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Field Marshal Bounty Hunter IvanFKaramazov[BHOP] IvanFKaramazov
TR BR 107

KDR: 1.48

Score: 22.2m

Last Seen: Sep 16th, 2019 5:00 PM
- OFFLINE - 44.5 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar P2-120 AP NS-15 Gallows MG-H1 Watchman NS-357 Underboss NS-44P Commissioner The Slasher NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $766,863 MLG Score: 613
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.855%32.452%93634118023,2191.58947-0.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.336%1.43A1.777A++-1.842F-HEAD ++ (~18.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.53B+9.90.301C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.939%0.471%62212124256662450.638138173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%-0.984D---0.984D---1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
291.9-0.944D--81.6-0.659D210.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.875%0.621%365212122,414126911431.90079211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.925%1.299A-1.192D*-1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.734B++5.30.554B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.566%2.835%252712071,3058628101.51217161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.27%1.052B**-0.392C--0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.104C+50.6-0.277C55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.057%70.35%25241210887160300.552993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.264%0.47B+0.327C**1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.195C++3.20.046C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.807%19.843%252312111,6581188161.39562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.893%0.927B*1.046B**1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.626B+2.60.465B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m546.4%298 (17.9k)209 (12.5k)1.4813239,40626,6021.68205107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214209122.455%24.217%54404:0016

11% Combat Medic46% Engineer34% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 6:29 PMJul 14th, 2019 8:39 PMSep 17th, 2019 1:11 AM (1d) (PST)Sep 16th, 2019 1:02 PM (2d) (PST)Sep 16th, 2019 1:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3941961980.3710.2500.0902.2350.038613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,63711,73711,90022155134212,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1771.2h/73.8d 5,340 9,543 16,822 237.5k 1,592 4,049 4,067 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B**
Kills:1,356
Deaths:478
KDR:2.837
Accuracy:32.710% B**
HSR:30.236% C
MG-H1 Watchman
B++
Kills:1,206
Deaths:839
KDR:1.437
Accuracy:24.274% C*
HSR:31.095% B++
NS-15M2
B*
Kills:1,175
Deaths:855
KDR:1.374
Accuracy:25.258% C*
HSR:32.170% B*
TMG-50
A++
Kills:1,168
Deaths:736
KDR:1.587
Accuracy:26.257% B*
HSR:35.702% A++
MSW-R
A
Kills:1,163
Deaths:759
KDR:1.532
Accuracy:27.745% B**
HSR:33.448% A
