Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 7 (19,985)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (148 days). The data shown below may not be accurate.

Agent IvIagic[HHHQ] IvIagic
NC BR 135

KDR: 6.56

Score: 39.7m

Last Seen: Apr 29th, 2020 5:13 PM
- OFFLINE - 144 hour(s)

Battle Rank 116 (135 total) - New Conglomerate on Cobalt
Level Progress (to 117): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 Breaker Rocket Pods AF-23 Grinder NCM2 Falcon AF-23 Grinder SAS-R Gauss Compact S NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:IvIagic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,174,238 MLG Score: 1738
Fun Score: N/A
Cheeseburgers Flipped: 1038TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.621%19.599%58123132625,4094.922321.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.503%1.62A+-0.227C-1.855F-HEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+10.70.253C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.381%1.494%1646513445,755432243513.291236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.963%-0.196C-0.066C+0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.40.462B+30.90.419B56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.954%2.676%1431513444,148375168511.0613246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.956%-0.396C--0.114C+2.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.185C++11.60.071C+19.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.085%6.602%21401513345,559319169717.4263327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.26%-0.105C+0.502B+0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.394B25.60.364C**47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.15%68.521%2140513446,5093462018.8121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.108%1.535A+0.095C+-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.50.22C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.679%13.142%2140213472,336640133.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.266%1.31A-0.326C--1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+3.70.244C++2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.7m226.3%375 (22.5k)376 (22.6k)6.5554971,88110,9657.47068135 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349297323.677%17.046%40409:3727

6% Combat Medic37% Engineer10% Heavy Assault14% Infiltrator25% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:24 AMApr 20th, 2016 2:05 PMMay 22nd, 2020 7:27 PM (125d) (PST)Apr 29th, 2020 1:14 PM (148d) (PST)Apr 29th, 2020 1:13 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9531318220.6810.1040.1161.7670.0991738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1587,84749,3114167106622,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1758.1h/73.3d 10,035 12,253 20,359 186.4k 5,044 7,207 10,492 100.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:1,503
