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Deputy Director Trooper J0hnnyR1c0[SCRM] J0hnnyR1c0
NC BR 89

KDR: 5.12

Score: 47.7m

Last Seen: Jun 24th, 2019 12:19 AM
- OFFLINE - 29.1 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Emerald - Outfit Member of Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 7
Level Progress (to 90): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods Hornet Missiles C-4 NC6 Gauss SAW M20 Kestrel M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.984%19.514%3901611943,3770.9236874.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.286%-0.225C-0.191C-1.731F-HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.19C++12.10.155C++48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.418%0.946%33074120667,37027381532224.5966440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.786%0.101C+-0.591D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.787B++13.10.751B++21

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%1.299%10112097710851010.070902475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.056C+-0.822D--1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.50.641B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.921%68.652%02120831943100.738426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%0.439B0.101C+0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.256C*2.80.123C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.467%13.201%02120830323221.30043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.34%0.376C**-0.203C-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.179C++5.1-0.025C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 7
47.7m257.1%435 (26.1k)409 (24.5k)5.118986,53516,9055.9210989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210621620.56%2.086%4306:545

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:07 AMFeb 7th, 2015 12:38 AMJun 24th, 2019 11:09 AM (13h) (PST)Jun 23rd, 2019 10:14 PM (1d) (PST)Jun 23rd, 2019 8:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,219391,1800.7420.1450.0152.4010.192202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,1622,32470,83845911441224,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1944.4h/81d 13,561 1,805 19,042 280.2k 1,028 2,704 22,441 142.3m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:571
Deaths:660
KDR:0.865
Accuracy:24.396% C-
HSR:21.716% C
AF-19 Mercenary
C++
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C++
Mauler S6
C**
Kills:200
Deaths:227
KDR:0.881
Accuracy:43.507% C**
HSR:14.500% C+
AC-X11
B
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.464% D-
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:99
KDR:1.040
Accuracy:47.297% D*
HSR:10.680% D
NS Baron G5
C
Kills:83
Deaths:98
KDR:0.847
Accuracy:41.738% C
HSR:6.024% F-
Kills:1,503
Deaths (as Engineer):1,761
Deaths (to Engineers):6,815
KDR:0.85349
Kill Difference:258
Playtime:1,752.045 hours
Usage:90%
Score:45.581m
Score/min:434
Accuracy (listed only):31.518%
HSR (listed only):14.484%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:921
Deaths:673
KDR:1.369
Accuracy:15.533% D-
HSR:20.304% C--
LA1 Anchor
D
Kills:72
Deaths:78
KDR:0.923
Accuracy:16.616% F
HSR:19.444% D
EM1
D--
Kills:65
Deaths:94
KDR:0.691
Accuracy:13.960% D**
HSR:15.385% D--
Kills:1,058
Deaths (as Heavy Assault):845
Deaths (to Heavy Assaults):2,795
KDR:1.25207
Kill Difference:213
Playtime:89.389 hours
Usage:5%
Score:0.907m
Score/min:169
Accuracy (listed only):15.369%
HSR (listed only):18.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C++
Mauler S6
C**
Kills:200
Deaths:227
KDR:0.881
Accuracy:43.507% C**
HSR:14.500% C+
MKV Suppressed
C+
Kills:195
Deaths:213
KDR:0.915
Accuracy:17.192% F
HSR:18.462% C+
AC-X11
B
