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Agent JacKMaDs[] JacKMaDs
NC BR 52

KDR: 3.1

Score: 2.9m

Last Seen: Oct 24th, 2018 8:16 PM
- OFFLINE - 326.5 hour(s)

Battle Rank 52 - New Conglomerate on Cobalt
Level Progress (to 53): 22%
Level 100 Progress: 15% 677h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Titan-150 AP Vortek Rotary NC6 Gauss SAW NC14 Bolt Driver AF-19 Mercenary NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,283,526 MLG Score: 1026
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.454%22.41%727410108301.53421.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.476%2.243A*0.288C*0.277C*HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.571B+10.40.268C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.608%0.513%1311410102,14620477710.5196276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.17%-0.196C-1.013D*0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.522B+27.20.483B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.407%1.221%1133110136551014136.42157158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.937B*-0.921D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.646B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.611%75.767%0110133269023.58242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.583A+0.567B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.526B+2.10.33C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m203.4%394 (23.6k)353 (21.2k)3.097424,9281,5913.8925252 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101430827.062%10.369%28105:060

72% Engineer10% Heavy Assault9% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2017 4:15 PMMar 3rd, 2018 5:59 PMOct 24th, 2018 9:06 PM (21d) (PST)Oct 24th, 2018 5:17 PM (22d) (PST)Oct 24th, 2018 4:16 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,140871,0530.6090.1960.0631.6040.1801026

