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JUH4NZKI[] JUH4NZKI
TR BR 193

KDR: 4.83

Score: 99.2m

Last Seen: Sep 29th, 2017 7:21 PM
- OFFLINE - 10688.1 hour(s)

Battle Rank 120 (193 total) - Terran Republic on Miller
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG Frag Grenade T9A "Butcher" Sticky Grenade Claymore M2 Mutilator P525 Marauder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,153,422 MLG Score: 922
Fun Score: N/A
Cheeseburgers Flipped: 2298TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.95%22.528%6074397941,0914.517480.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.162%1.157B**0.297C*-0.225CHEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.526B+9.60.329C**26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.92%1.681%9811021238380720.624672326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.785B++0.064C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.796B++14.70.721B++18.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.037%3.267%939810145,41764612328.37249439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.983%-0.861D--0.402B0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.394B7.50.401B15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.321%6.353%6661510073,0384515766.72124527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%-0.725D-0.515B+0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.458B+18.10.538B+45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.107%63.833%666510173,799688145.51379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.515%0.459B+-0.219C1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.50.208C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.063%14.574%666410183,81582194.64677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.863%0.807B++0.018C+-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+30.375C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.2m490.6%768 (46.1k)591 (35.5k)4.8301493,49719,3575.39753193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022530417.542%16.358%28708:4250

22% Combat Medic20% Engineer27% Heavy Assault13% Infiltrator8% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2013 7:06 PMOct 14th, 2016 4:03 PMOct 23rd, 2017 11:42 AM (421d) (PST)Sep 29th, 2017 4:37 PM (445d) (PST)Sep 29th, 2017 3:21 PM (445d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631114520.5570.1150.0912.9360.041922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7776,65227,1253375176235,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2798h/116.6d 10,983 15,294 34,125 492.9k 7,860 8,524 6,964 94.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,379
Deaths:226
KDR:6.102
Accuracy:23.904% C+
HSR:29.877% B+
NS-15M1
B*
Kills:1,160
Deaths:255
KDR:4.549
Accuracy:25.453% B+
HSR:28.707% B*
NS-15M AE
C**
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:26.562% C**
HSR:23.879% C
T32 Bull
B+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:24.988% B
HSR:26.638% B+
T7 Mini-Chaingun
B**
Kills:1,159
Deaths:374
KDR:3.099
Accuracy:22.351% B**
HSR:13.374% C++
MSW-R
C**
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:23.504% C**
HSR:20.898% C
T9 CARV
B**
Kills:1,154
Deaths:237
KDR:4.869
Accuracy:23.282% B*
HSR:29.289% B**
TMG-50
B*
Kills:1,152
Deaths:258
KDR:4.465
Accuracy:25.515% B*
HSR:27.170% B+
T9 CARV-S
B*
Kills:163
Deaths:59
KDR:2.763
Accuracy:24.423% B+
HSR:30.061% B*
T16 Rhino
A+
Kills:162
Deaths:39
KDR:4.154
