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Overseer JTeller[CCCR] JTeller
NC BR 68

KDR: 2.65

Score: 21m

Last Seen: Jun 22nd, 2019 7:48 AM
- OFFLINE - 106.8 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 165
Level Progress (to 69): 10%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW MGR-L1 Promise L100 Python HESH EM6 Frag Grenade L100 Python HEAT EM1 Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,301,040 MLG Score: 1040
Fun Score: N/A
Cheeseburgers Flipped: 274TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.835%23.172%59919119221,1032.629330.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.407%0.899B*0.312C*-0.39C--HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.404B11.50.198C++33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.171%1.026%1936612056,627648220810.2111300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.983%1.477A+-0.874D---0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.789B++4.40.634B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.852%10.453%403712041,5024814223.12266355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.031%0.048C+1.563A+0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.268C*32.10.195C++55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.327%87.634%403212092,054981142.09378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%1.426A1.309A-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.80.433B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 165
21m240.3%355 (21.3k)292 (17.5k)2.6527739,75714,9873.1060268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1211306620.123%18.412%37004:4716

28% Engineer52% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2014 6:22 AMJun 11th, 2019 3:17 PMJun 26th, 2019 3:09 AM (10h) (PST)Jun 22nd, 2019 4:57 AM (4d) (PST)Jun 22nd, 2019 3:48 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191465730.5550.2090.1021.4860.0641040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1608,75634,4043313689417,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.8h/49.8d 6,793 7,320 14,210 106.5k 1,594 4,550 4,583 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:4,267
Deaths:1,695
KDR:2.517
Accuracy:27.255% C
HSR:24.092% C-
MGR-L1 Promise
B+
Kills:2,634
Deaths:1,147
KDR:2.296
Accuracy:26.856% B+
HSR:23.918% C+
EM6
C**
Kills:1,997
Deaths:1,258
KDR:1.587
Accuracy:21.875% C+
HSR:25.038% C**
EM1
B
Kills:1,448
Deaths:797
KDR:1.817
Accuracy:23.078% B
HSR:19.613% C
LA1 Anchor
C*
Kills:1,170
Deaths:467
KDR:2.505
Accuracy:25.962% C*
HSR:25.470% C+
NS-15M AE
B+
Kills:1,165
Deaths:501
KDR:2.325
Accuracy:27.569% B+
HSR:23.949% C
NS-15M1
B+
Kills:1,163
Deaths:581
KDR:2.002
Accuracy:25.604% B+
HSR:22.958% C++
NC6 Gauss SAW
B+
Kills:1,152
Deaths:560
KDR:2.057
Accuracy:23.128% B+
HSR:21.788% C
NC6S Gauss SAW S
B
Kills:1,145
Deaths:483
KDR:2.371
Accuracy:25.369% B
HSR:25.677% B
GD-22S
