Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (88 days). The data shown below may not be accurate.

Primarch Chosen JENKMAN[JENK] JENKMAN
VS BR 99

KDR: 1.08

Score: 55.5m

Last Seen: Oct 26th, 2019 3:38 AM
- OFFLINE - 1709.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 L100 Python AP NS-7G PDW Force-Blade Blueshift VM5 Solstice SF Blueshift VM5 Phobos VX86
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JENKMAN



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 1395TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.121%15.372%37136119627,9540.9059210.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.176%0.566B+-0.848D---0.924D--HEAD (~3.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.393B10.90.238C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.699%2.019%137212301,783134812401.3227144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.729%-0.802D-0.408B0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.9-0.153C55.5-0.044C+131.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.424%1.235%195412282,833250713421.12959211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.844%0.813B++-0.835D--0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.30.66B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.744%2.617%53612261,07020903850.511717277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.309%-0.598D-0.457D0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.76B++8.60.786B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.132%54.515%5321230587204250.287463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.489%0.175C++-0.808D--1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.279C*2.60.19C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.311%10.269%53412284,7912625591.82445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.696%0.057C+-0.872D---0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.419B3.20.335C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.5m427.1%271 (16.3k)255 (15.3k)1.0751267,62662,9011.2317599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232125918.471%10.122%18703:2828

12% Combat Medic25% Engineer13% Heavy Assault10% Infiltrator35% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 9:06 AMSep 24th, 2013 5:04 PMOct 26th, 2019 3:30 AM (88d) (PST)Oct 26th, 2019 4:19 AM (88d) (PST)Oct 25th, 2019 11:38 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3701811890.3100.2890.0311.5130.04497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,18510,85311,3321917291315,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3633.6h/151.4d 9,852 6,845 29,403 329.9k 7,378 7,483 9,623 80.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,175
Deaths:1,223
KDR:0.961
Accuracy:21.136% C++
HSR:12.511% F
Ursa
D
Kills:1,164
Deaths:1,408
KDR:0.827
Accuracy:19.128% D
HSR:13.574% D**
Flare VE6
C
Kills:1,160
Deaths:1,288
KDR:0.901
Accuracy:20.803% C
HSR:13.276% F
Pulsar LSW
C+
Kills:830
Deaths:792
KDR:1.048
