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Castellan JPG[DRK1] JPG
VS BR 64

KDR: 1.7

Score: 4.2m

Last Seen: Feb 1st, 2019 1:09 PM
- OFFLINE - 16.8 hour(s)

Battle Rank 64 - Vanu Sovereignty on Miller
Level Progress (to 65): 76%
Level 100 Progress: 22% 849h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Maelstrom Turbo Laser Saron Laser Cannon Orion VS54 Flare VE6 Light PPA Dual Photon Pods Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $861,939 MLG Score: 689
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.677%24.533%532610271,5000.7530120.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.848%0.117C+0.591B+-0.72D-HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.318C*11.10.226C++40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.91%0.842%860410292,73129812429.13378220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.68%-1.105D*-0.7D-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.40.116C+38.30.277C*104.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.635%1.408%6411032711581770.44654140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.415B-0.75D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.929B*3.40.913B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.145%77.377%64110321,22024864.8996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.618B+0.671B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.80.425B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.333%19.718%64110327113220.533835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.424C--1.032B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.063C+4.50.075C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m260.4%288 (17.3k)234 (14k)1.702357,1094,1761.9935364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103341521.851%19.764%43204:182

54% Engineer20% Heavy Assault15% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2014 6:14 PMJul 5th, 2017 2:47 PMFeb 21st, 2019 1:36 AM (31d) (PST)Feb 1st, 2019 9:28 AM (51d) (PST)Feb 1st, 2019 9:09 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411074340.3960.2330.0781.2770.094689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4786,39126,0872414577614,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299h/12.5d 1,216 1,405 1,982 22.9k 141 574 1,687 9.7m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:71
Deaths:75
KDR:0.947
Accuracy:36.333% C
HSR:19.718% B++
Solstice VE3
B++
Kills:56
Deaths:191
KDR:0.293
Accuracy:14.055% F
HSR:23.214% B++
Kills:127
Deaths (as Engineer):266
Deaths (to Engineers):853
KDR:0.47744
Kill Difference:139
Playtime:162.441 hours
Usage:54%
Score:2.634m
Score/min:270
Accuracy (listed only):25.194%
HSR (listed only):21.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:773
Deaths:1,029
KDR:0.751
Accuracy:20.288% C+
HSR:23.415% C+
Flare VE6
A
Kills:446
Deaths:238
KDR:1.874
Accuracy:30.010% A
HSR:28.475% B+
Lasher X2
C+
Kills:124
Deaths:240
KDR:0.517
Accuracy:25.698% C+
HSR:3.226% C
Kills:1,343
Deaths (as Heavy Assault):1,507
Deaths (to Heavy Assaults):1,099
KDR:0.89117
Kill Difference:164
Playtime:59.811 hours
Usage:20%
Score:0.703m
Score/min:196
Accuracy (listed only):25.332%
HSR (listed only):18.372%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:71
Deaths:75
KDR:0.947
Accuracy:36.333% C
HSR:19.718% B++
VE-S Canis
C
Kills:69
Deaths:23
KDR:3
Accuracy:25.078% C
HSR:8.696% D**
Solstice VE3
B++
Kills:56
Deaths:191
KDR:0.293
Accuracy:14.055% F
HSR:23.214% B++
Kills:196
Deaths (as Light Assault):289
Deaths (to Light Assaults):582
KDR:0.6782
Kill Difference:93
Playtime:27.618 hours
Usage:9%
Score:0.342m
Score/min:206
Accuracy (listed only):25.155%
HSR (listed only):17.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,220
Deaths:850
KDR:1.435
Accuracy:39.145% C+
HSR:77.377% B*
Spiker
B**
Kills:99
Deaths:69
KDR:1.435
Accuracy:27.725% C
HSR:28.283% B**
VE-S Canis