Deaths:311
KDR:4.833
Accuracy:30.543% B++
HSR:22.089% D
NC6 Gauss SAW
C**
Kills:1,326
Deaths:370
KDR:3.584
Accuracy:26.579% C**
HSR:15.309% F
LA1 Anchor
B+
Kills:1,167
Deaths:149
KDR:7.832
Accuracy:30.653% B+
HSR:25.536% C--
NC6S Gauss SAW S
B+
Kills:703
Deaths:130
KDR:5.408
Accuracy:30.437% B+
HSR:29.303% C++
Kills:4,699
Deaths (as Heavy Assault):960
Deaths (to Heavy Assaults):2,900
KDR:4.89479
Kill Difference:3,739
Playtime:178.415 hours
Usage:10%
Score:3.569m
Score/min:333
Accuracy (listed only):29.553%
HSR (listed only):23.059%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% C++
HSR:14.416% D
Gauss Compact S
B*
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% B*
HSR:14.346% D
Razor GD-23
C**
Kills:1,604
Deaths:505
KDR:3.176
Accuracy:29.468% C**
HSR:17.643% D-
AC-X11
B+
Kills:1,457
Deaths:268
KDR:5.437
Accuracy:31.050% B+
HSR:23.885% C+
NS-11C
B+
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B+
HSR:20.718% C+
MGR-S1 Gladius
A*
Kills:1,397
Deaths:358
KDR:3.902
Accuracy:41.964% A*
HSR:18.826% D-
AF-19 Mercenary
C
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% D
HSR:21.854% C
Mauler S6
A
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:57.346% A
HSR:16.055% C++
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D--
NSX-P Tanto
C+
Kills:942
Deaths:221
KDR:4.262
Accuracy:29.424% C+
HSR:26.433% C
19A Fortuna
C+
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% C+
HSR:21.084% C+
NSX-P Tengu
B**
Kills:338
Deaths:94
KDR:3.596
Accuracy:46.857% B**
HSR:21.302% C
AF-4 Cyclone
C**
Kills:277
Deaths:58
KDR:4.776
Accuracy:29.900% C**
HSR:18.412% C--
Kills:18,964
Deaths (as Light Assault):4,668
Deaths (to Light Assaults):2,318
KDR:4.06255
Kill Difference:14,296
Playtime:439.992 hours
Usage:25%
Score:9.967m
Score/min:378
Accuracy (listed only):35.629%
HSR (listed only):18.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B*
Kills:1,903
Deaths:484
KDR:3.932
Accuracy:31.291% B*
HSR:14.346% D
Razor GD-23
C**
Kills:1,604
Deaths:505
KDR:3.176
Accuracy:29.468% C**
HSR:17.643% D-
AC-X11
B+
Kills:1,457
Deaths:268
KDR:5.437
Accuracy:31.050% B+
HSR:23.885% C+
NS-11C
B+
Kills:1,448
Deaths:317
KDR:4.568
Accuracy:29.394% B+
HSR:20.718% C+
AF-19 Mercenary
C
Kills:1,208
Deaths:5
KDR:241.600
Accuracy:22.357% D
HSR:21.854% C
Mauler S6
A
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:57.346% A
HSR:16.055% C++
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D--
NSX-P Tanto
C+
Kills:942
Deaths:221
KDR:4.262
Accuracy:29.424% C+
HSR:26.433% C
Warden
B*
Kills:803
Deaths:105
KDR:7.648
Accuracy:33.409% B
HSR:34.247% B*
19A Fortuna
C+
Kills:664
Deaths:151
KDR:4.397
Accuracy:27.904% C+
HSR:21.084% C+
Kills:12,365
Deaths (as Engineer):2,656
Deaths (to Engineers):2,396
KDR:4.6555
Kill Difference:9,709
