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Deputy Director JTeller[BHO] JTeller
NC BR 89

KDR: 2.74

Score: 26.3m

Last Seen: May 10th, 2020 9:28 AM
- OFFLINE - 508.8 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller
Level Progress (to 90): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise NC6A GODSAW L100 Python HESH EM6 Frag Grenade L100 Python HEAT Titan-150 HEAT EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.076%23.602%61520126325,6502.626730.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.277%0.904B*0.351C**-0.358C-HEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.401B11.80.194C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.057%0.898%2230612779,020751269612.0106334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.382%1.247B**-0.973D---0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.785B++4.30.642B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.494%9.984%441812751,8935475763.45438328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.721%0.058C+1.441A0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.273C*29.20.199C++50.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.152%87.827%441312802,5221175162.14456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%1.251A1.337A-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.584B+1.80.44B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m249.5%350 (21k)288 (17.3k)2.7387550,50818,4423.1870789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283403020.081%18.035%36204:5719

7% Combat Medic30% Engineer49% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2014 6:22 AMMay 6th, 2020 4:26 PMMay 29th, 2020 10:09 AM (2d) (PST)May 10th, 2020 5:42 AM (21d) (PST)May 10th, 2020 5:28 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171445730.5540.2020.1001.5360.0621024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0038,63334,3703312692417,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1519.4h/63.3d 8,268 9,109 18,283 140k 2,115 5,694 5,607 65.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:5,175
Deaths:2,363
KDR:2.190
Accuracy:26.660% B+
HSR:25.159% C+
NC6A GODSAW
C
Kills:4,499
Deaths:1,779
KDR:2.529
Accuracy:27.217% C
HSR:24.250% D
EM6
C*
Kills:2,355
Deaths:1,442
KDR:1.633
Accuracy:22.220% C+
HSR:25.775% C*
EM1
C*
Kills:1,448
Deaths:797
KDR:1.817
Accuracy:23.078% C*
HSR:19.613% C
LA1 Anchor
C++
Kills:1,170
Deaths:469
KDR:2.495
Accuracy:25.992% C++
HSR:25.470% C+
NS-15M AE
C*
Kills:1,165
Deaths:501
KDR:2.325
Accuracy:27.569% C*
HSR:23.949% C--
NS-15M1
B
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:25.604% B
HSR:22.958% C+
NC6 Gauss SAW
B+
Kills:1,152
Deaths:560
KDR:2.057
