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Director General A.S.P. Operative JUSTCCTV[HHCN] JUSTCCTV
NC BR 94

KDR: 1.57

Score: 20.8m

Last Seen: Nov 13th, 2018 7:56 AM
- OFFLINE - 35 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Connery
Level Progress (to 95): 74%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW MGR-L1 Promise GD-22S EM6 EM1 L100 Python HESH Titan-150 AP Shrike
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.542%25.492%6001810048,4891.283490.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.622%0.493B+0.761B++-2.781F**HEAD ++ (~13.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.333C**11.80.175C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.494%0.93%155210207534154451.8101169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.701%-1.362D**-0.627D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.6-0.387C-54.5-0.033C+168.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.645%0.586%412510172,5596877763.71948329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.251%-0.898D---1.321D**0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.204C++9.70.223C++21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.078%6.786%62310192805042820.55445699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.691%-0.376C-0.631B+1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.9-0.69D63.8-0.632D135.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.908%82.456%621102157090640.629139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.021C+1.007B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.20.299C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.546%12.109%6221020768739211.03784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.809%-0.068C+-0.474D1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**3.50.287C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.8m644.2%411 (24.7k)357 (21.4k)1.5734621,95613,9541.9653194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102285813.303%14.62%19404:115

32% Engineer35% Heavy Assault12% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2017 1:14 PMApr 7th, 2018 3:19 PMNov 13th, 2018 1:01 PM (27d) (PST)Nov 13th, 2018 5:15 AM (27d) (PST)Nov 13th, 2018 3:56 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5891744150.3760.2390.0552.8400.064277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,32310,42224,90123143170421,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.5h/40.5d 5,468 3,210 30,667 165.7k 1,346 1,905 3,761 34.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,231
Deaths:1,188
KDR:1.036
Accuracy:21.025% C*
HSR:21.284% C
MGR-L1 Promise
D
Kills:1,181
Deaths:1,102
KDR:1.072
Accuracy:19.707% D
HSR:20.576% D
GD-22S
A*
Kills:1,177
Deaths:608
KDR:1.936
Accuracy:33.251% A*
HSR:30.756% B**
EM6
C
Kills:1,168
Deaths:1,069
KDR:1.093
Accuracy:20.103% C
HSR:20.890% C
EM1
A++
Kills:1,155
Deaths:464
KDR:2.489
Accuracy:25.925% B*
HSR:33.074% A++
NC6A GODSAW
C**
Kills:583
Deaths:441
KDR:1.322
Accuracy:25.442% C--
HSR:28.645% C**
NC05 Jackhammer
B
Kills:298
Deaths:325
KDR:0.917
Accuracy:37.296% D
HSR:16.443% B
LA1 Anchor
B
Kills:132
Deaths:114
KDR:1.158
