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Lt. General Grouchy J3rmu1[ACRO] J3rmu1
TR BR 90

KDR: 4.8

Score: 30.1m

Last Seen: Mar 16th, 2019 7:31 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller - Outfit Leader of Anvil of Crom[ACRO] Anvil of Crom
TR outfit on Miller

Members: 4
Level Progress (to 91): 91%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods M77-B Claymore RAMS .50M TAR-AE TRAC-5 S NS-15MP 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,612,539 MLG Score: 1289
Fun Score: N/A
Cheeseburgers Flipped: 1297TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.427%21.808%5762999610,1572.666582.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.088%0.964B*0.146C++-1.646FHEAD ++ (~8.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.42B11.30.21C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.423%1.238%1385510203,553336143810.5744247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.048%-0C+-0.335C-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.40.383C**37.20.298C*62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.865%2.427%351410218242706423.05185128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.413%-0.829D-0.081C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.9-1.964F-32.2-1.96F-65.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.935%16.427%10651020347239951.45188361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.594%-1.457F2.869M+0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.041C+23.60.41B89.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.453%77.713%106910168,1174763017.0168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.406%0.814B++0.688B+1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.40.233C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.315%15.771%10621023279271121.02574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.425%0.691B+0.128C++1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.501B+3.40.325C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anvil of Crom[ACRO] Anvil of Crom
TR outfit on Miller

Members: 4
30.1m624.5%280 (16.8k)278 (16.7k)4.7955533,6127,0095.7775790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1025170023.174%27.66%64115:2313

19% Engineer9% Heavy Assault37% Infiltrator20% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 12:21 PMDec 10th, 2014 8:22 PMMar 17th, 2019 5:40 AM (1d) (PST)Mar 16th, 2019 3:32 PM (2d) (PST)Mar 16th, 2019 3:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
483724110.3110.0650.0862.2840.0551289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9514,31324,6381945137316,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1802.6h/75.1d 6,883 9,297 12,043 247k 3,364 6,122 5,943 52.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,171
Deaths:429
KDR:2.730
Accuracy:26.058% C
HSR:21.008% D--
NS-15M1
C
Kills:463
Deaths:88
KDR:5.261
Accuracy:20.276% C
HSR:20.302% C
T9 CARV
C++
Kills:366
Deaths:161
