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LaneSmash Champion Izikiell[VoGu] Izikiell
VS BR 164

KDR: 4.12

Score: 65.8m

Last Seen: Sep 2nd, 2019 7:29 PM
- OFFLINE - 393.6 hour(s)

Battle Rank 113 (164 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 43
Level Progress (to 114): 29%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 L100 Python HESH Betelgeuse 54-A NS-7 PDW Blueshift VM5 Blueshift VM5 H-V45 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,691,352 MLG Score: 1352
Fun Score: N/A
Cheeseburgers Flipped: 1758TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.926%22.7%56628118647,0174.026120.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.443%0.716B++0.253C*-0.35C-HEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B10.90.24C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.032%0.714%11411213420437860.961098483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.341C--0.803D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.802B++110.794B++21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.212%2.678%16597120711,577810283814.275408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%-0.774D-0.194C++0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.183C++9.90.168C++20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.64%7.858%9441511996,31271612998.80335486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.856%-0.518D0.722B++0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.623B+14.90.655B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.358%74.288%944312113,22879264.07062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.105%0.976B*0.469B+-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+1.90.392B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.078%22.871%9441121341181030.506782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.377C**1.625A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**40.185C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 43
65.8m291.7%495 (29.7k)416 (25k)4.1171991,44722,2114.7228164 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214450523.682%17.468%41407:0924

12% Combat Medic19% Engineer35% Heavy Assault22% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2013 5:34 PMAug 1st, 2014 10:03 PMSep 17th, 2019 2:59 PM (1d) (PST)Sep 2nd, 2019 5:17 PM (16d) (PST)Sep 2nd, 2019 3:29 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6821115710.5780.1400.1011.8520.0571352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9066,68934,2173586111324,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2638.6h/109.9d 13,451 15,974 25,967 293.2k 4,600 9,208 9,090 107.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:10,766
Deaths:2,790
KDR:3.859
Accuracy:23.684% C+
HSR:20.760% D
Betelgeuse 54-A
C
Kills:7,043
Deaths:1,806
KDR:3.900
Accuracy:22.895% D
HSR:28.354% C
Pulsar LSW
C+
Kills:1,811
Deaths:598
KDR:3.028
Accuracy:22.489% C+
HSR:20.817% C-
