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Sentinel JTeller[CCCR] JTeller
NC BR 72

KDR: 2.66

Score: 21.8m

Last Seen: Sep 18th, 2019 7:25 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Miller
Level Progress (to 73): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW MGR-L1 Promise EM6 L100 Python HESH Frag Grenade L100 Python HEAT EM1 Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,318,554 MLG Score: 1054
Fun Score: N/A
Cheeseburgers Flipped: 295TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.889%23.358%60519120021,8812.628980.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.387%0.912B*0.36C**-0.386C-HEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.403B11.50.195C++33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.907%1.007%1978612136,949663229710.4811302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.518%1.276A-0.989D---0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.787B++4.50.645B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.851%10.45%398712121,5124904263.08571354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%0.06C+1.48A+0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.27C*32.30.195C++55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.263%87.767%398212172,1091015142.07579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.167%1.256A1.339A-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.80.436B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m242.2%357 (21.4k)294 (17.6k)2.6559541,29215,5473.1082572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219318820.258%18.466%37404:4616

28% Engineer52% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2014 6:22 AMJun 11th, 2019 3:17 PMOct 16th, 2019 3:07 PM (32d) (PST)Sep 18th, 2019 3:25 AM (61d) (PST)Sep 18th, 2019 3:25 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7231485750.5570.2100.1031.5030.0641054

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3718,86034,5113313690417,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1236.1h/51.5d 7,032 7,625 14,816 111.5k 1,665 4,724 4,731 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:4,484
Deaths:1,770
KDR:2.533
Accuracy:27.241% C
HSR:24.242% C-
MGR-L1 Promise
B+
Kills:2,975
Deaths:1,333
KDR:2.232
Accuracy:26.969% B+
HSR:24.370% C+
EM6
C**
Kills:2,175
Deaths:1,349
KDR:1.612
Accuracy:22.171% C+
HSR:25.609% C**
EM1
C**
Kills:1,448
Deaths:797
KDR:1.817
Accuracy:23.078% C**
HSR:19.613% C
LA1 Anchor
C*
Kills:1,170
Deaths:467
KDR:2.505
Accuracy:25.962% C*
HSR:25.470% C+
NS-15M AE
B
Kills:1,165
Deaths:501
KDR:2.325
Accuracy:27.569% B
HSR:23.949% C
NS-15M1
B+
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:25.604% B+
HSR:22.958% C+
NC6 Gauss SAW
B+
Kills:1,152
Deaths:560
KDR:2.057
Accuracy:23.128% B+
HSR:21.788% C
NC6S Gauss SAW S
C**
Kills:1,145
Deaths:483
KDR:2.371
Accuracy:25.369% C**
HSR:25.677% C*
