Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Overseer Agent JACOB76[TATF] JACOB76
NC BR 66

KDR: 17.21

Score: 4.9m

Last Seen: May 21st, 2020 12:38 AM
- OFFLINE - 97.8 hour(s)

Battle Rank 66 - New Conglomerate on Miller
Level Progress (to 67): 21%
Level 100 Progress: 26% 3643h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix Spear Anti-Vehicle Phalanx Turret Xiphos Anti-Personnel Phalanx Turret Shrike NS Decimator M20 Basilisk-H NC14 Bolt Driver Aspis Anti-Aircraft Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JACOB76



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $531,675 MLG Score: 425
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.073%17.489%561512789323.5846113.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±13.291%2.586A**-1.587F-10.475T*HEAD (~1.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.275C*15.8-0.303C33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.59%74.764%021281741441716.4667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.361%0.259C*0.323C*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.157C++2.90.038C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m302.3%64 (3.8k)55 (3.3k)17.209812,95975318.998766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128333155.352%6.22%344125:004

19% Engineer24% Heavy Assault50% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2016 3:47 PMApr 25th, 2020 8:18 AMMay 22nd, 2020 3:49 AM (6d) (PST)May 20th, 2020 11:01 PM (8d) (PST)May 20th, 2020 8:38 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
54135380.1450.0080.0090.7500.103425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,44721032,2379114563,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1488.4h/62d 1,347 806 3,878 66.9k 31 2,985 9,186 48.3m

