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Primarch Horseman JIumbo[Lyis] JIumbo
VS BR 98

KDR: 4.12

Score: 14.7m

Last Seen: Jan 10th, 2019 3:16 PM
- OFFLINE - 132.8 hour(s)

Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Leader of Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 2
Level Progress (to 99): 84%
Level 100 Progress: 78% 97h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost NS-44 Commissioner Supernova FPC Solstice VE3 NS-15M2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,752,694 MLG Score: 10194
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.668%46.26%151118100427,8454.29045-0.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.225%2.27A*3.984M**-0.325CHEAD ++ (~29.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.667B+8.20.429B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.987%1.035%604210209662063854.66667250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%-0.049C+-0.52D-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.70.446B32.80.377C**55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.442%0.375%2236210202,936286137910.23213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.094%2.105A*-1.447D**-1.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.30.739B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.35%8.913%190410184602151722.13953266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.557%-1.002D*1.161B**1.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.768B++6.90.823B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.547%88.315%190210203,09869004.48985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.207%1.281A1.391A-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.60.489B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.798%14.555%190110211,16851932.25048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.032A*0.01C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.595B+3.50.274C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Amateurs Tickle Ass[Lyis] Amateurs Tickle Ass
VS outfit on Miller

Members: 2
14.7m158.4%723 (43.4k)573 (34.4k)4.1196143,01710,4424.3391198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022403030.609%37.753%115602:2722

22% Engineer52% Heavy Assault14% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 4:33 PMAug 6th, 2018 1:29 PMJan 14th, 2019 12:13 PM (1d) (PST)Jan 10th, 2019 1:28 PM (5d) (PST)Jan 10th, 2019 11:16 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3842771,1071.6810.4080.6352.8450.11510194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,03316,59566,4381012438171734,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
426.5h/17.8d 2,292 16,240 11,266 72.8k 525 1,124 2,945 35.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:6,980
Deaths:1,456
KDR:4.794
Accuracy:30.303% B**
HSR:49.656% A**
Orion VS54
M**
Kills:4,147
Deaths:786
KDR:5.276
Accuracy:30.795% A*
HSR:50.253% M**
NS-15M2
M*
Kills:1,381
Deaths:266
KDR:5.192
Accuracy:32.285% A++
HSR:50.253% M*
Pulsar LSW
A**
Kills:1,292
Deaths:238
KDR:5.429
Accuracy:34.016% A*
HSR:41.873% A**
Flare VE6
A*
Kills:1,277
Deaths:214
KDR:5.967
Accuracy:32.543% A++