C
Kills:69
Deaths:23
KDR:3
Accuracy:25.078% C
HSR:8.696% D**
Soldier Soaker
B++
Kills:58
Deaths:41
KDR:1.415
Accuracy:41.539% B++
HSR:15.517% C+
Beamer VS3
C+
Kills:57
Deaths:141
KDR:0.404
Accuracy:23.457% D
HSR:22.807% C+
Kills:1,503
Deaths (as Infiltrator):1,124
Deaths (to Infiltrators):678
KDR:1.33719
Kill Difference:379
Playtime:44.928 hours
Usage:15%
Score:0.505m
Score/min:187
Accuracy (listed only):31.389%
HSR (listed only):30.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:71
Deaths:75
KDR:0.947
Accuracy:36.333% C
HSR:19.718% B++
VE-S Canis
C
Kills:69
Deaths:23
KDR:3
Accuracy:25.078% C
HSR:8.696% D**
Kills:140
Deaths (as Combat Medic):98
Deaths (to Combat Medics):401
KDR:1.42857
Kill Difference:42
Playtime:2.157 hours
Usage:1%
Score:0.013m
Score/min:99
Accuracy (listed only):30.705%
HSR (listed only):14.207%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:1,165
V. Kills:629 185%
Deaths:185
KDR:6.297
Accuracy:30.763% C+
KPH:34.600 A+
VKPH:18.700 B**
Saron Laser Cannon
C*
Kills:823
V. Kills:524 157%
Deaths:397
KDR:2.073
Accuracy:22.530% F
KPH:15.700 C*
VKPH:10 C++
Light PPA
B+
Kills:378
V. Kills:33 N/A
Deaths:53
KDR:7.132
Accuracy:43.915% B+
KPH:53.800 C**
VKPH:4.700 B+
Dual Photon Pods
B++
Kills:365
V. Kills:51 N/A
Deaths:74
KDR:4.932
Accuracy:57.572% B++
KPH:58.100 C
VKPH:8.100 D-
Kills:2,731 (2,366 + 0)
Deaths:709
KDR:3.852
VKDR:1.745
Vehicle Kills:1,237
Kill Difference:2,022
Playtime:99.373 hours
Usage:33%
Score:1.076m
Score/min:180
Piloting Accuracy:43.915%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:80
V. Kills:68 116%
Deaths:17
KDR:4.706
Accuracy:39.324% C++
KPH:22 D
VKPH:18.700 C-
Kills:80 (0 + 80)
Deaths:17
KDR:4.706
VKDR:4
Vehicle Kills:68
Kill Difference:63
Playtime:3.641 hours
Usage:1%
Score:0.046m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:39.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:71
V. Kills:23 296%
Deaths:6
KDR:11.833
Accuracy:40.635% D--
KPH:37 B+
VKPH:12 D
Kills:71 (0 + 71)
Deaths:6
KDR:11.833
VKDR:3.833
Vehicle Kills:23
Kill Difference:65
Playtime:1.919 hours
Usage:1%
Score:0.017m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:40.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,2261,2208501.435C0.2739.145%C+77.377%B*38.9C++N/A9431.4h1.8B*4.7B+
Maelstrom Turbo Laser 1,7941,1651856.297A++4.5930.763%C+N/A34.6A+18.7B**27433.7h38B**123.4B**
Saron Laser Cannon 1,3478233972.073C++0.3722.53%FN/A15.7C*10C++12852.4h62B*275.3B++
Orion VS54 7847731,0290.751C0.9520.288%C+23.415%C+27.3C+N/A6728.3h12.4C**61.1C++
Flare VE6 4574462381.874B+0.1730.01%A28.475%B+50.7B+1.3A*1138.8h8.9B++29.5B++
Light PPA 411378537.132B+5.4343.915%B+1.323%C++54C**4.7B+1317h10.7B+24.3B+
Dual Photon Pods 416365744.932C+3.2357.572%B++1.37%C++57.9C8.1D-1666.3h14.5B**25.2B*
Lasher X2 1251242400.517D1.1925.698%C+3.226%C20.3C--N/A456.1h20.5C+79.8C*
S1 1781092400.454C-1.2550.521%DN/A17.3D11C1176.3h6.7C++13.2C+
Spiker 10199691.435B+0.2727.725%C28.283%B**25.4CN/A583.9h5.9B*21.3B++
C150 Dalton 14880174.706C+3.0039.324%C++N/A22.2D18.9C-2113.6h3.6B+9.3B+
Thanatos VE70 7371750.947C++0.7636.333%C19.718%B++28.4C++N/A812.5h4.5B+12.4C*
E540 Halberd 9471611.833C**10.1340.635%D--1.408%D37.4B+12.1D1501.9h3.4A++8.4B**
VE-S Canis 7069233A++1.3025.078%C8.696%D**36.3C+N/A831.9h9.4B++37.4B+
Frag Grenade 6059159N/A57.3043.402%CN/A295D-5C--8140.2h5D-11.6D
Soldier Soaker 5858411.415C**0.2941.539%B++15.517%C+64.4B+N/A1600.9h5.6B13.4B++
Beamer VS3 57571410.404C-1.3023.457%D22.807%C+13DN/A334.4h9.3C*39.8C+
Solstice VE3 58561910.293D1.4114.055%F23.214%B++2.5D--N/A1022.6h23D--163.4D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65190.3h
Spawn Beacon9520.4h
Hellion G0600h
Nano-Armor Kit58116,12827.4h
Medical Applicator93,3700.3h
NSX-P Tanto01150.2h
Deconstruction Tool02520h
Medical Kit487271.8h
Ammunition Package11720.1h

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