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Primarch Primarch JCD1[TRID] JCD1
VS BR 97

KDR: 1.78

Score: 8.1m

Last Seen: Dec 29th, 2019 2:51 PM
- OFFLINE - 9.9 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt
Level Progress (to 98): 3%
Level 100 Progress: 43% 623h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt NS-11C NS-15M2 C-4 Thanatos VE70 Tank Mine Skyguard NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.099%20.699%4371313354,4351.092370.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.139%-0.03C+-0.061C+-0.178CHEAD ++ (~10.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.143C++13.40.061C+50.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.948%0.941%57113474254693110.906183136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.238F---1.008D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
431-10.212T*77.4-5.205T*353.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.973%17.312%490413443,82438144910.0105850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%-2.055F--3.091M++0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.169C19.70.512B+121

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.26%47.345%4902134622638240.591623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.896%-0.86D---1.267D**-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.468D4.3-0.337C-10.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.72%12.62%4902134662626492.37121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%0.242C++-0.428C--0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.039C+6.1-0.255C7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.1m525.8%288 (17.3k)258 (15.5k)1.7784913,2967,4762.0749197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134889113.808%14.591%20104:123

9% Combat Medic45% Engineer22% Heavy Assault9% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 1:35 PMMar 12th, 2018 9:01 PMJan 13th, 2020 12:09 AM (203d) (PST)Dec 29th, 2019 10:51 AM (218d) (PST)Dec 29th, 2019 10:51 AM (218d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911313600.4230.2380.0622.4970.052339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4657,88721,57825144150315,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
523.5h/21.8d 2,216 1,940 5,245 78.4k 550 1,956 1,621 15.4m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,254
Deaths:1,326
KDR:0.946
Accuracy:20.836% D*
HSR:21.292% C+
Thanatos VE70
C+
Kills:468
Deaths:617
KDR:0.759
Accuracy:43.239% C+
HSR:14.316% C-
NSX-P Tanto
D--
Kills:389
Deaths:296
KDR:1.314
Accuracy:21.469% D**
HSR:21.851% D--
NS-7 PDW
C+
Kills:295
Deaths:352
KDR:0.838
Accuracy:27.928% C+
HSR:18.983% C
Solstice VE3
C*
Kills:253
Deaths:266
KDR:0.951
Accuracy:27.243% C*
HSR:17.787% C--
Deimos VA29
D
Kills:158
Deaths:183
KDR:0.863
Accuracy:59.586% D
HSR:7.595% F
Sirius SX12
C-
Kills:154
Deaths:66
KDR:2.333
Accuracy:22.077% D--
HSR:17.533% C-
Pulsar C