Accuracy:20.082% D-
HSR:27.273% B
Kills:6,925
Deaths (as Heavy Assault):5,311
Deaths (to Heavy Assaults):3,673
KDR:1.3039
Kill Difference:1,614
Playtime:340.979 hours
Usage:35%
Score:7.448m
Score/min:364
Accuracy (listed only):25.354%
HSR (listed only):24.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C*
Kills:534
Deaths:653
KDR:0.818
Accuracy:24.441% C*
HSR:17.041% C+
LA39 Bruiser
C
Kills:512
Deaths:642
KDR:0.798
Accuracy:57.020% C
HSR:12.500% C
AF-19 Mercenary
C++
Kills:291
Deaths:323
KDR:0.901
Accuracy:22.300% C++
HSR:17.182% D
AF-57 Piston
D
Kills:256
Deaths:222
KDR:1.153
Accuracy:29.276% D--
HSR:11.328% D
MGR-M1 Bishop
C
Kills:186
Deaths:103
KDR:1.806
Accuracy:30.212% C
HSR:25.269% D
GD-7F
C-
Kills:98
Deaths:130
KDR:0.754
Accuracy:22.007% C-
HSR:17.347% C-
NSX-P Tanto
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:19.401% D*
HSR:24.324% C+
Kills:1,951
Deaths (as Engineer):2,164
Deaths (to Engineers):2,557
KDR:0.90157
Kill Difference:213
Playtime:310.016 hours
Usage:32%
Score:9.374m
Score/min:504
Accuracy (listed only):29.237%
HSR (listed only):17.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C*
Kills:534
Deaths:653
KDR:0.818
Accuracy:24.441% C*
HSR:17.041% C+
LA39 Bruiser
C
Kills:512
Deaths:642
KDR:0.798
Accuracy:57.020% C
HSR:12.500% C
AF-19 Mercenary
C++
Kills:291
Deaths:323
KDR:0.901
Accuracy:22.300% C++
HSR:17.182% D
AF-57 Piston
D
Kills:256
Deaths:222
KDR:1.153
Accuracy:29.276% D--
HSR:11.328% D
GD-7F
C-
Kills:98
Deaths:130
KDR:0.754
Accuracy:22.007% C-
HSR:17.347% C-
NSX-P Tanto
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:19.401% D*
HSR:24.324% C+
PS1-AV Suppressor
D*
Kills:65
Deaths:81
KDR:0.802
Accuracy:20.239% F
HSR:13.846% D*
Kills:1,830
Deaths (as Light Assault):2,142
Deaths (to Light Assaults):2,169
KDR:0.85434
Kill Difference:312
Playtime:145.008 hours
Usage:15%
Score:1.864m
Score/min:214
Accuracy (listed only):27.812%
HSR (listed only):16.224%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C
Kills:512
Deaths:642
KDR:0.798
Accuracy:57.020% C
HSR:12.500% C
AF-57 Piston
D
Kills:256
Deaths:222
KDR:1.153
Accuracy:29.276% D--
HSR:11.328% D
NC9 A-Tross
C
Kills:141
Deaths:170
KDR:0.829
Accuracy:22.549% C--
HSR:21.986% C
Carnage AR
D
Kills:100
Deaths:180
KDR:0.556
Accuracy:21.480% D
HSR:13% D--
PS1-AV Suppressor
D*
Kills:65
Deaths:81
KDR:0.802
Accuracy:20.239% F
HSR:13.846% D*
Kills:1,074
Deaths (as Combat Medic):1,295
Deaths (to Combat Medics):1,084
KDR:0.82934
Kill Difference:221
Playtime:33.599 hours
Usage:3%
Score:0.535m
Score/min:265
Accuracy (listed only):30.113%
HSR (listed only):14.532%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:570
Deaths:189
KDR:3.016
Accuracy:34.908% D
HSR:82.456% B+
NS-44 Commissioner
C-
Kills:279
Deaths:467
KDR:0.597
Accuracy:31.849% C-
HSR:18.280% C--
NS-44L Blackhand
A
Kills:243
Deaths:114
KDR:2.132
Accuracy:47.951% B++
HSR:60.905% A
Impetus
B+
Kills:214
Deaths:159
KDR:1.346
Accuracy:30.280% D
HSR:33.645% B+
NS-AM7 Archer
B+
Kills:171
Deaths:292
KDR:0.586
Accuracy:62.264% B+
HSR:7.018% D*
Soldier Soaker
M+
Kills:77
Deaths:65
KDR:1.185
Accuracy:29.152% C--
HSR:35.065% M+
PS1-AV Suppressor
D*
Kills:65
