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Centurion Founder JXOvs[TFDN] JXOvs
VS BR 51

KDR: 1.06

Score: 13.5m

Last Seen: Nov 29th, 2018 11:43 PM
- OFFLINE - 2003.2 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Sirius SX12 Nebula VM20 Proximity Mine Quasar VM1 L105 Zephyr H-V45 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 785TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.181%19.069%404810141,9770.4462750.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.666%0.021C+-0.249C-3.508T*HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.072C+14.7-0.029C+54.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.579%0.777%40310193867002530.550642152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%-1.98F--1.18D*1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148-2.828T30.4-1.429D**117.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.18%1.958%262910131,5325988002.56187191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.937%-0.648D-0.611D0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.101C+31.10.212C++75.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.262%55.263%2622102015239950.380952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%-0.566D-0.779D-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.429C--4.4-0.387C-9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.309%8.219%2622102043833251.31532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.535%-0.176C-1.256D**-1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.435B2.90.396B4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m935.7%293 (17.6k)269 (16.1k)1.05811,52910,8971.4425151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102213214.682%10.591%15504:350

9% Combat Medic52% Engineer7% Heavy Assault15% Infiltrator6% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 1:40 AMJan 27th, 2018 6:50 PMDec 30th, 2018 12:15 AM (53d) (PST)Nov 29th, 2018 8:47 PM (83d) (PST)Nov 29th, 2018 7:43 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391692700.2310.2180.0242.6140.04991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,36010,14116,21914131157316,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
833.3h/34.7d 4,190 1,221 4,727 130.7k 1,180 2,310 2,437 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:126
Deaths:137
KDR:0.920
Accuracy:16.592% D--
HSR:19.841% D
Kills:126
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):2,685
KDR:0.91971
Kill Difference:11
Playtime:56.486 hours
Usage:7%
Score:0.748m
Score/min:221
Accuracy (listed only):16.592%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
D*
Kills:386
Deaths:562
KDR:0.687
Accuracy:39.622% F
HSR:8.031% D*
Serpent VE92
C+
Kills:274
Deaths:384
KDR:0.714
Accuracy:19.304% D-
HSR:19.343% C+
Solstice SF
C
Kills:199
Deaths:246
KDR:0.809
Accuracy:22.054% C
HSR:9.548% D*
Pulsar C
C**
Kills:130
Deaths:154
KDR:0.844
Accuracy:15.209% F
HSR:24.615% C**
NS-11C
C++
Kills:123
Deaths:255
KDR:0.482
Accuracy:19.986% D
HSR:19.512% C++
Solstice VE3
A*
Kills:113
Deaths:22
KDR:5.136
Accuracy:15.882% D*
HSR:30.973% A*
Thanatos VE70
C+
Kills:52
Deaths:96
KDR:0.542
Accuracy:38.109% C+
HSR:9.615% D*
Kills:1,277
Deaths (as Engineer):1,719
Deaths (to Engineers):2,771
KDR:0.74287
Kill Difference:442
Playtime:430.647 hours
Usage:52%
Score:6.976m
Score/min:270
Accuracy (listed only):24.310%
HSR (listed only):17.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:725
Deaths:830
KDR:0.873
Accuracy:23.605% C+
