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Primarch Harbinger JCD1[TRID] JCD1
VS BR 96

KDR: 1.75

Score: 7.9m

Last Seen: Jun 25th, 2019 11:34 PM
- OFFLINE - 19.2 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 976
Level Progress (to 97): 53%
Level 100 Progress: 42% 635h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt NS-11C NS-15M2 C-4 Thanatos VE70 Tank Mine Skyguard NSX-P Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.13%20.568%4351211994,3661.080160.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.203%-0C+-0.037C+-0.242CHEAD ++ (~10)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.149C++13.40.061C+50

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.948%0.941%57112104254672920.90812145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.237F---1.053D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
431-10.167T*77.4-5.179T*353.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.92%17.34%481412073,7603804439.86877847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.577%-2.061F--3.212M++0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.4-0.186C19.70.505B+121.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.234%48.182%4812120922038040.577428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.919%-0.867D---1.231D*-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.507D4.4-0.369C-10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.72%12.62%4812120962626492.37121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%0.268C*-0.392C--0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.032C+6.1-0.253C7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 976
7.9m512.9%287 (17.2k)257 (15.4k)1.7457413,0047,4492.0369296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121185313.789%14.703%20304:093

10% Combat Medic45% Engineer22% Heavy Assault10% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 1:35 PMMar 12th, 2018 9:01 PMJun 26th, 2019 1:43 PM (71s) (PST)Jun 25th, 2019 7:34 PM (18h) (PST)Jun 25th, 2019 7:34 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881313570.4210.2410.0622.4220.051334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2717,86721,40425144145315,419

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
515h/21.5d 2,169 1,912 5,103 74.8k 543 1,937 1,587 15.1m