Ursa
C++
Kills:1,619
Deaths:396
KDR:4.088
Accuracy:23.536% C++
HSR:23.780% C+
Orion VS54
B*
Kills:1,308
Deaths:553
KDR:2.365
Accuracy:25.307% B*
HSR:15.061% D**
Flare VE6
C++
Kills:1,305
Deaths:294
KDR:4.439
Accuracy:23.141% C++
HSR:23.831% C+
NS-15M1
B**
Kills:550
Deaths:140
KDR:3.929
Accuracy:24.395% B
HSR:30.546% B**
VX29 Polaris
C+
Kills:509
Deaths:158
KDR:3.222
Accuracy:22.538% C+
HSR:17.092% D-
VE-H Maw
C+
Kills:174
Deaths:48
KDR:3.625
Accuracy:24.472% C+
HSR:20.690% D
Kills:25,085
Deaths (as Heavy Assault):6,783
Deaths (to Heavy Assaults):6,911
KDR:3.69822
Kill Difference:18,302
Playtime:930.878 hours
Usage:35%
Score:18.130m
Score/min:325
Accuracy (listed only):23.606%
HSR (listed only):22.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:567
Deaths:386
KDR:1.469
Accuracy:24.199% C+
HSR:21.164% C
Pandora VX25
A++
Kills:411
Deaths:223
KDR:1.843
Accuracy:46.078% B+
HSR:22.871% A++
Serpent VE92
C++
Kills:366
Deaths:214
KDR:1.710
Accuracy:24.092% C++
HSR:18.579% C
Solstice VE3
C++
Kills:154
Deaths:186
KDR:0.828
Accuracy:23.469% C++
HSR:7.143% F--
Kills:1,498
Deaths (as Engineer):1,009
Deaths (to Engineers):4,228
KDR:1.48464
Kill Difference:489
Playtime:489.802 hours
Usage:19%
Score:13.103m
Score/min:446
Accuracy (listed only):29.459%
HSR (listed only):17.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:5,190
Deaths:2,010
KDR:2.582
Accuracy:28.028% B+
HSR:21.252% B+
Eridani SX5
B+
Kills:1,623
Deaths:733
KDR:2.214
Accuracy:27.975% C**
HSR:23.352% B+
Sirius SX12
B++
Kills:1,458
Deaths:714
KDR:2.042
Accuracy:27.788% B++
HSR:21.811% B+
Skorpios
C
Kills:1,438
Deaths:526
KDR:2.734
Accuracy:26.230% C
HSR:19.680% C
MKV Suppressed
C*
Kills:1,171
Deaths:341
KDR:3.434
Accuracy:26.967% C*
HSR:18.360% C+
Pulsar C
C+
Kills:567
Deaths:386
KDR:1.469
Accuracy:24.199% C+
HSR:21.164% C
Pandora VX25
A++
Kills:411
Deaths:223
KDR:1.843
Accuracy:46.078% B+
HSR:22.871% A++
Serpent VE92
C++
Kills:366
Deaths:214
KDR:1.710
Accuracy:24.092% C++
HSR:18.579% C
VE-S Canis
A*
Kills:209
Deaths:70
KDR:2.986
Accuracy:31.271% B++
HSR:39.235% A*
Solstice VE3
C++
Kills:154
Deaths:186
KDR:0.828
Accuracy:23.469% C++
HSR:7.143% F--
Kills:12,587
Deaths (as Light Assault):5,403
Deaths (to Light Assaults):3,718
KDR:2.32963
Kill Difference:7,184
Playtime:71.720 hours
Usage:3%
Score:1.404m
Score/min:326
Accuracy (listed only):28.609%
HSR (listed only):21.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:5,190
Deaths:2,010
KDR:2.582
Accuracy:28.028% B+
HSR:21.252% B+
H-V45
B
Kills:1,946
Deaths:947
KDR:2.055
Accuracy:25.829% B
HSR:15.468% D
Eridani SX5
B+
Kills:1,623
Deaths:733
KDR:2.214
Accuracy:27.975% C**
HSR:23.352% B+
Sirius SX12
B++
Kills:1,458
Deaths:714
KDR:2.042
Accuracy:27.788% B++
HSR:21.811% B+
Skorpios
C
Kills:1,438
Deaths:526
KDR:2.734
Accuracy:26.230% C
HSR:19.680% C
NS-11A
B**
Kills:1,435
Deaths:624
KDR:2.300
Accuracy:27.019% B+
HSR:29.199% B**
NS-11P
C*
Kills:1,182
Deaths:523
KDR:2.260
