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Commissar Sweetheart J3rmu1[ACRO] J3rmu1
TR BR 76

KDR: 5.07

Score: 27.8m

Last Seen: Jan 18th, 2019 6:25 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Miller - Outfit Leader of Anvil of Crom[ACRO] Anvil of Crom
TR outfit on Miller

Members: 3
Level Progress (to 77): 44%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods M77-B Claymore RAMS .50M TRAC-5 S SMG-46AE Armistice TSAR-42 SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,610,037 MLG Score: 1287
Fun Score: N/A
Cheeseburgers Flipped: 1278TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.945%21.62%561279958,3442.609952.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.242%0.951B*0.157C++-1.764F-HEAD ++ (~8.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.419B11.30.211C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.36%1.243%1429510173,540324142810.9259248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.427%-0.008C+-0.335C-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.385C**370.301C*62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.157%2.802%319310196782396072.83682112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%-0.85D--0.11C+0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116-2.004F--37.3-1.979F-78.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.566%17.029%6641018276213841.28972325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%-2.004F--3.243M++-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.102C+15.40.607B+90.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.48%79.053%66810147,6244002519.0125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.629%0.824B++0.906B*1.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.431B2.30.284C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.615%15.217%6621020230228101.00877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.483%0.765B++0.156C++1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.20.335C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anvil of Crom[ACRO] Anvil of Crom
TR outfit on Miller

Members: 3
27.8m603.1%276 (16.6k)276 (16.6k)5.0669130,3665,9936.1485176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022145523.022%28.15%64816:4010

18% Engineer9% Heavy Assault38% Infiltrator21% Light Assault10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2013 12:21 PMDec 10th, 2014 8:22 PMJan 19th, 2019 11:40 AM (7h) (PST)Jan 18th, 2019 2:28 PM (1d) (PST)Jan 18th, 2019 2:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485704150.3020.0600.0852.1540.0561287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1164,20624,9101845129316,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678h/69.9d 6,482 8,548 10,568 216.9k 3,157 5,607 5,594 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C+