B++
Kills:56
Deaths:44
KDR:1.273
Accuracy:18.772% F-
HSR:30.357% B++
Kills:3,027
Deaths (as Light Assault):3,150
Deaths (to Light Assaults):1,236
KDR:0.96095
Kill Difference:123
Playtime:52.134 hours
Usage:10%
Score:0.837m
Score/min:268
Accuracy (listed only):30.144%
HSR (listed only):18.714%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:1,226
Deaths:942
KDR:1.301
Accuracy:20.024% D**
HSR:21.207% D--
Orion VS54
D
Kills:225
Deaths:168
KDR:1.339
Accuracy:16.407% D**
HSR:23.111% D
VE-H Maw
D**
Kills:59
Deaths:41
KDR:1.439
Accuracy:17.649% F--
HSR:16.949% D**
Kills:1,510
Deaths (as Heavy Assault):1,151
Deaths (to Heavy Assaults):1,967
KDR:1.3119
Kill Difference:359
Playtime:113.161 hours
Usage:22%
Score:1.940m
Score/min:286
Accuracy (listed only):18.027%
HSR (listed only):20.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,254
Deaths:1,326
KDR:0.946
Accuracy:20.836% D*
HSR:21.292% C+
Thanatos VE70
C+
Kills:468
Deaths:617
KDR:0.759
Accuracy:43.239% C+
HSR:14.316% C-
NSX-P Tanto
D--
Kills:389
Deaths:296
KDR:1.314
Accuracy:21.469% D**
HSR:21.851% D--
Solstice VE3
C*
Kills:253
Deaths:266
KDR:0.951
Accuracy:27.243% C*
HSR:17.787% C--
Deimos VA29
D
Kills:158
Deaths:183
KDR:0.863
Accuracy:59.586% D
HSR:7.595% F
Eidolon VE33
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:24.201% D*
HSR:34.328% B*
Pulsar C
B++
Kills:56
Deaths:44
KDR:1.273
Accuracy:18.772% F-
HSR:30.357% B++
Kills:2,645
Deaths (as Engineer):2,808
Deaths (to Engineers):1,329
KDR:0.94195
Kill Difference:163
Playtime:238.084 hours
Usage:45%
Score:3.692m
Score/min:258
Accuracy (listed only):30.764%
HSR (listed only):21.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:295
Deaths:352
KDR:0.838
Accuracy:27.928% C+
HSR:18.983% C
NS-44 Commissioner
D*
Kills:219
Deaths:306
KDR:0.716
Accuracy:29.715% D*
HSR:14.155% D*
Ghost
F-
Kills:160
Deaths:64
KDR:2.500
Accuracy:28.062% F--
HSR:56.875% F-
Sirius SX12
C-
Kills:154
Deaths:66
KDR:2.333
Accuracy:22.077% D--
HSR:17.533% C-
VA39 Spectre
D-
Kills:66
Deaths:94
KDR:0.702
Accuracy:30.597% D-
HSR:24.242% D*
Kills:894
Deaths (as Infiltrator):882
Deaths (to Infiltrators):1,255
KDR:1.01361
Kill Difference:12
Playtime:49.714 hours
Usage:9%
Score:0.620m
Score/min:208
Accuracy (listed only):27.676%
HSR (listed only):26.358%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:468
Deaths:617
KDR:0.759
Accuracy:43.239% C+
HSR:14.316% C-
NS-7 PDW
C+
Kills:295
Deaths:352
KDR:0.838
Accuracy:27.928% C+
HSR:18.983% C
Deimos VA29
D
Kills:158
Deaths:183
KDR:0.863
Accuracy:59.586% D
HSR:7.595% F
Sirius SX12
C-
Kills:154
Deaths:66
KDR:2.333
Accuracy:22.077% D--
HSR:17.533% C-
H-V45
D-
Kills:138
Deaths:81
KDR:1.704
Accuracy:17.695% F-
HSR:18.116% D-
Pulsar VS1
C--
Kills:100
Deaths:101
KDR:0.990
Accuracy:19.056% D**
HSR:20% C--
Kills:1,313
Deaths (as Combat Medic):1,400
Deaths (to Combat Medics):749
KDR:0.93786
Kill Difference:87
Playtime:49.584 hours
Usage:9%
