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Primus JCDv3[VXF] JCDv3
VS BR 50

KDR: 9.61

Score: 1.9m

Last Seen: Aug 15th, 2019 7:59 PM
- OFFLINE - 212 hour(s)

Battle Rank 50 - Vanu Sovereignty on Cobalt - Outfit Member of Vanu Sovereignty Strike Forces[VXF] Vanu Sovereignty Strike Forces
VS outfit on Cobalt

Members: 116
Level Progress (to 51): 24%
Level 100 Progress: 10% 744h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt Nebula VM20 Nebula VM20 Solstice VE3 Orion VS54 M12 Kobalt VE-LR Obelisk G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.074%19.512%372312113282.15797.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.374%-0.405C---0.205C-0.363C-HEAD ++ (~9.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.254C*10.60.257C*45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.214%15.677%6181212121,73512218144.583792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.164%-2.217F--2.77M-1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.064C+15.50.611B+111.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.908%37.5%618111213561503.73333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.667F--1.922F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-1.355D**5.6-0.75D-17.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Sovereignty Strike Forces[VXF] Vanu Sovereignty Strike Forces
VS outfit on Cobalt

Members: 116
1.9m592.3%381 (22.9k)334 (20k)9.610433,13332610.690250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121438213.176%15.48%20416:571

57% Engineer16% Heavy Assault11% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2018 12:40 AMJun 8th, 2019 3:44 PMAug 23rd, 2019 2:54 AM (1d) (PST)Aug 15th, 2019 4:00 PM (9d) (PST)Aug 15th, 2019 3:59 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
498934050.5640.0590.0873.6710.056753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8575,55524,3023445220320,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
92.6h/3.9d 352 485 1,055 20.4k 63 299 309 2.8m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:141
Deaths:68
KDR:2.074
Accuracy:18.884% D
HSR:12.057% D**
Kills:141
Deaths (as Light Assault):68
Deaths (to Light Assaults):55
KDR:2.07353
Kill Difference:73
Playtime:1.501 hours
Usage:2%
Score:0.006m
Score/min:72
Accuracy (listed only):18.884%
HSR (listed only):12.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:126
Deaths:47
KDR:2.681
Accuracy:17.674% D
HSR:21.429% C--
Kills:126
Deaths (as Heavy Assault):47
Deaths (to Heavy Assaults):79
KDR:2.68085
Kill Difference:79
Playtime:14.696 hours
Usage:16%
Score:0.218m
Score/min:247
Accuracy (listed only):17.674%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:56
Deaths:10
KDR:5.600
Accuracy:23.908% D**
HSR:37.500% C+
Kills:56
Deaths (as Infiltrator):10
Deaths (to Infiltrators):41
KDR:5.6
Kill Difference:46
Playtime:10.262 hours
Usage:11%
Score:0.145m
Score/min:236
Accuracy (listed only):23.908%
HSR (listed only):37.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):28
KDR:0
Kill Difference:UNR
Playtime:4.014 hours
Usage:4%
Score:0.072m
Score/min:300
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:141
Deaths:68
KDR:2.074
Accuracy:18.884% D
HSR:12.057% D**
VE-LR Obelisk
C++
Kills:61
Deaths:30
KDR:2.033
Accuracy:26.436% D-
HSR:32.787% C++
Kills:202
Deaths (as Engineer):98
Deaths (to Engineers):63
KDR:2.06122
Kill Difference:104
Playtime:53.187 hours
Usage:57%
Score:0.952m
Score/min:298
Accuracy (listed only):22.660%
HSR (listed only):22.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:300
Deaths:37
KDR:8.108
Accuracy:19.157% C*
HSR:17% D
Nebula VM20
C++
Kills:271
Deaths:37
KDR:7.324
Accuracy:18.923% C++
HSR:19.557% C+
Kills:571
Deaths (as MAX Suit):37
Deaths (to MAX Suits):9
KDR:15.43243
Kill Difference:534
Playtime:8.768 hours
Usage:9%
Score:0.463m
Score/min:880
Accuracy (listed only):19.040%
HSR (listed only):18.279%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,635
V. Kills:163 N/A
Deaths:13
KDR:125.769
Accuracy:12.243% D*
KPH:88.900 B++
VKPH:8.900 A*
M12 Kobalt
C**
Kills:100
V. Kills:1 N/A
Deaths:1
KDR:100
Accuracy:11.780% D*
KPH:79 C**
VKPH:0.800 D*
G40-F Ranger
B++
Kills:59
V. Kills:36 159%
Deaths:
KDR:
Accuracy:27.647% D
KPH:23.900 B++
VKPH:14.600 B+
Kills:1,794 (0 + 1,794)
Deaths:14
KDR:128.143
VKDR:14.286
Vehicle Kills:200
Kill Difference:1,780
Playtime:22.134 hours
Usage:24%
Score:0.321m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:27.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,7981,63513125.769U116.1612.243%D*15.413%D88.9B++8.9A*23718.4h15.5B++126.6C+
Nebula VM20 310300378.108M1.5019.157%C*17%D41.7B+1.4A+2697.2h12.5B**65.5B++
Nebula VM20 279271377.324M2.2918.923%C++19.557%C+37.6C*1.1B**2237.2h14B++73.7B+
Solstice VE3 149141682.074A*7.5418.884%D12.057%D**9.3DN/A3815.1h11.7B*62C*
Orion VS54 127126472.681B*6.9317.674%D21.429%C--19.7C--N/A936.4h10.9B++61.7C++
M12 Kobalt 1011001100M**90.3911.78%D*20%B+76.9C*N/A3731.3h16.2B+137.2C+
VE-LR Obelisk 6161302.033C*7.5826.436%D-32.787%C++10D--N/A596.1h7.4C+28C
G40-F Ranger 9559159U49.3927.647%DN/A23.6B+14.4B+2092.5h96.3B++348.2B+
VA39 Spectre 5656105.6M++4.0123.908%D**37.5%C+13.7DN/A484.1h5.6C**23.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040.1h
Medical Applicator35,1430.4h
Spitfire Auto-Turret12960.2h
Motion Spotter0540h
Ammunition Package21150.1h
Nano-Armor Kit1065,5203.6h
Nano-Repair Grenade02440.1h
Recon Detection Device25371h

Check the help document for the dictionary if you want to learn more about words used here.


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