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Cold Blooded JaQ[UFOs] JaQ
TR BR 128

KDR: 3.38

Score: 35.3m

Last Seen: Aug 26th, 2019 4:04 PM
- OFFLINE - 1345.2 hour(s)

Battle Rank 111 (128 total) - Terran Republic on Miller
Level Progress (to 112): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 P525 Marauder-H TRAC-5 S T9 CARV P2-120 HEAT T5 AMC LC2 Lynx C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $794,385 MLG Score: 635
Fun Score: N/A
Cheeseburgers Flipped: 960TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.386%19.955%42725119123,0623.4065-0.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.697%0.027C+-0.162C-0.089C+HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.17C++13.10.078C+48.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.443%0.513%73112151954421400.440181138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.066B**-0.994D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.661B+25.90.511B+28.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.634%1.862%897812086,71280116608.36908404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%-1.008D*-0.442C--0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.103C+10.60.154C++24

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.184%2.62%807912073,77860912096.20361312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.254%0.106C+-0.468D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.226C++34.50.134C++58.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.352%72.448%807412122,860113282.5265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%0.363C**0.308C*-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.311C*2.50.199C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.412%13.489%807212141,79465392.74312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.427%0.309C*-0.207C-1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.404B3.60.268C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m259.2%273 (16.4k)242 (14.5k)3.3832856,15916,5994.08356128 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216207320.05%14.375%28808:4617

9% Combat Medic41% Engineer17% Heavy Assault13% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:01 PMApr 3rd, 2015 10:29 PMSep 25th, 2019 10:15 AM (26d) (PST)Aug 26th, 2019 3:30 PM (56d) (PST)Aug 26th, 2019 12:04 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901064840.3850.1140.0551.1520.059635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4136,33129,082237369414,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2430.2h/101.3d 11,624 8,073 15,205 168k 3,479 7,899 8,650 86.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,715
Deaths:455
KDR:3.769
Accuracy:20.194% C*
HSR:20.583% C
MSW-R
C+
Kills:1,187
Deaths:393
KDR:3.020
Accuracy:22.052% C+
HSR:20.725% C-
TMG-50
C+
Kills:1,149
Deaths:345
KDR:3.330
Accuracy:20.661% C+
HSR:21.584% C
T9 CARV-S
C+
Kills:808
Deaths:333
KDR:2.426
