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Agent IvIagic[HHHQ] IvIagic
NC BR 127

KDR: 6.57

Score: 34.1m

Last Seen: Jul 16th, 2019 4:07 PM
- ONLINE NOW

Battle Rank 109 (127 total) - New Conglomerate on Cobalt - Outfit Leader of HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NC outfit on Cobalt

Members: 1
Level Progress (to 110): 45%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,972,827 MLG Score: 1577
Fun Score: N/A
Cheeseburgers Flipped: 1011TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.39%18.937%53821119322,1585.000681.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.347%1.401A-0.314C-0.348C-HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.501B+10.50.262C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.412%1.493%1633512095,493416237713.1727231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.929%-0.205C-0.088C+0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.40.452B+31.30.409B57.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.42%2.987%1274512093,515341136210.2778258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.157%-0.564D0.349C**1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.09C+12.40.013C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.783%6.364%20231511994,918295156016.6149315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.42%-0.14C0.447B0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.445B23.10.424B43.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.5%65.212%2023512095,5682741720.2473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.931%1.599A+-0.16C-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.50.204C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.21%12.357%2023212122,01556183.58541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%1.271A-0.548D-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.526B+3.60.269C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HikkiHentaiHosters[HHHQ] HikkiHentaiHosters
NC outfit on Cobalt

Members: 1
34.1m212.3%354 (21.2k)357 (21.4k)6.5709863,1349,6087.50697127 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214209322.918%16.41%37609:5423

6% Combat Medic37% Engineer10% Heavy Assault13% Infiltrator26% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMJul 17th, 2019 5:32 AM (1d) (PST)Jul 16th, 2019 1:24 PM (2d) (PST)Jul 16th, 2019 12:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9061347720.6620.1010.1091.6160.0991577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3598,05846,301406797621,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1589.6h/66.2d 8,993 10,360 15,386 154.1k 4,781 6,558 9,466 86.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,501
Deaths:311
KDR:4.826
Accuracy:30.543% A+
HSR:22.119% C
NC6 Gauss SAW
B**
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% B**