Accuracy:28.121% A+
HSR:12.346% F
Kills:9,807
Deaths (as Heavy Assault):2,362
Deaths (to Heavy Assaults):5,901
KDR:4.15199
Kill Difference:7,445
Playtime:749.611 hours
Usage:27%
Score:21.020m
Score/min:467
Accuracy (listed only):24.810%
HSR (listed only):24.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,164
Deaths:505
KDR:2.305
Accuracy:25.627% B+
HSR:21.306% C+
TRAC-5
A
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:27.344% A
HSR:18.814% C+
FA1 Barrage
A+
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:54.754% A+
HSR:15.305% C+
NS Baron G5AE
B**
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:39.423% D
HSR:20.259% B**
SMG-46G Armistice
C+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:25.683% C
HSR:16.983% C+
LC3 Jaguar
B+
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:26.047% B+
HSR:21.638% B
PDW-16 Hailstorm
B**
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:27.799% B++
HSR:22.347% B**
T5 AMC
B**
Kills:1,159
Deaths:352
KDR:3.293
Accuracy:28.092% B**
HSR:19.500% C+
SMG-46 Armistice
B*
Kills:1,159
Deaths:382
KDR:3.034
Accuracy:27.208% B
HSR:21.398% B*
HC1 Cougar
B++
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:27.697% B++
HSR:22.347% C++
NS-7 PDW
B+
Kills:1,158
Deaths:319
KDR:3.630
Accuracy:27.884% B+
HSR:20.207% B+
TS4 Haymaker
B++
Kills:1,154
Deaths:290
KDR:3.979
Accuracy:49.417% B++
HSR:12.565% C
NS-11CP
C+
Kills:1,154
Deaths:343
KDR:3.364
Accuracy:27.794% C+
HSR:22.617% C+
MKV Suppressed
B+
Kills:1,154
Deaths:303
KDR:3.809
Accuracy:27.646% B+
HSR:19.671% C++
AS16 NightHawk
B*
Kills:1,153
Deaths:297
KDR:3.882
Accuracy:48.009% B*
HSR:15.698% B
NS Baron G5
B*
Kills:808
Deaths:124
KDR:6.516
Accuracy:49.191% B+
HSR:18.441% B*
TRAC-Shot
C
Kills:352
Deaths:83
KDR:4.241
Accuracy:23.917% C
HSR:16.193% C
TRS-12 Uppercut
B**
Kills:345
Deaths:55
KDR:6.273
Accuracy:69.291% B**
HSR:15.073% C+
Shuriken
B**
Kills:249
Deaths:61
KDR:4.082
Accuracy:25.292% D
HSR:24.900% B**
TRAC-5 S
B+
Kills:188
Deaths:45
KDR:4.178
Accuracy:25.425% B+
HSR:19.149% B+
TRAC-5 Burst
B
Kills:172
Deaths:46
KDR:3.739
Accuracy:27.186% B
HSR:18.023% D
NS-11C
B**
Kills:160
Deaths:49
KDR:3.265
Accuracy:28.636% B**
HSR:18.125% C+
Kills:19,654
Deaths (as Light Assault):5,645
Deaths (to Light Assaults):3,760
KDR:3.48167
Kill Difference:14,009
Playtime:221.595 hours
Usage:8%
Score:7.436m
Score/min:559
Accuracy (listed only):33.607%
HSR (listed only):19.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,164
Deaths:505
KDR:2.305
Accuracy:25.627% B+
HSR:21.306% C+
TRAC-5
A
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:27.344% A
HSR:18.814% C+
FA1 Barrage
A+
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:54.754% A+
HSR:15.305% C+
NS Baron G5AE
B**
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:39.423% D
HSR:20.259% B**
AMR-66
B*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:31.871% B*
HSR:21.207% C-
LC3 Jaguar
B+
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:26.047% B+
HSR:21.638% B
T5 AMC
B**
Kills:1,159
Deaths:352
KDR:3.293
Accuracy:28.092% B**
HSR:19.500% C+
HC1 Cougar
B++
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:27.697% B++
HSR:22.347% C++
TS4 Haymaker
B++
Kills:1,154
Deaths:290
KDR:3.979
Accuracy:49.417% B++
HSR:12.565% C
NS-11CP
C+
Kills:1,154
Deaths:343
KDR:3.364
Accuracy:27.794% C+
HSR:22.617% C+
AS16 NightHawk
B*
Kills:1,153
Deaths:297
KDR:3.882
Accuracy:48.009% B*
HSR:15.698% B
NS Baron G5
B*
Kills:808
