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Field Marshal Bounty Hunter IvanFKaramazov[BHOP] IvanFKaramazov
TR BR 105

KDR: 1.44

Score: 21m

Last Seen: Jun 25th, 2019 10:28 AM
- OFFLINE - 31.5 hour(s)

Prestige 1, Battle Rank 100 (105 total) - Terran Republic on Cobalt - Outfit Leader of EssingPower approved bhop char[BHOP] EssingPower approved bhop char
TR outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar P2-120 AP NS-15 Gallows MG-H1 Watchman The Slasher NS-15M2 TAR-AE TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $710,568 MLG Score: 568
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.473%32.541%92733117821,4411.5338-0.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.429%1.429A1.793A++-1.852F-HEAD ++ (~18.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.53B+100.301C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.02%0.524%58212093826482220.588598171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%-0.985D---0.986D---1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.8-0.946D--87.9-0.659D225.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.537%0.725%305212091,93012099001.59636214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%1.312A-1.176D*-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.731B++5.60.548B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.576%2.859%260712041,2948297951.55904163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%1.054B**-0.39C-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.101C+51-0.282C56.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.117%72.079%26041207856154500.554045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.312%0.468B+0.325C*1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.193C++30.044C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.704%19.938%260312081,6101122161.43366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.085%0.931B*1.057B**1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.60.466B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EssingPower approved bhop char[BHOP] EssingPower approved bhop char
TR outfit on Cobalt

Members: 1
21m563.8%293 (17.6k)205 (12.3k)1.4367836,52025,4181.63601105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1211191822.385%24.389%54604:0314

11% Combat Medic46% Engineer34% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 6:29 PMApr 4th, 2019 1:07 PMJun 25th, 2019 2:59 PM (22h) (PST)Jun 25th, 2019 6:29 AM (1d) (PST)Jun 25th, 2019 6:28 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3761841920.3550.2470.0872.2100.036568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,57111,05911,51221155133212,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1712.3h/71.3d 5,064 8,907 15,703 227.1k 1,560 3,867 3,749 38.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B*
Kills:1,207
Deaths:440
KDR:2.743
Accuracy:32.615% B*
HSR:31.069% C+
MG-H1 Watchman
B++
Kills:1,204
Deaths:838
KDR:1.437
