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Paragon Izen[P36M] Izen
VS BR 126

KDR: 2.22

Score: 33.8m

Last Seen: Sep 5th, 2018 11:15 AM
- OFFLINE - 744.5 hour(s)

Battle Rank 100 (126 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova VPC Solstice SF VX29 Polaris Betelgeuse 54-A Serpent VE92 L100 Python HESH Comet VM2 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $959,517 MLG Score: 767
Fun Score: N/A
Cheeseburgers Flipped: 1456TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.965%20.977%44032118221,5621.959650.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.969%-0.036C+0.018C+-0.072C+HEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.259C*11.60.189C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.869%1.95%370412102,6168136973.21376375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.813%-0.472D0.333C**0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.504B+26.30.503B+53.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.709%2.105%946812066,98597310647.17146656%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.269%-0.318C-0.294C0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+4.50.642B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.915%2.158%96512095567905590.70290899%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%0.252C*-0.565D0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.759B++11.20.718B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.153%76.923%96412101,261122101.03276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%0.476B+0.639B+1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.40.261C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.07%12.78%96412102,903769103.77503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.709%0.708B++-0.366C-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+2.90.393B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m236.6%390 (23.4k)360 (21.6k)2.2244256,62725,4572.64249126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214106421.203%13.529%28703:4119

6% Combat Medic32% Engineer25% Heavy Assault7% Infiltrator19% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:17 PMSep 20th, 2013 8:23 PMOct 4th, 2018 7:41 AM (318d) (PST)Sep 5th, 2018 8:57 AM (347d) (PST)Sep 5th, 2018 7:15 AM (347d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7302494810.6020.2710.0811.5740.063767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,80314,94928,8543616594421,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1567.2h/65.3d 10,643 7,661 8,590 148k 2,563 5,169 5,941 68.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:2,122
Deaths:1,087
KDR:1.952
Accuracy:21.874% C
HSR:18.049% D
Betelgeuse 54-A
C--
Kills:1,880
Deaths:1,017
KDR:1.849
Accuracy:20.750% D*
HSR:27.075% C--
Flare VE6
C*
Kills:1,291
Deaths:669
KDR:1.930
