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Paragon JENKMAN[JENK] JENKMAN
VS BR 159

KDR: 1.07

Score: 60.4m

Last Seen: May 19th, 2020 2:12 AM
- OFFLINE - 27.1 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 L100 Python AP NS-7G PDW VE-LR Obelisk Force-Blade Blueshift VM5 Solstice SF Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 1477TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.88%16.32%39038131130,6930.8839640.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.078%0.508B+-0.72D--0.844D--HEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.387C**10.80.24C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.493%1.962%127213471,835148912701.23237144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.755%-0.819D-0.368C**0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.4-0.179C56.5-0.061C+135

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.433%1.141%196413453,156279015101.13118209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.751%0.813B++-0.879D---0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.30.657B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.133%2.765%47613431,08523404100.463675264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.387%-0.655D-0.425C--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.753B++8.60.785B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.312%54.799%4721347646246460.262175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.533%0.203C++-0.788D--1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.60.2C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.191%10.197%47413454,8842942621.66009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.629%0.034C+-0.9D---0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.41B3.30.328C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.4m444.2%270 (16.2k)251 (15.1k)1.0659475,34670,6851.21651159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349153818.249%10.527%19203:2433

12% Combat Medic26% Engineer12% Heavy Assault11% Infiltrator34% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 9:06 AMSep 24th, 2013 5:04 PMMay 19th, 2020 5:14 AM (86d) (PST)May 18th, 2020 10:25 PM (86d) (PST)May 18th, 2020 10:12 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851802050.3130.2940.0331.5880.04596

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,09510,77812,3171918295315,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4011.3h/167.1d 10,643 7,932 33,069 382.3k 7,779 8,007 10,714 92.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,175
Deaths:1,223
KDR:0.961
Accuracy:21.136% D
HSR:12.511% F-
Pulsar LSW
D
Kills:1,171
Deaths:1,249
KDR:0.938
Accuracy:20.522% D--
HSR:21.520% D
Ursa
D*
Kills:1,168
Deaths:1,411
KDR:0.828
Accuracy:19.122% D*
HSR:13.613% D**
Flare VE6
D--
Kills:1,160
Deaths:1,288
KDR:0.901
Accuracy:20.803% D--
HSR:13.276% F
NS-15M1
D-
Kills:585
Deaths:625
KDR:0.936
Accuracy:21.290% D-
HSR:14.359% D*
NSX Naginata
D-
Kills:182
Deaths:218
KDR:0.835
Accuracy:20.670% D--
HSR:24.725% D-
VE-H Maw
C
Kills:53
Deaths:99
KDR:0.535