Playtime:655.144 hours
Usage:37%
Score:14.839m
Score/min:377
Accuracy (listed only):34.974%
HSR (listed only):20.648%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% C++
HSR:14.416% D
MGR-S1 Gladius
A*
Kills:1,397
Deaths:358
KDR:3.902
Accuracy:41.964% A*
HSR:18.826% D-
NC1 Gauss Rifle
C+
Kills:1,229
Deaths:373
KDR:3.295
Accuracy:26.413% C+
HSR:12.042% D**
Mauler S6
A
Kills:1,171
Deaths:406
KDR:2.884
Accuracy:57.346% A
HSR:16.055% C++
NC12 Sweeper
A+
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:58.099% A+
HSR:10.215% D--
GR-22
C+
Kills:1,012
Deaths:260
KDR:3.892
Accuracy:27.686% C+
HSR:15.909% D--
NSX-P Tengu
B**
Kills:338
Deaths:94
KDR:3.596
Accuracy:46.857% B**
HSR:21.302% C
AF-4 Cyclone
C**
Kills:277
Deaths:58
KDR:4.776
Accuracy:29.900% C**
HSR:18.412% C--
Carnage AR
B
Kills:209
Deaths:68
KDR:3.074
Accuracy:29.016% C*
HSR:27.751% B
NS-11P
C++
Kills:56
Deaths:14
KDR:4
Accuracy:23.423% D
HSR:26.786% C++
Kills:12,244
Deaths (as Combat Medic):3,432
Deaths (to Combat Medics):1,183
KDR:3.5676
Kill Difference:8,812
Playtime:102.994 hours
Usage:6%
Score:2.365m
Score/min:383
Accuracy (listed only):36.882%
HSR (listed only):18.171%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:5,390
Deaths:1,607
KDR:3.354
Accuracy:28.118% C++
HSR:14.416% D
SAS-R
B*
Kills:1,916
Deaths:117
KDR:16.376
Accuracy:47.258% B*
HSR:69.624% C-
NS-44 Commissioner
B+
Kills:1,628
Deaths:503
KDR:3.237
Accuracy:43.975% B+
HSR:21.007% C--
MGR-S1 Gladius
A*
Kills:1,397
Deaths:358
KDR:3.902
Accuracy:41.964% A*
HSR:18.826% D-
Gauss SPR
A
Kills:1,223
Deaths:60
KDR:20.383
Accuracy:44.796% A
HSR:34.015% C
NSX Daimyo
C+
Kills:1,203
Deaths:82
KDR:14.671
Accuracy:41.898% C
HSR:94.431% C+
NC14 Bolt Driver
B**
Kills:1,197
Deaths:81
KDR:14.778
Accuracy:45.116% B**
HSR:70.426% D-
EM4 Longshot
B*
Kills:970
Deaths:50
KDR:19.400
Accuracy:47.291% B*
HSR:75.361% D
NC4 Mag-Shot
B*
Kills:565
Deaths:223
KDR:2.534
Accuracy:34.985% B*
HSR:15.221% D
LA8 Rebel
B*
Kills:429
Deaths:166
KDR:2.584
Accuracy:39.577% B*
HSR:21.445% C+
NSX-P Tengu
B**
Kills:338
Deaths:94
KDR:3.596
Accuracy:46.857% B**
HSR:21.302% C
AF-18 Stalker
B++
Kills:307
Deaths:48
KDR:6.396
Accuracy:32.921% B++
HSR:22.476% C+
AF-4 Cyclone
C**
Kills:277
Deaths:58
KDR:4.776
Accuracy:29.900% C**
HSR:18.412% C--
Soldier Soaker
A++
Kills:235
Deaths:59
KDR:3.983
Accuracy:52.773% A++
HSR:8.936% D--
NS-AM7 Archer
B**
Kills:85
Deaths:20
KDR:4.250
Accuracy:66.029% B**
HSR:23.529% B
Kills:17,160
Deaths (as Infiltrator):3,526
Deaths (to Infiltrators):1,351
KDR:4.8667
Kill Difference:13,634
Playtime:254.657 hours
Usage:14%
Score:5.711m
Score/min:374
Accuracy (listed only):42.897%
HSR (listed only):35.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:2,368
Deaths:193
KDR:12.269
Accuracy:48.621% B**
HSR:17.483% B+
NCM2 Falcon
A+
Kills:2,205
Deaths:245
KDR:9