Accuracy:18.507% D
HSR:26.026% C*
SVA-88
C
Kills:1,240
Deaths:730
KDR:1.699
Accuracy:17.262% D*
HSR:23.307% C
Orion VS54
C+
Kills:1,216
Deaths:655
KDR:1.856
Accuracy:20.951% C+
HSR:21.053% D
Ursa
C+
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:17.207% D--
HSR:24.147% C+
NS-15M1
C--
Kills:365
Deaths:188
KDR:1.941
Accuracy:17.527% D--
HSR:18.630% C--
Pulsar LSW
D-
Kills:219
Deaths:135
KDR:1.622
Accuracy:17.873% D--
HSR:17.352% D-
VE-H Maw
B**
Kills:111
Deaths:51
KDR:2.176
Accuracy:20.544% D-
HSR:35.135% B**
Kills:9,616
Deaths (as Heavy Assault):5,228
Deaths (to Heavy Assaults):7,237
KDR:1.83933
Kill Difference:4,388
Playtime:388.693 hours
Usage:25%
Score:8.758m
Score/min:376
Accuracy (listed only):19.166%
HSR (listed only):23.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:2,507
Deaths:712
KDR:3.521
Accuracy:24.536% C++
HSR:7.499% F
Serpent VE92
C+
Kills:1,860
Deaths:1,158
KDR:1.606
Accuracy:23.451% C+
HSR:16.667% D
VX6-7
C
Kills:1,471
Deaths:202
KDR:7.282
Accuracy:19.928% D-
HSR:19.783% C
Deimos VA29
C+
Kills:1,418
Deaths:869
KDR:1.632
Accuracy:61.281% C+
HSR:11.142% D-
Pulsar C
B+
Kills:893
Deaths:510
KDR:1.751
Accuracy:21.869% C--
HSR:26.316% B+
Pandora VX25
C**
Kills:750
Deaths:431
KDR:1.740
Accuracy:42.459% C**
HSR:15.867% C++
Zenith VX-5
C++
Kills:655
Deaths:483
KDR:1.356
Accuracy:21.582% D-
HSR:22.137% C++
Phobos VX86
B++
Kills:645
Deaths:359
KDR:1.797
Accuracy:66.991% B++
HSR:12.403% D
NS Baron G5
B+
Kills:635
Deaths:407
KDR:1.560
Accuracy:50.018% B+
HSR:11.339% D
NS-11C
C++
Kills:571
Deaths:331
KDR:1.725
Accuracy:20.612% D
HSR:19.790% C++
NS Baron G5AE
B
Kills:350
Deaths:199
KDR:1.759
Accuracy:50.160% B
HSR:11.714% D
Eidolon VE33
B+
Kills:141
Deaths:78
KDR:1.808
Accuracy:21.484% D--
HSR:30.497% B+
Nova
C++
Kills:90
Deaths:65
KDR:1.385
Accuracy:34.296% D-
HSR:15.556% C++
Kills:11,986
Deaths (as Engineer):5,804
Deaths (to Engineers):5,565
KDR:2.06513
Kill Difference:6,182
Playtime:499.670 hours
Usage:32%
Score:10.538m
Score/min:352
Accuracy (listed only):35.282%
HSR (listed only):16.978%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:2,507
Deaths:712
KDR:3.521
Accuracy:24.536% C++
HSR:7.499% F
Serpent VE92
C+
Kills:1,860
Deaths:1,158
KDR:1.606
Accuracy:23.451% C+
HSR:16.667% D
VX6-7
C
Kills:1,471
Deaths:202
KDR:7.282
Accuracy:19.928% D-
HSR:19.783% C
Deimos VA29
C+
Kills:1,418
Deaths:869
KDR:1.632
Accuracy:61.281% C+
HSR:11.142% D-
Eridani SX5
C+
Kills:1,199
Deaths:760
KDR:1.578
Accuracy:26.268% C+
HSR:16.764% C-
Sirius SX12
C+
Kills:973
Deaths:629
KDR:1.547
Accuracy:23.754% C+
HSR:15.725% C
Pulsar C
B+
Kills:893
Deaths:510
KDR:1.751
Accuracy:21.869% C--
HSR:26.316% B+
Pandora VX25
C**
Kills:750
Deaths:431
KDR:1.740
Accuracy:42.459% C**
HSR:15.867% C++
Zenith VX-5
C++
Kills:655
Deaths:483
KDR:1.356
Accuracy:21.582% D-
HSR:22.137% C++
