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Raider Trooper J0hnnyR1c0[SCRM] J0hnnyR1c0
NC BR 59

KDR: 4.85

Score: 42.8m

Last Seen: Oct 7th, 2018 1:47 AM
- OFFLINE - 400 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Emerald - Outfit Member of Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 9
Level Progress (to 60): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary Hornet Missiles C-4 NC6 Gauss SAW M20 Kestrel M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.656%19.408%381159983,1740.9410023.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.218%-0.264C-0.175C-1.753F-HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.184C++120.157C++49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.951%0.994%30214100959,56126181390922.7419428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.893%0.046C+-0.572D0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.78B++13.30.746B++21.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.373%1.299%111101277976970.078812779%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.042C+-0.878D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.50.641B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.921%68.652%02101131941500.766827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%0.427B0.097C+0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++2.80.117C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.149%13.62%02101127921021.32228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.999%0.404B-0.163C-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++5-0.023C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scream and Panic[SCRM] Scream and Panic
NC outfit on Emerald

Members: 9
42.8m244.4%420 (25.2k)395 (23.7k)4.8518476,27115,7205.6120959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013548319.742%2.23%4406:544

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:07 AMFeb 7th, 2015 12:38 AMOct 21st, 2018 8:26 PM (2d) (PST)Oct 6th, 2018 10:35 PM (17d) (PST)Oct 6th, 2018 9:47 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,183391,1440.7030.1450.0162.1710.185195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,9552,35968,59642911301123,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1807.7h/75.3d 11,951 1,701 17,193 235.5k 950 2,544 20,063 128.3m

