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Champion JEKYLL23[F00L] JEKYLL23
VS BR 265

KDR: 4.41

Score: 221.8m

Last Seen: Sep 30th, 2018 5:39 PM
- OFFLINE - 1710.2 hour(s)

Battle Rank 120 (265 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova PC Light PPA L100 Python HESH Supernova FPC SVA-88 Orion VS54 Dual Photon Pods Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $734,337 MLG Score: 587
Fun Score: N/A
Cheeseburgers Flipped: 4916TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.81%18.876%4124397960,9342.531741.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.231%0.154C++-0.266C-1.016D*HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.238C++12.40.128C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.566%1.107%12545101731,2562754906011.3493345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.006%-0.619D-0.464D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.20.388C**310.413B67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.473%2.61%27208101455,81828341368819.6889408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.653%-0.134C-0.024C+0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++4.20.668B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.703%2.906%8952399924,3302254549110.7941443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.18%-1.155D*-0.366C-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.632B+10.30.737B++33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.89%67.904%895610166,3312220152.8518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%1.476A+0.048C+0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.30.272C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.324%13.858%895310195341873100.285104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.042%-1.419D**-0.123C+0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.112C+3.60.264C*11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
221.8m365.4%467 (28k)433 (26k)4.40714239,08354,2495.12052265 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221087322.262%9.441%21009:2679

35% Engineer21% Heavy Assault27% Light Assault7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 9:15 PMAug 8th, 2013 11:22 AMOct 29th, 2018 4:28 PM (42d) (PST)Sep 30th, 2018 1:54 PM (71d) (PST)Sep 30th, 2018 1:39 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391285110.4670.1060.0441.9790.075587

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3177,68030,6372863119525,972

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8539.5h/355.8d 38,700 22,572 52,174 1014.1k 9,513 29,613 38,448 327.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:10,001
Deaths:4,475
KDR:2.235
Accuracy:22.232% C+
HSR:20.128% D
Orion VS54
C++
Kills:10,000
Deaths:3,874
KDR:2.581
Accuracy:21.283% C++
HSR:20.220% D
Betelgeuse 54-A
D
Kills:4,960
Deaths:2,130
KDR:2.329
Accuracy:23.111% D
HSR:24.113% D
VX29 Polaris
D
Kills:1,223
Deaths:745
KDR:1.642
Accuracy:14.912% F
HSR:17.580% D
NS-15M1
C
Kills:1,164
Deaths:567
KDR:2.053
Accuracy:19.037% D
HSR:20.447% C
NS-15MP
D-
Kills:1,163
Deaths:443
KDR:2.625
Accuracy:22.714% D-
HSR:13.672% F
NS-15M AE
D
Kills:1,161
Deaths:434
KDR:2.675
Accuracy:21.472% D
HSR:17.054% D--
Ursa
C--
Kills:1,160
Deaths:645
KDR:1.798
Accuracy:19.377% C--
HSR:18.362% D-
NS-15M2
C
Kills:1,160
Deaths:431
KDR:2.691
Accuracy:22.367% C
HSR:15.776% D*
Pulsar LSW
C
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:18.244% D-
HSR:21.983% C
Flare VE6
C+
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:18.549% D
HSR:23.448% C+
Lasher X2
C++
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:26.207% C++
HSR:3.707% C+
NSX Naginata
B**
Kills:65
Deaths:41
KDR:1.585
Accuracy:27.163% B**
HSR:18.462% D*
Kills:35,537
Deaths (as Heavy Assault):15,172
Deaths (to Heavy Assaults):14,490
KDR:2.34228
Kill Difference:20,365
Playtime:1,781.149 hours
Usage:21%
Score:33.077m
