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Executor Trooper J0hnnyR1c0[SCRM] J0hnnyR1c0
NC BR 153

KDR: 5.39

Score: 54.6m

Last Seen: Apr 6th, 2020 12:11 AM
- OFFLINE - 68.3 hour(s)

Prestige 1, Battle Rank 100 (153 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods Hornet Missiles C-4 M202 Wyrm NC6 Gauss SAW M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.211%19.339%3911712593,5990.8986274.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.504%-0.2C-0.257C-1.872F-HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.197C++120.157C++47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.916%0.884%35854127277,90429601719826.3189453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.717%0.172C++-0.634D0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.794B++130.756B++20.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%1.299%9112757712361010.062297775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.065C+-0.785D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.71B++4.50.64B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.664%67.781%02127432946320.709052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.245%0.558B+0.049C+0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.232C++30.075C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.595%12.249%02127449825561.95294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.914%-0.237C-0.478D-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.108C+4.50.064C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.6m272.7%457 (27.4k)430 (25.8k)5.39499100,62218,6516.23253153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276720021.489%1.907%4106:486

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:07 AMFeb 7th, 2015 12:38 AMApr 7th, 2020 3:05 AM (2d) (PST)Apr 5th, 2020 10:51 PM (3d) (PST)Apr 5th, 2020 8:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,276391,2370.7920.1470.0152.7120.203208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,5732,32574,24848911631225,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2117.9h/88.2d 15,621 1,919 22,228 344.6k 1,160 2,860 25,752 162.2m