Kills:847
Deaths:338
KDR:2.506
Accuracy:26.461% C+
HSR:20.779% D-
NS-15M1
C
Kills:463
Deaths:88
KDR:5.261
Accuracy:20.276% C
HSR:20.302% C
T9 CARV
C++
Kills:349
Deaths:147
KDR:2.374
Accuracy:18.021% C+
HSR:23.496% C++
MSW-R
B++
Kills:250
Deaths:74
KDR:3.378
Accuracy:25.408% B++
HSR:18.400% D
T16 Rhino
B+
Kills:160
Deaths:87
KDR:1.839
Accuracy:23.357% B+
HSR:19.375% C
MG-H1 Watchman
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:29.167% A
HSR:22.973% C
Kills:2,143
Deaths (as Heavy Assault):760
Deaths (to Heavy Assaults):1,492
KDR:2.81974
Kill Difference:1,383
Playtime:146.875 hours
Usage:9%
Score:2.337m
Score/min:265
Accuracy (listed only):23.782%
HSR (listed only):20.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B*
Kills:1,184
Deaths:261
KDR:4.536
Accuracy:26.995% B*
HSR:15.963% C+
NS-11CP
C+
Kills:616
Deaths:183
KDR:3.366
Accuracy:28.011% C+
HSR:20.455% C-
HC1 Cougar
B*
Kills:555
Deaths:199
KDR:2.789
Accuracy:28.598% B*
HSR:17.658% D
NS-11C
C+
Kills:447
Deaths:250
KDR:1.788
Accuracy:23.973% C+
HSR:17.897% C+
AMR-66
B+
Kills:274
Deaths:90
KDR:3.044
Accuracy:25.622% C+
HSR:28.832% B+
T5 AMC
C++
Kills:170
Deaths:92
KDR:1.848
Accuracy:21.466% C
HSR:20% C++
TRAC-5
C++
Kills:169
Deaths:98
KDR:1.724
Accuracy:20.237% C
HSR:19.527% C++
FA1 Barrage
B+
Kills:127
Deaths:59
KDR:2.153
Accuracy:42.814% C**
HSR:18.110% B+
TRS-12 Uppercut
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:66.807% B*
HSR:11.651% D
MG-HBR1 Dragoon
C++
Kills:88
Deaths:26
KDR:3.385
Accuracy:33.827% C++
HSR:30.682% C++
NS Baron G5
B+
Kills:64
Deaths:35
KDR:1.829
Accuracy:48.177% B+
HSR:15.625% C**
Kills:3,797
Deaths (as Engineer):1,350
Deaths (to Engineers):1,201
KDR:2.81259
Kill Difference:2,447
Playtime:305.651 hours
Usage:18%
Score:5.589m
Score/min:305
Accuracy (listed only):33.321%
HSR (listed only):19.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:1,692
Deaths:187
KDR:9.048
Accuracy:47.941% A++
HSR:87.293% A
RAMS .50M
A++
Kills:1,187
Deaths:17
KDR:69.824
Accuracy:49.860% A++
HSR:91.744% A++
SMG-46AE Armistice
C*
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C*
HSR:14.739% D-
TSAR-42
B+
Kills:1,164
Deaths:156
KDR:7.462
Accuracy:37.192% C+
HSR:73.196% B+
SR-7
A
Kills:1,164
Deaths:45
KDR:25.867
Accuracy:47.551% B**
HSR:89.519% A
RAMS-AE .50M
B
Kills:1,154
Deaths:89
KDR:12.966
Accuracy:42.088% C++
HSR:83.102% B
99SV
A++
Kills:879
Deaths:109
KDR:8.064
Accuracy:38.713% A
HSR:50.284% A++
NS-44 Commissioner AE
B+
Kills:409
Deaths:211
KDR:1.938
Accuracy:44.833% B+
HSR:18.093% D
TRAP-M1
C+
Kills:262
Deaths:65
KDR:4.031
Accuracy:28.384% C+
HSR:21.756% C-
NS-44LB Blackhand
A++
Kills:241
Deaths:23
KDR:10.478
Accuracy:60.399% A
HSR:78.838% A++
NS-7 PDW