T9 CARV
A*
Kills:1,163
Deaths:818
KDR:1.422
Accuracy:23.620% B*
HSR:36.114% A*
T9A "Butcher"
A+
Kills:550
Deaths:245
KDR:2.245
Accuracy:31.103% A+
HSR:37.818% A
NSX-P Naginata
B+
Kills:160
Deaths:72
KDR:2.222
Accuracy:25.781% B+
HSR:29.375% C++
Kills:7,941
Deaths (as Heavy Assault):4,802
Deaths (to Heavy Assaults):7,266
KDR:1.65369
Kill Difference:3,139
Playtime:596.597 hours
Usage:34%
Score:6.633m
Score/min:185
Accuracy (listed only):27.093%
HSR (listed only):33.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:2,258
Deaths:1,897
KDR:1.190
Accuracy:27.296% B++
HSR:30.071% A++
TRS-12 Uppercut
B*
Kills:1,174
Deaths:1,025
KDR:1.145
Accuracy:67.812% B*
HSR:20.443% B*
TRAC-5 Burst
B**
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:26.418% C++
HSR:31.046% B**
SMG-46AE Armistice
B**
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:34.932% B**
HSR:27.476% B+
SMG-46 Armistice
A
Kills:624
Deaths:452
KDR:1.381
Accuracy:32.839% A
HSR:23.237% B**
LC2 Lynx
A+
Kills:608
Deaths:385
KDR:1.579
Accuracy:31.003% A+
HSR:28.125% B**
TRAC-5 S
B**
Kills:425
Deaths:906
KDR:0.469
Accuracy:18.973% D
HSR:21.882% B**
MG-C1 Kindred
A
Kills:374
Deaths:126
KDR:2.968
Accuracy:32.911% A
HSR:27.273% B+
AS16 NightHawk
B++
Kills:265
Deaths:134
KDR:1.978
Accuracy:46.351% B++
HSR:15.849% B
FA1 Barrage
B**
Kills:219
Deaths:303
KDR:0.723
Accuracy:37.028% C
HSR:21.461% B**
The Little Helper
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:53.675% B+
HSR:17.284% C**
NSX-P Tanto
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:26.918% C*
HSR:30% B++
PS1-AV Suppressor
A+
Kills:160
Deaths:71
KDR:2.254
Accuracy:36.296% A+
HSR:22.500% C+
TRAC-5
M*
Kills:159
Deaths:335
KDR:0.475
Accuracy:23.400% B
HSR:37.736% M*
MG-S1 Jackal
A++
Kills:149
Deaths:64
KDR:2.328
Accuracy:36.438% A++
HSR:30.873% A+
PDW-16 Hailstorm
M+
Kills:124
Deaths:86
KDR:1.442
Accuracy:33.940% A++
HSR:33.065% M+
NS Baron G5
A
Kills:122
Deaths:83
KDR:1.470
Accuracy:56.013% A
HSR:18.853% B*
Kills:9,310
Deaths (as Light Assault):7,175
Deaths (to Light Assaults):4,435
KDR:1.29756
Kill Difference:2,135
Playtime:50.848 hours
Usage:3%
Score:0.845m
Score/min:277
Accuracy (listed only):36.602%
HSR (listed only):25.716%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:2,258
Deaths:1,897
KDR:1.190
Accuracy:27.296% B++
HSR:30.071% A++
TRS-12 Uppercut
B*
Kills:1,174
Deaths:1,025
KDR:1.145
Accuracy:67.812% B*
HSR:20.443% B*
TRAC-5 Burst
B**
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:26.418% C++
HSR:31.046% B**
AMR-66
B**
Kills:646
Deaths:889
KDR:0.727
Accuracy:27.635% C++
HSR:32.817% B**
LC2 Lynx
A+
Kills:608
Deaths:385
KDR:1.579
Accuracy:31.003% A+
HSR:28.125% B**
TRAC-5 S
B**
Kills:425
Deaths:906
KDR:0.469
Accuracy:18.973% D
HSR:21.882% B**
MG-C1 Kindred
A
Kills:374
Deaths:126
KDR:2.968
Accuracy:32.911% A
HSR:27.273% B+
MG-HBR1 Dragoon
A
Kills:306
Deaths:219
KDR:1.397
Accuracy:29.207% D
HSR:40.523% A
AS16 NightHawk
B++
Kills:265
Deaths:134
KDR:1.978
Accuracy:46.351% B++
