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Harbinger JR17XS54[DIG] JR17XS54
VS BR 88

KDR: 1.72

Score: 10.2m

Last Seen: Oct 24th, 2019 1:25 AM
- OFFLINE - 1033.1 hour(s)

Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 61%
Level 100 Progress: 54% 420h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice VE3 SVA-88 NS-15M2 NS-11C Zenith VX-5 Orion VS54 VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,700,109 MLG Score: 1359
Fun Score: N/A
Cheeseburgers Flipped: 243TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.364%29.897%72817121015,8581.98399-0.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.382%0.613B+1.352A-1.783F-HEAD ++ (~17.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.3C*12.70.113C+39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.63%1.266%271122679463780.170259100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.348C**-0.815D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.529B+8.10.352C**10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.404%6.95%83312242593672350.705722110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.894%-0.26C0.598B+1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.577B+170.578B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.8%64.208%83212251,098103961.05577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.649%0.125C++-0.182C-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.015C+3.5-0.097C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.088%20.213%83112269456720.165493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.536B+1.075B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.303C*4.40.092C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m216.7%343 (20.6k)267 (16k)1.7247624,63314,2821.9537988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227121324.482%24.772%60602:4111

6% Combat Medic13% Engineer45% Heavy Assault6% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 10:35 AMNov 28th, 2015 1:51 PMNov 21st, 2019 3:20 PM (14d) (PST)Oct 23rd, 2019 11:03 PM (43d) (PST)Oct 23rd, 2019 9:25 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6632374260.6430.3730.1591.4920.0451359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,75114,24025,51139221090316,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
638.5h/26.6d 3,271 6,102 6,692 57.1k 953 2,412 1,739 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,658
Deaths:934
KDR:1.775
Accuracy:24.044% D
HSR:36.007% B++
SVA-88
B*
Kills:1,247
Deaths:640
KDR:1.948
Accuracy:24.589% C*
HSR:31.997% B*
NS-15M2
B**
Kills:1,204
Deaths:641
KDR:1.878
Accuracy:25.051% C*
HSR:34.801% B**
Orion VS54
B+
Kills:1,184
Deaths:717
KDR:1.651
Accuracy:21.311% C++
HSR:28.970% B+
Pulsar LSW
B**
Kills:1,166
Deaths:676
KDR:1.725
Accuracy:22.884% C+
HSR:32.419% B**
VX29 Polaris
B+
Kills:1,158
Deaths:639
KDR:1.812
Accuracy:24.727% C*
HSR:27.202% B+
Flare VE6
C++
Kills:1,146
Deaths:671
KDR:1.708
Accuracy:19.609% C--
HSR:25.480% C++
Kills:8,763
Deaths (as Heavy Assault):4,918
Deaths (to Heavy Assaults):4,145
KDR:1.78182
Kill Difference:3,845
Playtime:286.214 hours
Usage:45%
Score:4.673m
Score/min:272
Accuracy (listed only):23.174%
