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Centurion Veteran JCPhoenix[AMDN] JCPhoenix
VS BR 53

KDR: 1.43

Score: 34.4m

Last Seen: Jul 18th, 2019 3:11 AM
- OFFLINE - 32.2 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 15%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MKV Suppressed Proximity Mine NS-44L Blackhand NS-7 PDW NS-357 Underboss NS-61 Emissary VE-S Canis XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $412,830 MLG Score: 330
Fun Score: N/A
Cheeseburgers Flipped: 508TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.138%21.098%50920119422,3621.50789-0.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.968%0.58B+0.039C+-2.235F--HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.405B10.70.25C*33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.588%1.316%1211213768852000.085875738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.039C+-0.802D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+4.90.608B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.569%1.759%60312113988722970.456422134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.35%0.101C+-0.658D-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142-0.179C53.4-0.317C88.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.306%82.559%60412104,220905174.66298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%1.101B**1.005B**0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.20.317C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.035%22.034%60112135979710.0740276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251B**5.81B**19.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m599.6%293 (17.6k)252 (15.1k)1.4281837,66426,3721.5687853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214177517.389%25.343%44105:1116

19% Engineer72% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:06 AMJun 29th, 2019 12:56 AMJul 17th, 2019 11:04 PM (32d) (PST)Jul 17th, 2019 11:37 PM (32d) (PST)Jul 17th, 2019 11:11 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2431221210.2760.1930.0701.7190.011330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,5967,3337,26317124103115,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2278.1h/94.9d 3,708 9,545 16,316 235k 3,816 5,146 1,533 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:79
Deaths:151
KDR:0.523
Accuracy:14.650% D*
HSR:26.582% C*
Kills:79
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):7,542
KDR:0.52318
Kill Difference:72
Playtime:19.545 hours
Usage:1%
Score:0.282m
Score/min:241
Accuracy (listed only):14.650%
HSR (listed only):26.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:4,131
Deaths:3,262
KDR:1.266
Accuracy:25.549% C+
HSR:16.679% C-
NS-44L Blackhand
A
Kills:2,617
Deaths:1,221
KDR:2.143
Accuracy:53.728% A
HSR:44.937% C*
NS-7 PDW
C-
Kills:2,519
Deaths:2,735
KDR:0.921
Accuracy:20.924% D
