Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,055)players online:
Nefinub (49)  gratgaisdead (14)  PierreKira (13)  silentk1tt3n (9)  LocktrapGaming (5)  HEKOMIn (4) 94
stats.dasanfall.com
Director General Trooper J0hnnyR1c0[SCRM] J0hnnyR1c0
NC BR 99

KDR: 5.21

Score: 50.4m

Last Seen: Aug 25th, 2019 1:06 AM
- ONLINE NOW

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 4
Level Progress (to 100): 31%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods Hornet Missiles C-4 M202 Wyrm NC6 Gauss SAW M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:J0hnnyR1c0



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.154%19.497%3931711973,4980.9241744.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.456%-0.21C-0.192C-1.854F-HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.197C++120.159C++47.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.686%0.926%34164121070,91828111587325.2287447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.763%0.124C+-0.6D0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.789B++13.10.753B++20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%1.299%10112137711351010.067841475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.059C+-0.813D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.50.641B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.921%68.652%02121231944800.710468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%0.441B0.102C+0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.257C*2.80.124C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.351%12.255%02121240824051.69295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.887%0.079C+-0.378C--0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.115C+4.7-0.019C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 4
50.4m265.5%446 (26.8k)419 (25.1k)5.2140791,43417,5366.0301199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214658120.987%2.024%4206:515