HSR:15.309% D**
LA1 Anchor
B**
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% B**
HSR:25.536% C+
NC6S Gauss SAW S
B*
Kills:566
Deaths:106
KDR:5.340
Accuracy:28.521% B*
HSR:28.092% B+
Kills:4,560
Deaths (as Heavy Assault):936
Deaths (to Heavy Assaults):2,539
KDR:4.87179
Kill Difference:3,624
Playtime:166.190 hours
Usage:10%
Score:3.285m
Score/min:329
Accuracy (listed only):29.074%
HSR (listed only):22.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
Razor GD-23
B+
Kills:1,471
Deaths:458
KDR:3.212
Accuracy:27.521% B+
HSR:17.539% D
NS-11C
B**
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B**
HSR:20.718% C**
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C*
AF-19 Mercenary
C+
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
Mauler S6
A++
Kills:850
Deaths:310
KDR:2.742
Accuracy:56.248% A++
HSR:15.294% C+
NSX-P Tanto
B+
Kills:709
Deaths:143
KDR:4.958
Accuracy:28.858% B+
HSR:25.388% C+
19A Fortuna
B
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% B
HSR:21.084% C++
AF-4 Cyclone
B*
Kills:273
Deaths:57
KDR:4.789
Accuracy:30.098% B*
HSR:17.949% C+
NSX-P Tengu
A++
Kills:87
Deaths:26
KDR:3.346
Accuracy:46.074% A++
HSR:20.690% C+
Kills:16,499
Deaths (as Light Assault):4,001
Deaths (to Light Assaults):2,018
KDR:4.12372
Kill Difference:12,498
Playtime:413.793 hours
Usage:26%
Score:9.083m
Score/min:366
Accuracy (listed only):34.736%
HSR (listed only):18.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% A+
HSR:14.346% D
Razor GD-23
B+
Kills:1,471
Deaths:458
KDR:3.212
Accuracy:27.521% B+
HSR:17.539% D
NS-11C
B**
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B**
HSR:20.718% C**
AC-X11
B**
Kills:1,331
Deaths:249
KDR:5.345
Accuracy:30.875% B**
HSR:23.441% C*
AF-19 Mercenary
C+
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% C+
HSR:21.854% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
Mauler S6
A++
Kills:850
Deaths:310
KDR:2.742
Accuracy:56.248% A++
HSR:15.294% C+
NSX-P Tanto
B+
Kills:709
Deaths:143
KDR:4.958
Accuracy:28.858% B+
HSR:25.388% C+
19A Fortuna
B
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% B
HSR:21.084% C++
Warden
B*
Kills:472
Deaths:60
KDR:7.867
Accuracy:32.424% B*
HSR:30.509% B*
Kills:11,221
Deaths (as Engineer):2,371
Deaths (to Engineers):2,227
KDR:4.7326
Kill Difference:8,850
Playtime:581.449 hours
Usage:37%
Score:12.164m
Score/min:349
Accuracy (listed only):34.497%
HSR (listed only):20.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
NC1 Gauss Rifle
B++
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% B++
HSR:12.042% D**
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D-
GR-22
B++
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% B++
HSR:15.909% C--
Mauler S6
A++
Kills:850
Deaths:310
KDR:2.742
Accuracy:56.248% A++
HSR:15.294% C+
AF-4 Cyclone
B*
Kills:273
Deaths:57
KDR:4.789