Score/min:310
Accuracy (listed only):21.282%
HSR (listed only):18.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:1,267
Deaths:592
KDR:2.140
Accuracy:22.195% D*
HSR:17.364% D-
Serpent VE92
D--
Kills:1,213
Deaths:1,567
KDR:0.774
Accuracy:18.546% D--
HSR:12.861% D*
NS-11C
C+
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:19.830% D
HSR:19.056% C+
Solstice VE3
C+
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:19.428% D
HSR:18.798% C+
VX6-7
D-
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:18.855% D--
HSR:15.517% D-
Zenith VX-5
D-
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:21.414% D-
HSR:13.017% D**
Pulsar C
C+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:23.452% C+
HSR:20.172% C-
Eclipse VE3A
C
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:25.797% C
HSR:18.362% C
Eidolon VE33
B*
Kills:920
Deaths:408
KDR:2.255
Accuracy:32.997% B*
HSR:21.739% C--
Solstice Burst
C++
Kills:663
Deaths:325
KDR:2.040
Accuracy:26.794% C++
HSR:20.815% C-
Phobos VX86
B+
Kills:194
Deaths:182
KDR:1.066
Accuracy:45.415% D--
HSR:19.588% B+
Pandora VX25
D
Kills:184
Deaths:371
KDR:0.496
Accuracy:18.589% F-
HSR:11.957% D
NS Baron G5
C+
Kills:160
Deaths:171
KDR:0.936
Accuracy:36.671% D
HSR:14.375% C+
Thanatos VE70
D**
Kills:156
Deaths:328
KDR:0.476
Accuracy:24.560% F
HSR:8.974% D**
Solstice SF
C
Kills:140
Deaths:107
KDR:1.308
Accuracy:21.788% C
HSR:5.714% F-
NSX Tanto
B+
Kills:80
Deaths:52
KDR:1.538
Accuracy:28.086% B+
HSR:18.750% D-
Kills:11,947
Deaths (as Engineer):7,285
Deaths (to Engineers):13,244
KDR:1.63995
Kill Difference:4,662
Playtime:3,027.158 hours
Usage:35%
Score:95.787m
Score/min:527
Accuracy (listed only):25.276%
HSR (listed only):16.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D-
Kills:1,267
Deaths:592
KDR:2.140
Accuracy:22.195% D*
HSR:17.364% D-
Serpent VE92
D--
Kills:1,213
Deaths:1,567
KDR:0.774
Accuracy:18.546% D--
HSR:12.861% D*
Eridani SX5
D*
Kills:1,169
Deaths:1,619
KDR:0.722
Accuracy:19.172% D**
HSR:10.864% D*
NS-11C
C+
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:19.830% D
HSR:19.056% C+
Solstice VE3
C+
Kills:1,165
Deaths:355
KDR:3.282
Accuracy:19.428% D
HSR:18.798% C+
MKV Suppressed
C+
Kills:1,162
Deaths:472
KDR:2.462
Accuracy:25.308% C+
HSR:12.048% D*
NS-7 PDW
C
Kills:1,161
Deaths:443
KDR:2.621
Accuracy:23.187% C
HSR:12.317% D-
Sirius SX12
C+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:23.868% C+
HSR:12.748% D-
VX6-7
D-
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:18.855% D--
HSR:15.517% D-
Zenith VX-5
D-
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:21.414% D-
HSR:13.017% D**
Pulsar C
C+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:23.452% C+
HSR:20.172% C-
Eridani SX5G
D
Kills:1,160
Deaths:521
KDR:2.226
Accuracy:23.063% D--
HSR:14.569% D
Eclipse VE3A
C
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:25.797% C
HSR:18.362% C
Solstice Burst
C++
Kills:663
Deaths:325
KDR:2.040
Accuracy:26.794% C++
HSR:20.815% C-
Skorpios
C--
Kills:402
Deaths:182
KDR:2.209
Accuracy:25.418% C--
HSR:15.920% D
Phobos VX86
B+
Kills:194
Deaths:182
KDR:1.066
Accuracy:45.415% D--
HSR:19.588% B+
Pandora VX25
D
Kills:184
Deaths:371
KDR:0.496
Accuracy:18.589% F-
HSR:11.957% D
NS Baron G5
C+
Kills:160
Deaths:171
KDR:0.936
Accuracy:36.671% D
HSR:14.375% C+
Thanatos VE70
D**
Kills:156
Deaths:328
KDR:0.476
Accuracy:24.560% F
HSR:8.974% D**
Solstice SF
C
Kills:140
Deaths:107
KDR:1.308
Accuracy:21.788% C
HSR:5.714% F-
NSX Tanto
B+
Kills:80
Deaths:52
KDR:1.538
Accuracy:28.086% B+
HSR:18.750% D-
Kills:17,242
Deaths (as Light Assault):10,671
Deaths (to Light Assaults):11,646
KDR:1.61578
Kill Difference:6,571
Playtime:2,317.035 hours
Usage:27%
Score:64.416m
Score/min:463
Accuracy (listed only):24.354%
HSR (listed only):14.942%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,170
Deaths:635
KDR:1.843
Accuracy:22.077% D
HSR:15.043% D**
Eridani SX5