GD-22S
B
Kills:1,131
Deaths:661
KDR:1.711
Accuracy:23.898% C++
HSR:26.525% B
NSX-P Naginata
B+
Kills:198
Deaths:80
KDR:2.475
Accuracy:25.111% B+
HSR:26.263% C
Kills:18,206
Deaths (as Heavy Assault):8,582
Deaths (to Heavy Assaults):4,627
KDR:2.12142
Kill Difference:9,624
Playtime:646.526 hours
Usage:52%
Score:11.771m
Score/min:303
Accuracy (listed only):25.100%
HSR (listed only):24.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
AF-19 Mercenary
A
Kills:564
Deaths:480
KDR:1.175
Accuracy:29.263% A
HSR:21.631% C+
Blitz GD-10
B*
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.870% B*
HSR:19.192% B+
NS-7 PDW
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B*
HSR:7.692% F
NS Baron G5AE
B++
Kills:73
Deaths:62
KDR:1.177
Accuracy:53.731% B++
HSR:12.329% D
MKV Suppressed
B+
Kills:66
Deaths:41
KDR:1.610
Accuracy:28.035% B+
HSR:18.182% C
Kills:2,060
Deaths (as Light Assault):1,575
Deaths (to Light Assaults):2,560
KDR:1.30794
Kill Difference:485
Playtime:18.358 hours
Usage:1%
Score:0.190m
Score/min:173
Accuracy (listed only):32.727%
HSR (listed only):16.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
A
Kills:1,167
Deaths:102
KDR:11.441
Accuracy:41.761% C++
HSR:88.603% A
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
NC14 Bolt Driver
A+
Kills:942
Deaths:129
KDR:7.302
Accuracy:45.063% A+
HSR:86.730% A
NS-44 Commissioner
B*
Kills:311
Deaths:301
KDR:1.033
Accuracy:43.280% B*
HSR:15.756% D--
NS-61 Emissary
B**
Kills:126
Deaths:113
KDR:1.115
Accuracy:35.263% B**
HSR:9.524% D*
Blitz GD-10
B*
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.870% B*
HSR:19.192% B+
NS-7 PDW
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B*
HSR:7.692% F
MKV Suppressed
B+
Kills:66
Deaths:41
KDR:1.610
Accuracy:28.035% B+
HSR:18.182% C
Kills:3,969
Deaths (as Infiltrator):1,678
Deaths (to Infiltrators):2,583
KDR:2.36532
Kill Difference:2,291
Playtime:115.829 hours
Usage:9%
Score:1.621m
Score/min:233
Accuracy (listed only):34.842%
HSR (listed only):32.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:564
Deaths:480
KDR:1.175
Accuracy:29.263% A
HSR:21.631% C+
NS Baron G5AE
B++
Kills:73
Deaths:62
KDR:1.177
Accuracy:53.731% B++
HSR:12.329% D
Kills:637
Deaths (as Engineer):542
Deaths (to Engineers):2,290
KDR:1.17528
Kill Difference:95
Playtime:343.087 hours
Usage:28%
Score:6.144m
Score/min:298
Accuracy (listed only):41.497%
HSR (listed only):16.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C+
Kills:1,172
Deaths:762
KDR:1.538
Accuracy:27.989% C+
HSR:24.061% C+
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
NC1 Gauss Rifle
A
Kills:277
Deaths:188
KDR:1.473
Accuracy:29.767% A
HSR:19.856% C+
Blitz GD-10
B*
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.870% B*
HSR:19.192% B+
NS-7 PDW
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B*
HSR:7.692% F
NS Baron G5AE
B++
Kills:73
Deaths:62
KDR:1.177
