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Immortal Izumin[FPSK] Izumin
VS BR 66

KDR: 1.13

Score: 13.1m

Last Seen: Aug 21st, 2018 7:37 PM
- OFFLINE - 8860.5 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery
Level Progress (to 67): 18%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Darkstar Equinox VE2 Burst Pulsar C Solstice Burst Zenith VX-5 Orion VS54 VX6-7 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.946%27.823%72223119118,7541.60923-0.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.633%0.933B*1.062B**0.171C++HEAD ++ (~14.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.462B+10.40.272C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.005%0.707%54212122838301400.340554201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.53%0.39B-1.194D*1.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.557B+7.70.386C**9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.66%4.954%108412103235401790.598148179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.978%1.43A0.124C+-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.552B+27.70.307C*25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.747%77.215%1081121315877300.204398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.036C+0.658B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+1.90.414B3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.921%12.276%108212121,173962131.21807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.486%0.696B+-0.466D1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.549B+30.389C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m430.4%380 (22.8k)317 (19k)1.1255222,64220,1171.2571566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121494017.073%24.808%42402:0312

51% Combat Medic9% Engineer6% Heavy Assault8% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 12:51 PMDec 23rd, 2017 9:57 PMSep 19th, 2018 4:18 AM (341d) (PST)Aug 21st, 2018 3:57 PM (369d) (PST)Aug 21st, 2018 3:37 PM (369d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4202681520.5490.4880.1362.4970.031358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,21116,0569,15533298150219,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
686.9h/28.6d 2,648 5,617 10,591 102.9k 1,411 1,988 1,273 17.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,170
Deaths:651
KDR:1.797
Accuracy:25.125% B*
HSR:32.393% B**
Pulsar LSW
B**
Kills:694
Deaths:334
KDR:2.078
Accuracy:23.120% C+
HSR:33.141% B**
Kills:1,864
Deaths (as Heavy Assault):985
Deaths (to Heavy Assaults):6,988
KDR:1.89239
Kill Difference:879
Playtime:38.754 hours
Usage:6%
Score:0.847m
Score/min:364
Accuracy (listed only):24.122%
HSR (listed only):32.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,176
Deaths:749
KDR:1.570
Accuracy:28.057% B++
HSR:34.184% A++
Solstice Burst
B*
Kills:1,172
Deaths:558
KDR:2.100
Accuracy:26.328% C+
HSR:30.375% B*
Zenith VX-5
B**
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:28.020% B+
HSR:27.350% B**
VX6-7
A++
