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Field Marshal Sweetheart J3rmu1[ACRO] J3rmu1
TR BR 124

KDR: 4.67

Score: 32.3m

Last Seen: May 22nd, 2019 6:59 AM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Terran Republic on Miller - Outfit Leader of Anvil of Crom[ACRO] Anvil of Crom
TR outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods M77-B Claymore RAMS .50M TAR-AE TRAC-5 S NS-11CP HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,612,539 MLG Score: 1289
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.599%21.755%57930116712,0252.761191.907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.038%1.072B**0.134C++-1.596FHEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.434B11.20.213C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.441%1.23%1355511923,578346143910.341248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.015%0.005C+-0.338C-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.387C**37.10.301C*61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.912%2.331%335411938582956732.90847127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.304%-0.78D--0.168C1.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.4-1.443D**31.1-1.479F63.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.376%16.011%109511923812611131.4542334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.454%-1.369D**2.99M+0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.70.042C+24.10.385C**88.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.485%78.213%109911888,3265293115.7391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.291%0.821B++0.719B++1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.40.241C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.312%15.772%10921195298314130.946032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.236%0.649B+0.249C++1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.40.308C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anvil of Crom[ACRO] Anvil of Crom
TR outfit on Miller

Members: 3
32.3m647.5%284 (17k)281 (16.9k)4.6685736,8217,8875.58692124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197196923.306%27.072%63114:3015

19% Engineer9% Heavy Assault37% Infiltrator21% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 12:21 PMDec 10th, 2014 8:22 PMMay 22nd, 2019 5:13 PM (1d) (PST)May 22nd, 2019 2:59 AM (2d) (PST)May 22nd, 2019 2:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
482734090.3200.0690.0872.4230.0541289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9164,40324,5131945145316,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1918.6h/79.9d 7,243 9,968 13,372 278.9k 3,545 6,598 6,254 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,171
Deaths:429
KDR:2.730
Accuracy:26.058% C
HSR:21.008% D--
T9 CARV
C*
Kills:511
Deaths:199
KDR:2.568
Accuracy:19.623% C++
HSR:24.071% C*
NS-15M1
C
Kills:464
Deaths:88
KDR:5.273
Accuracy:20.288% C
HSR:20.259% C
MSW-R
B+
Kills:400
Deaths:133
KDR:3.008
Accuracy:25.424% B+
HSR:17.750% D
MG-H1 Watchman
B+
Kills:163
Deaths:72