Accuracy:24.165% C*
HSR:18.190% C+
MKV Suppressed
C*
Kills:1,171
Deaths:341
KDR:3.434
Accuracy:26.967% C*
HSR:18.360% C+
Terminus VX-9
C
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:23.909% C
HSR:20.823% D
CME
B*
Kills:561
Deaths:262
KDR:2.141
Accuracy:29.305% B+
HSR:27.986% B*
Pandora VX25
A++
Kills:411
Deaths:223
KDR:1.843
Accuracy:46.078% B+
HSR:22.871% A++
VE-S Canis
A*
Kills:209
Deaths:70
KDR:2.986
Accuracy:31.271% B++
HSR:39.235% A*
Corvus VA55
C+
Kills:204
Deaths:62
KDR:3.290
Accuracy:24.135% C+
HSR:21.569% C
Kills:17,995
Deaths (as Combat Medic):7,473
Deaths (to Combat Medics):2,834
KDR:2.408
Kill Difference:10,522
Playtime:319.381 hours
Usage:12%
Score:7.661m
Score/min:400
Accuracy (listed only):28.361%
HSR (listed only):23.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:5,190
Deaths:2,010
KDR:2.582
Accuracy:28.028% B+
HSR:21.252% B+
Ghost
C**
Kills:1,805
Deaths:151
KDR:11.954
Accuracy:40.477% C**
HSR:69.474% C++
NS-30 Vandal
B*
Kills:1,709
Deaths:385
KDR:4.439
Accuracy:38.140% B*
HSR:28.847% C**
Eridani SX5
B+
Kills:1,623
Deaths:733
KDR:2.214
Accuracy:27.975% C**
HSR:23.352% B+
Sirius SX12
B++
Kills:1,458
Deaths:714
KDR:2.042
Accuracy:27.788% B++
HSR:21.811% B+
Skorpios
C
Kills:1,438
Deaths:526
KDR:2.734
Accuracy:26.230% C
HSR:19.680% C
NS-44 Commissioner
B*
Kills:1,377
Deaths:985
KDR:1.398
Accuracy:42.755% B*
HSR:27.596% B++
Parallax VX3
B+
Kills:1,355
Deaths:105
KDR:12.905
Accuracy:42.460% B+
HSR:80.443% B
MKV Suppressed
C*
Kills:1,171
Deaths:341
KDR:3.434
Accuracy:26.967% C*
HSR:18.360% C+
VE-S Canis
A*
Kills:209
Deaths:70
KDR:2.986
Accuracy:31.271% B++
HSR:39.235% A*
Artemis VX26
C
Kills:96
Deaths:23
KDR:4.174
Accuracy:21.823% D*
HSR:20.833% C
NS-AM7 Archer
A*
Kills:79
Deaths:54
KDR:1.463
Accuracy:53.244% D
HSR:36.709% A*
XM98
B**
Kills:68
Deaths:3
KDR:22.667
Accuracy:44.891% B**
HSR:79.412% B+
Kills:17,578
Deaths (as Infiltrator):6,100
Deaths (to Infiltrators):2,504
KDR:2.88164
Kill Difference:11,478
Playtime:591.616 hours
Usage:22%
Score:17.185m
Score/min:484
Accuracy (listed only):34.773%
HSR (listed only):37.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:3,459
Deaths:603
KDR:5.736
Accuracy:20.030% C++
HSR:23.851% B+
Blueshift VM5
C**
Kills:3,341
Deaths:607
KDR:5.504
Accuracy:20.645% C*
HSR:22.867% C**
Comet VM2
B**
Kills:969
Deaths:234
KDR:4.141
Accuracy:45.551% C**
HSR:6.502% B**
Comet VM2
B+
Kills:825
Deaths:227
KDR:3.634
Accuracy:47.740% C**
HSR:5.333% B+
NS-10 Burster
B**
Kills:376
Deaths:60
KDR:6.267
Accuracy:37.819% B**
HSR:3.191% D
NS-10 Burster
A
Kills:329
Deaths:60
KDR:5.483
Accuracy:37.774% A
HSR:3.343% D-
Vortex VM21
B+
Kills:248
Deaths:37
KDR:6.703
Accuracy:46.309% B+
HSR:3.629% C++
Vortex VM21
B+
Kills:191
Deaths:37
KDR:5.162
Accuracy:46.581% B+
HSR:2.618% D
Kills:9,738
Deaths (as MAX Suit):932.500
Deaths (to MAX Suits):1,667
KDR:10.4429
Kill Difference:8,805.500
Playtime:220.133 hours
Usage:8%
Score:8.345m
Score/min:632