Accuracy:24.263% C**
HSR:30.980% B++
NS-15M2
B*
Kills:1,175
Deaths:855
KDR:1.374
Accuracy:25.258% C**
HSR:32.170% B*
TMG-50
A++
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:26.257% B**
HSR:35.702% A++
T9 CARV
A*
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:23.620% B**
HSR:36.114% A*
MSW-R
A
Kills:1,163
Deaths:759
KDR:1.532
Accuracy:27.745% B**
HSR:33.448% A
T9A "Butcher"
A+
Kills:536
Deaths:239
KDR:2.243
Accuracy:31.013% A+
HSR:37.873% A+
NSX-P Naginata
B++
Kills:160
Deaths:72
KDR:2.222
Accuracy:25.781% B++
HSR:29.375% C++
Kills:7,776
Deaths (as Heavy Assault):4,757
Deaths (to Heavy Assaults):6,889
KDR:1.63464
Kill Difference:3,019
Playtime:587.365 hours
Usage:34%
Score:6.479m
Score/min:184
Accuracy (listed only):27.069%
HSR (listed only):33.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,476
Deaths:1,573
KDR:0.938
Accuracy:24.907% C**
HSR:31.301% A*
TRS-12 Uppercut
B**
Kills:1,166
Deaths:1,018
KDR:1.145
Accuracy:68.065% B*
HSR:20.412% B**
SMG-46AE Armistice
B**
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:34.932% B**
HSR:27.476% B++
TRAC-5 Burst
B**
Kills:962
Deaths:723
KDR:1.331
Accuracy:25.194% C+
HSR:31.081% B**
SMG-46 Armistice
A+
Kills:624
Deaths:452
KDR:1.381
Accuracy:32.839% A+
HSR:23.237% A
LC2 Lynx
A++
Kills:608
Deaths:385
KDR:1.579
Accuracy:31.011% A++
HSR:28.125% A
TRAC-5 S
B**
Kills:425
Deaths:906
KDR:0.469
Accuracy:18.973% D
HSR:21.882% B**
MG-C1 Kindred
A
Kills:290
Deaths:110
KDR:2.636
Accuracy:32.484% A
HSR:27.931% B++
AS16 NightHawk
B+
Kills:225
Deaths:122
KDR:1.844
Accuracy:44.673% B+
HSR:16% B+
FA1 Barrage
B**
Kills:219
Deaths:303
KDR:0.723
Accuracy:37.028% C
HSR:21.461% B**
The Little Helper
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:53.675% B+
HSR:17.284% C**
PS1-AV Suppressor
A
Kills:160
Deaths:71
KDR:2.254
Accuracy:36.296% A
HSR:22.500% C+
NSX-P Tanto
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:26.918% C**
HSR:30% B++
TRAC-5
M*
Kills:159
Deaths:335
KDR:0.475
Accuracy:23.400% B+
HSR:37.736% M*
PDW-16 Hailstorm
M++
Kills:124
Deaths:86
KDR:1.442
Accuracy:33.940% A++
HSR:33.065% M++
NS Baron G5
A
Kills:122
Deaths:83
KDR:1.470
Accuracy:56.013% A
HSR:18.853% B**
Kills:8,043
Deaths (as Light Assault):6,691
Deaths (to Light Assaults):4,234
KDR:1.20206
Kill Difference:1,352
Playtime:48.625 hours
Usage:3%
Score:0.816m
Score/min:280
Accuracy (listed only):36.272%
HSR (listed only):25.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,476
Deaths:1,573
KDR:0.938
Accuracy:24.907% C**
HSR:31.301% A*
TRS-12 Uppercut
B**
Kills:1,166
Deaths:1,018
KDR:1.145
Accuracy:68.065% B*
HSR:20.412% B**
TRAC-5 Burst
B**
Kills:962
Deaths:723
KDR:1.331
Accuracy:25.194% C+
HSR:31.081% B**
AMR-66
B**
Kills:646
Deaths:889
KDR:0.727
Accuracy:27.635% C++
HSR:32.817% B**
LC2 Lynx
A++
Kills:608
Deaths:385
KDR:1.579
Accuracy:31.011% A++
HSR:28.125% A
TRAC-5 S
B**
Kills:425
Deaths:906
KDR:0.469
Accuracy:18.973% D
HSR:21.882% B**
MG-HBR1 Dragoon
A
Kills:306