Deaths:81
KDR:0.802
Accuracy:20.239% F
HSR:13.846% D*
Kills:1,619
Deaths (as Infiltrator):1,367
Deaths (to Infiltrators):2,126
KDR:1.18435
Kill Difference:252
Playtime:117.652 hours
Usage:12%
Score:1.184m
Score/min:168
Accuracy (listed only):36.663%
HSR (listed only):35.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:356
Deaths:215
KDR:1.656
Accuracy:34.203% B
HSR:11.236% D-
AF-41 Hacksaw
B
Kills:308
Deaths:215
KDR:1.433
Accuracy:35.832% B
HSR:10.390% D**
NCM3 Raven
D
Kills:103
Deaths:94
KDR:1.096
Accuracy:34.655% D
HSR:0.971% D*
NCM3 Raven
C--
Kills:101
Deaths:94
KDR:1.074
Accuracy:35.652% C--
HSR:0.990% D*
Kills:868
Deaths (as MAX Suit):309
Deaths (to MAX Suits):523
KDR:2.80906
Kill Difference:559
Playtime:27.132 hours
Usage:3%
Score:0.432m
Score/min:265
Accuracy (listed only):35.085%
HSR (listed only):5.897%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C++
Kills:594
V. Kills:312 190%
Deaths:367
KDR:1.619
Accuracy:25.613% D-
KPH:16.300 C++
VKPH:8.600 C
Coyote Missiles
C
Kills:231
V. Kills:118 194%
Deaths:81
KDR:2.852
Accuracy:45.873% D--
KPH:33.400 C
VKPH:17 D
M20 Mustang
C*
Kills:159
V. Kills:82 192%
Deaths:87
KDR:1.828
Accuracy:20.802% F
KPH:15.900 C*
VKPH:8.200 C
Breaker Rocket Pods
C+
Kills:105
V. Kills:30 339%
Deaths:18
KDR:5.833
Accuracy:47.687% C+
KPH:48.400 C-
VKPH:13.800 C+
Kills:1,089 (753 + 0)
Deaths:553
KDR:1.969
VKDR:0.980
Vehicle Kills:542
Kill Difference:536
Playtime:55.548 hours
Usage:6%
Score:0.660m
Score/min:198
Piloting Accuracy:20.802%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,049
V. Kills:223 468%
Deaths:103
KDR:10.185
Accuracy:50.968% B
KPH:45.800 C
VKPH:9.700 B+
C75 Viper
C*
Kills:413
V. Kills:88 464%
Deaths:46
KDR:8.978
Accuracy:32.077% D
KPH:34.400 C*
VKPH:7.300 C+
Skyguard
A
Kills:135
V. Kills:69 193%
Deaths:33
KDR:4.091
Accuracy:25.943% C--
KPH:23.900 A
VKPH:12.200 B*
Kills:1,597 (1,597 + 0)
Deaths:182
KDR:8.775
VKDR:2.088
Vehicle Kills:380
Kill Difference:1,415
Playtime:40.560 hours
Usage:4%
Score:0.398m
Score/min:164
Driving Accuracy:25.943%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:769
V. Kills:337 228%
Deaths:114
KDR:6.746
Accuracy:44.988% D
KPH:31.800 B*
VKPH:13.900 C+
Titan-150 HESH
C*
Kills:193
V. Kills:50 378%
Deaths:22
KDR:8.773
Accuracy:45.970% C+
KPH:35.200 C
VKPH:9.100 C*
E540 Halberd
B++
Kills:158
V. Kills:46 336%
Deaths:17
KDR:9.294
Accuracy:44.807% C+
KPH:36.700 B++
VKPH:10.700 D-
Enforcer ML85
B*
Kills:156
V. Kills:66 233%
Deaths:20
KDR:7.800
Accuracy:42.138% C++
KPH:30.400 B*
VKPH:12.900 D
Kills:1,276 (962 + 314)
Deaths:173
KDR:7.376
VKDR:2.884
Vehicle Kills:499
Kill Difference:1,103
Playtime:39.098 hours
Usage:4%
Score:0.559m
Score/min:238
Driving Accuracy:45.970%
Gunner Accuracy:42.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:138
V. Kills:64 212%
Deaths:30
KDR:4.600
Accuracy:42.437% D-
KPH:54.300 B
VKPH:25.200 C-
Kills:138 (0 + 138)
Deaths:30
KDR:4.600
VKDR:2.133
Vehicle Kills:64
Kill Difference:108
Playtime:2.539 hours
Usage:0%
Score:0.049m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:42.437%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:116
V. Kills:38 297%
Deaths:19
KDR:6.105