Accuracy (listed only):37.806%
HSR (listed only):8.917%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:420
V. Kills:18 N/A
Deaths:87
KDR:4.828
Accuracy:34.032% D--
KPH:50.400 C++
VKPH:2.200 D
Kills:420 (420 + 0)
Deaths:87
KDR:4.828
VKDR:0.207
Vehicle Kills:18
Kill Difference:333
Playtime:8.329 hours
Usage:0%
Score:0.125m
Score/min:249
Piloting Accuracy:34.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:7,746
V. Kills:685 N/A
Deaths:141
KDR:54.936
Accuracy:47.867% C+
KPH:72.700 B**
VKPH:6.400 C--
L100 Python AP
C
Kills:838
V. Kills:574 146%
Deaths:56
KDR:14.964
Accuracy:46.735% D*
KPH:24 D
VKPH:16.400 C
L100 Python HEAT
C
Kills:827
V. Kills:193 426%
Deaths:61
KDR:13.557
Accuracy:39.614% D*
KPH:26.500 C
VKPH:6.200 D*
Skyguard
C**
Kills:672
V. Kills:612 110%
Deaths:58
KDR:11.586
Accuracy:29.880% C++
KPH:11.800 C-
VKPH:10.800 C**
C75 Viper
D
Kills:83
V. Kills:15 N/A
Deaths:9
KDR:9.222
Accuracy:24.832% D**
KPH:19.400 D
VKPH:3.500 D--
Kills:10,166 (10,166 + 0)
Deaths:325
KDR:31.280
VKDR:6.397
Vehicle Kills:2,079
Kill Difference:9,841
Playtime:233.759 hours
Usage:9%
Score:3.325m
Score/min:237
Driving Accuracy:24.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,344
V. Kills:738 182%
Deaths:105
KDR:12.800
Accuracy:49.368% C--
KPH:30 B+
VKPH:16.500 C*
E540 Halberd
B**
Kills:244
V. Kills:80 301%
Deaths:18
KDR:13.556
Accuracy:55.162% B**
KPH:38.900 B++
VKPH:12.700 D
Saron HRB
C**
Kills:225
V. Kills:153 146%
Deaths:23
KDR:9.783
Accuracy:48.045% B+
KPH:26.600 C*
VKPH:18.100 C**
Proton II PPA
A+
Kills:160
V. Kills:9 N/A
Deaths:8
KDR:20
Accuracy:22.012% C
KPH:99 A+
VKPH:5.600 B**
Supernova PC
C++
Kills:67
V. Kills:21 305%
Deaths:6
KDR:11.167
Accuracy:41.333% D-
KPH:24.300 C++
VKPH:7.600 C
Kills:2,040 (1,411 + 629)
Deaths:160
KDR:12.750
VKDR:6.256
Vehicle Kills:1,001
Kill Difference:1,880
Playtime:63.935 hours
Usage:2%
Score:1.544m
Score/min:403
Driving Accuracy:41.333%
Gunner Accuracy:22.012%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:536
V. Kills:457 117%
Deaths:57
KDR:9.404
Accuracy:59.621% B+
KPH:43.900 B+
VKPH:37.400 A
M40 Fury-H
C+
Kills:194
V. Kills:19 N/A
Deaths:19
KDR:10.211
Accuracy:41.900% C+
KPH:85.400 C+
VKPH:8.400 C--
Proton II PPA-H
B+
Kills:185
V. Kills:11 N/A
Deaths:11
KDR:16.818
Accuracy:31.935% D
KPH:113.200 B+
VKPH:6.700 C++
Aphelion VEX-4H
B*
Kills:122
V. Kills:106 114%
Deaths:21
KDR:5.810
Accuracy:50.267% B+
KPH:41.500 C+
VKPH:36.100 B*
E540 Halberd-H
D
Kills:54
V. Kills:37 142%
Deaths:8
KDR:6.750
Accuracy:52.262% D
KPH:23.600 D--
VKPH:16.200 D
Kills:1,091 (0 + 1,091)
Deaths:116
KDR:9.405
VKDR:5.431
Vehicle Kills:630
Kill Difference:975
Playtime:21.348 hours
Usage:1%
Score:1.014m
Score/min:792
Driving Accuracy:N/A%
Gunner Accuracy:52.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,095
V. Kills:119 N/A
Deaths:70
KDR:15.643
Accuracy:40.640% B+
KPH:72.500 A
VKPH:7.900 C
M12 Kobalt
B++
Kills:1,045
V. Kills:41 N/A
Deaths:41
KDR:25.488