B+
Kills:201
Deaths:59
KDR:3.407
Accuracy:27.319% B+
HSR:17.413% C+
NS-44B Commissioner
C
Kills:181
Deaths:94
KDR:1.926
Accuracy:33.618% D
HSR:20.995% C
PDW-16 Hailstorm
B++
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B++
HSR:11.111% D-
TX2 Emperor
B**
Kills:160
Deaths:130
KDR:1.231
Accuracy:35.303% B**
HSR:21.250% C++
NSX Daimyo
B*
Kills:122
Deaths:12
KDR:10.167
Accuracy:46.719% B*
HSR:89.344% D*
TX1 Repeater
C**
Kills:112
Deaths:122
KDR:0.918
Accuracy:26.127% C**
HSR:18.750% C
NS-30 Vandal
B**
Kills:111
Deaths:13
KDR:8.538
Accuracy:29.945% C--
HSR:34.234% B**
Ectoblaster
B++
Kills:71
Deaths:34
KDR:2.088
Accuracy:46.328% B++
HSR:8.451% C+
NSX Tengu
A
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% A
HSR:18.033% C-
SOAS-20
C*
Kills:60
Deaths:10
KDR:6
Accuracy:28.908% C*
HSR:16.667% D
Kills:10,560
Deaths (as Infiltrator):1,883
Deaths (to Infiltrators):1,084
KDR:5.60807
Kill Difference:8,677
Playtime:642.027 hours
Usage:38%
Score:8.732m
Score/min:227
Accuracy (listed only):38.680%
HSR (listed only):43.241%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B*
Kills:1,184
Deaths:261
KDR:4.536
Accuracy:26.995% B*
HSR:15.963% C+
SMG-46AE Armistice
C*
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C*
HSR:14.739% D-
NS-11CP
C+
Kills:616
Deaths:183
KDR:3.366
Accuracy:28.011% C+
HSR:20.455% C-
HC1 Cougar
B*
Kills:555
Deaths:199
KDR:2.789
Accuracy:28.598% B*
HSR:17.658% D
NS-11C
C+
Kills:447
Deaths:250
KDR:1.788
Accuracy:23.973% C+
HSR:17.897% C+
NS-7 PDW
B+
Kills:201
Deaths:59
KDR:3.407
Accuracy:27.319% B+
HSR:17.413% C+
T5 AMC
C++
Kills:170
Deaths:92
KDR:1.848
Accuracy:21.466% C
HSR:20% C++
TRAC-5
C++
Kills:169
Deaths:98
KDR:1.724
Accuracy:20.237% C
HSR:19.527% C++
PDW-16 Hailstorm
B++
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B++
HSR:11.111% D-
FA1 Barrage
B+
Kills:127
Deaths:59
KDR:2.153
Accuracy:42.814% C**
HSR:18.110% B+
TRS-12 Uppercut
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:66.807% B*
HSR:11.651% D
NS Baron G5
B+
Kills:64
Deaths:35
KDR:1.829
Accuracy:48.177% B+
HSR:15.625% C**
NSX Tengu
A
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% A
HSR:18.033% C-
Kills:5,026
Deaths (as Light Assault):1,800
Deaths (to Light Assaults):1,245
KDR:2.79222
Kill Difference:3,226
Playtime:347.426 hours
Usage:21%
Score:6.495m
Score/min:312
Accuracy (listed only):33.597%
HSR (listed only):16.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C*
Kills:1,167
Deaths:417
KDR:2.799
Accuracy:30.419% C*
HSR:14.739% D-
TAR-AE
C+
Kills:617
Deaths:299
KDR:2.064
Accuracy:26.766% C+
HSR:21.232% D
SABR-13
C*
Kills:287
Deaths:29
KDR:9.897
Accuracy:26.545% C++
HSR:27.178% C*
NS-7 PDW
B+
Kills:201
Deaths:59
KDR:3.407
Accuracy:27.319% B+
HSR:17.413% C+
PDW-16 Hailstorm
B++
Kills:162
