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Brigadier Trooper J0hnnyR1c0[SCRM] J0hnnyR1c0
NC BR 79

KDR: 5.02

Score: 45.6m

Last Seen: Apr 20th, 2019 12:15 AM
- OFFLINE - 21.9 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald - Outfit Member of Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 9
Level Progress (to 80): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods Hornet Missiles C-4 NC6 Gauss SAW M20 Kestrel M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.95%19.563%3901610193,3380.9429384.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.271%-0.224C-0.178C-1.75F-HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.191C++12.10.156C++48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.191%0.96%32024103164,07726751478323.954433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.814%0.083C+-0.589D0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.785B++13.20.75B++21.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%1.299%10110347710461010.073543575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.053C+-0.837D--1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.50.642B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.921%68.652%02103331942500.750588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%0.436B0.1C+0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.80.122C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.149%13.62%02103327922721.22907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.999%0.392B-0.185C-1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++5-0.021C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 9
45.6m251.3%428 (25.7k)401 (24.1k)5.0159882,22216,3925.8047279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035588520.155%2.147%4306:575

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:07 AMFeb 7th, 2015 12:38 AMApr 20th, 2019 8:01 AM (9h) (PST)Apr 19th, 2019 10:34 PM (19h) (PST)Apr 19th, 2019 8:15 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,204391,1650.7240.1440.0162.2950.189199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,2282,33769,89143911381124,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1892.9h/78.9d 12,929 1,765 18,328 260.7k 990 2,652 21,505 136.7m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:571
Deaths:660
KDR:0.865
Accuracy:24.396% C
HSR:21.716% C
AF-19 Mercenary
C++
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D-
HSR:21.774% C++
Mauler S6
B+
Kills:176
Deaths:181
KDR:0.972
Accuracy:45.349% B+
HSR:15.341% C+
AC-X11
B+
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B+
HSR:14.375% D**
Gauss Compact S
D
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.464% D
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:97
KDR:1.062
Accuracy:48.174% D*
HSR:10.680% D
Kills:1,396
Deaths (as Engineer):1,615
Deaths (to Engineers):6,623
KDR:0.8644
Kill Difference:219
Playtime:1,702.915 hours
Usage:90%
Score:43.529m
Score/min:426
Accuracy (listed only):30.268%
HSR (listed only):16.034%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:917
Deaths:670
KDR:1.369
Accuracy:15.524% D-
HSR:20.284% C--
LA1 Anchor
D
Kills:72
Deaths:78
KDR:0.923
Accuracy:16.616% F
HSR:19.444% D
EM1
D--
Kills:65
Deaths:94
KDR:0.691
Accuracy:13.960% D**
HSR:15.385% D--
NC05 Jackhammer
C++
Kills:52
Deaths:52
KDR:1
Accuracy:44.530% C++
HSR:7.692% F
Kills:1,106
Deaths (as Heavy Assault):894
Deaths (to Heavy Assaults):2,703
KDR:1.23714
Kill Difference:212
Playtime:88.727 hours
Usage:5%
Score:0.896m
Score/min:168
Accuracy (listed only):22.657%
HSR (listed only):15.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D-
HSR:21.774% C++
MKV Suppressed
C+
Kills:181
Deaths:201
KDR:0.900
Accuracy:17.239% F
HSR:18.785% C+
