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Executor Corporal Jack0sile[REBR] Jack0sile
NC BR 102

KDR: 5.44

Score: 20m

Last Seen: May 23rd, 2019 12:59 AM
- OFFLINE - 831.6 hour(s)

Battle Rank 100 (102 total) - New Conglomerate on Miller
Level Progress (to 101): 85%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang Breaker Rocket Pods M30 Mustang AH AF-19 Mercenary M20 Kestrel EM6 NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,035,828 MLG Score: 828
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.006%20.238%5061112006,7203.029762.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.549%0.755B++-0.087C+-0.492DHEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.481B+9.70.322C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.626%1.645%29685120613,6145711050123.8007130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.71%-0.183C0.048C+0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.286C*410.225C++74.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.634%1.75%332212097432791622.66308456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.213%-0.517D-0.532D-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+4.30.654B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.949%0.718%376212091,5333138254.89776186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.47%-1.318D**-0.922D--1.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.6-0.029C+26.90.323C*95.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.237%82.031%3762120925622601.13274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.924%0.336C**0.972B*-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+1.90.391B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.341%14.552%3761121026822611.18062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.569B+-0.009C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.30.329C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m185.6%414 (24.8k)353 (21.2k)5.4406730,9035,6806.35158102 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121117730.354%7.274%22110:009

