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Castellan JPG[DRK1] JPG
VS BR 63

KDR: 1.68

Score: 4.1m

Last Seen: Nov 10th, 2018 4:37 PM
- OFFLINE - 114.4 hour(s)

Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 39
Level Progress (to 64): 93%
Level 100 Progress: 22% 862h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Maelstrom Turbo Laser Ghost Saron Laser Cannon Orion VS54 Flare VE6 Light PPA Dual Photon Pods Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $806,895 MLG Score: 645
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.541%25.211%543510091,4200.7399690.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.18%0.104C+0.729B++-1.015D*HEAD ++ (~14.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.307C*11.20.215C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.977%0.851%857410102,70429712249.07383221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%-1.143D*-0.687D0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.20.092C+38.30.266C*103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40%1.449%6211013691551760.44230839%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.361C**-0.742D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.928B*3.40.914B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.535%77.214%62110131,08424164.49792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.43B0.703B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.5B+1.90.412B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.534%20.29%62110136912820.534884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.4C--1.176B**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.063C+4.50.068C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 39
4.1m260.6%286 (17.2k)234 (14k)1.679026,7954,0471.9752963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS101439321.824%18.911%41304:191

56% Engineer20% Heavy Assault14% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2014 6:14 PMJul 5th, 2017 2:47 PMNov 14th, 2018 5:27 PM (12h) (PST)Nov 10th, 2018 2:04 PM (5d) (PST)Nov 10th, 2018 12:37 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431054380.3890.2320.0741.2640.095645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5746,30726,2672314476614,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
290.8h/12.1d 1,199 1,285 1,901 22k 133 542 1,663 9.5m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:69
Deaths:75
KDR:0.920
Accuracy:36.534% C
HSR:20.290% B*
Solstice VE3
B++
Kills:56
Deaths:191
KDR:0.293
Accuracy:14.055% F
HSR:23.214% B++
Kills:125
Deaths (as Engineer):266
Deaths (to Engineers):846
KDR:0.46992
Kill Difference:141
Playtime:161.550 hours
Usage:56%
Score:2.621m
Score/min:270
Accuracy (listed only):25.294%
HSR (listed only):21.752%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:768
Deaths:1,027
KDR:0.748
Accuracy:20.267% C+
HSR:23.438% C+
Flare VE6
A+
Kills:446
Deaths:238
KDR:1.874
Accuracy:30.010% A+
HSR:28.475% B++
Lasher X2
C+
Kills:118
Deaths:235
KDR:0.502
Accuracy:24.881% C+
HSR:3.390% C
Kills:1,332
Deaths (as Heavy Assault):1,500
Deaths (to Heavy Assaults):1,066
KDR:0.888
Kill Difference:168
Playtime:59.504 hours
Usage:20%
Score:0.699m
Score/min:196
Accuracy (listed only):25.053%
HSR (listed only):18.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:69
Deaths:75
KDR:0.920
Accuracy:36.534% C
HSR:20.290% B*
Solstice VE3
B++
Kills:56
Deaths:191
KDR:0.293
Accuracy:14.055% F
HSR:23.214% B++
Kills:125
Deaths (as Light Assault):266
Deaths (to Light Assaults):565
KDR:0.46992
Kill Difference:141
Playtime:27.058 hours
Usage:9%
Score:0.321m
Score/min:198
Accuracy (listed only):25.294%
HSR (listed only):21.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,084
Deaths:788
KDR:1.376
Accuracy:38.535% C+