Deaths:67
KDR:2.418
Accuracy:27.285% B++
HSR:11.111% D-
FA1 Barrage
B+
Kills:127
Deaths:59
KDR:2.153
Accuracy:42.814% C**
HSR:18.110% B+
TRS-12 Uppercut
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:66.807% B*
HSR:11.651% D
T1 Cycler
C
Kills:88
Deaths:41
KDR:2.146
Accuracy:20.477% C
HSR:17.046% D
NS-11A
A
Kills:86
Deaths:8
KDR:10.750
Accuracy:22.475% C
HSR:31.395% A
NS Baron G5
B+
Kills:64
Deaths:35
KDR:1.829
Accuracy:48.177% B+
HSR:15.625% C**
NSX Tengu
A
Kills:61
Deaths:23
KDR:2.652
Accuracy:44.664% A
HSR:18.033% C-
Kills:2,963
Deaths (as Combat Medic):1,094
Deaths (to Combat Medics):524
KDR:2.70841
Kill Difference:1,869
Playtime:67.833 hours
Usage:4%
Score:0.983m
Score/min:241
Accuracy (listed only):34.886%
HSR (listed only):18.503%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B
Kills:347
Deaths:101
KDR:3.436
Accuracy:31.009% B
HSR:6.052% C**
M1 Heavy Cycler
C
Kills:338
Deaths:117
KDR:2.889
Accuracy:11.982% C--
HSR:15.681% C
NS-10 Burster
B+
Kills:336
Deaths:125
KDR:2.688
Accuracy:31.284% B+
HSR:3.869% D
M2 Mutilator
B
Kills:276
Deaths:66
KDR:4.182
Accuracy:14.146% C+
HSR:19.928% B
MR1 Fracture
C
Kills:262
Deaths:73
KDR:3.589
Accuracy:32.794% C
HSR:1.527% D--
M3 Pounder HEG
C++
Kills:245
Deaths:53
KDR:4.623
Accuracy:36.372% C+
HSR:3.265% C++
MR1 Fracture
B+
Kills:222
Deaths:60
KDR:3.700
Accuracy:33.728% C
HSR:4.955% B+
M3 Pounder HEG
C+
Kills:197
Deaths:39
KDR:5.051
Accuracy:37.602% C
HSR:3.046% C+
Kills:2,223
Deaths (as MAX Suit):317
Deaths (to MAX Suits):169
KDR:7.01262
Kill Difference:1,906
Playtime:159.991 hours
Usage:10%
Score:3.677m
Score/min:383
Accuracy (listed only):28.615%
HSR (listed only):7.290%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:2,748
V. Kills:490 N/A
Deaths:42
KDR:65.429
Accuracy:59.683% A
KPH:96.300 B
VKPH:17.200 B
M18 Rotary
D
Kills:393
V. Kills:450 87%
Deaths:121
KDR:3.248
Accuracy:28.887% C-
KPH:5 D
VKPH:5.800 D
M18 Needler
D
Kills:240
V. Kills:245 98%
Deaths:95
KDR:2.526
Accuracy:31.885% C+
KPH:5.100 D
VKPH:5.200 D
Tomcat A2AM Pods
C++
Kills:143
V. Kills:101 140%
Deaths:8
KDR:17.875
Accuracy:75.313% D
KPH:54.900 C++
VKPH:38.700 C+
M14 Banshee
D--
Kills:72
V. Kills:5 N/A
Deaths:12
KDR:6
Accuracy:23.554% D*
KPH:12.500 D--
VKPH:0.900 D*
Kills:3,596 (705 + 0)
Deaths:278
KDR:12.935
VKDR:4.644
Vehicle Kills:1,291
Kill Difference:3,318
Playtime:162.361 hours
Usage:10%
Score:1.962m
Score/min:201
Piloting Accuracy:23.554%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:87
V. Kills:137 63%
Deaths:65
KDR:1.338
Accuracy:47.144% C++
KPH:1.400 D--
VKPH:2.300 D*
Kills:87 (87 + 0)
Deaths:65
KDR:1.338
VKDR:2.108
Vehicle Kills:137
Kill Difference:22
Playtime:60.853 hours
Usage:4%
Score:0.106m
Score/min:29
Piloting Accuracy:47.144%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:169