Accuracy:22.584% C+
HSR:20.482% C--
NS-15M1
C+
Kills:524
Deaths:558
KDR:0.939
Accuracy:21.961% C+
HSR:12.595% D*
NSX Naginata
C+
Kills:179
Deaths:203
KDR:0.882
Accuracy:21.436% C+
HSR:25.140% C
Kills:5,032
Deaths (as Heavy Assault):5,472
Deaths (to Heavy Assaults):18,421
KDR:0.91959
Kill Difference:440
Playtime:467.950 hours
Usage:13%
Score:7.550m
Score/min:269
Accuracy (listed only):21.175%
HSR (listed only):16.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,607
Deaths:3,064
KDR:0.524
Accuracy:22.931% C
HSR:11.886% D-
Phobos VX86
D*
Kills:1,521
Deaths:1,418
KDR:1.073
Accuracy:45.587% D*
HSR:8.876% D*
Deimos VA29
C
Kills:1,390
Deaths:1,444
KDR:0.963
Accuracy:56.348% C
HSR:9.353% D*
Solstice VE3
D
Kills:1,354
Deaths:667
KDR:2.030
Accuracy:18.741% D
HSR:12.925% D*
Pandora VX25
C+
Kills:1,178
Deaths:1,287
KDR:0.915
Accuracy:38.830% C+
HSR:12.054% D
Zenith VX-5
C
Kills:1,177
Deaths:1,349
KDR:0.872
Accuracy:23.819% C
HSR:12.404% D**
Serpent VE92
B+
Kills:1,164
Deaths:1,104
KDR:1.054
Accuracy:26.714% B+
HSR:15.034% D-
Eidolon VE33
B++
Kills:1,164
Deaths:1,465
KDR:0.795
Accuracy:32.748% B++
HSR:15.378% D**
Pulsar C
C++
Kills:1,159
Deaths:1,237
KDR:0.937
Accuracy:24.775% C++
HSR:15.703% D*
VE-LR Obelisk
C-
Kills:755
Deaths:1,004
KDR:0.752
Accuracy:27.880% D
HSR:28.344% C-
Nova
D
Kills:702
Deaths:982
KDR:0.715
Accuracy:34.894% D-
HSR:12.108% D
Solstice Burst
C++
Kills:369
Deaths:430
KDR:0.858
Accuracy:27.023% C++
HSR:15.447% D*
Eclipse VE3A
D
Kills:308
Deaths:350
KDR:0.880
Accuracy:22.548% D--
HSR:16.883% D
NSX-P Tanto
C-
Kills:200
Deaths:387
KDR:0.517
Accuracy:23.424% C-
HSR:18.500% D--
VE-C Horizon
C
Kills:104
Deaths:160
KDR:0.650
Accuracy:22.445% F-
HSR:21.154% C
NS Baron G5
D-
Kills:102
Deaths:193
KDR:0.528
Accuracy:35.431% D-
HSR:10.784% D-
Kills:14,254
Deaths (as Engineer):16,541
Deaths (to Engineers):14,323
KDR:0.86174
Kill Difference:2,287
Playtime:894.530 hours
Usage:25%
Score:11.766m
Score/min:219
Accuracy (listed only):30.259%
HSR (listed only):14.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
B+
Kills:1,770
Deaths:2,111
KDR:0.838
Accuracy:26.981% B+
HSR:13.503% D
Phobos VX86
D*
Kills:1,521
Deaths:1,418
KDR:1.073
Accuracy:45.587% D*
HSR:8.876% D*
Deimos VA29
C
Kills:1,390
Deaths:1,444
KDR:0.963
Accuracy:56.348% C
HSR:9.353% D*
Eridani SX5
C+
Kills:1,243
Deaths:1,244
KDR:0.999
Accuracy:26.049% C+
HSR:12.550% D--
Sirius SX12
C+
Kills:1,196
Deaths:1,718
KDR:0.696
Accuracy:23.740% C+
HSR:10.535% D*
Pandora VX25
C+
Kills:1,178
Deaths:1,287
KDR:0.915
Accuracy:38.830% C+
HSR:12.054% D
NS-7 PDW
B**
Kills:1,161
Deaths:1,016
KDR:1.143
Accuracy:30.438% B**
HSR:14.643% D
H-V45
C+
Kills:1,157
Deaths:1,267
KDR:0.913
Accuracy:23.387% C+
HSR:13.137% D*
Pulsar VS1
C--
Kills:1,155
Deaths:1,376
KDR:0.839
Accuracy:20.933% C--
HSR:14.113% D--
Terminus VX-9
D-
Kills:1,154
Deaths:1,109
KDR:1.041
Accuracy:22.048% D-
HSR:15.945% D*
Nova
D
Kills:702
Deaths:982
KDR:0.715
Accuracy:34.894% D-
HSR:12.108% D
CME
C**
Kills:694