Accuracy:20.346% B+
KPH:88.400 B++
VKPH:3.500 C++
M12 Kobalt
B**
Kills:943
V. Kills:24 N/A
Deaths:36
KDR:26.194
Accuracy:19.654% B+
KPH:106.600 B**
VKPH:2.700 C
M40 Fury
A+
Kills:849
V. Kills:108 N/A
Deaths:61
KDR:13.918
Accuracy:38.577% C*
KPH:90 A+
VKPH:11.400 C+
M60-G Bulldog
A++
Kills:308
V. Kills:31 N/A
Deaths:28
KDR:11
Accuracy:40.164% B+
KPH:54.900 A++
VKPH:5.500 C+
M60-G Bulldog
B**
Kills:245
V. Kills:31 N/A
Deaths:20
KDR:12.250
Accuracy:44.270% B++
KPH:62.600 B**
VKPH:7.900 C+
M20 Basilisk
C++
Kills:119
V. Kills:49 238%
Deaths:21
KDR:5.667
Accuracy:35.351% C-
KPH:19.500 C+
VKPH:8 C++
M20 Basilisk
C**
Kills:109
V. Kills:25 419%
Deaths:5
KDR:21.800
Accuracy:34.082% D
KPH:25.200 C**
VKPH:5.800 D
G30 Walker
B+
Kills:55
V. Kills:32 167%
Deaths:6
KDR:9.167
Accuracy:32.538% B+
KPH:19.500 B+
VKPH:11.400 B+
Kills:4,768 (0 + 4,768)
Deaths:288
KDR:16.556
VKDR:1.597
Vehicle Kills:460
Kill Difference:4,480
Playtime:67.981 hours
Usage:3%
Score:2.312m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:32.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:431
V. Kills:63 N/A
Deaths:196
KDR:2.199
Accuracy:46.870% C
KPH:22.500 C+
VKPH:3.300 D
S12 Renegade
D
Kills:79
V. Kills:4 N/A
Deaths:54
KDR:1.463
Accuracy:49.336% B*
KPH:20.200 D--
VKPH:1 D
Kills:510 (510 + 0)
Deaths:250
KDR:2.040
VKDR:0.268
Vehicle Kills:67
Kill Difference:260
Playtime:23.054 hours
Usage:1%
Score:0.223m
Score/min:161
Driving Accuracy:49.336%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 10,80610,7662,7903.859B**0.2623.684%C+20.76%D33.9C-N/A129317.4h11.6C*49C*
L100 Python HESH 8,4317,74614154.936M**50.8247.867%C+2.04%B+72.7B**6.4C--226106.5h2.4B**5.1B*
Betelgeuse 54-A 7,0907,0431,8063.9B0.2222.895%D28.354%C48C--N/A179146.6h11C+47.9C
NS-7 PDW 5,2075,1902,0102.582A*1.5428.028%B+21.252%B+32.3C**N/A135160.6h10.8B**38.4B++
Blueshift VM5 3,4883,4596035.736A+1.6220.03%C++23.851%B+41.7B+N/A17782.9h11.6A57.8B++
Blueshift VM5 3,3653,3416075.504A1.3920.645%C*22.867%C**39.5BN/A16884.5h12.6B**61.2B++
H-V45 1,9551,9469472.055B+2.0625.829%B15.468%D21.2C-N/A8991.6h13.6C+52.8C**
Pulsar LSW 1,8251,8115983.028A1.0922.489%C+20.817%C-36.6CN/A12649.5h12.2C++54.1C*
Ghost 1,8111,80515111.954M*7.8440.477%C**69.474%C++43.9C*N/A21441.1h2B+4.8B+
NS-30 Vandal 1,7131,7093854.439A++0.3238.14%B*28.847%C**36C+N/A19647.5h4.8B++12.7B++
Eridani SX5 1,6231,6237332.214B**1.9027.975%C**23.352%B+36.2C++N/A19044.8h9.2B*33B+
Ursa 1,6201,6193964.088M+0.0323.536%C++23.78%C+40.7C++N/A15139.8h10.1B+42.8B+
NS Decimator 1,9301,5076032.499A++1.6256.034%D2.455%C*41.5B+11.7C--34836.3h3.4B*6B++
Sirius SX12 1,4611,4587142.042B*2.0827.788%B++21.811%B+22.5CN/A11564.7h11.7B*42.3B+
Skorpios 1,4471,4385262.734B*1.3826.23%C19.68%C34.8CN/A19241.3h9.3B**35.3B+
NS-11A 1,4531,4356242.3B++1.8227.019%B+29.199%B**30.8C+N/A8546.6h12.4B+45.9B+
NS-44 Commissioner 1,3871,3779851.398B+2.7242.755%B*27.596%B++43.9B+N/A19131.4h2.9B**6.8B*