KDR:2.273
Accuracy:18.228% C+
HSR:23.497% C++
MSW-R
B+
Kills:250
Deaths:74
KDR:3.378
Accuracy:25.408% B+
HSR:18.400% D
T16 Rhino
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:23.357% B+
HSR:19.375% C-
MG-H1 Watchman
B**
Kills:74
Deaths:26
KDR:2.846
Accuracy:29.167% B**
HSR:22.973% C
Kills:2,484
Deaths (as Heavy Assault):865
Deaths (to Heavy Assaults):1,815
KDR:2.87168
Kill Difference:1,619
Playtime:159.987 hours
Usage:9%
Score:2.503m
Score/min:261
Accuracy (listed only):23.749%
HSR (listed only):20.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,184
Deaths:261
KDR:4.536
Accuracy:26.995% B*
HSR:15.963% C+
NS-11CP
C+
Kills:969
Deaths:301
KDR:3.219
Accuracy:28.816% C+
HSR:20.227% C-
HC1 Cougar
B*
Kills:597
Deaths:221
KDR:2.701
Accuracy:28.802% B*
HSR:17.420% D-
NS-11C
C+
Kills:447
Deaths:250
KDR:1.788
Accuracy:23.973% C+
HSR:17.897% C+
AMR-66
B++
Kills:318
Deaths:114
KDR:2.789
Accuracy:25.863% C+
HSR:29.245% B++
MG-HBR1 Dragoon
B+
Kills:202
Deaths:47
KDR:4.298
Accuracy:33.021% C+
HSR:34.158% B+
FA1 Barrage
B+
Kills:175
Deaths:106
KDR:1.651
Accuracy:43.251% B
HSR:18.286% B+
T5 AMC
C++
Kills:170
Deaths:92
KDR:1.848
Accuracy:21.466% C
HSR:20% C++
TRAC-5
C++
Kills:169
Deaths:98
KDR:1.724
Accuracy:20.238% C
HSR:19.527% C++
NS Baron G5
C*
Kills:122
Deaths:61
KDR:2
Accuracy:45.761% C*
HSR:12.295% C-
TRS-12 Uppercut
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:67.081% B*
HSR:11.539% D
Kills:4,457
Deaths (as Engineer):1,610
Deaths (to Engineers):1,310
KDR:2.76832
Kill Difference:2,847
Playtime:336.614 hours
Usage:19%
Score:6.288m
Score/min:311
Accuracy (listed only):33.206%
HSR (listed only):19.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:1,692
Deaths:187
KDR:9.048
Accuracy:47.941% A++
HSR:87.293% A
RAMS .50M
A++
Kills:1,187
Deaths:17
KDR:69.824
Accuracy:49.860% A++
HSR:91.744% A++
99SV
A
Kills:1,168
Deaths:135
KDR:8.652
Accuracy:39.145% A
HSR:46.747% A
SMG-46AE Armistice
C*
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C*
HSR:14.739% D-
TSAR-42
B+
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:37.192% C+
HSR:73.196% B+
SR-7
A
Kills:1,164
Deaths:45
KDR:25.867
Accuracy:47.551% B**
HSR:89.519% A
RAMS-AE .50M
C**
Kills:1,154
Deaths:89
KDR:12.966
Accuracy:42.088% C+
HSR:83.102% C**
NS-44 Commissioner AE
B+
Kills:466
Deaths:244
KDR:1.910
Accuracy:45.188% B+
HSR:18.240% D-
TRAP-M1
C+
Kills:262
Deaths:65
KDR:4.031
Accuracy:28.384% C+
HSR:21.756% C-
NS-44LB Blackhand
A+
Kills:241
Deaths:23
KDR:10.478
Accuracy:60.399% B**
HSR:78.838% A+
Bighorn .50M
B**
Kills:204
Deaths:16
KDR:12.750
Accuracy:40.067% C--
HSR:86.765% B**
NS-7 PDW
B+
Kills:201
Deaths:59
KDR:3.407
Accuracy:27.319% B+
HSR:17.413% C+
NS-44B Commissioner
C
Kills:181
Deaths:94
KDR:1.926
Accuracy:33.618% D
HSR:20.995% C
PDW-16 Hailstorm
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B+
HSR:11.111% D-
NS-30 Vandal
A++
Kills:160
Deaths:19
KDR:8.421
Accuracy:31.078% C
HSR:40% A++
TX1 Repeater
B+
Kills:160