Accuracy:30.098% B*
HSR:17.949% C+
Carnage AR
B**
Kills:127
Deaths:37
KDR:3.432
Accuracy:26.472% B
HSR:29.134% B**
NSX-P Tengu
A++
Kills:87
Deaths:26
KDR:3.346
Accuracy:46.074% A++
HSR:20.690% C+
NS-11P
B**
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% C++
HSR:26.786% B**
Kills:10,189
Deaths (as Combat Medic):2,878
Deaths (to Combat Medics):1,046
KDR:3.54031
Kill Difference:7,311
Playtime:99.356 hours
Usage:6%
Score:2.207m
Score/min:370
Accuracy (listed only):35.848%
HSR (listed only):18.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% B++
HSR:14.416% C-
SAS-R
A
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% A
HSR:69.624% C++
NS-44 Commissioner
B*
Kills:1,274
Deaths:391
KDR:3.258
Accuracy:43.586% B*
HSR:20.094% C
NC14 Bolt Driver
A+
Kills:1,197
Deaths:81
KDR:14.778
Accuracy:45.120% A+
HSR:70.426% C-
Gauss SPR
A*
Kills:1,193
Deaths:58
KDR:20.569
Accuracy:44.853% A*
HSR:34.200% C+
EM4 Longshot
B**
Kills:774
Deaths:36
KDR:21.500
Accuracy:46.628% B**
HSR:75.711% C
NC4 Mag-Shot
B**
Kills:563
Deaths:218
KDR:2.583
Accuracy:34.986% B**
HSR:15.275% D
NSX Daimyo
C++
Kills:488
Deaths:35
KDR:13.943
Accuracy:42.464% C++
HSR:94.262% C++
AF-4 Cyclone
B*
Kills:273
Deaths:57
KDR:4.789
Accuracy:30.098% B*
HSR:17.949% C+
AF-18 Stalker
A
Kills:218
Deaths:22
KDR:9.909
Accuracy:34.003% A
HSR:22.936% B
LA8 Rebel
B*
Kills:153
Deaths:35
KDR:4.371
Accuracy:36.804% B*
HSR:17.647% C--
Soldier Soaker
A*
Kills:104
Deaths:30
KDR:3.467
Accuracy:52.632% A*
HSR:5.769% D**
NSX-P Tengu
A++
Kills:87
Deaths:26
KDR:3.346
Accuracy:46.074% A++
HSR:20.690% C+
Kills:13,630
Deaths (as Infiltrator):2,713
Deaths (to Infiltrators):1,129
KDR:5.02396
Kill Difference:10,917
Playtime:204.200 hours
Usage:13%
Score:4.208m
Score/min:343
Accuracy (listed only):40.971%
HSR (listed only):36.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:2,368
Deaths:193
KDR:12.269
Accuracy:48.621% A+
HSR:17.483% B++
NCM2 Falcon
A++
Kills:2,203
Deaths:245
KDR:8.992
Accuracy:46.492% B++
HSR:8.625% A++
AF-23 Grinder
A++
Kills:1,944
Deaths:170
KDR:11.435
Accuracy:55.454% A++
HSR:19.496% B*
NCM1 Scattercannon
B
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% B
HSR:14.377% C
NCM2 Falcon
B*
Kills:897
Deaths:77
KDR:11.649
Accuracy:50.674% B*
HSR:5.686% B+
NS-10 Burster
A*
Kills:250
Deaths:52
KDR:4.808
Accuracy:30.793% C++
HSR:14% A*
NS-10 Burster
M*
Kills:209
Deaths:48
KDR:4.354
Accuracy:30.988% C++
HSR:15.790% M*
Kills:9,130
Deaths (as MAX Suit):490
Deaths (to MAX Suits):468
KDR:18.63265
Kill Difference:8,640
Playtime:126.562 hours
Usage:8%
Score:3.132m
Score/min:413
Accuracy (listed only):43.509%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,917
V. Kills:452 N/A
Deaths:49
KDR:59.531
Accuracy:56.260% B*
KPH:181.100 B**
VKPH:28.100 B**
M30 Mustang AH
M
Kills:1,294
V. Kills:277 465%
Deaths:48
KDR:26.958
Accuracy:64.054% B**