D*
Kills:1,169
Deaths:1,619
KDR:0.722
Accuracy:19.172% D**
HSR:10.864% D*
Pulsar VS1
B++
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:26.588% B++
HSR:13.414% D--
Equinox VE2
C
Kills:1,162
Deaths:765
KDR:1.519
Accuracy:23.962% C
HSR:10.069% D**
MKV Suppressed
C+
Kills:1,162
Deaths:472
KDR:2.462
Accuracy:25.308% C+
HSR:12.048% D*
NS-7 PDW
C
Kills:1,161
Deaths:443
KDR:2.621
Accuracy:23.187% C
HSR:12.317% D-
NS-11A
C
Kills:1,161
Deaths:444
KDR:2.615
Accuracy:22.848% C
HSR:15.159% D-
H-V45
C+
Kills:1,161
Deaths:677
KDR:1.715
Accuracy:23.854% C+
HSR:13.695% D--
Sirius SX12
C+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:23.868% C+
HSR:12.748% D-
Eridani SX5G
D
Kills:1,160
Deaths:521
KDR:2.226
Accuracy:23.063% D--
HSR:14.569% D
Skorpios
C--
Kills:402
Deaths:182
KDR:2.209
Accuracy:25.418% C--
HSR:15.920% D
NS-11P
C+
Kills:266
Deaths:115
KDR:2.313
Accuracy:19.501% D
HSR:18.797% C+
Phobos VX86
B+
Kills:194
Deaths:182
KDR:1.066
Accuracy:45.415% D--
HSR:19.588% B+
Pandora VX25
D
Kills:184
Deaths:371
KDR:0.496
Accuracy:18.589% F-
HSR:11.957% D
NS Baron G5
C+
Kills:160
Deaths:171
KDR:0.936
Accuracy:36.671% D
HSR:14.375% C+
Thanatos VE70
D**
Kills:156
Deaths:328
KDR:0.476
Accuracy:24.560% F
HSR:8.974% D**
Kills:12,992
Deaths (as Combat Medic):8,157
Deaths (to Combat Medics):5,071
KDR:1.59274
Kill Difference:4,835
Playtime:287.901 hours
Usage:3%
Score:6.196m
Score/min:359
Accuracy (listed only):25.255%
HSR (listed only):13.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,511
Deaths:188
KDR:8.037
Accuracy:43.700% B++
HSR:66.777% D*
Ghost
B+
Kills:1,258
Deaths:141
KDR:8.922
Accuracy:42.905% B+
HSR:69.952% C*
Eridani SX5
D*
Kills:1,169
Deaths:1,619
KDR:0.722
Accuracy:19.172% D**
HSR:10.864% D*
V10
B+
Kills:1,167
Deaths:229
KDR:5.096
Accuracy:44.839% B+
HSR:67.438% D*
Parsec VX3-A
B+
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:46.167% B+
HSR:66.810% F-
MKV Suppressed
C+
Kills:1,162
Deaths:472
KDR:2.462
Accuracy:25.308% C+
HSR:12.048% D*
NS-7 PDW
C
Kills:1,161
Deaths:443
KDR:2.621
Accuracy:23.187% C
HSR:12.317% D-
Artemis VX26
C
Kills:1,161
Deaths:598
KDR:1.941
Accuracy:25.231% C
HSR:15.935% D--
Sirius SX12
C+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:23.868% C+
HSR:12.748% D-
Phantom VA23
B++
Kills:1,160
Deaths:198
KDR:5.859
Accuracy:39.517% B++
HSR:33.707% B+
XM98
A*
Kills:1,160
Deaths:61
KDR:19.016
Accuracy:50.525% A*
HSR:70% C--
Eridani SX5G
D
Kills:1,160
Deaths:521
KDR:2.226
Accuracy:23.063% D--
HSR:14.569% D
NS-44 Commissioner
C--
Kills:882
Deaths:1,120
KDR:0.788
Accuracy:31.404% C--
HSR:16.780% D
Skorpios
C--
Kills:402
Deaths:182
KDR:2.209
Accuracy:25.418% C--
HSR:15.920% D
NS-44L Blackhand
A+
Kills:309
Deaths:132
KDR:2.341
Accuracy:52.555% A
HSR:64.078% A+
NS-30 Vandal
C
Kills:248
Deaths:88
KDR:2.818
Accuracy:30.873% C
HSR:22.984% C-
NS-357 Underboss
C--
Kills:164
Deaths:298
KDR:0.550
Accuracy:24.675% D*
HSR:17.073% C--
Beamer VS3
C++
Kills:163
Deaths:246
KDR:0.663
Accuracy:28.307% C++
HSR:17.791% D
Spiker
C--
Kills:160
Deaths:192
KDR:0.833
Accuracy:25.896% C--
HSR:11.250% D*
VA39 Spectre
B**
Kills:72
Deaths:8
KDR:9
Accuracy:39.008% B**
HSR:47.222% B++
NSX Tomoe
B*
Kills:61
Deaths:28
KDR:2.179
Accuracy:33.255% B*
HSR:26.230% D--
Kills:16,854
Deaths (as Infiltrator):7,411
Deaths (to Infiltrators):6,496
KDR:2.27419
Kill Difference:9,443
Playtime:445.708 hours
Usage:5%
Score:7.959m
Score/min:298
Accuracy (listed only):33.280%
HSR (listed only):32.976%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:6,381
Deaths:1,306
KDR:4.886
Accuracy:17.201% C+
HSR:16.173% D-
Nebula VM20
C
Kills:6,353
Deaths:1,496
KDR:4.247
Accuracy:16.871% C
HSR:16.701% D
Blueshift VM5
D
Kills:2,403
Deaths:493
KDR:4.874
Accuracy:16.477% D
HSR:16.105% D-
Blueshift VM5
D
Kills:1,946
Deaths:699
KDR:2.784
Accuracy:12.943% D*
HSR:17.061% D
Cosmos VM3
C--
Kills:1,211
Deaths:300
KDR:4.037
Accuracy:14.057% C--