Deaths:219
KDR:1.397
Accuracy:29.207% C--
HSR:40.523% A
MG-C1 Kindred
A
Kills:290
Deaths:110
KDR:2.636
Accuracy:32.484% A
HSR:27.931% B++
AS16 NightHawk
B+
Kills:225
Deaths:122
KDR:1.844
Accuracy:44.673% B+
HSR:16% B+
FA1 Barrage
B**
Kills:219
Deaths:303
KDR:0.723
Accuracy:37.028% C
HSR:21.461% B**
The Little Helper
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:53.675% B+
HSR:17.284% C**
NSX-P Tanto
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:26.918% C**
HSR:30% B++
TRAC-5
M*
Kills:159
Deaths:335
KDR:0.475
Accuracy:23.400% B+
HSR:37.736% M*
NS Baron G5
A
Kills:122
Deaths:83
KDR:1.470
Accuracy:56.013% A
HSR:18.853% B**
Kills:6,926
Deaths (as Engineer):6,806
Deaths (to Engineers):4,072
KDR:1.01763
Kill Difference:120
Playtime:793.104 hours
Usage:46%
Score:9.521m
Score/min:200
Accuracy (listed only):35.656%
HSR (listed only):26.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B**
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:34.932% B**
HSR:27.476% B++
NS-44P Commissioner
A
Kills:1,160
Deaths:832
KDR:1.394
Accuracy:52.695% A
HSR:38.707% A
NS-357 Underboss
A*
Kills:930
Deaths:1,229
KDR:0.757
Accuracy:43.111% B*
HSR:38.710% A*
SMG-46 Armistice
A+
Kills:624
Deaths:452
KDR:1.381
Accuracy:32.839% A+
HSR:23.237% A
NS-44L Blackhand
B+
Kills:623
Deaths:728
KDR:0.856
Accuracy:33.933% D-
HSR:49.920% B+
TSAR-42
B**
Kills:439
Deaths:122
KDR:3.598
Accuracy:44.245% B*
HSR:77.904% B**
NS-45 Pilot
B*
Kills:292
Deaths:246
KDR:1.187
Accuracy:34.637% B+
HSR:33.562% B*
NS-AM7 Archer
B+
Kills:250
Deaths:446
KDR:0.561
Accuracy:63.210% B+
HSR:10% D-
NSX Daimyo
C**
Kills:197
Deaths:101
KDR:1.951
Accuracy:35.766% D-
HSR:94.924% C**
NS-44 Commissioner
A*
Kills:197
Deaths:249
KDR:0.791
Accuracy:45.238% B**
HSR:37.056% A*
TX1 Repeater
B+
Kills:175
Deaths:268
KDR:0.653
Accuracy:19.277% D-
HSR:25.143% B+
PS1-AV Suppressor
A
Kills:160
Deaths:71
KDR:2.254
Accuracy:36.296% A
HSR:22.500% C+
NSX Tomoe
A++
Kills:160
Deaths:75
KDR:2.133
Accuracy:28.872% C+
HSR:56.250% A++
TRAP-M1
A*
Kills:131
Deaths:63
KDR:2.079
Accuracy:40.189% A*
HSR:37.405% A++
PDW-16 Hailstorm
M++
Kills:124
Deaths:86
KDR:1.442
Accuracy:33.940% A++
HSR:33.065% M++
99SV
B*
Kills:89
Deaths:80
KDR:1.113
Accuracy:28.774% C-
HSR:43.820% B*
Soldier Soaker
D
Kills:64
Deaths:25
KDR:2.560
Accuracy:23.122% D*
HSR:10.938% D
NS CandyCannon 3000
B++
Kills:59
Deaths:75
KDR:0.787
Accuracy:41.026% B+
HSR:47.458% B++
Kills:6,835
Deaths (as Infiltrator):5,532
Deaths (to Infiltrators):4,162
KDR:1.23554
Kill Difference:1,303
Playtime:86.218 hours
Usage:5%
Score:1.255m
Score/min:243
Accuracy (listed only):37.339%
HSR (listed only):39.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A
Kills:1,169
Deaths:488
KDR:2.395
Accuracy:33.176% A
HSR:28.571% C*
T1 Cycler
A+
Kills:1,167
Deaths:779
KDR:1.498
Accuracy:29.440% A+
HSR:29.220% B**
TRS-12 Uppercut
B**
Kills:1,166
Deaths:1,018
KDR:1.145
Accuracy:68.065% B*
HSR:20.412% B**
SMG-46AE Armistice
B**
