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Executor Trooper J0hnnyR1c0[SCRM] J0hnnyR1c0
NC BR 157

KDR: 5.57

Score: 58.5m

Last Seen: Jun 7th, 2020 11:56 PM
- OFFLINE - 50.2 hour(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary Breaker Rocket Pods Hornet Missiles C-4 M202 Wyrm NC6 Gauss SAW M20 Kestrel
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $261,459 MLG Score: 209
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.285%19.174%3891713293,6560.8784244.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.525%-0.188C-0.286C-1.872F-HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.198C++120.156C++47.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.136%0.864%37334134283,95930801844327.2506455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.651%0.197C++-0.65D0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.797B++12.90.757B++20.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%1.299%8113457713131010.058599775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.065C+-0.778D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++4.50.64B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.626%67.781%02134432947420.692632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.226%0.558B+0.048C+0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.231C++30.075C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.32%12.252%02134455526262.11832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.758%-0.202C-0.499D-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++4.30.111C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.5m287.7%468 (28.1k)441 (26.5k)5.56718108,67719,5216.43533157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1346778121.883%1.819%4006:486

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:07 AMFeb 7th, 2015 12:38 AMJun 9th, 2020 4:17 AM (29d) (PST)Jun 7th, 2020 10:05 PM (30d) (PST)Jun 7th, 2020 7:56 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,319381,2810.8180.1470.0152.9570.210209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,1172,29276,82549911771326,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2214.9h/92.3d 16,947 1,977 23,744 392.9k 1,232 2,943 27,885 175.2m