HSR:40.407% A*
SVA-88
M
Kills:1,248
Deaths:275
KDR:4.538
Accuracy:34.774% A*
HSR:43.910% M
NSX Naginata
M++
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.697% A++
HSR:49.786% M++
Lasher X2
S
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:55.781% S
HSR:2.825% D
Kills:18,662
Deaths (as Heavy Assault):3,786
Deaths (to Heavy Assaults):3,342
KDR:4.92921
Kill Difference:14,876
Playtime:221.359 hours
Usage:52%
Score:7.325m
Score/min:551
Accuracy (listed only):35.274%
HSR (listed only):41.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,497
Deaths:513
KDR:2.918
Accuracy:34.805% A*
HSR:32.599% A*
NSX Tanto
A**
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:34.987% A++
HSR:41.787% A**
Thanatos VE70
M+
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% M+
HSR:14.555% C
NSX Tengu
A*
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A*
HSR:22.833% C**
VE-S Canis
A*
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A*
HSR:34.021% A+
Eridani SX5
M+
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:33.299% A
HSR:40.671% M+
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A+
HSR:48.667% S
NS-7 PDW
M*
Kills:502
Deaths:133
KDR:3.774
Accuracy:33.078% A++
HSR:37.450% M*
Pulsar C
M
Kills:395
Deaths:81
KDR:4.877
Accuracy:31.976% A+
HSR:37.722% M
NSX-P Tanto
A++
Kills:74
Deaths:34
KDR:2.176
Accuracy:28.543% B+
HSR:37.838% A++
Kills:9,466
Deaths (as Light Assault):2,633
Deaths (to Light Assaults):2,050
KDR:3.59514
Kill Difference:6,833
Playtime:47.583 hours
Usage:11%
Score:1.312m
Score/min:459
Accuracy (listed only):38.653%
HSR (listed only):34.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,497
Deaths:513
KDR:2.918
Accuracy:34.805% A*
HSR:32.599% A*
NSX Tanto
A**
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:34.987% A++
HSR:41.787% A**
Thanatos VE70
M+
Kills:1,168
Deaths:409
KDR:2.856
Accuracy:65.798% M+
HSR:14.555% C
Pulsar C
M
Kills:395
Deaths:81
KDR:4.877
Accuracy:31.976% A+
HSR:37.722% M
NSX-P Tanto
A++
Kills:74
Deaths:34
KDR:2.176
Accuracy:28.543% B+
HSR:37.838% A++
Kills:4,309
Deaths (as Engineer):1,280
Deaths (to Engineers):1,296
KDR:3.36641
Kill Difference:3,029
Playtime:94.897 hours
Usage:22%
Score:3.985m
Score/min:700
Accuracy (listed only):39.222%
HSR (listed only):32.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,935
Deaths:354
KDR:5.466
Accuracy:43.307% B++
HSR:83.463% A+
NS-44 Commissioner
M**
Kills:1,742
Deaths:918
KDR:1.898
Accuracy:48.599% A+
HSR:48.393% M**
NSX Tomoe
A++
Kills:1,283
Deaths:346
KDR:3.708
Accuracy:34.747% B**
HSR:56.898% A++
NSX Tengu
A*
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:49.892% A*
HSR:22.833% C**
VE-S Canis
A*
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:41.110% A*
HSR:34.021% A+
Eridani SX5
M+
Kills:1,163
Deaths:274
KDR:4.245
Accuracy:33.299% A
HSR:40.671% M+
NSX Daimyo
B++
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:43.893% B
HSR:96.389% B++
MKV Suppressed
S
Kills:1,163
Deaths:307
KDR:3.788
Accuracy:33.042% A+
HSR:48.667% S
NS-7 PDW
M*
Kills:502
Deaths:133
KDR:3.774
Accuracy:33.078% A++
HSR:37.450% M*
Artemis VX26
S
Kills:193
Deaths:58
KDR:3.328
Accuracy:34.477% A+