Deaths:136
KDR:1.176
Accuracy:28.138% B+
HSR:19.375% C
TX2 Emperor
B**
Kills:160
Deaths:130
KDR:1.231
Accuracy:35.303% B**
HSR:21.250% C++
NSX Daimyo
B++
Kills:122
Deaths:12
KDR:10.167
Accuracy:46.812% B++
HSR:89.344% D*
SOAS-20
B+
Kills:104
Deaths:29
KDR:3.586
Accuracy:30.085% B+
HSR:21.154% C+
MG-S1 Jackal
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:29.336% B+
HSR:8.235% F
Ectoblaster
B++
Kills:71
Deaths:34
KDR:2.088
Accuracy:46.328% B++
HSR:8.451% C+
MKV Suppressed
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:27.600% B
HSR:24.638% B*
NSX Tengu
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% B**
HSR:18.033% C-
Kills:11,405
Deaths (as Infiltrator):2,055
Deaths (to Infiltrators):1,269
KDR:5.54988
Kill Difference:9,350
Playtime:674.629 hours
Usage:37%
Score:9.324m
Score/min:230
Accuracy (listed only):38.078%
HSR (listed only):43.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B*
Kills:1,184
Deaths:261
KDR:4.536
Accuracy:26.995% B*
HSR:15.963% C+
SMG-46AE Armistice
C*
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C*
HSR:14.739% D-
NS-11CP
C+
Kills:969
Deaths:301
KDR:3.219
Accuracy:28.816% C+
HSR:20.227% C-
HC1 Cougar
B*
Kills:597
Deaths:221
KDR:2.701
Accuracy:28.802% B*
HSR:17.420% D-
NS-11C
C+
Kills:447
Deaths:250
KDR:1.788
Accuracy:23.973% C+
HSR:17.897% C+
NS-7 PDW
B+
Kills:201
Deaths:59
KDR:3.407
Accuracy:27.319% B+
HSR:17.413% C+
FA1 Barrage
B+
Kills:175
Deaths:106
KDR:1.651
Accuracy:43.251% B
HSR:18.286% B+
T5 AMC
C++
Kills:170
Deaths:92
KDR:1.848
Accuracy:21.466% C
HSR:20% C++
TRAC-5
C++
Kills:169
Deaths:98
KDR:1.724
Accuracy:20.238% C
HSR:19.527% C++
PDW-16 Hailstorm
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B+
HSR:11.111% D-
NS Baron G5
C*
Kills:122
Deaths:61
KDR:2
Accuracy:45.761% C*
HSR:12.295% C-
TRS-12 Uppercut
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:67.081% B*
HSR:11.539% D
MG-S1 Jackal
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:29.336% B+
HSR:8.235% F
MKV Suppressed
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:27.600% B
HSR:24.638% B*
NSX Tengu
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% B**
HSR:18.033% C-
Kills:5,682
Deaths (as Light Assault):2,073
Deaths (to Light Assaults):1,460
KDR:2.74096
Kill Difference:3,609
Playtime:366.138 hours
Usage:20%
Score:6.794m
Score/min:309
Accuracy (listed only):32.867%
HSR (listed only):16.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C++
Kills:1,184
Deaths:572
KDR:2.070
Accuracy:27.892% C++
HSR:21.368% D
SMG-46AE Armistice
C*
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C*
HSR:14.739% D-
SABR-13
C*
Kills:287
Deaths:29
KDR:9.897
Accuracy:26.545% C++
HSR:27.178% C*
NS-7 PDW
B+
Kills:201
Deaths:59
KDR:3.407
Accuracy:27.319% B+
HSR:17.413% C+
FA1 Barrage
B+
Kills:175
Deaths:106
KDR:1.651
Accuracy:43.251% B
HSR:18.286% B+
PDW-16 Hailstorm
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B+
HSR:11.111% D-
NS Baron G5
C*
Kills:122
Deaths:61
KDR:2