Accuracy:23.128% B+
HSR:21.788% C
NC6S Gauss SAW S
C*
Kills:1,145
Deaths:483
KDR:2.371
Accuracy:25.369% C*
HSR:25.677% C++
GD-22S
C**
Kills:1,131
Deaths:661
KDR:1.711
Accuracy:23.898% C++
HSR:26.525% C**
NSX-P Naginata
B
Kills:226
Deaths:90
KDR:2.511
Accuracy:25.127% B
HSR:24.336% D
Kills:20,629
Deaths (as Heavy Assault):9,726
Deaths (to Heavy Assaults):5,449
KDR:2.12102
Kill Difference:10,903
Playtime:746.505 hours
Usage:49%
Score:13.363m
Score/min:298
Accuracy (listed only):25.078%
HSR (listed only):24.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
NS Baron G5AE
D-
Kills:664
Deaths:403
KDR:1.648
Accuracy:36.659% D*
HSR:11.145% D-
AF-19 Mercenary
A
Kills:586
Deaths:504
KDR:1.163
Accuracy:29.233% A
HSR:21.502% C+
Blitz GD-10
B*
Kills:112
Deaths:106
KDR:1.057
Accuracy:28.851% B*
HSR:18.750% C**
NS-7 PDW
B++
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B++
HSR:7.692% F
MGR-C1 Charger
B+
Kills:71
Deaths:72
KDR:0.986
Accuracy:27.374% C+
HSR:28.169% B+
MKV Suppressed
C*
Kills:67
Deaths:42
KDR:1.595
Accuracy:27.848% C*
HSR:17.911% C
Kills:2,758
Deaths (as Light Assault):2,017
Deaths (to Light Assaults):3,112
KDR:1.36738
Kill Difference:741
Playtime:21.678 hours
Usage:1%
Score:0.228m
Score/min:175
Accuracy (listed only):29.490%
HSR (listed only):17.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:1,167
Deaths:102
KDR:11.441
Accuracy:41.761% C+
HSR:88.603% B**
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
NC14 Bolt Driver
A
Kills:1,159
Deaths:167
KDR:6.940
Accuracy:44.728% A
HSR:86.281% A
NS-44 Commissioner
B++
Kills:311
Deaths:305
KDR:1.020
Accuracy:43.081% B++
HSR:15.756% D--
SAS-R
A**
Kills:196
Deaths:29
KDR:6.759
Accuracy:41.936% B
HSR:92.347% A**
NS-61 Emissary
B**
Kills:175
Deaths:147
KDR:1.190
Accuracy:34.508% B**
HSR:10.857% D--
Blitz GD-10
B*
Kills:112
Deaths:106
KDR:1.057
Accuracy:28.851% B*
HSR:18.750% C**
NS-7 PDW
B++
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B++
HSR:7.692% F
MKV Suppressed
C*
Kills:67
Deaths:42
KDR:1.595
Accuracy:27.848% C*
HSR:17.911% C
Kills:4,445
Deaths (as Infiltrator):1,788
Deaths (to Infiltrators):2,999
KDR:2.48602
Kill Difference:2,657
Playtime:135.697 hours
Usage:9%
Score:1.884m
Score/min:231
Accuracy (listed only):35.464%
HSR (listed only):39.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
D-
Kills:664
Deaths:403
KDR:1.648
Accuracy:36.659% D*
HSR:11.145% D-
AF-19 Mercenary
A
Kills:586
Deaths:504
KDR:1.163
Accuracy:29.233% A
HSR:21.502% C+
MGR-C1 Charger
B+
Kills:71
Deaths:72
KDR:0.986
Accuracy:27.374% C+
HSR:28.169% B+
Kills:1,321
Deaths (as Engineer):979
Deaths (to Engineers):2,670
KDR:1.34934
Kill Difference:342
Playtime:453.886 hours
Usage:30%
Score:7.633m
Score/min:280