HSR:50.777% S
Kills:11,473
Deaths (as Infiltrator):3,254
Deaths (to Infiltrators):1,507
KDR:3.52581
Kill Difference:8,219
Playtime:60.434 hours
Usage:14%
Score:2.001m
Score/min:552
Accuracy (listed only):39.544%
HSR (listed only):51.956%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:733
V. Kills:372 197%
Deaths:122
KDR:6.008
Accuracy:36.282% B++
KPH:65.800 S
VKPH:33.400 M**
Light PPA
M**
Kills:233
V. Kills:3 N/A
Deaths:25
KDR:9.320
Accuracy:53.054% A++
KPH:161.600 M**
VKPH:2.100 D
Kills:966 (966 + 0)
Deaths:147
KDR:6.571
VKDR:2.551
Vehicle Kills:375
Kill Difference:819
Playtime:12.590 hours
Usage:3%
Score:0.370m
Score/min:490
Piloting Accuracy:53.054%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:188
V. Kills:113 165%
Deaths:15
KDR:12.533
Accuracy:42.362% B+
KPH:87.300 M+
VKPH:52.500 A*
Kills:188 (0 + 188)
Deaths:15
KDR:12.533
VKDR:7.533
Vehicle Kills:113
Kill Difference:173
Playtime:2.154 hours
Usage:1%
Score:0.083m
Score/min:641
Piloting Accuracy:N/A%
Gunner Accuracy:42.362%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:1,730
V. Kills:740 233%
Deaths:122
KDR:14.180
Accuracy:61.091% B*
KPH:77.400 S
VKPH:33.100 M**
Supernova VPC
S
Kills:1,221
V. Kills:331 368%
Deaths:59
KDR:20.695
Accuracy:65.091% A++
KPH:100.800 M++
VKPH:27.300 S
Supernova PC
S
Kills:1,206
V. Kills:307 392%
Deaths:72
KDR:16.750
Accuracy:64.186% A++
KPH:83.100 S
VKPH:21.200 M**
Saron HRB
A**
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:62.849% A*
KPH:48.900 A**
VKPH:22.800 B*
Kills:4,217 (4,157 + 60)
Deaths:258
KDR:16.345
VKDR:5.450
Vehicle Kills:1,406
Kill Difference:3,959
Playtime:50.211 hours
Usage:12%
Score:1.537m
Score/min:510
Driving Accuracy:64.186%
Gunner Accuracy:62.849%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:72
V. Kills:2 N/A
Deaths:5
KDR:14.400
Accuracy:60.114% M
KPH:203.100 A**
VKPH:5.600 C+
Kills:72 (0 + 72)
Deaths:5
KDR:14.400
VKDR:0.400
Vehicle Kills:2
Kill Difference:67
Playtime:0.355 hours
Usage:0%
Score:0.013m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:60.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:145
V. Kills:5 N/A
Deaths:4
KDR:36.250
Accuracy:20.959% B+
KPH:149.800 A*
VKPH:5.200 B*
M12 Kobalt
M**
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:20.254% B+
KPH:219.500 M**
VKPH:12 M**
Kills:200 (0 + 200)
Deaths:5
KDR:40
VKDR:1.600
Vehicle Kills:8
Kill Difference:195
Playtime:1.219 hours
Usage:0%
Score:0.035m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:20.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:80
V. Kills:3 N/A
Deaths:20
KDR:4
Accuracy:61.394% A*
KPH:155.300 M*
VKPH:5.800 M++
Kills:80 (80 + 0)
Deaths:20
KDR:4
VKDR:0.150
Vehicle Kills:3
Kill Difference:60
Playtime:0.515 hours
Usage:0%
Score:0.010m
Score/min:338
Driving Accuracy:61.394%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,0336,9801,4564.794B+0.6730.303%B**49.656%A**123.8A++N/A31556.4h8.6B**28.5B**
Orion VS54 4,1624,1477865.276A**1.1630.795%A*50.253%M**113.3M**N/A30636.6h8.2A+26.8B**
Ghost 1,9351,9353545.466B*1.3543.307%B++83.463%A+108.7M++N/A41117.8h1.5A3.5B**
NS-44 Commissioner 1,7601,7429181.898B**2.2248.599%A+48.393%M**101.3M1B**30817.2h2.7B**5.5B**