Accuracy:46.534% B
HSR:8.617% A+
AF-23 Grinder
B**
Kills:1,944
Deaths:170
KDR:11.435
Accuracy:55.454% B**
HSR:19.496% B+
NCM1 Scattercannon
C+
Kills:1,259
Deaths:195
KDR:6.456
Accuracy:41.541% C+
HSR:14.377% C--
NCM2 Falcon
B+
Kills:897
Deaths:77
KDR:11.649
Accuracy:50.730% B+
HSR:5.686% B+
NS-10 Burster
M+
Kills:251
Deaths:52
KDR:4.827
Accuracy:30.928% C
HSR:13.944% M+
NS-10 Burster
M**
Kills:211
Deaths:48
KDR:4.396
Accuracy:31.088% C-
HSR:15.640% M**
AF-34 Mattock
A
Kills:120
Deaths:21
KDR:5.714
Accuracy:41.697% B++
HSR:23.333% A
AF-34 Mattock
B++
Kills:110
Deaths:21
KDR:5.238
Accuracy:45.688% B++
HSR:20% C*
Kills:9,365
Deaths (as MAX Suit):511
Deaths (to MAX Suits):509
KDR:18.32681
Kill Difference:8,854
Playtime:129.991 hours
Usage:7%
Score:3.254m
Score/min:417
Accuracy (listed only):43.587%
HSR (listed only):15.397%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:2,951
V. Kills:459 N/A
Deaths:49
KDR:60.225
Accuracy:56.483% B+
KPH:180.400 B++
VKPH:28.100 B*
M30 Mustang AH
A++
Kills:1,467
V. Kills:283 N/A
Deaths:50
KDR:29.340
Accuracy:64.008% B*
KPH:67.100 C+
VKPH:12.900 A++
M20 Mustang
C
Kills:713
V. Kills:814 87%
Deaths:224
KDR:3.183
Accuracy:31.680% C++
KPH:10 D
VKPH:11.500 C
Vortek Rotary
C
Kills:412
V. Kills:408 101%
Deaths:99
KDR:4.162
Accuracy:28.450% D
KPH:11.900 D
VKPH:11.800 C
Tomcat A2AM Pods
S
Kills:107
V. Kills:102 104%
Deaths:
KDR:
Accuracy:72.863% D
KPH:201.900 M*
VKPH:192.500 S
Kills:5,650 (2,592 + 0)
Deaths:422
KDR:13.389
VKDR:4.896
Vehicle Kills:2,066
Kill Difference:5,228
Playtime:144.395 hours
Usage:8%
Score:2.436m
Score/min:281
Piloting Accuracy:28.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:1,360
V. Kills:436 311%
Deaths:24
KDR:56.667
Accuracy:67.258% M+
KPH:75.400 B**
VKPH:24.200 C
L105 Zephyr
B
Kills:483
V. Kills:65 N/A
Deaths:16
KDR:30.188
Accuracy:45.803% C++
KPH:79.200 B
VKPH:10.700 C+
AP30 Shredder
B+
Kills:262
V. Kills:125 208%
Deaths:20
KDR:13.100
Accuracy:33.720% C*
KPH:47.400 B+
VKPH:22.600 C++
CAS30 Tank Buster
C
Kills:212
V. Kills:367 58%
Deaths:81
KDR:2.617
Accuracy:35.791% D*
KPH:3.800 D--
VKPH:6.600 C
Kills:2,317 (212 + 2,105)
Deaths:141
KDR:16.433
VKDR:7.043
Vehicle Kills:993
Kill Difference:2,176
Playtime:85.064 hours
Usage:5%
Score:0.905m
Score/min:177
Piloting Accuracy:35.791%
Gunner Accuracy:33.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,130
V. Kills:188 N/A
Deaths:47
KDR:24.043
Accuracy:39.698% C+
KPH:51.200 C**
VKPH:8.500 C
L100 Python AP
A*
Kills:725
V. Kills:292 247%
Deaths:8
KDR:90.625
Accuracy:73.399% A*
KPH:66.400 A+
VKPH:26.700 B*
Skyguard
B**
Kills:345
V. Kills:260 132%
Deaths:16
KDR:21.563
Accuracy:32.334% C*
KPH:21.200 C**
VKPH:16 B**
L100 Python HEAT
A++
Kills:159
V. Kills:64 245%
Deaths:4
KDR:39.750
Accuracy:70.807% A++
KPH:62.600 B*
VKPH:25.200 A++
L100 Python HESH
M*
Kills:97
V. Kills:21 441%
