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Primarch Horseman JIumbo[Lyis] JIumbo
VS BR 95

KDR: 4.15

Score: 13.2m

Last Seen: Nov 11th, 2018 4:20 PM
- OFFLINE - 18.4 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Leader of Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 2
Level Progress (to 96): 71%
Level 100 Progress: 70% 135h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Supernova FPC Solstice VE3 NS-44 Commissioner NS-15M2 Pulsar LSW NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,487,482 MLG Score: 9982
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.665%46.459%15181799725,7004.34709-0.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.31%2.294A*4.04S-0.406C--HEAD ++ (~30.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.666B+8.20.427B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.852%1.093%628210129151883764.86702243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%-0.125C-0.357C--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.80.301C*34.20.229C++58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.688%0.35%2422210122,859259134611.0386212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.962%2.137A*-1.479F-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.30.739B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.939%0.84%220210122381971461.20812162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.688%1.47A+-0.9D--0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.936B*3.90.9B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.071%91%220210122,11160203.50083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.156%1.351A1.575A+-1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.60.48B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.798%14.555%220110131,16847432.45895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.04A*0.022C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.595B+3.50.274C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 2
13.2m154%703 (42.2k)560 (33.6k)4.1534539,3299,4694.3875895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014371330.809%36.711%113102:2920

23% Engineer53% Heavy Assault12% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 4:33 PMAug 6th, 2018 1:29 PMNov 11th, 2018 5:39 PM (1d) (PST)Nov 11th, 2018 3:12 PM (1d) (PST)Nov 11th, 2018 12:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4032721,1311.6710.4020.6132.7590.1219982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,18116,34567,8361002437166733,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.3h/16.3d 2,217 14,438 10,389 64.9k 486 1,028 2,840 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:6,187
Deaths:1,259
KDR:4.914
Accuracy:30.200% B**
HSR:49.782% M
Orion VS54
M**
Kills:4,147
Deaths:786
KDR:5.276
Accuracy:30.795% A*
HSR:50.253% M**
NS-15M2
M*
Kills:1,343
Deaths:257
KDR:5.226
Accuracy:32.393% A++
HSR:50.335% M*
Pulsar LSW
A**
Kills:1,292
Deaths:238
KDR:5.429
Accuracy:34.016% A*
HSR:41.873% A**
Flare VE6
A**
Kills:1,277
Deaths:214
KDR:5.967
Accuracy:32.543% A++
HSR:40.407% A**
SVA-88
M
Kills:1,248
Deaths:275
KDR:4.538
Accuracy:34.774% A**
HSR:43.910% M
NSX Naginata
M++
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.697% A++
HSR:49.786% M++
Lasher X2
S
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:55.781% S
HSR:2.825% D
Kills:17,831
Deaths (as Heavy Assault):3,580
Deaths (to Heavy Assaults):3,031
KDR:4.98073
Kill Difference:14,251
Playtime:207.254 hours
Usage:53%
Score:6.849m
Score/min:551
Accuracy (listed only):35.275%
HSR (listed only):41.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,497
Deaths:513
KDR:2.918
Accuracy:34.805% A*
HSR:32.599% A*
NSX Tanto
A**
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:34.987% A++
HSR:41.787% A**
Thanatos VE70
M+
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% M+
HSR:14.555% C
NSX Tengu