KDR:2.264
Accuracy:25.361% B+
HSR:22.086% C--
T16 Rhino
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:23.357% B+
HSR:19.375% C
Kills:2,869
Deaths (as Heavy Assault):1,008
Deaths (to Heavy Assaults):2,077
KDR:2.84623
Kill Difference:1,861
Playtime:175.832 hours
Usage:9%
Score:2.814m
Score/min:267
Accuracy (listed only):23.352%
HSR (listed only):20.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,184
Deaths:261
KDR:4.536
Accuracy:26.995% B*
HSR:15.963% C+
NS-11CP
C+
Kills:1,181
Deaths:381
KDR:3.100
Accuracy:28.913% C+
HSR:19.983% C--
HC1 Cougar
B++
Kills:1,180
Deaths:387
KDR:3.049
Accuracy:28.012% B++
HSR:18.898% D
NS-11C
C+
Kills:447
Deaths:250
KDR:1.788
Accuracy:23.973% C+
HSR:17.897% C+
AMR-66
B++
Kills:324
Deaths:120
KDR:2.700
Accuracy:25.656% C+
HSR:29.321% B++
MG-HBR1 Dragoon
B**
Kills:250
Deaths:50
KDR:5
Accuracy:33.306% C++
HSR:39.600% B**
TRAC-5
B++
Kills:247
Deaths:116
KDR:2.129
Accuracy:21.923% C++
HSR:22.672% B++
FA1 Barrage
B+
Kills:194
Deaths:116
KDR:1.672
Accuracy:43.786% B
HSR:18.041% B+
NS Baron G5
C*
Kills:186
Deaths:94
KDR:1.979
Accuracy:45.745% C*
HSR:11.828% D
T5 AMC
C+
Kills:170
Deaths:92
KDR:1.848
Accuracy:21.466% C
HSR:20% C+
TRS-12 Uppercut
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:67.081% B*
HSR:11.539% D
Kills:5,467
Deaths (as Engineer):1,926
Deaths (to Engineers):1,413
KDR:2.83853
Kill Difference:3,541
Playtime:371.222 hours
Usage:19%
Score:7.115m
Score/min:319
Accuracy (listed only):33.351%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:1,692
Deaths:187
KDR:9.048
Accuracy:47.941% A++
HSR:87.293% A
RAMS .50M
A++
Kills:1,187
Deaths:17
KDR:69.824
Accuracy:49.860% A++
HSR:91.744% A++
99SV
A
Kills:1,168
Deaths:135
KDR:8.652
Accuracy:39.145% A
HSR:46.747% A
SMG-46AE Armistice
C++
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C++
HSR:14.739% D--
SR-7
A
Kills:1,164
Deaths:45
KDR:25.867
Accuracy:47.551% B**
HSR:89.519% A
TSAR-42
B+
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:37.192% C+
HSR:73.196% B+
RAMS-AE .50M
C**
Kills:1,154
Deaths:89
KDR:12.966
Accuracy:42.088% C++
HSR:83.102% C**
NS-44 Commissioner AE
B+
Kills:490
Deaths:254
KDR:1.929
Accuracy:45.479% B+
HSR:17.551% D-
NSX Daimyo
B+
Kills:305
Deaths:25
KDR:12.200
Accuracy:43.390% C**
HSR:95.738% B+
TRAP-M1
C+
Kills:262
Deaths:65
KDR:4.031
Accuracy:28.384% C+
HSR:21.756% C-
NS-7 PDW
B++
Kills:260
Deaths:68
KDR:3.824
Accuracy:28.173% B++
HSR:17.692% C+
NS-44LB Blackhand
A+
Kills:241
Deaths:23
KDR:10.478
Accuracy:60.399% A
HSR:78.838% A+
MG-S1 Jackal
B
Kills:236
Deaths:84
KDR:2.810
Accuracy:28.151% B
HSR:10.593% D**
Bighorn .50M
B**
Kills:230
Deaths:17
KDR:13.529
Accuracy:41.461% C
HSR:86.087% B**
NS-44B Commissioner
C-
Kills:195
Deaths:103
KDR:1.893
Accuracy:34.127% C--
HSR:20% C-
SOAS-20
B+
Kills:182
Deaths:48
KDR:3.792
Accuracy:30.052% B+
HSR:24.176% B+
PDW-16 Hailstorm
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B+
HSR:11.111% D-
TX2 Emperor
B**
Kills:160
Deaths:130
KDR:1.231
Accuracy:35.303% B**
HSR:21.250% C++
TX1 Repeater
B++
Kills:160
Deaths:136
KDR:1.176