KPH:64.100 B+
VKPH:13.700 M
M20 Mustang
C*
Kills:658
V. Kills:785 84%
Deaths:219
KDR:3.005
Accuracy:31.885% C++
KPH:9.500 C
VKPH:11.400 C*
Vortek Rotary
C++
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% C-
KPH:11.900 C
VKPH:11.800 C++
Tomcat A2AM Pods
U
Kills:75
V. Kills:86 86%
Deaths:
KDR:
Accuracy:77.320% C+
KPH:463.900 S
VKPH:532 U
Kills:5,356 (2,364 + 0)
Deaths:415
KDR:12.906
VKDR:4.839
Vehicle Kills:2,008
Kill Difference:4,941
Playtime:140.023 hours
Usage:9%
Score:2.325m
Score/min:277
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,359
V. Kills:436 311%
Deaths:23
KDR:59.087
Accuracy:67.441% M
KPH:75.800 A**
VKPH:24.300 C++
L105 Zephyr
B**
Kills:483
V. Kills:65 N/A
Deaths:16
KDR:30.188
Accuracy:45.803% B+
KPH:79.200 B**
VKPH:10.700 B
AP30 Shredder
A
Kills:262
V. Kills:125 208%
Deaths:20
KDR:13.100
Accuracy:33.720% B+
KPH:47.400 A
VKPH:22.600 B+
CAS30 Tank Buster
C+
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D-
KPH:3.800 D
VKPH:6.600 C+
Kills:2,316 (212 + 2,104)
Deaths:140
KDR:16.543
VKDR:7.093
Vehicle Kills:993
Kill Difference:2,176
Playtime:84.969 hours
Usage:5%
Score:0.899m
Score/min:176
Piloting Accuracy:35.791%
Gunner Accuracy:33.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,090
V. Kills:163 N/A
Deaths:47
KDR:23.192
Accuracy:38.902% C++
KPH:50.600 B**
VKPH:7.600 C+
Skyguard
A*
Kills:328
V. Kills:254 129%
Deaths:16
KDR:20.500
Accuracy:31.842% B+
KPH:20.700 B*
VKPH:16.100 A*
L100 Python AP
A*
Kills:251
V. Kills:110 226%
Deaths:5
KDR:50.200
Accuracy:68.089% A+
KPH:60.500 A*
VKPH:26.500 A
Kills:1,669 (1,669 + 0)
Deaths:68
KDR:24.544
VKDR:7.750
Vehicle Kills:527
Kill Difference:1,601
Playtime:41.492 hours
Usage:3%
Score:0.655m
Score/min:263
Driving Accuracy:68.089%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,098
V. Kills:514 213%
Deaths:48
KDR:22.875
Accuracy:54.257% B+
KPH:45.400 A*
VKPH:21.200 A+
Titan-150 HEAT
A
Kills:748
V. Kills:298 250%
Deaths:71
KDR:10.535
Accuracy:54.724% B*
KPH:34.900 A
VKPH:13.900 A
Enforcer ML85
B**
Kills:366
V. Kills:202 180%
Deaths:18
KDR:20.333
Accuracy:39.826% C+
KPH:33.700 B**
VKPH:18.600 B+
E540 Halberd
A**
Kills:295
V. Kills:102 286%
Deaths:9
KDR:32.778
Accuracy:47.464% B+
KPH:54.100 A**
VKPH:18.700 B*
C85 Canister
A++
Kills:98
V. Kills:3 N/A
Deaths:2
KDR:49
Accuracy:54.731% A++
KPH:127.900 A+
VKPH:3.900 C
M20 Basilisk
B++
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:30.893% C++
KPH:31.200 B++
VKPH:3.800 D
Kills:2,662 (1,846 + 816)
Deaths:151
KDR:17.629
VKDR:7.457
Vehicle Kills:1,126
Kill Difference:2,511
Playtime:64.586 hours
Usage:4%
Score:1.317m
Score/min:340
Driving Accuracy:54.724%
Gunner Accuracy:30.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:247
V. Kills:12 N/A
Deaths:1
KDR:247
Accuracy:25.093% B+
KPH:96.300 C
VKPH:4.700 C++
C85 Canister-H
A++
Kills:72