Deaths:922
KDR:0.753
Accuracy:27.906% C**
HSR:17.003% D-
Corvus VA55
C*
Kills:639
Deaths:716
KDR:0.892
Accuracy:25.428% C*
HSR:16.588% D--
VE-S Canis
D-
Kills:413
Deaths:587
KDR:0.704
Accuracy:21.372% D-
HSR:13.317% D-
NS Baron G5
D-
Kills:102
Deaths:193
KDR:0.528
Accuracy:35.431% D-
HSR:10.784% D-
Skorpios
C
Kills:85
Deaths:89
KDR:0.955
Accuracy:23.956% D--
HSR:20% C
NSX-P Tengu
D
Kills:52
Deaths:104
KDR:0.500
Accuracy:32.065% D
HSR:17.308% D
Kills:15,612
Deaths (as Combat Medic):17,583
Deaths (to Combat Medics):7,387
KDR:0.8879
Kill Difference:1,971
Playtime:434.852 hours
Usage:12%
Score:8.640m
Score/min:331
Accuracy (listed only):30.317%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
B+
Kills:1,770
Deaths:2,111
KDR:0.838
Accuracy:26.981% B+
HSR:13.503% D
Solstice SF
C
Kills:1,607
Deaths:3,064
KDR:0.524
Accuracy:22.931% C
HSR:11.886% D-
Phobos VX86
D*
Kills:1,521
Deaths:1,418
KDR:1.073
Accuracy:45.587% D*
HSR:8.876% D*
Deimos VA29
C
Kills:1,390
Deaths:1,444
KDR:0.963
Accuracy:56.348% C
HSR:9.353% D*
Solstice VE3
D
Kills:1,354
Deaths:667
KDR:2.030
Accuracy:18.741% D
HSR:12.925% D*
Eridani SX5
C+
Kills:1,243
Deaths:1,244
KDR:0.999
Accuracy:26.049% C+
HSR:12.550% D--
Sirius SX12
C+
Kills:1,196
Deaths:1,718
KDR:0.696
Accuracy:23.740% C+
HSR:10.535% D*
Pandora VX25
C+
Kills:1,178
Deaths:1,287
KDR:0.915
Accuracy:38.830% C+
HSR:12.054% D
Zenith VX-5
C
Kills:1,177
Deaths:1,349
KDR:0.872
Accuracy:23.819% C
HSR:12.404% D**
Serpent VE92
B+
Kills:1,164
Deaths:1,104
KDR:1.054
Accuracy:26.714% B+
HSR:15.034% D-
NS-7 PDW
B**
Kills:1,161
Deaths:1,016
KDR:1.143
Accuracy:30.438% B**
HSR:14.643% D
Pulsar C
C++
Kills:1,159
Deaths:1,237
KDR:0.937
Accuracy:24.775% C++
HSR:15.703% D*
Nova
D
Kills:702
Deaths:982
KDR:0.715
Accuracy:34.894% D-
HSR:12.108% D
VE-S Canis
D-
Kills:413
Deaths:587
KDR:0.704
Accuracy:21.372% D-
HSR:13.317% D-
Solstice Burst
C++
Kills:369
Deaths:430
KDR:0.858
Accuracy:27.023% C++
HSR:15.447% D*
Eclipse VE3A
D
Kills:308
Deaths:350
KDR:0.880
Accuracy:22.548% D--
HSR:16.883% D
NSX-P Tanto
C-
Kills:200
Deaths:387
KDR:0.517
Accuracy:23.424% C-
HSR:18.500% D--
VE-C Horizon
C
Kills:104
Deaths:160
KDR:0.650
Accuracy:22.445% F-
HSR:21.154% C
NS Baron G5
D-
Kills:102
Deaths:193
KDR:0.528
Accuracy:35.431% D-
HSR:10.784% D-
Skorpios
C
Kills:85
Deaths:89
KDR:0.955
Accuracy:23.956% D--
HSR:20% C
NSX-P Tengu
D
Kills:52
Deaths:104
KDR:0.500
Accuracy:32.065% D
HSR:17.308% D
Kills:18,255
Deaths (as Light Assault):20,941
Deaths (to Light Assaults):9,637
KDR:0.87173
Kill Difference:2,686
Playtime:1,267.258 hours
Usage:35%
Score:17.766m
Score/min:234
Accuracy (listed only):28.958%
HSR (listed only):14.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B+
Kills:1,770
Deaths:2,111
KDR:0.838
Accuracy:26.981% B+
HSR:13.503% D
Eridani SX5
C+
Kills:1,243
Deaths:1,244
KDR:0.999
Accuracy:26.049% C+
HSR:12.550% D--
Sirius SX12
C+
Kills:1,196
Deaths:1,718
KDR:0.696
Accuracy:23.740% C+
HSR:10.535% D*
NS-44B Commissioner
D