Accuracy:16.625% F--
HSR:28.302% C
Kills:5,494
Deaths (as Heavy Assault):6,113
Deaths (to Heavy Assaults):20,512
KDR:0.89874
Kill Difference:619
Playtime:480.663 hours
Usage:12%
Score:7.744m
Score/min:269
Accuracy (listed only):20.024%
HSR (listed only):18.329%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:1,671
Deaths:2,023
KDR:0.826
Accuracy:27.022% D*
HSR:31.957% C
Solstice SF
D
Kills:1,607
Deaths:3,064
KDR:0.524
Accuracy:22.931% D
HSR:11.886% D
Phobos VX86
D*
Kills:1,528
Deaths:1,428
KDR:1.070
Accuracy:45.576% F
HSR:8.901% D*
Deimos VA29
D-
Kills:1,390
Deaths:1,452
KDR:0.957
Accuracy:56.308% D-
HSR:9.353% D*
Solstice VE3
D*
Kills:1,354
Deaths:667
KDR:2.030
Accuracy:18.741% D*
HSR:12.925% D*
Zenith VX-5
D-
Kills:1,178
Deaths:1,354
KDR:0.870
Accuracy:23.797% D-
HSR:12.394% F
Pandora VX25
D
Kills:1,178
Deaths:1,287
KDR:0.915
Accuracy:38.830% D
HSR:12.054% D--
Eidolon VE33
C++
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:32.563% C++
HSR:15.365% D**
Serpent VE92
C+
Kills:1,164
Deaths:1,104
KDR:1.054
Accuracy:26.714% C+
HSR:15.034% D*
Pulsar C
D
Kills:1,159
Deaths:1,237
KDR:0.937
Accuracy:24.775% D
HSR:15.703% D**
Nova
D-
Kills:788
Deaths:1,134
KDR:0.695
Accuracy:35.256% D*
HSR:11.421% D-
VX6-7
D-
Kills:421
Deaths:768
KDR:0.548
Accuracy:20.710% D*
HSR:17.815% D-
Solstice Burst
D
Kills:398
Deaths:471
KDR:0.845
Accuracy:26.537% D
HSR:16.834% D**
Eclipse VE3A
D
Kills:319
Deaths:395
KDR:0.808
Accuracy:22.308% D**
HSR:16.928% D
NSX-P Tanto
D--
Kills:202
Deaths:391
KDR:0.517
Accuracy:23.405% D--
HSR:18.317% D**
VE-C Horizon
D-
Kills:117
Deaths:192
KDR:0.609
Accuracy:22.249% F--
HSR:20.513% D-
NS Baron G5
D--
Kills:103
Deaths:193
KDR:0.534
Accuracy:35.318% D*
HSR:10.680% D--
NS-30 Tranquility
D
Kills:72
Deaths:81
KDR:0.889
Accuracy:30.380% D*
HSR:30.556% D
Kills:15,814
Deaths (as Engineer):18,714
Deaths (to Engineers):15,764
KDR:0.84504
Kill Difference:2,900
Playtime:1,052.801 hours
Usage:26%
Score:13.640m
Score/min:216
Accuracy (listed only):29.635%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
C+
Kills:1,791
Deaths:2,135
KDR:0.839
Accuracy:26.844% C+
HSR:13.568% D--
Phobos VX86
D*
Kills:1,528
Deaths:1,428
KDR:1.070
Accuracy:45.576% F
HSR:8.901% D*
Deimos VA29
D-
Kills:1,390
Deaths:1,452
KDR:0.957
Accuracy:56.308% D-
HSR:9.353% D*
Eridani SX5
D
Kills:1,243
Deaths:1,249
KDR:0.995
Accuracy:25.917% D
HSR:12.550% D*
Sirius SX12
D
Kills:1,223
Deaths:1,760
KDR:0.695
Accuracy:23.625% D
HSR:10.466% D*
Pandora VX25
D
Kills:1,178
Deaths:1,287
KDR:0.915
Accuracy:38.830% D
HSR:12.054% D--
NS-7 PDW
B+
Kills:1,161
Deaths:1,016
KDR:1.143
Accuracy:30.438% B+
HSR:14.643% D
H-V45
D
Kills:1,157
Deaths:1,267
KDR:0.913
Accuracy:23.387% D
HSR:13.137% D**
Pulsar VS1
D--
Kills:1,155
Deaths:1,376
KDR:0.839
Accuracy:20.933% D--
HSR:14.113% D*
Terminus VX-9
D*
Kills:1,154
Deaths:1,109
KDR:1.041
Accuracy:22.048% D*
HSR:15.945% D**
CME
C
Kills:1,083
Deaths:1,615
KDR:0.671
Accuracy:26.685% C
HSR:18.744% D-
Nova
D-
Kills:788
Deaths:1,134
KDR:0.695
Accuracy:35.256% D*
HSR:11.421% D-
Corvus VA55
C
Kills:639
Deaths:716
KDR:0.892