EngineerCLASS DETAILS: Engineer
Warden
C-
Kills:571
Deaths:660
KDR:0.865
Accuracy:24.396% D
HSR:21.716% C-
Mauler S6
C-
Kills:387
Deaths:451
KDR:0.858
Accuracy:37.195% C-
HSR:12.662% D
AF-19 Mercenary
C+
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C+
AC-X11
C*
Kills:160
Deaths:182
KDR:0.879
Accuracy:26.811% C*
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.375% D-
HSR:12.319% D-
NS Baron G5
D
Kills:119
Deaths:145
KDR:0.821
Accuracy:39.094% D
HSR:7.563% D**
LA39 Bruiser
D
Kills:111
Deaths:110
KDR:1.009
Accuracy:45.436% D**
HSR:10.811% D
Kills:1,734
Deaths (as Engineer):2,044
Deaths (to Engineers):7,443
KDR:0.84834
Kill Difference:310
Playtime:1,912.748 hours
Usage:90%
Score:52.344m
Score/min:456
Accuracy (listed only):29.956%
HSR (listed only):14.460%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:978
Deaths:716
KDR:1.366
Accuracy:15.780% D-
HSR:20.143% D
LA1 Anchor
D-
Kills:72
Deaths:78
KDR:0.923
Accuracy:16.616% F
HSR:19.444% D-
EM1
D--
Kills:65
Deaths:94
KDR:0.691
Accuracy:13.960% D**
HSR:15.385% D--
Kills:1,115
Deaths (as Heavy Assault):888
Deaths (to Heavy Assaults):3,058
KDR:1.25563
Kill Difference:227
Playtime:92.733 hours
Usage:4%
Score:0.953m
Score/min:171
Accuracy (listed only):15.452%
HSR (listed only):18.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C-
Kills:387
Deaths:451
KDR:0.858
Accuracy:37.195% C-
HSR:12.662% D
AF-19 Mercenary
C+
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C+
MKV Suppressed
C
Kills:240
Deaths:266
KDR:0.902
Accuracy:17.379% F-
HSR:17.917% C
AC-X11
C*
Kills:160
Deaths:182
KDR:0.879
Accuracy:26.811% C*
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.375% D-
HSR:12.319% D-
NS Baron G5
D
Kills:119
Deaths:145
KDR:0.821
Accuracy:39.094% D
HSR:7.563% D**
LA39 Bruiser
D
Kills:111
Deaths:110
KDR:1.009
Accuracy:45.436% D**
HSR:10.811% D
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D**
HSR:12.903% D
Kills:1,496
Deaths (as Light Assault):1,764
Deaths (to Light Assaults):3,198
KDR:0.84807
Kill Difference:268
Playtime:50.391 hours
Usage:2%
Score:0.625m
Score/min:207
Accuracy (listed only):27.579%
HSR (listed only):13.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
C**
Kills:342
Deaths:650
KDR:0.526
Accuracy:23.983% D-
HSR:23.684% C**
NS-AM7 Archer
D--
Kills:299
Deaths:610
KDR:0.490
Accuracy:51.561% D--
HSR:9.030% D--
AF-8 RailJack
B
Kills:262
Deaths:98
KDR:2.673
Accuracy:40.300% B
HSR:66.794% D-
MKV Suppressed
C
Kills:240
Deaths:266
KDR:0.902
Accuracy:17.379% F-
HSR:17.917% C
NS-30 Vandal
C-
Kills:128
Deaths:88
KDR:1.455
Accuracy:28.394% D--
HSR:23.438% C-
NS-45 Pilot
C--
Kills:101
Deaths:127
KDR:0.795
Accuracy:24.956% D*
HSR:23.762% C--
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D**
HSR:12.903% D
Impetus
D**
Kills:76
Deaths:61
KDR:1.246
Accuracy:26.100% D**
HSR:13.158% F-
NC14 Bolt Driver
C
Kills:67
Deaths:63
KDR:1.063
Accuracy:33.951% C
HSR:71.642% C
LA3 Desperado
C++
Kills:62
Deaths:174
KDR:0.356
Accuracy:23.099% D--
HSR:20.968% C++
NC4 Mag-Shot
C++
Kills:60
Deaths:122
KDR:0.492
Accuracy:19.565% D*
HSR:20% C++
NS-61 Emissary
C
Kills:53
Deaths:93