Deaths:124
KDR:6.516
Accuracy:49.191% B+
HSR:18.441% B*
TRAC-Shot
C
Kills:352
Deaths:83
KDR:4.241
Accuracy:23.917% C
HSR:16.193% C
TRS-12 Uppercut
B**
Kills:345
Deaths:55
KDR:6.273
Accuracy:69.291% B**
HSR:15.073% C+
TRAC-5 S
B+
Kills:188
Deaths:45
KDR:4.178
Accuracy:25.425% B+
HSR:19.149% B+
TRAC-5 Burst
B
Kills:172
Deaths:46
KDR:3.739
Accuracy:27.186% B
HSR:18.023% D
DMR-99
C+
Kills:160
Deaths:13
KDR:12.308
Accuracy:33.695% C+
HSR:28.125% C+
NS-11C
B**
Kills:160
Deaths:49
KDR:3.265
Accuracy:28.636% B**
HSR:18.125% C+
Kills:14,935
Deaths (as Engineer):4,105
Deaths (to Engineers):3,565
KDR:3.63825
Kill Difference:10,830
Playtime:560.429 hours
Usage:20%
Score:21.859m
Score/min:650
Accuracy (listed only):35.745%
HSR (listed only):19.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C**
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:27.105% C**
HSR:23.610% C
FA1 Barrage
A+
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:54.754% A+
HSR:15.305% C+
NS-11A
B++
Kills:1,163
Deaths:361
KDR:3.222
Accuracy:27.352% B++
HSR:21.410% C+
TORQ-9
C*
Kills:1,163
Deaths:360
KDR:3.231
Accuracy:25.239% C*
HSR:15.133% D*
NS Baron G5AE
B**
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:39.423% D
HSR:20.259% B**
T1 Cycler
B**
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:26.607% B**
HSR:21.724% C++
SMG-46G Armistice
C+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:25.683% C
HSR:16.983% C+
PDW-16 Hailstorm
B**
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:27.799% B++
HSR:22.347% B**
T1S Cycler
B++
Kills:1,159
Deaths:334
KDR:3.470
Accuracy:27.385% B++
HSR:21.312% C++
TAR
B*
Kills:1,159
Deaths:335
KDR:3.460
Accuracy:27.255% B*
HSR:24.159% B+
SMG-46 Armistice
B*
Kills:1,159
Deaths:382
KDR:3.034
Accuracy:27.208% B
HSR:21.398% B*
NS-7 PDW
B+
Kills:1,158
Deaths:319
KDR:3.630
Accuracy:27.884% B+
HSR:20.207% B+
NS-11P
B**
Kills:1,156
Deaths:310
KDR:3.729
Accuracy:28.133% B**
HSR:14.014% D-
TS4 Haymaker
B++
Kills:1,154
Deaths:290
KDR:3.979
Accuracy:49.417% B++
HSR:12.565% C
MKV Suppressed
B+
Kills:1,154
Deaths:303
KDR:3.809
Accuracy:27.646% B+
HSR:19.671% C++
AS16 NightHawk
B*
Kills:1,153
Deaths:297
KDR:3.882
Accuracy:48.009% B*
HSR:15.698% B
T1B Cycler
C**
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:27.002% C**
HSR:23.739% C
Cycler TRV
B+
Kills:857
Deaths:251
KDR:3.414
Accuracy:25.283% B+
HSR:18.787% C+
NS Baron G5
B*
Kills:808
Deaths:124
KDR:6.516
Accuracy:49.191% B+
HSR:18.441% B*
T1A Unity
C--
Kills:433
Deaths:148
KDR:2.926
Accuracy:23.345% C--
HSR:18.014% D-
TRS-12 Uppercut
B**
Kills:345
Deaths:55
KDR:6.273
Accuracy:69.291% B**
HSR:15.073% C+
Shuriken
B**
Kills:249
Deaths:61
KDR:4.082
Accuracy:25.292% D
HSR:24.900% B**
Kills:22,391
Deaths (as Combat Medic):6,142
Deaths (to Combat Medics):1,945
KDR:3.64556
Kill Difference:16,249
Playtime:606.873 hours
Usage:22%
Score:24.108m
Score/min:662
Accuracy (listed only):33.468%
HSR (listed only):19.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
B+
Kills:1,163
Deaths:327
KDR:3.557
Accuracy:30.529% B
HSR:22.700% B+
RAMS .50M
B+
Kills:1,160
Deaths:66
KDR:17.576
Accuracy:41.037% B+
HSR:71.379% D--
SMG-46G Armistice
C+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:25.683% C
HSR:16.983% C+
PDW-16 Hailstorm
B**
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:27.799% B++
HSR:22.347% B**
NS-30 Vandal
A+
Kills:1,159
Deaths:112
KDR:10.348
Accuracy:41.444% A+
HSR:28.559% C**
NS-61 Emissary
A++
