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Agent IvIagic[HHHQ] IvIagic
NC BR 121

KDR: 6.68

Score: 30.3m

Last Seen: Dec 23rd, 2018 3:07 PM
- OFFLINE - 2056.8 hour(s)

Battle Rank 104 (121 total) - New Conglomerate on Cobalt
Level Progress (to 105): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,820,205 MLG Score: 1455
Fun Score: N/A
Cheeseburgers Flipped: 1008TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.248%18.491%52221100419,7935.13571.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.432%1.401A-0.338C--0.416C--HEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.493B+10.70.25C++27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.354%1.511%1654510205,426406237013.3645229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.896%-0.217C-0.085C+0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.446B31.50.405B57.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.251%3.367%1202410213,05931311569.74204264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.505%-0.55D0.483B+0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.084C+12.50.005C+22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.207%5.945%19441410114,306272143315.7729300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.352%-0.088C+0.398B1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.551B+18.70.525B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.877%62.018%1944510204,7682241321.2857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.83%1.629A+-0.336C--0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.60.188C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.908%10.722%1944210231,45548353.0062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%1.454A+-0.758D--1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.40.296C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m198.7%337 (20.2k)342 (20.5k)6.6809357,1428,5537.63989121 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025153222.742%15.581%35410:1921

7% Combat Medic36% Engineer11% Heavy Assault12% Infiltrator26% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMJan 15th, 2019 4:10 PM (62d) (PST)Dec 23rd, 2018 6:27 PM (85d) (PST)Dec 23rd, 2018 11:07 AM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8961387580.6450.0970.1011.4830.1011455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7868,26445,522396689620,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1476.1h/61.5d 8,202 8,903 11,838 131.3k 4,606 6,140 8,932 79.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,501
Deaths:311
KDR:4.826
Accuracy:30.543% A+
HSR:22.119% C
NC6 Gauss SAW
A
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% A
HSR:15.309% D*
LA1 Anchor
B**
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% B**
HSR:25.536% C+
NC6S Gauss SAW S
B*
Kills:431
Deaths:76
KDR:5.671
Accuracy:28.203% B*
HSR:28.306% B++
Kills:4,425
Deaths (as Heavy Assault):906
Deaths (to Heavy Assaults):2,274
KDR:4.88411
Kill Difference:3,519
Playtime:161.834 hours
Usage:11%
Score:3.145m
Score/min:324
Accuracy (listed only):28.995%
HSR (listed only):22.817%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C**
NS-11C