Phobos VX86
B++
Kills:645
Deaths:359
KDR:1.797
Accuracy:66.991% B++
HSR:12.403% D
NS Baron G5
B+
Kills:635
Deaths:407
KDR:1.560
Accuracy:50.018% B+
HSR:11.339% D
NS-11C
C++
Kills:571
Deaths:331
KDR:1.725
Accuracy:20.612% D
HSR:19.790% C++
NS Baron G5AE
B
Kills:350
Deaths:199
KDR:1.759
Accuracy:50.160% B
HSR:11.714% D
NS-7 PDW
C
Kills:256
Deaths:160
KDR:1.600
Accuracy:22.983% C
HSR:15.625% C
VE-S Canis
B+
Kills:100
Deaths:35
KDR:2.857
Accuracy:30.171% B+
HSR:15% D
Nova
C++
Kills:90
Deaths:65
KDR:1.385
Accuracy:34.296% D-
HSR:15.556% C++
Kills:14,373
Deaths (as Light Assault):7,310
Deaths (to Light Assaults):4,544
KDR:1.96621
Kill Difference:7,063
Playtime:304.443 hours
Usage:19%
Score:5.744m
Score/min:314
Accuracy (listed only):33.772%
HSR (listed only):15.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,418
Deaths:869
KDR:1.632
Accuracy:61.281% C+
HSR:11.142% D-
Eridani SX5
C+
Kills:1,199
Deaths:760
KDR:1.578
Accuracy:26.268% C+
HSR:16.764% C-
H-V45
C
Kills:1,152
Deaths:459
KDR:2.510
Accuracy:19.757% D-
HSR:19.271% C
Sirius SX12
C+
Kills:973
Deaths:629
KDR:1.547
Accuracy:23.754% C+
HSR:15.725% C
Pandora VX25
C**
Kills:750
Deaths:431
KDR:1.740
Accuracy:42.459% C**
HSR:15.867% C++
Phobos VX86
B++
Kills:645
Deaths:359
KDR:1.797
Accuracy:66.991% B++
HSR:12.403% D
NS Baron G5
B+
Kills:635
Deaths:407
KDR:1.560
Accuracy:50.018% B+
HSR:11.339% D
NS Baron G5AE
B
Kills:350
Deaths:199
KDR:1.759
Accuracy:50.160% B
HSR:11.714% D
NS-7 PDW
C
Kills:256
Deaths:160
KDR:1.600
Accuracy:22.983% C
HSR:15.625% C
Terminus VX-9
D--
Kills:254
Deaths:170
KDR:1.494
Accuracy:19.669% D*
HSR:18.898% D--
Equinox VE2 Burst
D
Kills:197
Deaths:135
KDR:1.459
Accuracy:21.428% D*
HSR:22.843% D
CME
D-
Kills:192
Deaths:136
KDR:1.412
Accuracy:21.672% D-
HSR:11.458% F
Corvus VA55
B+
Kills:159
Deaths:100
KDR:1.590
Accuracy:17.220% D**
HSR:27.044% B+
Equinox VE2
D-
Kills:137
Deaths:97
KDR:1.412
Accuracy:21.434% D-
HSR:11.679% D*
VE-S Canis
B+
Kills:100
Deaths:35
KDR:2.857
Accuracy:30.171% B+
HSR:15% D
Nova
C++
Kills:90
Deaths:65
KDR:1.385
Accuracy:34.296% D-
HSR:15.556% C++
Kills:8,507
Deaths (as Combat Medic):5,011
Deaths (to Combat Medics):2,915
KDR:1.69767
Kill Difference:3,496
Playtime:92.763 hours
Usage:6%
Score:1.842m
Score/min:331
Accuracy (listed only):33.098%
HSR (listed only):15.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,199
Deaths:760
KDR:1.578
Accuracy:26.268% C+
HSR:16.764% C-
Sirius SX12
C+
Kills:973
Deaths:629
KDR:1.547
Accuracy:23.754% C+
HSR:15.725% C
NS-44 Commissioner
C-
Kills:896
Deaths:771
KDR:1.162
Accuracy:32.378% C-
HSR:18.415% C--
Parallax VX3
B+
Kills:769
Deaths:182
KDR:4.225
Accuracy:40.646% C*
HSR:81.014% B+
V10
C+
Kills:346
Deaths:26
KDR:13.308
Accuracy:39.278% C+
HSR:74.277% C
NS-7 PDW
C
Kills:256
Deaths:160
KDR:1.600
Accuracy:22.983% C
HSR:15.625% C
Cerberus
C+