HSR:15.849% B
FA1 Barrage
B**
Kills:219
Deaths:303
KDR:0.723
Accuracy:37.028% C
HSR:21.461% B**
The Little Helper
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:53.675% B+
HSR:17.284% C**
NSX-P Tanto
B++
Kills:160
Deaths:64
KDR:2.500
Accuracy:26.918% C*
HSR:30% B++
TRAC-5
M*
Kills:159
Deaths:335
KDR:0.475
Accuracy:23.400% B
HSR:37.736% M*
NS Baron G5
A
Kills:122
Deaths:83
KDR:1.470
Accuracy:56.013% A
HSR:18.853% B*
Kills:8,044
Deaths (as Engineer):7,226
Deaths (to Engineers):4,250
KDR:1.1132
Kill Difference:818
Playtime:816.271 hours
Usage:46%
Score:10.068m
Score/min:206
Accuracy (listed only):36.046%
HSR (listed only):26.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:1,201
Deaths:1,409
KDR:0.852
Accuracy:43.985% B*
HSR:40.050% A*
NS-44P Commissioner
A
Kills:1,198
Deaths:852
KDR:1.406
Accuracy:52.509% A
HSR:38.815% A
SMG-46AE Armistice
B**
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:34.932% B**
HSR:27.476% B+
NS-44L Blackhand
B+
Kills:633
Deaths:732
KDR:0.865
Accuracy:34.093% D-
HSR:49.921% B+
SMG-46 Armistice
A
Kills:624
Deaths:452
KDR:1.381
Accuracy:32.839% A
HSR:23.237% B**
TSAR-42
B**
Kills:439
Deaths:122
KDR:3.598
Accuracy:44.245% B*
HSR:77.904% B**
NS-45 Pilot
B*
Kills:350
Deaths:278
KDR:1.259
Accuracy:34.835% B+
HSR:33.429% B*
NS-AM7 Archer
B+
Kills:250
Deaths:446
KDR:0.561
Accuracy:63.210% B+
HSR:10% D-
NSX Daimyo
C**
Kills:199
Deaths:101
KDR:1.970
Accuracy:35.863% D-
HSR:94.975% C**
NS-44 Commissioner
A*
Kills:197
Deaths:249
KDR:0.791
Accuracy:45.238% B**
HSR:37.056% A*
TX1 Repeater
B+
Kills:175
Deaths:268
KDR:0.653
Accuracy:19.277% D--
HSR:25.143% B+
TRAP-M1
A++
Kills:160
Deaths:74
KDR:2.162
Accuracy:39.535% A++
HSR:33.750% B**
NSX Tomoe
A++
Kills:160
Deaths:75
KDR:2.133
Accuracy:28.872% C+
HSR:56.250% A++
PS1-AV Suppressor
A+
Kills:160
Deaths:71
KDR:2.254
Accuracy:36.296% A+
HSR:22.500% C+
MG-S1 Jackal
A++
Kills:149
Deaths:64
KDR:2.328
Accuracy:36.438% A++
HSR:30.873% A+
PDW-16 Hailstorm
M+
Kills:124
Deaths:86
KDR:1.442
Accuracy:33.940% A++
HSR:33.065% M+
Soldier Soaker
C
Kills:98
Deaths:57
KDR:1.719
Accuracy:30.070% C
HSR:9.184% D-
99SV
B*
Kills:89
Deaths:80
KDR:1.113
Accuracy:28.774% C-
HSR:43.820% B*
NS CandyCannon 3000
B++
Kills:59
Deaths:75
KDR:0.787
Accuracy:41.026% B+
HSR:47.458% B++
Kills:7,426
Deaths (as Infiltrator):5,875
Deaths (to Infiltrators):4,312
KDR:1.264
Kill Difference:1,551
Playtime:87.433 hours
Usage:5%
Score:1.264m
Score/min:241
Accuracy (listed only):37.683%
HSR (listed only):38.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:1,174
Deaths:1,025
KDR:1.145
Accuracy:67.812% B*
HSR:20.443% B*
TAR-AE
A
Kills:1,169
Deaths:488
KDR:2.395
Accuracy:33.176% A
HSR:28.571% C**
T1 Cycler
A+
Kills:1,167
Deaths:779
KDR:1.498
Accuracy:29.440% A+
HSR:29.220% B**
SMG-46AE Armistice
B**
Kills:1,161
Deaths:384
KDR:3.023
Accuracy:34.932% B**
HSR:27.476% B+
SMG-46 Armistice
A
Kills:624
Deaths:452
KDR:1.381
Accuracy:32.839% A
HSR:23.237% B**
T1B Cycler
B*
Kills:535
Deaths:252
KDR:2.123
