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Primarch JIumbo[F0VS] JIumbo
VS BR 99

KDR: 4.1

Score: 15.3m

Last Seen: Sep 5th, 2019 12:53 PM
- OFFLINE - 22.3 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 69%
Level 100 Progress: 81% 82h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Supernova FPC NS-44 Commissioner Solstice VE3 NS-15M2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,650,112 MLG Score: 10112
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.598%46.337%151119121329,1734.32577-0.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.17%2.207A*3.825M**-0.203CHEAD ++ (~30.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.66B+8.20.424B17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.029%1.019%600212309812113854.62736254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.989%-0.026C+-0.515D-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.461B+32.40.391B55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.182%0.401%2192212302,991297140310.0707213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.238%2.049A*-1.366D**-1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.864B*3.30.739B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.143%11.94%240412286032201742.72851345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.024%-1.023D*1.803A++1.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.73B++8.20.797B++24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.538%88.315%240212303,09872604.26135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.213%1.292A1.372A-1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.60.493B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.798%14.555%240112311,16854732.13528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.994A++-0.041C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.593B+3.50.275C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m159.5%726 (43.6k)575 (34.5k)4.0953744,61510,8944.3092599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232418230.411%37.882%115202:2623

22% Engineer53% Heavy Assault14% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 4:33 PMAug 29th, 2019 4:55 PMOct 5th, 2019 12:34 PM (175d) (PST)Sep 5th, 2019 9:40 AM (205d) (PST)Sep 5th, 2019 8:53 AM (205d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3722781,0941.6780.4100.6362.8550.11210112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,32116,70265,6191012538171734,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.2h/18.5d 2,330 16,901 11,852 75.9k 546 1,165 2,987 36.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:7,484
Deaths:1,592
KDR:4.701
Accuracy:30.284% B++
HSR:49.853% A*
Orion VS54
M*
Kills:4,147
Deaths:786
KDR:5.276
Accuracy:30.795% A++
HSR:50.253% M*
NS-15M2
M
Kills:1,381
Deaths:266
KDR:5.192
Accuracy:32.285% A
HSR:50.253% M
Pulsar LSW
A*
Kills:1,292
Deaths:238
KDR:5.429
Accuracy:34.016% A++
HSR:41.873% A*
Flare VE6
A++
Kills:1,277
Deaths:214
KDR:5.967
Accuracy:32.543% A+
HSR:40.407% A++
SVA-88
A*
Kills:1,250
Deaths:275
KDR:4.545
Accuracy:34.749% A++
HSR:43.920% A*
NSX Naginata
M
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.697% A++
HSR:49.786% M
Kills:18,000
Deaths (as Heavy Assault):3,615
Deaths (to Heavy Assaults):3,500
KDR:4.97925
Kill Difference:14,385
Playtime:232.715 hours
Usage:53%