HSR:14.121% D--
Cosmos VM3
D-
Kills:1,166
Deaths:399
KDR:2.922
Accuracy:13.068% D-
HSR:13.979% D*
Quasar VM1
B
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:10.483% D*
HSR:20.259% B
Quasar VM1
D
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:14.651% D
HSR:17.759% D
NS-10 Burster
C
Kills:523
Deaths:291
KDR:1.797
Accuracy:27.598% C
HSR:3.250% D-
NS-10 Burster
C
Kills:488
Deaths:291
KDR:1.677
Accuracy:27.741% C
HSR:2.664% D--
Comet VM2
B*
Kills:435
Deaths:58
KDR:7.500
Accuracy:35.954% D
HSR:5.977% B*
NS-20 Gorgon
C+
Kills:277
Deaths:76
KDR:3.645
Accuracy:26.424% C+
HSR:18.051% C
NS-20 Gorgon
C+
Kills:220
Deaths:76
KDR:2.895
Accuracy:25.032% C
HSR:20% C+
Comet VM2
C*
Kills:208
Deaths:58
KDR:3.586
Accuracy:32.377% D*
HSR:4.808% C*
Vortex VM21
D
Kills:97
Deaths:77
KDR:1.260
Accuracy:35.373% D
HSR:2.062% D
Vortex VM21
C+
Kills:81
Deaths:77
KDR:1.052
Accuracy:35.797% D
HSR:3.704% C+
Kills:24,109
Deaths (as MAX Suit):3,132
Deaths (to MAX Suits):2,695
KDR:7.69764
Kill Difference:20,977
Playtime:615.719 hours
Usage:7%
Score:14.348m
Score/min:388
Accuracy (listed only):22.628%
HSR (listed only):12.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:16,997
V. Kills:372 N/A
Deaths:867
KDR:19.604
Accuracy:43.276% B
KPH:127.100 M
VKPH:2.800 C
Dual Photon Pods
B+
Kills:7,809
V. Kills:1,467 N/A
Deaths:330
KDR:23.664
Accuracy:55.258% B
KPH:97.500 B+
VKPH:18.300 C+
Saron Laser Cannon
C++
Kills:2,905
V. Kills:3,203 91%
Deaths:965
KDR:3.010
Accuracy:26.292% D-
KPH:8.800 C
VKPH:9.700 C++
Hornet Missiles
A++
Kills:1,186
V. Kills:339 349%
Deaths:16
KDR:74.125
Accuracy:69.387% B*
KPH:168.700 A++
VKPH:48.200 B
Maelstrom Turbo Laser
D
Kills:1,163
V. Kills:1,405 83%
Deaths:898
KDR:1.295
Accuracy:27.302% D
KPH:5.300 D
VKPH:6.400 D
Coyote Missiles
M
Kills:471
V. Kills:86 N/A
Deaths:13
KDR:36.231
Accuracy:47.139% D-
KPH:115.400 M
VKPH:21.100 C+
Antares LC
C
Kills:92
V. Kills:114 80%
Deaths:36
KDR:2.556
Accuracy:30.001% C
KPH:9.200 D
VKPH:11.400 C
Kills:30,623 (21,157 + 0)
Deaths:3,125
KDR:9.799
VKDR:2.236
Vehicle Kills:6,986
Kill Difference:27,498
Playtime:782.651 hours
Usage:9%
Score:16.772m
Score/min:357
Piloting Accuracy:30.001%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:2,382
V. Kills:2,481 96%
Deaths:845
KDR:2.819
Accuracy:37.968% D
KPH:5.800 C
VKPH:6 C
L105 Zephyr
U
Kills:2,346
V. Kills:407 N/A
Deaths:119
KDR:19.714
Accuracy:44.228% C++
KPH:8,445,600 U
VKPH:1,465,200 U
C150 Dalton
U
Kills:2,221
V. Kills:1,637 136%
Deaths:182
KDR:12.203
Accuracy:37.363% C+
KPH:7,995,600 U
VKPH:5,893,200 U
L105 Zephyr PX
C**
Kills:1,987
V. Kills:102 N/A
Deaths:61
KDR:32.574
Accuracy:50.730% C+
KPH:94.900 C**
VKPH:4.900 D-
Dual-75 Duster
B+
Kills:1,161
V. Kills:77 N/A
Deaths:34
KDR:34.147
Accuracy:41.247% B
KPH:84.800 B+
VKPH:5.600 C+
AP30 Shredder
U
Kills:476
V. Kills:439 108%
Deaths:37
KDR:12.865
Accuracy:23.490% F
KPH:1,713,600 U
VKPH:1,580,400 U
Kills:10,573 (2,382 + 8,191)
Deaths:1,278
KDR:8.273
VKDR:4.024
Vehicle Kills:5,143
Kill Difference:9,295
Playtime:444.868 hours
Usage:5%
Score:10.845m
Score/min:406
Piloting Accuracy:37.968%
Gunner Accuracy:23.490%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:12,121
V. Kills:638 N/A
Deaths:304
KDR:39.872
Accuracy:44.584% C-
KPH:75.900 B**
VKPH:4 D--
C75 Viper
A++
Kills:5,738
V. Kills:625 N/A
Deaths:195
KDR:29.426
Accuracy:38.895% C+
KPH:65.100 A++
VKPH:7.100 C+
L100 Python AP
B*
Kills:1,741
V. Kills:735 237%
Deaths:135
KDR:12.896
Accuracy:47.931% D--
KPH:37.700 B*
VKPH:15.900 C
L100 Python HEAT
A
Kills:1,160
V. Kills:130 N/A
Deaths:29
KDR:40
Accuracy:36.487% D**
KPH:48.500 A
VKPH:5.400 D*
Skyguard
D
Kills:238
V. Kills:220 108%
Deaths:48
KDR:4.958
Accuracy:24.858% D
KPH:8 D-
VKPH:7.400 D
Kills:20,998 (20,998 + 0)
Deaths:711
KDR:29.533
VKDR:3.302
Vehicle Kills:2,348
Kill Difference:20,287
Playtime:347.731 hours
Usage:4%
Score:8.293m
Score/min:397