HSR:77.214% B*
Spiker
B*
Kills:93
Deaths:60
KDR:1.550
Accuracy:28.010% C+
HSR:26.882% B*
Soldier Soaker
B*
Kills:58
Deaths:41
KDR:1.415
Accuracy:41.539% B*
HSR:15.517% C+
Beamer VS3
C++
Kills:57
Deaths:141
KDR:0.404
Accuracy:23.457% D
HSR:22.807% C++
Kills:1,292
Deaths (as Infiltrator):1,030
Deaths (to Infiltrators):649
KDR:1.25437
Kill Difference:262
Playtime:39.925 hours
Usage:14%
Score:0.426m
Score/min:178
Accuracy (listed only):32.885%
HSR (listed only):35.605%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:69
Deaths:75
KDR:0.920
Accuracy:36.534% C
HSR:20.290% B*
Kills:69
Deaths (as Combat Medic):75
Deaths (to Combat Medics):377
KDR:0.92
Kill Difference:6
Playtime:2.150 hours
Usage:1%
Score:0.012m
Score/min:92
Accuracy (listed only):36.534%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:1,165
V. Kills:629 185%
Deaths:185
KDR:6.297
Accuracy:30.763% C+
KPH:34.600 A++
VKPH:18.700 A
Saron Laser Cannon
C**
Kills:796
V. Kills:506 157%
Deaths:393
KDR:2.025
Accuracy:22.558% D**
KPH:15.300 C**
VKPH:9.700 C++
Light PPA
B+
Kills:378
V. Kills:33 N/A
Deaths:53
KDR:7.132
Accuracy:43.915% B+
KPH:53.800 C**
VKPH:4.700 B+
Dual Photon Pods
B++
Kills:365
V. Kills:51 N/A
Deaths:74
KDR:4.932
Accuracy:57.572% B++
KPH:58.100 C
VKPH:8.100 D-
Kills:2,704 (2,339 + 0)
Deaths:705
KDR:3.835
VKDR:1.729
Vehicle Kills:1,219
Kill Difference:1,999
Playtime:98.916 hours
Usage:34%
Score:1.065m
Score/min:179
Piloting Accuracy:43.915%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:80
V. Kills:68 116%
Deaths:17
KDR:4.706
Accuracy:39.324% C++
KPH:22 D
VKPH:18.700 C-
Kills:80 (0 + 80)
Deaths:17
KDR:4.706
VKDR:4
Vehicle Kills:68
Kill Difference:63
Playtime:3.641 hours
Usage:1%
Score:0.046m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:39.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:69
V. Kills:22 300%
Deaths:5
KDR:13.800
Accuracy:40% D--
KPH:37.100 B+
VKPH:11.800 D-
Kills:69 (0 + 69)
Deaths:5
KDR:13.800
VKDR:4.400
Vehicle Kills:22
Kill Difference:64
Playtime:1.861 hours
Usage:1%
Score:0.016m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:40%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 1,7941,1651856.297A+4.6230.763%C+N/A34.6A++18.7A27433.7h38B**123.4B**
Ghost 1,0901,0847881.376C0.3038.535%C+77.214%B*37C+N/A8729.3h1.9B++4.8B+
Saron Laser Cannon 1,3027963932.025C++0.3522.558%D**N/A15.3C**9.7C++12652h63B*279.1B++
Orion VS54 7797681,0270.748C0.9320.267%C+23.438%C+27.2C+N/A6728.2h12.4C**61.3C++
Flare VE6 4574462381.874B+0.1930.01%A+28.475%B++50.7B+1.3A*1138.8h8.9B++29.5B++
Light PPA 411378537.132C**5.4543.915%B+1.323%C++54C**4.7B+1317h10.7B+24.3B+
Dual Photon Pods 416365744.932C+3.2557.572%B++1.37%C++57.9C8.1D-1666.3h14.5B*25.2B*
Lasher X2 1191182350.502D1.1824.881%C+3.39%C19.7DN/A446h20.4C+82.1C*
S1 1781092400.454C-1.2350.418%DN/A17.3D11C1176.3h6.6C++13.2C+
Spiker 9593601.55B+0.1328.01%C+26.882%B*25.8CN/A563.6h5.8B*20.8C*
C150 Dalton 14880174.706C+3.0339.324%C++N/A22.2D18.9C-2113.6h3.6B+9.3B++
Thanatos VE70 7169750.92C+0.7636.534%C20.29%B*28.8C++N/A792.4h4.5B12.4C*
E540 Halberd 9169513.8B+12.1240%D--1.449%D36.3B+11.6D-1451.9h3.4A++8.4B**
Soldier Soaker 5858411.415C**0.2641.539%B*15.517%C+64.4B+N/A1600.9h5.6B13.4B++
Beamer VS3 57571410.404C-1.2823.457%D22.807%C++13DN/A334.4h9.3C++39.8C+
Solstice VE3 58561910.293D1.3914.055%F23.214%B++2.5D--N/A922.6h23D--163.4D--
Frag Grenade 5655155N/A53.3242.814%CN/A275D-5C7970.2h5.1D--12D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter64500.3h
NSX-P Tanto01150.2h
Hellion G0600h
Spawn Beacon9520.4h
Nano-Armor Kit58115,22627.2h
Medical Applicator93,2930.3h
Deconstruction Tool02520h
Medical Kit486731.7h
Ammunition Package11710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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