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Ensign JIoIL[NKAT] JIoIL
NC BR 50

KDR: 3.38

Score: 20.5m

Last Seen: Jan 19th, 2019 12:31 PM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt - Outfit Leader of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 34
Level Progress (to 51): 22%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS L100 Python HESH C-4 NCM1 Scattercannon NCM1 Scattercannon MGR-L1 Promise MGR-S1 Gladius SAS-R GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,374,398 MLG Score: 1898
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.102%25.61%6433199128,2743.94558-0.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.818%0.793B++0.772B++0.033C+HEAD ++ (~13.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.474B+9.90.307C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.639%1.804%703210202,3845302664.49811893%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.551%0.371C**-0.517D-1.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++3.20.741B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.909%9.984%9251110113,0454017257.57463419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.801%-0.114C+1.434A1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.572B+17.60.551B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.744%77.373%925310193,3191131182.93457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.475%1.458A+0.67B+-1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+2.10.337C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 34
20.5m240.5%372 (22.3k)314 (18.8k)3.3811146,78113,8363.6616850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022417522.005%23.683%52104:4426

27% Combat Medic14% Engineer33% Heavy Assault14% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2016 4:41 PMDec 3rd, 2016 3:26 PMJan 19th, 2019 3:54 PM (9h) (PST)Jan 19th, 2019 9:01 AM (15h) (PST)Jan 19th, 2019 8:31 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931664270.7140.2110.1691.8130.0391898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5879,95625,631431310109218,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1091.2h/45.5d 3,882 11,079 14,921 118.7k 1,685 4,208 2,572 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:1,280
Deaths:396
KDR:3.232
Accuracy:24.249% C++
HSR:30.234% B++
NS-15M2
B+
Kills:1,183
Deaths:283
KDR:4.180
Accuracy:22.803% C+
HSR:28.233% B+
NC6A GODSAW
B+
Kills:1,173
Deaths:357
KDR:3.286
Accuracy:25.631% C--
HSR:30.861% B+
NSX Naginata
B+
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:24.835% B+
HSR:29.709% C**
GD-22S
B+
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:25.428% B+
HSR:25.107% C*
EM6
B
Kills:1,163
Deaths:437
KDR:2.661
Accuracy:22.482% C++
HSR:25.537% B
NC6S Gauss SAW S
B++
Kills:1,159
Deaths:369
KDR:3.141
Accuracy:24.886% C**
HSR:28.473% B++
NC6 Gauss SAW
B*
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:24.732% B*
HSR:26.857% B+
LA1 Anchor
B++
Kills:556
