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Centurion Founder JXOvs[TFDN] JXOvs
VS BR 51

KDR: 1.06

Score: 13.5m

Last Seen: Aug 22nd, 2019 8:46 AM
- OFFLINE - 52.2 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 52): 93%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Sirius SX12 Nebula VM20 Proximity Mine Quasar VM1 L105 Zephyr H-V45 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.167%19.06%403812061,9780.4458970.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.666%0.003C+-0.274C-3.458T*HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.067C+14.7-0.03C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.579%0.777%40312113867012530.549858152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%-1.982F--1.149D*1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148-2.835T30.4-1.433D**117.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.204%1.952%263912051,5375988042.57023191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.936%-0.646D-0.616D0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.105C+31.20.217C++75.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.262%55.263%2632121215240150.379052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%-0.561D-0.768D-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.423C--4.4-0.383C-9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.309%8.219%2632121243833251.31532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.535%-0.185C-1.266D**-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B2.90.396B4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
13.5m941%293 (17.6k)270 (16.2k)1.0572611,54110,9161.4415551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121413214.685%10.58%15504:350

10% Combat Medic52% Engineer7% Heavy Assault15% Infiltrator6% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 1:40 AMJan 27th, 2018 6:50 PMAug 23rd, 2019 2:52 AM (1d) (PST)Aug 22nd, 2019 4:58 AM (2d) (PST)Aug 22nd, 2019 4:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391692700.2300.2180.0242.6260.04991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,34210,13316,20914131158316,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
835.2h/34.8d 4,195 1,221 4,734 131.6k 1,181 2,316 2,444 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:126
Deaths:137
KDR:0.920
Accuracy:16.592% D--
HSR:19.841% D
Kills:126
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):2,686
KDR:0.91971
Kill Difference:11
Playtime:56.486 hours
Usage:7%
Score:0.748m
Score/min:221
Accuracy (listed only):16.592%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D*
Kills:386
Deaths:562
KDR:0.687
Accuracy:39.622% F
HSR:8.031% D*
Serpent VE92
C+
Kills:274
Deaths:384
KDR:0.714
Accuracy:19.304% D-
HSR:19.343% C+
Solstice SF
C
Kills:199
Deaths:246
KDR:0.809
Accuracy:22.054% C
HSR:9.548% D*
Pulsar C
C*
Kills:130
Deaths:154
KDR:0.844
Accuracy:15.209% F-
HSR:24.615% C*
NS-11C
C++
Kills:123
Deaths:255
KDR:0.482
Accuracy:19.986% D-
HSR:19.512% C++
Solstice VE3
A*
Kills:113
Deaths:22
KDR:5.136
Accuracy:15.882% D*
HSR:30.973% A*
Thanatos VE70
C+
Kills:52
Deaths:96
KDR:0.542
Accuracy:38.109% C+
HSR:9.615% D**
Kills:1,277
Deaths (as Engineer):1,719
Deaths (to Engineers):2,777
KDR:0.74287
Kill Difference:442
Playtime:431.281 hours
Usage:52%
Score:6.986m
Score/min:270
Accuracy (listed only):24.310%
HSR (listed only):17.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:725
Deaths:830
KDR:0.873
Accuracy:23.605% C+