HSR:15.324% C-
NS-357 Underboss
C
Kills:2,374
Deaths:3,092
KDR:0.768
Accuracy:34.882% C
HSR:12.974% D--
NS-61 Emissary
B++
Kills:2,236
Deaths:1,354
KDR:1.651
Accuracy:32.865% B++
HSR:19.946% B+
VE-S Canis
B+
Kills:1,469
Deaths:914
KDR:1.607
Accuracy:29.592% B+
HSR:18.516% C
XM98
B*
Kills:1,407
Deaths:261
KDR:5.391
Accuracy:42.850% B*
HSR:82.445% B*
NS-30 Vandal
C-
Kills:1,290
Deaths:902
KDR:1.430
Accuracy:22.826% F
HSR:22.946% C-
Parallax VX3
B**
Kills:1,266
Deaths:127
KDR:9.969
Accuracy:43.871% B++
HSR:85.782% B**
Sirius SX12
C+
Kills:1,189
Deaths:1,043
KDR:1.140
Accuracy:20.238% D-
HSR:16.905% C+
V10
B**
Kills:1,181
Deaths:140
KDR:8.436
Accuracy:43.538% B+
HSR:86.029% B**
Eridani SX5
C
Kills:1,165
Deaths:1,325
KDR:0.879
Accuracy:21.139% D--
HSR:18.197% C
Skorpios
D
Kills:376
Deaths:283
KDR:1.329
Accuracy:23.586% D--
HSR:16.489% D
Ghost
D
Kills:366
Deaths:111
KDR:3.297
Accuracy:35.348% D
HSR:60.656% D
NS-44 Commissioner
C-
Kills:279
Deaths:384
KDR:0.727
Accuracy:32.675% C-
HSR:15.771% D-
Beamer VS3
B++
Kills:127
Deaths:111
KDR:1.144
Accuracy:32.148% B++
HSR:20.472% C
Soldier Soaker
B**
Kills:113
Deaths:86
KDR:1.314
Accuracy:43.487% B**
HSR:8.850% D-
NSX Tengu
B+
Kills:64
Deaths:42
KDR:1.524
Accuracy:40.541% B+
HSR:18.750% C
Kills:24,169
Deaths (as Infiltrator):17,393
Deaths (to Infiltrators):4,188
KDR:1.38958
Kill Difference:6,776
Playtime:1,649.348 hours
Usage:72%
Score:24.821m
Score/min:251
Accuracy (listed only):33.322%
HSR (listed only):32.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,176
Deaths:295
KDR:3.986
Accuracy:35.158% B+
HSR:31.122% C+
NS-11C
D-
Kills:563
Deaths:1,132
KDR:0.497
Accuracy:17.650% D*
HSR:14.210% D-
VX6-7
D**
Kills:150
Deaths:260
KDR:0.577
Accuracy:13.662% F--
HSR:12.667% D**
Solstice VE3
C+
Kills:100
Deaths:5
KDR:20
Accuracy:11.072% F--
HSR:19% C+
Pandora VX25
A++
Kills:59
Deaths:145
KDR:0.407
Accuracy:23.035% F
HSR:22.034% A++
Kills:2,048
Deaths (as Engineer):1,837
Deaths (to Engineers):5,249
KDR:1.11486
Kill Difference:211
Playtime:423.747 hours
Usage:19%
Score:4.725m
Score/min:186
Accuracy (listed only):20.116%
HSR (listed only):19.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:4,131
Deaths:3,262
KDR:1.266
Accuracy:25.549% C+
HSR:16.679% C-
NS-7 PDW
C-
Kills:2,519
Deaths:2,735
KDR:0.921
Accuracy:20.924% D
HSR:15.324% C-
VE-S Canis
B+
Kills:1,469
Deaths:914
KDR:1.607
Accuracy:29.592% B+
HSR:18.516% C
Sirius SX12
C+
Kills:1,189
Deaths:1,043
KDR:1.140
Accuracy:20.238% D-
HSR:16.905% C+
Eridani SX5
C
Kills:1,165
Deaths:1,325
KDR:0.879
Accuracy:21.139% D--
HSR:18.197% C
NS-11C
D-
Kills:563
Deaths:1,132
KDR:0.497
Accuracy:17.650% D*
HSR:14.210% D-
Skorpios
D
Kills:376
Deaths:283
KDR:1.329
Accuracy:23.586% D--
HSR:16.489% D
VX6-7
D**
Kills:150
Deaths:260
KDR:0.577
Accuracy:13.662% F--
HSR:12.667% D**
Solstice VE3
C+
Kills:100
Deaths:5
KDR:20
Accuracy:11.072% F--