Kills:215
Deaths:203
KDR:1.059
Accuracy:24.646% D--
HSR:23.256% C+
NS-357 Underboss
B
Kills:202
Deaths:201
KDR:1.005
Accuracy:32.640% C--
HSR:24.257% B
Artemis VX26
C-
Kills:197
Deaths:131
KDR:1.504
Accuracy:23.925% D
HSR:19.797% C-
Spiker
D-
Kills:111
Deaths:120
KDR:0.925
Accuracy:23.240% D-
HSR:14.414% D-
Nyx VX31
B
Kills:102
Deaths:26
KDR:3.923
Accuracy:25.135% D**
HSR:33.333% B
VE-S Canis
B+
Kills:100
Deaths:35
KDR:2.857
Accuracy:30.171% B+
HSR:15% D
VA39 Spectre
A
Kills:88
Deaths:36
KDR:2.444
Accuracy:34.986% B+
HSR:53.409% A
Beamer VS3
C
Kills:83
Deaths:2
KDR:41.500
Accuracy:25.054% C
HSR:16.868% D
NS-30 Vandal
A*
Kills:67
Deaths:32
KDR:2.094
Accuracy:21.643% F-
HSR:43.284% A*
Phaseshift VX-S
C+
Kills:58
Deaths:15
KDR:3.867
Accuracy:25.390% D**
HSR:74.138% C+
Kills:5,662
Deaths (as Infiltrator):3,329
Deaths (to Infiltrators):3,510
KDR:1.70081
Kill Difference:2,333
Playtime:103.143 hours
Usage:7%
Score:1.552m
Score/min:251
Accuracy (listed only):28.259%
HSR (listed only):33.724%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:1,572
Deaths:505
KDR:3.113
Accuracy:39.456% C
HSR:4.453% C++
Nebula VM20
C
Kills:1,559
Deaths:328
KDR:4.753
Accuracy:16.589% C
HSR:19.051% C
Nebula VM20
C
Kills:1,484
Deaths:328
KDR:4.524
Accuracy:17.129% C
HSR:18.733% C
Comet VM2
C+
Kills:1,146
Deaths:505
KDR:2.269
Accuracy:40.905% C-
HSR:4.188% C+
Blueshift VM5
C
Kills:750
Deaths:208
KDR:3.606
Accuracy:17.616% C
HSR:19.333% C
Blueshift VM5
C
Kills:712
Deaths:208
KDR:3.423
Accuracy:17.770% C-
HSR:19.663% C
Vortex VM21
C+
Kills:196
Deaths:136
KDR:1.441
Accuracy:41.125% C+
HSR:1.020% D*
Vortex VM21
C*
Kills:159
Deaths:137
KDR:1.161
Accuracy:43.378% C*
HSR:0.629% D**
Quasar VM1
C+
Kills:157
Deaths:5
KDR:31.400
Accuracy:13.198% D
HSR:17.834% C+
Quasar VM1
C+
Kills:136
Deaths:5
KDR:27.200
Accuracy:11.938% D*
HSR:20.588% C+
NS-10 Burster
C++
Kills:126
Deaths:81
KDR:1.556
Accuracy:30.174% C++
HSR:7.143% C+
NS-10 Burster
B+
Kills:107
Deaths:81
KDR:1.321
Accuracy:30.437% C++
HSR:7.477% B+
Kills:8,104
Deaths (as MAX Suit):1,263.500
Deaths (to MAX Suits):1,556
KDR:6.41393
Kill Difference:6,840.500
Playtime:182.380 hours
Usage:12%
Score:5.386m
Score/min:492
Accuracy (listed only):26.643%
HSR (listed only):11.676%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,089
V. Kills:262 414%
Deaths:138
KDR:7.891
Accuracy:58.163% B++
KPH:75.200 C+
VKPH:18.100 C+
Light PPA
C++
Kills:1,047
V. Kills:79 N/A
Deaths:321
KDR:3.262
Accuracy:41.732% C++
KPH:48.800 C++
VKPH:3.700 C++
Maelstrom Turbo Laser
C
Kills:379
V. Kills:217 174%
Deaths:345
KDR:1.099
Accuracy:25.098% D--
KPH:12.100 C
VKPH:6.900 C-
Saron Laser Cannon
C
Kills:101
V. Kills:63 158%
Deaths:114
KDR:0.886
Accuracy:25.927% D--
KPH:9.900 C
VKPH:6.100 C--
Hornet Missiles
C**
Kills:54
V. Kills:29 180%
Deaths:16
KDR:3.375
Accuracy:64.200% C**