Driving Accuracy:24.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:20,418
V. Kills:4,009 N/A
Deaths:868
KDR:23.523
Accuracy:49.663% C++
KPH:46.600 A**
VKPH:9.100 C**
Supernova FPC
B*
Kills:11,041
V. Kills:7,015 157%
Deaths:966
KDR:11.430
Accuracy:48.895% D
KPH:29.300 B+
VKPH:18.600 B*
Supernova VPC
B+
Kills:3,361
V. Kills:316 N/A
Deaths:136
KDR:24.713
Accuracy:53.578% B
KPH:51.300 B+
VKPH:4.800 D
Proton II PPA
A++
Kills:2,607
V. Kills:123 N/A
Deaths:93
KDR:28.032
Accuracy:21.263% C-
KPH:107.100 A++
VKPH:5.100 B++
Saron HRB
B+
Kills:957
V. Kills:846 113%
Deaths:111
KDR:8.622
Accuracy:44.713% C++
KPH:21.500 C
VKPH:19 B+
E540 Halberd
C+
Kills:601
V. Kills:420 143%
Deaths:71
KDR:8.465
Accuracy:41.728% D-
KPH:24.200 D
VKPH:16.900 C+
M12 Kobalt
D
Kills:65
V. Kills:4 N/A
Deaths:9
KDR:7.222
Accuracy:12.114% D-
KPH:31.500 D--
VKPH:1.900 D
Kills:39,050 (34,820 + 4,230)
Deaths:2,254
KDR:17.325
VKDR:5.649
Vehicle Kills:12,733
Kill Difference:36,796
Playtime:976.083 hours
Usage:11%
Score:29.136m
Score/min:497
Driving Accuracy:53.578%
Gunner Accuracy:12.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:2,403
V. Kills:89 N/A
Deaths:71
KDR:33.845
Accuracy:26.921% D*
KPH:141.400 B**
VKPH:5.200 C
M40 Fury-H
B**
Kills:1,910
V. Kills:114 N/A
Deaths:43
KDR:44.419
Accuracy:37.831% C-
KPH:143.200 B**
VKPH:8.500 C--
E540 Halberd-H
B+
Kills:1,007
V. Kills:396 254%
Deaths:82
KDR:12.281
Accuracy:54.856% C
KPH:54.200 B+
VKPH:21.300 C+
M12 Kobalt-H
D-
Kills:131
V. Kills:5 N/A
Deaths:13
KDR:10.077
Accuracy:15.136% D**
KPH:68.500 D-
VKPH:2.600 D-
Saron HRB-H
C--
Kills:81
V. Kills:44 180%
Deaths:8
KDR:10.125
Accuracy:37.898% F-
KPH:28.400 C--
VKPH:15.400 D-
Kills:5,532 (0 + 5,532)
Deaths:217
KDR:25.493
VKDR:2.986
Vehicle Kills:648
Kill Difference:5,315
Playtime:53.682 hours
Usage:1%
Score:2.006m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:37.898%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,454
V. Kills:165 N/A
Deaths:55
KDR:26.436
Accuracy:32.198% C-
KPH:70 B**
VKPH:7.900 C
M12 Kobalt
C**
Kills:1,368
V. Kills:33 N/A
Deaths:32
KDR:42.750
Accuracy:11.207% D*
KPH:74.200 C**
VKPH:1.800 D
M40 Fury
B++
Kills:1,329
V. Kills:154 N/A
Deaths:67
KDR:19.836
Accuracy:31.240% D
KPH:71.900 B++
VKPH:8.300 C-
M12 Kobalt
B*
Kills:1,257
V. Kills:20 N/A
Deaths:13
KDR:96.692
Accuracy:13.682% D-
KPH:101.800 B*
VKPH:1.600 D
M60-G Bulldog
A+
Kills:306
V. Kills:20 N/A
Deaths:14
KDR:21.857
Accuracy:38.975% B+
KPH:52.500 A+
VKPH:3.400 D
M60-G Bulldog
B++
Kills:275
V. Kills:33 N/A
Deaths:19
KDR:14.474
Accuracy:40.303% C**
KPH:54.500 B++
VKPH:6.500 C
M20 Basilisk
D
Kills:140
V. Kills:89 156%
Deaths:13
KDR:10.769
Accuracy:25.727% D**
KPH:9 D--
VKPH:5.700 D
M20 Basilisk
C--
Kills:121
V. Kills:68 175%
Deaths:11
KDR:11
Accuracy:25.726% D**
KPH:12.300 D
VKPH:6.900 C--
G30 Walker
C+
Kills:53
V. Kills:34 151%
Deaths:7
KDR:7.571
Accuracy:23.282% D--
KPH:14.200 C+
VKPH:9.100 C+
Kills:6,303 (0 + 6,303)
Deaths:231
KDR:27.286
VKDR:2.667
Vehicle Kills:616
Kill Difference:6,072
Playtime:110.068 hours
Usage:1%
Score:3.279m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:23.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:221
V. Kills:4 N/A
Deaths:107
KDR:2.065
Accuracy:43.557% C++
KPH:28.100 D
VKPH:0.500 D*
M40 Fury-F
D
Kills:137
V. Kills:24 N/A
Deaths:126
KDR:1.087
Accuracy:22.156% F--
KPH:10.500 D
VKPH:1.800 D--
Kills:358 (358 + 0)
Deaths:233
KDR:1.536
VKDR:0.120
Vehicle Kills:28
Kill Difference:125
Playtime:20.897 hours
Usage:0%
Score:0.132m
Score/min:105
Driving Accuracy:22.156%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 24,42720,41886823.523A**19.1249.663%C++2.527%C++46.6A**9.1C**345438.3h2.7A+5.4A
Light PPA 17,36916,99786719.604A++15.2043.276%BN/A127M2.8C605133.8h7.7B++17.9B++
L100 Python HESH 12,75912,12130439.872M35.4644.584%C-2.063%B75.9B**4D--373159.8h2.5B+5.7B+
Supernova FPC 18,05611,04196611.43B**7.0248.895%D3.596%B++29.3B+18.6B*537376.6h4.2B*8.5B+