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:606
Deaths:57
KDR:10.632
Accuracy:36.751% C+
HSR:72.772% C+
NS-AM7 Archer
M**
Kills:276
Deaths:8
KDR:34.500
Accuracy:84.828% M**
HSR:0.725% F-
NS-30 Vandal
A++
Kills:197
Deaths:21
KDR:9.381
Accuracy:30.322% D
HSR:44.162% A++
NC4 Mag-Shot
A**
Kills:139
Deaths:97
KDR:1.433
Accuracy:43.832% A**
HSR:18.705% C+
EM4 Longshot
B++
Kills:135
Deaths:5
KDR:27
Accuracy:35.730% D
HSR:83.704% B++
AF-18 Stalker
D*
Kills:92
Deaths:39
KDR:2.359
Accuracy:21.248% D**
HSR:13.044% D*
Kills:1,445
Deaths (as Infiltrator):227
Deaths (to Infiltrators):130
KDR:6.36564
Kill Difference:1,218
Playtime:750.119 hours
Usage:50%
Score:2.287m
Score/min:51
Accuracy (listed only):42.118%
HSR (listed only):38.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B+
Kills:89
Deaths:15
KDR:5.933
Accuracy:25.887% B+
HSR:15.730% F-
Kills:89
Deaths (as Heavy Assault):15
Deaths (to Heavy Assaults):99
KDR:5.93333
Kill Difference:74
Playtime:362.205 hours
Usage:24%
Score:1.615m
Score/min:74
Accuracy (listed only):25.887%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):78
KDR:0
Kill Difference:UNR
Playtime:279.501 hours
Usage:19%
Score:0.526m
Score/min:31
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):95
KDR:0
Kill Difference:UNR
Playtime:13.425 hours
Usage:1%
Score:0.045m
Score/min:56
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C-
Kills:228
Deaths:112
KDR:2.036
Accuracy:21.102% C-
HSR:15.790% D-
MGR-A1 Vanquisher
D-
Kills:71
Deaths:7
KDR:10.143
Accuracy:24.319% D-
HSR:11.268% F-
Kills:299
Deaths (as Combat Medic):119
Deaths (to Combat Medics):50
KDR:2.51261
Kill Difference:180
Playtime:73.196 hours
Usage:5%
Score:0.407m
Score/min:93
Accuracy (listed only):22.710%
HSR (listed only):13.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
D
Kills:882
V. Kills:882 100%
Deaths:
KDR:
Accuracy:98.901% S
KPH:6.500 D*
VKPH:6.500 D
Kills:882 (0 + 882)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:882
Kill Difference:882
Playtime:135.099 hours
Usage:9%
Score:0.119m
Score/min:15
Driving Accuracy:N/A%
Gunner Accuracy:98.901%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:206
V. Kills:206 100%
Deaths:1
KDR:206
Accuracy:97.348% U
KPH:27.500 C++
VKPH:27.500 A*
Kills:206 (0 + 206)
Deaths:1
KDR:206
VKDR:206
Vehicle Kills:206
Kill Difference:205
Playtime:7.483 hours
Usage:1%
Score:0.021m
Score/min:46
Piloting Accuracy:N/A%
Gunner Accuracy:97.348%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 3,4272,1639240.333U223.1249.731%DN/A29A++17B+10274.5h4.8A+9.6A+
Spear Anti-Vehicle Phalanx Turret 3,4021,89314135.214U118.0067.086%A**N/A43.1C++34.4A12243.9h9.7C-14.4B+
Xiphos Anti-Personnel Phalanx Turret 3,6641,84711847N/A1,829.7970.967%UN/A18470U18170U20089400.1h130.1T*183.3T*
Shrike 2,3431,1744293.5U276.2988.138%M**N/A150.5U149.9U2817.8h1.2M1.4A*
NS Decimator 2,2711,1377162.429U145.2295.303%SN/A132.2S131.9U2668.6h1.9A++1.9A*
M20 Basilisk-H 1,7648821882U864.7998.901%SN/A6.5D*6.5D15135.1h311.9T*315.4F
NC14 Bolt Driver 6216065710.632M*6.5836.751%C+72.772%C+4.6D*N/A13130.6h3C--8.3C+
Aspis Anti-Aircraft Phalanx Turret 763405581U63.7951.264%M**N/A21.2A+18.7A9019.1h151.5C+295.6B*
Bouncing Betty 3643641426S8.7927.722%F-N/A125.5C+N/A3522.9h1.7B+6.3D*
C-4 5783622761.312C+15.9029.81%B+N/A14.5D**8.6D**5525h1.3C**4.5B+
NS-AM7 Archer 542276834.5U17.2984.828%M**N/A2.7D-2.6C+6104.1h16.8C*19.8B++
NC1 Gauss Rifle 2412281122.036B++15.1721.102%C-15.79%D-6.7D--N/A1934h21.9T103.6F
M20 Wyvern 4122061206U188.7997.348%UN/A27.5C++27.5A*467.5h91.9C--94.4A
NS-30 Vandal 218197219.381M++7.8330.322%D44.162%A++6.3D**N/A1731.4h7.2D*23.8D-
NC4 Mag-Shot 144139971.433B*15.7843.832%A**18.705%C+0.5D*N/A2302.7h15.6F--35.5C+
EM4 Longshot 137135527S9.7935.73%D83.704%B++5.6D**N/A1424h2.5D6.9C--
Anti-Vehicle Grenade 2081061106N/A88.7985.877%M**N/A1060M1020U48590.1h3.6B*4.1A
AF-22 Crow 2001001100U82.7990.701%M*N/A11.6C--11.6C+398.6h7.1B+7.9B**
Frag Grenade 9995195N/A77.7937.334%D*N/A237.5D*10C+7650.4h5D*13.5D**
AF-18 Stalker 9492392.359B++14.8521.248%D**13.044%D*6.3D*N/A2114.5h16.8D**79.2D**
NSX-P Naginata 9989155.933M**11.2825.887%B+15.73%F-2.7D**N/A833.2h65.4T*252.7T*
MGR-A1 Vanquisher 8671710.143S7.0724.319%D-11.268%F-14.8D--3.1A**324.8h15.8F-65.1D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit17205,07217.7h
Spawn Beacon31383.6h
Nanite Revive Grenade0610h
Nanite Healing Grenade01500h
Medical Applicator4663,4666.2h
Motion Spotter23,0433.2h
Welding Device01,4960.1h
M12 Kobalt0560.1h
Spitfire Auto-Turret02290.3h
Recon Detection Device96,02219h
Shield Recharging Field44090.2h
M20 Mustang1501h
Ammunition Package21,0520.4h
MANA Anti-Personnel Turret01160h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.18s
Server spent 3.04s on queries, 1.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.