HSR (listed only):30.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,465
Deaths:1,127
KDR:1.300
Accuracy:26.024% B+
HSR:25.939% B**
NS-11C
A++
Kills:1,189
Deaths:744
KDR:1.598
Accuracy:25.693% C**
HSR:29.941% A++
Zenith VX-5
A++
Kills:1,189
Deaths:865
KDR:1.375
Accuracy:25.977% C++
HSR:32.044% A++
VE-C Horizon
B**
Kills:1,181
Deaths:863
KDR:1.368
Accuracy:34.639% C+
HSR:31.753% B**
Serpent VE92
B++
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:23.399% C+
HSR:24.090% B++
NS-7 PDW
C**
Kills:135
Deaths:79
KDR:1.709
Accuracy:26.119% C**
HSR:19.259% C*
Thanatos VE70
B*
Kills:94
Deaths:69
KDR:1.362
Accuracy:48.088% B*
HSR:20.213% B*
Eclipse VE3A
B++
Kills:55
Deaths:75
KDR:0.733
Accuracy:24.205% D
HSR:23.636% B++
NSX-P Tanto
A+
Kills:54
Deaths:46
KDR:1.174
Accuracy:24.578% C
HSR:35.185% A+
Kills:6,516
Deaths (as Light Assault):4,598
Deaths (to Light Assaults):2,538
KDR:1.41714
Kill Difference:1,918
Playtime:163.550 hours
Usage:26%
Score:2.805m
Score/min:286
Accuracy (listed only):28.747%
HSR (listed only):26.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:1,070
Deaths:913
KDR:1.172
Accuracy:26.363% B+
HSR:28.598% B**
NS-7 PDW
C**
Kills:135
Deaths:79
KDR:1.709
Accuracy:26.119% C**
HSR:19.259% C*
Thanatos VE70
B*
Kills:94
Deaths:69
KDR:1.362
Accuracy:48.088% B*
HSR:20.213% B*
Kills:1,299
Deaths (as Combat Medic):1,061
Deaths (to Combat Medics):1,491
KDR:1.22432
Kill Difference:238
Playtime:40.283 hours
Usage:6%
Score:0.627m
Score/min:260
Accuracy (listed only):33.523%
HSR (listed only):22.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,465
Deaths:1,127
KDR:1.300
Accuracy:26.024% B+
HSR:25.939% B**
NS-11C
A++
Kills:1,189
Deaths:744
KDR:1.598
Accuracy:25.693% C**
HSR:29.941% A++
Zenith VX-5
A++
Kills:1,189
Deaths:865
KDR:1.375
Accuracy:25.977% C++
HSR:32.044% A++
VE-C Horizon
B**
Kills:1,181
Deaths:863
KDR:1.368
Accuracy:34.639% C+
HSR:31.753% B**
Serpent VE92
B++
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:23.399% C+
HSR:24.090% B++
Thanatos VE70
B*
Kills:94
Deaths:69
KDR:1.362
Accuracy:48.088% B*
HSR:20.213% B*
Eclipse VE3A
B++
Kills:55
Deaths:75
KDR:0.733
Accuracy:24.205% D
HSR:23.636% B++
NSX-P Tanto
A+
Kills:54
Deaths:46
KDR:1.174
Accuracy:24.578% C
HSR:35.185% A+
Kills:6,381
Deaths (as Engineer):4,519
Deaths (to Engineers):1,920
KDR:1.41204
Kill Difference:1,862
Playtime:80.995 hours
Usage:13%
Score:1.037m
Score/min:213
Accuracy (listed only):29.075%
HSR (listed only):27.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:678
Deaths:214
KDR:3.168
Accuracy:36.976% C+
HSR:79.646% B+
Beamer VS3
B**
Kills:654
Deaths:711
KDR:0.920
Accuracy:28.905% C*
HSR:31.193% B**
VA39 Spectre
B+
Kills:420
Deaths:214
KDR:1.963
Accuracy:35.140% B+
HSR:39.286% C++
NS-7 PDW
C**
Kills:135
Deaths:79
KDR:1.709
Accuracy:26.119% C**
HSR:19.259% C*
NS-AM7 Archer
B**
Kills:130
Deaths:102
KDR:1.275
Accuracy:59.681% C++
HSR:26.923% B**
Kills:2,017
Deaths (as Infiltrator):1,320
Deaths (to Infiltrators):2,365
KDR:1.52803
Kill Difference:697
Playtime:36.186 hours
Usage:6%
Score:0.485m
Score/min:223
Accuracy (listed only):37.364%
HSR (listed only):39.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:284
Deaths:112
KDR:2.536
Accuracy:19.068% C**