Accuracy:21.006% C+
HSR:22.525% C
T16 Rhino
B+
Kills:799
Deaths:263
KDR:3.038
Accuracy:19.409% C
HSR:25.407% B+
NS-15M1
B**
Kills:54
Deaths:12
KDR:4.500
Accuracy:20.208% C-
HSR:31.482% B**
Kills:5,712
Deaths (as Heavy Assault):1,801
Deaths (to Heavy Assaults):3,953
KDR:3.17157
Kill Difference:3,911
Playtime:403.903 hours
Usage:17%
Score:5.140m
Score/min:212
Accuracy (listed only):20.588%
HSR (listed only):23.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:2,345
Deaths:558
KDR:4.203
Accuracy:20.641% C
HSR:17.655% C
TRAC-5 S
C-
Kills:1,812
Deaths:593
KDR:3.056
Accuracy:20.714% C-
HSR:6.733% F-
T5 AMC
C++
Kills:1,569
Deaths:740
KDR:2.120
Accuracy:19.884% D
HSR:20.523% C++
LC2 Lynx
C
Kills:1,480
Deaths:674
KDR:2.196
Accuracy:22.255% C
HSR:17.905% D
LC3 Jaguar
D
Kills:1,371
Deaths:84
KDR:16.321
Accuracy:20.491% D
HSR:16.120% D
HC1 Cougar
C+
Kills:1,256
Deaths:498
KDR:2.522
Accuracy:21.383% D
HSR:22.134% C+
TS4 Haymaker
C++
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:43.920% C++
HSR:13.224% C+
TRAC-Shot
C
Kills:1,154
Deaths:616
KDR:1.873
Accuracy:21.118% D--
HSR:17.071% C
FA1 Barrage
B*
Kills:637
Deaths:283
KDR:2.251
Accuracy:47.957% B*
HSR:13.972% C
NS-11C
B++
Kills:423
Deaths:183
KDR:2.311
Accuracy:24.789% C++
HSR:23.168% B++
TRAC-5 Burst
D
Kills:223
Deaths:99
KDR:2.253
Accuracy:22.563% D
HSR:18.386% D
AMR-66
C++
Kills:168
Deaths:80
KDR:2.100
Accuracy:27.946% C++
HSR:22.619% C
NSX-P Tanto
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:22.507% N/A
HSR:30% N/A
Kills:13,645
Deaths (as Engineer):4,892
Deaths (to Engineers):3,833
KDR:2.78925
Kill Difference:8,753
Playtime:1,006.418 hours
Usage:41%
Score:16.347m
Score/min:271
Accuracy (listed only):25.859%
HSR (listed only):18.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:2,345
Deaths:558
KDR:4.203
Accuracy:20.641% C
HSR:17.655% C
TRAC-5 S
C-
Kills:1,812
Deaths:593
KDR:3.056
Accuracy:20.714% C-
HSR:6.733% F-
T5 AMC
C++
Kills:1,569
Deaths:740
KDR:2.120
Accuracy:19.884% D
HSR:20.523% C++
LC2 Lynx
C
Kills:1,480
Deaths:674
KDR:2.196
Accuracy:22.255% C
HSR:17.905% D
LC3 Jaguar
D
Kills:1,371
Deaths:84
KDR:16.321
Accuracy:20.491% D
HSR:16.120% D
HC1 Cougar
C+
Kills:1,256
Deaths:498
KDR:2.522
Accuracy:21.383% D
HSR:22.134% C+
SMG-46 Armistice
C+
Kills:1,179
Deaths:806
KDR:1.463
Accuracy:21.909% D
HSR:16.115% C+
TS4 Haymaker
C++
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:43.920% C++
HSR:13.224% C+
PDW-16 Hailstorm
B+
Kills:1,155
Deaths:529
KDR:2.183
Accuracy:24.628% C++
HSR:18.961% B+
TRAC-Shot
C
Kills:1,154
Deaths:616
KDR:1.873
Accuracy:21.118% D--
HSR:17.071% C
FA1 Barrage
B*
Kills:637
Deaths:283
KDR:2.251
Accuracy:47.957% B*
HSR:13.972% C
NS-11C
B++
Kills:423
Deaths:183
KDR:2.311
Accuracy:24.789% C++
HSR:23.168% B++
TRAC-5 Burst
D
Kills:223
Deaths:99
KDR:2.253
Accuracy:22.563% D
HSR:18.386% D
MG-S1 Jackal
C+
Kills:202
Deaths:104
KDR:1.942
Accuracy:24.396% C
HSR:19.802% C+
NSX-P Tanto