KPH:56.700 C+
VKPH:30.400 C
Coyote Missiles
C--
Kills:53
V. Kills:61 85%
Deaths:69
KDR:0.768
Accuracy:53.748% C+
KPH:13.100 D-
VKPH:15.100 C--
Kills:2,723 (1,527 + 0)
Deaths:1,003
KDR:2.715
VKDR:0.709
Vehicle Kills:711
Kill Difference:1,720
Playtime:82.467 hours
Usage:5%
Score:1.437m
Score/min:290
Piloting Accuracy:25.927%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:114
V. Kills:43 259%
Deaths:11
KDR:10.364
Accuracy:51.152% A
KPH:410,400 U
VKPH:154,800 U
L105 Zephyr
U
Kills:99
V. Kills:28 341%
Deaths:8
KDR:12.375
Accuracy:31.481% D**
KPH:356,400 U
VKPH:100,800 U
AP30 Shredder
U
Kills:53
V. Kills:51 102%
Deaths:18
KDR:2.944
Accuracy:24.371% D**
KPH:190,800 U
VKPH:183,600 U
Kills:266 (0 + 266)
Deaths:37
KDR:7.189
VKDR:3.297
Vehicle Kills:122
Kill Difference:229
Playtime:0.001 hours
Usage:0%
Score:0.231m
Score/min:3,472,170
Piloting Accuracy:N/A%
Gunner Accuracy:24.371%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,724
V. Kills:130 N/A
Deaths:66
KDR:26.121
Accuracy:48.804% C+
KPH:64.600 B+
VKPH:4.900 D-
C75 Viper
B**
Kills:180
V. Kills:30 N/A
Deaths:23
KDR:7.826
Accuracy:31.817% D-
KPH:48.400 B**
VKPH:8.100 C+
L100 Python HEAT
B+
Kills:159
V. Kills:44 353%
Deaths:21
KDR:7.571
Accuracy:48.874% C
KPH:38.700 B+
VKPH:10.700 C
L100 Python AP
B++
Kills:91
V. Kills:54 165%
Deaths:19
KDR:4.789
Accuracy:53.605% C
KPH:37.900 B+
VKPH:22.500 B++
Skyguard
C+
Kills:59
V. Kills:58 100%
Deaths:23
KDR:2.565
Accuracy:26.426% C-
KPH:9.300 D
VKPH:9.200 C+
Kills:2,213 (2,213 + 0)
Deaths:152
KDR:14.559
VKDR:2.079
Vehicle Kills:316
Kill Difference:2,061
Playtime:43.261 hours
Usage:3%
Score:0.884m
Score/min:340
Driving Accuracy:26.426%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:2,994
V. Kills:180 N/A
Deaths:70
KDR:42.771
Accuracy:55.949% B+
KPH:54.500 B+
VKPH:3.300 D*
Supernova PC
B**
Kills:1,447
V. Kills:367 393%
Deaths:100
KDR:14.470
Accuracy:49.145% C+
KPH:34.400 B**
VKPH:8.700 C+
Supernova FPC
C+
Kills:331
V. Kills:201 164%
Deaths:69
KDR:4.797
Accuracy:40.397% F
KPH:24 C+
VKPH:14.600 C+
Saron HRB
A+
Kills:275
V. Kills:294 93%
Deaths:21
KDR:13.095
Accuracy:42.367% C+
KPH:25.800 C++
VKPH:27.600 A+
Proton II PPA
N/A
Kills:50
V. Kills:1 N/A
Deaths:5
KDR:10
Accuracy:25.669% N/A
KPH:55.800 N/A
VKPH:1.100 N/A
Kills:5,097 (4,772 + 325)
Deaths:265
KDR:19.234
VKDR:3.936
Vehicle Kills:1,043
Kill Difference:4,832
Playtime:122.384 hours
Usage:8%
Score:2.199m
Score/min:299
Driving Accuracy:40.397%
Gunner Accuracy:25.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:54
V. Kills:22 235%
Deaths:5
KDR:10.800
Accuracy:40.472% F-
KPH:39.400 C
VKPH:16 D
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:4.400
Vehicle Kills:22
Kill Difference:49
Playtime:1.371 hours
Usage:0%
Score:0.052m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:40.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:62