HSR:19% C+
NSX Tengu
B+
Kills:64
Deaths:42
KDR:1.524
Accuracy:40.541% B+
HSR:18.750% C
Pandora VX25
A++
Kills:59
Deaths:145
KDR:0.407
Accuracy:23.035% F
HSR:22.034% A++
Kills:11,785
Deaths (as Light Assault):11,146
Deaths (to Light Assaults):4,225
KDR:1.05733
Kill Difference:639
Playtime:28.921 hours
Usage:1%
Score:0.428m
Score/min:247
Accuracy (listed only):22.454%
HSR (listed only):17.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:4,131
Deaths:3,262
KDR:1.266
Accuracy:25.549% C+
HSR:16.679% C-
NS-7 PDW
C-
Kills:2,519
Deaths:2,735
KDR:0.921
Accuracy:20.924% D
HSR:15.324% C-
VE-S Canis
B+
Kills:1,469
Deaths:914
KDR:1.607
Accuracy:29.592% B+
HSR:18.516% C
Sirius SX12
C+
Kills:1,189
Deaths:1,043
KDR:1.140
Accuracy:20.238% D-
HSR:16.905% C+
Eridani SX5
C
Kills:1,165
Deaths:1,325
KDR:0.879
Accuracy:21.139% D--
HSR:18.197% C
Skorpios
D
Kills:376
Deaths:283
KDR:1.329
Accuracy:23.586% D--
HSR:16.489% D
NS-11A
D
Kills:376
Deaths:562
KDR:0.669
Accuracy:16.824% D**
HSR:17.819% D
CME
C**
Kills:74
Deaths:129
KDR:0.574
Accuracy:19.279% D**
HSR:24.324% C**
NS-11P
C
Kills:72
Deaths:118
KDR:0.610
Accuracy:21.484% C
HSR:13.889% D-
NSX Tengu
B+
Kills:64
Deaths:42
KDR:1.524
Accuracy:40.541% B+
HSR:18.750% C
Pandora VX25
A++
Kills:59
Deaths:145
KDR:0.407
Accuracy:23.035% F
HSR:22.034% A++
Kills:11,494
Deaths (as Combat Medic):10,558
Deaths (to Combat Medics):3,103
KDR:1.08865
Kill Difference:936
Playtime:78.964 hours
Usage:3%
Score:2.242m
Score/min:473
Accuracy (listed only):23.836%
HSR (listed only):18.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:463
Deaths:299
KDR:1.549
Accuracy:17.473% C
HSR:19.007% C
Blueshift VM5
C-
Kills:449
Deaths:299
KDR:1.502
Accuracy:17.628% C-
HSR:18.708% C--
Cosmos VM3
C+
Kills:346
Deaths:271
KDR:1.277
Accuracy:13.257% D-
HSR:19.075% C+
Cosmos VM3
C
Kills:331
Deaths:271
KDR:1.221
Accuracy:12.680% D--
HSR:18.127% C
NS-10 Burster
C-
Kills:96
Deaths:123
KDR:0.780
Accuracy:26.930% C-
HSR:2.083% D*
NS-10 Burster
C
Kills:76
Deaths:124
KDR:0.613
Accuracy:26.503% C
HSR:1.316% D*
Kills:1,761
Deaths (as MAX Suit):693.500
Deaths (to MAX Suits):1,318
KDR:2.53929
Kill Difference:1,067.500
Playtime:63.679 hours
Usage:3%
Score:1.888m
Score/min:494
Accuracy (listed only):19.078%
HSR (listed only):13.053%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:67
V. Kills:14 447%
Deaths:15
KDR:4.467
Accuracy:36.295% D
KPH:241,200 U
VKPH:50,400 U
Kills:67 (0 + 67)
Deaths:15
KDR:4.467
VKDR:0.933
Vehicle Kills:14
Kill Difference:52
Playtime:0.001 hours
Usage:0%
Score:0.025m
Score/min:764,400
Piloting Accuracy:N/A%
Gunner Accuracy:36.295%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:98
V. Kills:92 105%
Deaths:39
KDR:2.513
Accuracy:19.962% D**
KPH:4.800 D**
VKPH:4.500 F
Kills:98 (98 + 0)
Deaths:39
KDR:2.513
VKDR:2.359
Vehicle Kills:92
Kill Difference:59
Playtime:20.417 hours