HSR:17.379% C+
Phobos VX86
D*
Kills:386
Deaths:562
KDR:0.687
Accuracy:39.622% F
HSR:8.031% D*
Serpent VE92
C+
Kills:274
Deaths:384
KDR:0.714
Accuracy:19.304% D-
HSR:19.343% C+
Solstice SF
C
Kills:199
Deaths:246
KDR:0.809
Accuracy:22.054% C
HSR:9.548% D*
Pulsar C
C**
Kills:130
Deaths:154
KDR:0.844
Accuracy:15.209% F
HSR:24.615% C**
NS-11C
C++
Kills:123
Deaths:255
KDR:0.482
Accuracy:19.986% D
HSR:19.512% C++
Solstice VE3
A*
Kills:113
Deaths:22
KDR:5.136
Accuracy:15.882% D*
HSR:30.973% A*
Thanatos VE70
C+
Kills:52
Deaths:96
KDR:0.542
Accuracy:38.109% C+
HSR:9.615% D*
Kills:2,002
Deaths (as Light Assault):2,549
Deaths (to Light Assaults):1,680
KDR:0.78541
Kill Difference:547
Playtime:46.616 hours
Usage:6%
Score:0.543m
Score/min:194
Accuracy (listed only):24.222%
HSR (listed only):17.377%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:725
Deaths:830
KDR:0.873
Accuracy:23.605% C+
HSR:17.379% C+
H-V45
C+
Kills:392
Deaths:664
KDR:0.590
Accuracy:19.327% D--
HSR:19.898% C+
Phobos VX86
D*
Kills:386
Deaths:562
KDR:0.687
Accuracy:39.622% F
HSR:8.031% D*
Thanatos VE70
C+
Kills:52
Deaths:96
KDR:0.542
Accuracy:38.109% C+
HSR:9.615% D*
Kills:1,555
Deaths (as Combat Medic):2,152
Deaths (to Combat Medics):1,130
KDR:0.72258
Kill Difference:597
Playtime:78.803 hours
Usage:9%
Score:1.631m
Score/min:345
Accuracy (listed only):30.166%
HSR (listed only):13.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:725
Deaths:830
KDR:0.873
Accuracy:23.605% C+
HSR:17.379% C+
NS-AM7 Archer
C-
Kills:94
Deaths:417
KDR:0.225
Accuracy:55.486% C-
HSR:4.255% D**
Phaseshift VX-S
C+
Kills:88
Deaths:82
KDR:1.073
Accuracy:34.615% C+
HSR:70.455% C
Soldier Soaker
B+
Kills:64
Deaths:132
KDR:0.485
Accuracy:34.468% C+
HSR:18.750% B+
Parallax VX3
F
Kills:64
Deaths:43
KDR:1.488
Accuracy:27.933% F
HSR:34.375% T*
Kills:1,035
Deaths (as Infiltrator):1,504
Deaths (to Infiltrators):1,325
KDR:0.68816
Kill Difference:469
Playtime:122.134 hours
Usage:15%
Score:1.409m
Score/min:192
Accuracy (listed only):35.222%
HSR (listed only):29.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,011
Deaths:664
KDR:1.523
Accuracy:13.649% D-
HSR:18.497% C
Nebula VM20
B+
Kills:576
Deaths:456
KDR:1.263
Accuracy:13.451% D--
HSR:22.743% B+
Quasar VM1
C+
Kills:419
Deaths:208
KDR:2.014
Accuracy:15.483% C+
HSR:16.706% C
Blueshift VM5
B++
Kills:241
Deaths:126
KDR:1.913
Accuracy:15.361% D-
HSR:24.481% B++
Blueshift VM5
C*
Kills:224
Deaths:126
KDR:1.778
Accuracy:15.769% D-
HSR:22.321% C*
NS-10 Burster
C+
Kills:81
Deaths:115
KDR:0.704
Accuracy:19.489% F
HSR:6.173% C+
NS-10 Burster
D
Kills:66
Deaths:115
KDR:0.574
Accuracy:19.665% D**
HSR:4.545% D
Kills:2,618
Deaths (as MAX Suit):905
Deaths (to MAX Suits):543
KDR:2.89282
Kill Difference:1,713
Playtime:98.275 hours
Usage:12%
Score:2.169m
Score/min:368
Accuracy (listed only):16.124%
HSR (listed only):16.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:399
V. Kills:159 249%
Deaths:57
KDR:7
Accuracy:35.733% D-
KPH:1,436,400 U
VKPH:572,400 U
AP30 Shredder
U
Kills:301
V. Kills:172 174%
Deaths:82
KDR:3.671
Accuracy:29.872% D
KPH:1,083,600 U
VKPH:619,200 U
C150 Dalton
B*
Kills:220
V. Kills:99 220%
Deaths:30
KDR:7.333
Accuracy:46.769% B*
KPH:29.900 C+
VKPH:13.500 D-
Dual-75 Duster
D*
Kills:62
V. Kills:2 N/A
Deaths:15
KDR:4.133
Accuracy:26.598% D**
KPH:28.400 D*
VKPH:0.900 D**
Kills:982 (0 + 982)
Deaths:184
KDR:5.337
VKDR:2.348
Vehicle Kills:432
Kill Difference:798
Playtime:9.540 hours
Usage:1%
Score:0.482m