Kills:1,167
Deaths:658
KDR:1.774
Accuracy:27.876% B++
HSR:32.134% A++
Solstice VE3
A+
Kills:1,165
Deaths:846
KDR:1.377
Accuracy:27.598% B*
HSR:28.755% A+
Eridani SX5
A++
Kills:726
Deaths:483
KDR:1.503
Accuracy:26.339% C+
HSR:32.782% A++
Deimos VA29
B++
Kills:709
Deaths:477
KDR:1.486
Accuracy:68.998% B++
HSR:10.296% D--
MKV Suppressed
B+
Kills:661
Deaths:599
KDR:1.104
Accuracy:28.788% B+
HSR:19.516% C+
NSX Tanto
B*
Kills:605
Deaths:499
KDR:1.212
Accuracy:25.666% C+
HSR:31.074% B*
Thanatos VE70
C*
Kills:464
Deaths:383
KDR:1.211
Accuracy:42.169% C*
HSR:15.302% C+
Eclipse VE3A
A
Kills:81
Deaths:76
KDR:1.066
Accuracy:25.912% C
HSR:27.161% A
Kills:9,096
Deaths (as Light Assault):6,033
Deaths (to Light Assaults):3,030
KDR:1.50771
Kill Difference:3,063
Playtime:174.642 hours
Usage:25%
Score:2.979m
Score/min:284
Accuracy (listed only):32.341%
HSR (listed only):26.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B++
Kills:1,649
Deaths:1,375
KDR:1.199
Accuracy:23.353% D-
HSR:28.927% B++
Equinox VE2 Burst
B+
Kills:1,179
Deaths:1,098
KDR:1.074
Accuracy:30.154% B+
HSR:27.905% C+
Corvus VA55
C++
Kills:1,166
Deaths:1,382
KDR:0.844
Accuracy:24.815% C++
HSR:22.470% C+
NS-11A
C++
Kills:1,165
Deaths:1,231
KDR:0.946
Accuracy:25.146% C++
HSR:20.773% C+
Terminus VX-9
C++
Kills:1,161
Deaths:1,133
KDR:1.025
Accuracy:26.490% C++
HSR:22.050% D
Pulsar VS1
C+
Kills:1,155
Deaths:1,861
KDR:0.621
Accuracy:22.673% C+
HSR:19.481% C
Eridani SX5
A++
Kills:726
Deaths:483
KDR:1.503
Accuracy:26.339% C+
HSR:32.782% A++
H-V45
A++
Kills:724
Deaths:626
KDR:1.157
Accuracy:24.389% C++
HSR:33.564% A++
Deimos VA29
B++
Kills:709
Deaths:477
KDR:1.486
Accuracy:68.998% B++
HSR:10.296% D--
MKV Suppressed
B+
Kills:661
Deaths:599
KDR:1.104
Accuracy:28.788% B+
HSR:19.516% C+
Thanatos VE70
C*
Kills:464
Deaths:383
KDR:1.211
Accuracy:42.169% C*
HSR:15.302% C+
Kills:10,759
Deaths (as Combat Medic):10,648
Deaths (to Combat Medics):2,141
KDR:1.01042
Kill Difference:111
Playtime:348.673 hours
Usage:51%
Score:7.553m
Score/min:361
Accuracy (listed only):31.210%
HSR (listed only):23.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,176
Deaths:749
KDR:1.570
Accuracy:28.057% B++
HSR:34.184% A++
Solstice Burst
B*
Kills:1,172
Deaths:558
KDR:2.100
Accuracy:26.328% C+
HSR:30.375% B*
Zenith VX-5
B**
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:28.020% B+
HSR:27.350% B**
VX6-7
A++
Kills:1,167
Deaths:658
KDR:1.774
Accuracy:27.876% B++
HSR:32.134% A++
Solstice VE3
A+
Kills:1,165
Deaths:846
KDR:1.377
Accuracy:27.598% B*
HSR:28.755% A+
Deimos VA29
B++
Kills:709
Deaths:477
KDR:1.486
Accuracy:68.998% B++
HSR:10.296% D--
NSX Tanto
B*
Kills:605
Deaths:499
KDR:1.212
Accuracy:25.666% C+
HSR:31.074% B*
Thanatos VE70
C*
Kills:464
Deaths:383
KDR:1.211
Accuracy:42.169% C*
HSR:15.302% C+
Eidolon VE33
B+
Kills:261
Deaths:232
KDR:1.125
Accuracy:26.102% C
HSR:30.268% B+
Eclipse VE3A
A
Kills:81
Deaths:76
KDR:1.066
Accuracy:25.912% C
HSR:27.161% A
Kills:7,970
Deaths (as Engineer):5,183
Deaths (to Engineers):3,339