HSR:17.379% C+
Phobos VX86
D*
Kills:386
Deaths:562
KDR:0.687
Accuracy:39.622% F
HSR:8.031% D*
Serpent VE92
C+
Kills:274
Deaths:384
KDR:0.714
Accuracy:19.304% D-
HSR:19.343% C+
Solstice SF
C
Kills:199
Deaths:246
KDR:0.809
Accuracy:22.054% C
HSR:9.548% D*
Pulsar C
C*
Kills:130
Deaths:154
KDR:0.844
Accuracy:15.209% F-
HSR:24.615% C*
NS-11C
C++
Kills:123
Deaths:255
KDR:0.482
Accuracy:19.986% D-
HSR:19.512% C++
Solstice VE3
A*
Kills:113
Deaths:22
KDR:5.136
Accuracy:15.882% D*
HSR:30.973% A*
Thanatos VE70
C+
Kills:52
Deaths:96
KDR:0.542
Accuracy:38.109% C+
HSR:9.615% D**
Kills:2,002
Deaths (as Light Assault):2,549
Deaths (to Light Assaults):1,683
KDR:0.78541
Kill Difference:547
Playtime:46.616 hours
Usage:6%
Score:0.543m
Score/min:194
Accuracy (listed only):24.222%
HSR (listed only):17.377%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:725
Deaths:830
KDR:0.873
Accuracy:23.605% C+
HSR:17.379% C+
H-V45
C+
Kills:392
Deaths:670
KDR:0.585
Accuracy:19.276% D--
HSR:19.898% C+
Phobos VX86
D*
Kills:386
Deaths:562
KDR:0.687
Accuracy:39.622% F
HSR:8.031% D*
Thanatos VE70
C+
Kills:52
Deaths:96
KDR:0.542
Accuracy:38.109% C+
HSR:9.615% D**
Kills:1,555
Deaths (as Combat Medic):2,158
Deaths (to Combat Medics):1,131
KDR:0.72057
Kill Difference:603
Playtime:79.895 hours
Usage:10%
Score:1.670m
Score/min:348
Accuracy (listed only):30.153%
HSR (listed only):13.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:725
Deaths:830
KDR:0.873
Accuracy:23.605% C+
HSR:17.379% C+
NS-AM7 Archer
C-
Kills:95
Deaths:417
KDR:0.228
Accuracy:55.484% C-
HSR:4.211% D**
Phaseshift VX-S
C+
Kills:88
Deaths:82
KDR:1.073
Accuracy:34.615% C+
HSR:70.455% C
Soldier Soaker
B++
Kills:64
Deaths:132
KDR:0.485
Accuracy:34.468% C++
HSR:18.750% B++
Parallax VX3
F
Kills:64
Deaths:43
KDR:1.488
Accuracy:27.933% F
HSR:34.375% T*
Kills:1,036
Deaths (as Infiltrator):1,504
Deaths (to Infiltrators):1,328
KDR:0.68883
Kill Difference:468
Playtime:122.134 hours
Usage:15%
Score:1.409m
Score/min:192
Accuracy (listed only):35.221%
HSR (listed only):29.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,011
Deaths:664
KDR:1.523
Accuracy:13.649% D--
HSR:18.497% C-
Nebula VM20
B+
Kills:576
Deaths:456
KDR:1.263
Accuracy:13.451% D--
HSR:22.743% B+
Quasar VM1
C+
Kills:419
Deaths:208
KDR:2.014
Accuracy:15.483% C+
HSR:16.706% C-
Blueshift VM5
B+
Kills:241
Deaths:126
KDR:1.913
Accuracy:15.361% D-
HSR:24.481% B+
Blueshift VM5
C*
Kills:224
Deaths:126
KDR:1.778
Accuracy:15.769% D-
HSR:22.321% C*
NS-10 Burster
C++
Kills:81
Deaths:116
KDR:0.698
Accuracy:19.471% F
HSR:6.173% C++
NS-10 Burster
D
Kills:66
Deaths:116
KDR:0.569
Accuracy:19.636% D**
HSR:4.545% D
Kills:2,618
Deaths (as MAX Suit):906
Deaths (to MAX Suits):545
KDR:2.88962
Kill Difference:1,712
Playtime:98.412 hours
Usage:12%
Score:2.169m
Score/min:367
Accuracy (listed only):16.117%
HSR (listed only):16.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:399
V. Kills:159 249%
Deaths:57
KDR:7
Accuracy:35.733% D-
KPH:1,436,400 U
VKPH:572,400 U
AP30 Shredder
U
Kills:306
V. Kills:176 173%
Deaths:85
KDR:3.600
Accuracy:29.909% D
KPH:1,101,600 U
VKPH:633,600 U
C150 Dalton
B*
Kills:220
V. Kills:99 220%
Deaths:30
KDR:7.333
Accuracy:46.769% B*
KPH:29.900 C
VKPH:13.500 D-
Dual-75 Duster
D*
Kills:62
V. Kills:2 N/A
Deaths:15
KDR:4.133
Accuracy:26.598% D**
KPH:28.400 D*
VKPH:0.900 D*
Kills:987 (0 + 987)
Deaths:187
KDR:5.278
VKDR:2.332
Vehicle Kills:436
Kill Difference:800
Playtime:9.540 hours
Usage:1%
Score:0.485m