B+
Kills:1,131
Deaths:661
KDR:1.711
Accuracy:23.898% C*
HSR:26.525% B+
NSX-P Naginata
B+
Kills:198
Deaths:80
KDR:2.475
Accuracy:25.276% B+
HSR:26.263% C
Kills:17,470
Deaths (as Heavy Assault):8,230
Deaths (to Heavy Assaults):4,461
KDR:2.12272
Kill Difference:9,240
Playtime:623.141 hours
Usage:52%
Score:11.298m
Score/min:302
Accuracy (listed only):25.079%
HSR (listed only):24.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
AF-19 Mercenary
A+
Kills:530
Deaths:438
KDR:1.210
Accuracy:29.161% A+
HSR:21.321% C+
Blitz GD-10
B*
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.870% B*
HSR:19.192% B+
NS-7 PDW
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B*
HSR:7.692% F
NS Baron G5AE
B++
Kills:73
Deaths:61
KDR:1.197
Accuracy:53.895% B++
HSR:12.329% D
MKV Suppressed
B+
Kills:66
Deaths:41
KDR:1.610
Accuracy:28.035% B+
HSR:18.182% C+
Kills:2,026
Deaths (as Light Assault):1,532
Deaths (to Light Assaults):2,471
KDR:1.32245
Kill Difference:494
Playtime:17.919 hours
Usage:1%
Score:0.186m
Score/min:173
Accuracy (listed only):32.737%
HSR (listed only):16.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
EM4-AE Longshot
B**
Kills:1,167
Deaths:102
KDR:11.441
Accuracy:41.761% C+
HSR:88.603% B**
NC14 Bolt Driver
A+
Kills:887
Deaths:121
KDR:7.331
Accuracy:45.307% A+
HSR:86.359% A
NS-44 Commissioner
B*
Kills:311
Deaths:301
KDR:1.033
Accuracy:43.280% B*
HSR:15.756% D-
NS-61 Emissary
B**
Kills:119
Deaths:105
KDR:1.133
Accuracy:35.485% B**
HSR:9.244% D*
Blitz GD-10
B*
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.870% B*
HSR:19.192% B+
NS-7 PDW
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B*
HSR:7.692% F
MKV Suppressed
B+
Kills:66
Deaths:41
KDR:1.610
Accuracy:28.035% B+
HSR:18.182% C+
Kills:3,907
Deaths (as Infiltrator):1,662
Deaths (to Infiltrators):2,497
KDR:2.35078
Kill Difference:2,245
Playtime:112.926 hours
Usage:9%
Score:1.585m
Score/min:234
Accuracy (listed only):34.900%
HSR (listed only):32.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:530
Deaths:438
KDR:1.210
Accuracy:29.161% A+
HSR:21.321% C+
NS Baron G5AE
B++
Kills:73
Deaths:61
KDR:1.197
Accuracy:53.895% B++
HSR:12.329% D
Kills:603
Deaths (as Engineer):499
Deaths (to Engineers):2,221
KDR:1.20842
Kill Difference:104
Playtime:331.476 hours
Usage:28%
Score:5.863m
Score/min:295
Accuracy (listed only):41.528%
HSR (listed only):16.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C+
Kills:1,172
Deaths:762
KDR:1.538
Accuracy:27.989% C+
HSR:24.061% C+
AF-4AE Cyclone
C-
Kills:1,167
Deaths:787
KDR:1.483
Accuracy:27.407% C-
HSR:18.081% D--
NC1 Gauss Rifle
A+
Kills:276
Deaths:186
KDR:1.484
Accuracy:29.791% A+
HSR:19.928% C+
Blitz GD-10
B*
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.870% B*
HSR:19.192% B+
NS-7 PDW
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:29.058% B*
HSR:7.692% F
NS Baron G5AE
B++
Kills:73
Deaths:61
KDR:1.197
Accuracy:53.895% B++