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:07 AMFeb 7th, 2015 12:38 AMAug 24th, 2019 11:13 PM (22h) (PST)Aug 24th, 2019 11:40 PM (22h) (PST)Aug 24th, 2019 9:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,237391,1980.7600.1460.0152.5360.195206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,2252,34671,87946911521225,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2005.4h/83.6d 14,310 1,851 20,408 305.1k 1,072 2,768 23,497 148.9m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:571
Deaths:660
KDR:0.865
Accuracy:24.396% C-
HSR:21.716% C
Mauler S6
C+
Kills:305
Deaths:338
KDR:0.902
Accuracy:38.822% C+
HSR:12.787% C--
AF-19 Mercenary
C+
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C+
AC-X11
B
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.454% D-
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:100
KDR:1.030
Accuracy:46.987% D*
HSR:10.680% D
NS Baron G5
C
Kills:83
Deaths:98
KDR:0.847
Accuracy:41.738% C
HSR:6.024% F-
Kills:1,608
Deaths (as Engineer):1,873
Deaths (to Engineers):7,018
KDR:0.85852
Kill Difference:265
Playtime:1,808.906 hours
Usage:90%
Score:48.230m
Score/min:444
Accuracy (listed only):30.803%
HSR (listed only):14.239%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:960
Deaths:710
KDR:1.352
Accuracy:15.781% D-
HSR:20% D
LA1 Anchor
D-
Kills:72
Deaths:78
KDR:0.923
Accuracy:16.616% F
HSR:19.444% D-
EM1
D--
Kills:65
Deaths:94
KDR:0.691
Accuracy:13.960% D**
HSR:15.385% D--
Kills:1,097
Deaths (as Heavy Assault):882
Deaths (to Heavy Assaults):2,910
KDR:1.24376
Kill Difference:215
Playtime:91.837 hours
Usage:5%
Score:0.940m
Score/min:171
Accuracy (listed only):15.452%
HSR (listed only):18.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C+
Kills:305
Deaths:338
KDR:0.902
Accuracy:38.822% C+
HSR:12.787% C--
AF-19 Mercenary
C+
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C+
MKV Suppressed
C+
Kills:202
Deaths:225
KDR:0.898
Accuracy:17.243% F
HSR:18.317% C+
AC-X11
B
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.454% D-
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:100
KDR:1.030
Accuracy:46.987% D*
HSR:10.680% D
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
NS Baron G5
C
Kills:83
Deaths:98
KDR:0.847
Accuracy:41.738% C
HSR:6.024% F-
Kills:1,332
Deaths (as Light Assault):1,552
Deaths (to Light Assaults):3,073
KDR:0.85825
Kill Difference:220
Playtime:45.380 hours
Usage:2%
Score:0.534m
Score/min:196
Accuracy (listed only):28.303%
HSR (listed only):13.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B
Kills:334
Deaths:639
KDR:0.523
Accuracy:23.873% D--
HSR:24.252% B
NS-AM7 Archer
D-
Kills:262
Deaths:571
KDR:0.459
Accuracy:50.937% D--
HSR:9.160% D-
AF-8 RailJack
B+
Kills:252
Deaths:95
KDR:2.653
Accuracy:39.435% B+
HSR:67.857% D
MKV Suppressed
C+
Kills:202
Deaths:225
KDR:0.898
Accuracy:17.243% F
HSR:18.317% C+
NS-30 Vandal
C
Kills:128
Deaths:88
KDR:1.455
Accuracy:28.394% D
HSR:23.438% C
NS-45 Pilot
C
Kills:101
Deaths:127
KDR:0.795
Accuracy:24.956% D--
HSR:23.762% C
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
Impetus
D*
Kills:76
Deaths:61
KDR:1.246
Accuracy:26.100% D*
HSR:13.158% F-
NC14 Bolt Driver
C
Kills:67
Deaths:63
KDR:1.063
Accuracy:33.951% C
HSR:71.642% C
LA3 Desperado
C*
Kills:62
Deaths:174
KDR:0.356
Accuracy:23.099% D-
HSR:20.968% C*
NC4 Mag-Shot
C++
Kills:60
Deaths:122
KDR:0.492
Accuracy:19.565% D*
HSR:20% C++
NS-61 Emissary
C
Kills:53
Deaths:93
KDR:0.570
Accuracy:20.257% D*
HSR:15.094% C
NS-44L Blackhand
D
Kills:51
Deaths:39
KDR:1.308
Accuracy:35.426% D
HSR:27.451% D--
Kills:1,741
Deaths (as Infiltrator):2,411
Deaths (to Infiltrators):1,456
KDR:0.72211
Kill Difference:670
Playtime:39.101 hours
Usage:2%
Score:0.377m
Score/min:161
Accuracy (listed only):27.784%
HSR (listed only):26.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:322
Deaths:196
KDR:1.643
Accuracy:39.374% C++
HSR:11.491% D--
AF-23 Grinder
D
Kills:131
Deaths:100
KDR:1.310
Accuracy:23.031% D**
HSR:12.214% D
Kills:453
Deaths (as MAX Suit):148
Deaths (to MAX Suits):1,032
KDR:3.06081
Kill Difference:305
Playtime:12.253 hours
Usage:1%
Score:0.269m
Score/min:366
Accuracy (listed only):31.203%
HSR (listed only):11.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:57,020
V. Kills:9,033 N/A
Deaths:5,719
KDR:9.970
Accuracy:56.636% C++
KPH:77.400 B*
VKPH:12.300 A*
Vortek Rotary
B**
Kills:7,136
V. Kills:5,067 141%
Deaths:2,191
KDR:3.257
Accuracy:27.534% D
KPH:26.700 B*
VKPH:19 B**
Breaker Rocket Pods
C+
Kills:5,961
V. Kills:1,155 N/A
Deaths:698
KDR:8.540
Accuracy:50.648% C*
KPH:69.900 C+
VKPH:13.600 C+
Hornet Missiles
C+
Kills:3,306
V. Kills:2,358 140%
Deaths:499
KDR:6.625
Accuracy:63.518% B+
KPH:50.600 C
VKPH:36.100 C+
M202 Wyrm
B+
Kills:1,066
V. Kills:594 179%
Deaths:68
KDR:15.677
Accuracy:47.173% D
KPH:113.300 C**
VKPH:63.100 B+
M20 Kestrel
C++
Kills:840
V. Kills:715 117%