Score:7.675m
Score/min:550
Accuracy (listed only):32.338%
HSR (listed only):46.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,497
Deaths:513
KDR:2.918
Accuracy:34.805% A*
HSR:32.599% A*
NSX Tanto
A*
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:34.987% A+
HSR:41.787% A*
Thanatos VE70
A**
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% A**
HSR:14.555% C
NSX Tengu
A++
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A++
HSR:22.833% C++
VE-S Canis
A++
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A++
HSR:34.021% B**
Eridani SX5
M
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:33.299% B**
HSR:40.671% M
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A
HSR:48.667% S
NS-7 PDW
M**
Kills:1,161
Deaths:329
KDR:3.529
Accuracy:32.486% A
HSR:41.861% M**
Pulsar C
A*
Kills:415
Deaths:89
KDR:4.663
Accuracy:32.103% B**
HSR:37.349% A*
NSX-P Tanto
A++
Kills:74
Deaths:34
KDR:2.176
Accuracy:28.543% B+
HSR:37.838% A++
Kills:10,145
Deaths (as Light Assault):2,837
Deaths (to Light Assaults):2,129
KDR:3.57596
Kill Difference:7,308
Playtime:47.706 hours
Usage:11%
Score:1.319m
Score/min:461
Accuracy (listed only):38.606%
HSR (listed only):35.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A**
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% A**
HSR:14.555% C
NSX Tengu
A++
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A++
HSR:22.833% C++
VE-S Canis
A++
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A++
HSR:34.021% B**
Eridani SX5
M
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:33.299% B**
HSR:40.671% M
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A
HSR:48.667% S
NS-7 PDW
M**
Kills:1,161
Deaths:329
KDR:3.529
Accuracy:32.486% A
HSR:41.861% M**
Pulsar VS1
M**
Kills:113
Deaths:33
KDR:3.424
Accuracy:31.980% A+
HSR:47.788% M**
Kills:7,097
Deaths (as Combat Medic):1,991
Deaths (to Combat Medics):1,229
KDR:3.56454
Kill Difference:5,106
Playtime:2.766 hours
Usage:1%
Score:0.085m
Score/min:512
Accuracy (listed only):41.087%
HSR (listed only):35.771%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,497
Deaths:513
KDR:2.918
Accuracy:34.805% A*
HSR:32.599% A*
NSX Tanto
A*
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:34.987% A+
HSR:41.787% A*
Thanatos VE70
A**
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% A**
HSR:14.555% C
Pulsar C
A*
Kills:415
Deaths:89
KDR:4.663
Accuracy:32.103% B**
HSR:37.349% A*
NSX-P Tanto
A++
Kills:74
Deaths:34
KDR:2.176
Accuracy:28.543% B+
HSR:37.838% A++
Kills:4,329
Deaths (as Engineer):1,288
Deaths (to Engineers):1,342
KDR:3.36102
Kill Difference:3,041
Playtime:98.683 hours
Usage:22%
Score:4.201m
Score/min:710
Accuracy (listed only):39.247%
HSR (listed only):32.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,935
Deaths:355
KDR:5.451
Accuracy:43.292% B+
HSR:83.463% A
NS-44 Commissioner
M*
Kills:1,772
Deaths:938
KDR:1.889
Accuracy:48.485% A
HSR:48.307% M*
NSX Tomoe
A++
Kills:1,283
Deaths:346
KDR:3.708
Accuracy:34.747% B**
HSR:56.898% A++
NSX Tengu
A++
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A++
HSR:22.833% C++
VE-S Canis
A++
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A++
HSR:34.021% B**
Eridani SX5
M
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:33.299% B**
HSR:40.671% M
NSX Daimyo
B+
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:43.893% C*