Accuracy:30.594% B*
HSR:29.533% C**
TAR
A+
Kills:302
Deaths:175
KDR:1.726
Accuracy:30.449% A+
HSR:27.815% B*
AS16 NightHawk
B++
Kills:265
Deaths:134
KDR:1.978
Accuracy:46.351% B++
HSR:15.849% B
TORQ-9
B**
Kills:227
Deaths:191
KDR:1.188
Accuracy:22.439% C-
HSR:30.837% B**
FA1 Barrage
B**
Kills:219
Deaths:303
KDR:0.723
Accuracy:37.028% C
HSR:21.461% B**
NSX Yumi
C**
Kills:214
Deaths:157
KDR:1.363
Accuracy:27.874% C**
HSR:23.365% C
The Little Helper
B+
Kills:162
Deaths:76
KDR:2.132
Accuracy:53.675% B+
HSR:17.284% C**
PS1-AV Suppressor
A+
Kills:160
Deaths:71
KDR:2.254
Accuracy:36.296% A+
HSR:22.500% C+
T1S Cycler
A+
Kills:154
Deaths:105
KDR:1.467
Accuracy:31.406% A+
HSR:12.987% D*
MG-S1 Jackal
A++
Kills:149
Deaths:64
KDR:2.328
Accuracy:36.438% A++
HSR:30.873% A+
SABR-13
A+
Kills:139
Deaths:87
KDR:1.598
Accuracy:33.822% A+
HSR:33.813% B**
PDW-16 Hailstorm
M+
Kills:124
Deaths:86
KDR:1.442
Accuracy:33.940% A++
HSR:33.065% M+
NS Baron G5
A
Kills:122
Deaths:83
KDR:1.470
Accuracy:56.013% A
HSR:18.853% B*
Kills:8,067
Deaths (as Combat Medic):4,912
Deaths (to Combat Medics):2,866
KDR:1.6423
Kill Difference:3,155
Playtime:203.141 hours
Usage:11%
Score:3.091m
Score/min:254
Accuracy (listed only):37.474%
HSR (listed only):24.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:337
Deaths:135
KDR:2.496
Accuracy:23.444% A+
HSR:28.783% A+
MRC3 Mercy
A*
Kills:282
Deaths:114
KDR:2.474
Accuracy:23.420% A+
HSR:32.624% A*
M1 Heavy Cycler
A
Kills:65
Deaths:78
KDR:0.833
Accuracy:20.207% A
HSR:13.846% D-
Kills:684
Deaths (as MAX Suit):163.500
Deaths (to MAX Suits):1,025
KDR:4.18349
Kill Difference:520.500
Playtime:15.491 hours
Usage:1%
Score:0.296m
Score/min:319
Accuracy (listed only):22.357%
HSR (listed only):25.085%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:278
V. Kills:165 167%
Deaths:271
KDR:1.026
Accuracy:25.617% D*
KPH:11.500 C+
VKPH:6.800 C
M18 Rotary
C*
Kills:147
V. Kills:79 184%
Deaths:136
KDR:1.081
Accuracy:32.749% C*
KPH:15.400 C++
VKPH:8.300 C
Hornet Missiles
D-
Kills:55
V. Kills:34 157%
Deaths:45
KDR:1.222
Accuracy:45.711% F-
KPH:20.400 D-
VKPH:12.600 D-
Kills:480 (425 + 0)
Deaths:452
KDR:1.062
VKDR:0.615
Vehicle Kills:278
Kill Difference:28
Playtime:36.359 hours
Usage:2%
Score:0.251m
Score/min:115
Piloting Accuracy:32.749%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:305
V. Kills:167 182%
Deaths:40
KDR:7.625
Accuracy:44.490% B
KPH:53.500 B**
VKPH:29.300 B+
AP30 Shredder
B**
Kills:191
V. Kills:102 185%
Deaths:52
KDR:3.673
Accuracy:40.201% B**
KPH:34.100 B
VKPH:18.200 C+
Kills:496 (0 + 496)
Deaths:92
KDR:5.391
VKDR:2.924
Vehicle Kills:269
Kill Difference:404
Playtime:11.314 hours
Usage:1%
Score:0.297m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:40.201%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:106
V. Kills:42 247%
Deaths:6
KDR:17.667
Accuracy:56.876% C+
KPH:51.400 C++
VKPH:20.400 C+
Kills:106 (106 + 0)
Deaths:6
KDR:17.667
VKDR:7
Vehicle Kills:42
Kill Difference:100
Playtime:2.062 hours
Usage:0%
Score:0.038m