B**
Kills:1,330
Deaths:274
KDR:4.854
Accuracy:29.569% B**
HSR:20.902% B
AF-19 Mercenary
C++
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C++
HSR:21.854% C++
Razor GD-23
B+
Kills:1,190
Deaths:375
KDR:3.173
Accuracy:26.670% B+
HSR:16.471% D
NC12 Sweeper
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:58.094% A+
HSR:10.268% D
Warden
B**
Kills:399
Deaths:57
KDR:7
Accuracy:33.076% B**
HSR:28.822% B++
19A Fortuna
B++
Kills:300
Deaths:61
KDR:4.918
Accuracy:29.372% B++
HSR:20.333% C+
Mauler S6
A*
Kills:296
Deaths:107
KDR:2.766
Accuracy:61.642% A*
HSR:12.500% D
NSX-P Tanto
B++
Kills:247
Deaths:48
KDR:5.146
Accuracy:29.163% B++
HSR:27.530% B
Kills:9,363
Deaths (as Engineer):1,844
Deaths (to Engineers):2,102
KDR:5.07755
Kill Difference:7,519
Playtime:532.449 hours
Usage:36%
Score:10.307m
Score/min:323
Accuracy (listed only):35.211%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,387
Deaths:1,606
KDR:3.354
Accuracy:28.116% B++
HSR:14.424% C
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C**
NS-11C
B**
Kills:1,330
Deaths:274
KDR:4.854
Accuracy:29.569% B**
HSR:20.902% B
AF-19 Mercenary
C++
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C++
HSR:21.854% C++
Razor GD-23
B+
Kills:1,190
Deaths:375
KDR:3.173
Accuracy:26.670% B+
HSR:16.471% D
NC12 Sweeper
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:58.094% A+
HSR:10.268% D
19A Fortuna
B++
Kills:300
Deaths:61
KDR:4.918
Accuracy:29.372% B++
HSR:20.333% C+
Mauler S6
A*
Kills:296
Deaths:107
KDR:2.766
Accuracy:61.642% A*
HSR:12.500% D
NSX-P Tanto
B++
Kills:247
Deaths:48
KDR:5.146
Accuracy:29.163% B++
HSR:27.530% B
AF-4 Cyclone
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:29.519% B*
HSR:14.103% D
Kills:14,429
Deaths (as Light Assault):3,408
Deaths (to Light Assaults):1,730
KDR:4.23386
Kill Difference:11,021
Playtime:383.558 hours
Usage:26%
Score:8.204m
Score/min:357
Accuracy (listed only):34.242%
HSR (listed only):17.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,387
Deaths:1,606
KDR:3.354
Accuracy:28.116% B++
HSR:14.424% C
NC1 Gauss Rifle
B++
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% B++
HSR:12.042% D*
NC12 Sweeper
A+
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:58.094% A+
HSR:10.268% D
GR-22
B++
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% B++
HSR:15.909% C--
Mauler S6
A*
Kills:296
Deaths:107
KDR:2.766
Accuracy:61.642% A*
HSR:12.500% D
AF-4 Cyclone
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:29.519% B*
HSR:14.103% D
NS-11P
A
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% C++
HSR:26.786% A
Carnage AR
B++
Kills:54
Deaths:22
KDR:2.455
Accuracy:28.236% B++
HSR:24.074% B+
Kills:9,271
Deaths (as Combat Medic):2,581
Deaths (to Combat Medics):932
KDR:3.59202
Kill Difference:6,690
Playtime:96.234 hours
Usage:7%
Score:2.097m
Score/min:363
Accuracy (listed only):35.391%
HSR (listed only):16.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:5,387
Deaths:1,606
KDR:3.354
Accuracy:28.116% B++
HSR:14.424% C
SAS-R
A
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% A
HSR:69.624% C++
NC14 Bolt Driver
A+
Kills:1,194
Deaths:81
KDR:14.741
Accuracy:45.107% A+