V. Kills:3 N/A
Deaths:3
KDR:24
Accuracy:70.522% A++
KPH:170.800 A
VKPH:7.100 C+
Kills:319 (0 + 319)
Deaths:4
KDR:79.750
VKDR:3.750
Vehicle Kills:15
Kill Difference:315
Playtime:2.987 hours
Usage:0%
Score:0.050m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:70.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:673
V. Kills:266 252%
Deaths:18
KDR:37.389
Accuracy:39.991% C**
KPH:33.700 A
VKPH:13.300 A++
M20 Basilisk
B*
Kills:293
V. Kills:153 190%
Deaths:11
KDR:26.636
Accuracy:36.604% C+
KPH:23.200 C*
VKPH:12.100 B*
M12 Kobalt
A
Kills:268
V. Kills:9 N/A
Deaths:3
KDR:89.333
Accuracy:23.752% A
KPH:87.400 B+
VKPH:2.900 C*
M12 Kobalt
B++
Kills:250
V. Kills:3 N/A
Deaths:7
KDR:35.714
Accuracy:20.680% B+
KPH:88.300 B++
VKPH:1.100 D--
G30 Walker
B**
Kills:132
V. Kills:45 287%
Deaths:2
KDR:66
Accuracy:30.034% C*
KPH:23.300 B**
VKPH:7.900 C
M60-G Bulldog
C+
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:41.994% B*
KPH:22.800 C
VKPH:5.800 C+
Kills:1,679 (0 + 1,679)
Deaths:43
KDR:39.047
VKDR:11.442
Vehicle Kills:492
Kill Difference:1,636
Playtime:46.974 hours
Usage:3%
Score:0.542m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:41.994%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4535,3901,6073.354A**3.2228.118%B++14.416%C-33.9C*N/A98158.8h13.8B+49.1B+
Breaker Rocket Pods 3,3692,9174959.531S52.9656.26%B*N/A181.2B**28.1B**80516.1h11.1B*19.8B++
AF-23 Grinder 2,3712,36819312.269M**5.7048.621%A+17.483%B++54.4A++N/A15243.5h4.8B**10A
NCM2 Falcon 2,4912,2032458.992S2.4246.492%B++8.625%A++37.9M++4.9C++13658.2h4.5A9.7B**
AF-23 Grinder 1,9461,94417011.435M*4.8655.454%A++19.496%B*49.8B**N/A14039h6.3B+11.3B**
SAS-R 1,9221,91611716.376S9.8147.258%A69.624%C++76.3A++N/A20825.1h2B+4.2B*
Gauss Compact S 1,9261,9034843.932M*2.6431.291%A+14.346%D26.2BN/A7772.6h7.9B**25.4B*
GD-22S 1,5111,5013114.826A++1.7430.543%A+22.119%C50.9B+N/A15029.5h9.5B++31.1B*
Razor GD-23 1,4961,4714583.212A**3.3627.521%B+17.539%D28.1C*N/A12352.3h11.5B+41.8B+
NS-11C 1,4661,4483174.568S2.0029.394%B**20.718%C**44B*N/A12332.9h11.2B*38.3B++
C150 Dalton 1,7951,3592359.087S52.5267.441%MN/A75.9A**24.4C++43317.9h3.4B+5A
AC-X11 1,3441,3312495.345S1.2330.875%B**23.441%C*30.9C++N/A9343.1h8.3B++26.9B++
NC6 Gauss SAW 1,3531,3263703.584A*2.9926.579%B**15.309%D**42.8B+N/A15831h8.7B+32.9B++
M30 Mustang AH 1,5711,2944826.958M+20.3964.054%B**1.082%C64.1B+13.7M29620.2h7.4B11.5B+
NS-44 Commissioner 1,2831,2743913.258A*3.3143.586%B*20.094%C72A+N/A22417.7h3.9C++9B+
NCM1 Scattercannon 1,2621,2591956.456M+0.1141.541%B14.377%C38.9AN/A11332.4h5.6B**13.5B++
NC1 Gauss Rifle 1,2331,2293733.295A*3.2826.413%B++12.042%D**36.7B*N/A12833.5h10.3B**39.2B*
AF-19 Mercenary 1,2121,2085241.6U235.0322.357%C+21.854%C+33.6B*N/A25336h10.5B++47.1B+
NC14 Bolt Driver 1,1991,1978114.778S8.2145.12%A+70.426%C-45.3A+N/A15626.4h2.4B+5.4B++