Kills:1,159
Deaths:226
KDR:5.128
Accuracy:28.819% C++
HSR:27.351% A++
SOAS-20
B
Kills:1,159
Deaths:252
KDR:4.599
Accuracy:27.925% C+
HSR:23.469% B
SMG-46 Armistice
B*
Kills:1,159
Deaths:382
KDR:3.034
Accuracy:27.208% B
HSR:21.398% B*
SR-7
B++
Kills:1,158
Deaths:38
KDR:30.474
Accuracy:45.271% B++
HSR:74.784% C-
NS-7 PDW
B+
Kills:1,158
Deaths:319
KDR:3.630
Accuracy:27.884% B+
HSR:20.207% B+
MKV Suppressed
B+
Kills:1,154
Deaths:303
KDR:3.809
Accuracy:27.646% B+
HSR:19.671% C++
NS-44 Commissioner
B
Kills:1,152
Deaths:664
KDR:1.735
Accuracy:38.610% B
HSR:21.354% C+
HSR-1
B+
Kills:1,136
Deaths:162
KDR:7.012
Accuracy:37.860% B+
HSR:26.144% C+
TSAR-42
A
Kills:897
Deaths:60
KDR:14.950
Accuracy:47.407% A
HSR:62.319% D
NS-357 Underboss
B+
Kills:560
Deaths:229
KDR:2.445
Accuracy:40.654% B+
HSR:18.571% C
TX1 Repeater
B+
Kills:542
Deaths:297
KDR:1.825
Accuracy:26.702% B+
HSR:23.432% B
TRAP-M1
B+
Kills:397
Deaths:60
KDR:6.617
Accuracy:29.679% C++
HSR:28.715% B+
Shuriken
B**
Kills:249
Deaths:61
KDR:4.082
Accuracy:25.292% D
HSR:24.900% B**
NS-AM7 Archer
B**
Kills:197
Deaths:51
KDR:3.863
Accuracy:66.859% B**
HSR:24.873% B*
99SV
B**
Kills:187
Deaths:30
KDR:6.233
Accuracy:37.262% B**
HSR:31.016% D
Kills:18,065
Deaths (as Infiltrator):4,392
Deaths (to Infiltrators):2,275
KDR:4.11316
Kill Difference:13,673
Playtime:354.192 hours
Usage:13%
Score:9.190m
Score/min:432
Accuracy (listed only):35.078%
HSR (listed only):30.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:3,659
Deaths:387
KDR:9.455
Accuracy:43.194% B++
HSR:2.952% C+
M3 Pounder HEG
B+
Kills:3,405
Deaths:394
KDR:8.642
Accuracy:45.046% B+
HSR:3.847% B+
M2 Mutilator
A*
Kills:1,180
Deaths:185
KDR:6.378
Accuracy:22.919% A*
HSR:18.983% C++
M2 Mutilator
A++
Kills:1,162
Deaths:192
KDR:6.052
Accuracy:22.204% A++
HSR:19.019% C++
M1 Heavy Cycler
A*
Kills:1,155
Deaths:198
KDR:5.833
Accuracy:23.539% A*
HSR:17.403% C+
M1 Heavy Cycler
A++
Kills:1,143
Deaths:198
KDR:5.773
Accuracy:22.877% A++
HSR:17.760% C
MRC3 Mercy
A
Kills:480
Deaths:88
KDR:5.455
Accuracy:22.817% A
HSR:17.292% D
MRC3 Mercy
A
Kills:476
Deaths:88
KDR:5.409
Accuracy:22.005% A
HSR:17.227% D
MR1 Fracture
B*
Kills:428
Deaths:120
KDR:3.567
Accuracy:43.900% B*
HSR:3.271% C
MR1 Fracture
B*
Kills:403
Deaths:119
KDR:3.387
Accuracy:44.538% B*
HSR:2.481% D
NS-10 Burster
B**
Kills:401
Deaths:93
KDR:4.312
Accuracy:35.339% B**
HSR:5.736% C*
NS-10 Burster
B**
Kills:385
Deaths:92
KDR:4.185
Accuracy:35.015% B**
HSR:4.935% C
Kills:14,277
Deaths (as MAX Suit):1,077
Deaths (to MAX Suits):1,726
KDR:13.25627
Kill Difference:13,200
Playtime:287.830 hours
Usage:10%
Score:15.598m
Score/min:903
Accuracy (listed only):31.949%
HSR (listed only):10.909%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:238
V. Kills:31 N/A
Deaths:31
KDR:7.677
Accuracy:44.920% C
KPH:47.800 C--
VKPH:6.200 D-
M14 Banshee
C
Kills:98
V. Kills:5 N/A
Deaths:19
KDR:5.158
Accuracy:23.834% D--
KPH:31.300 C
VKPH:1.600 D-
Kills:336 (98 + 0)
Deaths:50
KDR:6.720
VKDR:0.720
Vehicle Kills:36
Kill Difference:286
Playtime:8.111 hours
Usage:0%
Score:0.268m
Score/min:551
Piloting Accuracy:23.834%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:71
V. Kills:7 N/A
Deaths:3
KDR:23.667
Accuracy:18.300% F
KPH:60.100 A*
VKPH:5.900 D**
Kills:71 (0 + 71)
Deaths:3
KDR:23.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:68
Playtime:1.182 hours
Usage:0%
Score:0.031m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:18.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,060