SVA-88 10,07810,0014,4752.235C**2.1722.232%C+20.128%D31.8C-N/A123314.1h11.9C++53.5C++
Orion VS54 10,05410,0003,8742.581B*1.8321.283%C++20.22%D35.2C*N/A194283.9h11.5B+53.8C++
Dual Photon Pods 9,2767,80933023.664A**19.2655.258%B1.319%C+97.5B+18.3C+76180.1h16.3B++29.6B++
Nebula VM20 6,4256,3811,3064.886A+0.4817.201%C+16.173%D-30.4C+N/A146209.8h14.6B+85.2C**
Nebula VM20 6,4176,3531,4964.247B**0.1616.871%C16.701%D29.5C+N/A140215.7h13.8B++81.8B
C75 Viper 6,3635,73819529.426S25.0238.895%C+1.429%C+65.1A++7.1C+41188.1h6.3A16.3B**
Betelgeuse 54-A 5,0104,9602,1302.329C+2.0823.111%D24.113%D35.3D-N/A141140.4h12.2D52.6D
Tank Mine 6,2753,8424937.793M3.3924.674%DN/A107.6C++68.2C*183035.7h1.1A4.6B**
Supernova VPC 3,6773,36113624.713A20.3153.578%B1.369%C51.3B+4.8D36865.5h2.5B*4.7B++
Proximity Mine 2,9712,96915918.673S14.2746.307%B+N/A153.8B++N/A68919.3h1.5B**3.3B**
Saron Laser Cannon 6,1082,9059653.01B+1.4026.292%D-2.169%C+8.8C9.7C++256328.6h145.8C++554.4C+
Frag Grenade 2,7882,76412764N/A2,759.5948.44%B+N/A642.8B+5.6C37414.3h3B++6.1B++
Proton II PPA 2,7302,6079328.032B*23.6221.263%C-1.458%D107.3A++5.1B++66924.3h7.1B*33.2B+
Proton II PPA-H 2,4922,4037133.845A++29.4426.921%D*1.54%C141.4B**5.2C68717h6.8B**25.1B
Blueshift VM5 2,4242,4034934.874B**0.4716.477%D16.105%D-23.3DN/A120103.1h16.6C+100.9C+
CAS30 Tank Buster 4,8632,3828452.819A1.5937.968%DN/A5.8C6C170410.2h50.9B134.2C++
L105 Zephyr 2,7532,34611919.714A15.3144.228%C++N/A23460U4070U91382200.1h4.9B*11B*
C150 Dalton 3,8582,22118212.203B**7.8037.363%C+N/A22210U16370U375991900.1h4.9C+13C+
L105 Zephyr PX 2,0891,9876132.574A28.1750.73%C+N/A95.1C**4.9D-59820.9h4.4B+8.7B
Blueshift VM5 1,9731,9466992.784C*1.6212.943%D*17.061%D20.5DN/A9694.8h12.4B**95.9C+
M40 Fury-H 2,0241,9104344.419A**40.0137.831%C-N/A143.6B**8.6C-67313.3h4.9B*12.9B*
L100 Python AP 2,4761,74113512.896A*8.4947.931%D--6.491%A++37.7B*15.9C50846.2h4.5B*9.3B+
M60-A Bulldog 1,6521,5621791.882S87.4756.405%B**1.408%D110M*6.3B+68314.2h4.2B*7.5B**
Anti-Vehicle Grenade 1,6111,51811518N/A1,513.5963.452%A+N/A843.3A*51.7D54931.8h3.3A5.1B**
Parallax VX3 1,5121,5111888.037A+3.6343.7%B++66.777%D*32.8C**N/A21846h2.3C+5.2B
M60-A Bulldog 1,5511,46710146.7S142.2957.005%B**1.772%C-110.3M*6.3B+62713.3h4.2B*7.4B**
M40 Fury 1,6191,4545526.436M**22.0332.198%C-N/A69.9B**7.9C68320.8h8.1B**25.3B*
Sticky Grenade 1,4321,42911429N/A1,424.5956.1%B+N/A1429B**3D--90551h1.5B*2.6B++
C-4 1,9391,3945902.363B++2.0426.654%C**N/A40.1D-15.7D-71734.8h1.3B+4.9B+
M12 Kobalt 1,4011,3683242.75M++38.3411.207%D*17.252%C+74.3C**1.8D48118.4h17B+151.5C
M40 Fury 1,4831,3296719.836A++15.4331.24%D1.053%D71.8B++8.3C-78018.5h8.2B*26.2B++
NS-11CP 1,2741,2675922.14B2.2722.195%D*17.364%D-20.9D-N/A12260.6h15.3D69.1D--
Ghost 1,2601,2581418.922A++4.5142.905%B+69.952%C*46.4B+N/A32027.1h2.2C**5B+
M12 Kobalt 1,2771,2571396.692M**92.2813.682%D-14.956%D101.4B*1.6D61212.4h14.5B++106C*
M60-A Bulldog 1,3621,2354726.277M**21.8739.204%C*1.215%C12350U1270U76940300.1h5.3B+13.5B+
VX29 Polaris 1,2441,2237451.642C*2.7714.912%F17.58%D11.8D*N/A66104h16.6D*111.5D*
Serpent VE92 1,2391,2131,5670.774C3.6318.546%D--12.861%D*3.6D*N/A30339.3h15.7C-84.5D
Cosmos VM3 1,2311,2113004.037A0.3714.057%C--14.121%D--20DN/A11260.5h15.7C111.8C+
NS Decimator 1,7071,1977031.703B*2.7053.768%D-3.175%B++23.1D9.8D35351.9h4.6C*8.5C+
Hornet Missiles 1,5251,1861674.125U69.7269.387%B*1.686%C+169.4A++48.4B18777h6.2B+8.9B*
Terminus VX-9 1,1811,1706351.843C**2.5622.077%D15.043%D**30.5CN/A19538.3h14.2D64.2C--
Eridani SX5 1,1841,1691,6190.722C3.6919.172%D**10.864%D*3D*N/A21385.7h15.2D79.4D-
V10 1,1681,1672295.096B++0.6944.839%B+67.438%D*27.3CN/A14042.8h2.4C+5.4C**
Cosmos VM3 1,1851,1663992.922B+1.4913.068%D-13.979%D*18.4D-N/A9463.3h14C+107.5C
NS-11C 1,1701,1655971.951B**2.4619.83%D19.056%C+16.1C-N/A12472.5h14.3C++72.1C+
Solstice VE3 1,1861,1653553.282M**1.1319.428%D18.798%C+10.5C--N/A150110.5h16.6C+85.4C+