HSR:12.329% D
MKV Suppressed
B+
Kills:66
Deaths:41
KDR:1.610
Accuracy:28.035% B+
HSR:18.182% C+
Kills:2,944
Deaths (as Combat Medic):2,042
Deaths (to Combat Medics):1,387
KDR:1.44172
Kill Difference:902
Playtime:65.710 hours
Usage:5%
Score:1.343m
Score/min:341
Accuracy (listed only):32.149%
HSR (listed only):17.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:302
Deaths:102
KDR:2.961
Accuracy:37.710% B+
HSR:16.887% C++
AF-34 Mattock
B
Kills:245
Deaths:103
KDR:2.379
Accuracy:39.772% B
HSR:17.143% C+
NCM1 Scattercannon
B++
Kills:136
Deaths:71
KDR:1.915
Accuracy:45.866% B++
HSR:14.706% C+
NCM2 Falcon
B*
Kills:103
Deaths:58
KDR:1.776
Accuracy:47.860% B*
HSR:3.884% C-
NCM1 Scattercannon
B+
Kills:90
Deaths:48
KDR:1.875
Accuracy:42.352% B+
HSR:12.222% D
NCM3 Raven
B**
Kills:77
Deaths:55
KDR:1.400
Accuracy:49.115% B**
HSR:2.597% C+
NCM3 Raven
A
Kills:69
Deaths:55
KDR:1.255
Accuracy:50.240% A
HSR:1.449% D-
Kills:1,022
Deaths (as MAX Suit):246
Deaths (to MAX Suits):675
KDR:4.15447
Kill Difference:776
Playtime:34.324 hours
Usage:3%
Score:0.682m
Score/min:331
Accuracy (listed only):44.702%
HSR (listed only):9.841%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,997
V. Kills:320 N/A
Deaths:75
KDR:26.627
Accuracy:47.556% C+
KPH:72.300 B*
VKPH:11.600 B**
L100 Python HEAT
A++
Kills:1,531
V. Kills:580 264%
Deaths:92
KDR:16.641
Accuracy:59.527% B**
KPH:51 A+
VKPH:19.300 A++
C75 Viper
A*
Kills:95
V. Kills:44 211%
Deaths:8
KDR:11.875
Accuracy:56.580% A*
KPH:37.400 B+
VKPH:17.300 A*
Skyguard
B++
Kills:69
V. Kills:39 173%
Deaths:4
KDR:17.250
Accuracy:28.195% C+
KPH:19.200 B++
VKPH:10.900 B+
Kills:3,692 (3,692 + 0)
Deaths:179
KDR:20.626
VKDR:5.492
Vehicle Kills:983
Kill Difference:3,513
Playtime:63.811 hours
Usage:5%
Score:0.871m
Score/min:228
Driving Accuracy:28.195%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,330
V. Kills:674 197%
Deaths:135
KDR:9.852
Accuracy:56.771% B*
KPH:40.300 A++
VKPH:20.400 A
Titan-150 HEAT
A*
Kills:1,217
V. Kills:450 270%
Deaths:105
KDR:11.591
Accuracy:54.336% B*
KPH:42.100 A*
VKPH:15.600 A++
Titan-150 HESH
B+
Kills:457
V. Kills:101 448%
Deaths:20
KDR:22.850
Accuracy:44.221% C
KPH:49.400 B+
VKPH:10.900 B+
E540 Halberd
B**
Kills:386
V. Kills:143 268%
Deaths:41
KDR:9.415
Accuracy:52.266% B**
KPH:38.300 B*
VKPH:14.200 C+
Enforcer ML85
B**
Kills:139
V. Kills:87 158%
Deaths:31
KDR:4.484
Accuracy:49.144% B**
KPH:28.100 B+
VKPH:17.600 C++
M20 Basilisk
A++
Kills:107
V. Kills:32 324%
Deaths:16
KDR:6.688
Accuracy:42.995% A++
KPH:26 B+
VKPH:7.800 C++
Kills:3,636 (3,004 + 632)
Deaths:348
KDR:10.448
VKDR:4.273
Vehicle Kills:1,487
Kill Difference:3,288
Playtime:90.240 hours
Usage:8%
Score:1.410m
Score/min:260
Driving Accuracy:44.221%
Gunner Accuracy:42.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:319
V. Kills:10 N/A
Deaths:9
KDR:35.444
Accuracy:22.002% B*
KPH:69.100 C++
VKPH:2.200 C
M12 Kobalt
C++
