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Castellan JCDv3[TRID] JCDv3
VS BR 62

KDR: 11.19

Score: 3m

Last Seen: May 21st, 2020 2:33 PM
- OFFLINE - 73.6 hour(s)

Battle Rank 62 - Vanu Sovereignty on Cobalt
Level Progress (to 63): 4%
Level 100 Progress: 16% 825h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt Nebula VM20 Nebula VM20 Supernova PC Solstice VE3 Orion VS54 M12 Kobalt G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $796,887 MLG Score: 637
Fun Score: N/A
Cheeseburgers Flipped: 181TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.936%20.455%387412794402.28.994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.876%-0.358C--0.036C+-0.298CHEAD ++ (~10.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.24C++11.70.235C++49.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.529%0.923%1385112823253011310.8333285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.535D-1.239D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.555B+4.90.512B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.571%16.322%4712212812,46322322107.087763%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.438%-2.193F--2.768M-1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127-0.056C+160.606B+111

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.251%32.11%4712112821092005.19048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.657F--1.874F--1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.7-1.481F5.3-0.851D--17.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m661%320 (19.2k)282 (16.9k)11.19375,31747512.671662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128365012.953%14.726%19122:441

63% Engineer10% Heavy Assault9% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2018 12:40 AMMay 11th, 2020 8:03 PMMay 23rd, 2020 1:02 AM (5d) (PST)May 21st, 2020 10:34 AM (7d) (PST)May 21st, 2020 10:33 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391014380.4940.0440.0733.6110.052637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3226,05326,2693034217316,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
179.5h/7.5d 702 783 1,913 38.9k 132 626 564 5.8m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:174
Deaths:109
KDR:1.596
Accuracy:19.391% D
HSR:15.517% D-
Kills:174
Deaths (as Light Assault):109
Deaths (to Light Assaults):77
KDR:1.59633
Kill Difference:65
Playtime:2.250 hours
Usage:1%
Score:0.010m
Score/min:77
Accuracy (listed only):19.391%
HSR (listed only):15.517%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:143
Deaths:48
KDR:2.979
Accuracy:17.193% D-
HSR:23.077% C
Kills:143
Deaths (as Heavy Assault):48
Deaths (to Heavy Assaults):106
KDR:2.97917
Kill Difference:95
Playtime:17.945 hours
Usage:10%
Score:0.247m
Score/min:230
Accuracy (listed only):17.193%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C--
Kills:109
Deaths:18
KDR:6.056
Accuracy:23.251% F
HSR:32.110% C--
Kills:109
Deaths (as Infiltrator):18
Deaths (to Infiltrators):60
KDR:6.05556
Kill Difference:91
Playtime:16.503 hours
Usage:9%
Score:0.209m
Score/min:211
Accuracy (listed only):23.251%
HSR (listed only):32.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:174
Deaths:109
KDR:1.596
Accuracy:19.391% D
HSR:15.517% D-
VE-LR Obelisk
C+
Kills:72
Deaths:33
KDR:2.182
Accuracy:25.612% D*
HSR:31.944% C+
Kills:246
Deaths (as Engineer):142
Deaths (to Engineers):99
KDR:1.73239
Kill Difference:104
Playtime:113.270 hours
Usage:63%