Score/min:310
Driving Accuracy:56.876%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,773
V. Kills:801 221%
Deaths:217
KDR:8.171
Accuracy:53.871% B*
KPH:36.700 B+
VKPH:16.600 C+
P2-120 HEAT
B+
Kills:641
V. Kills:326 196%
Deaths:130
KDR:4.931
Accuracy:56.488% A+
KPH:24.300 C+
VKPH:12.300 B+
G30 Vulcan
A*
Kills:330
V. Kills:181 181%
Deaths:41
KDR:8.049
Accuracy:48.230% A*
KPH:43.900 A*
VKPH:24.100 A
E540 Halberd
A
Kills:82
V. Kills:37 216%
Deaths:21
KDR:3.905
Accuracy:51.119% A
KPH:26.800 C+
VKPH:12.100 C+
Kills:2,826 (2,414 + 412)
Deaths:409
KDR:6.910
VKDR:3.289
Vehicle Kills:1,345
Kill Difference:2,417
Playtime:85.262 hours
Usage:5%
Score:1.409m
Score/min:275
Driving Accuracy:56.488%
Gunner Accuracy:51.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:263
V. Kills:137 191%
Deaths:51
KDR:5.157
Accuracy:53.996% B*
KPH:51 B
VKPH:26.600 C+
E540 Halberd-H
C+
Kills:97
V. Kills:41 231%
Deaths:15
KDR:6.467
Accuracy:54.367% C
KPH:44.800 C+
VKPH:19 C
Kills:360 (0 + 360)
Deaths:66
KDR:5.455
VKDR:2.697
Vehicle Kills:178
Kill Difference:294
Playtime:7.323 hours
Usage:0%
Score:0.175m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:54.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:76
V. Kills:3 N/A
Deaths:6
KDR:12.667
Accuracy:24.425% A
KPH:80.300 B+
VKPH:3.200 C+
M20 Basilisk
A++
Kills:58
V. Kills:21 264%
Deaths:20
KDR:2.900
Accuracy:54.577% A++
KPH:20 C+
VKPH:7.200 C+
Kills:134 (0 + 134)
Deaths:26
KDR:5.154
VKDR:0.923
Vehicle Kills:24
Kill Difference:108
Playtime:3.852 hours
Usage:0%
Score:0.052m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:54.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 2,2902,2581,8971.19C+0.2927.296%B++30.071%A++21.1CN/A54106.9h11.4B+41.6B++
P2-120 AP 2,5741,7732178.171C*6.6953.871%B*N/A36.7B+16.6C+30148.3h4.4B**8.1A
NS-15 Gallows 1,3581,3564782.837C++1.3632.71%B**30.236%C51.8CN/A16626.2h10.5C*32.1B+
MG-H1 Watchman 1,2141,2068391.437C+0.0424.274%C*31.095%B++20.3DN/A5559.3h12.2B++50.2B+
NS-357 Underboss 1,2101,2011,4090.852C+0.6343.985%B*40.05%A*23.2DN/A6651.7h3.6B++8.2B++
NS-44P Commissioner 1,1981,1988521.406C*0.0852.509%A38.815%A65.5C**N/A16418.3h3.2B+6B++
The Slasher 1,2251,1938,1240.147A++1.3340.249%B+13.831%B3.5C++N/A10345.3h2B+4.9C++
NS-15M2 1,1991,1758551.374C+0.1125.258%C*32.17%B*11.8D*N/A3999.6h13C+51.6C*
TRS-12 Uppercut 1,1861,1741,0251.145C+0.3467.812%B*20.443%B*40.1C+N/A11529.3h2.1B*3.1B++
TAR-AE 1,1831,1694882.395B++0.9133.176%A28.571%C**45.1C+N/A16425.9h10.5B++31.7B*
TMG-50 1,1771,1687361.587B+0.1126.257%B*35.702%A++23.8C-N/A6949.1h9.4B++35.9B++
T1 Cycler 1,1791,1677791.498B+0.0229.44%A+29.22%B**26.3C++N/A9944.4h11.1B**37.7B**
TRAC-5 Burst 1,1851,1667841.487C+0.0126.418%C++31.046%B**19.6DN/A4859.4h12.6C++47.8C**
MSW-R 1,1691,1637591.532C+0.0527.745%B**33.448%A23.1DN/A9150.3h10.6B++38.1B++
T9 CARV 1,1681,1638181.422C*0.0623.62%B*36.114%A*25.8C+N/A9845h10.5B**44.6B++
SMG-46AE Armistice 1,1631,1613843.023A1.5434.932%B**27.476%B+65.6C**N/A18617.7h10.2B*29.1B*