Usage:1%
Score:0.184m
Score/min:150
Driving Accuracy:19.962%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:76
V. Kills:30 245%
Deaths:31
KDR:2.452
Accuracy:40.588% D-
KPH:11.900 D--
VKPH:4.700 D--
Saron HRB
D
Kills:74
V. Kills:42 172%
Deaths:17
KDR:4.353
Accuracy:35.845% D-
KPH:15.900 D-
VKPH:9.100 D
Kills:150 (76 + 74)
Deaths:48
KDR:3.125
VKDR:1.500
Vehicle Kills:72
Kill Difference:102
Playtime:11.002 hours
Usage:0%
Score:0.146m
Score/min:221
Driving Accuracy:40.588%
Gunner Accuracy:35.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:212
V. Kills:98 214%
Deaths:55
KDR:3.855
Accuracy:47.502% D--
KPH:36.300 C+
VKPH:16.800 D
Kills:212 (0 + 212)
Deaths:55
KDR:3.855
VKDR:1.782
Vehicle Kills:98
Kill Difference:157
Playtime:5.848 hours
Usage:0%
Score:0.151m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:47.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:112
V. Kills:51 215%
Deaths:39
KDR:2.872
Accuracy:35.949% C
KPH:7.900 D*
VKPH:3.600 D*
Kills:112 (0 + 112)
Deaths:39
KDR:2.872
VKDR:1.308
Vehicle Kills:51
Kill Difference:73
Playtime:14.169 hours
Usage:1%
Score:0.091m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:35.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 4,1884,1313,2621.266C**0.1625.549%C+16.679%C-21.9C-N/A98189h14.3C++55.9C*
Proximity Mine 2,6412,63919813.328M++11.9045.15%BN/A157.1B++N/A55216.8h1.8B4.1B+
NS-44L Blackhand 2,6322,6171,2212.143B++0.7153.728%A44.937%C*14.9DN/A39175.6h3.6B++6.7B++
NS-7 PDW 2,5312,5192,7350.921C+0.5120.924%D15.324%C-15.9DN/A54158.4h15.2C++72.8C+
NS-357 Underboss 2,3952,3743,0920.768C0.6634.882%C12.974%D--22.5DN/A100105.6h4.4C+12.5C++
NS-61 Emissary 2,2552,2361,3541.651B**0.2232.865%B++19.946%B+18.3CN/A59122.5h12.6C**38.3B+
VE-S Canis 1,4781,4699141.607B+0.1829.592%B+18.516%C30.6CN/A7248h10.2B+34.4B+
XM98 1,4131,4072615.391A++3.9642.85%B*82.445%B*20.9CN/A11067.4h2.4C*5.6B+
NS-30 Vandal 1,2961,2909021.43C+0.0022.826%F22.946%C-17.2D--N/A5175h6.3C27.6D--
Parallax VX3 1,2701,2661279.969A++8.5443.871%B++85.782%B**30.6C++N/A10041.4h2B+4.5B++
Hunter QCX 1,2261,2105282.292A**0.8659.257%B**36.777%B++13C+N/A4493.2h3.7B+6.3B+
Sirius SX12 1,1981,1891,0431.14C++0.2920.238%D-16.905%C+26C+N/A14645.7h14.7C++72.6C+
Blackheart 1,1901,1835262.249A0.8256.758%B*39.56%B+15.9C-N/A4474.4h3.3C*5.8B
V10 1,1831,1811408.436A*7.0143.538%B+86.029%B**32C+N/A16836.9h1.9B++4.5B+
VE-LR Obelisk 1,1831,1762953.986A2.5635.158%B+31.122%C+22.7C-N/A6151.7h5.1B*14.6B++
Eridani SX5 1,1831,1651,3250.879C0.5521.139%D--18.197%C15.1DN/A8277.4h14.1C66.6C-
Frag Grenade 7177131713N/A711.5748.923%B+N/A509.3C++2.9D21941.4h3.6C**7.4B+
Damascus Edge 58257111,6940.049C**1.3829.43%C++4.203%C--0.6CN/A2928.1h2.1C++7.2B
NS-11C 5765631,1320.497D0.9317.65%D*14.21%D-7.2D-N/A4078.4h18.1D102.4D-
Blueshift VM5 4674632991.548C0.1217.473%C19.007%C30.5C+N/A18415.2h14.5B+83.1C*