NS-15M1 1,1681,1645672.053B+2.3519.037%D20.447%C18.3DN/A11363.5h13.5C+71C+
Parsec VX3-A 1,1721,1639012.922A*8.5146.167%B+66.81%F-53.1C*N/A13621.9h2.1D4.6C+
Pulsar VS1 1,1881,1636751.723B*2.6826.588%B++13.414%D--34.3B++N/A20333.9h13.8B51.9B+
Maelstrom Turbo Laser 2,5681,1638981.295C+3.1127.302%D2.408%C+5.3D6.4D154219.1h141.7C519C-
NS-15MP 1,1701,1634432.625C*1.7822.714%D-13.672%F28.6D--N/A16940.7h12.4D54.5C--
Equinox VE2 1,1741,1627651.519B2.8923.962%C10.069%D**23CN/A7050.5h14.3C59.8C+
MKV Suppressed 1,1671,1624722.462A++1.9525.308%C+12.048%D*32.5C++N/A18135.7h14.5C++57.2C++
NS-7 PDW 1,1751,1614432.621A*1.7923.187%C12.317%D-32.6BN/A23835.6h14.8C++63.9C++
Artemis VX26 1,1711,1615981.941B+2.4725.231%C15.935%D--19.8DN/A7658.6h14.6D57.8C-
NS-11A 1,1671,1614442.615B**1.7922.848%C15.159%D-29.2C+N/A17039.7h13.7C++60.1C++
H-V45 1,1761,1616771.715C**2.6923.854%C+13.695%D--30.6C+N/A13738h13.2C++55.3C*
Dual-75 Duster 1,2381,1613434.147A++29.7441.247%BN/A84.7B+5.6C+48513.7h4.6B++11.2B+
Sirius SX12 1,1681,1615572.084B**2.3223.868%C+12.748%D-27.5C+N/A22942.2h13.8B57.6C**
NS-15M AE 1,1671,1614342.675B1.7321.472%D17.054%D--33.7DN/A18734.5h12.7C59.1C
Phantom VA23 1,1631,1601985.859B*1.4539.517%B++33.707%B+46.8BN/A20524.8h5.3C--13.4C++
VX6-7 1,1611,1608381.384C++3.0218.855%D--15.517%D-6.8D--N/A43171.1h14.4C76.1C-
Ursa 1,1691,1606451.798B+2.6119.377%C--18.362%D-29CN/A18640h11.1C*57.3C+
NS-15M2 1,1631,1604312.691B+1.7222.367%C15.776%D*34.1CN/A26334h11.6B+51.7C**
Quasar VM1 1,1781,1603413.402A1.0110.483%D*20.259%B16.3DN/A12071.2h12.5B++119.7C+
Pulsar LSW 1,1701,1605102.275B++2.1318.244%D-21.983%C20.4DN/A14656.9h12.7C+69.8C
Zenith VX-5 1,1671,1604242.736A+1.6721.414%D-13.017%D**25.9CN/A15144.8h14.5C67.7C
Quasar VM1 1,1661,1602265.133A+0.7314.651%D17.759%D23.1DN/A13750.3h14.6C99.7C
Flare VE6 1,1641,1604482.589A1.8218.549%D23.448%C+23.5DN/A18749.4h11.4C+61.3C+
Pulsar C 1,1711,1604542.555B*1.8523.452%C+20.172%C-33.4C**N/A21434.7h11.4C**48.6C*
L100 Python HEAT 1,2901,1602940S35.5936.487%D**4.052%B**48.5A5.4D*41023.9h2.8A++7.6B**
Lasher X2 1,1771,1604292.704M1.7026.207%C++3.707%C+41.3B++N/A27228.1h19.1C*73B
XM98 1,1601,1606119.016S14.6150.525%A*70%C--58.3A*N/A39719.9h2.1B++4.1B**
Eridani SX5G 1,1681,1605212.226B+2.1823.063%D--14.569%D19.1D-N/A11260.7h12.3C53.5C
Eclipse VE3A 1,1711,1605142.257B2.1525.797%C18.362%C29.8CN/A10438.9h13.5C52.4C+
E540 Halberd-H 1,4031,0078212.28B7.8754.856%C1.589%C54.1B+21.3C+52518.6h4.7B++8.5B++
Saron HRB 1,8039571118.622B++4.2144.713%C++2.194%B+21.6C19.1B+75344.4h20.5B45.8B+
Eidolon VE33 9289204082.255B**2.1532.997%B*21.739%C--31.3B+N/A12229.4h8.1B+24.6B+
NS-44 Commissioner 8878821,1200.788C+3.6231.404%C--16.78%D14.7DN/A8359.9h4.2C+13.2C+
NS Decimator-B 1,1818075321.517C+2.8961.688%C2.23%C31.5D14.6C27025.6h4.1C+6.7C+
C-4 ARX 1,0477253831.893C+2.5119.912%FN/A10.2F-4.5F-10671.2h1.2C++6D
Solstice Burst 6696633252.04B+2.3726.794%C++20.815%C-22.2C--N/A6129.8h14.8C55.3C+
E540 Halberd 1,021601718.465C+4.0641.728%D-2.496%C+24.2D16.9C+233724.8h6.6C-15.8D
Spear Anti-Vehicle Phalanx Turret 7755341633.375S28.9739.301%C--2.434%D-36.1C+16.3C--54314.8h7B+17.9B+
NS-10 Burster 9775232911.797A2.6127.598%C3.25%D-4.2D3.7C++115123.8h164.3C--595.3C
NS-10 Burster 9314882911.677B*2.7327.741%C2.664%D--4.2D3.8C+111116.1h165.5C596.6C+
AP30 Shredder 9154763712.865B+8.4623.49%F1.681%C4760U4390U84094900.1h75.8B+322.5C+
Coyote Missiles 5574711336.231U31.8247.139%D-N/A114.9M21C+10484.1h17.3A36.6B**
Comet VM2 575435587.5S3.0935.954%D5.977%B*10.7C+3.4C20040.7h14B*39B+
Nemesis VSH9 6754162841.465A2.9463.465%C++1.683%D10.7C-6.6C--30839h7.7C**12.1B
Skorpios 4054021822.209B+2.2025.418%C--15.92%D36.5CN/A12811h11.2C+44C+
S1 5173291741.891A*2.5259.317%C**2.128%C-22.1C+12.6C+84814.9h5.5B+9.2B+
NS-44L Blackhand 3093091322.341B**2.0752.555%A64.078%A+20.7C+N/A5914.9h4B+7.6B++
M60-G Bulldog 3263061421.857S17.4538.975%B+5.229%A+52.8A+3.4D2715.8h4.5B**11.7B**
