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Praetor JR17XS54[DIG] JR17XS54
VS BR 83

KDR: 1.72

Score: 8.5m

Last Seen: May 25th, 2019 10:23 PM
- OFFLINE - 2070.5 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 44%
Level 100 Progress: 45% 512h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-11C SVA-88 NS-15M2 Pulsar LSW VX29 Polaris Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,537,479 MLG Score: 1229
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.093%29.449%71014120013,4912.10206-0.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.927%0.572B+1.309A-2.204F--HEAD ++ (~17.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.297C*12.60.116C+39.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.488%2.591%94212121933132220.61661387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.138%0.674B+-0.459D-1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.675B+16.90.576B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.3%57.223%942121271385940.82907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.359%0.047C+-0.64D-1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.21C4.2-0.328C-7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.463%18.182%94112138843820.200456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.575B+0.7B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.299C*4.50.078C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m215.6%337 (20.2k)261 (15.7k)1.72120,02911,6381.9585883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121496723.705%24.145%57202:489

6% Combat Medic13% Engineer51% Heavy Assault20% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 10:35 AMNov 28th, 2015 1:51 PMJun 22nd, 2019 11:17 PM (58d) (PST)May 25th, 2019 7:51 PM (86d) (PST)May 25th, 2019 6:23 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6502294210.6140.3570.1481.4180.0441229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,02313,72925,2943721985315,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
543.8h/22.7d 2,765 4,836 5,368 46.3k 813 2,014 1,424 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,405
Deaths:777
KDR:1.808
Accuracy:24.203% C--
HSR:35.943% B+
Orion VS54
B+
Kills:1,184
Deaths:717
KDR:1.651
Accuracy:21.311% C++
HSR:28.970% B+
SVA-88
B*
Kills:1,174
Deaths:581
KDR:2.021
Accuracy:24.513% C*
HSR:32.283% B*
NS-15M2
B**
Kills:1,166
Deaths:621
KDR:1.878
Accuracy:24.902% C++
HSR:34.991% B**
Pulsar LSW
B**
Kills:1,166
Deaths:676
KDR:1.725
Accuracy:22.884% C+
HSR:32.419% B**
VX29 Polaris
B+
Kills:1,158
Deaths:639
KDR:1.812
Accuracy:24.727% C*
HSR:27.202% B+
Flare VE6
C++
Kills:1,146
Deaths:671
KDR:1.708
Accuracy:19.609% C--
HSR:25.480% C++
Kills:8,399
Deaths (as Heavy Assault):4,682
Deaths (to Heavy Assaults):3,341
KDR:1.79389
Kill Difference:3,717
Playtime:274.712 hours
Usage:51%
Score:4.488m
Score/min:272
Accuracy (listed only):23.164%
HSR (listed only):31.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,176
Deaths:731
KDR:1.609
Accuracy:25.665% B
HSR:30.102% A++
Serpent VE92
B++
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:23.399% C+
HSR:24.090% B++
Solstice VE3
B+
Kills:1,153
Deaths:868
KDR:1.328
Accuracy:25.829% B+
HSR:23.417% B+
VE-C Horizon
B**
Kills:631
Deaths:474
KDR:1.331
Accuracy:34.258% C+
HSR:31.537% B**
NS-7 PDW
C**
Kills:135
Deaths:79
KDR:1.709
Accuracy:26.119% C**
HSR:19.259% C*
Thanatos VE70
B*
Kills:88
Deaths:63
KDR:1.397
Accuracy:48.463% B*
HSR:18.182% B+
Kills:4,337
Deaths (as Light Assault):2,945
Deaths (to Light Assaults):2,014
KDR:1.47267
Kill Difference:1,392
Playtime:111.126 hours
Usage:20%
Score:1.760m
Score/min:264
Accuracy (listed only):30.622%
HSR (listed only):24.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:803
Deaths:689
KDR:1.165
Accuracy:26.089% B+
HSR:27.397% B*