Deaths:174
KDR:3.195
Accuracy:24.251% C+
HSR:30.396% B++
NC05 Jackhammer AE
B+
Kills:304
Deaths:129
KDR:2.357
Accuracy:51.593% B+
HSR:10.855% D--
NSX-P Naginata
B+
Kills:70
Deaths:21
KDR:3.333
Accuracy:23.594% C++
HSR:32.857% B+
Kills:10,381
Deaths (as Heavy Assault):3,306
Deaths (to Heavy Assaults):3,734
KDR:3.14005
Kill Difference:7,075
Playtime:359.919 hours
Usage:33%
Score:6.591m
Score/min:305
Accuracy (listed only):26.771%
HSR (listed only):27.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:1,236
Deaths:426
KDR:2.901
Accuracy:26.931% C++
HSR:21.683% C+
GD-7F
B+
Kills:1,211
Deaths:460
KDR:2.633
Accuracy:25.845% B
HSR:23.121% B+
Blitz GD-10
B+
Kills:1,173
Deaths:475
KDR:2.469
Accuracy:27.208% B+
HSR:18.244% B
AF-19 Mercenary
B**
Kills:1,164
Deaths:453
KDR:2.570
Accuracy:25.195% B+
HSR:27.062% B**
AF-4 Cyclone
B
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:26.706% C**
HSR:20.808% B
MKV Suppressed
B**
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:26.561% C++
HSR:26.076% B**
NS-11CB
B+
Kills:550
Deaths:259
KDR:2.124
Accuracy:25.814% C*
HSR:25.091% B+
NS Baron G5
B+
Kills:435
Deaths:165
KDR:2.636
Accuracy:37.921% D
HSR:16.322% B+
Razor GD-23
A
Kills:231
Deaths:136
KDR:1.699
Accuracy:26.032% B+
HSR:27.273% A
Tempest
A
Kills:211
Deaths:84
KDR:2.512
Accuracy:25.457% C
HSR:29.384% A
Kills:8,536
Deaths (as Light Assault):3,225
Deaths (to Light Assaults):2,068
KDR:2.64682
Kill Difference:5,311
Playtime:104.804 hours
Usage:10%
Score:1.786m
Score/min:284
Accuracy (listed only):27.367%
HSR (listed only):23.506%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,236
Deaths:426
KDR:2.901
Accuracy:26.931% C++
HSR:21.683% C+
SAS-R
B++
Kills:1,230
Deaths:281
KDR:4.377
Accuracy:43.807% B++
HSR:71.057% C**
Blitz GD-10
B+
Kills:1,173
Deaths:475
KDR:2.469
Accuracy:27.208% B+
HSR:18.244% B
AF-4 Cyclone
B
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:26.706% C**
HSR:20.808% B
MKV Suppressed
B**
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:26.561% C++
HSR:26.076% B**
NC14 Bolt Driver
A+
Kills:1,159
Deaths:251
KDR:4.618
Accuracy:45.683% A+
HSR:80.155% B++
LA80
B+
Kills:930
Deaths:190
KDR:4.895
Accuracy:45.006% B+
HSR:82.258% B+
NS-61 Emissary
C++
Kills:765
Deaths:408
KDR:1.875
Accuracy:27.665% C+
HSR:16.863% C++
NSX Tomoe
C+
Kills:405
Deaths:152
KDR:2.664
Accuracy:29.045% C+
HSR:31.605% C--
NS-44 Commissioner AE
C-
Kills:398
Deaths:237
KDR:1.679
Accuracy:37.526% C-
HSR:17.839% D-
Tempest
A
Kills:211
Deaths:84
KDR:2.512
Accuracy:25.457% C
HSR:29.384% A
NC4 Mag-Shot
B+
Kills:51
Deaths:28
KDR:1.821
Accuracy:30.915% B+
HSR:19.608% C+
Kills:9,883
Deaths (as Infiltrator):3,299
Deaths (to Infiltrators):2,564
KDR:2.99576
Kill Difference:6,584
Playtime:149.341 hours
Usage:14%
Score:2.278m
Score/min:254
Accuracy (listed only):32.709%
HSR (listed only):36.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:1,236
Deaths:426
KDR:2.901
Accuracy:26.931% C++
HSR:21.683% C+
NS-11A
B+
Kills:1,183