AMR-66 6786468890.727C0.7527.635%C++32.817%B**14.1C-N/A3945.7h7.3B*26.6B+
P2-120 HEAT 9676411304.931C+3.4556.488%A+1.248%D--24.3C+12.3B+16326.4h7.9C+14B++
NS-44L Blackhand 6356337320.865C0.6234.093%D-49.921%B+15.4C--N/A4341h5C14.6C
SMG-46 Armistice 6316244521.381C**0.1032.839%A23.237%B**37.4B+N/A13616.7h11B**33.6B*
LC2 Lynx 6166083851.579B+0.1031.003%A+28.125%B**12.5DN/A4648.8h13.3B+42.8B*
T9A "Butcher" 5515502452.245C*0.7631.103%A+37.818%A65.5C**N/A2238.4h9.4B**30.2B**
T1B Cycler 5415352522.123C*0.6430.594%B*29.533%C**26.2DN/A6620.4h11.2B+36.5B*
Tank Mine 7835263281.604C--0.1223.978%DN/A37.6D**18.4D**27114h1.2B**4.9B*
NS Decimator 7094833641.327B0.1567.677%B*N/A32.2C+15.1C+23615h4.2B+6.1B++
Sticky Grenade 4764721472N/A470.5244.128%D--N/A524.4D-4.4D-12940.9h2.8D6.2C--
TSAR-42 4394391223.598C++2.1244.245%B*77.904%B**38.8C++N/A17811.3h1.9B*4.2B*
TRAC-5 S 4324259060.469C--1.0118.973%D21.882%B**8.3D-N/A2351.1h10.8B+57.2C++
MG-C1 Kindred 3773741262.968B**1.4932.911%A27.273%B+61.3B++N/A1306.1h9.2B++28B*
Claymore 370370389.737B+8.2620.783%D*N/A112.1C-N/A2683.3h1.2C++5.9D--
NS-TMC-01 "His Regards" 37336116,3310.022C+1.4610.9%D*3.878%D0.3CN/A11075.3h2.1C**19.1C
MANA Anti-Personnel Turret 3553521173.009N/A1.5320.91%UN/A3520U30U5936500.1h16.3T*77.7T*
NS-45 Pilot 3503502781.259C+0.2234.835%B+33.429%B*28.7DN/A6812.2h6.7B19.2B+
MRC3 Mercy 3443371352.496C*1.0123.444%A+28.783%A+36.6B+N/A1169.2h17.1B+73.1B*
G30 Vulcan 511330418.049B++6.5748.23%A*N/A44A*24.1A4527.5h73.3B++151.9A
MG-HBR1 Dragoon 3093062191.397C++0.0829.207%D40.523%A15.7DN/A4519.5h6.3B+21.5C*
C150 Dalton 472305407.625C++6.1444.49%B1.311%B++53.5B**29.3B+4945.7h2.8B**6.3B**
TAR 3023021751.726C**0.2430.449%A+27.815%B*23.6CN/A8712.8h10.7B**35.2B**
MRC3 Mercy 2882821142.474C++0.9923.42%A+32.624%A*36.6B+N/A1127.7h19.5C++83.2B++
NS "Heatwave" Decimator 4212821312.153B+0.6764.476%C*N/A49.5C++24.4B3505.7h4C++6.3C*
M18 Needler 4432782711.026C0.4625.617%D*N/A11.5C+6.8C10624.1h77.1B*301B++
T2 Striker 4462693100.868B++0.6147.808%C-N/A12C+7.9C-12622.5h32.6B++68.2B+
AS16 NightHawk 2662651341.978B++0.5046.351%B++15.849%B42.7BN/A1206.2h3.1B**6.8B*
G20 Vulcan-H 400263515.157B+3.6853.996%B*1.521%D-50.6C**26.3C+4485.2h79.5B++147.2B*
NS-AM7 Archer 3562504460.561C++0.9263.21%B+10%D-5.8C2.5C+3943.1h12.9B++20.4B*
TORQ-9 2302271911.188C+0.2922.439%C-30.837%B**14.3D-N/A6515.9h14.2C**63.3C++
FA1 Barrage 2222193030.723C+0.7637.028%C21.461%B**14.6DN/A6615h4.7B12.6C*
NSX Yumi 2232141571.363C+0.1227.874%C**23.365%C12.7D--N/A3716.8h10.3B++36.9B+
NSX Daimyo 1991991011.97C0.4935.863%D-94.975%C**24.3D-N/A748.2h2.3B+6.3C++
NS-44 Commissioner 1981972490.791C+0.6945.238%B**37.056%A*8.5D--N/A2723.2h3.7C**8.1B++
AP30 Shredder 293191523.673C2.1940.201%B**1.571%C-34.1B18.2C+3815.6h69.2B+172.1B*
C-4 2231781041.712C*0.2328.778%B+N/A61.4C-15.5D-6832.9h1.2B+4.3B++
TX1 Repeater 1771752680.653C+0.8319.277%D--25.143%B+9.8D-N/A3717.9h12.5B64.9C+
NSX Masamune 2311641960.837C+0.6457.025%C+1.22%D15.3D-6.3D11210.7h15.2C+26.6C+