Accuracy (listed only):31.089%
HSR (listed only):20.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B*
Kills:1,187
Deaths:548
KDR:2.166
Accuracy:28.955% B*
HSR:22.746% C+
GR-22AE
C+
Kills:1,172
Deaths:762
KDR:1.538
Accuracy:27.989% C+
HSR:24.061% C
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
NS Baron G5AE
D-
Kills:664
Deaths:403
KDR:1.648
Accuracy:36.659% D*
HSR:11.145% D-
NC1 Gauss Rifle
A
Kills:379
Deaths:261
KDR:1.452
Accuracy:29.585% A
HSR:22.164% C++
Blitz GD-10
B*
Kills:112
Deaths:106
KDR:1.057
Accuracy:28.851% B*
HSR:18.750% C**
NS-7 PDW
B++
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B++
HSR:7.692% F
MKV Suppressed
C*
Kills:67
Deaths:42
KDR:1.595
Accuracy:27.848% C*
HSR:17.911% C
Kills:4,839
Deaths (as Combat Medic):3,012
Deaths (to Combat Medics):1,717
KDR:1.60657
Kill Difference:1,827
Playtime:106.519 hours
Usage:7%
Score:2.299m
Score/min:360
Accuracy (listed only):29.544%
HSR (listed only):17.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:336
Deaths:119
KDR:2.824
Accuracy:38.723% B+
HSR:16.964% C++
AF-34 Mattock
B
Kills:279
Deaths:120
KDR:2.325
Accuracy:40.721% B
HSR:18.280% C++
NCM2 Falcon
B*
Kills:137
Deaths:73
KDR:1.877
Accuracy:49.314% B*
HSR:3.650% D
NCM1 Scattercannon
B+
Kills:137
Deaths:71
KDR:1.930
Accuracy:45.853% B+
HSR:14.599% C
NS-20 Gorgon
B++
Kills:99
Deaths:71
KDR:1.394
Accuracy:29.312% B++
HSR:24.242% B++
NCM1 Scattercannon
C*
Kills:91
Deaths:48
KDR:1.896
Accuracy:42.446% C*
HSR:12.088% D-
NS-20 Gorgon
A++
Kills:86
Deaths:71
KDR:1.211
Accuracy:29.204% B+
HSR:30.233% A++
NCM3 Raven
B**
Kills:79
Deaths:55
KDR:1.436
Accuracy:48.353% B**
HSR:2.532% C+
NCM3 Raven
B**
Kills:69
Deaths:55
KDR:1.255
Accuracy:49.417% B**
HSR:1.449% D--
NCM2 Falcon
B++
Kills:59
Deaths:48
KDR:1.229
Accuracy:50.143% B++
HSR:5.085% C++
Kills:1,372
Deaths (as MAX Suit):365.500
Deaths (to MAX Suits):835
KDR:3.75376
Kill Difference:1,006.500
Playtime:43.593 hours
Usage:3%
Score:0.847m
Score/min:324
Accuracy (listed only):42.349%
HSR (listed only):12.912%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:218
V. Kills:31 N/A
Deaths:
KDR:
Accuracy:42.227% B+
KPH:12.900 D--
VKPH:1.800 C
C150 Dalton
A+
Kills:114
V. Kills:90 125%
Deaths:1
KDR:114
Accuracy:60.031% A*
KPH:55.100 B**
VKPH:43.500 A+
AP30 Shredder
N/A
Kills:50
V. Kills:27 179%
Deaths:4
KDR:12.500
Accuracy:40.416% N/A
KPH:35.100 N/A
VKPH:19 N/A
Kills:382 (218 + 164)
Deaths:5
KDR:76.400
VKDR:29.600
Vehicle Kills:148
Kill Difference:377
Playtime:20.370 hours
Usage:1%
Score:0.084m
Score/min:69
Piloting Accuracy:42.227%
Gunner Accuracy:40.416%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,994
V. Kills:383 N/A
Deaths:75
KDR:39.920
Accuracy:46.551% C