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:34.932% B**
HSR:27.476% B++
SMG-46 Armistice
A+
Kills:624
Deaths:452
KDR:1.381
Accuracy:32.839% A+
HSR:23.237% A
T1B Cycler
B**
Kills:484
Deaths:236
KDR:2.051
Accuracy:30.370% B**
HSR:29.752% B
TAR
A+
Kills:302
Deaths:175
KDR:1.726
Accuracy:30.449% A+
HSR:27.815% B**
AS16 NightHawk
B+
Kills:225
Deaths:122
KDR:1.844
Accuracy:44.673% B+
HSR:16% B+
FA1 Barrage
B**
Kills:219
Deaths:303
KDR:0.723
Accuracy:37.028% C
HSR:21.461% B**
NSX Yumi
C**
Kills:214
Deaths:157
KDR:1.363
Accuracy:27.874% C**
HSR:23.365% C
TORQ-9
B**
Kills:177
Deaths:169
KDR:1.047
Accuracy:21.313% D
HSR:31.074% B**
The Little Helper
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:53.675% B+
HSR:17.284% C**
PS1-AV Suppressor
A
Kills:160
Deaths:71
KDR:2.254
Accuracy:36.296% A
HSR:22.500% C+
T1S Cycler
A++
Kills:154
Deaths:105
KDR:1.467
Accuracy:31.406% A++
HSR:12.987% D*
SABR-13
A++
Kills:139
Deaths:87
KDR:1.598
Accuracy:33.822% A++
HSR:33.813% B**
PDW-16 Hailstorm
M++
Kills:124
Deaths:86
KDR:1.442
Accuracy:33.940% A++
HSR:33.065% M++
NS Baron G5
A
Kills:122
Deaths:83
KDR:1.470
Accuracy:56.013% A
HSR:18.853% B**
Kills:7,769
Deaths (as Combat Medic):4,791
Deaths (to Combat Medics):2,732
KDR:1.62158
Kill Difference:2,978
Playtime:181.038 hours
Usage:11%
Score:2.680m
Score/min:247
Accuracy (listed only):37.371%
HSR (listed only):24.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:337
Deaths:135
KDR:2.496
Accuracy:23.444% A+
HSR:28.783% A++
MRC3 Mercy
A*
Kills:282
Deaths:114
KDR:2.474
Accuracy:23.420% A+
HSR:32.624% A*
M1 Heavy Cycler
A+
Kills:65
Deaths:78
KDR:0.833
Accuracy:20.207% A+
HSR:13.846% D-
Kills:684
Deaths (as MAX Suit):163.500
Deaths (to MAX Suits):990
KDR:4.18349
Kill Difference:520.500
Playtime:14.587 hours
Usage:1%
Score:0.277m
Score/min:317
Accuracy (listed only):22.357%
HSR (listed only):25.085%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:258
V. Kills:154 166%
Deaths:264
KDR:0.977
Accuracy:25.570% D*
KPH:11 C+
VKPH:6.600 C
M18 Rotary
B
Kills:124
V. Kills:67 182%
Deaths:123
KDR:1.008
Accuracy:33.197% B
KPH:13.500 C+
VKPH:7.300 C
Hornet Missiles
D-
Kills:55
V. Kills:34 157%
Deaths:45
KDR:1.222
Accuracy:45.711% F-
KPH:20.400 D-
VKPH:12.600 D--
Kills:437 (382 + 0)
Deaths:432
KDR:1.012
VKDR:0.590
Vehicle Kills:255
Kill Difference:5
Playtime:35.325 hours
Usage:2%
Score:0.233m
Score/min:110
Piloting Accuracy:33.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:305
V. Kills:167 182%
Deaths:39
KDR:7.821
Accuracy:44.490% C**
KPH:53.700 B**
VKPH:29.400 B+
AP30 Shredder
B**
Kills:191
V. Kills:102 185%
Deaths:52
KDR:3.673
Accuracy:40.201% B**
KPH:34.100 B
VKPH:18.200 C+
Kills:496 (0 + 496)
Deaths:91
KDR:5.451
VKDR:2.956
Vehicle Kills:269
Kill Difference:405
Playtime:11.285 hours
Usage:1%
Score:0.296m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:40.201%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:106
V. Kills:42 247%
Deaths:6
KDR:17.667
Accuracy:56.876% C+