V. Kills:62 N/A
Deaths:9
KDR:117.778
Accuracy:45.012% C
KPH:93.500 A++
VKPH:5.500 D
C75 Viper
M**
Kills:416
V. Kills:26 N/A
Deaths:6
KDR:69.333
Accuracy:34.377% C-
KPH:94.500 M**
VKPH:5.900 C-
L100 Python AP
A++
Kills:295
V. Kills:108 271%
Deaths:8
KDR:36.875
Accuracy:45.990% D*
KPH:48.700 A++
VKPH:17.800 C+
L100 Python HEAT
B**
Kills:229
V. Kills:53 424%
Deaths:13
KDR:17.615
Accuracy:49.819% C+
KPH:45.400 B**
VKPH:10.500 C+
Skyguard
B+
Kills:108
V. Kills:124 86%
Deaths:8
KDR:13.500
Accuracy:26.674% C
KPH:9.600 D
VKPH:11 B+
Kills:2,108 (2,108 + 0)
Deaths:44
KDR:47.909
VKDR:8.477
Vehicle Kills:373
Kill Difference:2,064
Playtime:38.116 hours
Usage:1%
Score:1.135m
Score/min:496
Driving Accuracy:26.674%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P525 Marauder
A++
Kills:1,177
V. Kills:40 N/A
Deaths:10
KDR:117.700
Accuracy:23.385% B+
KPH:125.200 A++
VKPH:4.300 C**
P2-120 HEAT
M
Kills:1,164
V. Kills:215 N/A
Deaths:59
KDR:19.729
Accuracy:33.722% D-
KPH:56.800 M
VKPH:10.500 C++
P2-120 HESH
M++
Kills:1,128
V. Kills:53 N/A
Deaths:16
KDR:70.500
Accuracy:33.642% D-
KPH:118.100 M++
VKPH:5.500 D
P2-120 AP
B**
Kills:1,017
V. Kills:591 172%
Deaths:34
KDR:29.912
Accuracy:42.505% C
KPH:41.800 B**
VKPH:24.300 B**
E540 Halberd
A**
Kills:482
V. Kills:148 323%
Deaths:30
KDR:16.067
Accuracy:48.364% B**
KPH:47.500 A**
VKPH:14.600 B+
G30 Vulcan
B+
Kills:156
V. Kills:71 217%
Deaths:16
KDR:9.750
Accuracy:21.979% D-
KPH:26.400 B+
VKPH:12 C
MR11 Gatekeeper
M+
Kills:150
V. Kills:104 143%
Deaths:12
KDR:12.500
Accuracy:55.395% A*
KPH:40.700 M+
VKPH:28.200 A++
M20 Basilisk
C*
Kills:84
V. Kills:25 323%
Deaths:8
KDR:10.500
Accuracy:27.766% C+
KPH:19.200 C*
VKPH:5.700 C
M12 Kobalt
B**
Kills:77
V. Kills: N/A
Deaths:1
KDR:77
Accuracy:18.514% B**
KPH:64.300 C*
VKPH:0 D-
Kills:5,435 (3,309 + 2,126)
Deaths:186
KDR:29.220
VKDR:6.704
Vehicle Kills:1,247
Kill Difference:5,249
Playtime:89.108 hours
Usage:3%
Score:3.320m
Score/min:621
Driving Accuracy:42.505%
Gunner Accuracy:18.514%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:24.551% D*
KPH:83.700 C
VKPH:2.200 D*
E540 Halberd-H
B+
Kills:53
V. Kills:15 331%
Deaths:3
KDR:17.667
Accuracy:52.561% D
KPH:54.400 B+
VKPH:15.400 D
Kills:129 (0 + 129)
Deaths:7
KDR:18.429
VKDR:2.429
Vehicle Kills:17
Kill Difference:122
Playtime:1.882 hours
Usage:0%
Score:0.091m
Score/min:805
Driving Accuracy:N/A%
Gunner Accuracy:52.561%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:235
V. Kills:59 392%
Deaths:12
KDR:19.583
Accuracy:39.139% C++
KPH:25 B+
VKPH:6.300 C
M12 Kobalt
M**
Kills:225
V. Kills:40 N/A
Deaths:5
KDR:45
Accuracy:23.425% A
KPH:78.300 B+
VKPH:13.900 M**
M20 Basilisk
C
Kills:101
V. Kills:30 326%
Deaths:10
KDR:10.100
Accuracy:34.142% C--
KPH:19 C
VKPH:5.700 D
M60-G Bulldog
B+
Kills:99
V. Kills:8 N/A
Deaths:12
KDR:8.250
Accuracy:37.265% C**
KPH:36.400 B+
VKPH:2.900 D-
M40 Fury
C+
Kills:89
V. Kills:4 N/A
Deaths:8
KDR:11.125
Accuracy:29.503% D
KPH:42.700 C+
VKPH:1.900 D**
M40 Fury
B+
Kills:85
V. Kills:12 N/A
Deaths:4
KDR:21.250
Accuracy:24.900% D*
KPH:62 B+
VKPH:8.700 C
G30 Walker
A*
Kills:52
V. Kills:58 88%
Deaths:3
KDR:17.333
Accuracy:28.934% C+
KPH:18.400 B+
VKPH:20.500 A*
M12 Kobalt
A*
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:26.870% A*
KPH:67.300 C+
VKPH:2.600 C
Kills:938 (0 + 938)
Deaths:56
KDR:16.750
VKDR:3.804
Vehicle Kills:213
Kill Difference:882
Playtime:27.359 hours
Usage:1%