HSR:23.944% B**
Cosmos VM3
A
Kills:272
Deaths:113
KDR:2.407
Accuracy:18.747% C**
HSR:24.632% A
Comet VM2
B+
Kills:161
Deaths:105
KDR:1.533
Accuracy:46.649% B+
HSR:4.969% B+
Comet VM2
C*
Kills:127
Deaths:92
KDR:1.380
Accuracy:46.955% C*
HSR:3.150% C--
NS-10 Burster
B**
Kills:72
Deaths:20
KDR:3.600
Accuracy:37.082% B**
HSR:1.389% D*
NS-10 Burster
B**
Kills:57
Deaths:20
KDR:2.850
Accuracy:36.825% B**
HSR:0% F
Kills:973
Deaths (as MAX Suit):231
Deaths (to MAX Suits):783
KDR:4.21212
Kill Difference:742
Playtime:30.386 hours
Usage:5%
Score:0.595m
Score/min:326
Accuracy (listed only):34.221%
HSR (listed only):9.681%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:221
V. Kills:27 N/A
Deaths:84
KDR:2.631
Accuracy:37.546% C-
KPH:39.100 C
VKPH:4.800 B+
Kills:221 (221 + 0)
Deaths:84
KDR:2.631
VKDR:0.321
Vehicle Kills:27
Kill Difference:137
Playtime:5.648 hours
Usage:1%
Score:0.041m
Score/min:120
Piloting Accuracy:37.546%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:70
V. Kills:33 206%
Deaths:5
KDR:14
Accuracy:45.015% B+
KPH:36 B+
VKPH:17 A*
Kills:70 (70 + 0)
Deaths:5
KDR:14
VKDR:6.600
Vehicle Kills:33
Kill Difference:65
Playtime:1.944 hours
Usage:0%
Score:0.036m
Score/min:306
Driving Accuracy:45.015%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:116
V. Kills:74 155%
Deaths:14
KDR:8.286
Accuracy:42.945% C+
KPH:22.100 C
VKPH:14.100 C+
E540 Halberd
C+
Kills:90
V. Kills:43 205%
Deaths:4
KDR:22.500
Accuracy:46.575% C+
KPH:29.700 C+
VKPH:14.200 C
Supernova PC
C
Kills:79
V. Kills:34 226%
Deaths:12
KDR:6.583
Accuracy:44.630% C--
KPH:17.700 C-
VKPH:7.600 C
Kills:285 (79 + 206)
Deaths:30
KDR:9.500
VKDR:5.033
Vehicle Kills:151
Kill Difference:255
Playtime:12.731 hours
Usage:2%
Score:0.129m
Score/min:169
Driving Accuracy:44.630%
Gunner Accuracy:46.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:92
V. Kills:61 148%
Deaths:8
KDR:11.500
Accuracy:44.151% C+
KPH:46.800 B
VKPH:31 B+
Proton II PPA-H
C
Kills:79
V. Kills:4 N/A
Deaths:5
KDR:15.800
Accuracy:34.718% C
KPH:56.300 D
VKPH:2.900 D--
Kills:171 (0 + 171)
Deaths:13
KDR:13.154
VKDR:5
Vehicle Kills:65
Kill Difference:158
Playtime:3.368 hours
Usage:1%
Score:0.053m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:34.718%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:17.597% C+
KPH:73.300 C**
VKPH:1.400 D-
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:0.250
Vehicle Kills:1
Kill Difference:49
Playtime:0.723 hours
Usage:0%
Score:0.010m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:17.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6871,6589341.775C0.0524.044%D36.007%B++53.1CN/A15431.2h13.7D**57.1D-
Solstice VE3 1,4831,4651,1271.3B*0.4226.024%B+25.939%B**37.9B**N/A10838.7h13.2B+50.7C**
SVA-88 1,2501,2476401.948C*0.2224.589%C*31.997%B*47.6C++N/A20026.2h12C++48.9C*
NS-15M2 1,2251,2046411.878C*0.1525.051%C*34.801%B**45.3C++N/A13026.6h13.2C+52.8C*
NS-11C 1,2071,1897441.598B++0.1325.693%C**29.941%A++38.2B+N/A9631.1h13.2B+51.4B+
Zenith VX-5 1,2201,1898651.375C**0.3525.977%C++32.044%A++48.7B+1.3A++13224.4h12.9C*49.8C**
Orion VS54 1,1911,1847171.651C**0.0721.311%C++28.97%B+37.7C*N/A12431.4h12.2B57.4C++
VE-C Horizon 1,2021,1818631.368C++0.3634.639%C+31.753%B**48.8C++N/A12024.2h15.5C*44.8C*