NS-7 PDW
C**
Kills:135
Deaths:79
KDR:1.709
Accuracy:26.119% C**
HSR:19.259% C*
Thanatos VE70
B*
Kills:88
Deaths:63
KDR:1.397
Accuracy:48.463% B*
HSR:18.182% B+
Kills:1,026
Deaths (as Combat Medic):831
Deaths (to Combat Medics):1,200
KDR:1.23466
Kill Difference:195
Playtime:32.105 hours
Usage:6%
Score:0.490m
Score/min:254
Accuracy (listed only):33.557%
HSR (listed only):21.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,176
Deaths:731
KDR:1.609
Accuracy:25.665% B
HSR:30.102% A++
Serpent VE92
B++
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:23.399% C+
HSR:24.090% B++
Solstice VE3
B+
Kills:1,153
Deaths:868
KDR:1.328
Accuracy:25.829% B+
HSR:23.417% B+
VE-C Horizon
B**
Kills:631
Deaths:474
KDR:1.331
Accuracy:34.258% C+
HSR:31.537% B**
Thanatos VE70
B*
Kills:88
Deaths:63
KDR:1.397
Accuracy:48.463% B*
HSR:18.182% B+
Kills:4,202
Deaths (as Engineer):2,866
Deaths (to Engineers):1,620
KDR:1.46615
Kill Difference:1,336
Playtime:71.829 hours
Usage:13%
Score:0.924m
Score/min:215
Accuracy (listed only):31.523%
HSR (listed only):25.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
A
Kills:550
Deaths:601
KDR:0.915
Accuracy:28.648% C*
HSR:31.636% A
VA39 Spectre
B+
Kills:411
Deaths:209
KDR:1.967
Accuracy:35.090% B+
HSR:39.173% C++
XM98
B*
Kills:302
Deaths:93
KDR:3.247
Accuracy:36.106% C+
HSR:81.788% B*
NS-7 PDW
C**
Kills:135
Deaths:79
KDR:1.709
Accuracy:26.119% C**
HSR:19.259% C*
NS-AM7 Archer
B**
Kills:121
Deaths:89
KDR:1.360
Accuracy:60.385% C*
HSR:25.620% B**
Kills:1,519
Deaths (as Infiltrator):1,071
Deaths (to Infiltrators):1,931
KDR:1.4183
Kill Difference:448
Playtime:27.486 hours
Usage:5%
Score:0.351m
Score/min:213
Accuracy (listed only):37.270%
HSR (listed only):39.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:234
Deaths:99
KDR:2.364
Accuracy:18.534% C**
HSR:25.214% A
Cosmos VM3
B**
Kills:228
Deaths:100
KDR:2.280
Accuracy:18.290% C*
HSR:24.123% B**
Comet VM2
B++
Kills:138
Deaths:89
KDR:1.551
Accuracy:45.430% C**
HSR:5.797% B++
Comet VM2
C+
Kills:109
Deaths:76
KDR:1.434
Accuracy:45.382% C+
HSR:3.670% C
NS-10 Burster
B++
Kills:60
Deaths:15
KDR:4
Accuracy:34.633% B++
HSR:1.667% D*
Kills:769
Deaths (as MAX Suit):189.500
Deaths (to MAX Suits):699
KDR:4.05805
Kill Difference:579.500
Playtime:25.753 hours
Usage:5%
Score:0.511m
Score/min:330
Accuracy (listed only):32.454%
HSR (listed only):12.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:197
V. Kills:26 N/A
Deaths:84
KDR:2.345
Accuracy:36.811% D
KPH:36.600 C
VKPH:4.800 B+
Kills:197 (197 + 0)
Deaths:84
KDR:2.345
VKDR:0.310
Vehicle Kills:26
Kill Difference:113
Playtime:5.384 hours
Usage:1%
Score:0.036m
Score/min:113
Piloting Accuracy:36.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:68
V. Kills:31 213%
Deaths:5
KDR:13.600
Accuracy:42.194% C*
KPH:39.500 B+
VKPH:18 A*
Kills:68 (68 + 0)
Deaths:5
KDR:13.600
VKDR:6.200
Vehicle Kills:31
Kill Difference:63
Playtime:1.720 hours
Usage:0%
Score:0.033m
Score/min:321
Driving Accuracy:42.194%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:107
V. Kills:71 149%
Deaths:14
KDR:7.643
Accuracy:42.906% C+
KPH:21.900 C
VKPH:14.500 C+
E540 Halberd
C
Kills:86
V. Kills:42 200%
Deaths:4
KDR:21.500
Accuracy:46.126% C
KPH:29.100 C
VKPH:14.200 C
Kills:193 (0 + 193)
Deaths:18
KDR:10.722
VKDR:6.278
Vehicle Kills:113
Kill Difference:175
Playtime:7.845 hours
Usage:1%
Score:0.085m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:46.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:62
V. Kills:41 148%
Deaths:8
KDR:7.750
Accuracy:44.362% C+
KPH:44.200 C*
VKPH:29.200 C*
Proton II PPA-H
C
Kills:53
V. Kills:3 N/A
Deaths:5
KDR:10.600
Accuracy:35.212% C
KPH:45.800 D--
VKPH:2.600 D--
Kills:115 (0 + 115)
Deaths:13
KDR:8.846
VKDR:3.385
Vehicle Kills:44
Kill Difference:102
Playtime:2.560 hours
Usage:0%