KPH:51.400 C+
VKPH:20.400 C+
Kills:106 (106 + 0)
Deaths:6
KDR:17.667
VKDR:7
Vehicle Kills:42
Kill Difference:100
Playtime:2.062 hours
Usage:0%
Score:0.037m
Score/min:301
Driving Accuracy:56.876%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,335
V. Kills:579 230%
Deaths:188
KDR:7.101
Accuracy:53.131% B*
KPH:35.200 B+
VKPH:15.300 C
P2-120 HEAT
B+
Kills:595
V. Kills:306 194%
Deaths:130
KDR:4.577
Accuracy:56.427% A+
KPH:23.900 C+
VKPH:12.300 B+
G30 Vulcan
A*
Kills:330
V. Kills:181 181%
Deaths:41
KDR:8.049
Accuracy:48.230% A*
KPH:44.200 A*
VKPH:24.200 A
E540 Halberd
B**
Kills:78
V. Kills:35 217%
Deaths:21
KDR:3.714
Accuracy:49.697% B**
KPH:29 B
VKPH:13 C++
Kills:2,338 (1,930 + 408)
Deaths:380
KDR:6.153
VKDR:2.897
Vehicle Kills:1,101
Kill Difference:1,958
Playtime:73.003 hours
Usage:4%
Score:1.195m
Score/min:273
Driving Accuracy:56.427%
Gunner Accuracy:49.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:263
V. Kills:137 191%
Deaths:51
KDR:5.157
Accuracy:53.996% B*
KPH:51 B
VKPH:26.600 C+
E540 Halberd-H
C+
Kills:97
V. Kills:41 231%
Deaths:15
KDR:6.467
Accuracy:54.367% C
KPH:44.800 C+
VKPH:19 C
Kills:360 (0 + 360)
Deaths:66
KDR:5.455
VKDR:2.697
Vehicle Kills:178
Kill Difference:294
Playtime:7.323 hours
Usage:0%
Score:0.172m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:54.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:69
V. Kills:2 N/A
Deaths:6
KDR:11.500
Accuracy:23.824% A
KPH:74.500 B
VKPH:2.200 C--
M20 Basilisk
A++
Kills:58
V. Kills:21 264%
Deaths:20
KDR:2.900
Accuracy:54.577% A++
KPH:20 C+
VKPH:7.200 C+
Kills:127 (0 + 127)
Deaths:26
KDR:4.885
VKDR:0.885
Vehicle Kills:23
Kill Difference:101
Playtime:3.831 hours
Usage:0%
Score:0.051m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:54.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,5041,4761,5730.938C+0.5024.907%C**31.301%A*15.2DN/A4197.2h11.8B+47.5B+
P2-120 AP 1,9141,3351887.101C++5.6653.131%B*N/A35.2B+15.3C30537.9h4.5B**8.5A
NS-15 Gallows 1,2081,2074402.743C++1.3132.615%B*31.069%C+49.1C-N/A16524.6h10.4C*32B+
MG-H1 Watchman 1,2121,2048381.437C++0.0024.263%C**30.98%B++20.3DN/A5459.2h12.2B*50.3B+
The Slasher 1,2251,1938,1240.147A*1.2940.249%B+13.831%B3.5C++N/A10345.3h2B+4.9C++
NS-15M2 1,1991,1758551.374C+0.0625.258%C**32.17%B*11.8D*N/A3999.6h13C+51.6C**
TAR-AE 1,1831,1694882.395B+0.9633.176%A28.571%C*45.1C+N/A16425.9h10.5B++31.7B*
TMG-50 1,1771,1687361.587B0.1526.257%B**35.702%A++23.8C-N/A6849.1h9.4B*35.9B++
T1 Cycler 1,1791,1677791.498B+0.0629.44%A+29.22%B**26.3C++N/A9944.4h11.1B**37.7B**
TRS-12 Uppercut 1,1781,1661,0181.145C+0.2968.065%B*20.412%B**39.9C++N/A11529.2h2.1B*3.1B++
T9 CARV 1,1681,1638181.422C++0.0123.62%B**36.114%A*25.8C+N/A9745h10.5B**44.6B++
MSW-R 1,1691,1637591.532C+0.1027.745%B**33.448%A23.1DN/A9050.3h10.6B++38.1B++
SMG-46AE Armistice 1,1631,1613843.023B**1.5934.932%B**27.476%B++65.6C**N/A18617.7h10.2B++29.1B++
NS-44P Commissioner 1,1601,1608321.394C*0.0452.695%A38.707%A65.5C**N/A16417.7h3.2B+6B++