V. Kills:173 97%
Deaths:17
KDR:9.941
Accuracy:30.100% C*
KPH:6.500 D--
VKPH:6.600 D
L100 Python HEAT
B++
Kills:67
V. Kills:33 197%
Deaths:
KDR:
Accuracy:68.254% A++
KPH:29.100 C+
VKPH:14.300 B++
Kills:236 (236 + 0)
Deaths:17
KDR:13.882
VKDR:12.118
Vehicle Kills:206
Kill Difference:219
Playtime:28.490 hours
Usage:2%
Score:0.283m
Score/min:166
Driving Accuracy:68.254%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:302
V. Kills:258 117%
Deaths:29
KDR:10.414
Accuracy:45.817% C+
KPH:13.700 D*
VKPH:11.700 D-
P2-120 HEAT
C-
Kills:207
V. Kills:136 151%
Deaths:30
KDR:6.900
Accuracy:47.965% B++
KPH:12.300 D--
VKPH:8.100 C-
M12 Kobalt
C
Kills:55
V. Kills:2 N/A
Deaths:1
KDR:55
Accuracy:8.133% D*
KPH:46.100 C
VKPH:1.700 C--
Kills:564 (509 + 55)
Deaths:60
KDR:9.400
VKDR:6.600
Vehicle Kills:396
Kill Difference:504
Playtime:39.943 hours
Usage:2%
Score:0.519m
Score/min:216
Driving Accuracy:47.965%
Gunner Accuracy:8.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D--
Kills:54
V. Kills:3 N/A
Deaths:1
KDR:54
Accuracy:28.419% D-
KPH:47.500 D*
VKPH:2.600 D--
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:3
Vehicle Kills:3
Kill Difference:53
Playtime:1.137 hours
Usage:0%
Score:0.015m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:28.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:112
V. Kills:5 N/A
Deaths:2
KDR:56
Accuracy:16.856% C+
KPH:44.100 D
VKPH:2 C--
M12 Kobalt
D-
Kills:55
V. Kills:2 N/A
Deaths:2
KDR:27.500
Accuracy:13.779% D
KPH:33 D--
VKPH:1.200 D-
Kills:167 (0 + 167)
Deaths:4
KDR:41.750
VKDR:1.750
Vehicle Kills:7
Kill Difference:163
Playtime:4.203 hours
Usage:0%
Score:0.040m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:13.779%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,2382,7484265.429S60.3659.683%A1.274%C**96.4B17.2B53228.5h17.2B++28.8B++
M77-B 1,6931,6921879.048S3.9847.941%A++87.293%A18.7C--N/A7090.4h1.8B**3.8B**
Claymore 1,2671,2672943.69S38.6235.779%BN/A154.5C**N/A5388.2h1.2C++3.3B+
RAMS .50M 1,1881,1871769.824U64.7649.86%A++91.744%A++23.5CN/A8850.6h1.8B*3.6B*
TRAC-5 S 1,1981,1842614.536S0.5326.995%B*15.963%C+25.9B+N/A8545.8h9.8B++36.2B++
SMG-46AE Armistice 1,1751,1674172.799B**2.2730.419%C*14.739%D-38.3CN/A9730.5h12.8C*42.1C**
TSAR-42 1,1721,1641567.462B*2.4037.192%C+73.196%B+32.8C+N/A10735.5h2.2C**5.8C**
SR-7 1,1661,1644525.867S20.8047.551%B**89.519%A25C--N/A9446.6h1.8B++3.8B++
RAMS-AE .50M 1,1561,1548912.966M7.9042.088%C++83.102%B41.5C+N/A12327.8h1.8B+4.3B
Spear Anti-Vehicle Phalanx Turret 1,4788882142.286S37.2245.187%C*4.392%C++28.3D18.8C28031.4h8.5C++18.9B
99SV 8908791098.064M**3.0038.713%A50.284%A++32B++N/A8327.5h3.9A10B**
NS-15MP 8598473382.506C++2.5626.461%C+20.779%D-34.2D-N/A9424.8h12.4D47C+
TAR-AE 6296172992.064C**3.0026.766%C+21.232%D30.1DN/A6920.5h13.1C-48.8C+