Deaths:
KDR:
Accuracy:61.076% B**
KPH:105.400 A+
VKPH:22.800 M*
Kills:2,456 (2,456 + 0)
Deaths:75
KDR:32.747
VKDR:11
Vehicle Kills:825
Kill Difference:2,381
Playtime:52.744 hours
Usage:3%
Score:1.039m
Score/min:328
Driving Accuracy:61.076%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,200
V. Kills:562 213%
Deaths:48
KDR:25
Accuracy:55.609% B+
KPH:46.200 B**
VKPH:21.600 B++
Titan-150 HEAT
B+
Kills:748
V. Kills:298 250%
Deaths:71
KDR:10.535
Accuracy:54.724% B+
KPH:34.900 B+
VKPH:13.900 B+
E540 Halberd
A+
Kills:370
V. Kills:127 289%
Deaths:9
KDR:41.111
Accuracy:48.112% C++
KPH:56.100 A+
VKPH:19.200 C**
Enforcer ML85
B+
Kills:368
V. Kills:203 180%
Deaths:18
KDR:20.444
Accuracy:39.924% C--
KPH:33.700 B+
VKPH:18.600 C+
C85 Canister
A
Kills:100
V. Kills:3 N/A
Deaths:2
KDR:50
Accuracy:55.487% A
KPH:124.300 B++
VKPH:3.700 C--
M20 Basilisk
B*
Kills:71
V. Kills:9 N/A
Deaths:3
KDR:23.667
Accuracy:40.300% B*
KPH:35.400 B+
VKPH:4.500 D--
Kills:2,857 (1,948 + 909)
Deaths:151
KDR:18.921
VKDR:7.960
Vehicle Kills:1,202
Kill Difference:2,706
Playtime:67.789 hours
Usage:4%
Score:1.434m
Score/min:353
Driving Accuracy:54.724%
Gunner Accuracy:40.300%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:348
V. Kills:15 N/A
Deaths:1
KDR:348
Accuracy:25.350% B+
KPH:112.500 C
VKPH:4.800 C+
M96 Mjolnir-H
C*
Kills:179
V. Kills:115 154%
Deaths:4
KDR:44.750
Accuracy:78.955% M*
KPH:58.900 C++
VKPH:37.800 C*
C85 Canister-H
A++
Kills:83
V. Kills:3 N/A
Deaths:3
KDR:27.667
Accuracy:70.432% A++
KPH:179.400 B*
VKPH:6.500 C-
E540 Halberd-H
B+
Kills:64
V. Kills:33 188%
Deaths:3
KDR:21.333
Accuracy:68.677% A
KPH:52 C+
VKPH:26.800 B+
Kills:674 (0 + 674)
Deaths:11
KDR:61.273
VKDR:15.091
Vehicle Kills:166
Kill Difference:663
Playtime:7.829 hours
Usage:0%
Score:0.237m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:68.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:865
V. Kills:297 290%
Deaths:18
KDR:48.056
Accuracy:41.504% C++
KPH:38.400 B*
VKPH:13.200 B**
M12 Kobalt
B
Kills:323
V. Kills:9 N/A
Deaths:8
KDR:40.375
Accuracy:21.348% C*
KPH:94.100 B
VKPH:2.600 C+
M20 Basilisk
B+
Kills:313
V. Kills:155 201%
Deaths:11
KDR:28.455
Accuracy:37.032% C-
KPH:24.300 C+
VKPH:12 B+
M12 Kobalt
B*
Kills:288
V. Kills:9 N/A
Deaths:3
KDR:96
Accuracy:23.456% B*
KPH:88.800 C++
VKPH:2.800 C+
G30 Walker
B++
Kills:262
V. Kills:83 312%
Deaths:2
KDR:131
Accuracy:30.767% C+
KPH:28.900 B++
VKPH:9.100 C
M60-G Bulldog
C
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:42.400% B+
KPH:22.800 D
VKPH:5.800 C
Kills:2,114 (0 + 2,114)
Deaths:44
KDR:48.045
VKDR:12.932
Vehicle Kills:569
Kill Difference:2,070
Playtime:53.957 hours
Usage:3%
Score:0.671m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:42.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:54
V. Kills:21 245%
Deaths:2
KDR:27
Accuracy:70.889% A*
KPH:68.200 C*
