85%A68.5M+N/A22011.3h7B*21B*
Titan-150 HEAT 1,0467487110.535B**3.9454.724%B*4.144%B*34.8A13.9A24921.5h3.4B**6.2A
M20 Mustang 1,5147052243.147B+3.4431.796%C++3.121%B++10C11.4C*16370.7h124.3C+390.8C++
L100 Python AP 967687885.875U79.2874.035%A*N/A64.8A**26.4A48410.6h4.9B+6.6B**
19A Fortuna 6746641514.397M2.1927.904%B21.084%C++65.7A1B**20210.1h9.3B33.4B+
NC6S Gauss SAW S 6556441215.322M*1.2730.582%A28.882%B++59.6B+1B**18610.8h11.4C+37.2B+
C-4 7325815410.759S4.1732.895%AN/A187.4A*48.7A14353.1h1.2B+3.5B*
M12 Kobalt 5825674141.75A135.1627.556%B**21.164%B++166.8B**4.4C+5143.4h15.7B+57B++
NC4 Mag-Shot 5755632182.583M4.0134.986%B**15.275%D39.4B*N/A15614.3h8C**22.8B+
Frag Grenade 5655571557N/A550.4145.647%C+N/A928.3A*13.3B*26340.6h2.2A+4.9B**
L105 Zephyr 5484831630.188A++23.6045.803%B+N/A79.2B**10.7B2886.1h3.8A8.4B**
Shrike 702419964.365S2.2364.639%B**3.103%C*35.8B**24.2A++40411.7h6B+9.3B++
Vortek Rotary 820412994.162B**2.4328.45%C-4.612%A+11.9C11.8C++21234.6h71C**249.4C*
Aspis Anti-Aircraft Phalanx Turret 8054043810.632M4.0428.81%B+1.238%D14B+13.9B+27628.9h121.6B++422.1B+
Hawk GD-68 660404904.489S2.1065.228%B+2.475%C+17C*10.8C++22923.7h8.2C++12.5C**
Enforcer ML85 5683661820.333M*13.7439.826%C+4.098%A++33.6B**18.5B34710.9h8.7A21.9B**
E540 Halberd 471351939S32.4148.098%B+1.994%D55.7A**19B*5396.3h3.7A+7.7A
M12 Kobalt-H 3573441344U337.4125.308%B++16.57%C+111C+4.2C+2993.1h17.4C+68.9C**
LA8 Rebel 3453421182.898A*3.6939.117%B**21.637%C+67.1A++N/A2355.1h6.4C++16.4B+
NSX-P Tengu 340334913.67M2.9246.873%A++21.557%C+63B*1.1B1915.3h13C**27.7B++
Skyguard 5823281620.5S13.9132.029%B+1.524%C-20.6B*16A*29915.9h89.3B*278.8B*
M20 Basilisk 4633081128U21.4136.991%C+7.468%B+24.1C**12.1B*16712.8h63.1B**170.5B*
M12 Kobalt 301297837.125A*30.5320.892%B+17.845%C+92.8B*1.3D-3063.2h13.2B**63.2B++
AF-4 Cyclone 277273584.707A**1.8830.102%B*17.949%C+65A1A++3114.2h9.3B++30.8B++
M12 Kobalt 280271390.333S83.7423.793%A22.14%B++87.4B+2.9C*2493.1h15.8B+66.5B+
The Slasher 2762703,1380.086B++6.5154.949%A+1.481%D--1CN/A3280.4h1.8B++3.3C++
AP30 Shredder 3872622013.1B*6.5133.72%B+2.29%C++47.6A22.7B+3455.5h42.8B**126.9B**
NS-10 Burster 355251524.827S1.7630.919%C++13.944%A*11.8M+4.9B*13221.2h79.2A++256.3B**
Soldier Soaker 237235593.983A**2.6152.773%A*8.936%D-48C+N/A1504.9h7C13.4B*
AF-18 Stalker 230228239.913S3.3233.377%B**23.684%B+61.6A+N/A1693.7h12.2C*36.6B+
G30 Walker 2972272113.5U106.9131.502%B+3.524%C29.5A++9.1C+2327.7h130.9A415.6B**
Tank Mine 341213923.667U17.0876.316%M++N/A355S213.3S36120.6h2.6D--3.4A++
CAS30 Tank Buster 579212812.617B**3.9735.791%D-N/A3.8D6.6C+6555.4h77.7C217D
NS-10 Burster 308211484.396M**2.2031.078%C++15.64%M++10.2A*4.7B++13220.6h92.8A+298.5B**