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,254
Deaths:1,326
KDR:0.946
Accuracy:20.836% D
HSR:21.292% B+
Thanatos VE70
B
Kills:468
Deaths:617
KDR:0.759
Accuracy:43.239% B
HSR:14.316% C
NSX-P Tanto
C--
Kills:389
Deaths:296
KDR:1.314
Accuracy:21.469% D-
HSR:21.851% C--
NS-7 PDW
B+
Kills:295
Deaths:352
KDR:0.838
Accuracy:27.928% B+
HSR:18.983% C*
Solstice VE3
B*
Kills:253
Deaths:266
KDR:0.951
Accuracy:27.243% B*
HSR:17.787% C
Deimos VA29
C+
Kills:158
Deaths:183
KDR:0.863
Accuracy:59.586% C+
HSR:7.595% D**
Sirius SX12
C+
Kills:154
Deaths:66
KDR:2.333
Accuracy:22.077% C--
HSR:17.533% C+
Kills:2,971
Deaths (as Light Assault):3,106
Deaths (to Light Assaults):1,234
KDR:0.95654
Kill Difference:135
Playtime:51.786 hours
Usage:10%
Score:0.837m
Score/min:269
Accuracy (listed only):31.768%
HSR (listed only):17.051%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,226
Deaths:942
KDR:1.301
Accuracy:20.024% D
HSR:21.207% D
Orion VS54
C
Kills:217
Deaths:163
KDR:1.331
Accuracy:16.281% D-
HSR:23.042% C
VE-H Maw
D--
Kills:59
Deaths:41
KDR:1.439
Accuracy:17.649% D**
HSR:16.949% D--
Kills:1,502
Deaths (as Heavy Assault):1,146
Deaths (to Heavy Assaults):1,958
KDR:1.31065
Kill Difference:356
Playtime:112.519 hours
Usage:22%
Score:1.934m
Score/min:287
Accuracy (listed only):17.984%
HSR (listed only):20.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,254
Deaths:1,326
KDR:0.946
Accuracy:20.836% D
HSR:21.292% B+
Thanatos VE70
B
Kills:468
Deaths:617
KDR:0.759
Accuracy:43.239% B
HSR:14.316% C
NSX-P Tanto
C--
Kills:389
Deaths:296
KDR:1.314
Accuracy:21.469% D-
HSR:21.851% C--
Solstice VE3
B*
Kills:253
Deaths:266
KDR:0.951
Accuracy:27.243% B*
HSR:17.787% C
Deimos VA29
C+
Kills:158
Deaths:183
KDR:0.863
Accuracy:59.586% C+
HSR:7.595% D**
Eidolon VE33
A
Kills:67
Deaths:76
KDR:0.882
Accuracy:24.201% D
HSR:34.328% A
Kills:2,589
Deaths (as Engineer):2,764
Deaths (to Engineers):1,324
KDR:0.93669
Kill Difference:175
Playtime:231.716 hours
Usage:45%
Score:3.558m
Score/min:256
Accuracy (listed only):32.762%
HSR (listed only):19.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:295
Deaths:352
KDR:0.838
Accuracy:27.928% B+
HSR:18.983% C*
NS-44 Commissioner
D
Kills:219
Deaths:306
KDR:0.716
Accuracy:29.829% D
HSR:14.155% D*
Sirius SX12
C+
Kills:154
Deaths:66
KDR:2.333
Accuracy:22.077% C--
HSR:17.533% C+
Ghost
D--
Kills:154
Deaths:62
KDR:2.484
Accuracy:27.998% F
HSR:58.442% D--
VA39 Spectre
C
Kills:66
Deaths:94
KDR:0.702
Accuracy:30.597% C
HSR:24.242% D*
Kills:888
Deaths (as Infiltrator):880
Deaths (to Infiltrators):1,250
KDR:1.00909
Kill Difference:8
Playtime:49.586 hours
Usage:10%
Score:0.618m
Score/min:208
Accuracy (listed only):27.686%
HSR (listed only):26.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B
Kills:468
Deaths:617
KDR:0.759
Accuracy:43.239% B
HSR:14.316% C
NS-7 PDW
B+
Kills:295
Deaths:352
KDR:0.838
Accuracy:27.928% B+
HSR:18.983% C*
Deimos VA29
C+
Kills:158
Deaths:183
KDR:0.863
Accuracy:59.586% C+
HSR:7.595% D**
Sirius SX12
C+
Kills:154
Deaths:66
KDR:2.333
Accuracy:22.077% C--
HSR:17.533% C+
H-V45
C-
Kills:133
Deaths:78
KDR:1.705
Accuracy:17.647% D*
HSR:18.045% C-
Pulsar VS1
C+
Kills:100
Deaths:101
KDR:0.990
Accuracy:19.056% D-
HSR:20% C+
Kills:1,308
Deaths (as Combat Medic):1,397
Deaths (to Combat Medics):746
KDR:0.93629
Kill Difference:89
Playtime:49.363 hours
Usage:10%
Score:0.744m
Score/min:251
Accuracy (listed only):31.589%
HSR (listed only):16.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:126
Deaths:43
KDR:2.930
Accuracy:15.131% D
HSR:20.635% C+
Nebula VM20
D-
Kills:114
Deaths:43
KDR:2.651
Accuracy:14.533% D-
HSR:14.035% D*
NS-10 Burster
B**
Kills:78
Deaths:81
KDR:0.963
Accuracy:19.930% D**
HSR:11.539% B**
NS-10 Burster
A*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.540% D**
HSR:13.115% A*
Quasar VM1
D
Kills:58
Deaths:58
KDR:1
Accuracy:12.462% D
HSR:15.517% D
Kills:437
Deaths (as MAX Suit):149
Deaths (to MAX Suits):173
KDR:2.93289
Kill Difference:288
Playtime:18.721 hours
Usage:4%
Score:0.248m
Score/min:221
Accuracy (listed only):16.519%
HSR (listed only):14.968%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:425
V. Kills:232 182%
Deaths:105
KDR:4.048
Accuracy:17.948% F-
KPH:15.300 C++
VKPH:8.300 C
Kills:425 (425 + 0)
Deaths:105
KDR:4.048
VKDR:2.210
Vehicle Kills:232
Kill Difference:320
Playtime:27.863 hours
Usage:5%
Score:0.205m
Score/min:123
Driving Accuracy:17.948%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:153
V. Kills:43 348%
Deaths:27
KDR:5.667
Accuracy:36.240% D**
KPH:25.900 C**
VKPH:7.300 C