HSR:96.389% B+
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A
HSR:48.667% S
NS-7 PDW
M**
Kills:1,161
Deaths:329
KDR:3.529
Accuracy:32.486% A
HSR:41.861% M**
Artemis VX26
M**
Kills:193
Deaths:58
KDR:3.328
Accuracy:34.477% A
HSR:50.777% M**
Kills:12,162
Deaths (as Infiltrator):3,471
Deaths (to Infiltrators):1,582
KDR:3.50389
Kill Difference:8,691
Playtime:60.481 hours
Usage:14%
Score:2.001m
Score/min:551
Accuracy (listed only):39.472%
HSR (listed only):52.388%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:733
V. Kills:372 197%
Deaths:122
KDR:6.008
Accuracy:36.282% B++
KPH:65.800 S
VKPH:33.400 M++
Light PPA
M+
Kills:248
V. Kills:3 N/A
Deaths:26
KDR:9.538
Accuracy:53.222% A+
KPH:165.100 M+
VKPH:2 D
Kills:981 (981 + 0)
Deaths:148
KDR:6.628
VKDR:2.534
Vehicle Kills:375
Kill Difference:833
Playtime:12.651 hours
Usage:3%
Score:0.371m
Score/min:489
Piloting Accuracy:53.222%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:188
V. Kills:113 165%
Deaths:15
KDR:12.533
Accuracy:42.362% B+
KPH:87.300 A*
VKPH:52.500 A++
Kills:188 (0 + 188)
Deaths:15
KDR:12.533
VKDR:7.533
Vehicle Kills:113
Kill Difference:173
Playtime:2.154 hours
Usage:0%
Score:0.083m
Score/min:641
Piloting Accuracy:N/A%
Gunner Accuracy:42.362%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:1,785
V. Kills:764 233%
Deaths:122
KDR:14.631
Accuracy:60.683% B*
KPH:76.900 S
VKPH:32.900 M*
Supernova VPC
S
Kills:1,221
V. Kills:331 368%
Deaths:59
KDR:20.695
Accuracy:65.091% A++
KPH:100.800 M
VKPH:27.300 S
Supernova PC
S
Kills:1,206
V. Kills:307 392%
Deaths:72
KDR:16.750
Accuracy:64.186% A++
KPH:83.100 S
VKPH:21.200 M+
Saron HRB
A*
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:62.849% A*
KPH:48.900 A*
VKPH:22.800 B++
Kills:4,272 (4,212 + 60)
Deaths:258
KDR:16.558
VKDR:5.543
Vehicle Kills:1,430
Kill Difference:4,014
Playtime:51.069 hours
Usage:12%
Score:1.559m
Score/min:509
Driving Accuracy:64.186%
Gunner Accuracy:62.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:72
V. Kills:2 N/A
Deaths:5
KDR:14.400
Accuracy:60.114% M
KPH:203.100 A*
VKPH:5.600 C
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:0.400
Vehicle Kills:2
Kill Difference:67
Playtime:0.355 hours
Usage:0%
Score:0.013m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:60.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:263
V. Kills:7 N/A
Deaths:4
KDR:65.750
Accuracy:22.180% B+
KPH:153.300 A*
VKPH:4.100 C**
M12 Kobalt
M+
Kills:80
V. Kills:3 N/A
Deaths:1
KDR:80
Accuracy:23.053% B*
KPH:188.900 M+
VKPH:7.100 A
Kills:343 (0 + 343)
Deaths:5
KDR:68.600
VKDR:2
Vehicle Kills:10
Kill Difference:338
Playtime:2.140 hours
Usage:0%
Score:0.058m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:23.053%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M++
Kills:80
V. Kills:3 N/A
Deaths:20
KDR:4
Accuracy:61.394% A*
KPH:155.300 M++
VKPH:5.800 M++
Kills:80 (80 + 0)
Deaths:20
KDR:4
VKDR:0.150
Vehicle Kills:3
Kill Difference:60
Playtime:0.515 hours
Usage:0%
Score:0.010m
Score/min:338
Driving Accuracy:61.394%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5377,4841,5924.701B+0.6130.284%B++49.853%A*124.1B**N/A31760.3h8.7B**28.6B*
Orion VS54 4,1624,1477865.276A++1.1830.795%A++50.253%M*113.3MN/A30736.6h8.2A26.8C*
Ghost 1,9351,9353555.451B++1.3643.292%B+83.463%A108.7A*N/A41117.8h1.5A3.5B*