Score:0.039m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:35.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:4
KDR:12.500
Accuracy:17.480% N/A
KPH:73.500 N/A
VKPH:1.500 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:0.250
Vehicle Kills:1
Kill Difference:46
Playtime:0.681 hours
Usage:0%
Score:0.009m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:17.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,4301,4057771.808C0.0924.203%C--35.943%B+52.8CN/A15326.6h13.7F56.8D-
Orion VS54 1,1911,1847171.651C*0.0721.311%C++28.97%B+37.7C*N/A11831.4h12.2B57.4C++
NS-11C 1,1921,1767311.609B++0.1125.665%B30.102%A++38.2B+N/A9530.8h13.2B+51.4B+
SVA-88 1,1761,1745812.021C++0.3024.513%C*32.283%B*48.1C++N/A20524.4h12C+49C*
NS-15M2 1,1851,1666211.878C*0.1624.902%C++34.991%B**44.7C++N/A12726.1h13.2C+52.8C*
Pulsar LSW 1,1791,1666761.725C*0.0022.884%C+32.419%B**34.9CN/A8233.4h13.6C59.3C++
VX29 Polaris 1,1671,1586391.812C**0.0924.727%C*27.202%B+46.3C++N/A10525h11.8C**47.9B
Serpent VE92 1,1621,1547301.581B+0.1423.399%C+24.09%B++35.8C**N/A10332.2h12.7C*54.1C*
Solstice VE3 1,1681,1538681.328B*0.3925.829%B+23.417%B+35.4B**N/A10132.6h13.6B+52.6C**
Flare VE6 1,1521,1466711.708B0.0119.609%C--25.48%C++40.5C+N/A9828.3h10.3C**52.4C++
Lasher X2 8478245381.532B*0.1925.676%C+3.398%C35.2C*1C++9623.4h23.2D90.2C+
Pulsar VS1 8198036891.165C*0.5626.089%B+27.397%B*31.1BN/A8225.8h15.5C+59.5C**
VE-C Horizon 6446314741.331C+0.3934.258%C+31.537%B**53C*1.1C++11711.9h15.9C++46.4C++
Frag Grenade 6346261626N/A624.2856.697%A+N/A626B+8C+20661h3.2B+5.6B*
Beamer VS3 5535506010.915C*0.8128.648%C*31.636%A32.2C**N/A8517.1h7.3B++25.6C*
C-4 6425232232.345B++0.6229.109%B+N/A145.3A+33.1C**9183.6h1.3B+4.3B++
S1 7064944381.128B++0.5968.803%A4.049%B++29.1C**12.5C+22117h7C+10.1B+
VA39 Spectre 4134112091.967B+0.2535.09%B+39.173%C++35.4B*N/A9611.6h5.8C*16.5B+
XM98 303302933.247B++1.5336.106%C+81.788%B*45.1B**N/A1326.7h2.1B++5.9B+
Cosmos VM3 239234992.364B+0.6418.534%C**25.214%A33C++N/A1097.1h15.7C84.5C++
Cosmos VM3 2312281002.28C*0.5618.29%C*24.123%B**33C++N/A1096.9h15.8D86.6C++
Light PPA 223197842.345C0.6236.811%DN/A36.5C4.8B+1135.4h20.5C--55.7C
Nemesis VSH9 2661661081.537A++0.1863.188%C++N/A20.5C++12.3C+2068.1h7.3B+11.5B+
Comet VM2 199138891.551B*0.1745.43%C**5.797%B++11.8C++5.2B+10011.7h31.1D68.5C
NS-7 PDW 135135791.709B**0.0126.119%C**19.259%C*32.9C**N/A1024.1h14.4C*55B
NS-AM7 Archer 148121891.36A*0.3660.385%C*25.62%B**15.5A++3.5B+927.8h12.7B++21B++
Comet VM2 144109761.434B+0.2945.382%C+3.67%C11.1C+3.6D789.8h35.1C-77.4C+
Saron HRB 178107147.643B+5.9242.906%C+2.804%A21.8C14.5C+1824.9h24.6C57.4C+
Thanatos VE70 9088631.397B+0.3248.463%B*18.182%B+51.8A1.2A++2261.7h4.5B9.2B++
E540 Halberd 12886421.5B**19.7846.126%C2.326%C+28.7C14C1783h7.3D--15.8D
Rocklet Rifle 14580491.633A++0.0960.56%B*N/A33.3B+27.1C*3612.4h39.5C+65.2C**
C75 Viper 9968513.6A*11.8842.194%C*N/A40B+18.2A*3211.7h14.3C+33.9C*
Force-Blade 716511,1570.006C--1.7253.514%A++1.538%D0.1DN/A0453.9h3C+5.7B+
Tank Mine 8863272.333C+0.6131.88%C+N/A105C+41.7D8880.6h1.9C++5.8C**
Aphelion VEX-4H 1036287.75C**6.0344.362%C+4.839%B**44.3C*29.3C*3231.4h64.3C+145C+
NS-10 Burster 10660154M**2.2834.633%B++1.667%D*9.5A++7.3A**936.3h109B**314.7B**
Proton II PPA-H 5653510.6C+8.8835.212%CN/A44.2D--2.5D--1681.2h21F--59.6F
M12 Kobalt 5150412.5C+10.7817.48%C+26%A++71.4C*1.4D-2160.7h16.7B+95.5B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69101,9286.7h
Medical Applicator9640,8203.6h
Anti-Vehicle MANA Turret21620.2h
Restoration Kit1452,8252.4h
Nanite Revive Grenade02700.1h
Welding Device02190h
Ammunition Package136420.3h
Recon Detection Device55380.8h

Check the help document for the dictionary if you want to learn more about words used here.


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