Kills:1,169
Deaths:1,929
KDR:0.606
Accuracy:32.493% D
HSR:14.115% D*
NS-30 Vandal
C-
Kills:1,163
Deaths:1,058
KDR:1.099
Accuracy:30.527% C-
HSR:18.315% D--
NS-7 PDW
B**
Kills:1,161
Deaths:1,016
KDR:1.143
Accuracy:30.438% B**
HSR:14.643% D
Nyx VX31
C-
Kills:1,046
Deaths:932
KDR:1.122
Accuracy:30.956% D
HSR:25.526% C-
Artemis VX26
C+
Kills:557
Deaths:550
KDR:1.013
Accuracy:27.495% C+
HSR:17.953% D
Ghost
C
Kills:450
Deaths:557
KDR:0.808
Accuracy:36.506% C
HSR:51.111% F
VE-S Canis
D-
Kills:413
Deaths:587
KDR:0.704
Accuracy:21.372% D-
HSR:13.317% D-
Beamer VS3-FB
C+
Kills:288
Deaths:581
KDR:0.496
Accuracy:26.864% D-
HSR:24.653% C+
Soldier Soaker
D
Kills:221
Deaths:250
KDR:0.884
Accuracy:27.746% D
HSR:9.502% D
Parallax VX3
D
Kills:137
Deaths:75
KDR:1.827
Accuracy:35.123% D
HSR:65.693% D**
Cerberus
B+
Kills:109
Deaths:137
KDR:0.796
Accuracy:35.837% B+
HSR:11.009% D**
Manticore SX40
F
Kills:108
Deaths:79
KDR:1.367
Accuracy:17.947% F
HSR:7.407% F-
Skorpios
C
Kills:85
Deaths:89
KDR:0.955
Accuracy:23.956% D--
HSR:20% C
NS-61 Emissary
D
Kills:60
Deaths:124
KDR:0.484
Accuracy:23.240% D
HSR:8.333% D**
NS-AM7 Archer
D-
Kills:53
Deaths:400
KDR:0.133
Accuracy:52.483% D-
HSR:5.660% D*
Beamer VS3
C-
Kills:52
Deaths:53
KDR:0.981
Accuracy:17.142% F
HSR:19.231% C-
NSX-P Tengu
D
Kills:52
Deaths:104
KDR:0.500
Accuracy:32.065% D
HSR:17.308% D
Kills:11,333
Deaths (as Infiltrator):13,594
Deaths (to Infiltrators):7,260
KDR:0.83368
Kill Difference:2,261
Playtime:374.108 hours
Usage:10%
Score:5.378m
Score/min:240
Accuracy (listed only):28.948%
HSR (listed only):19.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,611
Deaths:1,037
KDR:1.554
Accuracy:19.217% C+
HSR:15.829% D--
Blueshift VM5
C+
Kills:1,592
Deaths:1,058
KDR:1.505
Accuracy:19.237% C+
HSR:15.515% D--
Nebula VM20
B**
Kills:1,168
Deaths:533
KDR:2.191
Accuracy:23.614% B**
HSR:15.839% D--
Quasar VM1
B**
Kills:1,164
Deaths:498
KDR:2.337
Accuracy:20.477% B**
HSR:15.292% D
Cosmos VM3
B+
Kills:371
Deaths:236
KDR:1.572
Accuracy:19.496% B+
HSR:15.364% D-
Cosmos VM3
B+
Kills:370
Deaths:223
KDR:1.659
Accuracy:20.346% B+
HSR:15.946% D
Vortex VM21
C
Kills:198
Deaths:334
KDR:0.593
Accuracy:38.721% C
HSR:1.010% D*
Comet VM2
C**
Kills:178
Deaths:227
KDR:0.784
Accuracy:45.563% C**
HSR:3.371% C-
Comet VM2
B+
Kills:167
Deaths:202
KDR:0.827
Accuracy:50.985% B+
HSR:4.192% C+
Vortex VM21
B+
Kills:163
Deaths:333
KDR:0.489
Accuracy:39.228% C
HSR:4.908% B+
Nebula VM20
C++
Kills:154
Deaths:97
KDR:1.588
Accuracy:17.577% C
HSR:21.429% C++
NS-10 Burster
C
Kills:140
Deaths:143
KDR:0.979
Accuracy:27.693% C
HSR:2.857% D--
NS-10 Burster
C
Kills:132
Deaths:143
KDR:0.923
Accuracy:28.439% C
HSR:4.545% C-
Kills:7,408
Deaths (as MAX Suit):2,532
Deaths (to MAX Suits):4,442
KDR:2.92575
Kill Difference:4,876
Playtime:174.747 hours
Usage:5%
Score:4.427m
Score/min:422
Accuracy (listed only):28.507%
HSR (listed only):10.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:944
V. Kills:276 341%
Deaths:218
KDR:4.330