Score:0.584m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:26.870%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 4,1053,6593879.455S4.6243.194%B++2.952%C+32.7A++4B+292112h11.1B**25.8B++
M3 Pounder HEG 3,7313,4053948.642S3.8145.046%B+3.847%B+30.2A2.9D254112.8h12.5B*27.8B++
Frag Grenade 1,5571,54611546N/A1,541.1759.887%A++N/A1104.3M7.9C+79301.4h2.1A+3.4A
T9A "Butcher" 1,3891,3792266.102A**1.2723.904%C+29.877%B+28.8D-N/A11247.9h8.4A++35.3B*
Sticky Grenade 1,3511,34711347N/A1,342.1762.475%B**N/A1924.3A*5.7D160820.7h1.2B**1.9B*
Claymore 1,3101,3102748.519S43.6943.625%B**N/A247.2A++N/A13355.3h1.2C++2.7B*
M2 Mutilator 1,1801,1801856.378M*1.5522.919%A*18.983%C++40.1AN/A24529.4h12.9A56.4B**
P525 Marauder 1,2171,17710117.7S112.8723.385%B+2.039%C++125.2A++4.3C**6909.4h4.9B*21B*
C-4 1,4861,1712315.069M0.2420.005%D--N/A115.9B*31.2C++174410.1h1.4C**6.8C+
SABR-13 1,1751,1692764.236A+0.5927.105%C**23.61%C36.9C*N/A21931.7h9.1B**33.6B*
LC2 Lynx 1,1711,1645052.305B**2.5325.627%B+21.306%C+25.8C+N/A26145.2h11.4B**44.6B++
P2-120 HEAT 1,3791,1645919.729A*14.9033.722%D-4.038%B+56.8M10.5C++49320.5h4.4A13.2B*
TRAC-5 1,1671,1643932.962M++1.8727.344%A18.814%C+25.4B+N/A18245.9h12.2B++44.5B++
FA1 Barrage 1,1661,1632185.335M**0.5054.754%A+15.305%C+38.9B++N/A17129.9h2.6A++4.8A
NS-11A 1,1701,1633613.222A++1.6127.352%B++21.41%C+25.2CN/A12846.2h11.8B++43.3B++
TS2 Inquisitor 1,1701,1633273.557A*1.2730.529%B22.7%B+32.1C+N/A10236.2h8.6B++28.1B+
TORQ-9 1,1641,1633603.231A+1.6025.239%C*15.133%D*32.8C+N/A23235.5h11.7B**46.3B++
MANA Anti-Personnel Turret 1,1701,1621896.148N/A1.3226.256%UN/A11620U80U44588000.1h14.9T*56.7T*
M2 Mutilator 1,1661,1621926.052M+1.2222.204%A++19.019%C++38.5AN/A23630.2h13.2A59.4B**
RAMS .50M 1,1621,1606617.576S12.7541.037%B+71.379%D--42B**N/A25027.6h1.8B*4.5B+
NS Baron G5AE 1,1731,1603373.442A*1.3939.423%D20.259%B**34.9CN/A25133.2h3.6B*9C+
T1 Cycler 1,1651,1603183.648A**1.1826.607%B**21.724%C++28.4BN/A16540.9h12.4B++46.8B*
AMR-66 1,1661,1602654.377S0.4531.871%B*21.207%C-32.6B*N/A10435.6h6B**18.7B**
NS-15M1 1,1661,1602554.549A**0.2825.453%B+28.707%B*25.3C--N/A17045.9h9.7B**37.9B++
NS-15M AE 1,1621,1602414.813A+0.0226.562%C**23.879%C41.7CN/A22827.8h9.1B**34.1B++
T32 Bull 1,1671,1602814.128A*0.7024.988%B26.638%B+35.4C+N/A27732.8h10.1B*40.5B+
SMG-46G Armistice 1,1681,1603992.907A+1.9225.683%C16.983%C+26.8C-N/A15643.3h11.9B+46.3C**
LC3 Jaguar 1,1611,1603343.473A+1.3626.047%B+21.638%B28.2C+N/A17341.1h10.7B++41.1B++
T7 Mini-Chaingun 1,1621,1593743.099A**1.7322.351%B**13.374%C++34.8C++N/A27133.3h9.6A42.9B*
PDW-16 Hailstorm 1,1681,1593543.274A**1.5627.799%B++22.347%B**29C++N/A24240h11.3B*40.5B++
T1S Cycler 1,1611,1593343.47A**1.3627.385%B++21.312%C++34.5C**N/A30633.6h10.4B*37.9B*
NS-30 Vandal 1,1671,15911210.348S5.5241.444%A+28.559%C**33.1CN/A10135h3.9A9.4B**
NS-61 Emissary 1,1661,1592265.128S0.3028.819%C++27.351%A++26.1C+N/A8344.4h11.7B+40.7B+
TAR 1,1621,1593353.46A1.3727.255%B*24.159%B+28.2C+N/A17641.1h11.4B++41.9B++
T5 AMC 1,1651,1593523.293A**1.5428.092%B**19.5%C+31.2B+N/A23637.1h10.8B**38.5B*
SOAS-20 1,1711,1592524.599A**0.2327.925%C+23.469%B30.5C+N/A17338h9.1B*32.7B++
SMG-46 Armistice 1,1681,1593823.034A*1.8027.208%B21.398%B*19.8C-N/A15658.4h11.8B*43.3B+
HC1 Cougar 1,1711,1593563.256A*1.5727.697%B++22.347%C++36.4B+N/A22931.8h8.9B**32.1B*
MSW-R 1,1641,1583922.954B+1.8823.504%C**20.898%C36.1C+N/A34532.1h9.8B**41.8B+
SR-7 1,1581,1583830.474S25.6445.271%B++74.784%C-44.7B+N/A13025.9h1.8B++4B++