Score:0.745m
Score/min:251
Accuracy (listed only):31.597%
HSR (listed only):16.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:159
Deaths:49
KDR:3.245
Accuracy:16.409% D--
HSR:19.497% D
Nebula VM20
D*
Kills:148
Deaths:49
KDR:3.020
Accuracy:15.721% D*
HSR:15.541% D**
NS-10 Burster
A+
Kills:78
Deaths:81
KDR:0.963
Accuracy:19.930% F-
HSR:11.539% A+
NS-10 Burster
A**
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.540% F--
HSR:13.115% A**
Quasar VM1
D-
Kills:58
Deaths:58
KDR:1
Accuracy:12.462% D*
HSR:15.517% D-
Kills:504
Deaths (as MAX Suit):155
Deaths (to MAX Suits):174
KDR:3.25161
Kill Difference:349
Playtime:19.480 hours
Usage:4%
Score:0.269m
Score/min:230
Accuracy (listed only):17.012%
HSR (listed only):15.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:425
V. Kills:232 182%
Deaths:105
KDR:4.048
Accuracy:17.948% F--
KPH:15.300 C
VKPH:8.300 D
Kills:425 (425 + 0)
Deaths:105
KDR:4.048
VKDR:2.210
Vehicle Kills:232
Kill Difference:320
Playtime:27.863 hours
Usage:5%
Score:0.205m
Score/min:123
Driving Accuracy:17.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:227
V. Kills:59 378%
Deaths:27
KDR:8.407
Accuracy:37.714% D**
KPH:30.900 C++
VKPH:8 C-
Kills:227 (227 + 0)
Deaths:27
KDR:8.407
VKDR:2.185
Vehicle Kills:59
Kill Difference:200
Playtime:7.357 hours
Usage:1%
Score:0.070m
Score/min:159
Driving Accuracy:37.714%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:51
V. Kills:15 319%
Deaths:12
KDR:4.250
Accuracy:38.880% T
KPH:47.300 C
VKPH:13.900 D*
Kills:51 (0 + 51)
Deaths:12
KDR:4.250
VKDR:1.250
Vehicle Kills:15
Kill Difference:39
Playtime:1.078 hours
Usage:0%
Score:0.017m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:38.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,579
V. Kills:193 N/A
Deaths:160
KDR:22.369
Accuracy:11.802% F
KPH:88 C++
VKPH:4.700 B+
G40-F Ranger
C+
Kills:253
V. Kills:147 171%
Deaths:17
KDR:14.882
Accuracy:28.510% D-
KPH:21.800 C+
VKPH:12.700 C+
M20 Basilisk
C
Kills:98
V. Kills:17 N/A
Deaths:17
KDR:5.765
Accuracy:27.820% F-
KPH:21.200 C
VKPH:3.700 D*
M20 Basilisk
C**
Kills:96
V. Kills:23 400%
Deaths:29
KDR:3.310
Accuracy:40.162% C
KPH:29.400 C**
VKPH:7 D
Kills:4,026 (0 + 4,026)
Deaths:223
KDR:18.054
VKDR:1.704
Vehicle Kills:380
Kill Difference:3,803
Playtime:60.166 hours
Usage:11%
Score:0.904m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:40.162%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,7723,57916022.369C+20.5911.802%F17.994%C87.9C++4.7B+28040.7h16B+135.8C
NS-11C 1,2921,2541,3260.946C0.8320.836%D*21.292%C+22.4DN/A6155.9h14C67D
NS-15M2 1,2501,2269421.301C0.4820.024%D**21.207%D--33.9D-N/A11936.2h12.7D63.2D-
C-4 6735044841.041C-0.7424.619%C-N/A51.4D-17.2D-3869.8h1.4C5.7C
Thanatos VE70 4754686170.759C-1.0243.239%C+14.316%C-21.1DN/A6422.2h7.2F-16.6D
Tank Mine 6514421044.25B+2.4719.903%D*N/A119.5C+56.5C10513.7h1.3B**6.5D
Skyguard 6574251054.048C+2.2717.948%F--N/A15.2C8.3D12327.9h77.4B**431C