A*
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A*
HSR:22.833% C**
VE-S Canis
A*
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A*
HSR:34.021% A+
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A+
HSR:48.667% S
Eridani SX5
M++
Kills:832
Deaths:173
KDR:4.809
Accuracy:33.240% A+
HSR:40.986% M++
Pulsar C
M
Kills:303
Deaths:53
KDR:5.717
Accuracy:32.027% A+
HSR:37.954% M
NSX-P Tanto
A++
Kills:74
Deaths:34
KDR:2.176
Accuracy:28.543% B++
HSR:37.838% A++
Kills:8,541
Deaths (as Light Assault):2,371
Deaths (to Light Assaults):1,893
KDR:3.60228
Kill Difference:6,170
Playtime:46.294 hours
Usage:12%
Score:1.260m
Score/min:454
Accuracy (listed only):39.272%
HSR (listed only):34.582%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,497
Deaths:513
KDR:2.918
Accuracy:34.805% A*
HSR:32.599% A*
NSX Tanto
A**
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:34.987% A++
HSR:41.787% A**
Thanatos VE70
M+
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% M+
HSR:14.555% C
Pulsar C
M
Kills:303
Deaths:53
KDR:5.717
Accuracy:32.027% A+
HSR:37.954% M
NSX-P Tanto
A++
Kills:74
Deaths:34
KDR:2.176
Accuracy:28.543% B++
HSR:37.838% A++
Kills:4,217
Deaths (as Engineer):1,252
Deaths (to Engineers):1,175
KDR:3.36821
Kill Difference:2,965
Playtime:90.389 hours
Usage:23%
Score:3.777m
Score/min:696
Accuracy (listed only):39.232%
HSR (listed only):32.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:1,440
Deaths:780
KDR:1.846
Accuracy:48.771% A+
HSR:48.958% M**
NSX Tomoe
A*
Kills:1,283
Deaths:346
KDR:3.708
Accuracy:34.747% A
HSR:56.898% A*
NSX Tengu
A*
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A*
HSR:22.833% C**
VE-S Canis
A*
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A*
HSR:34.021% A+
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A+
HSR:48.667% S
NSX Daimyo
B++
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:43.893% B+
HSR:96.389% B++
Ghost
A++
Kills:948
Deaths:137
KDR:6.920
Accuracy:44.335% B*
HSR:84.388% A++
Eridani SX5
M++
Kills:832
Deaths:173
KDR:4.809
Accuracy:33.240% A+
HSR:40.986% M++
Artemis VX26
S
Kills:106
Deaths:33
KDR:3.212
Accuracy:33.212% A
HSR:50% S
Kills:9,264
Deaths (as Infiltrator):2,640
Deaths (to Infiltrators):1,328
KDR:3.50909
Kill Difference:6,624
Playtime:46.330 hours
Usage:12%
Score:1.257m
Score/min:452
Accuracy (listed only):40.249%
HSR (listed only):53.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:733
V. Kills:372 197%
Deaths:122
KDR:6.008
Accuracy:36.282% B++
KPH:65.800 S
VKPH:33.400 M**
Light PPA
M**
Kills:182
V. Kills:2 N/A
Deaths:18
KDR:10.111
Accuracy:53.263% A++
KPH:153.100 M**
VKPH:1.700 D
Kills:915 (915 + 0)
Deaths:140
KDR:6.536
VKDR:2.671
Vehicle Kills:374
Kill Difference:775
Playtime:12.337 hours
Usage:3%
Score:0.362m
Score/min:488
Piloting Accuracy:53.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:166
V. Kills:99 166%
Deaths:13
KDR:12.769
Accuracy:44.027% B+
KPH:90.300 M++
VKPH:53.900 A*
Kills:166 (0 + 166)
Deaths:13
KDR:12.769
VKDR:7.615
Vehicle Kills:99
Kill Difference:153
Playtime:1.838 hours
Usage:0%
Score:0.062m
Score/min:565
Piloting Accuracy:N/A%
Gunner Accuracy:44.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:1,653
V. Kills:707 233%
Deaths:117
KDR:14.128
Accuracy:61.464% B**
KPH:77.500 S
VKPH:33.200 S
Supernova VPC
S
Kills:1,221
V. Kills:331 368%
Deaths:59
KDR:20.695
Accuracy:65.091% A++
KPH:100.800 M++
VKPH:27.300 S
Supernova PC
S
Kills:1,206
V. Kills:307 392%
Deaths:72
KDR:16.750
Accuracy:64.186% A++
KPH:83.100 S
VKPH:21.200 S
Saron HRB
A**
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:62.849% A*
KPH:48.900 A**
VKPH:22.800 B*
Kills:4,140 (4,080 + 60)
Deaths:253
KDR:16.364
VKDR:5.427
Vehicle Kills:1,373
Kill Difference:3,887
Playtime:49.179 hours
Usage:13%
Score:1.486m
Score/min:504
Driving Accuracy:64.186%
Gunner Accuracy:62.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:72