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.464% D-
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:99
KDR:1.040
Accuracy:47.297% D*
HSR:10.680% D
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
NS Baron G5
C
Kills:83
Deaths:98
KDR:0.847
Accuracy:41.738% C
HSR:6.024% F-
Kills:1,220
Deaths (as Light Assault):1,428
Deaths (to Light Assaults):3,006
KDR:0.85434
Kill Difference:208
Playtime:44.359 hours
Usage:2%
Score:0.525m
Score/min:197
Accuracy (listed only):28.923%
HSR (listed only):13.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B
Kills:329
Deaths:636
KDR:0.517
Accuracy:23.870% D-
HSR:24.316% B
AF-8 RailJack
B+
Kills:252
Deaths:95
KDR:2.653
Accuracy:39.435% B+
HSR:67.857% D
NS-AM7 Archer
D-
Kills:243
Deaths:551
KDR:0.441
Accuracy:50.465% D*
HSR:9.054% D-
MKV Suppressed
C+
Kills:195
Deaths:213
KDR:0.915
Accuracy:17.192% F
HSR:18.462% C+
NS-30 Vandal
C
Kills:128
Deaths:88
KDR:1.455
Accuracy:28.394% D
HSR:23.438% C
NS-45 Pilot
C
Kills:101
Deaths:127
KDR:0.795
Accuracy:24.956% D--
HSR:23.762% C
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
Impetus
D*
Kills:76
Deaths:61
KDR:1.246
Accuracy:26.100% D*
HSR:13.158% F-
NC14 Bolt Driver
C
Kills:67
Deaths:63
KDR:1.063
Accuracy:33.951% C
HSR:71.642% C
LA3 Desperado
C*
Kills:62
Deaths:174
KDR:0.356
Accuracy:23.099% D-
HSR:20.968% C*
NC4 Mag-Shot
C++
Kills:60
Deaths:122
KDR:0.492
Accuracy:19.591% D*
HSR:20% C++
NS-61 Emissary
C
Kills:53
Deaths:93
KDR:0.570
Accuracy:20.257% D*
HSR:15.094% C
Kills:1,659
Deaths (as Infiltrator):2,337
Deaths (to Infiltrators):1,408
KDR:0.70988
Kill Difference:678
Playtime:39.101 hours
Usage:2%
Score:0.377m
Score/min:161
Accuracy (listed only):27.106%
HSR (listed only):26.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:322
Deaths:193
KDR:1.668
Accuracy:39.282% C++
HSR:11.491% D-
AF-23 Grinder
D
Kills:127
Deaths:96
KDR:1.323
Accuracy:22.416% F
HSR:12.598% D
Kills:449
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):1,001
KDR:3.10727
Kill Difference:304.500
Playtime:11.690 hours
Usage:1%
Score:0.263m
Score/min:375
Accuracy (listed only):30.849%
HSR (listed only):12.045%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:54,097
V. Kills:8,785 N/A
Deaths:5,600
KDR:9.660
Accuracy:56.585% C++
KPH:76.700 B*
VKPH:12.500 A*
Vortek Rotary
B**
Kills:6,540
V. Kills:4,774 137%
Deaths:2,129
KDR:3.072
Accuracy:27.291% D
KPH:25.300 B*
VKPH:18.500 B**
Breaker Rocket Pods
C+
Kills:5,932
V. Kills:1,152 N/A
Deaths:697
KDR:8.511
Accuracy:50.630% C*
KPH:69.700 C+
VKPH:13.500 C+
Hornet Missiles
C+
Kills:3,266
V. Kills:2,332 140%
Deaths:495
KDR:6.598
Accuracy:63.502% B+
KPH:50.500 C
VKPH:36 C+
M20 Kestrel
C+
Kills:840
V. Kills:715 117%
Deaths:380
KDR:2.211
Accuracy:22.440% D*
KPH:17.800 C+
VKPH:15.100 C+
M20 Mustang
B*
Kills:801
V. Kills:536 149%
Deaths:202
KDR:3.965
Accuracy:26.648% D
KPH:22.900 B*
VKPH:15.400 B*
M202 Wyrm
C+
Kills:554
V. Kills:307 180%
Deaths:48
KDR:11.542
Accuracy:45.905% D
KPH:93 C+
VKPH:51.600 C+
Kills:72,030 (62,278 + 0)
Deaths:9,551
KDR:7.542
VKDR:1.948
Vehicle Kills:18,601
Kill Difference:62,479
Playtime:1,202.031 hours
Usage:62%
Score:24.528m
Score/min:340
Piloting Accuracy:26.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C++
Kills:582
V. Kills:43 N/A
Deaths:60
KDR:9.700
Accuracy:31.370% D*
KPH:35 C++
VKPH:2.600 C++
CAS30 Tank Buster
A
Kills:77
V. Kills:69 110%
Deaths:47
KDR:1.638
Accuracy:35.074% D--
KPH:13.900 A
VKPH:12.400 A
Kills:659 (659 + 0)
Deaths:107
KDR:6.159
VKDR:1.047
Vehicle Kills:112
Kill Difference:552
Playtime:22.203 hours
Usage:1%
Score:0.257m
Score/min:193
Piloting Accuracy:35.074%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:77
V. Kills:39 193%
Deaths:11
KDR:7
Accuracy:40.373% D
KPH:16.600 C--
VKPH:8.400 C+