NSX-P Tanto 4043892961.314C+0.4621.469%D**21.851%D--16.4D-N/A6423.7h14.2C+66.2D
NS-7 PDW 3082953520.838C0.9427.928%C+18.983%C20.1DN/A8014.7h16.7D--59.9C
G40-F Ranger 4002531714.882B+13.1028.51%D-N/A21.8C+12.7C+22511.6h118.4C++415.3C
Solstice VE3 2562532660.951C+0.8327.243%C*17.787%C--19.8CN/A10712.8h15.8C57.9C+
Supernova PC 286227278.407C+6.6337.714%D**N/A30.7C+8C-1597.4h4.7C++12.4D
Orion VS54 2302251681.339C0.4416.407%D**23.111%D21.8D-N/A10410.3h13.6C--83.1C+
NS-44 Commissioner 2232193060.716C1.0629.715%D*14.155%D*23.1DN/A709.5h4.6D--15.5D--
Ghost 162160642.5C0.7228.062%F--56.875%F-25D--N/A776.4h3.1F--10.9F**
Nebula VM20 161159493.245C++1.4716.409%D--19.497%D26.9D-N/A895.9h17.3D105.2D-
Deimos VA29 1591581830.863C--0.9259.586%D7.595%F34.3D-N/A954.6h2.9D**4.9C
Sirius SX12 156154662.333B+0.5522.077%D--17.533%C-20.5DN/A787.5h15.1C+68.6C
Nebula VM20 150148493.02C+1.2415.721%D*15.541%D**25.1D--N/A765.9h18D-114.5D*
Force-Blade 1491486,8100.022C1.7618.781%D--14.189%B**0.5CN/A2308.2h2.5C+13.5C
H-V45 140138811.704C+0.0717.695%F-18.116%D-21.6D-N/A826.4h14.9D*84.5F-
S1 1841281520.842C0.9448.206%D**N/A17.8D--7.8D-1647.2h6.7C13.9C
NS Decimator 171119562.125B+0.3550.76%FN/A26.4D--11.6D-3024.5h5.1D9.9D--
Rocklet Rifle 2001121890.593C--1.1956.173%C**N/A24.9D19.6D4344.5h35.5C+63.3C++
Pulsar VS1 1021001010.99C0.7919.056%D**20%C--19.6DN/A1035.1h12.4C*65.3D
M20 Basilisk 11598175.765B++3.9927.82%F-10.204%A++21.3C3.7D*1204.6h68.8B+247.3C+
M20 Basilisk 11996293.31C1.5340.162%C7.292%B+29.1C**7D1553.3h112.6C280.4C
NS-10 Burster 10178810.963C0.8219.93%F-11.539%A+7.6C++2.2D*4810.3h71.1A++356.7C**
M60-A Bulldog 8870417.5C**15.7229.101%D*N/A29.2D7.5C2102.4h7.4D**25.4F
Eidolon VE33 7067760.882C0.9024.201%D*34.328%B*16.8DN/A744h11D*45.3D**
VA39 Spectre 6866940.702D1.0830.597%D-24.242%D*15.3DN/A634.3h7.2D*23.6D--
NS-10 Burster 7761730.836D0.9420.54%F--13.115%A**6.6C1.7F-409.3h83.9A+408.4C++
Proximity Mine 616178.714A6.9425.79%F-N/A61D**N/A2421h2.4D**9.3T*
VE-H Maw 6159411.439C-0.3417.649%F--16.949%D**26.8D--N/A2142.2h12D-67.9F-
Quasar VM1 5858581D0.7812.462%D*15.517%D-16.6D-N/A673.5h16.4C--131.8C
Spear Anti-Vehicle Phalanx Turret 7858134.462D2.6834.038%FN/A27.6D--9.5D**1632.1h8.9C26.1C-
Pulsar C 5756441.273C+0.5118.772%F-30.357%B++8.8D--N/A526.4h13.1D69.8D*
E540 Halberd-H 6651124.25D2.4738.88%T1.961%B46.4C13.6D*2661.1h4.6B+11.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit211361,63620.7h
Spawn Beacon45681.1h
Nanite Revive Grenade03520.1h
Medical Applicator19091,6577.4h
Hoplon Anti-Aircraft Phalanx Tower0580h
Motion Spotter121,5561.5h
Spitfire Auto-Turret131,4781.3h
M40 Fury0500h
Recon Detection Device1650.1h
Ammunition Package259510.4h
Medical Kit333200.6h
Anti-Infantry MANA Turret21460.3h
Nano-Repair Grenade01640h

Check the help document for the dictionary if you want to learn more about words used here.


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