EngineerCLASS DETAILS: Engineer
Warden
C-
Kills:571
Deaths:660
KDR:0.865
Accuracy:24.396% D
HSR:21.716% C-
Mauler S6
C-
Kills:387
Deaths:451
KDR:0.858
Accuracy:37.195% C-
HSR:12.662% D
AF-19 Mercenary
C+
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C+
LA39 Bruiser
D
Kills:168
Deaths:159
KDR:1.057
Accuracy:47.823% D*
HSR:11.310% D
NS Baron G5
C-
Kills:161
Deaths:183
KDR:0.880
Accuracy:41.101% C-
HSR:8.075% D**
AC-X11
C++
Kills:160
Deaths:182
KDR:0.879
Accuracy:26.811% C++
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.375% D--
HSR:12.319% D-
Kills:1,833
Deaths (as Engineer):2,131
Deaths (to Engineers):7,801
KDR:0.86016
Kill Difference:298
Playtime:2,006.898 hours
Usage:91%
Score:56.237m
Score/min:467
Accuracy (listed only):30.583%
HSR (listed only):14.604%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:978
Deaths:718
KDR:1.362
Accuracy:15.780% D--
HSR:20.143% D
LA1 Anchor
D--
Kills:72
Deaths:78
KDR:0.923
Accuracy:16.616% F-
HSR:19.444% D--
EM1
D--
Kills:65
Deaths:94
KDR:0.691
Accuracy:13.960% D**
HSR:15.385% D--
Kills:1,115
Deaths (as Heavy Assault):890
Deaths (to Heavy Assaults):3,195
KDR:1.25281
Kill Difference:225
Playtime:92.834 hours
Usage:4%
Score:0.954m
Score/min:171
Accuracy (listed only):15.452%
HSR (listed only):18.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C-
Kills:387
Deaths:451
KDR:0.858
Accuracy:37.195% C-
HSR:12.662% D
MKV Suppressed
C
Kills:251
Deaths:278
KDR:0.903
Accuracy:17.519% F-
HSR:18.725% C
AF-19 Mercenary
C+
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D--
HSR:21.774% C+
LA39 Bruiser
D
Kills:168
Deaths:159
KDR:1.057
Accuracy:47.823% D*
HSR:11.310% D
NS Baron G5
C-
Kills:161
Deaths:183
KDR:0.880
Accuracy:41.101% C-
HSR:8.075% D**
AC-X11
C++
Kills:160
Deaths:182
KDR:0.879
Accuracy:26.811% C++
HSR:14.375% D**
Gauss Compact S
D-
Kills:138
Deaths:191
KDR:0.723
Accuracy:19.375% D--
HSR:12.319% D-
Blitz GD-10
D-
Kills:109
Deaths:136
KDR:0.801
Accuracy:18.269% D*
HSR:11.927% D-
Kills:1,622
Deaths (as Light Assault):1,885
Deaths (to Light Assaults):3,255
KDR:0.86048
Kill Difference:263
Playtime:52.956 hours
Usage:2%
Score:0.677m
Score/min:213
Accuracy (listed only):28.184%
HSR (listed only):13.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
C*
Kills:344
Deaths:654
KDR:0.526
Accuracy:24.046% D--
HSR:23.547% C*
NS-AM7 Archer
D-
Kills:327
Deaths:632
KDR:0.517
Accuracy:51.946% D-
HSR:8.257% D--
AF-8 RailJack
B
Kills:262
Deaths:99
KDR:2.646
Accuracy:40.246% B
HSR:66.794% D-
MKV Suppressed
C
Kills:251
Deaths:278
KDR:0.903
Accuracy:17.519% F-
HSR:18.725% C
NS-30 Vandal
C--
Kills:128
Deaths:88
KDR:1.455
Accuracy:28.394% D--
HSR:23.438% C--
Blitz GD-10
D-
Kills:109
Deaths:136
KDR:0.801
Accuracy:18.269% D*
HSR:11.927% D-
NS-45 Pilot
D
Kills:101
Deaths:127
KDR:0.795
Accuracy:24.956% D*
HSR:23.762% D
Impetus
D**
Kills:76
Deaths:61
KDR:1.246
Accuracy:26.100% D**
HSR:13.158% F-
NC14 Bolt Driver
C
Kills:67
Deaths:63
KDR:1.063
Accuracy:33.951% C-
HSR:71.642% C
LA3 Desperado
C+
Kills:62
Deaths:174
KDR:0.356
Accuracy:23.099% D--
HSR:20.968% C+
NC4 Mag-Shot
C+
Kills:60
Deaths:122
KDR:0.492
Accuracy:19.565% D*
HSR:20% C+
NS-61 Emissary
C-
Kills:53
Deaths:93
KDR:0.570