Score/min:841
Piloting Accuracy:N/A%
Gunner Accuracy:26.598%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:220
V. Kills:50 431%
Deaths:78
KDR:2.821
Accuracy:41.759% D
KPH:32.100 D
VKPH:7.300 C
Skyguard
C+
Kills:99
V. Kills:75 130%
Deaths:39
KDR:2.538
Accuracy:19.246% F
KPH:12.300 C
VKPH:9.300 C+
Kills:319 (319 + 0)
Deaths:117
KDR:2.726
VKDR:1.068
Vehicle Kills:125
Kill Difference:202
Playtime:14.917 hours
Usage:2%
Score:0.174m
Score/min:194
Driving Accuracy:19.246%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:189
V. Kills:39 473%
Deaths:44
KDR:4.295
Accuracy:48.361% C
KPH:29.300 D
VKPH:6 C
E540 Halberd
D
Kills:106
V. Kills:53 196%
Deaths:21
KDR:5.048
Accuracy:41.177% D-
KPH:23.700 D
VKPH:11.900 D
Saron HRB
C-
Kills:94
V. Kills:76 122%
Deaths:25
KDR:3.760
Accuracy:34.741% D--
KPH:14.900 D--
VKPH:12.100 C-
Supernova PC
C--
Kills:67
V. Kills:34 191%
Deaths:29
KDR:2.310
Accuracy:37.745% D*
KPH:13.100 D-
VKPH:6.700 C--
Supernova FPC
N/A
Kills:50
V. Kills:39 125%
Deaths:20
KDR:2.500
Accuracy:42.421% N/A
KPH:11.700 N/A
VKPH:9.100 N/A
Kills:506 (306 + 200)
Deaths:139
KDR:3.640
VKDR:1.734
Vehicle Kills:241
Kill Difference:367
Playtime:26.611 hours
Usage:3%
Score:0.404m
Score/min:253
Driving Accuracy:42.421%
Gunner Accuracy:34.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:91
V. Kills:8 N/A
Deaths:23
KDR:3.957
Accuracy:30.616% D
KPH:42.900 D--
VKPH:3.800 D
Saron HRB-H
C
Kills:67
V. Kills:28 231%
Deaths:12
KDR:5.583
Accuracy:49.472% D
KPH:32 C
VKPH:13.400 D--
Kills:158 (0 + 158)
Deaths:35
KDR:4.514
VKDR:1.029
Vehicle Kills:36
Kill Difference:123
Playtime:4.213 hours
Usage:1%
Score:0.048m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:49.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:146
V. Kills:52 275%
Deaths:79
KDR:1.848
Accuracy:30.005% D--
KPH:14.300 C--
VKPH:5.100 D
M60-G Bulldog
C-
Kills:84
V. Kills:10 N/A
Deaths:17
KDR:4.941
Accuracy:29.809% C--
KPH:21.400 C-
VKPH:2.500 D-
M12 Kobalt
D
Kills:67
V. Kills:4 N/A
Deaths:20
KDR:3.350
Accuracy:9.882% F
KPH:30.500 D--
VKPH:1.800 D
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:38
KDR:1.316
Accuracy:27.595% N/A
KPH:10.800 N/A
VKPH:4.800 N/A
Kills:347 (0 + 347)
Deaths:154
KDR:2.253
VKDR:0.571
Vehicle Kills:88
Kill Difference:193
Playtime:20.924 hours
Usage:3%
Score:0.173m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:27.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,0201,0116641.523C0.4713.649%D-18.497%C20.3DN/A8849.7h13.8B++101.3C+
Sirius SX12 7357258300.873C+0.1923.605%C+17.379%C+16.7DN/A8243.3h14.3C**60.4C*
Nebula VM20 5855764561.263C0.2113.451%D--22.743%B+19.2D-N/A7030h15.4B+114.3C+
Proximity Mine 425424715.972B++4.9131.798%D*N/A146.2B+N/A4362.9h1.2A*3.7B++
Quasar VM1 4224192082.014B0.9615.483%C+16.706%C20.8C+N/A11620.1h11.6B**75.1B+
L105 Zephyr 558399577C+5.9435.733%D-N/A3990U1590U18485100.1h7.3C20.5C-
H-V45 3993926640.59C0.4719.327%D--19.898%C+13.3DN/A7229.4h14.6C75.6D
Phobos VX86 3913865620.687C--0.3739.622%F8.031%D*14.4D--N/A6826.8h2.7C6.7D
Tank Mine 5603621422.549C+1.4917.935%D*N/A95.3C+52.1C9973.8h1.2A6.8C+
AP30 Shredder 473301823.671C2.6129.872%D1.993%C+3010U1720U14093400.1h82.3B+275.7C*
Serpent VE92 2792743840.714C0.3419.304%D-19.343%C+12.4DN/A5822.1h14.1C+73.2C
Blueshift VM5 2442411261.913C+0.8615.361%D-24.481%B++20.4DN/A11311.8h13.3B*86.3C++
Blueshift VM5 2292241261.778C0.7215.769%D-22.321%C*19.3D-N/A11711.6h14.5B+92C+
C150 Dalton 319220307.333C*6.2846.769%B*1.364%B+29.7C13.4D-3157.4h4.2C++8.9B++