KPH:74.300 B++
VKPH:9.500 C**
L100 Python HEAT
A+
Kills:1,630
V. Kills:629 259%
Deaths:94
KDR:17.340
Accuracy:60.056% B**
KPH:51 B**
VKPH:19.700 A+
C75 Viper
A++
Kills:122
V. Kills:50 239%
Deaths:8
KDR:15.250
Accuracy:51.635% A
KPH:40 B+
VKPH:16.400 A++
Skyguard
C*
Kills:74
V. Kills:42 172%
Deaths:4
KDR:18.500
Accuracy:27.326% C
KPH:16.200 C*
VKPH:9.200 C+
Kills:4,820 (4,820 + 0)
Deaths:181
KDR:26.630
VKDR:6.099
Vehicle Kills:1,104
Kill Difference:4,639
Playtime:79.881 hours
Usage:5%
Score:1.099m
Score/min:229
Driving Accuracy:27.326%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:1,509
V. Kills:556 271%
Deaths:105
KDR:14.371
Accuracy:53.607% B*
KPH:41.700 A++
VKPH:15.400 A+
Titan-150 HESH
B**
Kills:1,420
V. Kills:351 403%
Deaths:23
KDR:61.739
Accuracy:50.451% C**
KPH:50.200 B+
VKPH:12.400 B**
Titan-150 AP
A+
Kills:1,345
V. Kills:680 198%
Deaths:135
KDR:9.963
Accuracy:56.678% B*
KPH:40.400 A+
VKPH:20.400 B**
E540 Halberd
B**
Kills:430
V. Kills:153 279%
Deaths:41
KDR:10.488
Accuracy:51.882% B**
KPH:38 B++
VKPH:13.500 C
Enforcer ML85
B**
Kills:189
V. Kills:109 172%
Deaths:31
KDR:6.097
Accuracy:49.969% B**
KPH:31.600 B*
VKPH:18.200 B
M20 Basilisk
A++
Kills:127
V. Kills:35 353%
Deaths:16
KDR:7.938
Accuracy:42.953% A++
KPH:27 B+
VKPH:7.400 C++
Kills:5,020 (4,274 + 746)
Deaths:351
KDR:14.302
VKDR:5.368
Vehicle Kills:1,884
Kill Difference:4,669
Playtime:119.778 hours
Usage:8%
Score:1.790m
Score/min:249
Driving Accuracy:56.678%
Gunner Accuracy:42.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:411
V. Kills:13 N/A
Deaths:9
KDR:45.667
Accuracy:21.251% B+
KPH:64.600 C+
VKPH:2 C
M12 Kobalt
C+
Kills:302
V. Kills:15 N/A
Deaths:17
KDR:17.765
Accuracy:24.002% A
KPH:53.700 D
VKPH:2.700 C+
M20 Basilisk
B*
Kills:212
V. Kills:50 416%
Deaths:37
KDR:5.730
Accuracy:45.020% B*
KPH:26 B+
VKPH:6.100 C
M20 Basilisk
B**
Kills:108
V. Kills:22 470%
Deaths:15
KDR:7.200
Accuracy:46.193% B**
KPH:30.400 B*
VKPH:6.200 D
Kills:1,033 (0 + 1,033)
Deaths:78
KDR:13.244
VKDR:1.282
Vehicle Kills:100
Kill Difference:955
Playtime:23.686 hours
Usage:2%
Score:0.246m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:46.193%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 5,2565,1752,3632.19B+0.5526.66%B+25.159%C+31.5C--N/A81164.4h13.3C**49.8B+
NC6A GODSAW 4,5374,4991,7792.529C++0.2127.217%C24.25%D40.9DN/A112110.1h9.5C+35.1C+
L100 Python HESH 3,3772,9947539.92M37.1846.551%CN/A74.3B++9.5C**22540.3h3.1C++6.6C++
EM6 2,3722,3551,4421.633C+1.1122.22%C+25.775%C*27.4DN/A8385.9h11.6C+52C++
Frag Grenade 2,4382,35312353N/A2,350.2656.19%AN/A653.6B+23.6A*19173.6h3.1B+5.5B++
L100 Python HEAT 2,2591,6309417.34A14.6060.056%B**N/A51.1B**19.7A+22831.9h6.1C10.2C*