NS-11CP 6266161833.366A1.7028.011%C+20.455%C-33.8C--N/A8918.2h12.2C+43.4C++
HC1 Cougar 5625551992.789A++2.2828.598%B*17.658%D32.5C**N/A11417.1h9.4B*32.7B++
C-4 7594661263.698A++1.3722.911%C-N/A70.6C+44.4B**7316.6h1.2B+5.2B+
NS-15M1 467463885.261M++0.1920.276%C20.302%C14.6D-N/A6331.7h13.1C+64.5C+
NS-11C 4514472501.788B*3.2823.973%C+17.897%C+6D--N/A2274.6h12.9B+53.8B+
NS-44 Commissioner AE 4144092111.938B+3.1344.833%B+18.093%D14.6D--N/A3928.1h3.4C*7.5B+
M18 Rotary 8433931213.248B++1.8228.887%C-1.272%D5D5.8D12778h112B387.7B
T9 CARV 3513491472.374B++2.6918.021%C+23.496%C++20.2CN/A12617.3h12.8B+70.8C**
NS-10 Burster 6453471013.436M1.6331.009%B6.052%C**4.3C3.7C++8480.8h139.9B++451.2B++
M1 Heavy Cycler 3463381172.889A2.1811.982%C--15.681%C14.9DN/A7022.7h15.1B*125.8C**
NS-10 Burster 6313361252.688A*2.3831.284%B+3.869%D4C-3.5C++8683.4h147.5C*471.4B+
Tank Mine 4993281227.333U22.2722.675%D-N/A149.1B**77.7B+17962.2h1.2A5.3B++
P2-120 AP 5603022910.414B++5.3545.817%C+2.98%C+13.7D*11.7D-23922h9.6D-20.9C-
SABR-13 287287299.897S4.8326.545%C++27.178%C*20.5DN/A8214h13.7C-51.5C+
M2 Mutilator 276276664.182A++0.8814.146%C+19.928%B20.9C-N/A9213.2h13.1A92.4B+
AMR-66 282274903.044M+2.0225.622%C+28.832%B+21.7C++N/A7012.6h10.2C+39.9C+
ML-7 377266299.172U4.1157.709%C++1.128%D*27.7B+11.6C+3769.6h5.5B++9.6B++
MR1 Fracture 475262733.589S1.4832.794%C1.527%D--7.3C5.9B+9635.8h45.7B139.2C*
TRAP-M1 262262654.031A*1.0428.384%C+21.756%C-41.6C*N/A996.3h8.4B+29.7C**
MSW-R 252250743.378B+1.6925.408%B++18.4%D37.9C+N/A1796.6h11.7C**46.1B+
M3 Pounder HEG 370245534.623A++0.4436.372%C+3.265%C++9.8D-5B**12725.1h27D**74.1D
NS-44LB Blackhand 2442412310.478U5.4160.399%A78.838%A++28C**N/A908.6h3.3B++5.4B++
M18 Needler 485240952.526C**2.5431.885%C+N/A5.1D5.2D10947.5h128.5B402.9B+
MR1 Fracture 403222603.7S1.3733.728%C4.955%B+6.8C5.6B+9532.5h53C++157.3C++
P2-120 HEAT 343207306.9C*1.8347.965%B++4.348%B++12.3D--8.1C-18416.8h8.1C+17B
NS-7 PDW 201201593.407M+1.6627.319%B+17.413%C+5.2D--N/A2338.4h13.1B+48.1B+
M3 Pounder HEG 295197395.051A*0.0237.602%C3.046%C+9.2D*4.6B+11621.5h32.7F-87D--
Aspis Anti-Aircraft Phalanx Turret 416194632.333U27.2729.784%B++N/A9.2C10.6C+25121h105.1A353B*
NS-44B Commissioner 184181941.926A3.1433.618%D20.995%C4.1D*N/A1643.7h3.7C++11C+
T5 AMC 171170921.848B*3.2221.466%C20%C++10.4DN/A5516.3h12.4B++57.5B
TRAC-5 170169981.724A3.3420.237%C19.527%C++13CN/A10713h11.3B*56.1B+
Skyguard 342169179.941M**4.8730.1%C*N/A6.5D--6.6D15526.2h122.6C*407.3B+
T2 Striker 385167354.771U0.3052.334%C+N/A10.1C+13.1C++34816.6h36.9B+70.4B+
PDW-16 Hailstorm 162162672.418A+2.6527.285%B++11.111%D-12.4DN/A5713.1h11.4B*41.7B++
TX2 Emperor 1601601301.231B3.8435.303%B**21.25%C++4.8D*N/A1833.2h7.6B++21.5C++