V. Kills:2 N/A
Deaths:5
KDR:14.400
Accuracy:60.114% M
KPH:203.100 A**
VKPH:5.600 C+
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:0.400
Vehicle Kills:2
Kill Difference:67
Playtime:0.355 hours
Usage:0%
Score:0.013m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:60.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:80
V. Kills:3 N/A
Deaths:20
KDR:4
Accuracy:61.394% A*
KPH:155.300 M*
VKPH:5.800 M+
Kills:80 (80 + 0)
Deaths:20
KDR:4
VKDR:0.150
Vehicle Kills:3
Kill Difference:60
Playtime:0.515 hours
Usage:0%
Score:0.010m
Score/min:338
Driving Accuracy:61.394%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,2366,1871,2594.914B++0.7630.2%B**49.782%M126A*1B++31749.1h8.6A28.6B**
Orion VS54 4,1624,1477865.276M1.1230.795%A*50.253%M**113.3SN/A30336.6h8.2A+26.8B+
Supernova FPC 2,3601,65311714.128A+9.9761.464%B**N/A77.6S33.2S49321.3h3.1A5A+
Solstice VE3 1,5011,4975132.918M++1.2434.805%A*32.599%A*84.6SN/A21917.7h9.1B**26.1B++
NS-44 Commissioner 1,4581,4407801.846B*2.3148.771%A+48.958%M**94.7A**1.2A++26215.2h2.7B**5.6B**
NS-15M2 1,3481,3432575.226A++1.0732.393%A++50.335%M*142.9M**N/A3859.4h8.1A+25B**
Pulsar LSW 1,2951,2922385.429M*1.2834.016%A*41.873%A**136M**N/A3199.5h8.5A24.9B**
NSX Tomoe 1,2851,2833463.708B**0.4534.747%A56.898%A*115.6M*N/A27211.1h9.1A+26.2B**
Flare VE6 1,2821,2772145.967S1.8132.543%A++40.407%A**124M++N/A57710.3h7.4A22.9B**
SVA-88 1,2571,2482754.538A0.3834.774%A**43.91%M145.1M**1A+3298.6h8.6A24.7B**
Supernova VPC 1,5521,2215920.695B*16.5465.091%A++N/A100.9M++27.4S43212.1h2.8B+4.3B*
Supernova PC 1,5131,2067216.75A++12.6064.186%A++N/A83.2S21.2S38514.5h3.6B**5.6A
NSX Tanto 1,1821,1752434.835M**0.6834.987%A++41.787%A**123.7M**N/A2689.5h8.8B**25.1B**
NSX Naginata 1,1761,1692444.791M++0.6431.697%A++49.786%M++158SN/A3557.4h7.7A24.4B**
Thanatos VE70 1,1711,1684092.856A*1.3065.798%M+14.555%C135.8SN/A3008.6h3.5B**5.4B**
Lasher X2 1,1801,1683073.805S0.3555.781%S2.825%D100.7S1C+22611.6h18.4B32.9B**
NSX Tengu 1,1691,1653833.042A++1.1149.892%A*22.833%C**129.4M**N/A2799h8.7B**17.5B**
VE-S Canis 1,1671,1642564.547M+0.3941.11%A*34.021%A+143.7M*N/A3348.1h9B++21.9B*
MKV Suppressed 1,1661,1633073.788M*0.3733.042%A+48.667%S132.2SN/A2988.8h9.4B**28.5B*
NSX Daimyo 1,1631,1632255.169B++1.0243.893%B+96.389%B++115.1A**N/A25010.1h1.8B**4.1B*
Ghost 9489481376.92A2.7744.335%B*84.388%A++105.3M++N/A3079h1.5A3.3B**
Eridani SX5 8338321734.809M**0.6633.24%A+40.986%M++130SN/A3066.4h8B**24B*
Saron Laser Cannon 1,1057331226.008A1.8536.282%B++1.228%D66S33.5M**50511.1h40.6B**111.9A
S1 5823951183.347S0.8154.039%CN/A64.8M**30.7M4326.1h3.6A+6.7B**
C-4 3823671841.995B+2.1640.064%MN/A111.2B++4.5F5663.3h1B**2.6C**
Nemesis VSH9 6793401340U335.8599.536%SN/A212.5U211.9U8441.6h4.4A++4.4A*
NS Decimator 456306853.6M*0.5557.254%CN/A85M*41.7M+4653.6h1.9A++3.4A++
Pulsar C 306303535.717M*1.5632.027%A+37.954%M108.2M**1.1A*3322.8h8.6B**26.7B*
The Slasher 2722695,6070.048C+4.1142.198%B+11.896%C+1.4CN/A3191.8h1.7B++4B+
Frag Grenade 2562501250N/A245.8558.789%A++N/A833.3A+20A*22950.3h2.8B*4.8B**
Light PPA 1841821810.111B++5.9653.263%A++N/A151.7M**1.7D3351.2h8.3B++15.7B++
C150 Dalton 2651661312.769B**8.6244.027%B+N/A92.2M*55A*5651.8h2.4A5.4A
Artemis VX26 106106333.212A+0.9433.212%A50%S106M**N/A2691h8.6A25.8B**
S12 Renegade 8380204C*0.1561.394%A*1.25%D*160M**6M++3380.5h2.9B+4.7B**
NSX-P Tanto 7474342.176A+1.9828.543%B++37.838%A++25.5C+N/A1232.9h9.6B**33.6B**
Proton II PPA-H 7472514.4C*10.2560.114%M1.389%C180A++5C5920.4h7.3B*12.2B**
Saron HRB 8860512A+7.8562.849%A*N/A50A**23.3B*27901.2h19.1B+30.4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator420,9720.9h
Motion Spotter57970.4h
Nano-Repair Grenade0570h
Spawn Beacon31,0650.8h
Nano-Armor Kit19158,26914.3h
Medical Kit1,0336,05415.5h
Ammunition Package02560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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