Supernova FPC 2,4701,73012214.18A+10.0661.091%B*N/A77.2S33M**50422.4h3.1A5A+
Solstice VE3 1,5011,4975132.918M++1.2034.805%A*32.599%A*84.6SN/A22317.7h9.1A26.1B++
NS-15M2 1,3861,3812665.192A++1.0732.285%A++50.253%M*140.9M**N/A3819.8h8.1A+25.2B**
Pulsar LSW 1,2951,2922385.429M*1.3134.016%A*41.873%A**136M**N/A3209.5h8.5A24.9B**
NSX Tomoe 1,2851,2833463.708A+0.4134.747%B**56.898%A++115.6M*N/A27311.1h9.1A26.2B**
Flare VE6 1,2821,2772145.967S1.8532.543%A++40.407%A*124M++N/A58010.3h7.4A22.9B*
SVA-88 1,2571,2482754.538A0.4234.774%A*43.91%M145.1M**1A+3308.6h8.6A24.7B**
Supernova VPC 1,5521,2215920.695B**16.5865.091%A++N/A100.9M++27.4S43312.1h2.8B+4.3B*
Supernova PC 1,5131,2067216.75A++12.6364.186%A++N/A83.2S21.2M**38614.5h3.6B**5.6A
NSX Tanto 1,1821,1752434.835M**0.7234.987%A++41.787%A**123.7M**N/A2689.5h8.8B**25.1B+
NSX Naginata 1,1761,1692444.791M*0.6731.697%A++49.786%M++158SN/A3557.4h7.7A24.4B**
Thanatos VE70 1,1711,1684092.856A*1.2665.798%M+14.555%C135.8SN/A3008.6h3.5B**5.4B**
Lasher X2 1,1801,1683073.805S0.3155.781%S2.825%D100.7M**1C**22711.6h18.4B32.9B**
NSX Tengu 1,1691,1653833.042A++1.0849.892%A*22.833%C**129.4M**N/A2809h8.7B**17.5B**
VE-S Canis 1,1671,1642564.547M+0.4341.11%A*34.021%A+143.7M*N/A3408.1h9B*21.9B*
Eridani SX5 1,1661,1632744.245M+0.1333.299%A40.671%M+130.7SN/A3418.9h8B**24B*
NSX Daimyo 1,1631,1632255.169B+1.0543.893%B96.389%B++115.1A**N/A25010.1h1.8B**4.1B*
MKV Suppressed 1,1661,1633073.788M*0.3333.042%A+48.667%S132.2SN/A3008.8h9.4B**28.5B*
Saron Laser Cannon 1,1057331226.008A1.8936.282%B++1.228%D66S33.5M**50511.1h40.6B**111.9A
NS-7 PDW 5035021333.774M*0.3533.078%A++37.45%M*119.5SN/A4534.2h10.4B**31.4B**
Pulsar C 398395814.877A**0.7631.976%A+37.722%M94M+N/A3294.2h8.8B*27.6B*
S1 5823951183.347S0.7754.039%CN/A64.8M*30.7M4336.1h3.6A+6.7B**
C-4 3873711842.016B+2.1039.979%MN/A112.4B*4.8F5753.3h1B**2.5A
NS Decimator 5213481023.412M+0.7155.263%DN/A82.9M++41.2M+4474.2h1.9A++3.5A+
The Slasher 3463436,5510.052C+4.0743.367%B++9.621%C+1.5CN/A4221.3h1.6B*3.8B+
Nemesis VSH9 6793401340U335.8899.536%SN/A212.5U211.9U8441.6h4.4A++4.4A*
Frag Grenade 2722661266N/A261.8858.478%A++N/A665B*15B*22980.4h2.9B*5B**
Light PPA 236233259.32B+5.2053.054%A++N/A166.4M**2.1D3741.4h8.2B++15.5B++
Artemis VX26 193193583.328A++0.7934.477%A+50.777%S113.5SN/A2631.7h8.3A+24A
C150 Dalton 3011881512.533B*8.4142.362%B+N/A85.5M+51.4A++6402.2h2.4B**5.7A
M12 Kobalt 150145436.25A**32.1320.959%B+18.621%C++145A*5B++3611h11.6A55.5B*
S12 Renegade 8380204B0.1261.394%A*1.25%D*160M*6M++3380.5h2.9B+4.7B**
NSX-P Tanto 7474342.176A1.9428.543%B+37.838%A++25.5C+N/A1342.9h9.6B**33.6B*
Proton II PPA-H 7472514.4C**10.2860.114%M1.389%C180A++5C5940.4h7.3B*12.2B**
Saron HRB 8860512A+7.8862.849%A*N/A50A**23.3B*28441.2h19.1B+30.4B**
M12 Kobalt 5855155A++50.8820.254%B+21.818%B++183.3M++10M++9280.3h9.6A+47.2B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator420,9910.9h
Motion Spotter51,0300.5h
Spawn Beacon41,0990.9h
Nano-Armor Kit22168,40814.9h
Nano-Repair Grenade0640h
Medical Kit1,1116,77116.8h
Ammunition Package02650.1h
A30 Walker01200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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