Deaths:535
KDR:2.211
Accuracy:21.343% D
HSR:25.782% B+
Carnage AR
B+
Kills:1,177
Deaths:510
KDR:2.308
Accuracy:23.960% C+
HSR:23.874% B+
Blitz GD-10
B+
Kills:1,173
Deaths:475
KDR:2.469
Accuracy:27.208% B+
HSR:18.244% B
AF-4 Cyclone
B
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:26.706% C**
HSR:20.808% B
MKV Suppressed
B**
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:26.561% C++
HSR:26.076% B**
NC9 A-Tross
B*
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:26.627% C**
HSR:29.457% B*
Reaper DMR
C*
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:24.750% C+
HSR:25.626% C*
NC1 Gauss Rifle
C++
Kills:1,155
Deaths:529
KDR:2.183
Accuracy:23.339% C++
HSR:21.126% C++
GR-22
C+
Kills:1,155
Deaths:452
KDR:2.555
Accuracy:23.678% C+
HSR:19.394% C+
NS Baron G5
B+
Kills:435
Deaths:165
KDR:2.636
Accuracy:37.921% D
HSR:16.322% B+
Gauss Prime
B*
Kills:411
Deaths:178
KDR:2.309
Accuracy:24.540% D
HSR:28.711% B*
Tempest
A
Kills:211
Deaths:84
KDR:2.512
Accuracy:25.457% C
HSR:29.384% A
Kills:12,781
Deaths (as Combat Medic):5,054
Deaths (to Combat Medics):1,297
KDR:2.52889
Kill Difference:7,727
Playtime:293.525 hours
Usage:27%
Score:5.517m
Score/min:313
Accuracy (listed only):26.079%
HSR (listed only):23.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,211
Deaths:460
KDR:2.633
Accuracy:25.845% B
HSR:23.121% B+
AF-19 Mercenary
B**
Kills:1,164
Deaths:453
KDR:2.570
Accuracy:25.195% B+
HSR:27.062% B**
MGR-M1 Bishop
B++
Kills:832
Deaths:168
KDR:4.952
Accuracy:34.912% C**
HSR:36.539% B++
NS-11CB
B+
Kills:550
Deaths:259
KDR:2.124
Accuracy:25.814% C*
HSR:25.091% B+
NS Baron G5
B+
Kills:435
Deaths:165
KDR:2.636
Accuracy:37.921% D
HSR:16.322% B+
Warden
A
Kills:314
Deaths:117
KDR:2.684
Accuracy:34.537% A
HSR:23.248% C+
Razor GD-23
A
Kills:231
Deaths:136
KDR:1.699
Accuracy:26.032% B+
HSR:27.273% A
Kills:4,737
Deaths (as Engineer):1,758
Deaths (to Engineers):1,843
KDR:2.69454
Kill Difference:2,979
Playtime:147.418 hours
Usage:14%
Score:3.238m
Score/min:366
Accuracy (listed only):30.037%
HSR (listed only):25.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,413
Deaths:209
KDR:6.761
Accuracy:34.186% C
HSR:18.967% B*
NCM1 Scattercannon
B*
Kills:1,340
Deaths:201
KDR:6.667
Accuracy:31.929% C
HSR:18.881% B*
AF-23 Grinder
A*
Kills:316
Deaths:63
KDR:5.016
Accuracy:34.244% C+
HSR:23.418% A*
AF-23 Grinder
B*
Kills:258
Deaths:58
KDR:4.448
Accuracy:36.214% C+
HSR:19.380% B*
Kills:3,327
Deaths (as MAX Suit):265.500
Deaths (to MAX Suits):551
KDR:12.53107
Kill Difference:3,061.500
Playtime:30.261 hours
Usage:3%
Score:1.131m
Score/min:623
Accuracy (listed only):34.143%
HSR (listed only):20.161%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,760
V. Kills:151 N/A
Deaths:47
KDR:37.447
Accuracy:44.038% C--
KPH:79 B**
VKPH:6.800 C
L100 Python HEAT
B**
Kills:624
V. Kills:103 N/A
Deaths:26
KDR:24
Accuracy:45.596% D
KPH:44.100 B**
VKPH:7.300 D-
Kills:2,384 (2,384 + 0)
Deaths:73
KDR:32.658
VKDR:3.479