NS-7 PDW 1,1651,1583193.63M++1.2027.884%B+20.207%B+26.7C+N/A19343.3h11.1B**39.7B++
NS-11P 1,1691,1563103.729A**1.1028.133%B**14.014%D-34.7B+N/A20333.3h11.1B**39.5B**
M1 Heavy Cycler 1,1601,1551985.833M**1.0023.539%A*17.403%C+34.6A+N/A20633.4h13.3A56.4B**
TS4 Haymaker 1,1581,1542903.979M0.8549.417%B++12.565%C26.4CN/A8943.7h3B**6.2B**
NS-11CP 1,1701,1543433.364A1.4727.794%C+22.617%C+35.7C-N/A20832.3h10.2B+36.6B+
MKV Suppressed 1,1561,1543033.809M*1.0227.646%B+19.671%C++26.3CN/A14843.9h10.6B++38.2B+
T9 CARV 1,1611,1542374.869M+0.0423.282%B*29.289%B**36.1B+N/A38532h9.5A40.6B*
AS16 NightHawk 1,1541,1532973.882M0.9548.009%B*15.698%B37.2C*N/A17931h3.7B+7.8B++
NS-44 Commissioner 1,1571,1526641.735B*3.1038.61%B21.354%C+24.6CN/A16346.9h3.2B++8.3B+
TMG-50 1,1581,1522584.465M*0.3725.515%B*27.17%B+40.4BN/A34228.5h8.1B**31.6B*
T1B Cycler 1,1571,1503103.71B**1.1227.002%C**23.739%C32.2CN/A17535.7h10.2B**37.7B++
M1 Heavy Cycler 1,1431,1431985.773M++0.9422.877%A++17.76%C34.2B+N/A16933.4h13.2B**57.5B**
HSR-1 1,1411,1361627.012M2.1837.86%B+26.144%C+37.6C+N/A9230.2h4A10.7B*
P2-120 HESH 1,1811,1281670.5S65.6733.642%D-1.507%B*117.5M++5.5D7429.6h3.9B*11.6B
M9 SKEP Launcher 1,2121,0902035.369S0.5474.921%B*2.661%C*48.9B**5.5C-36022.3h3.5A++4.7A++
L100 Python HESH 1,1221,0609117.778S112.9545.012%C2.075%B+93.8A++5.5D44211.3h2.4B**5.3B++
ASP-30 Grounder 1,2141,0452144.883S0.0567.682%B++3.349%C*42.3A*6.8C-36924.7h3.6A++5.3A++
NS Decimator 1,2061,0253043.372M+1.4669.964%B**2.049%C+45.8B*8.1D47222.4h3.2B**4.6A
ML-7 1,2211,0233572.866M**1.9669.027%A+3.128%C++43.2A++8.4C--64623.7h3.7A+5.4A+
P2-120 AP 1,6081,0173429.912M**25.0842.505%C6.588%A++41.7B**24.2B**88424.4h6.4B+15B+
TSAR-42 9058976014.95A**10.1247.407%A62.319%D34.9C+N/A12725.7h1.9B*4.1B*
Cycler TRV 8628572513.414A++1.4225.283%B+18.787%C+36.3BN/A27223.6h9.8A38.6B*
NS Baron G5 8108081246.516S1.6949.191%B+18.441%B*31.6C+N/A8625.6h3.1A6.3C+
Anti-Vehicle Grenade 7967361736N/A731.1768.061%A++N/A920M75C92520.8h2.7A+3.9A
C-4 ARX 7106341394.561A+0.2714.742%TN/A30F3.6F-26721.1h1.2C++8.2F-
NS Annihilator 1,2105611404.007S0.8278.422%DN/A13B+15.1A*33443.1h8.4B**10.7B**
NS-357 Underboss 5645602292.445A+2.3940.654%B+18.571%C30.3CN/A11318.5h3.2B**8B++
TX1 Repeater 5445422971.825A3.0126.702%B+23.432%B22.7C+N/A13823.9h8.3A31.2B+
E540 Halberd 6304823016.067A+11.2448.364%B**9.544%M++47.7A**14.7B+53010.1h3.6A++7.5A+
MRC3 Mercy 484480885.455A++0.6222.817%A17.292%D32.7B+N/A30714.7h13.6A+59.4B**
MRC3 Mercy 477476885.409A++0.5822.005%A17.227%D32.4B+N/A30114.7h13.1A+59.8B**
T1A Unity 4364331482.926A++1.9023.345%C--18.014%D-25.5D-N/A13217h10.5B**45.1B+
MR1 Fracture 6914281203.567S1.2643.9%B*3.271%C11.9B++7.3B**18636.1h37.7B++85.9B++
C75 Viper 442416669.333U64.5034.377%C-N/A94.5M**5.9C-8564.4h5.4A15.7A
MR1 Fracture 6374031193.387S1.4444.538%B*2.481%D11.2B*6.5B*16536h40.5B++90.9B*
NS-10 Burster 759401934.312M**0.5235.339%B**5.736%C*7.5A6.7A*26853.4h146.9B+415.8B*
TRAP-M1 400397606.617M**1.7929.679%C++28.715%B+36.4C+N/A17110.9h7.1B*24.1B+
The Kraken 484390894.382A*0.4573.273%A2.051%C*47C*11.3C2058.3h3.5B+4.8B*
NS-10 Burster 736385924.185S0.6535.015%B**4.935%C7.2B**6.6A*26653.3h152.6C++435.7B+
Chainblade 4353686,8560.054B**4.7830.967%C++N/A0.5C+N/A3688.6h2.5C**8.2C+
MAX Punch 5213641,0770.338A*4.4970.095%A++N/A1.3C+N/A9279.8h4.8C6.9C+
TRAC-Shot 360352834.241A*0.5923.917%C16.193%C12.4D--N/A7428.5h8.7B**36.3B++
TRS-12 Uppercut 346345556.273S1.4469.291%B**15.073%C+41.6C++N/A1728.3h2B**2.9B*