V. Kills:12 N/A
Deaths:5
KDR:12.400
Accuracy:23.138% D**
KPH:41.300 C-
VKPH:8 C--
M40 Fury
B*
Kills:61
V. Kills:8 N/A
Deaths:2
KDR:30.500
Accuracy:29.766% D
KPH:65.200 B*
VKPH:8.600 C+
M60-G Bulldog
C+
Kills:51
V. Kills:7 N/A
Deaths:7
KDR:7.286
Accuracy:29.163% D
KPH:27.200 C+
VKPH:3.700 D
Kills:174 (0 + 174)
Deaths:14
KDR:12.429
VKDR:1.929
Vehicle Kills:27
Kill Difference:160
Playtime:4.316 hours
Usage:0%
Score:0.100m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:29.163%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,1742,9947042.771M40.5555.949%B+1.035%C--54.4B+3.3D*30855h2.5B*4.4B*
Solstice SF 2,5532,5077123.521M1.3024.536%C++7.499%F38.2B**N/A15765.7h5.7B*23.2B**
VX29 Polaris 2,1272,1221,0871.952B+0.2721.874%C18.049%D43.7C+N/A20748.6h12.2C++55.6C++
Betelgeuse 54-A 1,8901,8801,0171.849C0.3820.75%D*27.075%C--51.8C-N/A18536.3h12.1D58.4D--
Serpent VE92 1,8701,8601,1581.606B+0.6223.451%C+16.667%D28.8C+N/A11764.5h12.4C**53C**
L100 Python HESH 1,8541,7246626.121A+23.9048.804%C+1.914%B64.6B+4.9D-31226.7h2.5B+5.1B++
Comet VM2 1,9041,5725053.113M+0.8939.456%C4.453%C++25.2A**5.3B+18562.4h8.6A21.8B**
Nebula VM20 1,5641,5593284.753A2.5316.589%C19.051%C34.2C++N/A15245.6h12.5B**75.4B+
Nebula VM20 1,4961,4843284.524A2.3017.129%C18.733%C32.5C+N/A14245.6h13.6B*79.7B+
VX6-7 1,4721,4712027.282S5.0619.928%D-19.783%C27.4CN/A15853.6h11.4B+57C++
Supernova PC 1,8141,44710014.47A12.2549.145%C+2.833%B+34.4B**8.7C+21542.1h3.1A6.3B**
Deimos VA29 1,4241,4188691.632B0.5961.281%C+11.142%D-36.6CN/A14938.7h2.2B+3.5B
Flare VE6 1,2941,2916691.93B+0.2918.507%D26.026%C*42.5C++N/A21630.4h10.1B54.6C+
SVA-88 1,2451,2407301.699C+0.5317.262%D*23.307%C40.8C+N/A20130.4h11.6C*67C
Orion VS54 1,2191,2166551.856C**0.3720.951%C+21.053%D38.8C**N/A20231.3h11.9B+56.9C++
Lasher X2 1,2201,2025972.013A+0.2126.968%C++5.158%B++33.5C++N/A15535.9h20C+74.2C**
Eridani SX5 1,2051,1997601.578B+0.6526.268%C+16.764%C-25.5CN/A10147.1h12.1C++46.1C*
Ursa 1,1751,1726961.684B+0.5417.207%D--24.147%C+37.7C+N/A13931.1h10.9C*63.6C+
H-V45 1,1621,1524592.51B+0.2919.757%D-19.271%C28.4C+N/A16540.5h13.9C+70.2C
Comet VM2 1,4571,1465052.269A+0.0440.905%C-4.188%C+18.4B**5C+14762.2h12.2A29.9B**
Dual Photon Pods 1,3511,0891387.891C**5.6758.163%B++1.561%B+75.1C+18.1C+53514.5h18B+31B++
NS Decimator 1,4531,0661,0101.055C+1.1758.641%C4.315%A++32C+11.6D31533.3h4.6C++7.8C++
Light PPA 1,1261,0473213.262C+1.0441.732%C++1.146%C+48.7C++3.7C++27621.5h11.5B27.5B
Sirius SX12 9769736291.547B+0.6823.754%C+15.725%C22.6CN/A10043h13.9B58.7C*
Frag Grenade 9299211921N/A918.7836.038%D*N/A1151.3M+10C++29260.8h1.5A*4.2B**
NS-44 Commissioner 9068967711.162C*1.0632.378%C-18.415%C--29.9C+N/A11930h3.8C*11.8C++
Pulsar C 8948935101.751B0.4721.869%C--26.316%B+35.2C**N/A16125.4h11B50.3C++
C-4 1,2408934741.884B0.3422.832%C--N/A75C+29.2C+88111.9h1.2B+5.4C**