Accuracy:25.428% C
HSR:16.588% D*
VE-S Canis
D*
Kills:426
Deaths:621
KDR:0.686
Accuracy:20.826% F
HSR:13.380% D*
Skorpios
D
Kills:205
Deaths:248
KDR:0.827
Accuracy:24.961% D-
HSR:17.561% D
NS Baron G5
D--
Kills:103
Deaths:193
KDR:0.534
Accuracy:35.318% D*
HSR:10.680% D--
NSX-P Tengu
D--
Kills:55
Deaths:108
KDR:0.509
Accuracy:32.099% D*
HSR:16.364% D--
Kills:16,279
Deaths (as Combat Medic):18,714
Deaths (to Combat Medics):8,336
KDR:0.86988
Kill Difference:2,435
Playtime:474.082 hours
Usage:12%
Score:9.396m
Score/min:330
Accuracy (listed only):30.264%
HSR (listed only):13.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C+
Kills:1,791
Deaths:2,135
KDR:0.839
Accuracy:26.844% C+
HSR:13.568% D--
Solstice SF
D
Kills:1,607
Deaths:3,064
KDR:0.524
Accuracy:22.931% D
HSR:11.886% D
Phobos VX86
D*
Kills:1,528
Deaths:1,428
KDR:1.070
Accuracy:45.576% F
HSR:8.901% D*
Deimos VA29
D-
Kills:1,390
Deaths:1,452
KDR:0.957
Accuracy:56.308% D-
HSR:9.353% D*
Solstice VE3
D*
Kills:1,354
Deaths:667
KDR:2.030
Accuracy:18.741% D*
HSR:12.925% D*
Eridani SX5
D
Kills:1,243
Deaths:1,249
KDR:0.995
Accuracy:25.917% D
HSR:12.550% D*
Sirius SX12
D
Kills:1,223
Deaths:1,760
KDR:0.695
Accuracy:23.625% D
HSR:10.466% D*
Zenith VX-5
D-
Kills:1,178
Deaths:1,354
KDR:0.870
Accuracy:23.797% D-
HSR:12.394% F
Pandora VX25
D
Kills:1,178
Deaths:1,287
KDR:0.915
Accuracy:38.830% D
HSR:12.054% D--
Serpent VE92
C+
Kills:1,164
Deaths:1,104
KDR:1.054
Accuracy:26.714% C+
HSR:15.034% D*
NS-7 PDW
B+
Kills:1,161
Deaths:1,016
KDR:1.143
Accuracy:30.438% B+
HSR:14.643% D
Pulsar C
D
Kills:1,159
Deaths:1,237
KDR:0.937
Accuracy:24.775% D
HSR:15.703% D**
Nova
D-
Kills:788
Deaths:1,134
KDR:0.695
Accuracy:35.256% D*
HSR:11.421% D-
VE-S Canis
D*
Kills:426
Deaths:621
KDR:0.686
Accuracy:20.826% F
HSR:13.380% D*
VX6-7
D-
Kills:421
Deaths:768
KDR:0.548
Accuracy:20.710% D*
HSR:17.815% D-
Solstice Burst
D
Kills:398
Deaths:471
KDR:0.845
Accuracy:26.537% D
HSR:16.834% D**
Eclipse VE3A
D
Kills:319
Deaths:395
KDR:0.808
Accuracy:22.308% D**
HSR:16.928% D
Skorpios
D
Kills:205
Deaths:248
KDR:0.827
Accuracy:24.961% D-
HSR:17.561% D
NSX-P Tanto
D--
Kills:202
Deaths:391
KDR:0.517
Accuracy:23.405% D--
HSR:18.317% D**
VE-C Horizon
D-
Kills:117
Deaths:192
KDR:0.609
Accuracy:22.249% F--
HSR:20.513% D-
NS Baron G5
D--
Kills:103
Deaths:193
KDR:0.534
Accuracy:35.318% D*
HSR:10.680% D--
NSX-P Tengu
D--
Kills:55
Deaths:108
KDR:0.509
Accuracy:32.099% D*
HSR:16.364% D--
Kills:19,010
Deaths (as Light Assault):22,274
Deaths (to Light Assaults):10,758
KDR:0.85346
Kill Difference:3,264
Playtime:1,350.588 hours
Usage:34%
Score:18.828m
Score/min:232
Accuracy (listed only):28.553%
HSR (listed only):14.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
C+
Kills:1,791
Deaths:2,135
KDR:0.839
Accuracy:26.844% C+
HSR:13.568% D--
Eridani SX5
D
Kills:1,243
Deaths:1,249
KDR:0.995
Accuracy:25.917% D
HSR:12.550% D*
Sirius SX12
D
Kills:1,223
Deaths:1,760
KDR:0.695
Accuracy:23.625% D
HSR:10.466% D*
Nyx VX31
D
Kills:1,184
Deaths:1,059
KDR:1.118
Accuracy:30.915% D--
HSR:25.929% D
NS-44B Commissioner
D**
Kills:1,169