KDR:1.53772
Kill Difference:2,787
Playtime:63.431 hours
Usage:9%
Score:1.106m
Score/min:291
Accuracy (listed only):32.673%
HSR (listed only):26.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:726
Deaths:483
KDR:1.503
Accuracy:26.339% C+
HSR:32.782% A++
MKV Suppressed
B+
Kills:661
Deaths:599
KDR:1.104
Accuracy:28.788% B+
HSR:19.516% C+
NS-44L Blackhand
C+
Kills:174
Deaths:107
KDR:1.626
Accuracy:32.171% D--
HSR:39.655% C+
XM98
C**
Kills:158
Deaths:19
KDR:8.316
Accuracy:34.747% C
HSR:77.215% C**
NS-61 Emissary
B++
Kills:135
Deaths:205
KDR:0.659
Accuracy:32.359% B++
HSR:10.370% D--
NS-44 Commissioner
C+
Kills:114
Deaths:171
KDR:0.667
Accuracy:36.619% C+
HSR:14.035% D*
Beamer VS3
A*
Kills:84
Deaths:40
KDR:2.100
Accuracy:27.320% C+
HSR:38.095% A*
Kills:2,052
Deaths (as Infiltrator):1,624
Deaths (to Infiltrators):2,444
KDR:1.26355
Kill Difference:428
Playtime:57.484 hours
Usage:8%
Score:0.575m
Score/min:167
Accuracy (listed only):31.192%
HSR (listed only):33.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:93
V. Kills:14 N/A
Deaths:30
KDR:3.100
Accuracy:37.627% C
KPH:29.800 C+
VKPH:4.500 D-
Kills:93 (93 + 0)
Deaths:30
KDR:3.100
VKDR:0.467
Vehicle Kills:14
Kill Difference:63
Playtime:3.125 hours
Usage:0%
Score:0.027m
Score/min:143
Driving Accuracy:37.627%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:190
V. Kills:114 165%
Deaths:55
KDR:3.455
Accuracy:58.925% B++
KPH:29.300 B
VKPH:17.600 B+
Saron HRB
A++
Kills:134
V. Kills:77 172%
Deaths:21
KDR:6.381
Accuracy:55.347% A
KPH:43.200 A++
VKPH:24.800 B**
E540 Halberd
C+
Kills:52
V. Kills:29 173%
Deaths:18
KDR:2.889
Accuracy:53.419% B++
KPH:28 C
VKPH:15.600 C+
Kills:376 (190 + 186)
Deaths:94
KDR:4
VKDR:2.340
Vehicle Kills:220
Kill Difference:282
Playtime:11.447 hours
Usage:2%
Score:0.248m
Score/min:361
Driving Accuracy:58.925%
Gunner Accuracy:53.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:85
V. Kills:28 293%
Deaths:15
KDR:5.667
Accuracy:51.269% A
KPH:33 B**
VKPH:10.900 B*
M40 Fury
B+
Kills:52
V. Kills:9 N/A
Deaths:9
KDR:5.778
Accuracy:41.908% B+
KPH:50.700 C**
VKPH:8.800 C+
Kills:137 (0 + 137)
Deaths:24
KDR:5.708
VKDR:1.542
Vehicle Kills:37
Kill Difference:113
Playtime:3.599 hours
Usage:1%
Score:0.048m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:41.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Darkstar 1,6801,6491,3751.199C0.0723.353%D-28.927%B++36.7CN/A9244.9h11.7B+49.9C+
Equinox VE2 Burst 1,1921,1791,0981.074C0.0530.154%B+27.905%C+46.2C+N/A14125.5h11.3B+37.3B+
Pulsar C 1,1891,1767491.57C*0.4428.057%B++34.184%A++43.7B+N/A11526.9h8.6B**30.6B++
Solstice Burst 1,1861,1725582.1B+0.9726.328%C+30.375%B*68.9B**N/A15417h10.2B*38.8B+
Zenith VX-5 1,1811,1707051.66B+0.5328.02%B+27.35%B**67.2AN/A15317.4h9.9B**35.2B++
Orion VS54 1,1771,1706511.797C**0.6725.125%B*32.393%B**56B**N/A18820.9h10.1B*40C**
VX6-7 1,1721,1676581.774B+0.6527.876%B++32.134%A++75.8A+N/A17015.4h9.3B*33.5B*
Corvus VA55 1,1851,1661,3820.844C0.2824.815%C++22.47%C+29.9C++N/A8039h9.8B**39.4B++