Gauss SPR 1,1951,1935820.569U14.0044.853%A*34.2%C+70.6A**N/A18816.9h3.9B**8.8B**
LA1 Anchor 1,1771,1671497.832A*1.2630.653%B**25.536%C+70.3B*N/A22416.6h8.2B**26.8B*
NC12 Sweeper 1,1701,1651946.005S0.5758.099%A+10.215%D-52B**N/A14422.4h3.3B**5.6B**
Bouncing Betty 1,1571,1572939.897U33.3356.401%A+N/A296.7M**N/A7713.9h1.7B++3.1B**
Titan-150 AP 1,6121,0984822.875A**16.3054.257%B+5.464%A++45.4A*21.2A+37824.2h3.1B**5.8A
C75 Viper 1,2531,0904723.191S16.6238.902%C++N/A50.7B**7.6C+19921.5h6.8A17.6B**
GR-22 1,0171,0122603.892A++2.6827.686%B++15.909%C--36.5C*N/A9727.7h11.9B++42.9B++
Spear Anti-Vehicle Phalanx Turret 1,8269684621.043A*14.4753.936%B**3.409%C53.5B*47.4M44318.1h8.3C++15.5B+
NCM2 Falcon 1,0248977711.649U5.0850.674%B*5.686%B+29.1M+4.1C11030.8h8.3B**16.3B**
Mauler S6 8538503102.742A+3.8356.248%A++15.294%C+66.9A*N/A17012.7h4B*7.1B**
EM4 Longshot 7817743621.5S14.9346.628%B**75.711%C73.7A**N/A21810.5h1.9B+4B*
Titan-150 HEAT 1,0467487110.535B**3.9654.724%B*4.144%B*34.8A13.9A24821.5h3.4B**6.2A
NSX-P Tanto 7157091434.958S1.6128.858%B+25.388%C+63.3A++N/A17211.2h11.4B++39.5B++
M20 Basilisk 9396731837.389U30.8239.991%C**10.253%A++33.7A13.3A++19520h55.8A139.5B**
19A Fortuna 6746641514.397M2.1727.904%B21.084%C++65.7A1B**20210.1h9.3B33.4B+
M20 Mustang 1,4436582193.005B+3.5731.885%C++2.888%B+9.6C11.4C*16068.9h128.1C+401.7C+
NC6S Gauss SAW S 5745661065.34M*1.2328.521%B*28.092%B+62.9B++N/A1959h10B+35B+
NC4 Mag-Shot 5755632182.583M3.9934.986%B**15.275%D39.4B*N/A15214.3h8C**22.8B+
Frag Grenade 5095031503N/A496.4344.254%C+N/A1006A*12B+25710.5h2.2A+4.9B**
NSX Daimyo 4884883513.943M*7.3742.464%C++94.262%C++81.3B**N/A2896h2.4C**5.7B
L105 Zephyr 5484831630.188A++23.6245.803%B+N/A79.2B**10.7B2876.1h3.8A8.4B**
Warden 475472607.867S1.3032.424%B*30.509%B*62.9A**N/A1517.5h7.2B*22.1B*
C-4 586451479.596S3.0331.955%B**N/A161.1A++48.2A13182.8h1.3B+3.9B*
M12 Kobalt 4344233141A134.4328.149%A23.168%B**169.2B**4.4C+5072.5h16.8C**59.6B++
Shrike 700418964.354S2.2263.988%B*3.11%C**36B**24.3A++39811.6h5.8B+9.1B++
Vortek Rotary 820412994.162B**2.4128.45%C-4.612%A+11.9C11.8C++21134.6h71C**249.4C*
Aspis Anti-Aircraft Phalanx Turret 7943963710.703M+4.1328.648%B+1.263%D13.8B+13.9B+27528.7h122.5B++427.7B+
Hawk GD-68 631386874.437S2.1364.969%B2.332%C+16.8C++10.7C++22523h8.1C++12.5C**
Enforcer ML85 5683661820.333M*13.7639.826%C+4.098%A++33.6B**18.5B33410.9h8.7A21.9B**
Skyguard 5823281620.5S13.9331.842%B+1.524%C-20.8B*16.1A*29515.8h88.3B*277.3B*
E540 Halberd 397295932.778M++26.2147.464%B+2.373%C53.6A*18.5B*5695.5h3.8A+8A
M20 Basilisk 4462931126.636U20.0736.604%C+7.167%B+23.1C++12B*16312.7h64.3B**175.6B*
AF-4 Cyclone 277273574.789A**1.7830.098%B*17.949%C+65A1A++2964.2h9.3B++30.8B++
M12 Kobalt 277268389.333S82.7623.752%A22.388%B++86.5B+2.9C*2463.1h15.7B+66.2B++
AP30 Shredder 3872622013.1B*6.5333.72%B+2.29%C++47.6A22.7B+3455.5h42.8B**126.9B**