HSR:70.436% C
Gauss SPR
A*
Kills:1,193
Deaths:58
KDR:20.569
Accuracy:44.853% A*
HSR:34.200% C+
NS-44 Commissioner
B**
Kills:631
Deaths:187
KDR:3.374
Accuracy:44.345% B**
HSR:20.127% C
NC4 Mag-Shot
B**
Kills:560
Deaths:218
KDR:2.569
Accuracy:34.973% B**
HSR:15.179% D
EM4 Longshot
A+
Kills:383
Deaths:14
KDR:27.357
Accuracy:48.645% A+
HSR:78.068% C+
AF-18 Stalker
A+
Kills:215
Deaths:21
KDR:10.238
Accuracy:34.679% A+
HSR:23.256% B+
LA8 Rebel
B*
Kills:141
Deaths:31
KDR:4.548
Accuracy:37.489% B*
HSR:17.021% D
NSX Daimyo
B*
Kills:82
Deaths:5
KDR:16.400
Accuracy:47.697% B*
HSR:91.463% D
AF-4 Cyclone
B*
Kills:78
Deaths:15
KDR:5.200
Accuracy:29.519% B*
HSR:14.103% D
Kills:11,780
Deaths (as Infiltrator):2,353
Deaths (to Infiltrators):961
KDR:5.00637
Kill Difference:9,427
Playtime:177.173 hours
Usage:12%
Score:3.403m
Score/min:320
Accuracy (listed only):40.244%
HSR (listed only):40.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:2,367
Deaths:193
KDR:12.264
Accuracy:48.592% A++
HSR:17.491% B++
NCM2 Falcon
A++
Kills:2,202
Deaths:244
KDR:9.025
Accuracy:46.506% B*
HSR:8.629% A++
AF-23 Grinder
A++
Kills:1,942
Deaths:170
KDR:11.424
Accuracy:55.417% A++
HSR:19.465% B++
NCM1 Scattercannon
B+
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% B+
HSR:14.377% C
NCM2 Falcon
B*
Kills:897
Deaths:76
KDR:11.803
Accuracy:50.703% B*
HSR:5.686% B+
NS-10 Burster
A**
Kills:250
Deaths:52
KDR:4.808
Accuracy:30.780% C*
HSR:14% A**
NS-10 Burster
M**
Kills:209
Deaths:48
KDR:4.354
Accuracy:30.975% C++
HSR:15.790% M**
Kills:9,126
Deaths (as MAX Suit):489
Deaths (to MAX Suits):441
KDR:18.66258
Kill Difference:8,637
Playtime:126.267 hours
Usage:9%
Score:3.120m
Score/min:412
Accuracy (listed only):43.502%
HSR (listed only):13.634%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,916
V. Kills:452 N/A
Deaths:49
KDR:59.510
Accuracy:56.246% B*
KPH:181.100 B**
VKPH:28.100 B**
M30 Mustang AH
M
Kills:1,240
V. Kills:276 448%
Deaths:45
KDR:27.556
Accuracy:63.837% B**
KPH:63.100 B+
VKPH:14 M
M20 Mustang
C*
Kills:646
V. Kills:779 83%
Deaths:219
KDR:2.950
Accuracy:31.836% C++
KPH:9.400 C
VKPH:11.300 C*
Vortek Rotary
C++
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% C-
KPH:11.900 C
VKPH:11.800 C++
Tomcat A2AM Pods
U
Kills:75
V. Kills:86 86%
Deaths:
KDR:
Accuracy:78.169% C
KPH:463.900 U
VKPH:532 U
Kills:5,289 (2,298 + 0)
Deaths:412
KDR:12.837
VKDR:4.857
Vehicle Kills:2,001
Kill Difference:4,877
Playtime:139.237 hours
Usage:9%
Score:2.295m
Score/min:275
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,311
V. Kills:413 317%
Deaths:20
KDR:65.550
Accuracy:68.751% M
KPH:76 M
VKPH:24 C+
L105 Zephyr
B*
Kills:454
V. Kills:53 N/A
Deaths:16
KDR:28.375
Accuracy:44.980% B
KPH:80.300 B*
VKPH:9.400 C++
AP30 Shredder
B**
Kills:249
V. Kills:117 211%
Deaths:18
KDR:13.833
Accuracy:32.611% B
KPH:48.300 B**
VKPH:22.700 B+
CAS30 Tank Buster
C+
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D-
KPH:3.800 D
VKPH:6.600 C+
Kills:2,226 (212 + 2,014)
Deaths:135
KDR:16.489
VKDR:7.037
Vehicle Kills:950
Kill Difference:2,091
Playtime:83.452 hours
Usage:6%
Score:0.861m
Score/min:172
Piloting Accuracy:35.791%