Parallax VX3 7697691824.225C**2.0040.646%C*81.014%B+36.3B+N/A16421.2h2.2C*5.4B
Pandora VX25 7527504311.74B+0.4842.459%C**15.867%C++38.3C+N/A14719.6h4.9C11.6C*
Blueshift VM5 7577502083.606B+1.3817.616%C19.333%C33.9C+N/A18122.1h13.9B++79.1C**
Blueshift VM5 7197122083.423B+1.2017.77%C-19.663%C32.1C+N/A17422.2h14.9B+83.6C++
Zenith VX-5 6596554831.356C*0.8721.582%D-22.137%C++26.1CN/A11025.1h12.7C*59C+
Phobos VX86 6466453591.797B+0.4366.991%B++12.403%D54.2BN/A19011.9h2B*3B++
NS Baron G5 6356354071.56B+0.6650.018%B+11.339%D50.4B*N/A24312.6h4.3B+8.6C+
Force-Blade 67558516,4380.036B+2.1947.426%A+N/A0.8C++N/A3774.5h2.7C++5.6B+
NS-11C 5725713311.725B*0.5020.612%D19.79%C++29.4C++N/A14719.4h12.8B+62.1C++
Proximity Mine 552552648.625A+6.4048.809%B*N/A172.5B**N/A6123.2h1.2A*2.5A+
Maelstrom Turbo Laser 5963793451.099C+1.1325.098%D--5.277%A++12.1C6.9C-17331.3h71.1B+283.2B+
Anti-Vehicle Grenade 3943671367N/A364.7862.73%AN/A611.7B**45D44500.6h3.6B**5.8B**
NS-15M1 3663651881.941B0.2817.527%D--18.63%C--38.4C+N/A1929.5h12.6C++71.7C
NS Baron G5AE 3503501991.759B+0.4750.16%B11.714%D50C*N/A2537h4B+8C+
V10 3463462613.308S11.0839.278%C+74.277%C27.5CN/A13712.6h2.1B5.4C**
Supernova FPC 532331694.797C+2.5740.397%F6.042%A**24C+14.6C+39713.8h4.6B+11.4C
MAX Punch 3072831,2630.224B*2.0044.656%C+N/A1.7C+N/A8162.5h2.2C+4.8C++
Saron HRB 5692752113.095A+10.8742.367%C+1.818%C*25.9C++27.7A+44410.6h16.9B*39.9B++
NS-7 PDW 2562561601.6B*0.6222.983%C15.625%C34.6B+N/A1737.4h14B61C*
Terminus VX-9 2542541701.494C+0.7319.669%D*18.898%D--42.3C++N/A2056h12.7C+64.7D
Pulsar LSW 2202191351.622C++0.6017.873%D--17.352%D-47.6C++N/A2434.6h11.9C**66.3C+
Cerberus 2172152031.059C+1.1724.646%D--23.256%C+29.5CN/A1317.3h6.2C+25.3C
S1 2992091361.537A+0.6957.301%C+2.871%C++27.1C++11.7C+5337.7h5.9B+10.4B+
NS-357 Underboss 2032022011.005C+1.2232.64%C--24.257%B29.7CN/A1376.8h4.2C++12.8C+
Equinox VE2 Burst 1981971351.459C+0.7721.428%D*22.843%D34CN/A1145.8h14.5C-67.6D
Artemis VX26 1981971311.504C++0.7223.925%D19.797%C-27CN/A1617.3h12.6C+52.6C
Vortex VM21 4411961361.441C++0.7841.125%C+1.02%D*8.5C+10.6A++16423.1h29.6B+71.9B+
CME 1951921361.412C++0.8121.672%D-11.458%F31C+N/A1116.2h15.7C--72.2D
C75 Viper 210180237.826B*5.6031.817%D-2.222%B**48.6B**8.1C+4633.7h9.7B*30.5B+
Vortex VM21 3541591371.161C++1.0643.378%C*N/A6.9C8.4A+13623.1h37.9B+87.4B+
L100 Python HEAT 203159217.571B++5.3548.874%C6.918%M++38.8B+10.7C3634.1h4.2B**8.7B*
Corvus VA55 1621591001.59B+0.6317.22%D**27.044%B+24.1CN/A1926.6h15.1D-87.9D*
Quasar VM1 159157531.4U29.1813.198%D17.834%C+32.7B++N/A4244.8h10.8A81.6B
Tank Mine 276152384B++1.7831.983%C+N/A101.3C+82.7B++17371.5h1.5B++4.7B*
Sticky Grenade 1461461146N/A143.7856.979%B+N/A1460B**N/A63730.1h1.7B+3B+
Eidolon VE33 142141781.808B+0.4221.484%D--30.497%B+15.2C-N/A949.3h9.9C+46.1C