L100 Python AP 361251550.2S43.6368.089%A+N/A61.2A*26.8A+4724.1h4.1B*6.1B**
NS-10 Burster 354250524.808S1.7630.793%C++14%A*12M+5B**13320.9h77.8A++252.6B**
M12 Kobalt 253250735.714A*29.1420.68%B+18%C+89.3B*1.1D--2772.8h13B**62.9B++
M12 Kobalt-H 2592471247U240.4325.093%B+15.79%C95C4.6C+2472.6h18.8C74.9C++
AF-18 Stalker 220218229.909S3.3434.003%A22.936%B62.3A+N/A1723.5h11.8B34.7B++
CAS30 Tank Buster 579212812.617B**3.9535.791%D-N/A3.8D6.6C+6455.4h77.7C217D
NS-10 Burster 305209484.354M**2.2230.988%C++15.79%M*10.3A*4.7B++13220.3h91.6A+295.7B**
Mag-Cutter 2651995,3210.037B+6.5357.61%A**N/A0.3C--N/A1637.8h3.9D-6.8C++
Tank Mine 312189727U20.4368.237%MN/A378S246S36480.5h2.4D3.5A+
MANA Anti-Vehicle Turret 592164334.97S1.6064.701%S2.439%F1640A*4280U755310.1h14.5B22.4A+
LA8 Rebel 154153354.371M**2.2036.804%B*17.647%C--56.7AN/A1662.7h6B16.2B+
M60-A Bulldog 146137434.25B+27.6857.659%AN/A62.3B**4.1C++1982.2h3.8A6.7B**
The Slasher 1391362,1930.062C*6.5153.587%A+1.471%D--0.7CN/A2205.4h1.8B++3.3C++
G30 Walker 177132266U59.4330.034%C*3.03%C--23.2B**7.9C2155.7h150.6B**501.3B*
Carnage AR 128127373.432A+3.1426.472%B29.134%B**38.5BN/A1533.3h12.6B+47.7B+
MAX Punch 1441064910.216A6.3564.943%AN/A0.9CN/A3122.5h4.9C7.5C+
Soldier Soaker 105104303.467A*3.1052.632%A*5.769%D**52C++N/A1552h8.3D-15.7B+
Rocklet Rifle 197101273.741S2.8356.84%B+N/A32.6B+31B++3973.1h49.7D-87.4C
NC15 Phoenix 243100616.667U10.1058.289%B++N/A15.9C**22.7A+3496.3h11C+18.8C*
C85 Canister 10198249A*42.4354.731%A++16.327%B++122.5A3.8C4130.8h5.2B++9.5B*
M60-A Bulldog 9592423C**16.4358.476%A1.087%D--48.4B++1.6D1241.9h4.1B**7B**
MANA Anti-Personnel Turret 9487329N/A22.4344.14%UN/A870U70U3157100.1h42.9T*97.2T*
NSX-P Tengu 8887263.346A*3.2246.074%A++20.69%C+62.1B*N/A1591.4h13.8C++29.9B+
Tomcat A2AM Pods 16175175U68.4377.32%C+N/A375S430U92340.2h6B**7.8A
C85 Canister-H 7572324B**17.4370.522%A++15.278%B**180A+7.5C+4680.4h6.9C++9.8B++
M60-G Bulldog 7963231.5S24.9341.994%B*4.762%A22.5C5.7C+1162.8h6.6B15.8B++
Anti-Vehicle Grenade 6157157N/A50.4362.577%AN/A570B*40D34140.1h3.6B**5.7B**
M20 Basilisk 6457319S12.4330.893%C++3.509%D31.7B++3.9D2231.8h36.1A++116.7A
NS-11P 5656144M2.5723.423%C++26.786%B**26.7C+N/A1192.1h12.9B+55.2B+
Sticky Grenade 5150150N/A43.4332.023%F--N/A500D--10C161120.1h1.1B**3.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55470.9h
Anti-Vehicle MANA Turret32922.3h
Nano-Armor Kit218842,04557.1h
Motion Spotter75,8435.3h
Nanite Revive Grenade01900.1h
Medical Kit737472.8h
Spitfire Auto-Turret26170.3h
Welding Device0730h
Recon Detection Device2011,89619.7h
Shield Recharging Field01,0960.3h
Ammunition Package42,3061.9h
Medical Applicator121214,65514.2h
Anti-Infantry MANA Turret13191h

Check the help document for the dictionary if you want to learn more about words used here.


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