VKPH:26.500 B++
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:10.500
Vehicle Kills:21
Kill Difference:52
Playtime:0.792 hours
Usage:0%
Score:0.023m
Score/min:487
Piloting Accuracy:N/A%
Gunner Accuracy:70.889%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 5,4535,3901,6073.354A3.2028.118%C++14.416%D33.9CN/A98158.8h13.8C+49.1C++
Breaker Rocket Pods 3,4102,9514960.224S53.6756.483%B+N/A179.9B++28B*80616.4h11.2B+19.9B+
AF-23 Grinder 2,3712,36819312.269M++5.7148.621%B**17.483%B+54.4B*N/A15243.5h4.8B*10B**
NCM2 Falcon 2,4942,2052459M**2.4446.534%B8.617%A+37.9A++5C+13658.2h4.5B**9.7A
AF-23 Grinder 1,9461,94417011.435M+4.8855.454%B**19.496%B+49.8B+N/A14039h6.3B11.3B**
SAS-R 1,9221,91611716.376M**9.8247.258%B*69.624%C-76.3B+N/A21225.1h2C++4.2B+
Gauss Compact S 1,9261,9034843.932M++2.6231.291%B*14.346%D26.2CN/A7872.6h7.9B+25.4B+
NS-44 Commissioner 1,6461,6285033.237A+3.3243.975%B+21.007%C--69.6B+N/A21223.4h4C-9C++
Razor GD-23 1,6321,6045053.176A3.3829.468%C**17.643%D-28.6CN/A12256h12.4C41.9C++
GD-22S 1,5131,5033114.833B**1.7230.543%B++22.089%D50.8CN/A15229.6h9.5C*31B+
M30 Mustang AH 1,7501,4675029.34A+22.7864.008%B*1.022%C+67C+12.9A++30521.9h7.4C++11.5C**
AC-X11 1,4791,4572685.437A++1.1231.05%B+23.885%C+32.8CN/A9944.4h8.2B+26.4B+
NS-11C 1,4661,4483174.568A*1.9929.394%B+20.718%C+44C+N/A12432.9h11.2B+38.3B+
MGR-S1 Gladius 1,4461,3973583.902B++2.6541.964%A*18.826%D-53.3C1.9B**19926.2h14D*33.3C+
C150 Dalton 1,7961,3602456.667S50.1167.258%M+N/A75.6B**24.2C43318h3.4C++5.1B**
NC6 Gauss SAW 1,3531,3263703.584B*2.9726.579%C**15.309%F42.8CN/A16531h8.7C++32.9C**
NCM1 Scattercannon 1,2621,2591956.456A**0.1041.541%C+14.377%C--38.9C*N/A11432.4h5.6B*13.5B+
NC1 Gauss Rifle 1,2331,2293733.295A*3.2626.413%C+12.042%D**36.7C+N/A13233.5h10.3B+39.2B
Gauss SPR 1,2281,2236020.383S13.8344.796%A34.015%C71.1B++N/A19017.2h3.9B+8.8B*
AF-19 Mercenary 1,2121,2085241.6U235.0422.357%D21.854%C33.6C+N/A25936h10.5C**47.1C++
NSX Daimyo 1,2031,2038214.671M+8.1241.898%C94.431%C+82.4C**N/A25214.6h2.3C++5.5C++
Titan-150 AP 1,7621,2004825A18.4455.609%B+5.083%A*46.2B**21.6B++40326h3.2B*5.7B*
NC14 Bolt Driver 1,1991,1978114.778M8.2245.116%B**70.426%D-45.2BN/A15726.5h2.5C5.4B
Bouncing Betty 1,1781,1783039.267U32.7155.797%B*N/A287.3MN/A7584.1h1.8C++3.2B++
Mauler S6 1,1781,1714062.884A3.6757.346%A16.055%C++67.7B*N/A17117.3h4.1B7.1B++
LA1 Anchor 1,1771,1671497.832A+1.2830.653%B+25.536%C--70.3C+N/A23216.6h8.2B++26.8B+
NC12 Sweeper 1,1701,1651946.005S0.5558.099%A+10.215%D--52BN/A14522.4h3.3B**5.6B**
C75 Viper 1,3181,1304724.043M17.4939.698%C+N/A51.1C**8.5C21122.1h6.9B*17.5B++
Spear Anti-Vehicle Phalanx Turret 1,9471,0464821.792A+15.2455.074%B++3.155%C54.5C++46.9A++44119.2h8.5C15.4C*
GR-22 1,0171,0122603.892B**2.6627.686%C+15.909%D--36.5C-N/A9827.7h11.9C+42.9C++
EM4 Longshot 9779705019.4M**12.8447.291%B*75.361%D72.4AN/A21813.4h1.9C*4.1B+