Accuracy:53.731% B++
HSR:12.329% D
MKV Suppressed
B+
Kills:66
Deaths:41
KDR:1.610
Accuracy:28.035% B+
HSR:18.182% C
Kills:2,945
Deaths (as Combat Medic):2,045
Deaths (to Combat Medics):1,433
KDR:1.4401
Kill Difference:900
Playtime:65.823 hours
Usage:5%
Score:1.345m
Score/min:341
Accuracy (listed only):32.122%
HSR (listed only):17.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:302
Deaths:102
KDR:2.961
Accuracy:37.699% B
HSR:16.887% C+
AF-34 Mattock
B
Kills:245
Deaths:103
KDR:2.379
Accuracy:39.758% B
HSR:17.143% C+
NCM1 Scattercannon
B++
Kills:136
Deaths:71
KDR:1.915
Accuracy:45.866% B++
HSR:14.706% C
NCM2 Falcon
B*
Kills:105
Deaths:58
KDR:1.810
Accuracy:47.948% B*
HSR:3.810% C
NCM1 Scattercannon
B+
Kills:90
Deaths:48
KDR:1.875
Accuracy:42.352% B+
HSR:12.222% D-
NCM3 Raven
B**
Kills:77
Deaths:55
KDR:1.400
Accuracy:49.135% B**
HSR:2.597% C+
NCM3 Raven
A
Kills:69
Deaths:55
KDR:1.255
Accuracy:50.277% A
HSR:1.449% D-
Kills:1,024
Deaths (as MAX Suit):246
Deaths (to MAX Suits):710
KDR:4.1626
Kill Difference:778
Playtime:36.904 hours
Usage:3%
Score:0.736m
Score/min:332
Accuracy (listed only):44.719%
HSR (listed only):9.831%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,042
V. Kills:322 N/A
Deaths:75
KDR:27.227
Accuracy:47.083% C+
KPH:71.600 B*
VKPH:11.300 B*
L100 Python HEAT
A++
Kills:1,556
V. Kills:597 260%
Deaths:94
KDR:16.553
Accuracy:59.966% B**
KPH:50.600 A
VKPH:19.400 A++
C75 Viper
A++
Kills:121
V. Kills:49 242%
Deaths:8
KDR:15.125
Accuracy:51.613% A+
KPH:40.200 B+
VKPH:16.300 A++
Skyguard
B+
Kills:70
V. Kills:40 171%
Deaths:4
KDR:17.500
Accuracy:27.854% C
KPH:17.700 B+
VKPH:10.100 C++
Kills:3,789 (3,789 + 0)
Deaths:181
KDR:20.934
VKDR:5.569
Vehicle Kills:1,008
Kill Difference:3,608
Playtime:66.271 hours
Usage:5%
Score:0.902m
Score/min:227
Driving Accuracy:27.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,342
V. Kills:679 197%
Deaths:135
KDR:9.941
Accuracy:56.689% B*
KPH:40.400 A++
VKPH:20.500 A
Titan-150 HEAT
A*
Kills:1,244
V. Kills:454 273%
Deaths:105
KDR:11.848
Accuracy:54.051% B*
KPH:42.200 A*
VKPH:15.400 A++
Titan-150 HESH
B*
Kills:644
V. Kills:156 410%
Deaths:23
KDR:28
Accuracy:47.831% C+
KPH:50.500 B+
VKPH:12.200 B*
E540 Halberd
B**
Kills:386
V. Kills:143 268%
Deaths:41
KDR:9.415
Accuracy:52.266% B**
KPH:38.300 B*
VKPH:14.200 C+
Enforcer ML85
B**
Kills:139
V. Kills:87 158%
Deaths:31
KDR:4.484
Accuracy:49.144% B**
KPH:28.100 B+
VKPH:17.600 C*
M20 Basilisk
A++
Kills:109
V. Kills:33 321%
Deaths:16
KDR:6.813
Accuracy:42.983% A++
KPH:25.500 C**
VKPH:7.700 C++
Kills:3,864 (3,230 + 634)
Deaths:351
KDR:11.009
VKDR:4.422
Vehicle Kills:1,552
Kill Difference:3,513
Playtime:94.699 hours
Usage:8%
Score:1.478m
Score/min:260
Driving Accuracy:47.831%
Gunner Accuracy:42.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:326
V. Kills:10 N/A
Deaths:9
KDR:36.222
Accuracy:21.888% B*
KPH:69.300 C*
VKPH:2.100 C