Accuracy:28.138% B++
HSR:19.375% C
NS-30 Vandal
A++
Kills:160
Deaths:19
KDR:8.421
Accuracy:31.078% C
HSR:40% A++
NS-45 Pilot
B**
Kills:126
Deaths:61
KDR:2.066
Accuracy:37.816% B**
HSR:28.571% B
MKV Suppressed
B+
Kills:96
Deaths:33
KDR:2.909
Accuracy:27.737% B+
HSR:22.917% B+
Ectoblaster
B*
Kills:71
Deaths:34
KDR:2.088
Accuracy:46.328% B*
HSR:8.451% C+
NSX Tengu
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% B**
HSR:18.033% C-
NS-61 Emissary
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:43.451% N/A
HSR:16% N/A
Kills:12,143
Deaths (as Infiltrator):2,255
Deaths (to Infiltrators):1,420
KDR:5.38492
Kill Difference:9,888
Playtime:704.979 hours
Usage:37%
Score:9.787m
Score/min:231
Accuracy (listed only):38.224%
HSR (listed only):41.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B*
Kills:1,184
Deaths:261
KDR:4.536
Accuracy:26.995% B*
HSR:15.963% C+
NS-11CP
C+
Kills:1,181
Deaths:381
KDR:3.100
Accuracy:28.913% C+
HSR:19.983% C--
HC1 Cougar
B++
Kills:1,180
Deaths:387
KDR:3.049
Accuracy:28.012% B++
HSR:18.898% D
SMG-46AE Armistice
C++
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C++
HSR:14.739% D--
NS-11C
C+
Kills:447
Deaths:250
KDR:1.788
Accuracy:23.973% C+
HSR:17.897% C+
NS-7 PDW
B++
Kills:260
Deaths:68
KDR:3.824
Accuracy:28.173% B++
HSR:17.692% C+
TRAC-5
B++
Kills:247
Deaths:116
KDR:2.129
Accuracy:21.923% C++
HSR:22.672% B++
MG-S1 Jackal
B
Kills:236
Deaths:84
KDR:2.810
Accuracy:28.151% B
HSR:10.593% D**
FA1 Barrage
B+
Kills:194
Deaths:116
KDR:1.672
Accuracy:43.786% B
HSR:18.041% B+
NS Baron G5
C*
Kills:186
Deaths:94
KDR:1.979
Accuracy:45.745% C*
HSR:11.828% D
T5 AMC
C+
Kills:170
Deaths:92
KDR:1.848
Accuracy:21.466% C
HSR:20% C+
PDW-16 Hailstorm
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B+
HSR:11.111% D-
TRS-12 Uppercut
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:67.081% B*
HSR:11.539% D
MKV Suppressed
B+
Kills:96
Deaths:33
KDR:2.909
Accuracy:27.737% B+
HSR:22.917% B+
NSX Tengu
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% B**
HSR:18.033% C-
Kills:6,875
Deaths (as Light Assault):2,448
Deaths (to Light Assaults):1,657
KDR:2.80842
Kill Difference:4,427
Playtime:395.138 hours
Usage:21%
Score:7.287m
Score/min:307
Accuracy (listed only):32.955%
HSR (listed only):16.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C++
Kills:1,184
Deaths:572
KDR:2.070
Accuracy:27.892% C++
HSR:21.368% D
SMG-46AE Armistice
C++
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C++
HSR:14.739% D--
SABR-13
C*
Kills:289
Deaths:31
KDR:9.323
Accuracy:26.517% C++
HSR:26.990% C*
NS-7 PDW
B++
Kills:260
Deaths:68
KDR:3.824
Accuracy:28.173% B++
HSR:17.692% C+
MG-S1 Jackal
B
Kills:236
Deaths:84
KDR:2.810
Accuracy:28.151% B
HSR:10.593% D**
FA1 Barrage
B+
Kills:194
Deaths:116
KDR:1.672
Accuracy:43.786% B
HSR:18.041% B+
NS Baron G5
C*
Kills:186
Deaths:94
KDR:1.979
Accuracy:45.745% C*
HSR:11.828% D
PDW-16 Hailstorm
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B+
HSR:11.111% D-
T1 Cycler
C+
Kills:150
Deaths:80
KDR:1.875
Accuracy:22.241% C+
HSR:16% D-
TRS-12 Uppercut