Equinox VE2 139137971.412C*0.8121.434%D-11.679%D*42.8B+N/A1463.2h8.9A41.3B+
Quasar VM1 136136527.2U24.9811.938%D*20.588%C+29.6CN/A3074.6h11.4B*95.1C+
NS-10 Burster 223126811.556B**0.6730.174%C++7.143%C+6.8B+5.2B**16218.5h123.2B408.5B+
Spear Anti-Vehicle Phalanx Turret 205116148.286C*6.0644.459%C+3.448%C36.3C+27.8B+7153.2h8.6C*19.4C**
C150 Dalton 1571141110.364B+8.1451.152%AN/A1140U430U7714300.1h3.9C**7.6B*
Spiker 1121111200.925C+1.3023.24%D-14.414%D-27.1CN/A1174.1h7.7B+33.1C++
VE-H Maw 112111512.176B+0.0520.544%D-35.135%B**58.4C**N/A1161.9h11.1C+54C+
NS-10 Burster 201107811.321B0.9030.437%C++7.477%B+5.8C++5.1B*15318.5h145.9C++479.3C**
Nyx VX31 103102263.923B*1.7025.135%D**33.333%B22.2DN/A1294.6h6.4C-25.5D-
Saron Laser Cannon 1641011140.886C1.3425.927%D--1.98%C+9.8C6.1C--28010.3h101.6B+391.9C**
VE-S Canis 100100352.857A++0.6330.171%B+15%D50C**N/A1072h12.9C+42.7C**
Nemesis VSH9 143100891.124B*1.1061.508%C+3%C*18.2C+7.8C+4345.5h6.2B*10.1B*
L105 Zephyr 12799812.375B+10.1531.481%D**N/A990U280U5439800.1h5.9B+18.9C
L100 Python AP 14591194.789C++2.5653.605%C5.495%A++37.9B+22.5B++6342.4h5.6B10.5C*
Nova 9190651.385C+0.8434.296%D-15.556%C++23.7C--N/A1273.8h5.5C-16.2D
VA39 Spectre 8888362.444B*0.2234.986%B+53.409%A38.3B**N/A3292.3h4.3B**12.1B*
Beamer VS3 8483241.5U39.2825.054%C16.868%D21.8CN/A2103.8h9.9C+39.4C+
NS-30 Vandal 6967322.094C**0.1321.643%F-43.284%A*35.3C+1.1A++2311.9h5.3B+24.3D
MANA Anti-Personnel Turret 6362183.444N/A1.2222.633%UN/A620U10U4018800.1h32.1T*141.7T*
M40 Fury 7462512.4B*10.1823.138%D**4.839%M++41.3C-8C--4221.5h9B++38.8C++
M40 Fury 6961230.5S28.2829.766%DN/A67.8B*8.9C+6780.9h8.1B**27.3B++
Skyguard 11759232.565C+0.3426.426%C-3.39%B**9.4D9.2C+2616.3h179.8D*680.4D*
Phaseshift VX-S 5858153.867B+1.6425.39%D**74.138%C+27.6C+N/A902.1h3.1C++12.2C
Aspis Anti-Aircraft Phalanx Turret 12158124.833B+2.6130.145%B++N/A18.1A+19.7A++5783.2h117.1B**388.3B++
Hornet Missiles 8354163.375C1.1564.2%C**N/A54C+29C8141h11.9C+18.5C++
E540 Halberd-H 7654510.8C*8.5840.472%F-3.704%A38.6C15.7D6341.4h4.8B++11.8C+
AP30 Shredder 10453182.944C0.7224.371%D**N/A530U510U9993700.1h122.5D502.8D**
Coyote Missiles 11453690.768D1.4653.748%C+N/A13.3D-15.3C--3014h71.7D**133.4D--
M60-G Bulldog 585177.286B*5.0629.163%D1.961%D26.8C+3.7D2101.9h6.8B+23.2C++
Proton II PPA 5150510C7.7825.669%C**N/A55.6C+1.1D*5220.9h10.6C+41.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73180.8h
Anti-Vehicle MANA Turret262612.4h
Nano-Armor Kit186345,00942.6h
Nanite Revive Grenade02250h
Motion Spotter12580.1h
Restoration Kit335450.6h
Smoke Grenade0510h
Recon Detection Device89261.7h
Ammunition Package244610.8h
Medical Kit1271,8471.7h
Anti-Infantry MANA Turret1970.3h
Medical Applicator15155,5688.9h

Check the help document for the dictionary if you want to learn more about words used here.


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