KDR:0.570
Accuracy:20.257% D*
HSR:15.094% C
NS-44L Blackhand
D-
Kills:51
Deaths:39
KDR:1.308
Accuracy:35.224% D-
HSR:27.451% D*
Kills:1,834
Deaths (as Infiltrator):2,505
Deaths (to Infiltrators):1,523
KDR:0.73214
Kill Difference:671
Playtime:41.003 hours
Usage:2%
Score:0.385m
Score/min:156
Accuracy (listed only):27.902%
HSR (listed only):26.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:322
Deaths:198
KDR:1.626
Accuracy:39.320% C+
HSR:11.491% D--
AF-23 Grinder
D-
Kills:131
Deaths:102
KDR:1.284
Accuracy:23.170% F
HSR:12.214% D-
Kills:453
Deaths (as MAX Suit):150
Deaths (to MAX Suits):1,077
KDR:3.02
Kill Difference:303
Playtime:12.495 hours
Usage:1%
Score:0.270m
Score/min:361
Accuracy (listed only):31.245%
HSR (listed only):11.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:62,429
V. Kills:9,631 N/A
Deaths:5,719
KDR:10.916
Accuracy:56.599% C++
KPH:79.600 B*
VKPH:12.300 A*
Vortek Rotary
A
Kills:8,572
V. Kills:5,768 149%
Deaths:2,191
KDR:3.912
Accuracy:27.915% C--
KPH:29.800 B**
VKPH:20.100 A
Breaker Rocket Pods
C+
Kills:6,102
V. Kills:1,171 N/A
Deaths:698
KDR:8.742
Accuracy:50.640% C++
KPH:71.100 C
VKPH:13.600 C+
Hornet Missiles
C+
Kills:4,113
V. Kills:2,881 143%
Deaths:499
KDR:8.242
Accuracy:63.263% B+
KPH:54.100 C
VKPH:37.900 C+
M202 Wyrm
B+
Kills:1,220
V. Kills:676 180%
Deaths:68
KDR:17.941
Accuracy:47.003% D-
KPH:113.500 C**
VKPH:62.900 B+
M20 Kestrel
C++
Kills:856
V. Kills:724 118%
Deaths:380
KDR:2.253
Accuracy:22.679% D*
KPH:17.700 C+
VKPH:15 C++
M20 Mustang
B*
Kills:801
V. Kills:536 149%
Deaths:202
KDR:3.965
Accuracy:26.562% D
KPH:22.800 B*
VKPH:15.300 B*
Kills:84,093 (72,658 + 0)
Deaths:9,757
KDR:8.619
VKDR:2.192
Vehicle Kills:21,387
Kill Difference:74,336
Playtime:1,328.151 hours
Usage:63%
Score:28.364m
Score/min:356
Piloting Accuracy:26.562%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:622
V. Kills:43 N/A
Deaths:61
KDR:10.197
Accuracy:31.413% D*
KPH:36.300 C+
VKPH:2.500 C+
CAS30 Tank Buster
A*
Kills:106
V. Kills:86 122%
Deaths:48
KDR:2.208
Accuracy:38.920% D
KPH:17.800 A*
VKPH:14.400 A++
Kills:728 (728 + 0)
Deaths:109
KDR:6.679
VKDR:1.183
Vehicle Kills:129
Kill Difference:619
Playtime:23.117 hours
Usage:1%
Score:0.279m
Score/min:201
Piloting Accuracy:38.920%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:77
V. Kills:39 193%
Deaths:11
KDR:7
Accuracy:40.373% D
KPH:16.600 D
VKPH:8.400 C
Kills:77 (77 + 0)
Deaths:11
KDR:7
VKDR:3.545
Vehicle Kills:39
Kill Difference:66
Playtime:4.645 hours
Usage:0%
Score:0.060m
Score/min:216
Driving Accuracy:40.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 72,06062,4295,71910.916B+5.5256.599%C++N/A79.6B*12.3A*362784.7h8C*14.2C*
Vortek Rotary 14,3408,5722,1913.912B++1.4827.915%C--1.342%D29.8B**20.1A312287.6h43.8B*157B++
Breaker Rocket Pods 7,2736,1026988.742C++3.3550.64%C++N/A71.1C13.6C+33785.8h12.6B+24.9B+
Hornet Missiles 6,9944,1134998.242B2.8563.263%B+N/A54.1C37.9C+46376h10.1C*16B+
C-4 2,7621,7069481.8C*3.5927.803%C**N/A105.3B+65.2A**82416.2h1B*3.6B*
M202 Wyrm 1,8961,2206817.941B**12.5547.003%D-N/A113C**62.6B+88010.8h35.3B+75.2B