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:67.081% B*
HSR:11.539% D
NS-11A
A
Kills:99
Deaths:13
KDR:7.615
Accuracy:23.509% C+
HSR:30.303% A
MKV Suppressed
B+
Kills:96
Deaths:33
KDR:2.909
Accuracy:27.737% B+
HSR:22.917% B+
NSX Tengu
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% B**
HSR:18.033% C-
Kills:4,188
Deaths (as Combat Medic):1,657
Deaths (to Combat Medics):695
KDR:2.52746
Kill Difference:2,531
Playtime:96.957 hours
Usage:5%
Score:1.538m
Score/min:264
Accuracy (listed only):34.092%
HSR (listed only):17.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:377
Deaths:131
KDR:2.878
Accuracy:31.725% B+
HSR:3.448% D
NS-10 Burster
B
Kills:375
Deaths:107
KDR:3.505
Accuracy:31.486% B
HSR:5.600% C++
M1 Heavy Cycler
C+
Kills:359
Deaths:122
KDR:2.943
Accuracy:12.142% C--
HSR:17.270% C+
M2 Mutilator
C++
Kills:324
Deaths:80
KDR:4.050
Accuracy:14.649% C+
HSR:19.136% C++
MR1 Fracture
C
Kills:266
Deaths:73
KDR:3.644
Accuracy:33.462% C
HSR:1.504% D--
M3 Pounder HEG
C++
Kills:245
Deaths:53
KDR:4.623
Accuracy:36.365% C
HSR:3.265% C++
MR1 Fracture
B+
Kills:226
Deaths:60
KDR:3.767
Accuracy:34.436% C
HSR:4.867% B+
M3 Pounder HEG
C+
Kills:197
Deaths:39
KDR:5.051
Accuracy:37.594% C
HSR:3.046% C+
Kills:2,369
Deaths (as MAX Suit):332.500
Deaths (to MAX Suits):215
KDR:7.12481
Kill Difference:2,036.500
Playtime:165.483 hours
Usage:9%
Score:3.799m
Score/min:383
Accuracy (listed only):28.982%
HSR (listed only):7.267%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:2,773
V. Kills:493 N/A
Deaths:42
KDR:66.024
Accuracy:59.672% A
KPH:97.100 B
VKPH:17.300 B
M18 Rotary
D
Kills:393
V. Kills:450 87%
Deaths:121
KDR:3.248
Accuracy:28.887% C-
KPH:5 D
VKPH:5.800 D
M18 Needler
D
Kills:242
V. Kills:246 98%
Deaths:95
KDR:2.547
Accuracy:31.961% C+
KPH:5 D
VKPH:5.100 D
Tomcat A2AM Pods
C++
Kills:152
V. Kills:106 142%
Deaths:8
KDR:19
Accuracy:75.068% D-
KPH:55.900 C++
VKPH:39 C+
M14 Banshee
C-
Kills:82
V. Kills:6 N/A
Deaths:14
KDR:5.857
Accuracy:27.153% C-
KPH:13.300 D--
VKPH:1 D*
Kills:3,642 (717 + 0)
Deaths:280
KDR:13.007
VKDR:4.646
Vehicle Kills:1,301
Kill Difference:3,362
Playtime:163.469 hours
Usage:9%
Score:1.990m
Score/min:203
Piloting Accuracy:27.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:88
V. Kills:138 63%
Deaths:65
KDR:1.354
Accuracy:47.239% C++
KPH:1.400 D*
VKPH:2.300 D*
Kills:88 (88 + 0)
Deaths:65
KDR:1.354
VKDR:2.123
Vehicle Kills:138
Kill Difference:23
Playtime:61.327 hours
Usage:3%
Score:0.107m
Score/min:29
Piloting Accuracy:47.239%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:176
V. Kills:177 99%
Deaths:18
KDR:9.778
Accuracy:30.337% C*
KPH:6.700 D--
VKPH:6.700 D
L100 Python HESH
C++
Kills:131
V. Kills:21 N/A
Deaths:1
KDR:131
Accuracy:47.672% C+
KPH:51.900 C+
VKPH:8.300 C++
L100 Python HEAT
B+
Kills:111
V. Kills:48 227%
Deaths:3
KDR:37
Accuracy:66.043% A+
KPH:33.100 C++
VKPH:14.300 B+
Kills:418 (418 + 0)
Deaths:22
KDR:19
VKDR:11.182
Vehicle Kills:246
Kill Difference:396
Playtime:32.144 hours
Usage:2%
Score:0.341m
Score/min:177
Driving Accuracy:66.043%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:345