Accuracy:51.660% C+
KPH:54.100 C-
VKPH:15.800 C+
Maelstrom Turbo Laser
D
Kills:839
V. Kills:632 133%
Deaths:1,212
KDR:0.692
Accuracy:26.970% D
KPH:6.500 D
VKPH:4.900 D
Photon A2A Missile Pods
C--
Kills:232
V. Kills:224 103%
Deaths:8
KDR:29
Accuracy:72.834% D-
KPH:28.400 D
VKPH:27.400 C--
Kills:2,015 (839 + 0)
Deaths:1,438
KDR:1.401
VKDR:0.787
Vehicle Kills:1,132
Kill Difference:577
Playtime:154.954 hours
Usage:4%
Score:1.349m
Score/min:145
Piloting Accuracy:26.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:221
V. Kills:92 238%
Deaths:31
KDR:7.129
Accuracy:49.019% A
KPH:795,600 U
VKPH:331,200 U
Dual-75 Duster
C+
Kills:127
V. Kills:16 N/A
Deaths:23
KDR:5.522
Accuracy:35.730% C
KPH:40.900 D-
VKPH:5.200 C+
L105 Zephyr
U
Kills:77
V. Kills:4 N/A
Deaths:13
KDR:5.923
Accuracy:50% B**
KPH:277,200 U
VKPH:14,400 U
CAS30 Tank Buster
D-
Kills:65
V. Kills:94 68%
Deaths:175
KDR:0.371
Accuracy:34.164% D--
KPH:1.700 D--
VKPH:2.500 D-
Kills:490 (65 + 425)
Deaths:242
KDR:2.025
VKDR:0.851
Vehicle Kills:206
Kill Difference:248
Playtime:41.153 hours
Usage:1%
Score:0.364m
Score/min:147
Piloting Accuracy:34.164%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,823
V. Kills:1,013 180%
Deaths:159
KDR:11.465
Accuracy:47.846% D--
KPH:32.100 C+
VKPH:17.800 C+
L100 Python HESH
B*
Kills:582
V. Kills:94 N/A
Deaths:127
KDR:4.583
Accuracy:55.928% B*
KPH:31.700 D
VKPH:5.100 D-
L100 Python HEAT
C**
Kills:138
V. Kills:52 260%
Deaths:17
KDR:8.118
Accuracy:48.691% C
KPH:34 C**
VKPH:12.800 C*
Kills:2,543 (2,543 + 0)
Deaths:303
KDR:8.393
VKDR:3.825
Vehicle Kills:1,159
Kill Difference:2,240
Playtime:79.259 hours
Usage:2%
Score:1.103m
Score/min:232
Driving Accuracy:48.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:290
V. Kills:92 312%
Deaths:65
KDR:4.462
Accuracy:52.149% C**
KPH:31.400 B++
VKPH:10 B
Supernova VPC
D*
Kills:150
V. Kills:26 N/A
Deaths:45
KDR:3.333
Accuracy:54.852% B+
KPH:16 D**
VKPH:2.800 D*
Saron HRB
A*
Kills:76
V. Kills:57 131%
Deaths:15
KDR:5.067
Accuracy:43.889% C+
KPH:43.800 A++
VKPH:32.900 A*
Supernova FPC
C+
Kills:74
V. Kills:56 130%
Deaths:32
KDR:2.313
Accuracy:54.080% C++
KPH:19 D
VKPH:14.400 C+
Kills:590 (514 + 76)
Deaths:157
KDR:3.758
VKDR:1.471
Vehicle Kills:231
Kill Difference:433
Playtime:24.253 hours
Usage:1%
Score:0.479m
Score/min:329
Driving Accuracy:54.080%
Gunner Accuracy:43.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:477
V. Kills:48 N/A
Deaths:60
KDR:7.950
Accuracy:33.826% C
KPH:60 B
VKPH:6 D-
M12 Kobalt
B+
Kills:119
V. Kills:6 N/A
Deaths:12
KDR:9.917
Accuracy:16.503% C
KPH:80.300 B+
VKPH:4 B
M60-G Bulldog
B*
Kills:100
V. Kills:38 256%
Deaths:32
KDR:3.125
Accuracy:43.359% B*
KPH:24.900 C
VKPH:9.500 B*
Kills:696 (0 + 696)
Deaths:104
KDR:6.692
VKDR:0.885
Vehicle Kills:92
Kill Difference:592
Playtime:13.444 hours
Usage:0%
Score:0.219m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:43.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:558
V. Kills:82 N/A
Deaths:678
KDR:0.823