Deaths:1,929
KDR:0.606
Accuracy:32.493% D**
HSR:14.115% D**
NS-30 Vandal
D--
Kills:1,167
Deaths:1,061
KDR:1.100
Accuracy:30.460% D--
HSR:18.423% D*
NS-7 PDW
B+
Kills:1,161
Deaths:1,016
KDR:1.143
Accuracy:30.438% B+
HSR:14.643% D
Artemis VX26
C
Kills:619
Deaths:638
KDR:0.970
Accuracy:27.520% C
HSR:17.932% D--
Ghost
D-
Kills:509
Deaths:618
KDR:0.824
Accuracy:36.689% D-
HSR:51.866% F--
VE-S Canis
D*
Kills:426
Deaths:621
KDR:0.686
Accuracy:20.826% F
HSR:13.380% D*
Beamer VS3-FB
C--
Kills:401
Deaths:801
KDR:0.501
Accuracy:24.761% D**
HSR:23.441% C--
Soldier Soaker
D-
Kills:221
Deaths:250
KDR:0.884
Accuracy:27.746% D--
HSR:9.502% D-
Skorpios
D
Kills:205
Deaths:248
KDR:0.827
Accuracy:24.961% D-
HSR:17.561% D
Parallax VX3
D--
Kills:137
Deaths:75
KDR:1.827
Accuracy:35.180% D--
HSR:65.693% F-
Cerberus
C*
Kills:109
Deaths:137
KDR:0.796
Accuracy:35.465% C*
HSR:11.009% F
Manticore SX40
F-
Kills:109
Deaths:81
KDR:1.346
Accuracy:17.961% F--
HSR:8.257% F-
NS-61 Emissary
D-
Kills:60
Deaths:124
KDR:0.484
Accuracy:23.240% D-
HSR:8.333% F
NS-AM7 Archer
D*
Kills:59
Deaths:455
KDR:0.130
Accuracy:50.364% D*
HSR:5.085% D**
NSX-P Tengu
D--
Kills:55
Deaths:108
KDR:0.509
Accuracy:32.099% D*
HSR:16.364% D--
Beamer VS3
D
Kills:54
Deaths:57
KDR:0.947
Accuracy:17.271% F
HSR:18.519% D
Kills:11,902
Deaths (as Infiltrator):14,422
Deaths (to Infiltrators):8,337
KDR:0.82527
Kill Difference:2,520
Playtime:446.256 hours
Usage:11%
Score:6.292m
Score/min:235
Accuracy (listed only):28.739%
HSR (listed only):18.832%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,616
Deaths:1,044
KDR:1.548
Accuracy:19.215% D
HSR:15.965% D*
Blueshift VM5
D
Kills:1,602
Deaths:1,065
KDR:1.504
Accuracy:19.234% D
HSR:15.418% D*
Nebula VM20
B+
Kills:1,178
Deaths:553
KDR:2.130
Accuracy:23.361% B+
HSR:15.959% D*
Quasar VM1
B
Kills:1,164
Deaths:498
KDR:2.337
Accuracy:20.477% B
HSR:15.292% D--
Cosmos VM3
C+
Kills:509
Deaths:326
KDR:1.561
Accuracy:20.369% C+
HSR:16.110% D-
Cosmos VM3
C+
Kills:416
Deaths:268
KDR:1.552
Accuracy:20.073% C+
HSR:15.625% D-
Nebula VM20
C
Kills:232
Deaths:162
KDR:1.432
Accuracy:18.780% D
HSR:21.121% C
Vortex VM21
D
Kills:199
Deaths:340
KDR:0.585
Accuracy:38.597% D
HSR:1.005% D*
Comet VM2
C+
Kills:179
Deaths:228
KDR:0.785
Accuracy:45.588% C+
HSR:3.352% C-
Vortex VM21
B+
Kills:168
Deaths:339
KDR:0.496
Accuracy:39.129% D
HSR:4.762% B+
Comet VM2
C++
Kills:167
Deaths:203
KDR:0.823
Accuracy:50.961% C++
HSR:4.192% C+
NS-10 Burster
D
Kills:140
Deaths:144
KDR:0.972
Accuracy:27.717% D
HSR:2.857% D-
NS-10 Burster
C
Kills:132
Deaths:144
KDR:0.917
Accuracy:28.466% D
HSR:4.545% C
Kills:7,702
Deaths (as MAX Suit):2,657
Deaths (to MAX Suits):4,703
KDR:2.89876
Kill Difference:5,045
Playtime:185.022 hours
Usage:5%
Score:4.545m
Score/min:409
Accuracy (listed only):28.613%
HSR (listed only):10.477%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:944
V. Kills:276 341%
Deaths:218
KDR:4.330
Accuracy:51.660% C--
KPH:54.100 D
VKPH:15.800 C
V26 Maelstrom Turbo Laser
D-
Kills:891
V. Kills:659 135%
Deaths:1,212
KDR:0.735
Accuracy:26.896% D--
KPH:6.600 D-
VKPH:4.900 D--