NS-20 Gorgon 287277763.645A**0.7626.424%C+18.051%C38.5A*1.4C+1097.2h18B**68.1B**
M60-G Bulldog 3082751914.474A*10.0740.303%C**4%B++55B*6.6C2875h4.6B*11.5B++
NS-11P 2682661152.313B**2.0919.501%D18.797%C+22CN/A17112.1h13.2B+67.7C+
NS-30 Vandal 250248882.818B++1.5930.873%C22.984%C-23.8DN/A16410.4h7D22.6C
Skyguard 458238484.958B**0.5524.858%D2.521%B8D-7.4D30929.7h188.9D*760D**
S12 Renegade 2252211072.065C+2.3443.557%C++4.977%C+28DN/A1477.9h3.3C++7.5C**
NS-20 Gorgon 230220762.895A++1.5125.032%C20%C+30.6B**1.4C967.2h22.1B*88.3B*
Comet VM2 249208583.586M++0.8232.377%D*4.808%C*12.9C*2.5D*19616.1h17.5B*54B
Force-Blade 20720329,2190.007C--4.4019.483%D-N/A0.1C-N/A03301.5h2.2B+11.3C+
Phobos VX86 1981941821.066C+3.3445.415%D--19.588%B+10.4D*N/A7318.6h2.7C+5.9C
Pandora VX25 1881843710.496D3.9118.589%F-11.957%D2.1D**N/A1887.6h4.4C*23.4D**
MANA Anti-Personnel Turret 187184374.973N/A0.5713.771%UN/A1840U30U17576300.1h27.2T*197.7T*
NS-357 Underboss 1681642980.55C-3.8624.675%D*17.073%C--10.2D--N/A6116.1h5.2D-21.1D--
Beamer VS3 1661632460.663C+3.7428.307%C++17.791%D9.8D-N/A14416.7h11.9C-42.1C+
NS Baron G5 1621601710.936C+3.4736.671%D14.375%C+4.7D**N/A3334h4B+10.9C+
Spiker 1611601920.833C+3.5725.896%C--11.25%D*22.9C-N/A1357h8.9C++34.5C+
Thanatos VE70 1581563280.476C--3.9324.56%F8.974%D**1.6D**N/A3296.5h3.8B*15.3C+
M20 Basilisk 2291401310.769M**6.3625.727%D**7.857%B*9D--5.7D20515.6h86.9B337.9C-
Solstice SF 1441401071.308B3.1021.788%C5.714%F-14.7CN/A2609.5h8.7B+39.9B+
M40 Fury-F 1611371261.087C3.3222.156%F--N/A10.5D1.8D--8013h6.5B++29.3C
Spear Anti-Vehicle Phalanx Tower 1791331133S128.5941.93%D-2.256%D-39.1C+13.5D3283.4h7.3B++17.4B+
M12 Kobalt-H 1361311310.077C-5.6715.136%D**12.977%D68.9D-2.6D-2391.9h16.5C+108.9D
M20 Basilisk 1891211111S6.5925.726%D**4.132%D12.3D6.9C--1969.8h77.8B++302.3C+
Vortex VM21 19197771.26C+3.1535.373%D2.062%D5.3D5.1C15318.4h85.6D*242.1D--
Antares LC 20692362.556B+1.8530.001%CN/A9.2D11.4C25110h171.5C571.7C
MANA Anti-Vehicle Turret 16089412.171C-2.2437.609%F-3.371%C+890C710C11243030.1h10.7C++28.4D
NS Annihilator 22285412.073M**2.3373.204%F-N/A8C--12.9A+30610.6h13.3C-18.2D-
The Slasher 84833,2710.025D4.3834.8%C+1.205%D--0.2C-N/A1386.7h2.1C**6C*
Saron HRB-H 12581810.125B**5.7237.898%F-2.469%B*27.9D15.2D-9022.9h25C++66D-
M20 Basilisk 11081420.25A**15.8442.057%D*2.469%D--47.6C**17.1C2711.7h48.1A114.4B*
Vortex VM21 16381771.052C+3.3635.797%D3.704%C+4.4D4.5C14218.4h106.3F297D--
NSX Tanto 8080521.538B+2.8728.086%B+18.75%D-14.5DN/A405.5h15.1C+53.7C++
Lancer VS22 18375751B+3.4149.093%FN/A6.3D-9.1D45511.9h40.4C-82.3D-
VA39 Spectre 737289S4.5939.008%B**47.222%B++7.4D--N/A2489.7h10.6F-27.2D
NSX Naginata 6565411.585C*2.8227.163%B**18.462%D*27.1DN/A932.4h12.4C++45.7B+
M12 Kobalt 696597.222D2.8112.114%D-15.385%B+31D--1.9D1352.1h26.6D**219.6D--
Aspis Anti-Aircraft Phalanx Turret 12664610.667M+6.2621.497%D4.688%A++5.9D-5.7D--34610.8h176.5C-821.1C
MAX Punch 61613,1320.019D4.3928.212%D*N/A0.1D-N/A0575.7h1.8C++6.5C+
NSX Tomoe 6161282.179C**2.2333.255%B*26.23%D--29CN/A842.1h13.9C++41.8B+
A30 Walker 12955640.859C-3.5516.657%D*N/A550U740U13943300.1h248.9D--1494.5F
G30 Walker 875377.571A++3.1623.282%D--3.774%C+14.3C+9.2C+3923.7h185.2B+795.5C++
NS Decimator-G 8553124.417M*0.0157.835%DN/A31.2D18.8C+2291.7h3.8C**6.6C++
A30 Walker 11652124.333B*0.0717.209%F-N/A7.2C8.9C++2797.2h234.2C--1360.7D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1472,24829.2h
Motion Spotter101,5361.8h
Nano-Armor Kit1,2641,461,373241.5h
Anti-Vehicle MANA Turret642597.9h
Spawn Beacon1705,52889.4h
Repair Module1560.3h
Medical Applicator24897,31118.2h
Nanite Revive Grenade02,4900.7h
Deconstruction Tool03250.1h
Spitfire Auto-Turret0870.4h
Ammunition Package601,87317.5h
Medical Kit89917,811152h
Anti-Infantry MANA Turret105213.3h
Recon Detection Device614,74316.6h
Shield Recharging Field119561h

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