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:22.507% N/A
HSR:30% N/A
Kills:16,013
Deaths (as Light Assault):6,251
Deaths (to Light Assaults):3,663
KDR:2.56167
Kill Difference:9,762
Playtime:369.201 hours
Usage:15%
Score:4.462m
Score/min:201
Accuracy (listed only):25.277%
HSR (listed only):18.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,305
Deaths:188
KDR:6.941
Accuracy:41.788% B+
HSR:82.759% B+
SMG-46 Armistice
C+
Kills:1,179
Deaths:806
KDR:1.463
Accuracy:21.909% D
HSR:16.115% C+
PDW-16 Hailstorm
B+
Kills:1,155
Deaths:529
KDR:2.183
Accuracy:24.628% C++
HSR:18.961% B+
TX1 Repeater
C++
Kills:1,125
Deaths:622
KDR:1.809
Accuracy:23.839% C+
HSR:22.133% C++
99SV
B*
Kills:539
Deaths:84
KDR:6.417
Accuracy:35.644% B++
HSR:43.785% B*
M77-B
C**
Kills:524
Deaths:71
KDR:7.380
Accuracy:35.688% C
HSR:78.244% C**
TSAR-42
C*
Kills:492
Deaths:115
KDR:4.278
Accuracy:33.977% D
HSR:70.325% C*
NS-44 Commissioner
A*
Kills:339
Deaths:176
KDR:1.926
Accuracy:38.120% C*
HSR:38.348% A*
TS2 Inquisitor
A++
Kills:264
Deaths:54
KDR:4.889
Accuracy:41.259% A++
HSR:25.379% B*
MG-S1 Jackal
C+
Kills:202
Deaths:104
KDR:1.942
Accuracy:24.396% C
HSR:19.802% C+
Kills:7,124
Deaths (as Infiltrator):2,749
Deaths (to Infiltrators):2,592
KDR:2.59149
Kill Difference:4,375
Playtime:311.419 hours
Usage:13%
Score:3.365m
Score/min:180
Accuracy (listed only):32.125%
HSR (listed only):41.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,179
Deaths:806
KDR:1.463
Accuracy:21.909% D
HSR:16.115% C+
TS4 Haymaker
C++
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:43.920% C++
HSR:13.224% C+
PDW-16 Hailstorm
B+
Kills:1,155
Deaths:529
KDR:2.183
Accuracy:24.628% C++
HSR:18.961% B+
T1 Cycler
C
Kills:1,154
Deaths:372
KDR:3.102
Accuracy:19.530% D
HSR:19.237% C
Cycler TRV
C+
Kills:1,150
Deaths:468
KDR:2.457
Accuracy:22.836% C+
HSR:15.739% D
FA1 Barrage
B*
Kills:637
Deaths:283
KDR:2.251
Accuracy:47.957% B*
HSR:13.972% C
TAR
B+
Kills:407
Deaths:237
KDR:1.717
Accuracy:19.870% D
HSR:26.044% B+
NS-11A
C
Kills:386
Deaths:128
KDR:3.016
Accuracy:19.263% D--
HSR:19.430% C
MG-S1 Jackal
C+
Kills:202
Deaths:104
KDR:1.942
Accuracy:24.396% C
HSR:19.802% C+
Kills:7,427
Deaths (as Combat Medic):3,389
Deaths (to Combat Medics):1,358
KDR:2.1915
Kill Difference:4,038
Playtime:209.185 hours
Usage:9%
Score:3.495m
Score/min:278
Accuracy (listed only):27.145%
HSR (listed only):18.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:902
Deaths:263
KDR:3.430
Accuracy:12.299% C-
HSR:22.506% B**
MRC3 Mercy
C++
Kills:609
Deaths:185
KDR:3.292
Accuracy:14.274% C--
HSR:21.511% C++
M3 Pounder HEG
B**
Kills:515
Deaths:119
KDR:4.328
Accuracy:28.882% D*
HSR:4.466% B**
M3 Pounder HEG
B++
Kills:367
Deaths:113
KDR:3.248
Accuracy:29.670% D*
HSR:4.087% B++
M2 Mutilator
C++
Kills:275
Deaths:82
KDR:3.354
Accuracy:11.346% D-
HSR:19.273% C++
NS-10 Burster
B+
Kills:214
Deaths:70
KDR:3.057
Accuracy:31.027% B+
HSR:1.402% D*
NS-10 Burster