Accuracy:45.761% C*
HSR:12.295% C-
TRS-12 Uppercut
B*
Kills:104
Deaths:59
KDR:1.763
Accuracy:67.081% B*
HSR:11.539% D
T1 Cycler
C
Kills:88
Deaths:41
KDR:2.146
Accuracy:20.477% C
HSR:17.046% D
NS-11A
A
Kills:86
Deaths:8
KDR:10.750
Accuracy:22.475% C
HSR:31.395% A
MG-S1 Jackal
B+
Kills:85
Deaths:33
KDR:2.576
Accuracy:29.336% B+
HSR:8.235% F
MKV Suppressed
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:27.600% B
HSR:24.638% B*
NSX Tengu
B**
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% B**
HSR:18.033% C-
Kills:3,791
Deaths (as Combat Medic):1,500
Deaths (to Combat Medics):610
KDR:2.52733
Kill Difference:2,291
Playtime:94.055 hours
Usage:5%
Score:1.466m
Score/min:260
Accuracy (listed only):33.854%
HSR (listed only):17.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:367
Deaths:103
KDR:3.563
Accuracy:31.303% B+
HSR:5.722% C++
M1 Heavy Cycler
C+
Kills:359
Deaths:122
KDR:2.943
Accuracy:12.142% C-
HSR:17.270% C+
NS-10 Burster
B+
Kills:357
Deaths:127
KDR:2.811
Accuracy:31.570% B+
HSR:3.641% D
M2 Mutilator
C*
Kills:296
Deaths:72
KDR:4.111
Accuracy:14.300% C+
HSR:19.595% C*
MR1 Fracture
C
Kills:266
Deaths:73
KDR:3.644
Accuracy:33.249% C
HSR:1.504% D--
M3 Pounder HEG
C++
Kills:245
Deaths:53
KDR:4.623
Accuracy:36.372% C
HSR:3.265% C++
MR1 Fracture
B+
Kills:225
Deaths:60
KDR:3.750
Accuracy:34.200% C
HSR:4.889% B+
M3 Pounder HEG
C+
Kills:197
Deaths:39
KDR:5.051
Accuracy:37.602% C
HSR:3.046% C+
Kills:2,312
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):196
KDR:7.12481
Kill Difference:1,987.500
Playtime:162.481 hours
Usage:9%
Score:3.744m
Score/min:384
Accuracy (listed only):28.842%
HSR (listed only):7.366%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:2,756
V. Kills:492 N/A
Deaths:42
KDR:65.619
Accuracy:59.689% A
KPH:96.600 C**
VKPH:17.200 B
M18 Rotary
D
Kills:393
V. Kills:450 87%
Deaths:121
KDR:3.248
Accuracy:28.887% C-
KPH:5 D
VKPH:5.800 D
M18 Needler
D
Kills:242
V. Kills:246 98%
Deaths:95
KDR:2.547
Accuracy:31.944% C+
KPH:5 D
VKPH:5.100 D
Tomcat A2AM Pods
C++
Kills:152
V. Kills:106 142%
Deaths:8
KDR:19
Accuracy:75.114% D-
KPH:57.400 C++
VKPH:40 C+
M14 Banshee
C--
Kills:74
V. Kills:6 N/A
Deaths:12
KDR:6.167
Accuracy:26.886% C--
KPH:12.500 D--
VKPH:1 D*
Kills:3,617 (709 + 0)
Deaths:278
KDR:13.011
VKDR:4.676
Vehicle Kills:1,300
Kill Difference:3,339
Playtime:163.084 hours
Usage:9%
Score:1.981m
Score/min:202
Piloting Accuracy:26.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:88
V. Kills:138 63%
Deaths:65
KDR:1.354
Accuracy:47.239% C++
KPH:1.400 D*
VKPH:2.300 D*
Kills:88 (88 + 0)
Deaths:65
KDR:1.354
VKDR:2.123
Vehicle Kills:138
Kill Difference:23
Playtime:61.327 hours
Usage:3%
Score:0.107m
Score/min:29
Piloting Accuracy:47.239%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:176
V. Kills:177 99%
Deaths:18
KDR:9.778
Accuracy:30.337% C*
KPH:6.700 D--
VKPH:6.700 D
L100 Python HEAT
B+
Kills:102
V. Kills:43 232%
Deaths:1
KDR:102
Accuracy:66.564% A+
KPH:34 C*
VKPH:14.300 B+