Parallax VX3 1,3551,35510512.905M8.7942.46%B+80.443%B37.8B+N/A15935.8h1.9B++4.5B+
Supernova FPC 2,0821,34410512.8B*8.6849.368%C--4.836%A++30B+16.5C*34344.8h4B*8.1B++
Orion VS54 1,3121,3085532.365B++1.7525.307%B*15.061%D**29.3C+N/A17144.6h13.6C+53.6C++
Flare VE6 1,3071,3052944.439M++0.3223.141%C++23.831%C+34.8CN/A16437.5h9.2B++40B+
NS-11P 1,1921,1825232.26B**1.8624.165%C*18.19%C+29C+N/A10740.8h12.5B+51.5B+
MKV Suppressed 1,1761,1713413.434M++0.6826.967%C*18.36%C+38.6C**N/A20830.3h11.2B++41.6B+
Terminus VX-9 1,1791,1674382.664B+1.4523.909%C20.823%D31.3CN/A18637.3h12.2C++51.2C++
M40 Fury 1,2141,0957015.643A++11.5340.64%B+1.279%C--72.5A7.9C53815.1h9.4B*23.1B*
M12 Kobalt 1,0861,0454125.488A21.3720.346%B+20.766%B+88.6B++3.5C++57311.8h15.3B*75.2B+
C-4 1,3099934852.047B+2.0729.3%B+N/A102.4B+32.6C**13429.7h1.1B*3.7B*
Comet VM2 1,3269692344.141S0.0245.551%C**6.502%B**17.8A6.6A18954.5h14.3B*31.4B++
M12 Kobalt 9679433626.194B+22.0819.654%B+18.134%C+107.2B**2.7C6888.8h13.5B**68.7B++
Proximity Mine 8648621485.824B++1.7143.585%C*N/A141.3B+N/A6326.1h1.7B++4B+
M40 Fury 9578496113.918B**9.8038.577%C*1.531%C90.3A+11.5C+8209.4h8.9B++23.2B*
L100 Python AP 1,4128385614.964A*10.8546.735%D*5.489%A++24D16.4C34434.9h5.7B12.2C+
L100 Python HEAT 1,0208276113.557A*9.4439.614%D*3.99%B**26.5C6.2D*14731.2h3.1A+7.8B**
Comet VM2 1,0858252273.634M++0.4847.74%C**5.333%B+15.8B++5C++15152.1h17.3B*36.3B*
Skyguard 1,2846725811.586M*7.4729.88%C++N/A11.8C-10.8C**22856.9h122.7C++410.5C*
Spear Anti-Vehicle Phalanx Turret 8426462823.071A**18.9541.543%C6.502%A48.2B+14.6D37613.4h5.2B**12.5B*
Pulsar C 5815673861.469C++2.6524.199%C+21.164%C10.7DN/A7953.1h11.1B45.8C**
CME 5675612622.141B*1.9829.305%B+27.986%B*30.3C+N/A16518.5h13.8C++47B+
NS-15M1 5535501403.929A++0.1924.395%B30.546%B**42.3C++N/A20313h11.3B+46.2B+
Anti-Vehicle Grenade 5785491549N/A544.8872.097%A**N/A915M48.3D50780.6h3A4.2A
Saron HRB-H 993536579.404B*5.2959.621%B+1.306%C43.9B+37.5A92912.2h22B+36.9B+
VX29 Polaris 5125091583.222A+0.9022.538%C+17.092%D-38.9C+N/A15113.1h12.8C+56.6C++
Tank Mine 7324981583.152C**0.9733.855%C+N/A106C+49.8C-13914.7h1.7B4.9B*
M60-A Bulldog 4864432617.038C++12.9250%B+2.935%B+36C++3.5C18212.3h4.6B*9.1B*
Lancer VS22 8294381772.475A*1.6457.875%C--N/A12.8C+11.4C27434.3h15.3B+26.4B+
M40 Fury-F 4944311962.199B1.9246.87%CN/A22.4C+3.3D17219.2h6.8B++14.6B++
Light PPA 438420874.828C++0.7134.032%D--N/A50.6C++2.2D2498.3h11B32.4C*
Pandora VX25 4134112231.843B+2.2746.078%B+22.871%A++23.8C--N/A11617.3h4B+8.6B+
The Slasher 3913859,4610.041C+4.0833.165%C+4.935%D0.5C-N/A2773.2h1.7B++5.1C++
NS-10 Burster 719376606.267S2.1537.819%B**3.191%D7.9B*7.2A*19047.5h156C+412.4B+
Serpent VE92 3683662141.71B+2.4124.092%C++18.579%C10.5D-N/A6934.8h12.5C**51.9C**
M60-A Bulldog 3713451819.167C**15.0552.449%B++2.899%B+42.1B+3.2C2048.2h5B++9.5B*
MANA Anti-Vehicle Turret 593344546.37A*2.2555.918%C++3.488%C3440A+2490A+11067850.1h6.9B+12.4B+
S1 4613411562.186M1.9355.185%C2.053%C-32.5B+11.4C64510.5h4.9B*8.9B++