Accuracy:36.897% C+
KPH:16.800 C
VKPH:5.500 C--
M12 Kobalt
B**
Kills:97
V. Kills:12 N/A
Deaths:11
KDR:8.818
Accuracy:14.980% C--
KPH:31.800 D-
VKPH:3.900 B**
M20 Basilisk
A**
Kills:67
V. Kills:56 118%
Deaths:5
KDR:13.400
Accuracy:44.635% B++
KPH:26.600 B+
VKPH:22.300 A**
Kills:280 (0 + 280)
Deaths:35
KDR:8
VKDR:3.029
Vehicle Kills:106
Kill Difference:245
Playtime:12.490 hours
Usage:1%
Score:0.082m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:44.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2421,2311,1881.036C+0.5421.025%C*21.284%C26.4C+N/A7646.6h9.7C**46.4B
MGR-L1 Promise 1,2121,1811,1021.072C0.5019.707%D20.576%D21.7DN/A6154.3h16.1C81.8C
GD-22S 1,1921,1776081.936B0.3633.251%A*30.756%B**108M++1.4M+23410.9h8.7B**26.1B**
EM6 1,1831,1681,0691.093C0.4820.103%C20.89%C26.4C--N/A6344.2h12.9C-64C+
EM1 1,1751,1554642.489A+0.9225.925%B*33.074%A++90.9A*1.6M+18812.7h10.2B+39.3B++
L100 Python HESH 1,2721,04910310.184C+8.6150.968%BN/A45.8C9.7B+16722.9h4D7.8C+
Titan-150 AP 1,1067691146.746C*5.1744.988%DN/A31.8B*13.9C+23024.2h4C**8.8B
Shrike 1,1057585551.366B**0.2154.778%C+1.055%D--34.9B*16B+22121.7h5.8B+10.6B
Carver 6316156,9220.089C+1.4817.46%D16.423%C+1.6CN/A5376.3h1.2B+7C++
Vortek Rotary 9065943671.619C+0.0525.613%D-1.01%D-16.3C++8.6C19136.4h55.5B+216.6B+
NC6A GODSAW 6065834411.322C0.2525.442%C--28.645%C**25.2D--1C++8023.1h13.7C53.8D-
EM4 Longshot 5745701893.016C+1.4434.908%D82.456%B+26.4CN/A6321.6h2.2C++6.4C+
C-4 6725362911.842B0.2721.263%DN/A105.1B+26.7C+5805.1h1.1B*5.4B
Gauss Compact S 5895346530.818C+0.7624.441%C*17.041%C+11.4D1.2A++3246.9h13.9D57C+
LA39 Bruiser 5205126420.798C0.7857.02%C12.5%C25DN/A7420.5h3D5.2C
C75 Viper 501413468.978B*7.4032.077%DN/A34.4C*7.3C+12912h10.1B+31.3B
AF-41 Hacksaw 3643562151.656C0.0834.203%B11.236%D-31C+N/A8711.5h8.3D24.1C+
Frag Grenade 3303221322N/A320.4344.693%C+N/A402.5C10B+10560.8h4.2C9.3C+
AF-41 Hacksaw 3113082151.433C0.1435.832%B10.39%D**26.8CN/A8611.5h10.1D*28.1C
NC05 Jackhammer 3012983250.917C0.6637.296%D16.443%B25.7DN/A7011.6h5.5C14.8C
AF-19 Mercenary 2982913230.901C++0.6722.3%C++17.182%D10.9C--N/A5026.7h14.4C+64.5C++
NS-44 Commissioner 2852794670.597C0.9831.849%C-18.28%C--13.7DN/A3820.4h4.3C13.4C+
Orbital Strike Uplink 3952711271N/A269.43726.829%UN/A903.3U413.3U49760.3h1.1T*0.2T*
AF-57 Piston 2682562221.153C+0.4229.276%D--11.328%D29.4C1.4B*828.7h4.5C++15.2C
NS-44L Blackhand 2472431142.132B*0.5647.951%B++60.905%A12.5DN/A3419.5h4B+8.3B+
Coyote Missiles 349231812.852C+1.2845.873%D--N/A33.5C17.1D2116.9h39.8C++86.7C+
Rocklet Rifle 3892272310.983B+0.5942.412%D*N/A21.8C-15.6D22710.4h37.7C++88.9C
Impetus 2172141591.346C0.2330.28%D33.645%B+26.4DN/A678.1h5.9D--19.4D
Titan-150 HESH 243193228.773C+7.2045.97%C+1.554%C35.1C9.1C*2365.5h4.3D-9.3D
MGR-M1 Bishop 1941861031.806C++0.2330.212%C25.269%D19.4DN/A1129.6h7.7C-25.4C
Tank Mine 251177286.321A*4.7530.14%CN/A110.6C++46.3D7081.6h1.5B++4.8B*
NS-AM7 Archer 2581712920.586C**0.9962.264%B+7.018%D*4.5D2.3C+2937.9h28.6C-45.9C
M20 Mustang 241159871.828C++0.2520.802%FN/A15.9C*8.2C20010h51B*245.3B++
E540 Halberd 204158179.294B7.7244.807%C+N/A36.7B++10.7D-2574.3h5.3B+11.8B+