Score/min:848
Piloting Accuracy:N/A%
Gunner Accuracy:26.598%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:220
V. Kills:50 431%
Deaths:78
KDR:2.821
Accuracy:41.759% D
KPH:32.100 D
VKPH:7.300 C
Skyguard
C+
Kills:99
V. Kills:75 130%
Deaths:39
KDR:2.538
Accuracy:19.246% F
KPH:12.300 C
VKPH:9.300 C+
Kills:319 (319 + 0)
Deaths:117
KDR:2.726
VKDR:1.068
Vehicle Kills:125
Kill Difference:202
Playtime:14.917 hours
Usage:2%
Score:0.174m
Score/min:194
Driving Accuracy:19.246%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:189
V. Kills:39 473%
Deaths:44
KDR:4.295
Accuracy:48.361% C
KPH:29.300 D
VKPH:6 C-
E540 Halberd
D
Kills:106
V. Kills:53 196%
Deaths:21
KDR:5.048
Accuracy:41.177% D-
KPH:23.700 D
VKPH:11.900 D
Saron HRB
C-
Kills:94
V. Kills:76 122%
Deaths:25
KDR:3.760
Accuracy:34.741% D--
KPH:14.900 D--
VKPH:12.100 C-
Supernova PC
C--
Kills:67
V. Kills:34 191%
Deaths:29
KDR:2.310
Accuracy:37.745% D*
KPH:13.100 D-
VKPH:6.700 C--
Supernova FPC
N/A
Kills:50
V. Kills:39 125%
Deaths:20
KDR:2.500
Accuracy:42.421% N/A
KPH:11.700 N/A
VKPH:9.100 N/A
Kills:506 (306 + 200)
Deaths:139
KDR:3.640
VKDR:1.734
Vehicle Kills:241
Kill Difference:367
Playtime:26.611 hours
Usage:3%
Score:0.404m
Score/min:253
Driving Accuracy:42.421%
Gunner Accuracy:34.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:91
V. Kills:8 N/A
Deaths:23
KDR:3.957
Accuracy:30.616% D-
KPH:42.900 D--
VKPH:3.800 D
Saron HRB-H
C
Kills:67
V. Kills:28 231%
Deaths:12
KDR:5.583
Accuracy:49.472% D
KPH:32 C
VKPH:13.400 D--
Kills:158 (0 + 158)
Deaths:35
KDR:4.514
VKDR:1.029
Vehicle Kills:36
Kill Difference:123
Playtime:4.213 hours
Usage:1%
Score:0.048m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:49.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:146
V. Kills:52 275%
Deaths:79
KDR:1.848
Accuracy:30.005% D--
KPH:14.300 D
VKPH:5.100 D
M60-G Bulldog
C-
Kills:84
V. Kills:10 N/A
Deaths:17
KDR:4.941
Accuracy:29.809% C--
KPH:21.400 C-
VKPH:2.500 D--
M12 Kobalt
D
Kills:67
V. Kills:4 N/A
Deaths:20
KDR:3.350
Accuracy:9.882% D**
KPH:30.500 D--
VKPH:1.800 D
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:38
KDR:1.316
Accuracy:27.595% N/A
KPH:10.800 N/A
VKPH:4.800 N/A
Kills:347 (0 + 347)
Deaths:154
KDR:2.253
VKDR:0.571
Vehicle Kills:88
Kill Difference:193
Playtime:20.924 hours
Usage:3%
Score:0.173m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:27.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,0201,0116641.523C0.4713.649%D--18.497%C-20.3D-N/A8849.7h13.8B++101.3C+
Sirius SX12 7357258300.873C+0.1823.605%C+17.379%C+16.7DN/A8243.3h14.3C*60.4C*
Nebula VM20 5855764561.263C-0.2113.451%D--22.743%B+19.2D-N/A7030h15.4B114.3C
Proximity Mine 425424715.972B++4.9131.798%D*N/A146.2B+N/A4362.9h1.2A*3.7B++
Quasar VM1 4224192082.014B0.9615.483%C+16.706%C-20.8CN/A11620.1h11.6B**75.1B+
L105 Zephyr 558399577C+5.9435.733%D-N/A3990U1590U18485100.1h7.3C+20.5C
H-V45 3993926700.585C0.4719.276%D--19.898%C+13.1D-N/A7029.9h14.7C76.2D
Phobos VX86 3913865620.687C-0.3739.622%F8.031%D*14.4D--N/A6826.8h2.7C6.7D
Tank Mine 5603621422.549C+1.4917.935%D*N/A95.3C52.1C9973.8h1.2B**6.8C
AP30 Shredder 482306853.6C2.5429.909%D1.961%C+3060U1760U14448800.1h82.3B275.2C++
Serpent VE92 2792743840.714C0.3419.304%D-19.343%C+12.4DN/A5822.1h14.1C+73.2C
Blueshift VM5 2442411261.913C+0.8615.361%D-24.481%B+20.4D-N/A11311.8h13.3B*86.3C++
Blueshift VM5 2292241261.778C0.7215.769%D-22.321%C*19.3D-N/A11711.6h14.5B+92C+
C150 Dalton 319220307.333C++6.2846.769%B*1.364%B++29.7C13.4D-3167.4h4.2C++8.9B+