NSX-P Tanto 9539422214.262A**2.2929.424%C+26.433%C61.6C**N/A17915.3h11.5C*38.9B
NCM2 Falcon 1,0248977711.649U5.0950.73%B+5.686%B+29A++4.1C11030.9h8.3B**16.3B**
M20 Basilisk 1,1628651848.056U41.5041.504%C++9.364%A38.4B*13.2B**21522.5h53.3B**128.4B*
Warden 8108031057.648S1.0933.409%B34.247%B*68.6B*N/A21911.7h7B+21B+
Titan-150 HEAT 1,0467487110.535B3.9854.724%B+4.144%B**34.8B+13.9B+25021.5h3.4B++6.2B*
L100 Python AP 1,017725890.625S84.0773.399%A*N/A66.5A+26.8B*48610.9h4.7C++6.4B*
M20 Mustang 1,5277132243.183C3.3731.68%C++3.086%A10D11.5C16371h123.7D390.4D
NC6S Gauss SAW S 7157031305.408A**1.1530.437%B+29.303%C++59.6C+1C++18911.8h11.4D-37.6C++
19A Fortuna 6746641514.397A*2.1627.904%C+21.084%C+65.7B1C**20210.1h9.3C++33.4C++
C-4 7425895610.518S3.9632.967%B+N/A190A49.4B**14353.1h1.2C**3.5B+
M12 Kobalt 5825674141.75C**135.1927.562%B**21.164%B+162B+4.3C+5123.5h15.9C++57.5B+
NC4 Mag-Shot 5775652232.534A+4.0234.985%B*15.221%D39.5C++N/A15514.3h8C+22.8B+
Frag Grenade 5725641564N/A557.4445.701%DN/A940A13.3C+26240.6h2.3B**5B+
L105 Zephyr 5484831630.188B**23.6345.803%C++N/A79.2B10.7C+2886.1h3.8A8.4B*
LA8 Rebel 4344291662.584A3.9739.577%B*21.445%C+61.3B+N/A2077h6.8D17.2C*
Shrike 702419964.365M**2.1964.949%B*3.103%B35.5B24B**40411.8h6.1C+9.4B
Hawk GD-68 673413914.538S2.0265.455%C++2.421%C+17.1C10.8C+22924.1h8.1C12.4C+
Vortek Rotary 820412994.162C**2.3928.45%D4.612%A*11.9D11.8C21234.6h71C249.4C
Aspis Anti-Aircraft Phalanx Turret 813409429.738A3.1829.071%C+1.222%D14C+13.8C+27529.2h122.8B422.4C**
E540 Halberd 497370941.111A*34.5648.112%C++1.892%C-56.1A+19.2C**5246.6h3.7A+7.7B**
Enforcer ML85 5713681820.444A*13.8939.924%C--4.076%A++33.8B+18.6C+34710.9h8.8B*22B++
M12 Kobalt-H 3633481348U341.4425.35%B+16.379%C-112.3C4.8C+3003.1h17.3C-68.4C+
Skyguard 6053451621.563M**15.0132.334%C*1.449%C-21.2C**16B**29816.3h88.2B+272.7B+
NSX-P Tengu 344338943.596A2.9646.857%B**21.302%C61.5C+1.1C+1885.5h13C27.7C*
M12 Kobalt 332323840.375B*33.8221.348%C*18.266%C95B2.6C+3083.4h13.1B**61.4B++
M20 Basilisk 4683131128.455S21.9037.032%C-7.668%B+24.3C+12B+16712.9h62.5B*168.7B+
AF-18 Stalker 314307486.396M0.1632.921%B++22.476%C+57.9B+1.3A++1505.3h12.9C-39.2C++
The Slasher 3133063,5010.087B*6.4755.501%A+1.961%D--1CN/A3310.9h1.8B+3.3B++
M12 Kobalt 297288396M*89.4423.456%B*21.528%B+90C++2.8C+2533.2h15.5B+66.2B+
AF-4 Cyclone 281277584.776A*1.7829.9%C**18.412%C--64.4C*N/A3114.3h9.3C**30.9B+
AP30 Shredder 3872622013.1C+6.5433.72%C*2.29%C*47.6B+22.7C++3465.5h42.8B**126.9B**
G30 Walker 3452622131U124.4430.767%C+3.435%C28.8B++9.1C2199.1h132B**429.1B*
NS-10 Burster 355251524.827M**1.7330.928%C13.944%M+11.8A++4.9C**13221.2h79.5A++256.9B**
Soldier Soaker 237235593.983A++2.5752.773%A++8.936%D--48C-N/A1504.9h7D13.4B+
Tank Mine 349219924.333U17.7879.589%A**N/A365M**216.7S36250.6h2.7D*3.3A