Titan-150 HEAT 2,0651,50910514.371A+11.6353.607%B*1.259%D--41.7A++15.4A+20536.2h4.7C++8.8B+
EM1 1,4551,4487971.817B+0.9223.078%C*19.613%C32.6CN/A11944.4h13.5C+58.3C*
Titan-150 HESH 1,7711,4202361.739M++59.0050.451%C**N/A50.2B+12.4B**21028.3h3.4C+6.7C++
Titan-150 AP 2,0251,3451359.963B+7.2256.678%B*2.156%C40.4A+20.4B**31433.3h4.1B7.2B++
NS-11P 1,2181,1875482.166B++0.5728.955%B*22.746%C+33.8C+N/A11535.1h13.9C+48.1B+
GR-22AE 1,1821,1727621.538C+1.2027.989%C+24.061%C26.3D-N/A7944.6h13.8D49.4C
LA1 Anchor 1,1751,1704692.495C+0.2425.992%C++25.47%C+40.3CN/A11729h10.9C41.9C++
EM4-AE Longshot 1,1761,16710211.441A++8.7041.761%C+88.603%B**27.3D-N/A7442.7h1.7B+4.1B+
AF-4AE Cyclone 1,1771,1677871.483C+1.2627.407%C-18.081%D--17.1D--N/A4568.3h12.8D*46.7D
NS-15M AE 1,1691,1655012.325C++0.4127.569%C*23.949%C--39.9C--N/A11329.2h12.4C45.1C++
NS-15M1 1,1701,1635812.002C*0.7425.604%B22.958%C+32.1C-N/A10736.2h13C50.6C*
NC14 Bolt Driver 1,1641,1591676.94A++4.2044.728%A86.281%A28.1C*N/A8041.2h1.9B**4.2B**
NC6 Gauss SAW 1,1591,1525602.057B+0.6823.128%B+21.788%C40.6BN/A16328.4h8.4B+36.1B+
NC6S Gauss SAW S 1,1561,1454832.371B*0.3725.369%C*25.677%C++45.8C+N/A10425h10.4C*41.1C*
GD-22S 1,1411,1316611.711C++1.0323.898%C++26.525%C**31CN/A11136.5h10.9C++45.6C**
NS Decimator 1,5951,1247441.511C**1.2369.164%B**2.669%B+43.4C*18.2C++30025.9h5.3D7.6C+
NS Baron G5AE 6716644031.648C*1.0936.659%D*11.145%D-21.3D-N/A5331.2h4.6C12.7C
AF-19 Mercenary 5965865041.163C**1.5829.233%A21.502%C+11.6C--N/A6350.5h12.2C**41.6B+
Tank Mine 7025632423.458S20.7233.241%C+N/A312.8M**77.2B+16211.8h1.7C**5.1B+
Bouncing Betty 5615612126.714S23.9833.012%D*N/A233.8A*N/A6972.4h1.8C**5.4D
Shrike 6894693411.375B**1.3666.535%B**3.838%B++42.6A+20B**39011h6.1C**9.1B++
NC05 Jackhammer 4434363111.402C++1.3448.237%B11.697%D58.9B+N/A2247.4h4.6C**9.5B
E540 Halberd 5834304110.488C*7.7551.882%B**3.256%C++38.1B++13.5C29811.3h6C11.5B
M12 Kobalt 424411945.667A*42.9321.251%B+17.518%C64.2C+2C2006.4h17.5B+82.6B+
NC1 Gauss Rifle 3903792611.452C**1.2929.585%A22.164%C++27.5C++N/A12213.8h12.2C*41.2B++
AF-34 Mattock 3403361192.824C+0.0938.723%B+16.964%C++36.9CN/A1089.1h7.6C19.5C+
NSX Masamune 4473212641.216B+1.5268.396%B**1.246%D45.2B*17.7B2377.1h11.1C*16.2B+
NS-44 Commissioner 3143113051.02C+1.7243.081%B++15.756%D--53.6B+N/A1815.8h3.3B+7.6B+
M12 Kobalt 3173021717.765B+15.0324.002%A21.523%B+53.9D2.7C+1545.6h19.5C+81.3B+
AF-34 Mattock 2822791202.325C0.4140.721%B18.28%C++30.3DN/A879.2h9.9D-24.3C
C-4 303248584.276A++1.5441.361%A*N/A310S68.8M32220.8h1.3C**3.1B**
NSX-P Naginata 228226902.511B*0.2325.127%B24.336%D38.3CN/A1085.9h12.3C++48.9B
Spear Anti-Vehicle Phalanx Turret 3242251614.063B**11.3256.542%A3.556%C+54.9B++24.1C*3474.1h8.2C+14.5B+