L100 Python HESH 270220782.821D1.7641.759%DN/A31.9D7.2C1576.9h4.3C10.2D
Solstice SF 2051992460.809C+0.2522.054%C9.548%D*12.3DN/A7616.2h7.8B+35.5B++
C-4 2681952260.863C0.1923.398%C-N/A51.3D19.2D5443.8h1.6C+6.6C+
Supernova VPC 228189444.295D3.2448.361%CN/A29.1D6C-2236.5h3.2C++6.6C++
Spear Anti-Vehicle Phalanx Turret 334187276.926C+5.8736.817%D-5.348%B++19.9D--15.6D2439.4h12.2D33.2D-
M20 Basilisk 198146791.848C--0.7930.005%D--3.425%D-14.3D5.1D12410.2h93.7C++312.4C
M60-A Bulldog 175142324.438C+3.3827.493%D--N/A22.2D5.2C2306.4h5.8C++21.2C
Pulsar C 1331301540.844C+0.2115.209%F-24.615%C*7.4D-N/A6817.6h12C++78.8D
Flare VE6 1281261370.92C-0.1416.592%D--19.841%D13.7D--N/A859.2h11.2C+67.3C
NS-11C 1261232550.482D0.5819.986%D-19.512%C++9.4D-N/A4913.1h16.4C81.9C
Solstice VE3 114113225.136S4.0815.882%D*30.973%A*5.5D-N/A14520.4h14.7C**92.3C+
E540 Halberd 159106215.048C3.9941.177%D-1.887%C23.6D11.8D2234.5h6.3C15.2D
G30 Walker 155102195.368C4.3123.096%F-N/A20D-10.4D-2075.1h178.5B773.1D*
Skyguard 17499392.538C+1.4819.246%F1.01%D-12.2C9.3C+2258.1h104B+540.3C-
Force-Blade 123965,5860.017C+1.0436.718%B+1.042%D-0.4CN/A2271.5h3.2C8.8C**
NS-AM7 Archer 152954170.228D0.8355.484%C-4.211%D**1.8D*1.1D--1552.8h26.2C47.2C-
Saron HRB 17094253.76C2.7034.741%D--N/A14.9D--12.1C-2096.3h22.5C++64.7C-
Proton II PPA-H 9991233.957D2.9030.616%D-N/A43.3D--3.8D1852.1h17.5F57.3D**
Phaseshift VX-S 8988821.073D0.0234.615%C+70.455%C8.8D*N/A2710h4.2D12.1C
M60-G Bulldog 9484174.941C*3.8829.809%C--1.19%D--21.5C-2.6D-1683.9h6.7B+22.4C*
NS-10 Burster 140811160.698C--0.3619.471%F6.173%C++4D2.9D8320.5h149.9C+770D--
Supernova PC 10167292.31C-1.2537.745%D*1.493%D13.1D-6.7C--1965.1h7.7D*20.5F-
Saron HRB-H 9567125.583C++4.5349.472%D1.493%C+31.9C13.3D--1962.1h27.3C+55.1C
M12 Kobalt 7167203.35D-2.299.882%D**13.433%D--30.5D--1.8D1162.2h20.9C+211.6D-
NS Annihilator 137661010.653C++0.4073.648%F-N/A8.7C9.3C**1867.6h11.3C*15.4C+
NS-10 Burster 113661160.569D0.4919.636%D**4.545%D3.2D--2.3D-8220.5h180.2D-917.8F
Soldier Soaker 64641320.485D0.5734.468%C++18.75%B++9.4D*N/A406.8h7.8D22.5C+
Parallax VX3 6864431.488C0.4327.933%F34.375%T*6.7D*N/A419.6h4.7T*16.8T*
Dual-75 Duster 6462154.133D3.0826.598%D**N/A28.2D**N/A1282.2h9.9F*37.4F*
MAX Punch 79561,0180.055C1.0048.011%C++N/A0.6C-N/A392.3h3.2C+6.7C+
Hyena Missile Launcher 8153630.841D0.2228.376%DN/A8.8D4.7D986h47D-165.6D-
Thanatos VE70 5252960.542C0.5238.109%C+9.615%D**17.9C--N/A932.9h5C+13C++
Orbital Strike Uplink 7650150U48.94442.857%UN/A500U260U28850.1h1.2T*0.3T*
Supernova FPC 8950202.5C--1.4442.421%D*N/A11.6D*9.1D*4624.3h8.3F19.7F--
M20 Basilisk 7250381.316D0.2627.595%D*8%B**10.9D-4.8D-1524.6h121.1C439D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11130.1h
Anti-Vehicle MANA Turret83351h
Nano-Armor Kit376421,76647.2h
Skywall Shield Emitter0750.3h
Turret AI Module01060.4h
Structure Shield Module1900.4h
Nanite Revive Grenade04190.1h
Medical Applicator620110,89118.4h
Cortium Silo0730.1h
Spitfire Auto-Turret94040.5h
Motion Spotter126410.5h
Hoplon Anti-Aircraft Phalanx Tower0770.2h
Xiphos Anti-Personnel Tower1600.2h
Rampart Wall11190.7h
Deconstruction Tool02,5350.4h
Ammunition Package61,0500.5h
Shield Recharging Field118390.3h
Medical Kit101470.3h
Anti-Infantry MANA Turret73710.7h
Nano-Repair Grenade03300.1h
Recon Detection Device291,7853.6h

Check the help document for the dictionary if you want to learn more about words used here.


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