Deaths:380
KDR:2.211
Accuracy:22.440% D*
KPH:17.800 C+
VKPH:15.100 C++
M20 Mustang
B*
Kills:801
V. Kills:536 149%
Deaths:202
KDR:3.965
Accuracy:26.648% D
KPH:22.900 B*
VKPH:15.400 B*
Kills:76,130 (65,797 + 0)
Deaths:9,757
KDR:7.803
VKDR:1.994
Vehicle Kills:19,458
Kill Difference:66,373
Playtime:1,245.579 hours
Usage:62%
Score:25.889m
Score/min:346
Piloting Accuracy:26.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:615
V. Kills:43 N/A
Deaths:61
KDR:10.082
Accuracy:31.343% D--
KPH:36.100 C*
VKPH:2.500 C++
CAS30 Tank Buster
A++
Kills:88
V. Kills:76 114%
Deaths:48
KDR:1.833
Accuracy:36.323% D-
KPH:15.600 A+
VKPH:13.500 A++
Kills:703 (703 + 0)
Deaths:109
KDR:6.450
VKDR:1.092
Vehicle Kills:119
Kill Difference:594
Playtime:22.669 hours
Usage:1%
Score:0.268m
Score/min:197
Piloting Accuracy:36.323%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:77
V. Kills:39 193%
Deaths:11
KDR:7
Accuracy:40.373% D
KPH:16.600 C--
VKPH:8.400 C
Kills:77 (77 + 0)
Deaths:11
KDR:7
VKDR:3.545
Vehicle Kills:39
Kill Difference:66
Playtime:4.645 hours
Usage:0%
Score:0.058m
Score/min:206
Driving Accuracy:40.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 66,05357,0205,7199.97B++4.7656.636%C++N/A77.4B*12.3A*355736.4h8C**14.2C**
Vortek Rotary 12,2037,1362,1913.257B++1.9627.534%D1.485%C--26.7B*19B**298267h47.5B++172.5B+
Breaker Rocket Pods 7,1165,9616988.54C*3.3350.648%C*N/A70C+13.6C+33285.2h12.7B+25B+
Hornet Missiles 5,6643,3064996.625C**1.4163.518%B+N/A50.6C36.1C+44965.3h10.4C*16.4B+
C-4 2,4111,4627681.904B3.3127.843%BN/A101.5B+65.9M82014.4h1B**3.7B*
M202 Wyrm 1,6601,0666815.676A++10.4647.173%DN/A113.4C**63.2B+8859.4h36.1B+76.6C**
NC6 Gauss SAW 9709607101.352C*3.8615.781%D-20%D22.5CN/A9742.7h11.9C75.6C
M20 Kestrel 1,5558403802.211C+3.0022.44%D*2.262%B+17.8C+15.1C++22847.3h88.3B393.3C+
M20 Mustang 1,3378012023.965B*1.2526.648%D5.119%A*23B*15.4B*38334.9h70.7B++265.3B+
L-24R Spur 6586156110.082B**4.8731.343%D--1.626%C36.2C*2.5C++11017h33.3C+106.3C+
Warden 5775716600.865C+4.3524.396%C-21.716%C6.1D-N/A1993.8h10.9C44.6C+
LA8 Rebel 3343346390.523C-4.6923.873%D--24.252%B14.8DN/A5122.5h7.2C30.3C--
NCM1 Scattercannon 3223221961.643C+3.5739.374%C++11.491%D--29.3B+N/A13411h7.2B18.2B
Mauler S6 3093053380.902C+4.3138.822%C+12.787%C--29.9C++N/A11010.2h4.9C*12.7C*
NS-AM7 Archer 3652625710.459C+4.7650.937%D--9.16%D-3.9D1.6D2966.4h15.4B+30.1B
AF-8 RailJack 252252952.653C+2.5639.435%B+67.857%D19.1CN/A7713.2h2.7C6.7C++
AF-19 Mercenary 2532483050.813C+4.4017.382%D--21.774%C+7.1DN/A4535h14.7C+84.8C
MKV Suppressed 2062022250.898C+4.3217.243%F18.317%C+24.6CN/A978.2h18.5D107.5D--
AC-X11 1631601810.884C+4.3326.842%B14.375%D**20.8CN/A887.7h15.9F59.1C-
Gauss Compact S 1401381910.723C+4.4919.454%D-12.319%D--13.5C-N/A6210.2h11.7C+60.3C
AF-23 Grinder 1311311001.31C3.9023.031%D**12.214%D26.7CN/A1394.9h5.9B+25.6D
NS-30 Vandal 128128881.455C+3.7628.394%D23.438%C29.8CN/A1214.3h6.8D23.9D
LA39 Bruiser 1041031001.03C+4.1846.987%D*10.68%D24DN/A1324.3h4.1F*8.7F-
NS-45 Pilot 1031011270.795C4.4224.956%D--23.762%C40.4CN/A1172.5h8.3C33.4D
NC15 Phoenix 206931170.795C4.4256.973%B+N/A11.2C13.6C**2048.3h11.3C19.9C+
Blitz GD-10 93931140.816C+4.4017.96%D*12.903%D10D-N/A799.3h15C*83.7C
CAS30 Tank Buster 16488481.833B+3.3836.323%D-N/A15.7A+13.6A++4595.6h52.8C+145.5C+
MANA Anti-Vehicle Turret 244831080.769C4.4560.525%M**3.614%C+830C1610M1127290.1h21.4D-35.4B
NS Baron G5 8483980.847C4.3741.738%C6.024%F-39.5C**N/A1982.1h5.9D-14.1C+
Titan-150 HEAT 11677117B+1.7940.373%D1.299%D--16.7C--8.5C+2064.6h4.5B+11.1C++
Impetus 7676611.246C3.9726.1%D*13.158%F-27.1DN/A762.8h5.5D21.2D-
MANA Anti-Personnel Turret 7775611.23N/A3.9813.509%UN/A750U20U1817100.1h30.7T*227.6T*
LA1 Anchor 7472780.923C-4.2916.616%F19.444%D-28.8DN/A2852.5h11.3C68D--
NC14 Bolt Driver 6767631.063C4.1533.951%C71.642%C8.8D--N/A717.6h3.3D9.7C
EM1 6565940.691C--4.5213.96%D**15.385%D--22.4DN/A1292.9h18.2C--130.7D*
LA3 Desperado 62621740.356D4.8623.099%D-20.968%C*10D--N/A346.2h13.2D**57D*
NC4 Mag-Shot 60601220.492C4.7219.565%D*20%C++7.1D--N/A418.4h9.7C49.8D
Aspis Anti-Aircraft Phalanx Turret 11657105.7B*0.4923.419%CN/A12.1C++12.6C**4594.7h131.5B+561.3C*
NS-61 Emissary 5453930.57C4.6420.257%D*15.094%C20.4CN/A592.6h14C++69.1C
NC05 Jackhammer 5252521C4.2144.53%C+7.692%F40C+N/A2131.3h5.6C12.5C+
NS-44L Blackhand 5251391.308C++3.9135.426%D27.451%D--22.2C+N/A542.3h6.2D-17.5D
Shrike 9350790.633C+4.5856.874%C+N/A11.9D--10.2C2964.2h10.3F18D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.2h
Nano-Armor Kit1,1742,347,898235.1h
Anti-Vehicle MANA Turret257582h
Medical Applicator61,1010.1h
NSX Amaterasu13211511.5h
NS Patriot Flare Gun32450.5h
Recon Detection Device2520.4h
Ammunition Package214681.5h
Anti-Infantry MANA Turret91470.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.86s on queries, 2.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.