Accuracy:20.257% D*
HSR:15.094% C-
NS-44L Blackhand
D-
Kills:51
Deaths:40
KDR:1.275
Accuracy:35.027% D-
HSR:27.451% D*
Kills:1,891
Deaths (as Infiltrator):2,567
Deaths (to Infiltrators):1,575
KDR:0.73666
Kill Difference:676
Playtime:41.970 hours
Usage:2%
Score:0.391m
Score/min:155
Accuracy (listed only):27.952%
HSR (listed only):26.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:322
Deaths:198
KDR:1.626
Accuracy:39.320% C+
HSR:11.491% D--
AF-23 Grinder
D
Kills:131
Deaths:102
KDR:1.284
Accuracy:23.170% F
HSR:12.214% D
Kills:453
Deaths (as MAX Suit):150
Deaths (to MAX Suits):1,121
KDR:3.02
Kill Difference:303
Playtime:12.495 hours
Usage:1%
Score:0.270m
Score/min:361
Accuracy (listed only):31.245%
HSR (listed only):11.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:67,184
V. Kills:10,241 N/A
Deaths:5,719
KDR:11.748
Accuracy:56.480% C+
KPH:81.100 B+
VKPH:12.400 A*
Vortek Rotary
B**
Kills:9,823
V. Kills:6,394 154%
Deaths:2,191
KDR:4.483
Accuracy:28.262% C--
KPH:32.400 B*
VKPH:21.100 B**
Breaker Rocket Pods
C+
Kills:6,151
V. Kills:1,180 N/A
Deaths:698
KDR:8.812
Accuracy:50.662% C++
KPH:71.500 C
VKPH:13.700 C+
Hornet Missiles
C+
Kills:5,006
V. Kills:3,460 145%
Deaths:499
KDR:10.032
Accuracy:63.389% B+
KPH:56.100 C
VKPH:38.800 C+
M202 Wyrm
B
Kills:1,240
V. Kills:688 180%
Deaths:68
KDR:18.235
Accuracy:46.926% D-
KPH:112.200 C++
VKPH:62.200 B
M20 Kestrel
C+
Kills:870
V. Kills:731 119%
Deaths:380
KDR:2.289
Accuracy:22.628% D**
KPH:17.800 C
VKPH:15 C+
M20 Mustang
B+
Kills:801
V. Kills:536 149%
Deaths:202
KDR:3.965
Accuracy:26.571% D
KPH:22.800 B+
VKPH:15.300 B+
Kills:91,075 (78,678 + 0)
Deaths:9,757
KDR:9.334
VKDR:2.381
Vehicle Kills:23,230
Kill Difference:81,318
Playtime:1,402.006 hours
Usage:63%
Score:30.686m
Score/min:365
Piloting Accuracy:26.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:631
V. Kills:44 N/A
Deaths:61
KDR:10.344
Accuracy:31.383% D*
KPH:36.500 C+
VKPH:2.500 C+
CAS30 Tank Buster
A++
Kills:106
V. Kills:86 122%
Deaths:48
KDR:2.208
Accuracy:39.232% D
KPH:17.700 A++
VKPH:14.300 A+
Kills:737 (737 + 0)
Deaths:109
KDR:6.761
VKDR:1.193
Vehicle Kills:130
Kill Difference:628
Playtime:23.283 hours
Usage:1%
Score:0.283m
Score/min:203
Piloting Accuracy:39.232%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:77
V. Kills:39 193%
Deaths:11
KDR:7
Accuracy:40.373% D
KPH:16.600 D
VKPH:8.400 C
Kills:77 (77 + 0)
Deaths:11
KDR:7
VKDR:3.545
Vehicle Kills:39
Kill Difference:66
Playtime:4.645 hours
Usage:0%
Score:0.062m
Score/min:221
Driving Accuracy:40.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 77,42567,1845,71911.748B+6.1856.48%C+N/A81.1B+12.4A*368828.4h8.1C++14.3C*
Vortek Rotary 16,2179,8232,1914.483B++1.0828.262%C--1.201%D32.4B*21.1B**330303.4h41.5B++146.9B++
Breaker Rocket Pods 7,3316,1516988.812C+3.2450.662%C++N/A71.5C13.7C+34186h12.6B+24.9B+
Hornet Missiles 8,4665,00649910.032B+4.4663.389%B+N/A56.1C38.8C+46389.2h10C*15.8B
C-4 3,1201,9511,0681.827C*3.7428.201%C**N/A111.5B+66.8A**85317.5h1B*3.5B*
M202 Wyrm 1,9281,2406818.235C*12.6746.926%D-N/A111.7C++62B87411.1h35.5B+75.6C**
NC6 Gauss SAW 9889787181.362C++4.2115.78%D--20.143%D22.7C--N/A10043.1h11.9C-75.2C--