L100 Python AP 403295836.875S32.0445.99%D*4.746%B**48.4A++17.7C+5806.1h3.8A+8.3B**
Auraxium Slasher 2792617,7630.034C+4.809.799%D**N/A0.2C--N/A11190.9h2B+20C-
The Slasher 2632522,3460.107A4.7235.127%C++N/A1.2CN/A9211.4h1.9B+5.5C**
Shuriken 249249614.082A**0.7525.292%D24.9%B**16.5D*N/A6915.1h10.5B**41.3B+
Hellfire Rocket Pods 269238317.677C++2.8544.92%C1.681%B**47.6C--6.2D-6005h14.7B*32.8B+
M20 Basilisk 2942351219.583S14.7539.139%C++7.66%B++25B+6.3C2739.4h55B**140.5B**
Tank Mine 342229925.444U20.6164.469%A*N/A120.5B59.5C+20481.9h2.3D3.6A+
L100 Python HEAT 2822291317.615A**12.7849.819%C+2.183%C45.8B**10.6C+4185h3.6A7.2B**
M12 Kobalt 265225545A*40.1723.425%A20.889%B+77.6B+13.8M**4172.9h17.4C*74.5B++
Spear Anti-Vehicle Phalanx Turret 319210826.25M++21.4255.384%A5.238%B+60A31.1B**8573.5h7.2B+13B*
NS-AM7 Archer 204197513.863S0.9766.859%B**24.873%B*14A+N/A8814.1h5.9B**8.8A
TRAC-5 S 189188454.178S0.6525.425%B+19.149%B+32.4B*N/A3405.8h10.4B+41B+
99SV 188187306.233M1.4037.262%B**31.016%D30.2B+N/A2696.2h4B**10.7B**
TRAC-5 Burst 173172463.739B**1.0927.186%B18.023%D29.2CN/A1995.9h10.1B*37.1B++
T9 CARV-S 163163592.763B*2.0724.423%B+30.061%B*40.8C+N/A4404h10.3B*42B+
T16 Rhino 163162394.154M++0.6828.121%A+12.346%F40.5B+N/A6444h9.9B**35.3B*
DMR-99 1601601312.308S7.4833.695%C+28.125%C+26.2D-N/A646.1h5.2B**15.6B*
NS-11C 160160493.265A**1.5728.636%B**18.125%C+28.1C++N/A2985.7h12B++41.8B++
MANA Anti-Vehicle Turret 280158493.224B**1.6162.936%B*N/A35.1C++27.1C+12164.5h9.1C*14.5B+
G30 Vulcan 227156169.75A+4.9221.979%D-4.487%B+26.4B+12C3415.9h51.6A234.8B++
MR11 Gatekeeper 2541501212.5A*7.6755.395%A*1.333%D40.5M+28.1A++4283.7h47.1B+85.1B**
M60-A Bulldog 117113428.25C*23.4253.391%B++N/A23.5CN/A1914.8h3.3B**6.1A
Skyguard 232108813.5S8.6726.674%C1.852%C9.6D11B+40111.3h165.1D618.9D
M20 Basilisk 1311011010.1M++5.2734.142%C--6.931%B+19.1C5.7D2955.3h63.4B*185.7B++
M60-A Bulldog 106100520C+15.1755.136%B*1%D--23.3C--1.4D-2054.3h3.7A6.6A
M60-G Bulldog 10799128.25B*3.4237.265%C**4.04%B++36.7B+3D-3832.7h4.4A11.8B**
M14 Banshee 10398195.158C+0.3323.834%D--N/A31.6C1.6D-4723.1h17.4B+72.9B
M40 Fury 9389811.125B+6.2929.503%D4.494%M+42.4C+1.9D**4332.1h7.1A24B*
M40 Fury 9785421.25A++16.4224.9%D*1.176%D60.7B8.6C5981.4h6.6A26.4B++
M20 Basilisk 10984810.5S5.6727.766%C+3.571%D19.1C*5.7C1804.4h53.5B**192.8B*
M12 Kobalt 7777177S72.1718.514%B**22.078%A+64.2C*N/A3071.2h16.6B89.5B*
P525 Marauder-H 7876419B+14.1724.551%D*N/A84.4C2.2D*7820.9h4.7B*19C**
AP30 Shredder 7871323.667B**18.8418.3%F1.408%D59.2A*5.8D**4371.2h12.9A+70.7A
Striker AE 13969561.232B**3.6049.812%C+N/A7.8D7.9D2208.9h53.8C108C+
E540 Halberd-H 6853317.667A12.8452.561%D1.887%C+53B+15D-8231h3.7B**7B**
G30 Walker 11052317.333M**12.5028.934%C+11.539%M++18.6B+20.7A*4502.8h130.7A451.6B**
M12 Kobalt 5452226B++21.1726.87%A*13.462%D*65C+2.5C4570.8h16.4C**61.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1712,8386h
TR Patriot Flare Gun14090.5h
Nano-Armor Kit5141,067,30764.1h
Nanite Revive Grenade02,8990.8h
Medical Applicator988815,33660.2h
Anti-Vehicle MANA Turret03340.9h
Spawn Beacon16930.9h
AE Medical Applicator98131,76011.7h
AE Nano-Armor Kit35237,87015h
Welding Device06730.1h
Ammunition Package264,3281.9h
Medical Kit2703,51276.9h
Anti-Infantry MANA Turret51,0321.9h
Recon Detection Device16251.1h
Shield Recharging Field162,9771h

Check the help document for the dictionary if you want to learn more about words used here.


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