Kills:262
V. Kills:13 N/A
Deaths:17
KDR:15.412
Accuracy:23.807% A
KPH:54.400 C-
VKPH:2.700 C++
M20 Basilisk
B*
Kills:191
V. Kills:44 424%
Deaths:37
KDR:5.162
Accuracy:44.554% B*
KPH:26.800 B+
VKPH:6.200 C
M20 Basilisk
B*
Kills:98
V. Kills:17 N/A
Deaths:15
KDR:6.533
Accuracy:44.801% B*
KPH:30.900 B*
VKPH:5.400 D
Kills:870 (0 + 870)
Deaths:78
KDR:11.154
VKDR:1.077
Vehicle Kills:84
Kill Difference:792
Playtime:19.749 hours
Usage:2%
Score:0.210m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:44.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,3014,2671,6952.517C++0.1427.255%C24.092%C-40.9DN/A113104.4h9.5C+35C+
MGR-L1 Promise 2,6612,6341,1472.296B++0.3626.856%B+23.918%C+31.9CN/A8882.6h13.3B+49.6B+
L100 Python HESH 2,3171,9977526.627A+23.9747.556%C+N/A72.4B*11.6B**21827.6h3B6.4C**
EM6 2,0111,9971,2581.587C++1.0721.875%C+25.038%C**26.7C--N/A7974.8h11.6C+53.2C++
Frag Grenade 1,7271,67211672N/A1,669.3554.402%AN/A597.1B+19.6A*17952.8h3.3B+6.1B++
L100 Python HEAT 2,1111,5319216.641A++13.9959.527%B**N/A51A+19.3A++22530h6.1C+10.3B+
EM1 1,4551,4487971.817B+0.8423.078%B19.613%C32.6C+N/A11844.4h13.5C+58.3B
Titan-150 AP 2,0041,3301359.852B+7.2056.771%B*2.18%C40.3A++20.4A29733h4.1B+7.2B*
Titan-150 HEAT 1,6671,21710511.59A8.9454.336%B*1.561%D-42.1A*15.6A++21528.9h4.7C**8.6B++
GR-22AE 1,1821,1727621.538C+1.1127.989%C+24.061%C+26.4DN/A7944.4h13.8C--49.4C+
LA1 Anchor 1,1751,1704672.505C++0.1525.962%C*25.47%C+40.5CN/A11128.9h10.8C+41.7C++
AF-4AE Cyclone 1,1771,1677871.483C1.1727.407%C-18.081%D--17.1D--N/A4568.3h12.8D**46.7D
EM4-AE Longshot 1,1761,16710211.441A*8.7941.761%C+88.603%B**27.3D--N/A7442.7h1.7B+4.1B+
NS-15M AE 1,1691,1655012.325C++0.3327.569%B+23.949%C39.9C-N/A11329.2h12.4C+45.1C*
NS-15M1 1,1701,1635812.002B+0.6525.604%B+22.958%C++32.1CN/A10636.2h13C+50.6B
NC6 Gauss SAW 1,1591,1525602.057B*0.6023.128%B+21.788%C40.7B+N/A15128.3h8.4B++36.1B+
NC6S Gauss SAW S 1,1561,1454832.371B*0.2825.369%B25.677%B45.8C++N/A10325h10.4C**41.1B
GD-22S 1,1411,1316611.711C++0.9423.898%C*26.525%B+31CN/A10836.5h10.9C*45.6B
NS Decimator 1,5931,1227441.508B+1.1469.164%B**2.674%B43.3B+18.2C**29425.9h5.3C7.6C*
NC14 Bolt Driver 8918871217.331M*4.6845.307%A+86.359%A29.5B+N/A8430.1h1.9B**4.2B**
AF-19 Mercenary 5385304381.21B+1.4429.161%A+21.321%C+12.2C-N/A6343.6h12B+41B+
Titan-150 HESH 5584572022.85A20.2044.221%CN/A49.1B+10.9B+2499.3h3.2C*7.2C++
Bouncing Betty 4474471824.833S22.1835.189%D--N/A235.3A*N/A7031.9h1.9C++5.3C-
Tank Mine 5644342318.87S16.2232.07%C+N/A310S92.9B**18291.4h1.6B+5.1B++
E540 Halberd 529386419.415C**6.7652.266%B**3.368%C++38.2B*14.2C+27910.1h6.2C11.9B
NC05 Jackhammer 3433382441.385C++1.2748.716%B+13.314%C59.3B++N/A2335.7h4.7C**9.7B
NSX Masamune 4473212641.216B+1.4468.396%A1.246%D45.2B**17.7B+2367.1h11.1C**16.2B+
M12 Kobalt 329319935.444A*32.7922.002%B*17.555%C+69.3C*2.2C2134.6h17.5B+79.7B+
NS-44 Commissioner 3143113011.033C++1.6243.28%B*15.756%D-54.6B*N/A1775.7h3.2B++7.5B++