Accuracy:41.002% D
KPH:11.700 D
VKPH:1.700 D--
Kills:558 (558 + 0)
Deaths:678
KDR:0.823
VKDR:0.121
Vehicle Kills:82
Kill Difference:120
Playtime:47.798 hours
Usage:1%
Score:0.154m
Score/min:54
Driving Accuracy:41.002%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,6624,9134,1031.197C+0.1217.328%D**N/A52.7D18.8D47693.2h1.2B+7C
L100 Python AP 2,8361,82315911.465A10.3947.846%D--N/A32.1C+17.8C+23256.8h4.6B++9.6B
NS-7G PDW 1,7831,7702,1110.838C+0.2426.981%B+13.503%D21.4CN/A6482.9h13.4B+49.8B+
Force-Blade 1,6431,63831,8170.051B++1.0241.506%B*N/A1.2B+N/A41373.8h1.7B+4B++
Blueshift VM5 1,6251,6111,0371.554C0.4819.217%C+15.829%D--29.8CN/A12354h12.9B**66.9B+
Solstice SF 1,6321,6073,0640.524C-0.5522.931%C11.886%D-9.9DN/A43161.8h11.5C++50C**
Blueshift VM5 1,6041,5921,0581.505C0.4319.237%C+15.515%D--29.5CN/A12153.9h13B**67.4B+
Phobos VX86 1,5361,5211,4181.073C+0.0045.587%D*8.876%D*16.9D--N/A7589.8h2.6C+5.6C
Deimos VA29 1,4151,3901,4440.963C0.1156.348%C9.353%D*16.4D--N/A7184.7h2.4C++4.3C+
Solstice VE3 1,3641,3546672.03A*0.9518.741%D12.925%D*11.1C--N/A123122.1h12.6B++67.1C++
Eridani SX5 1,2541,2431,2440.999C+0.0826.049%C+12.55%D--25.9CN/A7047.9h11.7C**44.9C*
Sirius SX12 1,1981,1961,7180.696C0.3823.74%C+10.535%D*13.9DN/A6685.8h15C++63.1C++
Pandora VX25 1,1861,1781,2870.915C0.1638.83%C+12.054%D29.5CN/A10139.9h4.3C*11C**
Zenith VX-5 1,1811,1771,3490.872C0.2023.819%C12.404%D**22.9CN/A8351.3h12.1B+50.9C**
Orion VS54 1,1811,1751,2230.961C0.1121.136%C++12.511%F19DN/A12161.8h11.8B+56C++
NS-44B Commissioner 1,1811,1691,9290.606C--0.4732.493%D14.115%D*19.6DN/A6459.6h3.9C+12.1C
Nebula VM20 1,1681,1685332.191C+1.1223.614%B**15.839%D--46B++N/A13825.4h13.8B*58.4B*
Ursa 1,1691,1641,4080.827C-0.2519.128%D13.574%D**16.1DN/A7772.1h9.4B++49.2C*
Quasar VM1 1,1661,1644982.337B+1.2620.477%B**15.292%D35.1B*N/A13533.2h11.7B**57.2B+
Serpent VE92 1,1641,1641,1041.054C+0.0226.714%B+15.034%D-27.2C+N/A7942.8h11.2B+42B+
Eidolon VE33 1,1851,1641,4650.795C0.2832.748%B++15.378%D**17.3CN/A4867.4h8.1B+24.8B+
NS-30 Vandal 1,1751,1631,0581.099C0.0230.527%C-18.315%D--27.6C--N/A8042.2h5.3B17.4C++
NS-7 PDW 1,1681,1611,0161.143C**0.0730.438%B**14.643%D35.2B+N/A9633h12.7B+41.6B++
Flare VE6 1,1681,1601,2880.901C--0.1720.803%C13.276%F24.5DN/A8247.4h10.5C*50.6C++
Pulsar C 1,1641,1591,2370.937C+0.1424.775%C++15.703%D*25.3C+N/A9245.9h10.2B+41B+
H-V45 1,1651,1571,2670.913C+0.1623.387%C+13.137%D*27.4CN/A9642.2h13.2C++56.5C++
Pulsar VS1 1,1631,1551,3760.839C+0.2420.933%C--14.113%D--18.2C-N/A9863.6h13.4B+63.9C++
Terminus VX-9 1,1681,1541,1091.041C+0.0322.048%D-15.945%D*34.1CN/A9433.8h11.5B+52.3C+
Tank Mine 1,6671,0475771.815C0.7421.682%D-N/A71.2D42.2D72614.7h1.4B*6.6C+
Nyx VX31 1,0571,0469321.122C--0.0530.956%D25.526%C-18.8D-N/A6755.7h5.8C+18.9C+
NS Decimator 1,5829791,5720.623C--0.4560.91%C+2.86%B+19.2D--11.8C--26151.1h4.6C++7.6C++
Dual Photon Pods 1,2209442184.33C3.2551.66%C+1.907%B*53.9C-15.8C+45017.5h20.2B39B
Maelstrom Turbo Laser 1,4718391,2120.692C0.3826.97%D2.145%C+6.5D4.9D100129.3h95.3C*353.4C++