M12 Kobalt
C++
Kills:262
V. Kills:13 N/A
Deaths:17
KDR:15.412
Accuracy:23.807% A
KPH:54.400 C-
VKPH:2.700 C++
M20 Basilisk
B*
Kills:192
V. Kills:44 427%
Deaths:37
KDR:5.189
Accuracy:44.494% B*
KPH:26.300 B+
VKPH:6 C
M20 Basilisk
B*
Kills:98
V. Kills:17 N/A
Deaths:15
KDR:6.533
Accuracy:44.924% B*
KPH:30.800 B*
VKPH:5.300 D-
Kills:878 (0 + 878)
Deaths:78
KDR:11.256
VKDR:1.077
Vehicle Kills:84
Kill Difference:800
Playtime:20.002 hours
Usage:2%
Score:0.213m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:44.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,5224,4841,7702.533C*0.1227.241%C24.242%C-40.9DN/A111109.7h9.5C+35C++
MGR-L1 Promise 3,0112,9751,3332.232B++0.4226.969%B+24.37%C+32.1CN/A8892.8h13.3B+49.4B+
EM6 2,1912,1751,3491.612C++1.0422.171%C+25.609%C**27.3C--N/A8479.6h11.7C+52.6C++
L100 Python HESH 2,3642,0427527.227A++24.5747.083%C+N/A71.6B*11.3B*22128.5h3.1C**6.5C**
Frag Grenade 1,8231,76311763N/A1,760.3454.546%AN/A607.9B+20.7A*18062.9h3.3B+6B*
L100 Python HEAT 2,1531,5569416.553A++13.9059.966%B**N/A50.5A19.4A++22430.8h6.2C+10.3B+
EM1 1,4551,4487971.817B+0.8423.078%C**19.613%C32.6C+N/A11844.4h13.5C+58.3C**
Titan-150 AP 2,0211,3421359.941B+7.2956.689%B*2.161%C40.4A++20.5A29933.2h4.1B+7.2B*
Titan-150 HEAT 1,6981,24410511.848A+9.1954.051%B*1.527%D-42.2A*15.4A++21529.5h4.7B8.6B++
GR-22AE 1,1821,1727621.538C+1.1227.989%C+24.061%C+26.4DN/A7944.4h13.8D49.4C+
LA1 Anchor 1,1751,1704672.505C++0.1525.962%C*25.47%C+40.5CN/A11228.9h10.8C+41.7C++
EM4-AE Longshot 1,1761,16710211.441A**8.7941.761%C++88.603%A27.3D-N/A7442.7h1.7B++4.1B+
AF-4AE Cyclone 1,1771,1677871.483C+1.1727.407%C-18.081%D--17.1D--N/A4568.3h12.8D**46.7D
NS-15M AE 1,1691,1655012.325C++0.3327.569%B23.949%C39.9C-N/A11329.2h12.4C+45.1C*
NS-15M1 1,1701,1635812.002B+0.6525.604%B+22.958%C+32.1CN/A10636.2h13C+50.6B
NC6 Gauss SAW 1,1591,1525602.057B*0.6023.128%B+21.788%C40.7B+N/A15328.3h8.4B++36.1B+
NC6S Gauss SAW S 1,1561,1454832.371B*0.2825.369%C**25.677%C*45.8C++N/A10325h10.4C**41.1B
GD-22S 1,1411,1316611.711C++0.9423.898%C++26.525%B31CN/A10936.5h10.9C*45.6C**
NS Decimator 1,5931,1227441.508B+1.1569.164%B**2.674%B+43.3B+18.2C**29525.9h5.3C7.6C*
NC14 Bolt Driver 9469421297.302M*4.6545.063%A+86.73%A29.7B+N/A8431.7h1.9B**4.2B**
Titan-150 HESH 8006442328A++25.3447.831%C+N/A50.7B+12.3B*24512.7h3.4C+7C++
AF-19 Mercenary 5725644801.175B+1.4829.263%A21.631%C+12.1C-N/A6246.7h12.1B+41.3B++
Bouncing Betty 4684681826S23.3435.528%D-N/A234A*N/A7252h1.8B+5.2C
Tank Mine 5744432319.261S16.6132.396%C+N/A316.4S93.6B**18151.4h1.7B5.1B++
E540 Halberd 529386419.415C**6.7652.266%B**3.368%C*38.2B*14.2C+28410.1h6.2C11.9B
NC05 Jackhammer 3803742651.411C*1.2448.731%B+12.567%D58.4B++N/A2306.4h4.7C**9.7B+
M12 Kobalt 336326936.222A*33.5721.888%B*17.485%C+69.4C*2.1C2154.7h17.3B+79B+
NSX Masamune 4473212641.216B+1.4468.396%B**1.246%D45.2B**17.7C*2367.1h11.1B16.2B+