Solstice VE3 1,1741,1658461.377B*0.2527.598%B*28.755%A+34B*N/A9534.3h10.9B**39.4B+
NS-11A 1,1761,1651,2310.946C0.1825.146%C++20.773%C+36.2C*N/A7732.2h10.8B**42.9B++
Terminus VX-9 1,1681,1611,1331.025C0.1026.49%C++22.05%D38.8C+N/A9429.9h10B**37.8B++
Pulsar VS1 1,1651,1551,8610.621C0.5022.673%C+19.481%C17.6C-N/A5365.6h12.6B++55.5B+
Eridani SX5 7307264831.503B0.3826.339%C+32.782%A++55B++N/A12413.2h10.5B+39.9B+
H-V45 7317246261.157C+0.0324.389%C++33.564%A++38.3C**N/A14918.9h10.1A41.5B++
Deimos VA29 7177094771.486C*0.3668.998%B++10.296%D--63.9B++N/A14611.1h2B++2.8B+
Pulsar LSW 6986943342.078B+0.9523.12%C+33.141%B**63.1B++N/A28311h10.9B+47.1B+
MKV Suppressed 6696615991.104C++0.0228.788%B+19.516%C+30.7C+N/A7821.5h12.2B+42.4B+
C-4 9716324941.279C+0.1524.263%CN/A110.9B++59.5A*8755.7h1.5C++6C++
NSX Tanto 6176054991.212C++0.0925.666%C+31.074%B*42.6B+N/A9014.2h10.6B+41.5C**
Thanatos VE70 4674643831.211B0.0942.169%C*15.302%C+45.9B*N/A12010.1h4.5B10.7B+
Eidolon VE33 2632612321.125C++0.0026.102%C30.268%B+28.7C**N/A759.1h6.4B**24.5B++
Supernova FPC 304190553.455C2.3358.925%B++N/A29.2C**17.5B+3806.5h5.2C++8.8B+
NS-44L Blackhand 1771741071.626B0.5032.171%D--39.655%C+42.4B**N/A1004.1h4.5C++13.8C
XM98 158158198.316M**7.1934.747%C77.215%C**18.8C-N/A558.4h1.9B**5.4B+
Rocklet Rifle 2741521031.476A+0.3559.438%B++N/A39B*31.3B+3203.9h41.9C70.5C++
Hunter QCX 2301413270.431C0.6961.606%B**3.546%D**28.8A+18.2M+2294.9h15.4D25C+
NS-61 Emissary 1361352050.659C+0.4732.359%B++10.37%D--19CN/A577.1h13.3C*41B+
Saron HRB 211134216.381C*5.2655.347%A3.731%A*43.2A++24.8B**3533.1h18.7B+33.8B**
Lumine Edge 1281259,2930.013C1.1120.544%D15.2%C+0.5C--N/A1269.3h2.3D**11.2D
NS-44 Commissioner 1171141710.667C0.4636.619%C+14.035%D*28.5C+N/A964h4.2C+11.6C++
C75 Viper 10793303.1C+1.9737.627%C1.075%C30C+4.5D-1433.1h12.8C**34C*
S1 14286831.036B+0.0955.127%C1.163%D--43A28A*5102h5.3B++9.6B+
M20 Basilisk 11385155.667A4.5451.269%A9.412%A+32.7B**10.8B*2062.6h64.2B++125.2B**
Beamer VS3 8684402.1A++0.9727.32%C+38.095%A*9.5D-N/A608.8h8.8B32.1C++
Eclipse VE3A 8381761.066C+0.0625.912%C27.161%A50.6B+1.3A1181.6h11.7C**45C*
Proximity Mine 5959222.682C1.5642.244%C+N/A118C+N/A4300.5h2.2D-5.1C+
Force-Blade 55557,7160.007C--1.1216.588%D*N/A0.2C--N/A1228.2h1.9B++11.5C+
M40 Fury 615295.778C+4.6541.908%B+1.923%C*52C**9C+2641h11.4B+27.2B++
E540 Halberd 8152182.889C--1.7653.419%B++3.846%B*27.4C15.3C+3101.9h7.2D--13.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34030.4h
Nano-Armor Kit70114,5827.8h
Nanite Revive Grenade02,6410.7h
Medical Applicator1,255400,25530.2h
Restoration Kit609470.7h
Motion Spotter41,2050.9h
Deconstruction Tool01620h
G40-F Ranger0770.1h
M12 Kobalt01150h
Shield Recharging Field14115,8464.3h
Ammunition Package11000h
Medical Kit1541,7641.9h
Nano-Repair Grenade0740h
Recon Detection Device11110.2h
WLT-Howler Mining Laser36,5151.3h

Check the help document for the dictionary if you want to learn more about words used here.


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