EngineerCLASS DETAILS: Engineer
Warden
C
Kills:571
Deaths:660
KDR:0.865
Accuracy:24.396% C
HSR:21.716% C
AF-19 Mercenary
C++
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D-
HSR:21.774% C++
Mauler S6
B+
Kills:176
Deaths:181
KDR:0.972
Accuracy:45.349% B+
HSR:15.341% C+
AC-X11
B+
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B+
HSR:14.375% D*
Gauss Compact S
D
Kills:138
Deaths:190
KDR:0.726
Accuracy:19.466% D
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:97
KDR:1.062
Accuracy:48.174% D*
HSR:10.680% D
Kills:1,396
Deaths (as Engineer):1,614
Deaths (to Engineers):6,370
KDR:0.86493
Kill Difference:218
Playtime:1,623.475 hours
Usage:90%
Score:40.793m
Score/min:419
Accuracy (listed only):30.268%
HSR (listed only):16.034%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:914
Deaths:669
KDR:1.366
Accuracy:15.519% D-
HSR:20.350% C-
LA1 Anchor
D
Kills:72
Deaths:78
KDR:0.923
Accuracy:16.616% D**
HSR:19.444% D
EM1
D--
Kills:65
Deaths:94
KDR:0.691
Accuracy:13.960% D**
HSR:15.385% D--
NC05 Jackhammer
C++
Kills:52
Deaths:50
KDR:1.040
Accuracy:44.774% C++
HSR:7.692% F
Kills:1,103
Deaths (as Heavy Assault):891
Deaths (to Heavy Assaults):2,603
KDR:1.23793
Kill Difference:212
Playtime:87.265 hours
Usage:5%
Score:0.893m
Score/min:170
Accuracy (listed only):22.717%
HSR (listed only):15.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:248
Deaths:305
KDR:0.813
Accuracy:17.382% D-
HSR:21.774% C++
Mauler S6
B+
Kills:176
Deaths:181
KDR:0.972
Accuracy:45.349% B+
HSR:15.341% C+
AC-X11
B+
Kills:160
Deaths:181
KDR:0.884
Accuracy:26.842% B+
HSR:14.375% D*
MKV Suppressed
C-
Kills:158
Deaths:163
KDR:0.969
Accuracy:16.726% F
HSR:16.456% C-
Gauss Compact S
D
Kills:138
Deaths:190
KDR:0.726
Accuracy:19.466% D
HSR:12.319% D--
LA39 Bruiser
D
Kills:103
Deaths:97
KDR:1.062
Accuracy:48.174% D*
HSR:10.680% D
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
Kills:1,076
Deaths (as Light Assault):1,231
Deaths (to Light Assaults):2,883
KDR:0.87409
Kill Difference:155
Playtime:41.555 hours
Usage:2%
Score:0.472m
Score/min:189
Accuracy (listed only):27.414%
HSR (listed only):14.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B
Kills:317
Deaths:623
KDR:0.509
Accuracy:23.792% D-
HSR:23.659% B
AF-8 RailJack
B+
Kills:252
Deaths:95
KDR:2.653
Accuracy:39.435% B+
HSR:67.857% D
NS-AM7 Archer
D-
Kills:197
Deaths:465
KDR:0.424
Accuracy:48.460% D*
HSR:9.645% D-
MKV Suppressed
C-
Kills:158
Deaths:163
KDR:0.969
Accuracy:16.726% F
HSR:16.456% C-
NS-30 Vandal
C
Kills:128
Deaths:88
KDR:1.455
Accuracy:28.394% D
HSR:23.438% C
Blitz GD-10
D
Kills:93
Deaths:114
KDR:0.816
Accuracy:17.960% D*
HSR:12.903% D
Impetus
D*
Kills:76
Deaths:61
KDR:1.246
Accuracy:26.100% D*
HSR:13.158% F-
NC14 Bolt Driver
C
Kills:67
Deaths:63
KDR:1.063
Accuracy:33.951% C
HSR:71.642% C
LA3 Desperado
C*
Kills:62
Deaths:174
KDR:0.356
Accuracy:23.099% D-
HSR:20.968% C*
NC4 Mag-Shot
C++
Kills:60
Deaths:121
KDR:0.496
Accuracy:19.543% D--
HSR:20% C++
NS-61 Emissary
C
Kills:53
Deaths:93
KDR:0.570
Accuracy:20.257% D*
HSR:15.094% C
Kills:1,463
Deaths (as Infiltrator):2,060
Deaths (to Infiltrators):1,345
KDR:0.71019
Kill Difference:597
Playtime:38.735 hours
Usage:2%
Score:0.377m
Score/min:162
Accuracy (listed only):27.065%
HSR (listed only):26.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:322
Deaths:193
KDR:1.668
Accuracy:39.282% C*
HSR:11.491% D-
AF-23 Grinder
D
Kills:127
Deaths:96
KDR:1.323
Accuracy:22.416% D**
HSR:12.598% D
Kills:449
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):959
KDR:3.10727
Kill Difference:304.500
Playtime:11.690 hours
Usage:1%
Score:0.263m
Score/min:375
Accuracy (listed only):30.849%
HSR (listed only):12.045%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:47,690
V. Kills:8,002 N/A
Deaths:5,216
KDR:9.143
Accuracy:56.842% C++
KPH:74.300 B*
VKPH:12.500 A*
Breaker Rocket Pods
C+
Kills:5,771
V. Kills:1,116 N/A
Deaths:680
KDR:8.487
Accuracy:50.724% C*
KPH:68.900 C
VKPH:13.300 C+
Vortek Rotary
B*
Kills:5,299
V. Kills:4,180 127%
Deaths:1,974
KDR:2.684
Accuracy:26.912% D
KPH:22 B++
VKPH:17.300 B*
Hornet Missiles
C+
Kills:2,851
V. Kills:2,073 137%
Deaths:471
KDR:6.053
Accuracy:63.822% B+
KPH:48 C
VKPH:34.900 C+
M20 Kestrel
C++
Kills:821
V. Kills:705 116%
Deaths:380
KDR:2.161
Accuracy:22.489% D*
KPH:17.500 C+
VKPH:15 C++
M20 Mustang
B*
Kills:801
V. Kills:536 149%
Deaths:201
KDR:3.985
Accuracy:26.658% D
KPH:23 B*