Spear Anti-Vehicle Phalanx Turret 2291581213.167B**11.5944.746%C*1.899%D*39.5C++17.8C2184h9.8C+21.9C++
NS Annihilator 2371561191.311A++0.2679.292%CN/A19A++9.9B+1918.2h8.6B**10.9B**
Enforcer ML85 222156207.8B++6.2342.138%C++N/A30.6B*12.9D2675.1h12.8C++30.3C**
NC9 A-Tross 1441411700.829C0.7422.549%C--21.986%C17D-N/A408.3h13.9F-61.8D--
M96 Mjolnir-H 202138304.6C**3.0342.437%D-N/A55.2B25.6C-3242.5h34.8C**82.1C+
Skyguard 204135334.091B++2.5225.943%C--N/A23.7A12.1B++2225.7h94.3B++363.6B+
NS "Heatwave" Decimator 1891341061.264C+0.3158.232%C-N/A31.2D12.8D1834.3h5D-8.6D
LA1 Anchor 1351321141.158C0.4220.082%D-27.273%B22D-N/A796h14.1F70.3D--
NC15 Phoenix 178120412.927A++1.3555.959%C**N/A17.6C**8.5C2226.8h10.5C+18.8C*
M20 Basilisk 154116196.105A++4.5336.897%C+6.034%C+16.8C5.5C--826.9h84.6C++229.4B
G40-F Ranger 164106617.667A++16.0940.94%B*N/A96.4A*52.7A++8081.1h60.9B+148.8B++
Breaker Rocket Pods 135105185.833C+4.2647.687%C+N/A47.7C-13.6C+2692.2h21.7D45.5C
NCM3 Raven 151103941.096B0.4834.655%DN/A12.3B*5.7C+738.4h25.7B+74.2C*
NCM3 Raven 142101941.074C*0.5035.652%C--N/A12B+4.9D638.4h27.9C++78.1C+
Carnage AR 1081001800.556C--1.0221.48%D13%D--13.9D-1.1A*497.2h18.1D**84D-
GD-7F 100981300.754C0.8222.007%C-17.347%C-14.8DN/A776.6h21.9F-99.5D-
M12 Kobalt 10997118.818C7.2414.98%C--11.34%D**31.3D-3.9B**1223.1h25.7D--171.6C-
NSX Masamune 12888890.989C++0.5850.397%D-N/A21D9.5C1044.2h18.8D37.2D-
NS-R3 Swarm 12781402.025S0.4566.895%B*N/A15.6A++8.8B+1435.2h18.1A27A+
Soldier Soaker 7877651.185C++0.3929.152%C--35.065%M+19.7D-N/A1043.9h5.5B+18.8C++
The Slasher 75755280.142A++1.4325.439%D21.333%B*1.6CN/A447.1h2.7C-10.6C+
Sticky Grenade 7474174N/A72.4360.714%B*N/A740C--N/A25250.1h1.6B+2.6B+
NSX-P Tanto 7674910.813C+0.7619.401%D*24.324%C+13.2DN/A485.6h16.3C+83.9C-
MANA Anti-Personnel Turret 7774481.542N/A0.0320.446%UN/A740U30U1431900.1h22.8T*111.6T*
M20 Basilisk 12367513.4S11.8344.635%B++1.493%F26.8B+22.4A**1672.5h82.9C++185.8B+
PS1-AV Suppressor 7065810.802D0.7720.239%F13.846%D*10.7D*N/A346.1h15.4D75.9D*
Spear Anti-Vehicle Phalanx Tower 7151225.5C**23.9353.289%BN/A36.4C14.3D1821.4h11C20.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,1331.5h
Restoration Kit659791.1h
NC Patriot Flare Gun61,2751.2h
Nano-Armor Kit166987,84951.8h
Decoy Grenade03420.1h
Pain Spire0530.2h
Flail Targeting Dart63492.8h
Spawn Beacon213,4042.7h
Anti-Vehicle MANA Turret53990.5h
Turret AI Module01060.3h
Repair Module0960.3h
Skywall Shield Emitter0580.2h
Cortium Silo0590.3h
Blast Wall2580.3h
Nanite Revive Grenade03620.1h
Medical Kit1741,6534.7h
Medical Applicator24284,8757.6h
Deconstruction Tool03210.1h
Welding Device04,5320.2h
Spear Anti-Vehicle Tower0510.2h
Spitfire Auto-Turret331,7142.4h
Rampart Wall01310.7h
Recon Detection Device261,9403.1h
Ammunition Package174,1541.4h
Anti-Infantry MANA Turret72020.2h
WLT-Howler Mining Laser1663,44012.7h
Pelter Rocket Pod0550.1h
Nano-Repair Grenade08220.2h
NS-20 "Heatwave" Gorgon04180.1h
Orbital Strike Target Designator241383.4h
Vehicle Gate0780.4h
Shield Recharging Field121,1690.5h
CAS30 Tank Buster0510h

Check the help document for the dictionary if you want to learn more about words used here.


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