Photon A2A Missile Pods
D
Kills:232
V. Kills:224 103%
Deaths:8
KDR:29
Accuracy:72.834% D-
KPH:28.400 D
VKPH:27.400 D
Kills:2,067 (891 + 0)
Deaths:1,438
KDR:1.437
VKDR:0.806
Vehicle Kills:1,159
Kill Difference:629
Playtime:160.998 hours
Usage:4%
Score:1.374m
Score/min:142
Piloting Accuracy:26.896%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:226
V. Kills:94 238%
Deaths:31
KDR:7.290
Accuracy:49.001% A
KPH:813,600 U
VKPH:338,400 U
Dual-75 Duster
C
Kills:127
V. Kills:16 N/A
Deaths:23
KDR:5.522
Accuracy:35.730% D
KPH:40.900 D--
VKPH:5.200 C
L105 Zephyr
U
Kills:77
V. Kills:4 N/A
Deaths:13
KDR:5.923
Accuracy:50% B+
KPH:277,200 U
VKPH:14,400 U
CAS30 Tank Buster
D*
Kills:65
V. Kills:94 68%
Deaths:175
KDR:0.371
Accuracy:34.164% D**
KPH:1.700 D*
VKPH:2.500 D*
Kills:495 (65 + 430)
Deaths:242
KDR:2.045
VKDR:0.860
Vehicle Kills:208
Kill Difference:253
Playtime:41.257 hours
Usage:1%
Score:0.369m
Score/min:149
Piloting Accuracy:34.164%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,116
V. Kills:1,152 184%
Deaths:159
KDR:13.308
Accuracy:47.977% D--
KPH:32.300 D
VKPH:17.600 D
L100 Python HESH
D--
Kills:592
V. Kills:102 N/A
Deaths:127
KDR:4.661
Accuracy:55.916% B+
KPH:31.700 D*
VKPH:5.500 D--
L100 Python HEAT
C+
Kills:155
V. Kills:63 242%
Deaths:17
KDR:9.118
Accuracy:49.381% C--
KPH:33.700 C
VKPH:13.700 C+
Kills:2,863 (2,863 + 0)
Deaths:303
KDR:9.449
VKDR:4.347
Vehicle Kills:1,317
Kill Difference:2,560
Playtime:88.886 hours
Usage:2%
Score:1.228m
Score/min:230
Driving Accuracy:49.381%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:293
V. Kills:94 308%
Deaths:65
KDR:4.508
Accuracy:52.184% C++
KPH:31.500 C++
VKPH:10.100 C+
Supernova VPC
D**
Kills:150
V. Kills:26 N/A
Deaths:45
KDR:3.333
Accuracy:54.852% C++
KPH:16 F
VKPH:2.800 D**
Supernova FPC
D
Kills:84
V. Kills:64 129%
Deaths:32
KDR:2.625
Accuracy:52.693% C
KPH:18.500 D--
VKPH:14.100 D
Saron HRB
B*
Kills:76
V. Kills:57 131%
Deaths:15
KDR:5.067
Accuracy:43.955% C-
KPH:43.400 B*
VKPH:32.600 B*
Kills:603 (527 + 76)
Deaths:157
KDR:3.841
VKDR:1.535
Vehicle Kills:241
Kill Difference:446
Playtime:24.959 hours
Usage:1%
Score:0.493m
Score/min:329
Driving Accuracy:52.693%
Gunner Accuracy:43.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:477
V. Kills:48 N/A
Deaths:60
KDR:7.950
Accuracy:33.634% D
KPH:59.600 C+
VKPH:6 D--
M12 Kobalt
C+
Kills:124
V. Kills:6 N/A
Deaths:12
KDR:10.333
Accuracy:16.072% D-
KPH:77.500 C+
VKPH:3.800 C+
M60-G Bulldog
C*
Kills:105
V. Kills:39 263%
Deaths:32
KDR:3.281
Accuracy:43.048% C**
KPH:23.300 D
VKPH:8.700 C*
Kills:706 (0 + 706)
Deaths:104
KDR:6.788
VKDR:0.894
Vehicle Kills:93
Kill Difference:602
Playtime:14.107 hours
Usage:0%
Score:0.225m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:43.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:563
V. Kills:84 N/A
Deaths:679
KDR:0.829
Accuracy:41.079% D-
KPH:11.700 D-
VKPH:1.800 D-
Kills:563 (563 + 0)
Deaths:679
KDR:0.829
VKDR:0.124
Vehicle Kills:84
Kill Difference:116
Playtime:47.952 hours
Usage:1%
Score:0.155m
Score/min:54