Score:1.773m
Score/min:261
Accuracy (listed only):22.501%
HSR (listed only):23.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D*
Kills:51
Deaths:18
KDR:2.833
Accuracy:18.401% D*
HSR:13.726% D*
Kills:51
Deaths (as Combat Medic):18
Deaths (to Combat Medics):33
KDR:2.83333
Kill Difference:33
Playtime:5.890 hours
Usage:3%
Score:0.092m
Score/min:262
Accuracy (listed only):18.401%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:615
Deaths:75
KDR:8.200
Accuracy:15.859% D
HSR:17.561% D
Nebula VM20
C
Kills:579
Deaths:75
KDR:7.720
Accuracy:15.598% D-
HSR:19.862% C
Kills:1,194
Deaths (as MAX Suit):75
Deaths (to MAX Suits):13
KDR:15.92
Kill Difference:1,119
Playtime:22.710 hours
Usage:13%
Score:0.703m
Score/min:516
Accuracy (listed only):15.728%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:325
V. Kills:107 301%
Deaths:1
KDR:325
Accuracy:36.529% D**
KPH:29.900 B
VKPH:9.800 C++
Kills:325 (325 + 0)
Deaths:1
KDR:325
VKDR:107
Vehicle Kills:107
Kill Difference:324
Playtime:10.874 hours
Usage:6%
Score:0.087m
Score/min:133
Driving Accuracy:36.529%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
N/A
Kills:50
V. Kills:22 217%
Deaths:
KDR:
Accuracy:66.044% N/A
KPH:87.400 N/A
VKPH:38.500 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:50
Playtime:0.572 hours
Usage:0%
Score:0.013m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:66.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:2,329
V. Kills:188 N/A
Deaths:13
KDR:179.154
Accuracy:12.654% D*
KPH:80.200 C++
VKPH:6.500 A
M12 Kobalt
C
Kills:134
V. Kills:5 N/A
Deaths:1
KDR:134
Accuracy:11.416% D**
KPH:68.600 C
VKPH:2.600 C
G40-F Ranger
D
Kills:111
V. Kills:67 163%
Deaths:
KDR:
Accuracy:26.422% D--
KPH:14.300 D
VKPH:8.700 D
Kills:2,574 (0 + 2,574)
Deaths:14
KDR:183.857
VKDR:18.571
Vehicle Kills:260
Kill Difference:2,560
Playtime:38.729 hours
Usage:22%
Score:0.492m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:26.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,5172,32913179.154S167.9612.654%D*15.844%C--80.3C++6.5A22329h15.9B+125.3C+
Nebula VM20 634615758.2A**2.9915.859%D17.561%D32.2C1B+14519.1h14.4B+91C+
Nebula VM20 601579757.72A**3.4715.598%D-19.862%C30.3C-1.2B*12719.1h15.4C++98.6C+
Supernova PC 4323251325U313.8136.529%D**N/A29.8B9.8C++13310.9h4.9C++13.5D
Solstice VE3 1821741091.596B**9.6019.391%D15.517%D-6.5D-N/A2626.8h12.9B+66.6C+
Orion VS54 144143482.979B+8.2117.193%D-23.077%C18.8DN/A907.6h11B+64.3C+
M12 Kobalt 1391341134A**122.8111.416%D**24.627%B**67C2.5C-3262h17.9C+156.4D
G40-F Ranger 1781111111U99.8126.422%D--N/A14.4D8.7D1407.7h116.6C*441.3C
VA39 Spectre 109109186.056A++5.1423.251%F32.11%C--17.9C-N/A586.1h5.3C**22.7C
Tank Mine 10776612.667S1.4723.222%D-N/A152B*62C+7270.5h1.5B++6.3C+
VE-LR Obelisk 7272332.182C++9.0125.612%D*31.944%C+9.1D*N/A527.9h7C27.2C--
Pulsar VS1 5251182.833A++8.3618.401%D*13.726%D*15.9DN/A853.2h15.7C-85.6D
E540 Halberd-H 7250150M38.8166.044%B**N/A83.3A++36.7A++3720.6h4.2B*6.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit36135,7907.7h
Aux Spitfire0650.1h
Spawn Beacon01360.2h
Aspis Anti-Aircraft Phalanx Turret02200h
Nanite Revive Grenade0620h
Medical Applicator36,4660.5h
Motion Spotter01160.2h
Spitfire Auto-Turret17600.5h
Ammunition Package32070.1h
Recon Detection Device28061.5h
Nano-Repair Grenade06260.2h

Check the help document for the dictionary if you want to learn more about words used here.


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