V. Kills:281 122%
Deaths:31
KDR:11.129
Accuracy:46.208% C++
KPH:14.900 D*
VKPH:12.100 D-
P2-120 HEAT
C-
Kills:226
V. Kills:139 161%
Deaths:30
KDR:7.533
Accuracy:47.357% B+
KPH:13.200 D--
VKPH:8.100 C-
M12 Kobalt
C
Kills:55
V. Kills:2 N/A
Deaths:1
KDR:55
Accuracy:8.133% F
KPH:46.100 C
VKPH:1.700 D
Kills:626 (571 + 55)
Deaths:62
KDR:10.097
VKDR:6.806
Vehicle Kills:422
Kill Difference:564
Playtime:41.451 hours
Usage:2%
Score:0.544m
Score/min:219
Driving Accuracy:47.357%
Gunner Accuracy:8.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D--
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:29.751% D
KPH:47.100 D*
VKPH:2.600 D--
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:3
Vehicle Kills:3
Kill Difference:54
Playtime:1.167 hours
Usage:0%
Score:0.016m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:29.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:151
V. Kills:9 N/A
Deaths:3
KDR:50.333
Accuracy:18.904% C**
KPH:45.600 C--
VKPH:2.700 C
M20 Basilisk
B+
Kills:61
V. Kills:25 235%
Deaths:3
KDR:20.333
Accuracy:40.578% C*
KPH:27.200 B+
VKPH:11.200 C**
M12 Kobalt
D-
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:14.263% D
KPH:32.800 D--
VKPH:1.100 D-
Kills:271 (0 + 271)
Deaths:8
KDR:33.875
VKDR:4.500
Vehicle Kills:36
Kill Difference:263
Playtime:7.356 hours
Usage:0%
Score:0.095m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:14.263%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,2662,7734266.024S61.3659.672%A1.262%C**97.3B17.3B53828.5h17.2B28.8B+
M77-B 1,6931,6921879.048S4.3847.941%A++87.293%A18.7C-N/A7090.4h1.8B**3.8B**
Claymore 1,3331,3333340.394S35.7334.447%C++N/A146.5C++N/A5139.1h1.2C++3.5B
RAMS .50M 1,1881,1871769.824U65.1649.86%A++91.744%A++23.5CN/A8850.6h1.8B*3.6B*
TAR-AE 1,2051,1845722.07C**2.6027.892%C++21.368%D30.2DN/A7939.2h13.2C-47.5C+
TRAC-5 S 1,1981,1842614.536S0.1326.995%B*15.963%C+25.9B+N/A8545.8h9.8B+36.2B++
NS-11CP 1,2071,1813813.1B**1.5728.913%C+19.983%C--33.4C--N/A8335.4h12.4C+42.9C++
HC1 Cougar 1,2041,1803873.049A*1.6228.012%B++18.898%D34.9B+N/A11133.8h10B++35.6B++
NS-15MP 1,1871,1714292.73C*1.9426.058%C21.008%D--35.1D-N/A9333.4h12.2D47C
99SV 1,1841,1681358.652S3.9839.145%A46.747%A34.2B++N/A10634.2h4.1B**10.6B**
SMG-46AE Armistice 1,1751,1674172.799B**1.8730.419%C++14.739%D--38.1C-N/A9730.6h12.8C++42.1C*
SR-7 1,1661,1644525.867S21.2047.551%B**89.519%A25C--N/A9446.6h1.8B++3.8B++
TSAR-42 1,1721,1641567.462B*2.7937.192%C+73.196%B+32.8C+N/A10935.5h2.2C**5.8C*
RAMS-AE .50M 1,1561,1548912.966M8.3042.088%C++83.102%C**41.5CN/A12327.8h1.8B+4.3B
Spear Anti-Vehicle Phalanx Turret 1,5449292340.391S35.7246.209%C**4.306%C++28.6D18.9C28032.5h8.8C+19.1C**
C-4 1,1347242023.584A+1.0823.451%CN/A80.4C+45.6B**7219h1.1B*4.8B+
T9 CARV 5195111992.568B*2.1019.623%C++24.071%C*24.4C+N/A14220.9h12.4B+63.1B+
NS-44 Commissioner AE 4954902541.929B+2.7445.479%B+17.551%D-14.7D--N/A4233.4h3.4C*7.5B+
NS-15M1 468464885.273M+0.6020.288%C20.259%C14.6D-N/A6431.8h13.1C+64.5C+
NS-11C 4514472501.788B*2.8823.973%C+17.897%C+6D--N/A2374.8h12.9B+53.8B+