The Little Helper 163162762.132B++0.6553.675%B+17.284%C**54B+N/A1373h4.5C**8.3B+
NSX-P Tanto 160160642.5A++1.0226.918%C*30%B++36.4B+N/A1194.4h12.9B+47.8B+
TRAP-M1 160160742.162B+0.6839.535%A++33.75%B**42.1C*N/A3043.8h7.4B++18.8B*
NSX Tomoe 160160752.133B+0.6528.872%C+56.25%A++32CN/A815h10.4B**35.9B++
PS1-AV Suppressor 160160712.254B0.7736.296%A+22.5%C+64B+N/A1332.5h11B++30.4B**
NSX-P Naginata 160160722.222B++0.7425.781%B+29.375%C++39CN/A1004.1h10.8B++41.8B+
TRAC-5 1611593350.475C-1.0123.4%B37.736%M*9.1DN/A8117.4h14.4C**61.6B+
T1S Cycler 1661541051.467B+0.0131.406%A+12.987%D*23.7C1.8M786.5h8A++25.5A
MG-S1 Jackal 150149642.328B**0.8536.438%A++30.873%A+71A+N/A3012.1h9.3B+25.4B*
M18 Rotary 2261471361.081C+0.4032.749%C*N/A15.3C++8.2C1139.6h90B+274.8B++
SABR-13 141139871.598C++0.1233.822%A+33.813%B**24.4C-N/A1055.7h12.3C+36.3B++
NSX Amaterasu 1271266670.189M1.2925.201%C+22.222%B++4.3C+N/A929.3h2.2C++8.9B+
PDW-16 Hailstorm 124124861.442B+0.0433.94%A++33.065%M+51.7AN/A2402.4h10.2B**30.2B**
NS Baron G5 123122831.47B+0.0156.013%A18.853%B*18.8DN/A696.5h4.2B+7.6C++
MANA Anti-Vehicle Turret 2241151420.81C-0.6763.942%B**1.739%D--50B**47.4A4722.3h10.4C+16.3B+
LB00 Python AP 148106617.667B+16.1956.876%C+N/A50.5C+20C+3102.1h4B+7.1B+
ML-7 1571021870.545C0.9459.426%BN/A18.2C--9.8C2995.6h7.1C+12C*
Soldier Soaker 9898571.719B+0.2430.07%C9.184%D-28DN/A1233.5h6.1C++20.4C+
E540 Halberd-H 13897156.467C+4.9954.367%CN/A44.1C+18.6C-2792.2h4.6B++8.4B++
99SV 8989801.113C0.3728.774%C-43.82%B*16.5C--N/A855.4h4.6B++15.9B+
E540 Halberd 11982213.905C2.4251.119%A1.22%D--26.5C+11.9C+4103.1h6.7C--13.1B+
Anti-Vehicle Grenade 10779179N/A77.5239.211%D*N/A197.5D-70C11210.4h6.7C17D
M12 Kobalt 7976612.667C+11.1924.425%A23.684%B**84.4B++3.3C+3470.9h14.7B*60B++
Frag Grenade 7575175N/A73.5237.338%D--N/A250D--N/A12540.3h5.4D*14.4D*
M1 Heavy Cycler 6865780.833C0.6520.207%A13.846%D-14.8DN/A704.4h18C++89.2B++
M12 Kobalt 6261161A59.5219.993%C26.23%A*55.5D--N/A2841.1h18.1C+90.4C+
NS CandyCannon 3000 6159750.787C*0.6941.026%B+47.458%B++26.8C+N/A572.2h4.1B+9.9B+
M20 Basilisk 7958202.9C+1.4254.577%A++6.897%B+20C+7.2C+1832.9h90.5C*165.8B*
Hornet Missiles 8955451.222D0.2645.711%F-N/A20.4D-12.6D-2062.7h15D32.9D*
Rocklet Rifle 9453431.233B*0.2555.273%C**N/A29.4C++22.8C+6831.8h40.2C+72.8C++
Hunter QCX 82512050.249D1.2317.104%F3.922%D**2.9D*1.8C+3017.4h16.7D-97.9F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret302,4742.1h
Spawn Beacon314,0723.1h
Nano-Armor Kit291462,78836.5h
Nanite Revive Grenade02,0210.6h
Nanite Healing Grenade0650h
Medical Applicator14492,72117.1h
Restoration Kit3704,73213.9h
Motion Spotter31,2810.7h
Spitfire Auto-Turret333,0393.4h
Welding Device05500.1h
Ammunition Package519,1733.4h
Medical Kit1,4129,44475h
Anti-Infantry MANA Turret131,3752.1h
Nano-Repair Grenade03040.1h
Router42950.2h
Snowman Soldier2940.2h
Recon Detection Device32521.1h

Check the help document for the dictionary if you want to learn more about words used here.


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