Gunner Accuracy:32.611%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,067
V. Kills:151 N/A
Deaths:46
KDR:23.196
Accuracy:38.540% C++
KPH:50.600 A
VKPH:7.200 C+
Skyguard
A++
Kills:264
V. Kills:229 115%
Deaths:16
KDR:16.500
Accuracy:32.091% B+
KPH:18.100 B+
VKPH:15.700 A++
Kills:1,331 (1,331 + 0)
Deaths:62
KDR:21.468
VKDR:6.129
Vehicle Kills:380
Kill Difference:1,269
Playtime:35.648 hours
Usage:2%
Score:0.496m
Score/min:232
Driving Accuracy:32.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,019
V. Kills:480 212%
Deaths:47
KDR:21.681
Accuracy:53.880% B+
KPH:45 A*
VKPH:21.200 A+
Titan-150 HEAT
A+
Kills:709
V. Kills:280 252%
Deaths:68
KDR:10.427
Accuracy:53.784% B++
KPH:34.700 A+
VKPH:13.700 B**
Enforcer ML85
A
Kills:363
V. Kills:202 179%
Deaths:17
KDR:21.353
Accuracy:39.922% C+
KPH:33.700 A
VKPH:18.700 B
E540 Halberd
A*
Kills:248
V. Kills:85 288%
Deaths:6
KDR:41.333
Accuracy:45.987% C*
KPH:53.300 A*
VKPH:18.300 B++
C85 Canister
A++
Kills:98
V. Kills:3 N/A
Deaths:2
KDR:49
Accuracy:54.731% A++
KPH:127.900 A
VKPH:3.900 C
M20 Basilisk
B+
Kills:52
V. Kills:7 N/A
Deaths:2
KDR:26
Accuracy:30.915% C++
KPH:28.800 B+
VKPH:3.900 D
Kills:2,489 (1,728 + 761)
Deaths:142
KDR:17.528
VKDR:7.444
Vehicle Kills:1,057
Kill Difference:2,347
Playtime:61.114 hours
Usage:4%
Score:1.215m
Score/min:331
Driving Accuracy:53.784%
Gunner Accuracy:30.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:225
V. Kills:10 N/A
Deaths:1
KDR:225
Accuracy:24.720% B+
KPH:91.300 C
VKPH:4.100 C+
C85 Canister-H
A++
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:67.167% A++
KPH:186.200 A+
VKPH:6.500 C
Kills:282 (0 + 282)
Deaths:4
KDR:70.500
VKDR:3
Vehicle Kills:12
Kill Difference:278
Playtime:2.771 hours
Usage:0%
Score:0.041m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:67.167%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:505
V. Kills:236 213%
Deaths:15
KDR:33.667
Accuracy:37.493% C+
KPH:28.300 B++
VKPH:13.200 A++
M20 Basilisk
B++
Kills:280
V. Kills:150 185%
Deaths:11
KDR:25.455
Accuracy:36.153% C+
KPH:22.700 C++
VKPH:12.100 B++
M12 Kobalt
A+
Kills:236
V. Kills:7 N/A
Deaths:3
KDR:78.667
Accuracy:24.297% A+
KPH:87.200 B+
VKPH:2.600 C+
M12 Kobalt
B*
Kills:166
V. Kills:3 N/A
Deaths:4
KDR:41.500
Accuracy:21.671% B*
KPH:83.900 B++
VKPH:1.500 D
M60-G Bulldog
C+
Kills:62
V. Kills:16 365%
Deaths:2
KDR:31
Accuracy:41.743% B*
KPH:22.500 C
VKPH:5.800 C+
Kills:1,249 (0 + 1,249)
Deaths:35
KDR:35.686
VKDR:11.771
Vehicle Kills:412
Kill Difference:1,214
Playtime:37.632 hours
Usage:3%
Score:0.388m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:41.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4505,3871,6063.354A*3.3328.116%B++14.424%C33.9C**N/A97158.8h13.8B+49.1B+
Breaker Rocket Pods 3,3682,9164959.51S52.8356.246%B*N/A181.1B**28.1B**80316.1h11.1B*19.7B++
AF-23 Grinder 2,3702,36719312.264M**5.5848.592%A++17.491%B++54.5A++N/A15143.4h4.8B**9.9A
NCM2 Falcon 2,4902,2022449.025S2.3446.506%B*8.629%A++37.9M++5C*13658.1h4.5A9.6B**
AF-23 Grinder 1,9441,94217011.424M*4.7455.417%A++19.465%B++49.9B**N/A14038.9h6.2B+11.3B**
SAS-R 1,9221,91611716.376S9.7047.258%A69.624%C++76.3A++N/A20625.1h2B+4.2B++