Kills:278 (278 + 0)
Deaths:19
KDR:14.632
VKDR:11.579
Vehicle Kills:220
Kill Difference:259
Playtime:29.271 hours
Usage:2%
Score:0.299m
Score/min:170
Driving Accuracy:66.564%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:339
V. Kills:279 121%
Deaths:29
KDR:11.690
Accuracy:46.259% C+
KPH:14.700 D*
VKPH:12.100 D-
P2-120 HEAT
C-
Kills:207
V. Kills:136 151%
Deaths:30
KDR:6.900
Accuracy:47.965% B+
KPH:12.300 D--
VKPH:8.100 C-
M12 Kobalt
C-
Kills:55
V. Kills:2 N/A
Deaths:1
KDR:55
Accuracy:8.133% D**
KPH:46.100 C-
VKPH:1.700 C--
Kills:601 (546 + 55)
Deaths:60
KDR:10.017
VKDR:6.950
Vehicle Kills:417
Kill Difference:541
Playtime:40.968 hours
Usage:2%
Score:0.534m
Score/min:217
Driving Accuracy:47.965%
Gunner Accuracy:8.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D*
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:29.751% D
KPH:47.100 D*
VKPH:2.600 D*
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:3
Vehicle Kills:3
Kill Difference:54
Playtime:1.167 hours
Usage:0%
Score:0.015m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:29.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:123
V. Kills:5 N/A
Deaths:2
KDR:61.500
Accuracy:18.015% C++
KPH:45 C--
VKPH:1.800 D
M12 Kobalt
D-
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:14.263% D
KPH:32.900 D--
VKPH:1.100 D-
M20 Basilisk
B+
Kills:55
V. Kills:21 250%
Deaths:3
KDR:18.333
Accuracy:41.185% C**
KPH:26.100 B+
VKPH:9.900 C++
Kills:237 (0 + 237)
Deaths:7
KDR:33.857
VKDR:4
Vehicle Kills:28
Kill Difference:230
Playtime:6.642 hours
Usage:0%
Score:0.087m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:41.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,2482,7564265.619S60.8259.689%A1.27%B96.7C**17.3B53628.5h17.2B28.8B+
M77-B 1,6931,6921879.048S4.2547.941%A++87.293%A18.7C-N/A7090.4h1.8B**3.8B**
Claymore 1,3021,3023142S37.2034.892%C**N/A148C++N/A5178.8h1.2C++3.4B+
RAMS .50M 1,1881,1871769.824U65.0349.86%A++91.744%A++23.5CN/A8850.6h1.8B*3.6B*
TAR-AE 1,2051,1845722.07B+2.7327.892%C++21.368%D30.2DN/A7939.2h13.2C47.5C+
TRAC-5 S 1,1981,1842614.536S0.2626.995%B*15.963%C+25.9B+N/A8545.8h9.8B++36.2B++
NS-15MP 1,1871,1714292.73C**2.0726.058%C21.008%D--35.1D-N/A9333.4h12.2C-47C+
99SV 1,1841,1681358.652S3.8639.145%A46.747%A34.3B++N/A10534.1h4.1B**10.6B**
SMG-46AE Armistice 1,1751,1674172.799A2.0030.419%C*14.739%D-38.1CN/A9730.6h12.8C*42.1C**
TSAR-42 1,1721,1641567.462A2.6737.192%C+73.196%B+32.8C+N/A10835.5h2.2C**5.8C**
SR-7 1,1661,1644525.867S21.0747.551%B**89.519%A25C--N/A9446.6h1.8B++3.8B++
RAMS-AE .50M 1,1561,1548912.966M+8.1742.088%C+83.102%C**41.5C+N/A12327.8h1.8B+4.3B
NS-11CP 9919693013.219A1.5828.816%C+20.227%C-32.5C--N/A8329.8h12.2C+42.5C++
Spear Anti-Vehicle Phalanx Turret 1,5219152339.783S34.9946.067%C**4.372%C++28.3D18.8C+27832.3h8.8C++19.2C**
C-4 1,0026281713.673A++1.1223.077%C-N/A76.6C+45.6B**7188.2h1.1B*4.9B+
HC1 Cougar 6065972212.701A+2.0928.802%B*17.42%D-32.3C**N/A11418.5h9.4B*32.6B++