M20 Kestrel 1,6018703802.289C+3.2822.628%D**2.184%B+17.8C15C+22948.8h91.8C++405.9C+
M20 Mustang 1,3378012023.965B+1.6026.571%D5.119%A*22.8B+15.3B+42235.1h70.8B+266.6B+
L-24R Spur 6756316110.344C++4.7831.383%D*1.585%C36.5C+2.5C+11217.3h33.2C105.8C-
Warden 5775716600.865C+4.7024.396%D21.716%C-6.1D-N/A1993.8h10.9C-44.6C
Mauler S6 3923874510.858C+4.7137.195%C-12.662%D32.8C+N/A11711.8h4.7C*12.6C++
LA8 Rebel 3443446540.526C-5.0424.046%D--23.547%C*15DN/A5122.9h7.2C-30.1D
NS-AM7 Archer 4623276320.517C+5.0551.946%D-8.257%D--4.5D1.9C-3272.6h14B+27B
NCM1 Scattercannon 3223221981.626C+3.9439.32%C+11.491%D--29.3C*N/A13411h7.2B18.3C**
AF-8 RailJack 264262992.646C+2.9240.246%B66.794%D-19C--N/A7613.8h2.9D-7.1C+
MKV Suppressed 2552512780.903C4.6617.519%F-18.725%C25.4C--N/A989.9h18.5D--105.4D*
AF-19 Mercenary 2532483050.813C+4.7517.382%D--21.774%C+7DN/A4735.5h14.7C84.8C--
LA39 Bruiser 1691681591.057C+4.5147.823%D*11.31%D30.5DN/A1435.5h3.5F7.2D*
NS Baron G5 1621611830.88C4.6941.101%C-8.075%D**43.5C++N/A2073.7h5.3D13C+
AC-X11 1631601820.879C4.6926.811%C++14.375%D**20.5C--N/A917.8h15.9F-59.4D
Gauss Compact S 1401381910.723C4.8419.375%D--12.319%D-13.4C--N/A6310.3h11.8C60.7C
AF-23 Grinder 1311311021.284C4.2823.17%F12.214%D26.2C-N/A1385h6B+25.9D
Tank Mine 1511311131U125.430%F--N/A1310U200S6374300.1h1.5B+0M*
NS-30 Vandal 128128881.455C4.1128.394%D--23.438%C--29.8DN/A1234.3h6.8D-23.9D-
Blitz GD-10 1091091360.801C4.7718.269%D*11.927%D-10.9D-N/A8310h15.6C+85.3C-
CAS30 Tank Buster 192106482.208C**3.3639.232%DN/A17.7A++14.3A+4656h52.9C++134.9C+
NS-45 Pilot 1031011270.795C4.7724.956%D*23.762%D40.4C--N/A1172.5h8.3D-33.4D--
NC15 Phoenix 213981180.831C4.7457.441%B+N/A11.5C13.5C++2098.5h11.2C19.5C+
MANA Anti-Vehicle Turret 252871090.798U4.7761.007%D*N/A870D--1650B*1846300.1h20.9T*34.3T*
Titan-150 HEAT 11677117C**1.4340.373%D1.299%D--16.7D8.5C2214.6h4.5C*11.1C+
Impetus 7676611.246C4.3226.1%D**13.158%F-27.1DN/A772.8h5.5D-21.2D*
MANA Anti-Personnel Turret 7775611.23N/A4.3413.509%UN/A750U20U2028000.1h30.7T*227.6T*
LA1 Anchor 7472780.923C--4.6416.616%F-19.444%D--28.8DN/A3112.5h11.3D68D*
NC14 Bolt Driver 6767631.063C-4.5033.951%C-71.642%C8.8D--N/A757.6h3.3D--9.7D
EM1 6565940.691D4.8813.96%D**15.385%D--22.4DN/A1342.9h18.2D**130.7D**
LA3 Desperado 62621740.356D5.2123.099%D--20.968%C+10D--N/A346.2h13.2F-57D**
NC4 Mag-Shot 60601220.492C5.0819.565%D*20%C+7D--N/A408.6h9.7C49.8D
Aspis Anti-Aircraft Phalanx Turret 11657105.7B*0.1323.466%C--N/A11.9C+12.3C++4674.8h133.9C**570.7C++
NC05 Jackhammer 5454570.947C4.6244.25%C+7.407%F-38.6CN/A2321.4h5.6D12.7C
NS-61 Emissary 5453930.57C5.0020.257%D*15.094%C-20.4C-N/A622.6h14C+69.1C
NS-44L Blackhand 5251401.275C+4.2935.027%D-27.451%D*21.3CN/A542.4h6.4D*18.1D--
Shrike 9350790.633C+4.9356.874%C+N/A11.9D*10.2C3184.2h10.3F-18D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,5142,526,784261.4h
Anti-Vehicle MANA Turret287742h
Spawn Beacon0780.2h
Medical Applicator61,1910.2h
NSX Amaterasu13211511.5h
NS Patriot Flare Gun32450.5h
Recon Detection Device3530.5h
Ammunition Package214811.5h
Anti-Infantry MANA Turret91470.7h

Check the help document for the dictionary if you want to learn more about words used here.


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