Mag-Cutter 2651995,3220.037B+6.5557.61%A**N/A0.3C--N/A1637.9h3.9D-6.8C++
Carnage AR 193189603.15A3.4428.336%B++28.042%B**41.1B+N/A1684.6h12.1B+42.6B++
M96 Mjolnir-H 289176444U37.4179.394%M*N/A58.7B+37.7B+6733h105.6T*133.1D**
MANA Anti-Vehicle Turret 592164334.97S1.6264.701%S2.439%F1640A*4280U755590.1h14.5B22.4A+
L100 Python HEAT 223159439.75S33.1670.807%A*N/A63.6A*25.6M+6872.5h6.2C+8.8B++
Rocklet Rifle 279145334.394S2.2057.56%B+N/A37.2B*34.4B**4543.9h45.3C--78.7C+
M60-A Bulldog 147138434.5B+27.9157.751%AN/A62.7A4.1C++1992.2h3.8A6.6B**
AF-34 Mattock 120120215.714B*0.8841.697%B*23.333%A+60B**N/A2232h8.6D*20.7C+
Orbital Strike Uplink 1571131113N/A106.41629.412%UN/A1130U440U60580.1h0.9T*0.2T*
MAX Punch 1491105120.215A6.3864.888%AN/A0.9CN/A3125.8h4.8C7.3C+
AF-34 Mattock 111110215.238B*1.3545.688%B**20%B+55B*N/A2132h10.4F22.7C+
NC15 Phoenix 248103617.167U10.5858.543%B++N/A14.9C++21A3346.9h12.2C-20.8C+
Tomcat A2AM Pods 2001011101U94.4173.879%DN/A336.7S330S53980.3h5.5A7.5A
C85 Canister 103100250A*43.4155.487%A++16%B++125A3.8C3970.8h5.4B++9.8B*
NS-03 Thumper 10196432.233A++4.3635.691%C++3.125%B+25.3C+1.3B*893.8h12.6D--35.2C
M60-A Bulldog 9592423C**16.4157.976%A1.087%D--48.4B++1.6D1231.9h4.1B**7.1B**
MANA Anti-Personnel Turret 9487517.4N/A10.8144.017%UN/A870U70U3293800.1h43T*97.7T*
C85 Canister-H 7976325.333B**18.7470.331%A++14.474%B**190A+7.5C+5320.4h7C++9.9B++
NS-AM7 Archer 8573193.842S2.7566.24%B**27.397%B**22.1M*3.6B++1873.3h17.7C**26.7B+
M20 Basilisk 8572172S65.4149.188%C2.778%D102.9A**18.6C+4690.7h49.2A100B**
M20 Basilisk 7768322.667S16.0840.242%A2.941%D--34B*4.5C--2462h49.4B**122.7B**
L100 Python HESH 8667167S60.4165.471%A++N/A95.7A++27.1S8090.7h2.2B**3.3A
Anti-Vehicle Grenade 7064164N/A57.4162.606%AN/A640A60C-35610.1h3.5B**5.5B**
M60-G Bulldog 7963231.5S24.9142.4%B*4.762%A22.5C5.7C+1152.8h6.7B15.9B++
E540 Halberd-H 9361320.333A++13.7468.651%A+N/A50.8B+26.7B++5931.2h5.7C*8.3B++
NS-11P 5656144M2.5923.423%C++26.786%B**26.7C+N/A1202.1h12.9B+55.2B+
Sticky Grenade 5755155N/A48.4134.225%F-N/A550D-20B++168700.1h1.2B**3.4B+
VLG Missile Launcher 7453226.5B**19.9170.909%A*1.887%C*66.3C++26.3B+4970.8h5.9C+8.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon76551.1h
Nano-Armor Kit259934,91261.6h
Anti-Vehicle MANA Turret32922.3h
Nanite Revive Grenade02020.1h
Rampart Wall0640.4h
Medical Kit808073.2h
Welding Device06150h
Motion Spotter98,2118.4h
Spitfire Auto-Turret41,3310.7h
Recon Detection Device2011,89619.7h
Shield Recharging Field01,3120.4h
Ammunition Package42,9192h
Medical Applicator124220,91914.6h
Anti-Infantry MANA Turret13281h

Check the help document for the dictionary if you want to learn more about words used here.


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