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Centurion JCDv3[VXF] JCDv3
VS BR 53

KDR: 10.37

Score: 2.1m

Last Seen: Oct 19th, 2019 11:59 AM
- OFFLINE - 120.4 hour(s)

Battle Rank 53 - Vanu Sovereignty on Cobalt
Level Progress (to 54): 25%
Level 100 Progress: 11% 796h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt Nebula VM20 Nebula VM20 Supernova PC Solstice VE3 Orion VS54 M12 Kobalt G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.385%20.798%403312233512.166678.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%-0.354C--0.026C+-0.301CHEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.241C++10.90.235C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.523%0.595%9491122516822617.63636271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.535D-1.247D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.555B+6.10.513B+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.487%15.923%5666212241,81513231129.643782%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.266%-2.192F--2.784M-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.057C+15.90.606B+111.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.969%37.931%566611225581603.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.656F--1.878F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-1.484F5.9-0.852D--18.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m584.8%350 (21k)308 (18.5k)10.36843,74336111.601153 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122647613.53%15.228%20619:141

59% Engineer14% Heavy Assault9% Infiltrator12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2018 12:40 AMJun 8th, 2019 3:44 PMOct 19th, 2019 5:18 PM (32d) (PST)Oct 19th, 2019 10:05 AM (32d) (PST)Oct 19th, 2019 7:59 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421174250.5370.0520.0823.4690.056738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5466,99425,5523235208318,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.1h/4.8d 445 570 1,295 24.2k 95 380 387 3.8m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:152
Deaths:80
KDR:1.900
Accuracy:19.758% D
HSR:14.474% D--
Kills:152
Deaths (as Light Assault):80
Deaths (to Light Assaults):59
KDR:1.9
Kill Difference:72
Playtime:1.809 hours
Usage:2%
Score:0.010m
Score/min:93
Accuracy (listed only):19.758%
HSR (listed only):14.474%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:137
Deaths:47
KDR:2.915
Accuracy:17.520% D
HSR:22.628% C
Kills:137
Deaths (as Heavy Assault):47
Deaths (to Heavy Assaults):85
KDR:2.91489
Kill Difference:90
Playtime:16.028 hours
Usage:14%
Score:0.231m
Score/min:240
Accuracy (listed only):17.520%
HSR (listed only):22.628%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:152
Deaths:80
KDR:1.900
Accuracy:19.758% D
HSR:14.474% D--
VE-LR Obelisk
C+
Kills:62
Deaths:30
KDR:2.067
Accuracy:26.377% D-
HSR:32.258% C+
Kills:214
Deaths (as Engineer):110
Deaths (to Engineers):74
KDR:1.94545
Kill Difference:104
Playtime:68.741 hours
Usage:59%
Score:1.116m
Score/min:270
Accuracy (listed only):23.067%
HSR (listed only):23.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):29
KDR:0
Kill Difference:UNR
Playtime:4.386 hours
Usage:4%
Score:0.073m
Score/min:276
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:58
Deaths:10
KDR:5.800
Accuracy:23.969% D**
HSR:37.931% C+
Kills:58
Deaths (as Infiltrator):10
Deaths (to Infiltrators):42
KDR:5.8
Kill Difference:48
Playtime:11.001 hours
Usage:9%
Score:0.150m
Score/min:228
Accuracy (listed only):23.969%
HSR (listed only):37.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:456
Deaths:55
KDR:8.291
Accuracy:18.971% C++
HSR:16.886% D
Nebula VM20
C+
Kills:442
Deaths:55
KDR:8.036
Accuracy:18.802% C+
HSR:18.552% C-
Kills:898
Deaths (as MAX Suit):55
Deaths (to MAX Suits):11
KDR:16.32727
Kill Difference:843
Playtime:13.904 hours
Usage:12%
Score:0.567m
Score/min:680
Accuracy (listed only):18.886%
HSR (listed only):17.719%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:168
V. Kills:60 275%
Deaths:1
KDR:168
Accuracy:35.523% D**
KPH:26.200 B
VKPH:9.400 C*
Kills:168 (168 + 0)
Deaths:1
KDR:168
VKDR:60
Vehicle Kills:60
Kill Difference:167
Playtime:6.402 hours
Usage:6%
Score:0.048m
Score/min:126
Driving Accuracy:35.523%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:1,715
V. Kills:169 N/A
Deaths:13
KDR:131.923
Accuracy:12.531% D--
KPH:85.800 B++
VKPH:8.500 A**
M12 Kobalt
C**
Kills:100
V. Kills:1 N/A
Deaths:1
KDR:100
Accuracy:11.780% D*
KPH:79 C**
VKPH:0.800 D--
G40-F Ranger
C+
Kills:70
V. Kills:43 159%
Deaths:
KDR:
Accuracy:26.840% D
KPH:17.800 C+
VKPH:10.900 C+
Kills:1,885 (0 + 1,885)
Deaths:14
KDR:134.643
VKDR:15.214
Vehicle Kills:213
Kill Difference:1,871
Playtime:25.186 hours
Usage:22%
Score:0.337m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:26.840%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,8841,71513131.923U121.5512.531%D--15.685%C--85.8B++8.5A**22720h15.9B++126.6C++
Nebula VM20 470456558.291M*2.0818.971%C++16.886%D38C**1.2B**19512h14.6B+77B+
Nebula VM20 457442558.036M*2.3318.802%C+18.552%C-36.8C*1.3A17212h15.2B+81.1B+
Supernova PC 2281681168U157.6335.523%D**N/A26.3B9.4C*1266.4h6.1C17.1D*
Solstice VE3 160152801.9A++8.4719.758%D14.474%D--8.1DN/A3218.8h12.6B++63.6C++
Orion VS54 138137472.915A7.4517.52%D22.628%C18.8DN/A887.3h10.7B++61.3C++
M12 Kobalt 1011001100M*89.6311.78%D*20%C**76.9C*N/A3731.3h16.2B+137.2C+
G40-F Ranger 11370170U59.6326.84%DN/A17.9C+11C+1553.9h108.3B+403.7C*
VE-LR Obelisk 6262302.067C**8.3026.377%D-32.258%C+9.5D--N/A566.5h7.3C+27.8C
VA39 Spectre 5858105.8A*4.5723.969%D**37.931%C+13.5DN/A464.3h5.9C*24.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01120.1h
Medical Applicator35,4750.4h
Spitfire Auto-Turret14360.3h
Motion Spotter0540h
Ammunition Package31340.1h
Nano-Armor Kit1181,5324.3h
Nano-Repair Grenade03450.1h
Recon Detection Device25711.1h

Check the help document for the dictionary if you want to learn more about words used here.


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