B
Kills:194
Deaths:73
KDR:2.658
Accuracy:31.267% B
HSR:2.062% D--
MR1 Fracture
C+
Kills:169
Deaths:51
KDR:3.314
Accuracy:37.012% C+
HSR:1.775% D--
MR1 Fracture
C+
Kills:132
Deaths:58
KDR:2.276
Accuracy:36.284% C+
HSR:3.788% C+
Kills:3,377
Deaths (as MAX Suit):507
Deaths (to MAX Suits):940
KDR:6.66075
Kill Difference:2,870
Playtime:120.186 hours
Usage:5%
Score:2.447m
Score/min:339
Accuracy (listed only):25.784%
HSR (listed only):8.985%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:195
V. Kills:56 342%
Deaths:14
KDR:13.929
Accuracy:47.443% C+
KPH:47.700 C--
VKPH:13.700 C+
M14 Banshee
D
Kills:81
V. Kills:7 N/A
Deaths:20
KDR:4.050
Accuracy:24.312% D--
KPH:23.400 D
VKPH:2 D
Kills:276 (81 + 0)
Deaths:34
KDR:8.118
VKDR:1.853
Vehicle Kills:63
Kill Difference:242
Playtime:7.553 hours
Usage:0%
Score:0.166m
Score/min:367
Piloting Accuracy:24.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:76
V. Kills:12 N/A
Deaths:5
KDR:15.200
Accuracy:50.725% B**
KPH:44.900 C
VKPH:7.100 C
Kills:76 (0 + 76)
Deaths:5
KDR:15.200
VKDR:2.400
Vehicle Kills:12
Kill Difference:71
Playtime:1.692 hours
Usage:0%
Score:0.030m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:50.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,089
V. Kills:124 N/A
Deaths:43
KDR:25.326
Accuracy:41.449% C**
KPH:53.700 A+
VKPH:6.100 C-
L100 Python HEAT
B**
Kills:1,041
V. Kills:168 N/A
Deaths:47
KDR:22.149
Accuracy:47.373% C-
KPH:46.900 B**
VKPH:7.600 D-
L100 Python HESH
B++
Kills:732
V. Kills:63 N/A
Deaths:16
KDR:45.750
Accuracy:46.511% C
KPH:68.700 B++
VKPH:5.900 D
Skyguard
C+
Kills:304
V. Kills:248 122%
Deaths:27
KDR:11.259
Accuracy:24.707% D
KPH:11.100 C
VKPH:9.100 C+
L100 Python AP
D
Kills:142
V. Kills:101 139%
Deaths:23
KDR:6.174
Accuracy:51.695% C--
KPH:19.600 D-
VKPH:13.900 D
Kills:3,308 (3,308 + 0)
Deaths:156
KDR:21.205
VKDR:4.513
Vehicle Kills:704
Kill Difference:3,152
Playtime:87.697 hours
Usage:4%
Score:1.038m
Score/min:197
Driving Accuracy:51.695%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,668
V. Kills:307 N/A
Deaths:37
KDR:45.081
Accuracy:36.144% D
KPH:49.800 A*
VKPH:9.200 C+
P2-120 HESH
A+
Kills:1,128
V. Kills:84 N/A
Deaths:42
KDR:26.857
Accuracy:35.524% D
KPH:83.900 A+
VKPH:6.200 C--
P2-120 AP
B**
Kills:608
V. Kills:565 107%
Deaths:55
KDR:11.055
Accuracy:46.597% C+
KPH:26.300 C
VKPH:24.500 B**
G30 Vulcan
D
Kills:138
V. Kills:81 168%
Deaths:26
KDR:5.308
Accuracy:26.266% C
KPH:14 D
VKPH:8.200 D
E540 Halberd
C**
Kills:119
V. Kills:56 209%
Deaths:11
KDR:10.818
Accuracy:43.536% C**
KPH:21.600 C-
VKPH:10.200 C--
Kills:3,661 (3,404 + 257)
Deaths:171
KDR:21.409
VKDR:6.392
Vehicle Kills:1,093
Kill Difference:3,490
Playtime:85.426 hours
Usage:4%
Score:1.528m
Score/min:298
Driving Accuracy:46.597%
Gunner Accuracy:43.536%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:1,993
V. Kills:80 N/A
Deaths:100
KDR:19.930
Accuracy:33.608% C
KPH:103.300 C++
VKPH:4.100 D
G20 Vulcan-H
C++