Mauler S6
B+
Kills:176
Deaths:181
KDR:0.972
Accuracy:45.349% B+
HSR:15.341% C+
AC-X11
B+
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B+
HSR:14.375% D**
Gauss Compact S
D
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.464% D
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:97
KDR:1.062
Accuracy:48.174% D*
HSR:10.680% D
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
Kills:1,099
Deaths (as Light Assault):1,270
Deaths (to Light Assaults):2,950
KDR:0.86535
Kill Difference:171
Playtime:43.094 hours
Usage:2%
Score:0.500m
Score/min:193
Accuracy (listed only):27.487%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B
Kills:327
Deaths:634
KDR:0.516
Accuracy:23.906% D--
HSR:23.853% B
AF-8 RailJack
B+
Kills:252
Deaths:95
KDR:2.653
Accuracy:39.435% B+
HSR:67.857% D
NS-AM7 Archer
D-
Kills:224
Deaths:521
KDR:0.430
Accuracy:50.315% D*
HSR:9.375% D-
MKV Suppressed
C+
Kills:181
Deaths:201
KDR:0.900
Accuracy:17.239% F
HSR:18.785% C+
NS-30 Vandal
C
Kills:128
Deaths:88
KDR:1.455
Accuracy:28.394% D
HSR:23.438% C
NS-45 Pilot
C
Kills:101
Deaths:126
KDR:0.802
Accuracy:25.120% D--
HSR:23.762% C
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
Impetus
D*
Kills:76
Deaths:61
KDR:1.246
Accuracy:26.100% D*
HSR:13.158% F-
NC14 Bolt Driver
C
Kills:67
Deaths:63
KDR:1.063
Accuracy:33.951% C
HSR:71.642% C
LA3 Desperado
C*
Kills:62
Deaths:174
KDR:0.356
Accuracy:23.099% D-
HSR:20.968% C*
NC4 Mag-Shot
C++
Kills:60
Deaths:122
KDR:0.492
Accuracy:19.591% D*
HSR:20% C++
NS-61 Emissary
C
Kills:53
Deaths:93
KDR:0.570
Accuracy:20.257% D*
HSR:15.094% C
Kills:1,624
Deaths (as Infiltrator):2,292
Deaths (to Infiltrators):1,390
KDR:0.70855
Kill Difference:668
Playtime:38.921 hours
Usage:2%
Score:0.377m
Score/min:162
Accuracy (listed only):27.114%
HSR (listed only):26.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:322
Deaths:193
KDR:1.668
Accuracy:39.282% C*
HSR:11.491% D--
AF-23 Grinder
D
Kills:127
Deaths:96
KDR:1.323
Accuracy:22.416% D**
HSR:12.598% D
Kills:449
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):980
KDR:3.10727
Kill Difference:304.500
Playtime:11.690 hours
Usage:1%
Score:0.263m
Score/min:375
Accuracy (listed only):30.849%
HSR (listed only):12.045%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:51,300
V. Kills:8,479 N/A
Deaths:5,403
KDR:9.495
Accuracy:56.659% C++
KPH:75.600 B*
VKPH:12.500 A**
Vortek Rotary
B**
Kills:6,060
V. Kills:4,542 133%
Deaths:2,061
KDR:2.940
Accuracy:27.176% D
KPH:24 B++
VKPH:18 B**
Breaker Rocket Pods
C+
Kills:5,916
V. Kills:1,151 N/A
Deaths:696
KDR:8.500
Accuracy:50.632% C*
KPH:69.600 C+
VKPH:13.500 C+
Hornet Missiles
C+
Kills:3,261
V. Kills:2,329 140%
Deaths:495
KDR:6.588
Accuracy:63.497% B+
KPH:50.400 C
VKPH:36 C+
M20 Kestrel
C++
Kills:840
V. Kills:715 117%
Deaths:380
KDR:2.211
Accuracy:22.440% D*
KPH:17.800 C+
VKPH:15.100 C++
M20 Mustang
B*
Kills:801
V. Kills:536 149%
Deaths:201
KDR:3.985
Accuracy:26.658% D
KPH:23 B*
VKPH:15.400 B*
M202 Wyrm
D
Kills:86
V. Kills:49 172%
Deaths:17
KDR:5.059
Accuracy:46.629% D
KPH:42.900 D-
VKPH:24.400 D
Kills:68,264 (59,001 + 0)
Deaths:9,253
KDR:7.377
VKDR:1.924
Vehicle Kills:17,801
Kill Difference:59,011
Playtime:1,165.271 hours
Usage:62%
Score:23.335m
Score/min:334
Piloting Accuracy:26.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:582
V. Kills:43 N/A
Deaths:60
KDR:9.700
Accuracy:31.394% D--
KPH:35 C++
VKPH:2.600 C++
CAS30 Tank Buster
A
Kills:77
V. Kills:69 110%
Deaths:47
KDR:1.638
Accuracy:35.074% D--
KPH:13.900 B**
VKPH:12.400 A
Kills:659 (659 + 0)
Deaths:107
KDR:6.159
VKDR:1.047
Vehicle Kills:112
Kill Difference:552
Playtime:22.203 hours
Usage:1%
Score:0.256m
Score/min:192
Piloting Accuracy:35.074%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:77