TRAC-5 Burst 9789627231.331C+0.1125.194%C+31.081%B**17.2DN/A4456h12.7C++50.2C*
NS-357 Underboss 9399301,2290.757C+0.6843.111%B*38.71%A*19.3DN/A5948.1h3.6B++8.2B*
AMR-66 6786468890.727C0.7127.635%C++32.817%B**14.1C-N/A3845.7h7.3B*26.6B+
SMG-46 Armistice 6316244521.381C**0.0632.839%A+23.237%A37.4B+N/A13616.7h11B**33.6B*
NS-44L Blackhand 6256237280.856C0.5833.933%D-49.92%B+15.3C--N/A4340.8h4.9C+14.5C
LC2 Lynx 6166083851.579B+0.1431.011%A++28.125%A12.5DN/A4548.8h13.3B+42.7B*
P2-120 HEAT 9015951304.577C+3.1456.427%A+1.345%D--23.9C+12.3B+15624.9h8C+14.3B+
T9A "Butcher" 5375362392.243C*0.8131.013%A+37.873%A+65.4C**N/A2218.2h9.4B**30.2B**
Tank Mine 7825253281.601C--0.1623.667%DN/A37.5D**18.4D**27014h1.2A4.9B*
T1B Cycler 4904842362.051C++0.6130.37%B**29.752%B24.6DN/A6419.7h11.1B++36.6B++
NS Decimator 7094833641.327B0.1167.677%B*N/A32.2C+15.1C+23515h4.2B+6.1B++
Sticky Grenade 4764721472N/A470.5644.128%D--N/A524.4D--4.4D-12890.9h2.8D6.2C--
TSAR-42 4394391223.598C++2.1644.245%B*77.904%B**38.8C++N/A17711.3h1.9B*4.2B*
TRAC-5 S 4324259060.469D0.9718.973%D21.882%B**8.3D-N/A2351.1h10.8B+57.2C++
Claymore 370370389.737B+8.3020.691%D*N/A112.1C-N/A2683.3h1.2C++5.9D--
MANA Anti-Personnel Turret 3553521173.009N/A1.5720.91%UN/A3520U30U5878400.1h16.3T*77.7T*
NS-TMC-01 "His Regards" 36134915,8590.022C+1.4110.73%D*4.011%D0.3C-N/A11059.6h2.1C**19.5C
MRC3 Mercy 3443371352.496C*1.0623.444%A+28.783%A++36.6B++N/A1169.2h17.1B+73.1B*
G30 Vulcan 511330418.049B*6.6148.23%A*N/A44A*24.1A4467.5h73.3B++151.9B**
MG-HBR1 Dragoon 3093062191.397C++0.0429.207%C--40.523%A15.8DN/A4519.4h6.3B+21.5C**
C150 Dalton 472305397.821C++6.3844.49%C**1.311%B++53.5B**29.3B+4935.7h2.8B**6.3B**
TAR 3023021751.726C**0.2930.449%A+27.815%B**23.8CN/A8712.7h10.7B**35.2B**
NS-45 Pilot 2922922461.187C+0.2534.637%B+33.562%B*26.1DN/A6211.2h7.1C*20.5B+
MG-C1 Kindred 2912901102.636B*1.2032.484%A27.931%B++55.8B+N/A1145.2h9.5B++29.2B*
MRC3 Mercy 2882821142.474C*1.0423.42%A+32.624%A*36.6B+N/A1117.7h19.5C++83.2B++
T2 Striker 4442683100.865B*0.5747.82%C-N/A11.9C+7.8D12622.5h32.7B++68.4B+
G20 Vulcan-H 400263515.157B3.7253.996%B*1.521%D-50.6B26.3C+4425.2h79.5B++147.2B**
NS "Heatwave" Decimator 3942621252.096B+0.6664.23%C++N/A48.5C++24.4B+3435.4h4.1C+6.3C*
M18 Needler 4122582640.977C0.4625.57%D*N/A11C+6.6C10223.5h80.6B*315.3B++
NS-AM7 Archer 3562504460.561C++0.8863.21%B+10%D-5.8C2.5C+3843.1h12.9B++20.4B*
AS16 NightHawk 2262251221.844B++0.4144.673%B+16%B+37.5C*N/A1116h3.1B*6.9B*
FA1 Barrage 2222193030.723C+0.7137.028%C21.461%B**14.6DN/A6515h4.7C**12.6C*
NSX Yumi 2232141571.363C+0.0727.874%C**23.365%C12.7D--N/A3716.8h10.3B++36.9B+
NSX Daimyo 1971971011.95C0.5135.766%D-94.924%C**24D--N/A738.2h2.3B+6.3C++
NS-44 Commissioner 1981972490.791C+0.6545.238%B**37.056%A*8.5D--N/A2723.2h3.7C**8.1B++
AP30 Shredder 293191523.673C2.2440.201%B**1.571%C--34.1B18.2C+3805.6h69.2B+172.1B*
TORQ-9 1801771691.047C+0.3921.313%D31.074%B**11.7D--N/A5815.1h15.3C+71.9C+