Shrike 4603122411.295B**1.3668.65%A+4.808%A43.3A++20.6B**4497.2h5.9B+8.6B*
NS-44 Commissioner 3143113011.033C++1.6243.28%B*15.756%D--54.6B*N/A1785.7h3.2B++7.5B++
AF-34 Mattock 3063021022.961C+0.3137.699%B16.887%C+37.3C+N/A1088.1h6.9C+18.3C**
NC1 Gauss Rifle 2842771881.473B+1.1829.767%A19.856%C+25C++N/A11811.1h12.5C**41.9B++
M12 Kobalt 2752621715.412B12.7623.807%A20.992%B+54.6C-2.7C++1564.8h19.9C+83.6B+
AF-34 Mattock 2472451032.379C+0.2839.758%B17.143%C+30.2C--N/A848.1h9.3D*23.3C
Spear Anti-Vehicle Phalanx Turret 3192221514.8B**12.1456.291%A3.604%C+54.1B*23.7C**3384.1h8.2C++14.5B++
NSX-P Naginata 200198802.475B*0.1825.111%B+26.263%C38.8CN/A1025.1h12.3C*49.1B+
M20 Basilisk 236192375.189B**2.5344.494%B*8.333%B**26.3B+6C1537.3h79.7B+179.2B++
C-4 233188503.76A++1.1039.713%A*N/A268.6M**64.3A**33370.7h1.3B+3.3B*
NS-R3 Swarm 3211771261.405A*1.2565.839%BN/A10.2B+8.3B+11217.4h28.6C+43.5C++
NS Annihilator 2941741231.415A*1.2483.538%B++N/A13.9B*9.6B+18312.5h13.3C-16C
Hardlight Dagger 1511516,6400.023C+2.6339.043%B*1.987%D0.3C+N/A1496.7h1.7B*4.3B+
Anti-Vehicle Grenade 1821391139N/A136.3451.235%C++N/A463.3B+143.3B+22090.3h4.6B++9B+
Enforcer ML85 226139314.484C+1.8349.144%B**2.878%B++27.8B+17.4C*3845h14.9D30.3C**
NCM1 Scattercannon 140136711.915C++0.7445.866%B++14.706%C25.2C++N/A1245.4h9.8D21.4C*
NS-61 Emissary 1281261131.115B+1.5435.263%B**9.524%D*25.7C+N/A1024.9h14.1C++40B+
C75 Viper 170121815.125M12.4751.613%A+1.653%C**40.3B+16.3A++4023h13.6C+26.4B+
M20 Basilisk 142109166.813A++4.1642.983%A++4.587%C25.3C**7.7C++1164.3h101.8D236.9B+
NCM2 Falcon 159105581.81B++0.8547.948%B*3.81%C15.7C*8.1A++1286.7h12.2C+25.5B
Blitz GD-10 100991020.971C+1.6828.87%B*19.192%B+10.6D-N/A699.3h16.6C+57.6B
M20 Basilisk 11598156.533A++3.8844.924%B*8.163%B*30.6B*5.3D-2113.2h72.2B++160.7B**
NS-7 PDW 91911030.883C+1.7729.058%B*7.692%F10.6D-N/A588.6h17.6C60.7C*
NCM1 Scattercannon 9190481.875C0.7842.352%B+12.222%D-29C-N/A1193.1h8.9D*21.1C
NCM3 Raven 13677551.4B++1.2649.135%B**2.597%C+10.5C*8.1B*1097.3h34.3C69.8C*
NS Baron G5AE 7373621.177C+1.4853.731%B++12.329%D22.1DN/A653.3h5.9D**11C+
Skyguard 11070417.5S14.8427.854%CN/A17.5B+10C++1614h87.7B*314.8B++
NCM3 Raven 12669551.255B+1.4050.277%A1.449%D-9.3C++7.7B*1077.4h39.5D78.6C*
MKV Suppressed 6766411.61B++1.0528.035%B+18.182%C12.9D-N/A615.1h17.6C--62.9C+
MANA Anti-Personnel Turret 6964183.556N/A0.9028.727%UN/A640U50U2344700.1h25.1T*87.4T*
NC15 Phoenix 11864242.667A+0.0163.954%A+N/A10.8C9.2C2485.9h19.8F*30.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01000.2h
Nano-Armor Kit322640,21541.4h
Nanite Revive Grenade06780.2h
Medical Kit1686,0712.9h
Medical Applicator11485,9194.9h
Motion Spotter08270.3h
Recon Detection Device3610,01314.8h
Ammunition Package213,0610.9h
Anti-Infantry MANA Turret41840.2h
Nano-Repair Grenade02260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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