Driving Accuracy:41.079%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,4005,5014,6551.182C0.1217.894%D**N/A55.2D-19.1D47899.6h1.2C**6.7D
L100 Python AP 3,2682,11615913.308B12.2447.977%D--N/A32.3D17.6D22965.6h4.6B9.5C+
NS-7G PDW 1,8041,7912,1350.839C0.2326.844%C+13.568%D--21.4DN/A6483.8h13.5C50.1C+
VE-LR Obelisk 1,7221,6712,0230.826D0.2427.022%D*31.957%C18.4D--N/A5290.6h6C+22.4D
Force-Blade 1,6431,63831,8170.051B+1.0141.506%B++N/A1.2C++N/A41374.1h1.7B++4B+
Blueshift VM5 1,6301,6161,0441.548C--0.4819.215%D15.965%D*29.8DN/A12354.2h12.9B*67C*
Solstice SF 1,6321,6073,0640.524D0.5422.931%D11.886%D9.9DN/A43161.8h11.5C+50C+
Blueshift VM5 1,6141,6021,0651.504C--0.4419.234%D15.418%D*29.6DN/A12254.2h12.9B++67.3C*
Phobos VX86 1,5431,5281,4281.07C0.0045.576%F8.901%D*17D*N/A7590h2.6D5.6D
Deimos VA29 1,4151,3901,4520.957C-0.1156.308%D-9.353%D*16.4D*N/A7184.8h2.4C-4.3C-
Solstice VE3 1,3641,3546672.03B**0.9618.741%D*12.925%D*11.1DN/A124122.5h12.6C*67.1C+
Lumine Edge 1,3221,30713,6650.096C+0.9723.702%C-16.297%C+2.8CN/A8463.9h1.3C**5.3C*
Eridani SX5 1,2541,2431,2490.995C-0.0725.917%D12.55%D*25.7DN/A7048.3h11.7C45.1C
Sirius SX12 1,2251,2231,7600.695C-0.3723.625%D10.466%D*14.2D-N/A6686.4h14.9C+63.1C
Tank Mine 1,8711,1896251.902D0.8421.557%D*N/A74.8D-42.9D-72915.9h1.4B*6.6D
Nyx VX31 1,1981,1841,0591.118D0.0530.915%D--25.929%D19.4D--N/A7361h5.8C--18.8D
Nebula VM20 1,1781,1785532.13C1.0623.361%B+15.959%D*43.6C+N/A13227h13.9B59.4B+
Zenith VX-5 1,1821,1781,3540.87D0.2023.797%D-12.394%F22.5DN/A8252.3h12.1C+50.9C
Pandora VX25 1,1861,1781,2870.915C-0.1538.83%D12.054%D--29.5DN/A10239.9h4.3C+11C
Orion VS54 1,1811,1751,2230.961C-0.1021.136%D12.511%F-19D-N/A12461.9h11.8C+56C+
Pulsar LSW 1,1911,1711,2490.938D0.1320.522%D--21.52%D32D-N/A10336.6h12.2C-59.3C
NS-44B Commissioner 1,1811,1691,9290.606D-0.4632.493%D**14.115%D**19.6D--N/A6459.6h3.9D-12.1D-
Ursa 1,1731,1681,4110.828D--0.2419.122%D*13.613%D**16.1D--N/A7772.4h9.4B49.2C
NS-30 Vandal 1,1791,1671,0611.1C0.0330.46%D--18.423%D*27.6D-N/A8042.3h5.3C+17.4C
Eidolon VE33 1,1861,1651,4730.791D0.2732.563%C++15.365%D**17.2DN/A4967.8h8.1C+25C++
Serpent VE92 1,1641,1641,1041.054C0.0126.714%C+15.034%D*27.2DN/A8142.8h11.2C*42C*
Quasar VM1 1,1661,1644982.337C++1.2720.477%B15.292%D--35.1C*N/A13633.2h11.7B+57.2C++
NS-7 PDW 1,1681,1611,0161.143C+0.0830.438%B+14.643%D35.2CN/A9633h12.7C++41.6B
Flare VE6 1,1681,1601,2880.901D0.1620.803%D--13.276%F24.5D--N/A8247.4h10.5C50.6C--
Pulsar C 1,1641,1591,2370.937C0.1324.775%D15.703%D**25.3DN/A9345.9h10.2C*41C+
H-V45 1,1651,1571,2670.913C0.1523.387%D13.137%D**27.4DN/A9742.2h13.2C--56.5C-
Pulsar VS1 1,1631,1551,3760.839C--0.2320.933%D--14.113%D*18.2DN/A10063.6h13.4C+63.9C-
Terminus VX-9 1,1681,1541,1091.041C0.0222.048%D*15.945%D**34.1DN/A9533.8h11.5C+52.3C--
CME 1,0971,0831,6150.671D**0.3926.685%C18.744%D-21.9D-N/A6249.5h14.3D53.7C-
NS Decimator 1,6191,0061,6120.624D0.4460.8%C2.982%B**19.3D*11.8D25952.1h4.6C7.6C
Dual Photon Pods 1,2209442184.33D3.2651.66%C--1.907%A+53.9D15.8C45117.5h20.2C+39C+
Proximity Mine 9099083742.428D1.3641.436%CN/A91.7D-N/A3109.9h1.8C++4.3C+
V26 Maelstrom Turbo Laser 1,5508911,2120.735C--0.3326.896%D--2.02%C+6.6D-4.9D--98135.4h94.9C+352.9C