Vehicle Kills:254
Kill Difference:2,311
Playtime:36.418 hours
Usage:3%
Score:0.460m
Score/min:211
Driving Accuracy:45.596%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:266
V. Kills:182 145%
Deaths:42
KDR:6.333
Accuracy:52.743% B**
KPH:24.100 C--
VKPH:16.500 B
Enforcer ML85
B+
Kills:69
V. Kills:80 85%
Deaths:20
KDR:3.450
Accuracy:52.588% A+
KPH:16.800 D
VKPH:19.400 B+
Kills:335 (0 + 335)
Deaths:62
KDR:5.403
VKDR:4.226
Vehicle Kills:262
Kill Difference:273
Playtime:15.163 hours
Usage:1%
Score:0.181m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:52.588%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:946
V. Kills:45 N/A
Deaths:42
KDR:22.524
Accuracy:56.370% B++
KPH:125.700 B
VKPH:6 C-
M96 Mjolnir-H
B*
Kills:317
V. Kills:201 157%
Deaths:50
KDR:6.340
Accuracy:56.041% B++
KPH:64.900 B*
VKPH:41.200 B++
M12 Kobalt-H
C**
Kills:236
V. Kills:3 N/A
Deaths:10
KDR:23.600
Accuracy:23.214% C*
KPH:133.400 C**
VKPH:1.700 D--
E540 Halberd-H
B*
Kills:210
V. Kills:148 141%
Deaths:19
KDR:11.053
Accuracy:67.713% A+
KPH:39.400 C+
VKPH:27.800 B*
Kills:1,709 (0 + 1,709)
Deaths:121
KDR:14.124
VKDR:3.281
Vehicle Kills:397
Kill Difference:1,588
Playtime:19.505 hours
Usage:2%
Score:0.436m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:67.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:483
V. Kills:19 N/A
Deaths:10
KDR:48.300
Accuracy:21.861% B*
KPH:71.400 C**
VKPH:2.800 C*
M12 Kobalt
B+
Kills:232
V. Kills:12 N/A
Deaths:6
KDR:38.667
Accuracy:19.596% B+
KPH:70.500 C+
VKPH:3.600 B+
M40 Fury
C**
Kills:195
V. Kills:25 N/A
Deaths:18
KDR:10.833
Accuracy:37.549% C**
KPH:51.200 C*
VKPH:6.600 C--
M40 Fury
C+
Kills:166
V. Kills:31 N/A
Deaths:14
KDR:11.857
Accuracy:34.374% C+
KPH:51.100 C+
VKPH:9.600 C+
M20 Basilisk
A++
Kills:126
V. Kills:77 162%
Deaths:15
KDR:8.400
Accuracy:47.939% A
KPH:22.100 C*
VKPH:13.500 A++
M60-G Bulldog
A++
Kills:117
V. Kills:14 N/A
Deaths:6
KDR:19.500
Accuracy:47.281% B**
KPH:73.800 A++
VKPH:8.800 C++
M20 Basilisk
B+
Kills:68
V. Kills:33 200%
Deaths:7
KDR:9.714
Accuracy:49.134% A
KPH:24.500 C**
VKPH:11.900 B+
Kills:1,387 (0 + 1,387)
Deaths:76
KDR:18.250
VKDR:2.776
Vehicle Kills:211
Kill Difference:1,311
Playtime:27.163 hours
Usage:2%
Score:0.423m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:49.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:138
V. Kills:6 N/A
Deaths:15
KDR:9.200
Accuracy:33.203% C+
KPH:58.100 C
VKPH:2.500 D--
Kills:138 (0 + 138)
Deaths:15
KDR:9.200
VKDR:0.400
Vehicle Kills:6
Kill Difference:123
Playtime:2.375 hours
Usage:0%
Score:0.025m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:33.203%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,9111,7604737.447M34.0744.038%C--N/A78.9B**6.8C24122.3h2.7B++6B+
C-4 1,7701,4564263.418A+0.0432.531%AN/A184.3A**39.7B++9197.9h1.2B+3.8B*
NCM1 Scattercannon 1,4221,4132096.761M+3.3834.186%C18.967%B*59.1M+N/A20623.9h5.5B**16B+
NCM1 Scattercannon 1,3501,3402016.667A*3.2931.929%C18.881%B*58.8A+N/A19322.8h5.3B+16.5C**