Pulsar LSW 1,1791,1666761.725C**0.0022.884%C+32.419%B**34.9CN/A8333.4h13.6C59.3C++
VX29 Polaris 1,1671,1586391.812B+0.0924.727%C*27.202%B+46.3C++N/A10625h11.8B47.9B
Serpent VE92 1,1621,1547301.581B+0.1423.399%C+24.09%B++35.8C*N/A10432.2h12.7C*54.1C*
Flare VE6 1,1521,1466711.708B+0.0219.609%C--25.48%C++40.5C+N/A9928.3h10.3C**52.4C++
Pulsar VS1 1,0921,0709131.172C**0.5526.363%B+28.598%B**32.6B+N/A8832.8h15.4C+58.3B
Plasma Grenade 1,0431,01211012N/A1,010.2857.292%A+N/A722.9B**22.1A21581.4h2.8B**4.9B**
Lasher X2 9279005761.563B*0.1626.158%C+3.333%C36.7C*1.1C++9924.5h23.1C--88.3C+
C-4 1,0058353172.634B*0.9128.563%B+N/A174A++35.4B+9334.8h1.1B*3.9B++
XM98 6806782143.168B++1.4436.976%C+79.646%B+47.7B*N/A13314.2h2.1B++5.7B+
Beamer VS3 6586547110.92C**0.8028.905%C*31.193%B**32.7C**N/A8920h7.3B++25.4C*
S1 7064944381.128B*0.6068.809%A4.049%B*28.9B12.4C+22617.1h7C+10.1B+
VA39 Spectre 4234202141.963C**0.2435.14%B+39.286%C++35.9B*N/A10011.7h5.8C*16.4B+
Cosmos VM3 2922841122.536B+0.8119.068%C**23.944%B**32.6C++N/A1058.7h16.1C84.3C++
Cosmos VM3 2752721132.407C**0.6818.747%C**24.632%A31.6C+N/A1068.6h16.6D88.5C++
Light PPA 248221842.631C0.9137.546%C-N/A39.5C4.8B+1205.6h19.9C52.9C
Nemesis VSH9 3222011331.511A+0.2163.819%C*N/A19.5C*11.7C++19010.3h7.6B11.9B+
Rocklet Rifle 2911651121.473A++0.2560.99%B**N/A33.7B+25.7C*3344.9h39.8C+65.3B
Comet VM2 2311611051.533B*0.1946.649%B+4.969%B+12.1C*5.3B+10113.3h32.9D-70.5C
NS-7 PDW 135135791.709B**0.0226.119%C**19.259%C*32.9C**N/A1074.1h14.4C*55B
NS-AM7 Archer 1571301021.275A++0.4559.681%C++26.923%B**15.9A++3.3B+928.2h12.4B++20.7B++
Comet VM2 168127921.38B+0.3446.955%C*3.15%C--11.1C+3.6D8011.4h38.2D81.3C
Saron HRB 190116148.286B++6.5642.945%C+2.586%B**22.3C14.2C+1815.2h24.6C57.2C+
Thanatos VE70 9694691.362B+0.3648.088%B*20.213%B*52.2A1.1A+2441.8h4.4B+9.2B++
Aphelion VEX-4H 15392811.5B+9.7844.151%C+3.261%C++46C**30.5B+3172h72.8C164.8C
E540 Halberd 13390422.5A20.7846.575%C+2.222%C+30C+14.3C1813h7.2D--15.4D
Force-Blade 978813,7820.006C--1.7253.587%A++1.136%D-0.2C--N/A1534.2h2.7C++5.1B++
Supernova PC 11379126.583C*4.8644.63%C--1.266%D17.6C-7.6C1454.5h8.1D**18.2D**
Proton II PPA-H 8379515.8B14.0834.718%CN/A56.4D2.9D--1891.4h17.7D**50.9D--
NS-10 Burster 12672203.6M++1.8837.082%B**1.389%D*9.5A++7.1A**927.6h124.3B+335.3B*
C75 Viper 10370514A*12.2845.015%B+N/A36.8B+17.4A*3061.9h16.9C37.5C++
Tank Mine 9569282.464C+0.7432.895%C+N/A86.3C-32.5D--7850.8h1.8C*5.5B+
NS-10 Burster 9757202.85M+1.1336.825%B**N/A7.5B++5.3A857.6h159.3C-432.6B
Eclipse VE3A 5555750.733C0.9924.205%D23.636%B++22.9DN/A892.4h17.3D**71.5D--
NSX-P Tanto 5454461.174C**0.5524.578%C35.185%A+38.6B+N/A1831.4h12.4B+50.4B+
M12 Kobalt 5453413.25C+11.5317.597%C+24.528%A75.7B+1.4D-2250.7h17.1B+97.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit83111,0067.2h
Anti-Vehicle MANA Turret21720.2h
Nanite Revive Grenade03370.1h
Medical Applicator11248,5864.1h
Restoration Kit1512,9932.5h
Welding Device02190h
Ammunition Package137010.3h
Anti-Infantry MANA Turret1550.1h
Recon Detection Device69391.3h

Check the help document for the dictionary if you want to learn more about words used here.


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