AF-34 Mattock 3063021022.961C+0.3137.71%B+16.887%C++37.8C+N/A1098h6.9C--18.3C++
NC1 Gauss Rifle 2832761861.484B+1.1729.791%A+19.928%C+25.1C++N/A11611h12.5C**41.9B++
Shrike 3952712031.335B**1.3269.106%A+5.535%A++43A++19.7B**4606.3h5.8B+8.4B*
M12 Kobalt 2752621715.412C**12.7623.807%A20.992%B+54.6C-2.7C++1564.8h19.9C+83.6B+
AF-34 Mattock 2472451032.379C+0.2739.772%B17.143%C+30.2C--N/A858.1h9.3D*23.3C
Spear Anti-Vehicle Phalanx Turret 3192221514.8A12.1556.281%A3.604%C54.1B*23.7C*3334.1h8.2C++14.5B++
NSX-P Naginata 200198802.475B*0.1825.276%B+26.263%C39.6C+N/A1005h12.1C**48.1B+
M20 Basilisk 235191375.162B**2.5144.554%B*8.377%B*26.9B+6.2C1557.1h78.8B+176.9B++
C-4 227183493.735A++1.0839.379%A**N/A261.4S62.9A**32340.7h1.3B+3.3B**
NS-R3 Swarm 3161741211.438A*1.2165.578%BN/A10.4B+8.5B+11216.8h27.9C++42.6C*
NS Annihilator 2941741231.415A++1.2483.538%B++N/A13.9B*9.6B18112.5h13.3C-16C
Enforcer ML85 226139314.484C+1.8349.144%B**2.878%B+27.8B+17.4C++3845h14.9D30.3C**
Anti-Vehicle Grenade 1821391139N/A136.3551.235%C+N/A463.3B143.3B++22090.3h4.6B+9B+
Hardlight Dagger 1371376,1230.022C2.6338.191%B*N/A0.3C+N/A1467.6h1.7B++4.4B+
NCM1 Scattercannon 140136711.915C++0.7445.866%B++14.706%C+25.2C++N/A1235.4h9.8D21.4C++
NS-61 Emissary 1211191051.133B+1.5235.485%B**9.244%D*25.3C+N/A1044.7h14.1C++39.8B+
M20 Basilisk 139107166.688A+4.0442.995%A++4.673%C26.1B+7.8C++1194.1h102D237.2B
NCM2 Falcon 157103581.776B+0.8847.86%B*3.884%C-15.6C**8.2A++1256.6h12.4C+25.9C**
Blitz GD-10 100991020.971C+1.6828.87%B*19.192%B+10.6D-N/A689.3h16.6C+57.6B
M20 Basilisk 11598156.533A++3.8844.801%B*8.163%B*30.6B*5.3D2103.2h71.7B++160B**
C75 Viper 13995811.875A++9.2256.58%A*1.053%C--38B+17.6A**4362.5h14.7C25.9B++
NS-7 PDW 91911030.883C+1.7729.058%B*7.692%F10.6D-N/A578.6h17.6C--60.7C*
NCM1 Scattercannon 9190481.875C0.7842.352%B+12.222%D29CN/A1193.1h8.9D**21.1C
NCM3 Raven 13677551.4B++1.2549.115%B**2.597%C+10.5C++8.1B++1097.3h34.2D69.7C*
NS Baron G5AE 7373611.197C+1.4653.895%B++12.329%D22.8DN/A663.2h5.9D**10.9C+
Skyguard 10869417.25S14.6028.195%C+N/A19.2B++10.8B1743.6h83.9B**297.6B++
NCM3 Raven 12669551.255B+1.4050.24%A1.449%D-9.3C+7.7B++1067.4h39.4D-78.5C++
MKV Suppressed 6766411.61B++1.0428.035%B+18.182%C+12.9D-N/A605.1h17.6D62.9C+
MANA Anti-Personnel Turret 6964183.556N/A0.9028.727%UN/A640U50U2251200.1h25.1T*87.4T*
NC15 Phoenix 11562242.583A+0.0763.872%A+N/A10.5C-9C2435.9h20.3F**31.7F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0920.2h
Medical Applicator11385,7604.9h
Medical Kit1625,8862.8h
Nano-Armor Kit305625,10940.5h
Nanite Revive Grenade06770.2h
Motion Spotter08270.3h
Recon Detection Device349,73614.1h
Ammunition Package192,9550.9h
Anti-Infantry MANA Turret41840.2h
Nano-Repair Grenade02000.1h

Check the help document for the dictionary if you want to learn more about words used here.


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