NS-44 Commissioner AE 4714662441.91B+2.8945.188%B+18.24%D-14.7D--N/A4131.8h3.4C*7.5B+
NS-15M1 467463885.261M++0.4720.276%C20.302%C14.6D-N/A6331.7h13.1C+64.5C+
NS-11C 4514472501.788B**3.0123.973%C+17.897%C+6D--N/A2374.6h12.9B+53.8B+
M18 Rotary 8433931213.248B*1.5528.887%C-1.272%D5D5.8D12878h112B387.7C**
NS-10 Burster 6783671033.563M+1.2331.303%B+5.722%C++4.4C3.8C*8482.6h138.4B++442.1B++
T9 CARV 3703661612.273B++2.5218.228%C+23.497%C++20.4CN/A13117.9h12.7B+69.9B
M1 Heavy Cycler 3693591222.943A1.8512.142%C-17.27%C+15.5C-N/A7323.1h14.8B*121.8B
NS-10 Burster 6633571272.811A**1.9831.57%B+3.641%D4.2C3.6C*8685.2h145.1C**459.5B+
Tank Mine 5313491424.929U20.1322.831%DN/A145.4B*75.8B+17042.4h1.2A5.4B+
P2-120 AP 6183392911.69B*6.8946.259%C+2.655%C14.7D*12.1D-23823h9.2D19.8C
AMR-66 3293181142.789A**2.0125.863%C+29.245%B++20.9C+N/A6615.2h10.1C+39C++
M2 Mutilator 296296724.111A+0.6814.3%C+19.595%C*21.8CN/A9513.6h12.9A90.5B++
SABR-13 287287299.897S5.1026.545%C++27.178%C*20.5DN/A8414h13.7C-51.5C+
ML-7 377266299.172U4.3857.709%C++1.128%D*27.7B11.6C+3819.6h5.5B++9.6B++
MR1 Fracture 482266733.644S1.1533.249%C1.504%D--7.4C6B+9736h46B138.4C*
TRAP-M1 262262654.031A*0.7628.384%C+21.756%C-41.6C*N/A996.3h8.4B+29.7C**
MSW-R 252250743.378B+1.4225.408%B+18.4%D37.9C+N/A1906.6h11.7C**46.1B+
M3 Pounder HEG 370245534.623A*0.1736.372%C3.265%C++9.8D-5B**12725.1h27D**74.1D
M18 Needler 488242952.547C**2.2531.944%C+N/A5D5.1D10948h130.3B408B
NS-44LB Blackhand 2442412310.478S5.6860.399%B**78.838%A+27.7B+N/A898.7h3.3B++5.4B++
MR1 Fracture 409225603.75S1.0534.2%C4.889%B+6.9C5.6B+9532.6h53.6C++156.7C++
P2-120 HEAT 343207306.9C**2.1047.965%B+4.348%B++12.3D--8.1C-18616.8h8.1C+17B
Bighorn .50M 2042041612.75A*7.9540.067%C--86.765%B**51C++N/A1314h1.8C**4.4C++
MG-HBR1 Dragoon 218202474.298A**0.5033.021%C+34.158%B+36.1B+2.9S1065.6h7.2C++21.7C*
NS-7 PDW 201201593.407M**1.3927.319%B+17.413%C+5.2D--N/A2338.4h13.1B+48.1B+
M3 Pounder HEG 295197395.051A*0.2637.602%C3.046%C+9.2D*4.6B+11621.5h32.7F-87D--
Aspis Anti-Aircraft Phalanx Turret 419196632.667U27.8729.87%B++N/A9.3C10.6C+25121.1h105.1A351.9B*
NS-44B Commissioner 184181941.926A+2.8733.618%D20.995%C4.1D--N/A1643.7h3.7C++11C+
T2 Striker 400177364.917U0.1251.837%C+N/A10.4C13B34517.1h35.9B+69.3B+
Skyguard 353176189.778M*4.9830.337%C*N/A6.7D--6.7D15926.3h119.8C*394.8B+
FA1 Barrage 1871751061.651B**3.1443.251%B18.286%B+29.7C++2S1055.9h3.5B**8.1B++
T5 AMC 171170921.848B*2.9521.466%C20%C++10.4DN/A5616.3h12.4B++57.5B
TRAC-5 170169981.724A3.0720.238%C19.527%C++12.9CN/A11013.1h11.4B*56.2B+
PDW-16 Hailstorm 162162672.418A++2.3827.285%B+11.111%D-12.4DN/A5713.1h11.4B*41.7B++
NS-30 Vandal 160160198.421S3.6331.078%C40%A++24.2DN/A876.6h6.6C-21.3C
TX1 Repeater 1621601361.176B+3.6228.138%B+19.375%C5.3D--N/A1930.1h10.9B++38.9B++
T16 Rhino 161160871.839B++2.9623.357%B+19.375%C-32.7C+N/A1354.9h12.4B+53.2B+
TX2 Emperor 1601601301.231B3.5635.303%B**21.25%C++4.8D*N/A1833.2h7.6B++21.5B*
Tomcat A2AM Pods 258152819S14.2075.114%D-N/A58.5C++40.8C+7172.6h5.4A++7.2A+