V. Kills:39 193%
Deaths:11
KDR:7
Accuracy:40.373% D
KPH:16.600 C-
VKPH:8.400 C+
Kills:77 (77 + 0)
Deaths:11
KDR:7
VKDR:3.545
Vehicle Kills:39
Kill Difference:66
Playtime:4.645 hours
Usage:0%
Score:0.055m
Score/min:199
Driving Accuracy:40.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 59,77951,3005,4039.495B+4.4856.659%C++N/A75.6B*12.5A**350678.8h7.9C**14B
Vortek Rotary 10,6026,0602,0612.94B+2.0827.176%D1.634%C24B++18B**280252.5h51.4B++189B+
Breaker Rocket Pods 7,0675,9166968.5C*3.4850.632%C*N/A69.6C+13.5C+33085h12.7B+25B+
Hornet Missiles 5,5903,2614956.588B1.5763.497%B+N/A50.4C36C+44864.7h10.4C**16.4B+
C-4 2,0561,2216401.908B3.1127.453%C**N/A93.9B64.2A**75813h1.1B*3.9B*
NC6 Gauss SAW 9269176701.369C**3.6515.524%D-20.284%C--22.1CN/A9541.5h11.8C76.1C
M20 Kestrel 1,5558403802.211C++2.8022.44%D*2.262%B+17.8C+15.1C++22647.3h88.3B393.3C++
M20 Mustang 1,3378012013.985B*1.0326.658%D5.119%A*23B*15.4B*35734.9h70.7B++265.2B+
L-24R Spur 625582609.7B+4.6831.394%D--1.718%C34.9C++2.6C++10616.7h34.3C+109.4C
Warden 5775716600.865C+4.1524.396%C21.716%C6.1D-N/A1993.8h10.9C+44.6C+
LA8 Rebel 3273276340.516C4.5023.906%D--23.853%B14.7DN/A5122.3h7.2C+30.3C-
NCM1 Scattercannon 3223221931.668C+3.3539.282%C*11.491%D--29.5B+N/A13110.9h7.1B18.1B+
AF-8 RailJack 252252952.653C++2.3639.435%B+67.857%D19.1CN/A7713.2h2.7C6.7C++
AF-19 Mercenary 2532483050.813C+4.2017.382%D-21.774%C++7.2DN/A4434.4h14.7C+84.8C
NS-AM7 Archer 3132245210.43C+4.5950.315%D*9.375%D-3.6D1.4D-2561.7h16B+31.9C**
MKV Suppressed 1851812010.9C+4.1217.239%F18.785%C+24.5CN/A977.4h18.7D108.7D--
Mauler S6 1771761810.972C++4.0445.349%B+15.341%C+23.8C+N/A967.4h5.5C+12.2C**
AC-X11 1631601810.884C+4.1326.842%B+14.375%D**21.1CN/A857.6h15.9F59.1C
Gauss Compact S 1401381910.723C+4.2919.464%D12.319%D--13.8C-N/A6310h11.7C+60.2C+
NS-30 Vandal 128128881.455C+3.5628.394%D23.438%C29.8CN/A1214.3h6.8D23.9C--
AF-23 Grinder 127127961.323C3.6922.416%D**12.598%D26.5CN/A1394.8h5.8B+25.7D
LA39 Bruiser 104103971.062C+3.9548.174%D*10.68%D25.1DN/A1344.1h4F--8.2F
NS-45 Pilot 1031011260.802C4.2125.12%D--23.762%C42.1C+N/A1192.4h8.3C33.1D
Blitz GD-10 93931140.816C+4.2017.96%D*12.903%D10D-N/A769.3h15C*83.7C+
NC15 Phoenix 201901150.783C4.2357.584%B+N/A11.3C13.9B2058h11.2C+19.4C*
M202 Wyrm 13586175.059D0.0446.629%D1.163%D-43D-24.5D2462h55.2D*118.3F-
Titan-150 HEAT 11677117B+1.9840.373%D1.299%D--16.7C-8.5C+1984.6h4.5B+11.1C*
CAS30 Tank Buster 14677471.638B+3.3835.074%D--N/A13.8B**12.3A4495.6h55.4C+157.9C+
MANA Anti-Vehicle Turret 232761080.704U4.3160.379%U3.947%T*760U1560U8595700.1h23T*38.2T*
Impetus 7676611.246C3.7726.1%D*13.158%F-27.1C--N/A762.8h5.5D21.2D--
MANA Anti-Personnel Turret 7775611.23N/A3.7913.509%UN/A750U20U1757700.1h30.7T*227.6T*
LA1 Anchor 7472780.923C-4.0916.616%F19.444%D28.8DN/A2592.5h11.3C68D-
NC14 Bolt Driver 6767631.063C3.9533.951%C71.642%C8.8D-N/A687.6h3.3D9.7C
EM1 6565940.691C--4.3213.96%D**15.385%D--22.4DN/A1252.9h18.2C--130.7D*
LA3 Desperado 62621740.356D4.6623.099%D-20.968%C*10D--N/A346.2h13.2D**57D*
NC4 Mag-Shot 60601220.492C4.5219.591%D*20%C++7.1D--N/A418.4h9.7C+49.7C-
Aspis Anti-Aircraft Phalanx Turret 11657105.7B**0.6823.455%CN/A12.1C++12.6C**4484.7h130.4B+556C**
NS-61 Emissary 5453930.57C4.4520.257%D*15.094%C20.4CN/A592.6h14C++69.1C
NC05 Jackhammer 5252521C4.0244.53%C++7.692%F40C+N/A2011.3h5.6C12.5C+
Shrike 9350790.633C+4.3856.874%C++N/A11.9D--10.2C2874.2h10.3F18D--

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun32450.5h
Anti-Vehicle MANA Turret247351.9h
Spawn Beacon0760.2h
Nano-Armor Kit9752,257,465220.5h
Medical Applicator61,1010.1h
NSX Amaterasu13211511.5h
Recon Detection Device2520.4h
Ammunition Package204481.4h
Anti-Infantry MANA Turret91470.7h

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