T16 Rhino 161160871.839B++3.2323.357%B+19.375%C32.7C+N/A1324.9h12.4B+53.2B+
Tomcat A2AM Pods 244143817.875M**12.8175.313%DN/A55C++38.8C+6972.6h5.5A+7.3A+
FA1 Barrage 137127592.153B**2.9142.814%C**18.11%B+32.6B2.6S1183.9h3.3A7.8B*
NSX Daimyo 1221221210.167A*5.1046.719%B*89.344%D*32.1DN/A963.8h2.5C++5.2B+
M12 Kobalt 117112256M+50.9316.856%C+25%A+44.8D2C--1362.5h18.4C++109.4C*
TX1 Repeater 1141121220.918C*4.1526.127%C**18.75%C4D*N/A1628.1h11.4B+43.8B
NS-30 Vandal 111111138.538S3.4729.945%C--34.234%B**19.5D-N/A815.7h7.4D--24.5D
Xiphos Anti-Personnel Phalanx Turret 1331051105N/A99.9318.501%UN/A1050U280U3431300.1h57.5T*310.8T*
TRS-12 Uppercut 103103571.807B+3.2666.807%B*11.651%D6.5D**N/A2315.9h3.1D4.6C*
NS Decimator 14990432.093A2.9763.915%B+2.222%C+30C19.7B+3173h5.3C8.3C+
MG-HBR1 Dragoon 9388263.385A++1.6833.827%C++30.682%C++29.3C++1.7A*843h8.3C24.6C+
T1 Cycler 9088412.146B**2.9220.477%C17.046%D15.2DN/A1305.8h15.9C77.8C+
CAS30 Tank Buster 22487651.338C+3.7347.144%C++1.149%C+1.4D--2.2D*2960.9h82D-173.9C
NS-11A 8786810.75S5.6822.475%C31.395%A11.9D-N/A597.2h14.3C+63.4C+
Chainblade 81814,6780.017C+5.0514.311%D*2.469%D0.1DN/A0965.8h2B++14.1C+
MG-H1 Watchman 7474262.846B**2.2229.167%A22.973%C35.2C+N/A1262.1h13.1B+45.1B++
M14 Banshee 7772126C++0.9323.554%D*1.389%B+12.4D--N/A1045.8h22.3C**94.8C++
Ectoblaster 7171342.088A++2.9846.328%B++8.451%C+25.4CN/A652.8h13B+28B*
Frag Grenade 7269169N/A63.9339.807%DN/A345D15A18690.2h4.8D12D
L100 Python HEAT 10067167U61.9368.254%A++1.493%D-29.1C+14.3B++2852.3h7.1C-10.3B+
NS Baron G5 6464351.829B**3.2448.177%B+15.625%C**30.5C+N/A892.1h3.9B++8.1C+
Heartstring 6363125.25S0.1868%A+77.778%M**16.2C-N/A393.9h1.6B+2.4B++
NSX Tengu 6261232.652A2.4144.664%A18.033%C-50.8B+N/A1741.2h8.2A18.3B*
SOAS-20 6060106M*0.9328.908%C*16.667%D14D--N/A594.3h14.1C-48.8C+
Rocklet Rifle 12658232.522M++2.5467.763%A++N/A20.7D24.3C+3592.8h68.6F--101.2D
M12 Kobalt 5755227.5B*22.4313.779%D16.364%C--32.4D--1.2D-1921.7h18.2C+132.3C+
M12 Kobalt 5755155M++49.938.133%D*16.364%C**45.8C1.7C--2541.2h11.4A140.2C++
P525 Marauder-H 5754154M*48.9328.419%D-1.852%A+49.1D*2.7D--2131.1h10.4D*36.4D**

Consumables
  Name Deaths Consumed Time Equipped
Welding Device01,4460.1h
Motion Spotter83,8953.1h
Restoration Kit2750.4h
Snowman Soldier33920.4h
Nano-Armor Kit69370,29424.2h
Anti-Vehicle MANA Turret0690.4h
Spawn Beacon82630.8h
Cortium Silo0570.1h
AE Nano-Armor Kit2382,8265.1h
Nanite Revive Grenade03000.1h
Medical Applicator3265,5974.7h
Spitfire Auto-Turret54500.5h
Rampart Wall0810.5h
AE Medical Applicator4522,7522.2h
Ammunition Package91,2020.9h
Shield Recharging Field21000.1h
Medical Kit1481,7074.3h
Nano-Repair Grenade01630h
Recon Detection Device2410,17620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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