Kills:902
V. Kills:641 140%
Deaths:166
KDR:5.434
Accuracy:48.992% C++
KPH:39.900 C+
VKPH:28.300 C++
MR11 Gatekeeper-H
B**
Kills:402
V. Kills:690 58%
Deaths:22
KDR:18.273
Accuracy:63.196% A
KPH:23.700 D
VKPH:40.600 B**
Kills:3,297 (0 + 3,297)
Deaths:288
KDR:11.448
VKDR:4.899
Vehicle Kills:1,411
Kill Difference:3,009
Playtime:58.905 hours
Usage:2%
Score:1.144m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:63.196%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:234
V. Kills:88 263%
Deaths:6
KDR:39
Accuracy:13.061% D-
KPH:35.900 D-
VKPH:13.500 S
M20 Basilisk
D-
Kills:115
V. Kills:45 250%
Deaths:18
KDR:6.389
Accuracy:27.025% D**
KPH:10.800 D-
VKPH:4.200 D--
M20 Basilisk
C+
Kills:114
V. Kills:70 161%
Deaths:17
KDR:6.706
Accuracy:34.899% C-
KPH:14.900 D
VKPH:9.200 C+
M40 Fury
C
Kills:106
V. Kills:12 N/A
Deaths:5
KDR:21.200
Accuracy:26.532% D--
KPH:38.100 C
VKPH:4.300 D--
M40 Fury
D-
Kills:67
V. Kills:11 N/A
Deaths:6
KDR:11.167
Accuracy:27.008% D--
KPH:31.400 D-
VKPH:5.200 D--
M60-G Bulldog
D
Kills:57
V. Kills:6 N/A
Deaths:10
KDR:5.700
Accuracy:29.361% D
KPH:15.200 D-
VKPH:1.600 D*
Kills:693 (0 + 693)
Deaths:62
KDR:11.177
VKDR:3.742
Vehicle Kills:232
Kill Difference:631
Playtime:33.498 hours
Usage:1%
Score:0.262m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:29.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:77
V. Kills:27 275%
Deaths:65
KDR:1.185
Accuracy:45.868% C
KPH:10.500 D
VKPH:3.700 D
Kills:77 (77 + 0)
Deaths:65
KDR:1.185
VKDR:0.415
Vehicle Kills:27
Kill Difference:12
Playtime:7.349 hours
Usage:0%
Score:0.030m
Score/min:69
Driving Accuracy:45.868%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 2,3522,3455584.203S0.8220.641%C17.655%C24.5BN/A13595.6h11.8B++57.3B+
P525 Marauder-H 2,0731,99310019.93B+16.5533.608%CN/A103.3C++4.1D26019.3h5.2B++15.6B+
TRAC-5 S 1,8541,8125933.056A**0.3320.714%C-6.733%F-23.5C*N/A9577h8.2B**39.6B+
T9 CARV 1,7221,7154553.769A++0.3920.194%C*20.583%C31.2C++N/A13654.9h12.5B+62.1B+
P2-120 HEAT 1,9751,6683745.081S41.7036.144%D1.319%D--49.8A*9.2C+30233.5h3.9A+10.9B**
T5 AMC 1,6021,5697402.12A1.2619.884%D20.523%C++16.3CN/A5696.3h16.4C82.7C
LC2 Lynx 1,4841,4806742.196B**1.1922.255%C17.905%D21.2CN/A7069.7h13.5B+60.7B
C-4 1,7461,3862605.331M+1.9518.512%D*N/A118.5B*30.8C++85011.7h0.9B**5.1B
LC3 Jaguar 1,3851,3718416.321S12.9420.491%D16.12%D23.4CN/A19158.5h12.5C*61.2C+
RAMS .50M 1,3061,3051886.941B**3.5641.788%B+82.759%B+35B+N/A13937.3h2B+4.7B+
HC1 Cougar 1,2801,2564982.522A+0.8621.383%D22.134%C+21.3CN/A5959.1h12.9C+60.2C+
MSW-R 1,1941,1873933.02B+0.3622.052%C+20.725%C-32.3CN/A9836.7h10.7B+48.5B
SMG-46 Armistice 1,1961,1798061.463B+1.9221.909%D16.115%C+12.5D-N/A3994h16.5C75.4C
TS4 Haymaker 1,1611,1574622.504A0.8843.92%C++13.224%C+32.2C++N/A11435.9h3.4B*7.6B++
PDW-16 Hailstorm 1,1601,1555292.183A1.2024.628%C++18.961%B+19.3C-N/A6359.7h14B56.6B+
TRAC-Shot 1,1701,1546161.873B+1.5121.118%D--17.071%C14.9D-N/A3777.2h14.3D-67.8D--