MSW-R 4044001333.008B+1.6625.424%B+17.75%D39.6C++N/A17510.1h11.4B+44.8B+
M18 Rotary 8433931213.248B*1.4228.887%C-1.272%D5D5.8D12878h112B387.7C**
NS-10 Burster 6933771312.878M1.7931.725%B+3.448%D4.3C3.6C++8687h141.9B447.2B+
NS-10 Burster 6923751073.505M++1.1631.486%B5.6%C++4.4C3.8C++8484.4h140.1B+444.9B++
Tank Mine 5623701623.125U18.4622.62%D-N/A142.3B*73.8B15892.6h1.3B**5.6B+
M1 Heavy Cycler 3693591222.943A1.7312.142%C--17.27%C+15.5C--N/A7323.1h14.8B*121.8C**
P2-120 AP 6263453111.129B++6.4646.208%C++2.609%C14.9D*12.1D-24123.2h9.1D19.6C
M2 Mutilator 324324804.05A+0.6214.649%C+19.136%C++22.3CN/A9614.5h13A88.6B+
AMR-66 3353241202.7A*1.9725.656%C+29.321%B++20.8C+N/A6515.6h10.2C+39.6C+
NSX Daimyo 3053052512.2M+7.5343.39%C**95.738%B+37.7C-N/A1198.1h2.1B++4.8B++
SABR-13 289289319.323S4.6526.517%C++26.99%C*20.4DN/A8314.2h13.6C-51.5C+
ML-7 377266299.172U4.5057.709%C++1.128%D--27.7B+11.6C+3859.6h5.5B++9.6B++
MR1 Fracture 482266733.644S1.0233.462%C1.504%D--7.3C6B+9736.3h46.8C*139.9C*
TRAP-M1 262262654.031A++0.6428.384%C+21.756%C-41.6C*N/A1006.3h8.4B+29.7C**
NS-7 PDW 262260683.824M**0.8428.173%B++17.692%C+6.5D--N/A2839.7h12.8B+45.3B+
MG-HBR1 Dragoon 267250505M*0.3333.306%C++39.6%B**38.5B+2.6S1096.5h6.5B+19.6B+
TRAC-5 2482471162.129A++2.5421.923%C++22.672%B++16.7C+N/A11514.8h10.7B**49B++
M3 Pounder HEG 370245534.623A*0.0536.365%C3.265%C++9.8D-5B**12825.1h27D**74.2D
M18 Needler 488242952.547C**2.1231.961%C+N/A5D5.1D11048.1h130.8B409.3B
NS-44LB Blackhand 2442412310.478S5.8160.399%A78.838%A+27.7BN/A898.7h3.3B+5.4B++
MG-S1 Jackal 237236842.81A+1.8628.151%B10.593%D**28.8C+N/A1108.2h10.3C**36.4B+
Bighorn .50M 2312301713.529A**8.8641.461%C86.087%B**51.1C++N/A1284.5h1.8C**4.2C**
P2-120 HEAT 365226307.533B2.8647.357%B+3.982%B+13.2D--8.1C-18617.1h7.8C+16.4B
MR1 Fracture 411226603.767S0.9034.436%C4.867%B+6.9C5.6B+9532.9h54.3C++157.8C++
Aspis Anti-Aircraft Phalanx Turret 433204729.143S24.4730.219%B++N/A9.5C10.7C+25021.4h104.9A347B*
T2 Striker 441203414.951U0.2851.014%C+N/A11C+12.9B33818.4h34.6B++67.8B+
M3 Pounder HEG 295197395.051A*0.3837.594%C3.046%C+9.2D*4.6B+11621.5h32.7F-87.1D--
NS-44B Commissioner 1981951031.893A+2.7834.127%C--20%C-4.4D--N/A1744.6h3.7C++10.8C+
FA1 Barrage 2071941161.672B++3.0043.786%B18.041%B+30.3C*2S1076.4h3.5B**8B*
NS Baron G5 187186941.979B**2.6945.745%C*11.828%D24.8C-N/A727.5h3.9B++8.6C++
SOAS-20 182182483.792A++0.8830.052%B+24.176%B+25.3C-N/A707.2h12.4C+41.3C**
Skyguard 353176189.778M*5.1130.337%C*N/A6.7D--6.7D16026.3h119.8C*394.8B+
T5 AMC 171170921.848B*2.8221.466%C20%C+10.4DN/A5716.3h12.4B++57.5B
MG-H1 Watchman 163163722.264B+2.4025.361%B+22.086%C--32CN/A1175.1h14.3B56.5B+
PDW-16 Hailstorm 162162672.418A+2.2527.285%B+11.111%D-12.4D-N/A5813.1h11.4B*41.7B++
T16 Rhino 161160871.839B++2.8323.357%B+19.375%C32.7C+N/A1374.9h12.4B+53.2B+
TX2 Emperor 1601601301.231B3.4435.303%B**21.25%C++4.8D*N/A1833.2h7.6B++21.5B++
TX1 Repeater 1621601361.176B+3.4928.138%B++19.375%C5.3D*N/A2030.2h10.9B++38.9B++
NS-30 Vandal 160160198.421M**3.7531.078%C40%A++24.2DN/A886.6h6.6D21.3C