Pulsar LSW 8378307921.048C0.0322.584%C+20.482%C--39.2C+N/A12721.2h11.6B51.3C**
VE-LR Obelisk 7827551,0040.752D0.3227.88%D28.344%C-15.6DN/A4448.3h6.9C++24.8C+
Proximity Mine 7227212832.548C-1.4741.765%C+N/A89DN/A2948.1h1.7B++4.1B+
Nova 7137029820.715C0.3634.894%D-12.108%D22.8DN/A6430.8h4.5C+12.9C
CME 7036949220.753D0.3227.906%C**17.003%D-24C--N/A6628.9h14.2C+50.9C**
Corvus VA55 6546397160.892C+0.1825.428%C*16.588%D--25.9C+N/A7424.7h10.4B*40.8B+
Lumine Edge 61260811,2470.054C+1.0219.5%D15.461%C+1.5CN/A4396.9h1.3B6.6C++
L100 Python HESH 6765821274.583D3.5155.928%B*2.921%A+31.6D5.1D-20118.4h3.4C*6B+
M40 Fury-F 6405586780.823C0.2541.002%DN/A11.7D1.7D--5447.8h7.6B+18.6B+
Artemis VX26 5605575501.013C0.0627.495%C+17.953%D24.5C-N/A7522.7h10.4B++37.7B+
NS-15M1 5305245580.939C0.1421.961%C+12.595%D*29.4CN/A9417.8h11.8B53.9C**
M40 Fury 525477607.95C++6.8733.826%C1.048%D59.6B6D-2598h7.8B**23B*
Ghost 4554505570.808D0.2736.506%C51.111%F19.7D-N/A7322.8h2.5C6.8C+
MANA Anti-Personnel Turret 4394292481.73N/A0.6514.687%UN/A4290U100U9327400.1h20T*135.9T*
Sticky Grenade 4354291429N/A427.9252.44%C+N/A858C+12C23100.5h2.3C++4.3C*
VE-S Canis 4314135870.704C-0.3721.372%D-13.317%D-22.8C--1B++7618.1h12.2C++57C+
Plasma Grenade 3823781378N/A376.9228.868%F--N/A1890S20B**58660.2h1.3A*4.6B**
Lasher X2 3813763900.964C+0.1126.465%C+3.191%C-23.4CN/A16616.1h18.1B+68.6B+
Cosmos VM3 3793712361.572C0.5019.496%B+15.364%D-39.1B+N/A1549.5h12.7B+65.2B+
Cosmos VM3 3723702231.659C+0.5820.346%B+15.946%D46.8B**N/A1807.9h12B*59.1C**
Solstice Burst 3703694300.858C-0.2227.023%C++15.447%D*19.5DN/A5318.9h12.9C*47.6C**
Eclipse VE3A 3213083500.88C0.2022.548%D--16.883%D16.8D-N/A5118.3h13.9C-61.4D
MAX Punch 3063052,5400.12C+0.9633.333%D-N/A2.1BN/A8143.8h1.6C++4.7C++
Supernova PC 382290654.462C+3.3952.149%C**2.069%C+31.5B*10B3079.2h3.7B**7.1B**
Beamer VS3-FB 2942885810.496D0.5826.864%D-24.653%C+12.5D*N/A3823.1h11.4D--42.3D--
M60-A Bulldog 314287367.972C6.9048.047%C++N/A39.3C++3.7C2257.3h5.6B+11.6B+
M60-A Bulldog 2912582410.75C+9.6753.771%B++1.163%D--47.8B+6.1B+2375.4h5.7C**10.7B+
Photon A2A Missile Pods 456232829S27.9272.834%D-N/A28.3D27.3C--2068.2h6.7B**9.2B*
Soldier Soaker 2232212500.884C+0.1927.746%D9.502%D22.1D-N/A8410h7C25.2C-
C150 Dalton 313221317.129C+6.0549.019%AN/A2210U920U11928400.1h4.2C+8.5B+
NSX-P Tanto 2112003870.517C--0.5623.424%C-18.5%D--15DN/A5513.3h13.8B58.7C*
Vortex VM21 3611983340.593C0.4838.721%C1.01%D*8.3C6.8C**14024h27.2B+70.3B+
NSX Naginata 1841792030.882C-0.1921.436%C+25.14%C32CN/A1065.6h11.1B51.7C**
Comet VM2 2521782270.784C+0.2945.563%C**3.371%C-8D3.3C-13422.3h22.2C++48.6C*
Comet VM2 2501672020.827C0.2550.985%B+4.192%C+12C+6B+13813.9h22.5B+44.1B+
Vortex VM21 3091633330.489C0.5939.228%C4.908%B+6.8C6.1B+12824h34.2B+87.1B+
Auraxium Force-Blade 1631623,1130.052B+1.0217.214%D--19.753%A*1.4C+N/A4113.5h2.5C-14.5C-
Nebula VM20 163154971.588C0.5117.577%C21.429%C++35.8C++2.1M+1364.3h13.7B*77.9B+