Hardlight Dagger 2212219,4870.023C+2.7239.214%B*1.81%D-0.3DN/A1688.4h1.7B++4.3B+
L-24R Spur 2492181218U215.2642.227%B+1.376%D12.9D--1.8C3216.9h55.7D--131.9D
M20 Basilisk 262212375.73B**2.9945.02%B*8.491%B**26.2B+6.2C1498.1h79.4B+176.5B++
SAS-R 198196296.759A4.0241.936%B92.347%A**31.6C-N/A1766.2h1.9B++4.6B+
NS-R3 Swarm 3491941331.459A++1.2865.478%B+N/A10.4B*8.3B*11118.7h27.9C++42.6C*
Enforcer ML85 298189316.097C++3.3649.969%B**2.116%C+31.5B*18.2B3496h12.8C+25.6B+
NS-61 Emissary 1771751471.19B+1.5534.508%B**10.857%D--29.7C+N/A1145.9h12.9C++37.3B+
NS Annihilator 2941741231.415A++1.3283.538%B*N/A13.9B++9.6B18512.5h13.3C--16C
Anti-Vehicle Grenade 1821391139N/A136.2651.235%C+N/A463.3C++143.3B++22250.3h4.6B+9B
NCM2 Falcon 192137731.877B+0.8649.314%B*3.65%D18C*7.2B**1317.6h11.5C+23.4C**
NCM1 Scattercannon 141137711.93C+0.8145.853%B+14.599%C24.9C+N/A1305.5h9.9D21.6C+
M20 Basilisk 162127167.938A*5.2042.953%A++4.724%C27B+7.4C++1184.7h93D216.6B+
C75 Viper 172122815.25A**12.5151.635%A1.639%C**39.4B16.1A++4133.1h13.7C+26.6B+
C150 Dalton 2041141114U111.2660.031%A*N/A54.3B**42.9A+2252.1h3.4B+5.6A
Blitz GD-10 1141121061.057C+1.6828.851%B*18.75%C**11.4D-N/A739.8h16.3C56.6C**
M20 Basilisk 130108157.2A++4.4646.193%B**8.333%B**30B++6.1D2113.6h75.4B++163.2B*
NS-20 Gorgon 10299711.394B+1.3429.312%B++24.242%B++21.5C++N/A784.6h35.2C++120.2B+
NCM1 Scattercannon 9291481.896C0.8442.446%C*12.088%D-29.4DN/A1203.1h9.1D**21.4D
NS-7 PDW 91911030.883C+1.8629.058%B++7.692%F10.6D-N/A628.6h17.6D60.7C++
NS-20 Gorgon 9086711.211B1.5329.204%B+30.233%A++18.7C+N/A614.6h40.7C+139.2B
NCM3 Raven 14079551.436B+1.3048.353%B**2.532%C+10.4C+8B+1107.6h34.4D71.1C+
Skyguard 11674418.5S15.7627.326%CN/A16.1C*9.1C+1594.6h94.5B++345.9B+
MGR-C1 Charger 7271720.986C+1.7527.374%C+28.169%B+7.7D*N/A349.2h13.1C+47.9C++
NCM3 Raven 12669551.255B+1.4849.417%B**1.449%D--9C7.4B+1047.7h40.6D*82.1C+
MKV Suppressed 6867421.595B+1.1427.848%C*17.911%C13.1D--N/A655.1h17.7D-63.7C+
MANA Anti-Personnel Turret 7166193.474N/A0.7425.949%UN/A660U50U2533200.1h24.7T*95T*
NC15 Phoenix 11864242.667B**0.0764.179%A+N/A10.3C-8.7C-2476.2h20.8T-32.5F-
NCM2 Falcon 7259481.229C*1.5150.143%B++5.085%C++12.3C+2.7D-704.8h20.8D--41.5C
AP30 Shredder 7750412.5B+9.7640.416%A+2%C+35.7C++19.3C++2781.4h80.5C+199.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit618812,15155.7h
Spawn Beacon01280.2h
Nanite Revive Grenade01,1470.3h
Medical Kit1816,8163.3h
Medical Applicator139112,8076.3h
Motion Spotter08270.3h
Recon Detection Device4711,91417.4h
Ammunition Package233,7021.2h
Anti-Infantry MANA Turret51890.2h
Nano-Repair Grenade03590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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