C-4 2211761041.692C*0.2628.816%B+N/A60.7C-15.5D--6682.9h1.2B+4.3B++
TX1 Repeater 1771752680.653C+0.7819.277%D-25.143%B+9.8D-N/A3617.9h12.5B64.9C+
NSX Masamune 2311641960.837C+0.6057.025%C+1.22%D15.3D-6.3D11210.7h15.2C+26.6C+
The Little Helper 163162762.132B++0.7053.675%B+17.284%C**54B+N/A1353h4.5C**8.3B+
PS1-AV Suppressor 160160712.254B0.8236.296%A22.5%C+64B+N/A1332.5h11B*30.4B*
NSX Tomoe 160160752.133C**0.7028.872%C+56.25%A++32.7CN/A824.9h10.4B**35.9B++
NSX-P Tanto 160160642.5A++1.0626.918%C**30%B++36.4B+N/A1164.4h12.9B+47.8B+
NSX-P Naginata 160160722.222B++0.7925.781%B++29.375%C++39C+N/A954.1h10.8B++41.8B++
TRAC-5 1611593350.475C-0.9623.4%B+37.736%M*9.1DN/A7717.4h14.4C**61.6B+
T1S Cycler 1661541051.467B0.0331.406%A++12.987%D*23.7C1.8M786.5h8A++25.5A
SABR-13 141139871.598C++0.1633.822%A++33.813%B**24.4CN/A1045.7h12.3C+36.3B++
TRAP-M1 131131632.079B+0.6440.189%A*37.405%A++38.5C++N/A3203.4h7.1B*17.8B**
M18 Rotary 1911241231.008C0.4333.197%BN/A13.5C+7.3C1039.2h103.1B+310.5B+
PDW-16 Hailstorm 124124861.442B+0.0133.94%A++33.065%M++51.7AN/A2392.4h10.2B**30.2B**
NS Baron G5 123122831.47B+0.0356.013%A18.853%B**18.8DN/A696.5h4.2B+7.6C+
MANA Anti-Vehicle Turret 2241151420.81C0.6363.942%B**1.739%D--50B*47.4A4722.3h10.4C+16.3B+
LB00 Python AP 148106617.667B+16.2356.876%C+N/A50.5C+20C3012.1h4B+7.1B+
ML-7 1571021870.545C0.8959.426%BN/A18.2C--9.8C2965.6h7.1C+12C*
E540 Halberd-H 13897156.467C5.0354.367%CN/A44.1C+18.6C2722.2h4.6B++8.4B++
99SV 8989801.113C0.3228.774%C-43.82%B*16.5C--N/A825.4h4.6B++15.9B+
Anti-Vehicle Grenade 10779179N/A77.5639.211%D**N/A197.5D-70C11210.4h6.7C-17D
E540 Halberd 11378213.714C2.2849.697%B**1.282%D--28.9B13C++4232.7h6.3C12.7B+
M12 Kobalt 7169611.5C+10.0623.824%A26.087%A++76.7B+2.2C--3370.9h14.9B++62.5B++
M1 Heavy Cycler 6865780.833C0.6020.207%A+13.846%D-14.8DN/A674.4h18C++89.2B+
Soldier Soaker 6464252.56A1.1223.122%D*10.938%D21.3D-N/A1163h5B*21.4C+
NS CandyCannon 3000 6159750.787C*0.6541.026%B+47.458%B++26.8C+N/A572.2h4.1B+9.9B+
M20 Basilisk 7958202.9C+1.4654.577%A++6.897%B+20C+7.2C+1822.9h90.5C*165.8B*
Hornet Missiles 8955451.222D0.2145.711%F-N/A20.4D-12.6D--2052.7h15D32.9D**
Rocklet Rifle 9453431.233B*0.2055.489%C**N/A29.4C++22.8C+6801.8h40.2C+72.4C++
Frag Grenade 5151151N/A49.5634.857%D*N/A170D*N/A11770.3h6.4F-18.5F--
M12 Kobalt 5150150B*48.5619.906%C26%A++55.6D-1.1D3110.9h19.6C+98.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit280437,82435.1h
Spawn Beacon314,0043.1h
Anti-Vehicle MANA Turret302,4742.1h
Medical Applicator13784,09416.6h
Nanite Revive Grenade02,0030.6h
Welding Device05500.1h
Motion Spotter31,2550.7h
Spitfire Auto-Turret332,9113.3h
Restoration Kit2823,61311.1h
Ammunition Package489,1163.3h
Medical Kit1,3429,06772.9h
Anti-Infantry MANA Turret131,3752.1h
Nano-Repair Grenade02640.1h
Router42950.2h
Snowman Soldier2940.2h
Recon Detection Device32521.1h

Check the help document for the dictionary if you want to learn more about words used here.


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