MGR-L1 Promise 1,2851,2803963.232A+0.1524.249%C++30.234%B++49C**N/A16626.1h11.7B++48B+
MGR-S1 Gladius 1,2431,2364262.901B**0.4826.931%C++21.683%C+40C++N/A9730.9h9B+33.6B+
SAS-R 1,2381,2302814.377B+1.0043.807%B++71.057%C**45.9BN/A12226.8h2.2C*5.1B+
GD-7F 1,2201,2114602.633A++0.7525.845%B23.121%B+43.9B*N/A13327.6h10.4B*40.4B+
NS-11A 1,1961,1835352.211B+1.1721.343%D25.782%B+30.8C+N/A7238.4h11.7B++54.6C**
NS-15M2 1,1921,1832834.18A+0.8022.803%C+28.233%B+47.1C*N/A14525.1h11B+48.2B
Carnage AR 1,1801,1775102.308B*1.0723.96%C+23.874%B+33.8C++N/A9334.8h11.3B*47.4B+
Blitz GD-10 1,1771,1734752.469A++0.9127.208%B+18.244%B38.8B+N/A9430.2h11.8B*43.5B++
NC6A GODSAW 1,1841,1733573.286B+0.1025.631%C--30.861%B+57.5C+N/A20520.4h8C++31.3C**
NSX Naginata 1,1751,1684242.755A0.6324.835%B+29.709%C**47.5C**N/A11524.6h10.1B++40.6B+
GD-22S 1,1761,1673823.055B**0.3325.428%B+25.107%C*47.4B+N/A13924.6h8.7B**34.2B++
AF-19 Mercenary 1,1731,1644532.57A*0.8125.195%B+27.062%B**39.6A+N/A13329.4h9.3B**36.7B++
AF-4 Cyclone 1,1681,1633093.764A*0.3826.706%C**20.808%B49.9B*N/A13023.3h9.8B+36.8B+
EM6 1,1741,1634372.661B*0.7222.482%C++25.537%B41.8C++N/A10127.8h10.2B+45.2B
MKV Suppressed 1,1671,1624582.537A++0.8426.561%C++26.076%B**37.4C**N/A10531.1h12.5B+46.9B+
NC9 A-Tross 1,1741,1614392.645A0.7426.627%C**29.457%B*38.1C*N/A9630.5h8.3B*31B++
Reaper DMR 1,1641,1594942.346B1.0424.75%C+25.626%C*35.4C++N/A8332.7h8.5B++34.3B+
NC6S Gauss SAW S 1,1641,1593693.141A+0.2424.886%C**28.473%B++48.9C*N/A13023.7h9.7B+38.9B+
NC14 Bolt Driver 1,1651,1592514.618A++1.2445.683%A+80.155%B++46.7A++N/A11524.8h2B**4.4B**
NC6 Gauss SAW 1,1641,1583343.467A*0.0924.732%B*26.857%B+46.7B*N/A15924.8h7.8B*31.7B++
NC1 Gauss Rifle 1,1631,1555292.183B**1.2023.339%C++21.126%C++33.6B++N/A9734.4h10B**42.7B++
GR-22 1,1661,1554522.555B**0.8323.678%C+19.394%C+32.7C++N/A7635.3h11.7B++49.6B+
C85 Canister-H 9919464222.524B+19.1456.37%B++12.685%B126.1B6C-3187.5h5.5B+9.8B++
LA80 9349301904.895B+1.5145.006%B+82.258%B+52B++N/A14217.9h2.1C*4.6B+
MGR-M1 Bishop 8528321684.952A*1.5734.912%C**36.539%B++64A++1.5A++15013h5.7B+16.3B+
NS-61 Emissary 7657654081.875A+1.5127.665%C+16.863%C++35.7B+N/A9521.4h9.3B++33.6B++
Hawk GD-68 1,1057173232.22A**1.1662.93%C++2.789%C+26.2B**14.2B+17527.4h6B**9.5B**
L100 Python HEAT 7276242624M**20.6245.596%D4.487%A44.3B**7.3D-16314.1h4.9B+10.7C**
LA1 Anchor 5635561743.195B+0.1924.251%C+30.396%B++46.3C++N/A21912h9.5B+39.4C**
NS-11CB 5555502592.124B**1.2625.814%C*25.091%B+32.5C++N/A7516.9h12.6B+48.7B+
Frag Grenade 5385341534N/A530.6257.288%A++N/A762.9A5.7C25610.7h2.8B**5B**
M12 Kobalt 5024831048.3M*44.9221.861%B*16.563%C71C**2.8C*2786.8h19.2C++87.7B+
NS Baron G5 4374351652.636A*0.7537.921%D16.322%B+44.4B+N/A1099.8h4.1B+10.9C+
Gauss Prime 4174111782.309B++1.0724.54%D28.711%B*32.4C-N/A8312.7h10.2B+41.5C++
NSX Tomoe 4084051522.664B++0.7229.045%C+31.605%C--34.3C+N/A10111.8h13.3B45.8C**
NS-44 Commissioner AE 3993982371.679B+1.7037.526%C-17.839%D-29.3DN/A7813.6h3.2B8.4C*