L100 Python HESH 270220782.821D1.7641.759%DN/A31.9D-7.2C1576.9h4.3D10.2D
Solstice SF 2051992460.809C+0.2522.054%C9.548%D*12.3C--N/A7616.2h7.8B+35.5B++
C-4 2681952260.863C0.2023.434%CN/A51.3D19.2D5443.8h1.6C+6.6C+
Supernova VPC 228189444.295D3.2448.361%CN/A29.1D6C2236.5h3.2C*6.6C++
Spear Anti-Vehicle Phalanx Turret 334187276.926C+5.8736.817%D5.348%B++19.9D--15.6C--2439.4h12.2D33.2D-
M20 Basilisk 198146791.848C-0.7930.005%D--3.425%D--14.3C--5.1D12410.2h93.7C*312.4C
M60-A Bulldog 175142324.438C+3.3827.493%D--N/A22.2D5.2C2306.4h5.8C++21.2C
Pulsar C 1331301540.844C+0.2115.209%F24.615%C**7.4D-N/A6817.6h12C++78.8D
Flare VE6 1281261370.92C-0.1416.592%D--19.841%D13.7D--N/A859.2h11.2C+67.3C
NS-11C 1261232550.482D0.5819.986%D19.512%C++9.4DN/A4913.1h16.4C81.9C
Solstice VE3 114113225.136S4.0815.882%D*30.973%A*5.5D-N/A14520.4h14.7C**92.3C+
E540 Halberd 159106215.048C3.9941.177%D-1.887%C23.6D11.8D2234.5h6.3C15.2D
G30 Walker 155102195.368C4.3123.096%F-N/A20D-10.4D--2075.1h178.5B+773.1D--
Skyguard 17499392.538C+1.4819.246%F1.01%D-12.2C9.3C+2258.1h104B+540.3C
Force-Blade 123965,5750.017C+1.0436.718%B+1.042%D-0.4CN/A2270.7h3.2C8.8C**
NS-AM7 Archer 150944170.225D0.8355.486%C-4.255%D**1.8D*1.1D--1552.6h26.5C47.7C
Saron HRB 17094253.76C2.7034.741%D--N/A14.9D--12.1C-2096.3h22.5C++64.7C-
Proton II PPA-H 9991233.957D2.9030.616%DN/A43.3D--3.8D1852.1h17.5F57.3D**
Phaseshift VX-S 8988821.073D0.0134.615%C+70.455%C8.8D-N/A2710h4.2D12.1C
M60-G Bulldog 9484174.941C**3.8829.809%C--1.19%D*21.5C-2.6D-1683.9h6.7B+22.4C*
NS-10 Burster 140811150.704C--0.3519.489%F6.173%C+4D2.9D8420.3h149.6C++767.8D-
Saron HRB-H 9567125.583C++4.5349.472%D1.493%C+31.9C13.3D--1962.1h27.3C+55.1C
M12 Kobalt 7167203.35D-2.299.882%F13.433%D--30.5D--1.8D1162.2h20.9C+211.6D--
Supernova PC 10167292.31C1.2537.745%D*1.493%D13.1D-6.7C--1965.1h7.7D*20.5F
NS Annihilator 137661010.653C++0.4173.648%F-N/A8.7C9.3C**1867.6h11.3C**15.4C+
NS-10 Burster 113661150.574C--0.4819.665%D**4.545%D3.3D--2.3D-8220.3h179.9D-915D**
Soldier Soaker 64641320.485D0.5734.468%C+18.75%B+9.4D*N/A406.8h7.8D--22.5C
Parallax VX3 6864431.488C0.4327.933%F34.375%T*6.7D*N/A419.6h4.7T*16.8T*
Dual-75 Duster 6462154.133C--3.0826.598%D**N/A28.2D*N/A1282.2h9.9F*37.4F**
MAX Punch 78551,0170.054C-1.0048%C++N/A0.6CN/A392.2h3.3C+6.8C+
Hyena Missile Launcher 8153610.869D0.1928.485%DN/A9D4.7D995.9h46.2D-162.3D-
Thanatos VE70 5252960.542C0.5238.109%C+9.615%D*17.9C--N/A932.9h5C+13C++
Orbital Strike Uplink 7650150U48.94442.857%UN/A500U260U28850.1h1.2T*0.3T*
Supernova FPC 8950202.5C-1.4442.421%D*N/A11.6D*9.1D*4624.3h8.3D**19.7F--
M20 Basilisk 7250381.316D-0.2627.595%D*8%B**10.9D-4.8D--1524.6h121.1C439D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret83351h
Motion Spotter126410.5h
Nano-Armor Kit375421,46647.2h
Spawn Beacon11130.1h
Turret AI Module01060.4h
Skywall Shield Emitter0750.3h
Structure Shield Module1900.4h
Cortium Silo0730.1h
Nanite Revive Grenade04170.1h
Medical Applicator617109,27718.2h
Deconstruction Tool02,5350.4h
Spitfire Auto-Turret94040.5h
Rampart Wall11190.7h
Xiphos Anti-Personnel Tower1600.2h
Hoplon Anti-Aircraft Phalanx Tower0770.2h
Ammunition Package61,0500.5h
Shield Recharging Field118110.3h
Medical Kit101470.3h
Anti-Infantry MANA Turret73710.7h
Nano-Repair Grenade03290.1h
Recon Detection Device291,7853.6h

Check the help document for the dictionary if you want to learn more about words used here.


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