Tomcat A2AM Pods 258152819M++14.3375.068%D-N/A56.3C++39.3C+6982.7h5.4A+7.3A+
M12 Kobalt 160151350.333M45.6618.904%C**23.841%A45.8C--2.7C1533.3h20.4C107.7C*
T1 Cycler 152150801.875B++2.7922.241%C+16%D-20.3CN/A1357.4h14.4C++64.8C**
L100 Python HESH 1521311131U126.3347.672%C+N/A52.4C+8.4C++2352.5h3.3C++6.9C*
Rocklet Rifle 253128413.122S1.5570.236%A*N/A23.3C22.7C+3555.5h63.8F-90.9C-
NS-45 Pilot 128126612.066B+2.6037.816%B**28.571%B13.7D-N/A419.2h7C**18.5B+
M12 Kobalt 1271181118M++113.3319.947%C15.254%D69.4D5.3C+2551.7h17.9C++89.8C+
L100 Python HEAT 159111337S32.3366.043%A+N/A33.6C++14.5B+2663.3h6.4C+9.6B+
Xiphos Anti-Personnel Phalanx Turret 1371071107N/A102.3319.192%UN/A1070U300U3531200.1h59.6T*310.3T*
TRS-12 Uppercut 104104591.763B+2.9167.081%B*11.539%D6.5D**N/A2515.9h3.1D4.6C*
Fatestealer 102102422.429U2.2452.451%A++13.726%D--23.7C+N/A454.3h2.1B++4A
NS Decimator 163100452.222A+2.4563.972%B+2%C30.3C19.1B+3423.3h5.4C8.4C+
Chainblade 99996,1450.016C+4.6513.161%D*2.02%D0.1DN/A01098.5h2.1B+15.7C
NS-11A 10099137.615S2.9523.509%C+30.303%A13.2D-N/A707.5h14.5C+61.5C++
MKV Suppressed 10096332.909A*1.7627.737%B+22.917%B+29.1C+1.2M853.3h14.1C++50.8C**
G30 Walker 13996196U91.3339.092%C++3.125%C++41.7B++18.7C**3802.3h163.1B+417.2B+
CAS30 Tank Buster 22688651.354C+3.3147.239%C++1.136%C+1.4D*2.3D*2961.3h82D-173.7C
M14 Banshee 8882145.857C++1.1927.153%C-1.22%C++13.2D--1D*1096.2h25.2C++92.7C++
Frag Grenade 8380180N/A75.3341.702%CN/A400C15A18590.2h5D-11.9D
M9 SKEP Launcher 12072282.571M**2.1069.939%C**N/A21.2C**14.1B+2713.4h8B+11.5B+
Ectoblaster 7171342.088A**2.5846.328%B*8.451%C+25.4CN/A652.8h13B+28B++
Heartstring 6363125.25S0.5868%A+77.778%M**16.2CN/A393.9h1.6B+2.4B*
M20 Basilisk 8661320.333S15.6640.578%C*6.557%C**27.7B+11.4B3252.2h61.9B**152.5B**
NSX Tengu 6261232.652A+2.0244.664%B**18.033%C-50.8B+N/A1901.2h8.2B**18.3B*
M12 Kobalt 6159229.5B*24.8314.263%D18.644%C+32.8D--1.1D-1941.8h18.3C+128.2C+
The Slasher 56566190.09B*4.5827.148%C--10.714%C+0.7CN/A282.1h2.5C9.1C+
P525 Marauder-H 5855155M*50.3329.751%D1.818%A+45.8D*2.5D*2221.2h11.3F37.9D**
M12 Kobalt 5755155M50.338.133%F16.364%C**45.8C1.7D2541.2h11.4A140.2C+
NS-61 Emissary 5150192.632A**2.0443.451%A**16%C+16.7C-N/A573h15.3C+35.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104591h
Anti-Vehicle MANA Turret0730.4h
Nano-Armor Kit75377,58124.8h
Motion Spotter84,9323.9h
Repair Module01350.2h
Turret AI Module01650.3h
AE Nano-Armor Kit32141,7889.5h
AE Medical Applicator7339,0573.8h
Nanite Revive Grenade04890.1h
Medical Applicator3265,6174.7h
Cortium Silo01260.2h
Spitfire Auto-Turret78550.8h
Restoration Kit2750.4h
Hoplon Anti-Aircraft Phalanx Tower0850.2h
Rampart Wall01991.1h
Welding Device05,3030.4h
Spear Anti-Vehicle Tower0900.2h
Shield Recharging Field102550.2h
Ammunition Package131,7101.2h
Medical Kit2022,4655.4h
Anti-Infantry MANA Turret2830.3h
Recon Detection Device2610,65821.1h
Nano-Repair Grenade03210.1h
Flail Targeting Dart02751.3h
Snowman Soldier33920.4h
Router01520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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