M12 Kobalt 128123261.5M*56.7018.015%C++26.016%A++45.6C--1.9D1532.7h19.6C+108.8C*
NSX Daimyo 1221221210.167A++5.3746.812%B++89.344%D*32.1DN/A953.8h2.5C++5.3B+
NS Baron G5 122122612B**2.8045.761%C*12.295%C-27.7CN/A784.4h3.7B*8C++
Xiphos Anti-Personnel Phalanx Turret 1371071107N/A102.2019.192%UN/A1070U300U3531200.1h59.6T*310.3T*
TRS-12 Uppercut 104104591.763B+3.0367.081%B*11.539%D6.5D*N/A2415.9h3.1D4.6C*
SOAS-20 104104293.586A++1.2130.085%B+21.154%C+18.9D-N/A625.5h12.3C+40.9B
L100 Python HEAT 1451021102U97.2066.564%A+N/A34C*14.3B+2713h6.3C+9.5B++
NS Decimator 15795442.159A2.6463.782%B+2.105%C+29.7C19.4B+3283.2h5.4C8.5C+
Chainblade 89895,4720.016C+4.7813.66%D*2.247%D0.1DN/A01038.3h2.1B+15.1C+
CAS30 Tank Buster 22688651.354C+3.4447.239%C++1.136%C+1.4D*2.3D*2961.3h82D-173.7C
T1 Cycler 9088412.146B**2.6520.477%C17.046%D15.2DN/A1385.8h15.9C77.8C+
NS-11A 8786810.75S5.9522.475%C31.395%A11.9D-N/A617.2h14.3C+63.4C+
MG-S1 Jackal 8585332.576A2.2229.336%B+8.235%F21.3C-N/A934h11C*37.4B+
Rocklet Rifle 17183282.964S1.8368.673%A++N/A20.8D22C3344h68.9F--100.3D
Frag Grenade 7875175N/A70.2041.27%C-N/A375C-15A18870.2h4.9D11.8C--
M14 Banshee 8074126.167C++1.3726.886%C--1.351%B12.5D--1D*1085.9h26.8C++99.6C+
MG-H1 Watchman 7474262.846B*1.9529.167%B**22.973%C32.2CN/A1352.3h13.1B+45.1B++
Ectoblaster 7171342.088A*2.7146.328%B++8.451%C+25.4CN/A652.8h13B+28B*
MKV Suppressed 7169252.76A*2.0427.6%B24.638%B*26.5C+N/A862.6h14.1C*51.1C**
Heartstring 6363125.25M**0.4568%A++77.778%M**16.2C-N/A393.9h1.6B+2.4B++
NSX Tengu 6261232.652A2.1444.664%B**18.033%C-50.8B+N/A1801.2h8.2B**18.3B*
M12 Kobalt 6159229.5B*24.7014.263%D18.644%C+32.8D--1.1D-1941.8h18.3C+128.2C+
P525 Marauder-H 5855155M**50.2029.751%D1.818%A45.8D*2.5D*2161.2h11.3F37.9D**
M20 Basilisk 7655318.333S13.5441.185%C**7.273%B+26.2B+10C++3222.1h62.8B*152.5B**
M12 Kobalt 5755155A**50.208.133%D**16.364%C*45.8C-1.7C--2541.2h11.4A140.2C+
M9 SKEP Launcher 9054212.571M**2.2272.244%B+N/A25.7B+17.1B**3682.1h6.8B*9.4B**
The Slasher 54545600.096B*4.7031.442%C9.259%C0.7CN/A275.5h2.5C+7.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84,5123.6h
Snowman Soldier33920.4h
Restoration Kit2750.4h
Welding Device02,2640.2h
Nano-Armor Kit75377,16524.8h
Flail Targeting Dart01830.8h
Anti-Vehicle MANA Turret0720.4h
Spawn Beacon83850.9h
Repair Module0930.1h
Turret AI Module01060.2h
Cortium Silo0890.1h
AE Nano-Armor Kit28107,3667.2h
Nanite Revive Grenade04580.1h
Medical Applicator3265,6174.7h
Spear Anti-Vehicle Tower0530.1h
Spitfire Auto-Turret66060.6h
Rampart Wall01270.7h
AE Medical Applicator6635,8973.5h
Hoplon Anti-Aircraft Phalanx Tower0540.1h
Ammunition Package121,4561.1h
Shield Recharging Field72310.2h
Medical Kit1651,9674.7h
Anti-Infantry MANA Turret2830.3h
Router01200.2h
Nano-Repair Grenade02680.1h
Recon Detection Device2410,46120.7h

Check the help document for the dictionary if you want to learn more about words used here.


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