Supernova FPC 2,5491,78512214.631B++10.5460.683%B*N/A76.9S32.9M*50023.2h3A+5A+
NS-44 Commissioner 1,7901,7729381.889B++2.2148.485%A48.307%M*99A*1B**30117.9h2.7B**5.5B**
Solstice VE3 1,5011,4975132.918M+1.1834.805%A*32.599%A*84.6MN/A22417.7h9.1B**26.1B+
NS-15M2 1,3861,3812665.192A1.1032.285%A50.253%M140.9MN/A3829.8h8.1A25.2B**
Pulsar LSW 1,2951,2922385.429M1.3334.016%A++41.873%A*136A**N/A3219.5h8.5A24.9B**
NSX Tomoe 1,2851,2833463.708B**0.3934.747%B**56.898%A++115.6A**N/A27311.1h9.1A26.2B**
Flare VE6 1,2821,2772145.967M**1.8732.543%A+40.407%A++124A*N/A58010.3h7.4A22.9B**
SVA-88 1,2591,2502754.545A0.4534.749%A++43.92%A*142M1B*3238.8h8.6B**24.8B**
Supernova VPC 1,5521,2215920.695B+16.6065.091%A++N/A100.9M27.4S43312.1h2.8B+4.3B*
Supernova PC 1,5131,2067216.75A12.6564.186%A++N/A83.2S21.2M+38614.5h3.6B*5.6B**
NSX Tanto 1,1821,1752434.835M*0.7434.987%A+41.787%A*123.7M+N/A2699.5h8.8B**25.1B+
NSX Naginata 1,1761,1692444.791M++0.7031.697%A++49.786%M158M**N/A3567.4h7.7A24.4B**
Thanatos VE70 1,1711,1684092.856A++1.2465.798%A**14.555%C135.8SN/A3018.6h3.5B*5.4B**
Lasher X2 1,1801,1683073.805A**0.2955.781%M**2.825%D100.7M1C++22711.6h18.4C*32.9B**
NSX Tengu 1,1691,1653833.042A++1.0549.892%A++22.833%C++129.4M+N/A2819h8.7B**17.5B*
VE-S Canis 1,1671,1642564.547A*0.4541.11%A++34.021%B**143.7A*N/A3428.1h9B+21.9B+
Eridani SX5 1,1661,1632744.245A*0.1533.299%B**40.671%M130.7M+N/A3418.9h8B**24B**
NSX Daimyo 1,1631,1632255.169B+1.0743.893%C*96.389%B+115.1A++N/A25010.1h1.8B**4.1B++
MKV Suppressed 1,1661,1633073.788M+0.3133.042%A48.667%S132.2M**N/A3008.8h9.4B**28.5B++
NS-7 PDW 1,1621,1613293.529M+0.5732.486%A41.861%M**117.3M**N/A3509.9h9.9A30.5B*
Saron Laser Cannon 1,1057331226.008B**1.9136.282%B++1.228%D66S33.5M++50511.1h40.6B**111.9A
Pulsar C 418415894.663A0.5732.103%B**37.349%A*92.2A++N/A3314.5h8.8B++27.4B*
S1 5823951183.347S0.7554.039%C-N/A64.8M30.7A*4336.1h3.6A6.7B++
C-4 4003801892.011B2.0839.916%A*N/A111.8B+5.9F5673.4h1B**2.5B**
NS Decimator 5493651143.202A++0.8954.477%D-N/A79.3A**40M4314.6h2A++3.6A+
The Slasher 3633606,9560.052C++4.0443.475%B+9.167%C+1.5CN/A4232.3h1.6B**3.7B+
Nemesis VSH9 6793401340U335.9099.536%SN/A212.5U211.9U8471.6h4.4A++4.4A*
Plasma Grenade 2852791279N/A274.9058.088%A+N/A697.5B+15B23460.4h2.9B+5B*
M12 Kobalt 270263465.75M+61.6522.18%B+18.631%C++154.7A*4.1C**3661.7h11.6A52.4B++
Light PPA 251248269.538B+5.4453.222%A+N/A165.3M+2D3721.5h8.1B+15.3B++
Artemis VX26 193193583.328A0.7734.477%A50.777%M**113.5M+N/A2651.7h8.3A+24A
C150 Dalton 3011881512.533B+8.4442.362%B+N/A85.5A*51.4A++6402.2h2.4B**5.7B**
Pulsar VS1 113113333.424A**0.6731.98%A+47.788%M**94.2M++N/A5241.2h8A++25.1A
S12 Renegade 8380204C+0.1061.394%A*1.25%D*160M++6M++3380.5h2.9B+4.7B*
M12 Kobalt 8380180A+75.9023.053%B*26.25%A++200M++7.5A+7770.4h11.3A48.8B*
NSX-P Tanto 7474342.176B**1.9228.543%B+37.838%A++25.5CN/A1372.9h9.6B**33.6B*
Proton II PPA-H 7472514.4C++10.3060.114%M1.389%C180A++5C6110.4h7.3B*12.2B**
Saron HRB 8860512B**7.9062.849%A*N/A50A*23.3B++28831.2h19.1B30.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34174,66015.6h
Spawn Beacon41,1130.9h
Medical Applicator622,2541h
Motion Spotter51,0300.5h
Ammunition Package02690.1h
Medical Kit1,1467,13017.4h
Nano-Repair Grenade0690h
A30 Walker01200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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