Nova 8027881,1340.695D0.3735.256%D*11.421%D-22.1DN/A6335.7h4.5C12.8D
Corvus VA55 6546397160.892D0.1725.428%C16.588%D*25.8DN/A7524.8h10.4C**40.8C++
MANA Anti-Personnel Turret 6516294141.519N/A0.4515.869%UN/A6290U220U12344000.1h20T*125.9T*
Artemis VX26 6226196380.97D0.1027.52%C17.932%D--23.5DN/A7026.3h10.8C*39.4C++
L100 Python HESH 6945921274.661D3.6055.916%B+2.872%A++31.7D*5.5D--20318.7h3.4C6.1C+
NS-15M1 5945856250.936D0.1321.29%D-14.359%D*29.4D-N/A9119.9h11.9C55.7C
M40 Fury-F 6475636790.829D0.2441.079%D-N/A11.7D-1.8D-5448h7.6B+18.5C**
Cosmos VM3 5205093261.561C-0.5020.369%C+16.11%D-33.5CN/A12415.2h12.8C*63C**
Ghost 5155096180.824D-0.2436.689%D-51.866%F--20.8D*N/A7724.5h2.5D--6.7D-
Plasma Grenade 4954861486N/A484.9334.006%F--N/A1215M22.5B+38200.4h1.7A*5B++
M40 Fury 525477607.95C+6.8833.634%D1.048%D59.6C+6D--2588h7.8B*23.3B++
Sticky Grenade 4354291429N/A427.9352.44%CN/A858C-12C23230.5h2.3C4.3C+
VE-S Canis 4444266210.686D0.3820.826%F13.38%D*22.4D-N/A8019h12.1C58D-
VX6-7 4304217680.548D0.5220.71%D*17.815%D-13.1D-N/A6632.1h13C63D
Cosmos VM3 4204162681.552C0.4920.073%C+15.625%D-36.2CN/A13611.5h12.2B+60.8C+
Beamer VS3-FB 4134018010.501D-0.5624.761%D**23.441%C--9.5D**N/A3142h11.2D**45.1F--
Solstice Burst 3993984710.845D0.2226.537%D16.834%D**19D-N/A5121h12.9C-48.6C
Lasher X2 3823773930.959C0.1126.483%C--3.183%C-23.3D-N/A16816.2h18.1C++68.5C+
The Slasher 3603574,7260.076B+0.9922.347%D-15.966%B++2.3C+N/A9158.2h2.8D--12.5D
Eclipse VE3A 3323193950.808D0.2622.308%D**16.928%D14.8D-N/A4521.6h13.9D--62.3D*
MAX Punch 3083072,6660.115C+0.9532.198%D--N/A2C++N/A8152.9h1.6C**4.9C*
Supernova PC 387293654.508C-3.4452.184%C++2.048%C+31.5C++10.1C+3099.3h3.7B++7.1B++
M60-A Bulldog 314287367.972C6.9148.004%C+N/A38.8C+3.6C2247.4h5.6C++11.6C*
M60-A Bulldog 3272862411.917C10.8554.694%B+1.049%D*50.2C++7.2B+2455.7h5.9C+10.7C**
Rocklet Rifle 5052833660.773C0.2941.474%D**N/A34.1C+26.7C+3638.3h25.1B*60.4C++
Nebula VM20 2412321621.432D0.3718.78%D21.121%C28.6D-1.1B+1068.1h15.3C+81.5C+
Photon A2A Missile Pods 456232829S27.9372.834%D-N/A28.3D27.3D2078.2h6.7B**9.2B*
C150 Dalton 320226317.29C+6.2249.001%AN/A2260U940U12318200.1h4.1D8.4C*
Soldier Soaker 2232212500.884C0.1827.746%D--9.502%D-22.1D*N/A8410h7D25.2D--
Skorpios 2082052480.827C--0.2424.961%D-17.561%D23.8D-N/A618.6h12.4D49.6D-
NSX-P Tanto 2142023910.517D-0.5523.405%D--18.317%D**15.1D-N/A5713.4h13.7C+58.7C
Vortex VM21 3631993400.585C0.4838.597%D1.005%D*7.6D6.3C12926.1h27.6B71.5C*
NSX Naginata 1871822180.835D-0.2320.67%D--24.725%D-28D--N/A986.5h11.2C+54.3C
Comet VM2 2531792280.785C--0.2845.588%C+3.352%C-8D-3.3D13522.5h22.1C+48.5C+
NSX Amaterasu 1691688,6930.019D1.0513.121%D--14.286%C0.6C--N/A2301.8h3C+22.8C+
Vortex VM21 3161683390.496C0.5739.129%D4.762%B+6.4D5.7C+11926.1h33.8C**86.3C++
Comet VM2 2501672030.823D0.2450.961%C++4.192%C+11.9C-5.9C*13714h22.5C*44.2C**
Auraxium Force-Blade 1651643,1450.052C*1.0116.172%D--20.122%A*1.4C++N/A4115.7h2.5D-15.4C
L100 Python HEAT 218155179.118C+8.0549.381%C--N/A33.7C13.7C+3514.6h4.9B9.9C++