VKPH:15.400 B*
Kills:63,233 (54,611 + 0)
Deaths:8,922
KDR:7.087
VKDR:1.862
Vehicle Kills:16,612
Kill Difference:54,311
Playtime:1,108.226 hours
Usage:61%
Score:21.844m
Score/min:329
Piloting Accuracy:26.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:543
V. Kills:38 N/A
Deaths:58
KDR:9.362
Accuracy:31.373% D*
KPH:33.700 C*
VKPH:2.400 C+
CAS30 Tank Buster
A
Kills:77
V. Kills:69 110%
Deaths:47
KDR:1.638
Accuracy:35.074% D--
KPH:13.900 A
VKPH:12.400 B**
Kills:620 (620 + 0)
Deaths:105
KDR:5.905
VKDR:1.019
Vehicle Kills:107
Kill Difference:515
Playtime:21.654 hours
Usage:1%
Score:0.242m
Score/min:187
Piloting Accuracy:35.074%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:77
V. Kills:39 193%
Deaths:11
KDR:7
Accuracy:40.373% D
KPH:16.600 C-
VKPH:8.400 C+
Kills:77 (77 + 0)
Deaths:11
KDR:7
VKDR:3.545
Vehicle Kills:39
Kill Difference:66
Playtime:4.645 hours
Usage:0%
Score:0.054m
Score/min:195
Driving Accuracy:40.373%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 55,69247,6905,2169.143B+4.2956.842%C++N/A74.3B*12.5A*347642h7.9C**13.8B
Breaker Rocket Pods 6,8875,7716808.487C*3.6450.724%C*N/A68.9C13.3C+32583.8h12.7B+25B+
Vortek Rotary 9,4795,2991,9742.684B+2.1726.912%D1.736%C22B++17.3B*272241.3h54.7B+203.3B+
Hornet Missiles 4,9242,8514716.053C*1.2063.822%B+N/A48C34.9C+43559.4h10.6C++16.6B
C-4 1,7601,0185301.921B+2.9326.956%BN/A89.3C**65.1A**73411.4h1.1B*4.1C++
NC6 Gauss SAW 9239146691.366C*3.4915.519%D-20.35%C-22.1CN/A9441.4h11.8C76C
M20 Kestrel 1,5268213802.161C++2.6922.489%D*2.314%C**17.5C+15C++22146.9h89.1B396C++
M20 Mustang 1,3378012013.985B**0.8726.658%D5.119%A++23B*15.4B*34634.9h70.7B++265.2B+
Warden 5775716600.865C+3.9924.396%C21.716%C6.1D-N/A1893.8h10.9C44.6C+
L-24R Spur 581543589.362B*4.5131.373%D*1.657%C33.7C*2.4C+9716.1h35C++111.5C+
NCM1 Scattercannon 3223221931.668C+3.1839.282%C*11.491%D-29.5B+N/A13010.9h7.1B18.1B+
LA8 Rebel 3173176230.509C-4.3423.792%D-23.659%B14.3DN/A4922.1h7.3C30.5C+
AF-8 RailJack 252252952.653C++2.2039.435%B+67.857%D19.1CN/A7613.2h2.7C6.7C++
AF-19 Mercenary 2532483050.813C+4.0417.382%D-21.774%C++7.4DN/A4533.6h14.7C+84.8C
NS-AM7 Archer 2751974650.424C+4.4348.46%D*9.645%D-3.5D1.4C--2557h15.5B+32C**
Mauler S6 1771761810.972C++3.8845.349%B+15.341%C+23.8C+N/A957.4h5.5C12.2C**
AC-X11 1631601810.884C+3.9726.842%B+14.375%D*21.1CN/A857.6h15.9D**59.1C
MKV Suppressed 1621581630.969C+3.8816.726%F16.456%C-25.1CN/A996.3h18D107.4D--
Gauss Compact S 1401381900.726C+4.1319.466%D12.319%D--14.4CN/A649.6h11.7C+60.2C+
NS-30 Vandal 128128881.455C+3.4028.394%D23.438%C29.8CN/A1204.3h6.8D23.9C--
AF-23 Grinder 127127961.323C3.5322.416%D**12.598%D26.5CN/A1384.8h5.8B+25.7D
LA39 Bruiser 104103971.062C+3.7948.174%D*10.68%D25.1C--N/A1334.1h4F--8.2F
Blitz GD-10 93931140.816C+4.0417.96%D*12.903%D10D-N/A759.3h15C*83.7C
NC15 Phoenix 197871130.77C4.0858.051%B++N/A11.3C14.3C*2057.7h11.4C+19.7C++
CAS30 Tank Buster 14677471.638B3.2135.074%D--N/A13.8A12.3B**4475.6h55.4C+157.9C+
Titan-150 HEAT 11677117B+2.1540.373%D1.299%D--16.7C-8.5C+1954.6h4.5B+11.1C++
Impetus 7676611.246C3.6126.1%D*13.158%F-27.1C--N/A752.8h5.5D21.2D--
MANA Anti-Personnel Turret 7674601.233N/A3.6213.446%UN/A740U20U1733200.1h30.9T*229.5T*
MANA Anti-Vehicle Turret 227731080.676D**4.1860.112%D4.11%A++730D-1540C+2082650.1h23.5T*39T*
LA1 Anchor 7472780.923C-3.9316.616%D**19.444%D28.8DN/A2552.5h11.3C-68D--
NC14 Bolt Driver 6767631.063C3.7933.951%C71.642%C8.8D--N/A667.6h3.3D9.7C
EM1 6565940.691C--4.1613.96%D**15.385%D--22.4C--N/A1242.9h18.2C--130.7D*
LA3 Desperado 62621740.356D4.5023.099%D-20.968%C*10.2D--N/A346.1h13.2F57D*
NC4 Mag-Shot 60601210.496C4.3619.543%D--20%C++7.2D--N/A408.3h9.7C49.6C+
Aspis Anti-Aircraft Phalanx Turret 11657105.7B**0.8523.277%CN/A12.1C++12.6C*4454.7h128.2B+550.6C**
NS-61 Emissary 5453930.57C4.2820.257%D*15.094%C20.4CN/A582.6h14C++69.1C
NC05 Jackhammer 5252501.04C+3.8144.774%C++7.692%F40C+N/A2041.3h5.5C12.3C++
Shrike 9350790.633C+4.2256.874%C++N/A11.9D--10.2C2734.2h10.3F18D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret237261.9h
NS Patriot Flare Gun32450.5h
Nano-Armor Kit9432,188,113210.2h
Spawn Beacon0760.2h
Medical Applicator61,1010.1h
NSX Amaterasu13211511.5h
Recon Detection Device2520.4h
Ammunition Package204261.4h
Anti-Infantry MANA Turret91440.5h

Check the help document for the dictionary if you want to learn more about words used here.


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