NS-10 Burster 647329605.483S1.3737.774%A3.343%D-6.9B+6.7A*18947.5h177.8D-470.6C*
M60-G Bulldog 3393082811A*6.8840.164%B+4.87%A55A++5.5C+5385.6h4.6A11.5B**
Nemesis VSH9 4912741501.827A*2.2958.103%D2.92%C*12.9C10.2C+37921.2h7.4B+12.8C*
Vortex VM21 439248376.703S2.5946.309%B+3.629%C++9.5C+7.3B+16626.1h30.4B+65.7B+
M60-G Bulldog 2762452012.25A*8.1344.27%B++1.224%D--62.8B**7.9C+7373.9h4.8B*10.9B*
E540 Halberd 3242441813.556B+9.4455.162%B**6.967%M++38.7B++12.7D5076.3h5B++9.1B**
Frag Grenade 2432411241N/A236.8856.722%A+N/A803.3A6.7C71040.3h2.4A4.2B**
Saron HRB 378225239.783B*5.6748.045%B+2.667%B**26.8C*18.2B4568.4h22.2C++46.3B+
VE-S Canis 209209702.986A++1.1331.271%B++39.235%A*45.4C++N/A1264.6h10B+31.9B+
Corvus VA55 206204623.29M0.8324.135%C+21.569%C40.8B++N/A3695h10.3B*42.8B+
M40 Fury-H 2131941910.211C+6.0941.9%C+1.546%B84.3C+8.3C--5342.3h7.8C**18.6B
Vortex VM21 356191375.162M*1.0446.581%B+2.618%D7.3C+6.3B+13226.1h40.1B+86.1B+
Proton II PPA-H 1961851116.818B+12.7031.935%D4.324%M115.6B+6.9C++6021.6h6.5B**20.5B++
VE-H Maw 179174483.625A++0.4924.472%C+20.69%D30.5DN/A1345.7h11.3C+46.2C++
Proton II PPA 169160820B+15.8822.012%C1.25%D100A+5.6B**5941.6h7B*31.7B++
Solstice VE3 1541541860.828C++3.2923.469%C++7.143%F--13.3CN/A26611.6h14.9C*63.5C*
Lasher X2 145144751.92A2.2020.009%D-5.556%B*26.7CN/A2565.4h18.7C**93.3C+
Sticky Grenade 1411391139N/A134.8855.067%C**N/A1390B*20B++49590.1h2.1C*3.8B
MAX Punch 1381369460.144C**3.9754.632%B+N/A0.6CN/A3211.4h1.7C++3.1C*
M40 Fury 154133266.5S62.3850.819%BN/A133B**21C*4091h6.8B++13.3B*
Aphelion VEX-4H 228122215.81C++1.6950.267%B+4.098%B+42.1C++36.6B*6892.9h51B+101.4B+
M20 Basilisk 168119215.667A1.5535.351%C-5.042%C19.5C+8C++2786.1h76.1B+215.3B+
Aspis Anti-Aircraft Phalanx Turret 243118814.75S10.6333.439%AN/A12.7B13.4B+3789.3h136.3B+407.7B++
Force-Blade 1381149,2710.012C4.1154.877%A*N/A0.1DN/A1908.4h4.1D--7.5B+
M20 Basilisk 134109521.8S17.6834.082%D11.009%A*25.3C**5.8D2884.3h59.8B**175.6B*
Artemis VX26 9696234.174A**0.0621.823%D*20.833%C33.1C+N/A2892.9h10.8B+49.3C+
C75 Viper 988399.222B**5.1024.832%D**1.205%C19.3D3.5D--4104.3h7.1A28.7B+
NS-AM7 Archer 9079541.463A*2.6553.244%D36.709%A*8.8B+1.2D--609h9.6B*17.9B*
S12 Renegade 8379541.463C2.6549.336%B*11.392%A++20.3D--1D1073.9h3.8C7.6C**
XM98 6868322.667U18.5544.891%B**79.412%B+52.3AN/A6811.3h1.8B**4B**
Supernova PC 8867611.167B*7.0541.333%D-1.493%D23.9C++7.5C8542.8h3.2A7.8B*
G30 Walker 875569.167A*5.0532.538%B+3.636%C+19.6B+11.4B+3412.8h136.9A420.6B**
E540 Halberd-H 915486.75C+2.6352.262%DN/A23.5D--16.1D5742.3h6.2C++11.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,3381.1h
Anti-Vehicle MANA Turret95501.7h
Nano-Armor Kit255500,15530.7h
Nanite Revive Grenade02,8870.8h
Medical Applicator331226,06317.4h
Motion Spotter3721,9409.1h
Deconstruction Tool13110.1h
Recon Detection Device72,5274.4h
Ammunition Package259820.5h
Medical Kit1723,5404h

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