Gauss Compact S 1,9261,9034843.932M*2.7531.291%A+14.346%D26.2B+N/A7672.6h7.9B**25.4B*
GD-22S 1,5111,5013114.826A*1.8530.543%A+22.119%C50.9B+N/A14829.5h9.5B++31.1B++
AC-X11 1,3441,3312495.345S1.3430.875%B**23.441%C**31C*N/A9243h8.3B++26.9B++
NS-11C 1,3451,3302744.854S1.8329.569%B**20.902%B45.9B**N/A11929h11.1B*37.5B*
NC6 Gauss SAW 1,3531,3263703.584A*3.1026.579%A15.309%D*42.8B++N/A15331h8.7B+32.9B++
C150 Dalton 1,7241,3112065.55S58.8768.751%MN/A76.2M24C+43317.2h3.4B++5A+
NCM1 Scattercannon 1,2621,2591956.456A*0.2241.541%B+14.377%C38.9AN/A11332.4h5.6B**13.5B++
M30 Mustang AH 1,5161,2404527.556M+20.8863.837%B**1.129%C62.9B+14M29119.7h7.5B11.7B+
NC1 Gauss Rifle 1,2331,2293733.295A++3.3926.413%B++12.042%D*36.7B*N/A12633.5h10.3B**39.2B*
AF-19 Mercenary 1,2121,2085241.6U234.9222.357%C++21.854%C++33.6B**N/A24835.9h10.5B++47.1B+
NC14 Bolt Driver 1,1961,1948114.741S8.0645.107%A+70.436%C45.2A+N/A15426.4h2.5C**5.4B++
Gauss SPR 1,1951,1935820.569U13.8944.853%A*34.2%C+70.6MN/A18616.9h3.9A8.8B**
Razor GD-23 1,2071,1903753.173M3.5126.67%B+16.471%D26.3C++N/A11845.3h11.5B+43B+
LA1 Anchor 1,1771,1671497.832A*1.1530.653%B**25.536%C+70.3B*N/A21616.6h8.2B**26.8B*
NC12 Sweeper 1,1641,1591846.299S0.3858.094%A+10.268%D52B**N/A14522.3h3.3B**5.6B**
Bouncing Betty 1,1421,1422939.379U32.7056.488%A+N/A300.5M**N/A7843.8h1.7B++3B**
C75 Viper 1,2181,0674623.196S16.5238.54%C++N/A50.6A7.2C+19121.1h6.8B**17.5B**
Titan-150 AP 1,4991,0194721.681A*15.0053.88%B+5.888%A++44.9A*21.1A+37122.7h3.1A5.8A
GR-22 1,0171,0122603.892A*2.7927.686%B++15.909%C--36.5C*N/A9527.7h11.9B+42.9B++
Spear Anti-Vehicle Phalanx Turret 1,7579194122.415M15.7353.505%B**3.482%C52.8B*48.2A**43317.4h8.3C++15.6B+
NCM2 Falcon 1,0248977611.803U5.1250.703%B*5.686%B+29.1M++4.1C11030.8h8.2B**16.3B**
Titan-150 HEAT 9897096810.426B**3.7553.784%B++4.372%B**34.6A+13.7B**23820.5h3.3B**6.1A
M20 Mustang 1,4256462192.95B+3.7331.836%C++2.941%B+9.4C11.3C*15868.7h129.7C+407.4C+
NS-44 Commissioner 6356311873.374A**3.3144.345%B**20.127%C76A++N/A2148.3h4C++9B+
NC4 Mag-Shot 5725602182.569M4.1134.973%B**15.179%D39.4B*N/A14814.2h8C**22.8C++
M20 Basilisk 7415051533.667U26.9937.493%C+9.505%A28.4B++13.3A++17217.8h57.9B**154.3B**
L105 Zephyr 5074541628.375A++21.6944.98%BN/A79.6B*9.3C++2865.7h3.7A+8.2B**
NC6S Gauss SAW S 435431765.671M**1.0128.203%B*28.306%B++60.7B+N/A1657.1h10B+35.5B+
Frag Grenade 4354311431N/A424.3242.764%CN/A1077.5M10B+25060.4h2.1A+5B**
Vortek Rotary 820412994.162B*2.5228.45%C-4.612%A+11.9C11.8C++20934.6h71C**249.4C*
Shrike 691412924.478S2.2064.004%B*2.913%C++36.1B**24.5A++39311.4h5.8B+9B++
Warden 402399577S0.3233.076%B**28.822%B++62.3MN/A1486.4h7.2B*21.7B*
C-4 523395439.186S2.5131.295%B**N/A146.3A+47.4A12382.7h1.3B+4.2B++
Hawk GD-68 627384874.414S2.2764.903%B2.344%C17C*10.8C++22522.6h8C++12.3B
EM4 Longshot 3863831427.357S20.6848.645%A+78.068%C+78.2MN/A2024.9h1.8B++3.7B*
Aspis Anti-Aircraft Phalanx Turret 7723813510.886M*4.2128.306%B+1.05%D13.5B+13.9B+27128.2h122.9B++434.3B+
Enforcer ML85 5653631721.353M**14.6739.922%C+4.132%A33.6A18.7B33510.8h8.8A21.9B**
19A Fortuna 306300614.918M++1.7629.372%B++20.333%C+63.8A1.3A++1444.7h9.9C++33.8B+
Mauler S6 2962961072.766A+3.9161.642%A*12.5%D58A++N/A1575.1h4B*6.5B**