Supernova VPC 176150453.333D-2.2754.852%C++N/A16F2.8D**1589.4h3.6D-6.5C
NS-10 Burster 2581401440.972C0.0927.717%D2.857%D-4.5D-3.8C13931.1h131.9C+475.9C+
Parallax VX3 137137751.827C-0.7635.18%D--65.693%F-16.3D--N/A998.4h2.9F8.3F
NS-10 Burster 2351321440.917C-0.1528.466%D4.545%C4.5D--3.5D13229.1h137.6C+483.3C
Dual-75 Duster 143127235.522D-4.4635.73%DN/A41D--5.2C1363.1h6.4D-18D
M12 Kobalt 1301241210.333D9.2716.072%D-16.129%D77.5C+3.8C+3101.6h17.4C++108.5C+
Orbital Strike Uplink 1761171117U115.93407.895%UN/A167.1U84.3U11080.7h2.6T*0.6T*
VE-C Horizon 1211171920.609D0.4622.249%F--20.513%D-13.8D--N/A618.5h16.6D74.6D**
Cerberus 1101091370.796C--0.2735.465%C*11.009%F19.1D-N/A525.7h7.3D--20.5C
Manticore SX40 109109811.346C+0.2817.961%F--8.257%F-17.9D-N/A1416.1h5.7B++31.7D
M60-G Bulldog 144105323.281D2.2243.048%C**N/A23.3D8.7C*2634.5h9.5D**22.1C
NS Baron G5 1061031930.534D*0.5335.318%D*10.68%D--16.9D--N/A606.1h5.1D14.3C+
Supernova FPC 14884322.625D1.5652.693%CN/A18.7D--14.2D4064.5h7F13.3F
L105 Zephyr 8177135.923C-4.8650%B+1.299%B*770U40S2799100.1h5.1B++10.3B++
Saron HRB 13376155.067C4.0043.955%C-1.316%C+42.2B++31.7B*11511.8h15.4B*34.9B++
Nemesis VSH9 12573940.777C0.2952.226%F-1.37%D-9.2C--6.6C2597.9h6.6B+12.6C+
NS-30 Tranquility 7272810.889D0.1830.38%D*30.556%D19.5D*N/A473.7h8D*26.3D--
CAS30 Tank Buster 159651750.371D0.6934.164%D**N/A1.7D*2.5D*8438.2h92.9F-271.8F-
NS-61 Emissary 64601240.484D0.5823.24%D-8.333%F15.8D1.1B++663.8h16.8C72.4D
NS-AM7 Archer 96594550.13D0.9450.364%D*5.085%D**2.2D-1.4D1827h14.1C**28C++
NSX-P Tengu 58551080.509D-0.5632.099%D*16.364%D--13.4D*N/A624.1h16.5D-51.5D--
Beamer VS3 5754570.947C+0.1217.271%F18.519%D15.9DN/A2403.4h7.1B+41.4C
VE-H Maw 5353990.535D--0.5316.625%F--28.302%C13.3D**N/A654h12.7D*76.3F--
G30 Walker 7853153S51.9339.071%C-1.887%D--31.2C14.7C2531.7h143.3B+366.7B+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade01510h
Nano-Armor Kit1,444857,01587.5h
Anti-Vehicle MANA Turret403352.2h
Spawn Beacon41313,07539.9h
Repair Module21400.7h
Turret AI Module01140.6h
Structure Shield Module0920.4h
Skywall Shield Emitter1730.5h
Bunker1520.8h
Rampart Wall2831.4h
Nanite Revive Grenade06,3271.8h
Medical Applicator1,978360,18161h
Blast Wall01111.3h
Cortium Silo02031.2h
Motion Spotter11415,42213.3h
Restoration Kit395041.6h
Deconstruction Tool01,2290.2h
Welding Device111,6042.1h
Hoplon Anti-Aircraft Phalanx Tower1690.5h
Spitfire Auto-Turret1273,1596.5h
M12 Kobalt17270.1h
Recon Detection Device1284,66214.7h
Shield Recharging Field1537,9395.4h
Smoke Grenade09500.2h
Medical Kit1922,2725.1h
Ammunition Package472,2033.2h
Anti-Infantry MANA Turret3272,2058.2h
Pain Spire01201h
Flail Targeting Dart41890.7h
Routing Spire11970.5h
Solid Wall41011.3h
Alarm Module0690.2h
Elysium Spawn Tube12011.1h
Router211,2722.9h
Nano-Repair Grenade09270.3h
Vehicle Gate2571.1h
Light Air Terminal01241.2h
Orbital Strike Target Designator291131.4h
IPC Targeting Dart1750.1h
Light Vehicle Terminal11091.2h

Check the help document for the dictionary if you want to learn more about words used here.


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