Kills:153 (153 + 0)
Deaths:27
KDR:5.667
VKDR:1.593
Vehicle Kills:43
Kill Difference:126
Playtime:5.897 hours
Usage:1%
Score:0.055m
Score/min:156
Driving Accuracy:36.240%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:51
V. Kills:15 319%
Deaths:12
KDR:4.250
Accuracy:38.880% F--
KPH:47.300 C*
VKPH:13.900 D-
Kills:51 (0 + 51)
Deaths:12
KDR:4.250
VKDR:1.250
Vehicle Kills:15
Kill Difference:39
Playtime:1.078 hours
Usage:0%
Score:0.017m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:38.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:3,521
V. Kills:191 N/A
Deaths:160
KDR:22.006
Accuracy:11.772% D*
KPH:88 B+
VKPH:4.800 B++
G40-F Ranger
B
Kills:251
V. Kills:146 171%
Deaths:17
KDR:14.765
Accuracy:28.535% C--
KPH:21.900 B
VKPH:12.700 C+
M20 Basilisk
C++
Kills:98
V. Kills:17 N/A
Deaths:17
KDR:5.765
Accuracy:27.820% D*
KPH:21.200 C++
VKPH:3.700 D*
M20 Basilisk
B+
Kills:90
V. Kills:23 375%
Deaths:29
KDR:3.103
Accuracy:40.181% C++
KPH:28.300 B+
VKPH:7.200 C-
Kills:3,960 (0 + 3,960)
Deaths:223
KDR:17.758
VKDR:1.691
Vehicle Kills:377
Kill Difference:3,737
Playtime:59.294 hours
Usage:12%
Score:0.894m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:40.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 3,7123,52116022.006B*20.2611.772%D*18.006%C+88B+4.8B++28140h16.1B++136.6C+
NS-11C 1,2921,2541,3260.946C+0.8020.836%D21.292%B+22.4C+N/A6155.9h14C*67C+
NS-15M2 1,2501,2269421.301C+0.4420.024%D21.207%D33.9CN/A11936.2h12.7C++63.2C+
C-4 6725034841.039C0.7124.592%C+N/A51.9D17.4D-3879.7h1.4C*5.7C*
Thanatos VE70 4754686170.759C+0.9943.239%B14.316%C21.1CN/A6422.2h7.2D**16.6C
Tank Mine 6384331034.204B*2.4619.7%D--N/A117C*55.4C10483.7h1.3B**6.6C+
Skyguard 6574251054.048B+2.3017.948%F-N/A15.2C++8.3C12327.9h77.4B**431C++
NSX-P Tanto 4043892961.314B+0.4321.469%D-21.851%C--16.6C--N/A6423.5h14.2C**66.2C+
NS-7 PDW 3082953520.838C+0.9127.928%B+18.983%C*20.1CN/A7914.7h16.7C59.9C*
Solstice VE3 2562532660.951C**0.7927.243%B*17.787%C19.8C+N/A10612.8h15.8C++57.9C*
G40-F Ranger 3972511714.765S13.0228.535%C--N/A21.8B12.7C+22611.5h119.1C**417.3C++
NS-44 Commissioner 2232193060.716C+1.0329.829%D14.155%D*23.5CN/A729.3h4.6C--15.5C--
Orion VS54 2222171631.331C+0.4116.281%D-23.042%C21.5C-N/A10310.1h13.8C+84.8C+
Deimos VA29 1591581830.863C0.8859.586%C+7.595%D**34.3CN/A944.6h2.9D4.9C
Sirius SX12 156154662.333A0.5922.077%C--17.533%C+20.5CN/A787.5h15.1C+68.6C+
Ghost 156154622.484C+0.7427.998%F58.442%D--24.4DN/A766.3h3.1D*11.2F
Supernova PC 196153275.667C++3.9236.24%D**N/A25.9C**7.3C1565.9h5.1C++13.9C--
Force-Blade 1491486,7890.022C+1.7218.781%D--14.189%B**0.5CN/A2305.2h2.5C*13.5C+
H-V45 135133781.705C*0.0417.647%D*18.045%C-21.5C-N/A826.2h15.2D86.2D--
S1 1841281520.842C*0.9048.206%D--N/A17.8C--7.8D1647.2h6.7C++13.9C
Nebula VM20 127126432.93B1.1815.131%D20.635%C+24.2DN/A835.2h16C++105.7C+
NS Decimator 169118552.145A0.4050.68%D*N/A26.2D11.3D3044.5h5.1C+10D
Nebula VM20 116114432.651C**0.9114.533%D-14.035%D*21.9DN/A675.2h17.2C+118.3C
Rocklet Rifle 2001121890.593C1.1556.173%BN/A25.5C20C-4354.4h35.5C**63.3B
Pulsar VS1 1021001010.99C+0.7619.056%D-20%C+19.6CN/A1025.1h12.4B++65.3C++
M20 Basilisk 11598175.765A+4.0227.82%D*10.204%A++21.3C++3.7D*1194.6h68.8B+247.3C*
M20 Basilisk 11390293.103C++1.3640.181%C++7.778%B*28.1B+7.2C-1543.2h115.8C288.1C+
NS-10 Burster 10178810.963C+0.7819.93%D**11.539%B**7.6B++2.2D--4810.3h71.1A+356.7B+
M60-A Bulldog 8870417.5A*15.7529.101%D-N/A29.2C7.5B2102.4h7.4D--25.4D--
Eidolon VE33 7067760.882C+0.8624.201%D34.328%A16.8CN/A744h11C-45.3C
VA39 Spectre 6866940.702C--1.0430.597%C24.242%D*15.3C--N/A634.3h7.2C--23.6C
Proximity Mine 616178.714A+6.9725.79%F-N/A61D*N/A2421h2.4D**9.3T
NS-10 Burster 7761730.836C0.9120.54%D**13.115%A*6.6B+1.7D**409.3h83.9A+408.4B+
VE-H Maw 6159411.439C+0.3117.649%D**16.949%D--26.8DN/A2122.2h12C67.9D
Quasar VM1 5858581C0.7512.462%D15.517%D16.6DN/A663.5h16.4C131.8C
Spear Anti-Vehicle Phalanx Turret 7858134.462C2.7234.038%D--N/A27.6D9.5D*1632.1h8.9C++26.1C
E540 Halberd-H 6651124.25C2.5038.88%F--1.961%C+46.4C++13.6D--2621.1h4.6B*11.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45681.1h
Nano-Armor Kit209351,62220.3h
Nanite Revive Grenade03510.1h
Medical Applicator19091,5277.4h
Spitfire Auto-Turret131,4361.3h
Motion Spotter121,5561.5h
Hoplon Anti-Aircraft Phalanx Tower0580h
M40 Fury0500h
Ammunition Package259470.4h
Medical Kit333200.6h
Anti-Infantry MANA Turret21460.3h
Nano-Repair Grenade01300h
Recon Detection Device1650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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