Blueshift VM5 4564492991.502C0.0717.628%C-18.708%C--29.5CN/A17115.2h15.1B85.4C++
Skorpios 3803762831.329C+0.1023.586%D--16.489%D24.9D-N/A16415.1h12.8D54.1D-
NS-11A 3823765620.669C0.7616.824%D**17.819%D14.6D-N/A7025.7h15C89.3D--
Ghost 3713661113.297C*1.8735.348%D60.656%D17.7D-N/A8220.7h2.7D7.7C-
Cosmos VM3 3513462711.277C0.1513.257%D-19.075%C+26.6CN/A20313h15.8C-119.2C
Cosmos VM3 3363312711.221C-0.2112.68%D--18.127%C25.5CN/A20813h16D126.3D
NS-44 Commissioner 2792793840.727C0.7032.675%C-15.771%D-20.5C--N/A9713.6h3.7C**11.4C++
MANA Anti-Vehicle Turret 3732611541.695C0.2736.104%D--4.215%C+2610A**1120B+9039450.1h6.3B++17.5C+
Saron HRB-H 310212553.855C2.4347.502%D--N/A36.6C+16.9D4315.8h17.8B*37.6B+
Tank Mine 260170208.5M++7.0751.549%AN/A89.5C47.4C--12451.9h3.2F-6.3C+
VX6-7 1521502600.577C--0.8513.662%F--12.667%D**3.2D--N/A5247.3h18.6D*136.1F--
Beamer VS3 1281271111.144B+0.2832.148%B++20.472%C14.4DN/A668.8h9.8C++30.3C++
Soldier Soaker 113113861.314C*0.1143.487%B**8.85%D-21.7D-N/A615.2h5.8C*13.5B++
M20 Basilisk 163112392.872C+1.4435.949%C4.464%C--7.9D*3.6D*10714.2h141.5D393.6D-
C-4 1591091510.722C-0.7123.231%C-N/A28.7D*13.2D*4243.8h2D-8.7D
Force-Blade 10010010,7240.009C-1.4216.846%D*2%D0.1DN/A1760.5h2B+12.1C+
Solstice VE3 108100520U18.5711.072%F--19%C+3.4D--N/A9829.3h19.9D179.9D*
Skyguard 19098392.513C+1.0819.962%D**N/A4.8D**4.5F15020.4h170.7D--855.2F-
NS-10 Burster 167961230.78C-0.6526.93%C-2.083%D*4.1D3D10123.7h167.2C620.8C
Icikill 81811490.544S0.8852.571%A++9.877%C+5.2C+N/A1515.6h2.3C+4.3B+
Orion VS54 81791510.523C--0.9114.65%D*26.582%C*12.5D-N/A3396.3h20.4F-139.4D
NS-10 Burster 145761240.613C--0.8226.503%C1.316%D*3.2D--2.9C-9223.7h210D**792.5D*
Supernova PC 10676312.452C1.0240.588%D-1.316%D11.9D--4.7D--1836.4h4.9C**12.1C+
CME 74741290.574D0.8519.279%D**24.324%C**17.6D-N/A1074.2h16.5D85.4D*
Saron HRB 11674174.353C+2.9235.845%D-1.351%C16.1D-9.1D2734.6h21.7C++60.6C
NS-11P 74721180.61C--0.8221.484%C13.889%D-13.1D-N/A715.5h15.5C72.1C+
L105 Zephyr 8167154.467C--3.0436.295%DN/A670U140U2548000.1h6.5C*17.8C+
Spear Anti-Vehicle Phalanx Turret 12266116C+4.5749.02%B+1.515%D*28.7D24.3C**3862.3h11.4C-23.2C+
NSX Tengu 6564421.524B0.1040.541%B+18.75%C25.6C-N/A752.5h11.5B+28.3B+
Pandora VX25 60591450.407D1.0223.035%F22.034%A++6.9D*N/A568.6h5.8D-25F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55261.2h
Nano-Armor Kit565428,78649.2h
Anti-Vehicle MANA Turret405724h
AE Nano-Armor Kit3932,7013.5h
Nanite Revive Grenade01,4180.4h
Medical Applicator562191,91420.5h
VS Patriot Flare Gun48841.1h
Restoration Kit1700.1h
NS Patriot Flare Gun79161.2h
Deconstruction Tool11,3490.4h
Ammunition Package211,9761.7h
Medical Kit186421.1h
Anti-Infantry MANA Turret02330.7h
Shield Recharging Field462,0601.3h
Recon Detection Device41764,734110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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