CAS30 Tank Buster 579212812.617C++3.9435.791%D*N/A3.8D--6.6C6555.4h77.7D*217D**
NS-10 Burster 308211484.396A**2.1631.088%C-15.64%M**10.2B**4.7C++13320.7h93A+299.2B*
Carnage AR 214209683.074B*3.4829.016%C*27.751%B39.4CN/A1555.3h12.6C+43.5C++
Mag-Cutter 2651995,3220.037C**6.5257.61%A*N/A0.3DN/A1638.1h3.9D**6.8B
M96 Mjolnir-H 294179444.75S38.1978.955%M*N/A59.7C++38.3C**6683h106.2T*134.6F--
MANA Anti-Vehicle Turret 592164334.97U1.5964.701%UN/A1640U4280U756900.1h14.5T*22.4T*
L100 Python HEAT 223159439.75M**33.1970.807%A++N/A63.6B*25.6A++6892.5h6.2C8.8C*
Rocklet Rifle 302158364.389S2.1757.394%B+N/A38.5B+35.1B++4504.1h44.4D--77.3C-
M60-A Bulldog 147138434.5C*27.9457.751%B*N/A62.7B+4.1C+1992.2h3.8A6.6B**
AF-34 Mattock 120120215.714C**0.8441.697%B++23.333%A60B+N/A2232h8.6D-20.7C
Orbital Strike Uplink 1571131113N/A106.44594.445%UN/A1130U440U49360.1h0.9T*0.2T*
NC15 Phoenix 261112618.667U12.1158.447%B*N/A15.3C+20.4B*3297.3h11.9D-20.3C
MAX Punch 1491105130.214B**6.3464.888%AN/A0.9CN/A3125.9h4.8C-7.3C+
NS-03 Thumper 115110452.444B**4.1134.9%C+4.545%M+26.2D1.2C894.2h11.6F-33.3D-
AF-34 Mattock 111110215.238C*1.3245.688%B++20%C*55C**N/A2132h10.4D*22.7C
Tomcat A2AM Pods 2091071107U100.4472.863%DN/A214M**204S33910.5h5.5A7.5A
C85 Canister 103100250A43.4455.487%A16%B++125B++3.8C--3970.8h5.4B++9.8B*
L100 Python HESH 11897197S90.4461.076%B**N/A107.8A+23.3M*8220.9h2A3.3B**
M60-A Bulldog 9592423C+16.4457.976%B++1.087%D--48.4C+1.6D1231.9h4.1B**7.1B**
MANA Anti-Personnel Turret 9487517.4N/A10.8444.017%UN/A870U70U3310300.1h43T*97.7T*
NS-AM7 Archer 10385204.25S2.3166.029%B**23.529%B21.3A+4.5B**1714h19.1C28.9C+
C85 Canister-H 8683327.667B*21.1170.432%A++13.253%B+166B++6C--5470.5h6.7C+9.5B+
M20 Basilisk 8673173S66.4448.768%C2.74%D--91.3B**16.3C-5720.8h52.6B*107.8B*
M20 Basilisk 8071323.667M**17.1140.3%B*2.817%D*35.5B+4.5D--2462h48.4B*120.2B*
E540 Halberd-H 9764321.333B+14.7868.677%AN/A53.3C+27.5B+6041.2h5.5C+8C++
Anti-Vehicle Grenade 7064164N/A57.4462.396%B**N/A640B**60C--35030.1h3.5B*5.6B**
M60-G Bulldog 7963231.5S24.9442.4%B+4.762%A*22.5D5.7C1162.8h6.7C+15.9C**
NS-11P 5656144A++2.5623.423%D26.786%C++26.7DN/A1232.1h12.9C55.2C
Sticky Grenade 5755155N/A48.4434.225%F--N/A550D--20C**168700.1h1.2B**3.4C**
VLG Missile Launcher 7554227C20.4470.889%A*1.852%B67.5C*26.3B+4860.8h5.9C8.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit266957,22462.7h
Anti-Vehicle MANA Turret32922.3h
Nanite Revive Grenade02090.1h
Spawn Beacon86831.4h
Medical Kit808113.2h
Rampart Wall0690.5h
Welding Device06150h
Motion Spotter129,6429.7h
Spitfire Auto-Turret51,4860.8h
Recon Detection Device2011,89619.7h
Shield Recharging Field01,3820.5h
Ammunition Package53,0682.1h
Medical Applicator126222,84414.8h
Anti-Infantry MANA Turret13281h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.40s
Server spent 3.17s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.