T1 Cycler 1,1611,1543723.102A++0.2819.53%D19.237%C20.7CN/A10155.7h13.1B+67.2C++
Cycler TRV 1,1551,1504682.457B**0.9322.836%C+15.739%D24.8CN/A8846.3h12.9C*56.7C**
TMG-50 1,1771,1493453.33A*0.0520.661%C+21.584%C30.6C+N/A10437.5h11C**53.4C**
P2-120 HESH 1,2121,1284226.857B**23.4735.524%DN/A84.2A+6.3C--26113.4h4.2B+11.7C*
TX1 Repeater 1,1471,1256221.809A1.5723.839%C+22.133%C++11.1D-N/A40101.8h11.7B+49.2B+
C75 Viper 1,2131,0894325.326S21.9441.449%C**1.469%C+53.6A+6.1C-18120.3h8.6B++20.8B*
Sticky Grenade 1,0491,04411044N/A1,040.6253.764%C++N/A1305B++6.3D38970.8h1.6B++3B+
L100 Python HEAT 1,2091,0414722.149M+18.7747.373%C-2.017%C46.9B**7.6D-24022.2h3.3B*7B**
Tank Mine 1,6149661128.625M++5.2419.2%D--N/A130.5B+87.6B*12187.4h1.3B**6.5C+
Spear Anti-Vehicle Phalanx Turret 1,4049083426.706M*23.3245.735%C*5.727%B*48.3B+26.4B+35918.8h7.5B16.4B+
M1 Heavy Cycler 9089022633.43A++0.0512.299%C-22.506%B**24.3C**N/A10437.1h16.2B+131.8C*
G20 Vulcan-H 1,5439021665.434B+2.0548.992%C++2.882%C+39.9C+28.4C++34822.6h90.6B+184.9B+
Claymore 8888884818.5A*15.1237.767%B++N/A193B**N/A5614.6h1.2C++3.3B+
T7 Mini-Chaingun 8388333522.366A+1.0214.197%D13.806%C*23.9C-N/A8034.9h12.8B+90.2C*
MANA Anti-Vehicle Turret 1,5638181964.173A+0.7953.635%C+3.545%C+46.5B++42.3B**47517.6h7.4B+13.8B++
T9 CARV-S 8128083332.426B*0.9621.006%C+22.525%C28.5C--N/A8928.4h11.8C**56C*
T16 Rhino 8227992633.038A++0.3519.409%C25.407%B+19.8DN/A6440.4h14.4C+74.1C+
L100 Python HESH 7957321645.75M++42.3746.511%CN/A68.4B++5.9D25410.7h3.1B6.7C**
Frag Grenade 7176981698N/A694.6237.917%D--N/A1163.3M++31.7M**26100.6h1.8A++4.8B**
FA1 Barrage 6426372832.251B**1.1347.957%B*13.972%C17.8DN/A5735.7h3.9B*8.1B*
MRC3 Mercy 6126091853.292B+0.0914.274%C--21.511%C++25CN/A11524.4h18.9C++132.8C+
P2-120 AP 1,1736085511.055B+7.6746.597%C+5.757%A26.3C24.5B**38523.1h11.3F24.3D--
99SV 543539846.417M+3.0335.644%B++43.785%B*30.1B+N/A10817.9h4.8B+13.4B++
M77-B 526524717.38S4.0035.688%C78.244%C**29.8C*N/A9717.6h2B++5.7B+
M3 Pounder HEG 6045151194.328A++0.9428.882%D*4.466%B**20.5B+3.5C++12925.1h17.8C+61.6C
TSAR-42 4934921154.278C*0.8933.977%D70.325%C*29.1CN/A9216.9h2.1B+6.1C++
NS-11C 4534231832.311A+1.0724.789%C++23.168%B++11.7DN/A3736.2h16.9C68.4C+
TAR 4104072371.717C*1.6719.87%D26.044%B+16.3DN/A5525h15D75.7D
MR11 Gatekeeper-H 1,0924022218.273M+14.8963.196%AN/A23.6D40.6B**36417h98.5F-155.8D
NS-11A 3913861283.016A+0.3719.263%D--19.43%C17.9DN/A6621.6h15.3C79.4D
NS Decimator 4483781901.989A1.3947.985%F2.91%B++30.7C5.7D*16612.3h3.3B**7B+
M3 Pounder HEG 4253671133.248B**0.1429.67%D*4.087%B++15.9C2.5D-8123.1h25.2D-84.9D--
ML-7 4363491512.311A**1.0749.28%D-2.579%C+26.6C**6.6D-24813.1h4.2A8.6B*
ASP-30 Grounder 5703461732A*1.3856.752%D-1.156%D--13.1C8.5C13526.4h6.8B+12B
NS-44 Commissioner 3433391761.926B**1.4638.12%C*38.348%A*8.8D--N/A4138.5h4.1C+10.6C*
MANA Anti-Personnel Turret 336330883.75N/A0.3715.812%UN/A3300U60U6484000.1h25.3T*160.1T*