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,4155,21263,20337124961121,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
135h/5.6d 1,265 511 1,287 13k 85 240 1,455 9.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:165
Deaths:164
KDR:1.006
Accuracy:30.585% A++
HSR:20.606% C+
Kills:165
Deaths (as Engineer):164
Deaths (to Engineers):429
KDR:1.0061
Kill Difference:1
Playtime:97.493 hours
Usage:72%
Score:2.220m
Score/min:379
Accuracy (listed only):30.585%
HSR (listed only):20.606%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:458
Deaths:291
KDR:1.574
Accuracy:32.278% A**
HSR:22.926% C+
Kills:458
Deaths (as Heavy Assault):291
Deaths (to Heavy Assaults):298
KDR:1.57388
Kill Difference:167
Playtime:13.479 hours
Usage:10%
Score:0.235m
Score/min:291
Accuracy (listed only):32.278%
HSR (listed only):22.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:165
Deaths:164
KDR:1.006
Accuracy:30.585% A++
HSR:20.606% C+
Kills:165
Deaths (as Light Assault):164
Deaths (to Light Assaults):245
KDR:1.0061
Kill Difference:1
Playtime:3.594 hours
Usage:3%
Score:0.073m
Score/min:340
Accuracy (listed only):30.585%
HSR (listed only):20.606%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:326
Deaths:171
KDR:1.906
Accuracy:45.611% A+
HSR:75.767% C++
NC4 Mag-Shot
A+
Kills:99
Deaths:115
KDR:0.861
Accuracy:37.364% A+
HSR:26.263% B**
Kills:425
Deaths (as Infiltrator):286
Deaths (to Infiltrators):242
KDR:1.48601
Kill Difference:139
Playtime:12.342 hours
Usage:9%
Score:0.169m
Score/min:228
Accuracy (listed only):41.487%
HSR (listed only):51.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:108
Deaths:96
KDR:1.125
Accuracy:34.695% A**
HSR:19.444% C+
Kills:108
Deaths (as Combat Medic):96
Deaths (to Combat Medics):107
KDR:1.125
Kill Difference:12
Playtime:4.103 hours
Usage:3%
Score:0.077m
Score/min:312
Accuracy (listed only):34.695%
HSR (listed only):19.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:133
Deaths:26
KDR:5.115
Accuracy:54.726% A++
HSR:17.293% B+
NCM1 Scattercannon
A+
Kills:61
Deaths:10
KDR:6.100
Accuracy:49.531% A+
HSR:19.672% B**
Kills:194
Deaths (as MAX Suit):18
Deaths (to MAX Suits):49
KDR:10.77778
Kill Difference:176
Playtime:3.288 hours
Usage:2%
Score:0.082m
Score/min:417
Accuracy (listed only):52.128%
HSR (listed only):18.483%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:817
V. Kills:68 N/A
Deaths:74
KDR:11.041
Accuracy:62.046% B*
KPH:96.400 A+
VKPH:8 B*
M20 Mustang
A*
Kills:758
V. Kills:433 175%
Deaths:202
KDR:3.752
Accuracy:33.586% B+
KPH:36.200 A*
VKPH:20.700 A++
Vortek Rotary
A*
Kills:459
V. Kills:248 184%
Deaths:139
KDR:3.302
Accuracy:34.698% B++
KPH:39.900 A*
VKPH:21.600 A+
Breaker Rocket Pods
A**
Kills:112
V. Kills:24 448%
Deaths:8
KDR:14
Accuracy:62.808% A++
KPH:206.500 A+
VKPH:44.200 A**
Kills:2,146 (2,034 + 0)
Deaths:423
KDR:5.073
VKDR:1.827
Vehicle Kills:773
Kill Difference:1,723
Playtime:41.471 hours
Usage:31%
Score:0.637m
Score/min:256
Piloting Accuracy:34.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:91
V. Kills:56 160%
Deaths:7
KDR:13
Accuracy:37.169% C+
KPH:50.500 B**
VKPH:31.100 B+
Kills:91 (0 + 91)
Deaths:7
KDR:13
VKDR:8
Vehicle Kills:56
Kill Difference:84
Playtime:1.801 hours
Usage:1%
Score:0.039m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:37.169%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:655
V. Kills:403 162%
Deaths:114
KDR:5.746
Accuracy:50.407% C+
KPH:25 C*
VKPH:15.400 C*
Kills:655 (655 + 0)
Deaths:114
KDR:5.746
VKDR:3.535
Vehicle Kills:403
Kill Difference:541
Playtime:26.199 hours
Usage:19%
Score:0.346m
Score/min:220
Driving Accuracy:50.407%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 8858177411.041B++7.9462.046%B*N/A96.1A+8B*2648.5h6.4B+10.3B+
M20 Mustang 1,1917582023.752B*0.6533.586%B+N/A36.3A*20.7A++24020.9h49.2B**146.4B**
Titan-150 AP 1,0586551145.746C++2.6550.407%C+1.221%D-25C*15.4C*22026.2h4.4C*8.8B
Vortek Rotary 7074591393.302B++0.2034.698%B++N/A39.9A*21.6A+25611.5h32.6B**94B**
NC6 Gauss SAW 4694582911.574B+1.5232.278%A**22.926%C+48.7B**1.2A++1429.4h8.8B+27.2B*
NC14 Bolt Driver 3283261711.906C++1.1945.611%A+75.767%C++37.5B**N/A918.7h2.1B*4.6B**
AF-19 Mercenary 1701651641.006C**2.0930.585%A++20.606%C+10.4DN/A3415.9h15.7C51.3B+
NCM1 Scattercannon 136133265.115A++2.0254.726%A++17.293%B+45.9A++1A*1522.9h5.8B*10.6B*
Breaker Rocket Pods 136112814B**10.9062.808%A++N/A224A++48M+7500.5h8.4B**13.4B*
NC1 Gauss Rifle 112108961.125C++1.9734.695%A**19.444%C+40B**1.5M*1202.7h12.3B35.4B**
NC4 Mag-Shot 102991150.861C*2.2437.364%A+26.263%B**25.4C++N/A623.9h7.3C**19.5C++
C150 Dalton 14791713B**9.9037.169%C+N/A50.6B**31.1B+3601.8h3.1B*8.3B*
NCM1 Scattercannon 6261106.1A+3.0049.531%A+19.672%B**33.9C+N/A1211.8h6.9C14B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun1630.1h
Medical Applicator155,3630.4h
Recon Detection Device51920.4h
Ammunition Package0950.8h
Nano-Armor Kit3473,5834.6h

Check the help document for the dictionary if you want to learn more about words used here.


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