M20 Basilisk 4302801125.455U18.7736.153%C+7.5%B+22.6C++12.1B++15912.4h64.1B**177.4B*
Skyguard 4932641616.5S9.8232.091%B+1.515%C--18.1B+15.7A++29114.6h96.5B++300.7B++
NS-10 Burster 354250524.808S1.8730.78%C*14%A**12M++5B**13320.8h77.7A++252.5B**
AP30 Shredder 3662491813.833A7.1532.611%B2.41%C++47.9B**22.5B+3355.2h39.9B**122.3B**
E540 Halberd 333248641.333S34.6545.987%C*2.823%C+52.8A*18.1B++5724.7h3.8A+8.3A
NSX-P Tanto 248247485.146S1.5329.163%B++27.53%B61.8A++N/A1344h11.7B*40.2B++
M12 Kobalt 243236378.667S71.9924.297%A+21.186%B+87.4B+2.6C+2262.7h15.6B+64.2B+
M12 Kobalt-H 2352251225U218.3224.72%B+16%C+90C-4C+2202.5h19.2C77.7C++
AF-18 Stalker 2172152110.238S3.5634.679%A+23.256%B+65.2A++N/A1743.3h11.5B+33.2B++
CAS30 Tank Buster 579212812.617B+4.0635.791%D-N/A3.8D6.6C+6455.4h77.7C217D
NS-10 Burster 305209484.354S2.3330.975%C++15.79%M**10.3A*4.7B++13020.3h91.6A+295.6B**
Mag-Cutter 2651995,3140.037B+6.6457.652%A**N/A0.3CN/A1637.2h3.9D6.8B+
Tank Mine 286171724.429U17.7557.571%A++N/A342S230S35780.5h2C+3.5A+
M12 Kobalt 169166441.5M34.8221.671%B*16.265%C--83B+1.5D2472h12A55.3B*
MANA Anti-Vehicle Turret 583158324.938M++1.7464.84%C+N/A1580D4250B*732710.1h14.8T*22.8C++
LA8 Rebel 142141314.548S2.1337.489%B*17.021%D56.4AN/A1612.5h6.1B16.3B+
M60-A Bulldog 146137434.25B+27.5757.659%AN/A62.3B**4.1C++1982.2h3.8B**6.7B**
M12 Kobalt 1351321132A125.3224.855%B+28.788%A**220A*5C++5130.6h12B*48.4B*
MAX Punch 1441064890.217A+6.4664.943%AN/A0.9C+N/A3122.2h4.9C7.5C+
C85 Canister 10198249A++42.3254.731%A++16.327%B++122.5B**3.8C4120.8h5.2B*9.5B*
NC15 Phoenix 23998616.333U9.6558.086%B++N/A16.1C**23.1A3506.1h10.8C+18.6C**
M60-A Bulldog 9592423C**16.3258.476%A1.087%D--48.4B+1.6D1241.9h4.1B**7B**
NSX Daimyo 8282516.4M**9.7247.697%B*91.463%D102.5A++N/A2110.8h2.1B++4.5B++
AF-4 Cyclone 7978155.2M++1.4829.519%B*14.103%D60B**N/A3951.3h8.3B**28.2B++
The Slasher 76751,2060.062C*6.6253.279%A+1.333%D*0.6C-N/A2131.3h1.7B++3.3B+
Tomcat A2AM Pods 16175175U68.3278.169%CN/A375S430U92010.2h5.9A7.6A
MANA Anti-Personnel Turret 8073324.333N/A17.6545.843%UN/A730U70U2721700.1h49.7T*108.4T*
M60-G Bulldog 7862231S24.3241.743%B*4.839%A22.1C5.7C+1152.8h6.6B+15.9B++
C85 Canister-H 5957319C**12.3267.167%A++19.298%A*190A+6.7C4810.3h5.5B+8.2B*
NS-11P 5656144A**2.6823.423%C++26.786%A26.7C+N/A1182.1h12.9B+55.2B+
Anti-Vehicle Grenade 5955155N/A48.3263.81%A+N/A550B*40D33550.1h3.7B**5.7B**
Carnage AR 5454222.455B*4.2328.236%B++24.074%B+36C*N/A1881.5h13.8C+48.9B+
M20 Basilisk 5952226S19.3230.915%C++1.923%D**28.9B+3.9D2141.8h38.3A+124B**
Sticky Grenade 5150150N/A43.3232.023%F--N/A500D-10C158480.1h1.1B**3.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23,7602.7h
Nano-Armor Kit206772,97453.8h
Spawn Beacon43310.7h
Anti-Vehicle MANA Turret32882.3h
Nanite Revive Grenade01840.1h
Medical Kit697092.7h
Spitfire Auto-Turret11040.1h
Recon Detection Device2011,89619.7h
Shield Recharging Field08000.2h
Ammunition Package21,8501.6h
Anti-Infantry MANA Turret13001h
Medical Applicator118197,77413.2h

Check the help document for the dictionary if you want to learn more about words used here.


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