Skyguard 5523042711.259M**7.8824.707%D1.316%D11.1C9.1C+14827.3h121.4C++491.3C+
M2 Mutilator 283275823.354B**0.0311.346%D-19.273%C++24.1C+N/A7711.4h15.1B++133.1C+
TS2 Inquisitor 265264544.889M*1.5141.259%A++25.379%B*23.8DN/A5211.1h7.4B*17.9B**
T2 Striker 5652371991.191A+2.1948.157%CN/A6D8.4C14439.2h64.4D*133.7D-
M12 Kobalt 322234639A++35.6213.061%D-16.239%C--36D-13.5S966.5h22.1D169.4C--
TRAC-5 Burst 227223992.253C*1.1322.563%D18.386%D12.5D--N/A3117.9h14.8C--65.4C-
NS-10 Burster 407214703.057M0.3331.027%B+1.402%D*6.2B+5.6A+11834.6h154.7C+498.5B
Aspis Anti-Aircraft Phalanx Turret 435208229.455A*6.0725.454%C+3.846%B**9.7C10.6C+20421.4h138.8B+545.2B
MG-S1 Jackal 2072021041.942B++1.4424.396%C19.802%C+19.6DN/A4710.3h15.2C62.3C
Hellfire Rocket Pods 2511951413.929B*10.5547.443%C+N/A47.6C--13.7C+5664.1h25.9C+54.6C+
NS-10 Burster 375194732.658A++0.7331.267%B2.062%D--5.7C**5.3A11033.9h167.8C+536.8C**
MR1 Fracture 336169513.314M**0.0737.012%C+1.775%D--8.3C+8.2A+9820.3h68.9D186.1C
AMR-66 172168802.1A1.2827.946%C++22.619%C10.7DN/A4215.7h11.1C-39.6C+
Anti-Vehicle Grenade 1891661166N/A162.6259.908%B**N/A830A*115C*34620.2h3.9B**6.5B**
Chainblade 16215710,9450.014C3.379.719%FN/A0.1DN/A11206.4h2.8C+29D**
L100 Python AP 243142236.174C**2.7951.695%C--9.155%M**19.7D-14D2127.2h7C13.5C
M60-A Bulldog 150141817.625C+14.2440.646%D1.418%D24.3C1.6D1025.8h4.3B**10.5B+
G30 Vulcan 219138265.308C**1.9226.266%C2.174%D13.9D8.2D1749.9h77.7B+295.9B+
MR1 Fracture 266132582.276M1.1136.284%C+3.788%C+6.2C--6.3B*7221.4h88.8D**244.6D
E540 Halberd 1751191110.818B+7.4343.536%C**5.042%B*21.6C-10.2C--2245.5h6.6C-15.2C+
M20 Basilisk 160115186.389A3.0127.025%D**4.348%D10.7D-4.2D--11610.7h81.7B+302.3C
M20 Basilisk 184114176.706A+3.3234.899%C-5.263%C+15D9.2C+1327.6h94.3C*270.1C++
M40 Fury 118106521.2A++17.8226.532%D--1.887%C++37.9C4.3D--2222.8h7.9B**29.9B+
M60-A Bulldog 9988175.176C1.7945.493%CN/A21.5D2.7C-1124.1h6.1C+13.5C+
M14 Banshee 8881204.05C+0.6724.312%D--N/A23.1D2D1313.5h23.3C*96C+
M40 Fury-F 10477651.185C+2.2045.868%C1.299%B10.5D3.7D697.3h12.8C+28C+
L105 Zephyr 8876515.2B+11.8250.725%B**N/A44.7C7.1C2991.7h5.5B+10.9B++
M40 Fury 7867611.167B+7.7827.008%D--N/A31.9D-5.2D--2182.1h8.7B*32.3B+
M60-G Bulldog 6357105.7C**2.3229.361%D1.754%D15.4D-1.6D*1083.7h7.2C**24.4C++
NS-15M1 5554124.5A*1.1220.208%C-31.482%B**31.8CN/A2341.7h13.3C+65.9C+
NSX-P Tanto 5450222.273A+1.1122.507%D30%B++20.8C1.7A*502.4h16.2C+71.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44921.1h
Anti-Vehicle MANA Turret191,6986.3h
Nano-Armor Kit444848,38374.7h
Nanite Revive Grenade01,4010.4h
Medical Applicator238171,84522.2h
Restoration Kit206470.9h
Motion Spotter42,0971.7h
Recon Detection Device384,6298.7h
Shield Recharging Field153,5131.4h
Ammunition Package2710,6266h
Medical Kit881,0162.8h
Anti-Infantry MANA Turret172,5983.6h
Snowman Soldier42110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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