Kills:77 (77 + 0)
Deaths:11
KDR:7
VKDR:3.545
Vehicle Kills:39
Kill Difference:66
Playtime:4.645 hours
Usage:0%
Score:0.056m
Score/min:202
Driving Accuracy:40.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 62,88254,0975,6009.66B+4.5456.585%C++N/A76.7B*12.5A*353705.6h7.9C**14B
Vortek Rotary 11,3146,5402,1293.072B+2.0527.291%D1.544%C--25.3B*18.5B**288258.5h49.2B++180.3B+
Breaker Rocket Pods 7,0845,9326978.511C*3.3950.63%C*N/A69.7C+13.5C+33185.1h12.7B+25.1B+
Hornet Missiles 5,5983,2664956.598C**1.4863.502%B+N/A50.5C36C+44964.7h10.4C*16.4B+
C-4 2,1941,3126941.89B3.2327.674%B+N/A96.5B64.9A**77913.6h1.1B*3.8B*
NC6 Gauss SAW 9309216731.368C*3.7515.533%D-20.304%C--22.1CN/A9641.6h11.8C76.2C
M20 Kestrel 1,5558403802.211C++2.9122.44%D*2.262%B17.8C+15.1C+22747.3h88.3C**393.3C+
M20 Mustang 1,3378012023.965B*1.1526.648%D5.119%A*23B*15.4B*36734.9h70.7B++265.3B+
L-24R Spur 625582609.7B+4.5831.37%D*1.718%C34.9C++2.6C++10716.7h34.3C+109.5C+
Warden 5775716600.865C+4.2524.396%C-21.716%C6.1D--N/A1993.8h10.9C44.6C+
M202 Wyrm 8615544811.542C*6.4245.905%D1.264%D-92.3C+51.2C+6796h38.6C*84C++
LA8 Rebel 3293296360.517C-4.6023.87%D-24.316%B14.7DN/A5122.4h7.2C30.2C-
NCM1 Scattercannon 3223221931.668C+3.4539.282%C++11.491%D-29.5B+N/A13110.9h7.1B18.1B
AF-8 RailJack 252252952.653C++2.4739.435%B+67.857%D19.1CN/A7713.2h2.7C6.7C++
AF-19 Mercenary 2532483050.813C+4.3117.382%D--21.774%C++7.2D-N/A4534.6h14.7C+84.8C
NS-AM7 Archer 3392435510.441C+4.6850.465%D*9.054%D-3.8D1.5D2764.2h15.6B+31C**
Mauler S6 2012002270.881C+4.2443.507%C**14.5%C+24.4C+N/A978.2h5.7C13.1C++
MKV Suppressed 1991952130.915C+4.2017.192%F18.462%C+24.7CN/A1007.9h18.5D107.5D--
AC-X11 1631601810.884C+4.2326.842%B14.375%D**20.8CN/A867.7h15.9D**59.1C-
Gauss Compact S 1401381910.723C+4.4019.464%D-12.319%D--13.8C-N/A6310h11.7C+60.2C
NS-30 Vandal 128128881.455C+3.6628.394%D23.438%C29.8CN/A1214.3h6.8D23.9D
AF-23 Grinder 127127961.323C3.8022.416%F12.598%D26.5CN/A1394.8h5.8B+25.7D
LA39 Bruiser 104103991.04C+4.0847.297%D*10.68%D24.5DN/A1314.2h4.1F--8.6F-
NS-45 Pilot 1031011270.795C4.3224.956%D--23.762%C42.1C+N/A1172.4h8.3C33.4D
Blitz GD-10 93931140.816C+4.3017.96%D*12.903%D10D-N/A779.3h15C*83.7C
NC15 Phoenix 201901150.783C4.3457.37%B+N/A11.3C13.9B2068h11.2C+19.6C++
NS Baron G5 8483980.847C4.2741.738%C6.024%F-39.5C**N/A1982.1h5.9D-14.1C+
MANA Anti-Vehicle Turret 242821080.759T*4.3660.46%C-N/A820C1600A++2242630.1h21.5T*35.5F--
Titan-150 HEAT 11677117B+1.8840.373%D1.299%D--16.7C--8.5C+2024.6h4.5B+11.1C++
CAS30 Tank Buster 14677471.638B+3.4835.074%D--N/A13.8B**12.3A4515.6h55.4C+157.9C+
Impetus 7676611.246C3.8726.1%D*13.158%F-27.1DN/A762.8h5.5D21.2D--
MANA Anti-Personnel Turret 7775611.23N/A3.8913.509%UN/A750U20U1808300.1h30.7T*227.6T*
LA1 Anchor 7472780.923C-4.2016.616%F19.444%D28.8DN/A2672.5h11.3C68D--
NC14 Bolt Driver 6767631.063C4.0633.951%C71.642%C8.8D--N/A707.6h3.3D9.7C
EM1 6565940.691C--4.4313.96%D**15.385%D--22.4DN/A1262.9h18.2D130.7D*
LA3 Desperado 62621740.356D4.7623.099%D-20.968%C*10D--N/A346.2h13.2D**57D*
NC4 Mag-Shot 60601220.492C4.6319.591%D*20%C++7.1D--N/A418.4h9.7C49.7C
Aspis Anti-Aircraft Phalanx Turret 11657105.7B**0.5823.404%CN/A12.1C++12.6C**4574.7h131.2B+560.4C**
NS-61 Emissary 5453930.57C4.5520.257%D*15.094%C20.4CN/A592.6h14C++69.1C
NC05 Jackhammer 5252521C4.1244.53%C+7.692%F40C+N/A2081.3h5.6C12.5C+
Shrike 9350790.633C+4.4956.874%C++N/A11.9D--10.2C2904.2h10.3F18D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.2h
Nano-Armor Kit9932,292,149227.4h
Anti-Vehicle MANA Turret257422h
Medical Applicator61,1010.1h
NSX Amaterasu13211511.5h
NS Patriot Flare Gun32450.5h
Recon Detection Device2520.4h
Ammunition Package204581.4h
Anti-Infantry MANA Turret91470.7h

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