Supernova VPC 176150453.333D2.2654.852%B+N/A16D**2.8D*1549.4h3.6C6.5C*
NS-10 Burster 2581401430.979C++0.1027.693%C2.857%D--4.5C--3.8C++13831.1h131.7C*475.7C++
L100 Python HEAT 190138178.118B++7.0448.691%CN/A33.7C*12.7C++3674.1h4.7B++9.7B+
Rocklet Rifle 2521371740.787C*0.2943.868%D--N/A33.4B+28B+3724.1h23.3A53B+
Parallax VX3 137137751.827C0.7535.123%D65.693%D**16.5DN/A978.3h2.9D--8.3D
NS-10 Burster 2351321430.923C0.1528.439%C4.545%C-4.5C-3.5C+13229.1h137.4C**483C*
NSX Amaterasu 1321318,0750.016D1.0612.368%D--15.267%C+0.5CN/A2279.1h2.9C++23.1C+
Dual-75 Duster 143127235.522D4.4535.73%CN/A41D-5.2C+1353.1h6.4C+18C+
M12 Kobalt 125119129.917C8.8416.503%C15.126%D79.3B+4B3151.5h17.2B+104.4C**
Cerberus 1101091370.796C0.2835.837%B+11.009%D**19.5DN/A535.6h7.3C-20.3C++
Manticore SX40 108108791.367B+0.2917.947%F7.407%F-18C--N/A1406h5.7B**31.8C+
VE-C Horizon 1081041600.65C-0.4322.445%F-21.154%C13.3D-N/A577.8h15.9C++70.9D
NS Baron G5 1051021930.528D0.5535.431%D-10.784%D-16.7D-N/A556.1h5.1C14.3C+
M60-G Bulldog 138100323.125C2.0543.359%B*1%D*25C9.5B*2794h9.8D22.5C*
Skorpios 8685890.955C0.1223.956%D--20%C28.3DN/A823h10.2B+42.5C+
L105 Zephyr 8177135.923C4.8550%B**1.299%B++770U40S2759700.1h5.1B*10.3B*
Saron HRB 13376155.067C+3.9943.889%C+1.316%C44.7A++33.5A*11451.7h15A34.2B**
Supernova FPC 13074322.313D1.2454.08%C++N/A19D14.4C+4393.9h7D--12.9D
Nemesis VSH9 12573940.777C++0.3052.226%D**1.37%D9.2C--6.6C--2567.9h6.6B++12.6C**
CAS30 Tank Buster 159651750.371D0.7034.164%D--N/A1.7D--2.5D-8438h92.9D-271.8D--
Orbital Strike Uplink 9460160U58.92369.492%UN/A100U56.7U7020.6h3.6T*1T*
NS-61 Emissary 64601240.484C0.5923.24%D8.333%D**15.8C--1.1B**643.8h16.8C+72.4C
NS-AM7 Archer 87534000.133D0.9452.483%D-5.66%D*2.2D--1.4D-1824.6h14.8B+28.1B+
Beamer VS3 5452530.981B0.0917.142%F19.231%C-15.8C--N/A2383.3h7.1B*41.2C+
NSX-P Tengu 55521040.5C--0.5832.065%D17.308%D14.4D-N/A583.6h16.7C-52.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38311,75738.4h
Anti-Vehicle MANA Turret322772h
Decoy Grenade01510h
Nano-Armor Kit1,169759,92177.9h
Motion Spotter9913,58611.7h
Turret AI Module0810.5h
Structure Shield Module0660.3h
Repair Module2870.6h
Nanite Revive Grenade05,6041.6h
Medical Applicator1,851333,91657.8h
Blast Wall0620.9h
Cortium Silo01280.8h
Spitfire Auto-Turret972,3915h
Restoration Kit395031.6h
Rampart Wall2661.1h
Welding Device110,1061.9h
Deconstruction Tool01,2290.2h
M12 Kobalt17270.1h
Smoke Grenade04710.1h
Shield Recharging Field1015,3313.9h
Recon Detection Device1284,66214.7h
Ammunition Package321,5242.3h
Medical Kit1712,0324.5h
Anti-Infantry MANA Turret1581,3686h
Pain Spire0760.8h
Routing Spire01250.3h
Flail Targeting Dart41300.5h
Router189262.2h
Nano-Repair Grenade06830.2h
Solid Wall2530.9h
Light Air Terminal0790.8h
Light Vehicle Terminal0630.8h
IPC Targeting Dart1500h
Orbital Strike Target Designator20890.8h
Elysium Spawn Tube01230.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.83s
Server spent 1.49s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.