M96 Mjolnir-H 518317506.34B*2.9656.041%B++N/A64.7B*41B++5294.9h29.7B+53B*
AF-23 Grinder 320316635.016B**1.6334.244%C+23.418%A*55.4A++N/A1615.7h4.9B*14.4B++
Warden 3213141172.684A++0.7034.537%A23.248%C+40.3AN/A1197.8h7.7B++22.3B*
NC05 Jackhammer AE 3043041292.357B++1.0251.593%B+10.855%D--55.3C+N/A1325.5h5C9.6C++
E540 Halberd 448266426.333C+2.9552.743%B**1.88%D24.2C-16.5B19211h7.2D--13.7C+
AF-23 Grinder 262258584.448B++1.0736.214%C+19.38%B*51.6AN/A1465h5.6B++15.6B+
NS-TMC-01 "His Regards" 24724212,3060.02C+3.3621.692%C6.198%C0.3C-N/A1813.2h2B+9.2C**
M12 Kobalt-H 2392361023.6C**20.2223.214%C*14.407%C--131.1C**1.7D--3291.8h13.6B58.7B+
M12 Kobalt 244232638.667M*35.2919.596%B+20.259%B70.3C+3.6B+3353.3h17.3C**88.5B
Razor GD-23 2322311361.699B*1.6826.032%B+27.273%A26.9C*N/A968.6h10B*38.5B+
Bouncing Betty 221221524.25C++0.8747.45%B+N/A170B**N/A4931.3h1.8B+3.8B+
Tank Mine 328217356.2A++2.8237.91%BN/A144.7B*74B+11071.5h2.3D6C**
Tempest 213211842.512B*0.8725.457%C29.384%A36.4CN/A925.8h10.4C+40.7C+
E540 Halberd-H 3582101911.053B++7.6767.713%A+N/A39.6C+27.9B*3195.3h7.6C11.2C++
M40 Fury 2201951810.833B**7.4537.549%C**1.538%C51.3C*6.6C--2003.8h10.9B+29B+
Shrike 229171881.943A*1.4462.249%B++3.509%B+34.9B**11.8C+2974.9h5.1B*8.2B*
M40 Fury 1971661411.857B*8.4834.374%C+1.205%D51.9C+9.7C+2463.2h12.3C*35.7C*
Sticky Grenade 1651631163N/A159.6273.617%A*N/A1630A20B*36980.1h2.1C*2.9B+
CAS 14-E 144138159.2C5.8233.203%C+2.174%C**57.5C2.5D--1792.4h28.9C++86.9C++
M20 Basilisk 203126158.4M+5.0247.939%A3.968%D22.1C*13.5A++2175.7h117.1C244.3C*
M60-G Bulldog 131117619.5M+16.1247.281%B**4.274%B*73.1A++8.8C++2421.6h5.1B*10.8B*
NSX-P Naginata 7170213.333A0.0523.594%C++32.857%B+46.7C++N/A2031.5h11B+46.7B+
Enforcer ML85 14969203.45C0.0752.588%A+N/A16.8D19.5B+2194.1h19.4F37C
M20 Basilisk 1016879.714M**6.3349.134%A2.941%D--24.3C**11.8B+3212.8h131.8C268.3C++
NC15 Phoenix 10366154.4M*1.0255.825%C**N/A13.8C+7.7C-1974.8h13.9D-25D
Rocklet Rifle 11762381.632A++1.7555.368%BN/A47.7A++42.3A+6771.3h21.6A39.1B**
Spear Anti-Vehicle Phalanx Turret 8462231M**27.6243.863%C++3.226%C-38.8C++13.8D3021.6h7.8C**17.9B+
Anti-Vehicle Grenade 5854154N/A50.6251.759%C++N/A540B++40D20490.1h3.8B**7.4B*
NC4 Mag-Shot 5151281.821A+1.5630.915%B+19.608%C+25.5C++N/A1762h5.4B**17.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter125,5882h
Restoration Kit43450.2h
Nano-Armor Kit1425,1531.6h
Spawn Beacon41,0680.5h
Anti-Vehicle MANA Turret0990.1h
AE Nano-Armor Kit121210,12214.5h
Nanite Revive Grenade04,2551.2h
Medical Kit1623,1303h
Medical Applicator64,3990.2h
AE Medical Applicator135169,42210.3h
Welding Device04600h
Deconstruction Tool13,5890.7h
Rampart Wall21041.5h
Recon Detection Device21500.2h
Shield Recharging Field81,9430.6h
Ammunition Package115430.3h
Anti-Infantry MANA Turret1810.1h
Nano-Repair Grenade0950h

Check the help document for the dictionary if you want to learn more about words used here.


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