NC6 Gauss SAW 9889787161.366C+4.0315.78%D-20.143%D22.7C-N/A9943h11.9C75.2C-
M20 Kestrel 1,5808563802.253C+3.1422.679%D*2.22%B+17.7C+15C++22948.3h91.9C*405.1C+
M20 Mustang 1,3378012023.965B++1.4326.562%D5.119%A*22.8B*15.3B*39835.1h70.8B+266.5B+
L-24R Spur 6656226110.197B+4.8031.413%D*1.608%C36.4C+2.5C+11117.1h33.4C+106.2C
Warden 5775716600.865C+4.5324.396%D21.716%C-6.1D-N/A1993.8h10.9C-44.6C
Mauler S6 3923874510.858C+4.5437.195%C-12.662%D32.8C++N/A11611.8h4.7C*12.6C++
LA8 Rebel 3423426500.526C-4.8723.983%D-23.684%C**15.1DN/A5122.7h7.2C-30.1D
NCM1 Scattercannon 3223221981.626C+3.7739.32%C+11.491%D--29.3BN/A13411h7.2B+18.3B
NS-AM7 Archer 4192996100.49C+4.9051.561%D--9.03%D--4.3D1.7C3169.8h14.6B+28.3C**
AF-8 RailJack 264262982.673C+2.7240.3%B66.794%D-19.1C-N/A7713.7h2.9D7.1C+
AF-19 Mercenary 2532483050.813C+4.5817.382%D--21.774%C+7DN/A4635.5h14.7C84.8C--
MKV Suppressed 2442402660.902C4.4917.379%F-17.917%C25.5C-N/A989.4h18.6D--106.8D*
AC-X11 1631601820.879C4.5226.811%C*14.375%D**20.5C-N/A897.8h15.9F-59.4D
Gauss Compact S 1401381910.723C4.6719.375%D-12.319%D-13.4C--N/A6210.3h11.8C60.7C
AF-23 Grinder 1311311021.284C4.1123.17%F12.214%D-26.2C-N/A1385h6B+25.9D
NS-30 Vandal 128128881.455C3.9428.394%D--23.438%C-29.8DN/A1234.3h6.8D-23.9D-
NS Baron G5 1201191450.821C-4.5739.094%D7.563%D**39.7C++N/A1803h5.5D-14.1C
LA39 Bruiser 1121111101.009C+4.3945.436%D**10.811%D24.7DN/A1404.5h4.1F*9F-
CAS30 Tank Buster 192106482.208B3.1938.92%DN/A17.7A*14.3A++4606h51.9C*133.3C++
NS-45 Pilot 1031011270.795C4.6024.956%D*23.762%C--40.4C-N/A1162.5h8.3D33.4D-
NC15 Phoenix 213981180.831C4.5657.457%B+N/A11.5C13.5C++2078.5h11.2C19.5C+
Blitz GD-10 93931140.816C4.5817.96%D**12.903%D10D-N/A809.3h15C++83.7C
MANA Anti-Vehicle Turret 246841090.771D--4.6260.739%C-3.571%B840D*1620B*1825520.1h21.3T*35.1F--
Titan-150 HEAT 11677117B1.6140.373%D1.299%D--16.7D8.5C+2164.6h4.5C**11.1C+
Impetus 7676611.246C4.1526.1%D**13.158%F-27.1DN/A762.8h5.5D-21.2D*
MANA Anti-Personnel Turret 7775611.23N/A4.1613.509%UN/A750U20U1933400.1h30.7T*227.6T*
LA1 Anchor 7472780.923C--4.4716.616%F19.444%D-28.8DN/A2992.5h11.3C--68D*
NC14 Bolt Driver 6767631.063C4.3333.951%C71.642%C8.8D--N/A727.6h3.3D-9.7C--
EM1 6565940.691C--4.7013.96%D**15.385%D--22.4DN/A1312.9h18.2D**130.7D**
LA3 Desperado 62621740.356D5.0423.099%D--20.968%C++10D--N/A346.2h13.2F57D*
NC4 Mag-Shot 60601220.492C4.9019.565%D*20%C++7D--N/A418.6h9.7C49.8D
Aspis Anti-Aircraft Phalanx Turret 11657105.7B*0.3123.431%C-N/A12.1C+12.6C++4614.7h132.8B566.6C++
NS-61 Emissary 5453930.57C4.8220.257%D*15.094%C20.4C-N/A622.6h14C+69.1C
NC05 Jackhammer 5353540.981C4.4144.217%C+7.547%F-40.8C+N/A2111.3h5.7C--12.9C+
NS-44L Blackhand 5251391.308C+4.0935.224%D-27.451%D*21.3CN/A532.4h6.3D*18D*
Shrike 9350790.633C+4.7656.874%C+N/A11.9D*10.2C3094.2h10.3F-18D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9022,443,675248.5h
Anti-Vehicle MANA Turret277712h
Spawn Beacon0780.2h
Medical Applicator61,1910.2h
NSX Amaterasu13211511.5h
NS Patriot Flare Gun32450.5h
Recon Detection Device3530.5h
Ammunition Package214751.5h
Anti-Infantry MANA Turret91470.7h

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