23% Engineer15% Heavy Assault53% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 1:47 AMJun 18th, 2013 11:47 AMJun 19th, 2019 10:23 PM (7d) (PST)May 22nd, 2019 9:55 PM (35d) (PST)May 22nd, 2019 8:59 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,165621,1030.5460.1000.0401.4600.241828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,8793,74366,1363362881421,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
943.9h/39.3d 5,174 2,248 3,984 82.7k 1,219 1,552 13,647 66m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,182
Deaths:641
KDR:1.844
Accuracy:25.151% B+
HSR:18.951% C-
NS-11C
C+
Kills:457
Deaths:261
KDR:1.751
Accuracy:24.088% C+
HSR:15.317% D
NC12 Sweeper
B+
Kills:268
Deaths:109
KDR:2.459
Accuracy:48.341% B+
HSR:14.552% C**
NSX Tanto
B**
Kills:61
Deaths:31
KDR:1.968
Accuracy:29.615% B+
HSR:32.787% B**
Kills:1,968
Deaths (as Engineer):1,042
Deaths (to Engineers):1,760
KDR:1.88868
Kill Difference:926
Playtime:214.745 hours
Usage:23%
Score:3.994m
Score/min:310
Accuracy (listed only):31.799%
HSR (listed only):20.402%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B+
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:24.237% B+
HSR:20.361% C-
NC6 Gauss SAW
B++
Kills:1,162
Deaths:433
KDR:2.684
Accuracy:23.767% B++
HSR:19.535% D
LA1 Anchor
C++
Kills:1,155
Deaths:381
KDR:3.032
Accuracy:24.371% C+
HSR:26.494% C++
GD-22S
B+
Kills:108
Deaths:46
KDR:2.348
Accuracy:25.729% B+
HSR:25% C*
Kills:3,589
Deaths (as Heavy Assault):1,286
Deaths (to Heavy Assaults):1,278
KDR:2.79082
Kill Difference:2,303
Playtime:142.964 hours
Usage:15%
Score:1.867m
Score/min:218
Accuracy (listed only):24.526%
HSR (listed only):22.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,182
Deaths:641
KDR:1.844
Accuracy:25.151% B+
HSR:18.951% C-
Blitz GD-10
B++
Kills:782
Deaths:315
KDR:2.483
Accuracy:28.076% B++
HSR:19.565% B+
NS-11C
C+
Kills:457
Deaths:261
KDR:1.751
Accuracy:24.088% C+
HSR:15.317% D
NC12 Sweeper
B+
Kills:268
Deaths:109
KDR:2.459
Accuracy:48.341% B+
HSR:14.552% C**
NSX Tanto
B**
Kills:61
Deaths:31
KDR:1.968
Accuracy:29.615% B+
HSR:32.787% B**
Kills:2,750
Deaths (as Light Assault):1,357
Deaths (to Light Assaults):1,012
KDR:2.02653
Kill Difference:1,393
Playtime:497.324 hours
Usage:53%
Score:12.819m
Score/min:430
Accuracy (listed only):31.054%
HSR (listed only):20.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:782
Deaths:315
KDR:2.483
Accuracy:28.076% B++
HSR:19.565% B+
NC1 Gauss Rifle
B*
Kills:490
Deaths:228
KDR:2.149
Accuracy:26.985% B*
HSR:14.694% D--
NC12 Sweeper
B+
Kills:268
Deaths:109
KDR:2.459
Accuracy:48.341% B+
HSR:14.552% C**
Kills:1,540
Deaths (as Combat Medic):652
Deaths (to Combat Medics):484
KDR:2.36196
Kill Difference:888
Playtime:27.016 hours
Usage:3%
Score:0.440m
Score/min:271
Accuracy (listed only):34.467%
HSR (listed only):16.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:782
Deaths:315
KDR:2.483
Accuracy:28.076% B++
HSR:19.565% B+
NC14 Bolt Driver
B++
Kills:167
Deaths:34
KDR:4.912
Accuracy:36.540% C*
HSR:80.838% B++
NS-357 Underboss
D
Kills:89
Deaths:87
KDR:1.023
Accuracy:31.194% D
HSR:16.854% D
EM4 Longshot
B*
Kills:89
Deaths:10
KDR:8.900
Accuracy:39.155% C+
HSR:84.270% B*
NC4 Mag-Shot
D--
Kills:70
Deaths:61
KDR:1.148
Accuracy:11.477% F--
HSR:12.857% D--
Kills:1,197
Deaths (as Infiltrator):507
Deaths (to Infiltrators):651
KDR:2.36095
Kill Difference:690
Playtime:28.923 hours
Usage:3%
Score:0.316m
Score/min:182
Accuracy (listed only):29.288%
HSR (listed only):42.877%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:693
Deaths:189
KDR:3.667
Accuracy:42.052% B++
HSR:17.027% B+
NCM1 Scattercannon
B**
Kills:480
Deaths:141
KDR:3.404
Accuracy:48.275% B**
HSR:18.333% B++
AF-23 Grinder
A++
Kills:202
Deaths:68
KDR:2.971
Accuracy:44.851% B+
HSR:23.762% A++
NCM2 Falcon
B**
Kills:79
Deaths:44
KDR:1.795
Accuracy:36.593% C
HSR:7.595% B**
Kills:1,454
Deaths (as MAX Suit):221
Deaths (to MAX Suits):422
KDR:6.57919
Kill Difference:1,233
Playtime:28.698 hours
Usage:3%
Score:0.544m
Score/min:316
Accuracy (listed only):42.943%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:6,501
V. Kills:5,446 119%
Deaths:646
KDR:10.064
Accuracy:35.761% B*
KPH:32.600 A+
VKPH:27.300 A*
M20 Mustang
M++
Kills:3,675
V. Kills:3,314 111%
Deaths:325
KDR:11.308
Accuracy:33.504% B+
KPH:33.500 A++
VKPH:30.200 M++
Breaker Rocket Pods
M+
Kills:2,142
V. Kills:617 347%
Deaths:56
KDR:38.250
Accuracy:56.189% B*
KPH:169.400 B**
VKPH:48.800 M+
M30 Mustang AH
M**
Kills:1,192
V. Kills:333 357%
Deaths:80
KDR:14.900
Accuracy:62.136% B*
KPH:65.900 B+
VKPH:18.400 M**
M20 Kestrel
A++
Kills:1,170
V. Kills:1,025 114%
Deaths:91
KDR:12.857
Accuracy:38.344% A
KPH:39.900 A
VKPH:34.900 A++
Tomcat A2AM Pods
A+
Kills:706
V. Kills:691 102%
Deaths:26
KDR:27.154
Accuracy:81.752% B+
KPH:86.700 B**
VKPH:84.900 A+
Coyote Missiles
M++
Kills:324
V. Kills:236 137%
Deaths:8
KDR:40.500
Accuracy:60.282% B**
KPH:109.800 A*
VKPH:80 M++
Kills:15,710 (12,538 + 0)
Deaths:1,232
KDR:12.752
VKDR:9.466
Vehicle Kills:11,662
Kill Difference:14,478
Playtime:380.123 hours
Usage:40%
Score:10.254m
Score/min:450
Piloting Accuracy:38.344%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:1,100
V. Kills:495 222%
Deaths:83
KDR:13.253
Accuracy:21.338% D*
KPH:55.100 A
VKPH:24.800 B++
C150 Dalton
B*
Kills:433
V. Kills:225 192%
Deaths:32
KDR:13.531
Accuracy:48.122% B*
KPH:45.300 B++
VKPH:23.600 C+
CAS30 Tank Buster
C
Kills:104
V. Kills:100 103%
Deaths:51
KDR:2.039
Accuracy:35.802% D-
KPH:6.400 C
VKPH:6.100 C
Kills:1,637 (104 + 1,533)
Deaths:166
KDR:9.861
VKDR:4.940
Vehicle Kills:820
Kill Difference:1,471
Playtime:45.804 hours
Usage:5%
Score:0.805m
Score/min:293
Piloting Accuracy:35.802%
Gunner Accuracy:48.122%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:363
V. Kills:47 N/A
Deaths:23
KDR:15.783
Accuracy:32.878% D
KPH:69.300 A*
VKPH:9 B
Kills:363 (363 + 0)
Deaths:23
KDR:15.783
VKDR:2.043
Vehicle Kills:47
Kill Difference:340
Playtime:5.238 hours
Usage:1%
Score:0.085m
Score/min:269
Driving Accuracy:32.878%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:380
V. Kills:110 342%
Deaths:65
KDR:5.846
Accuracy:41.965% C--
KPH:34.800 A+
VKPH:10.100 C**
Kills:380 (380 + 0)
Deaths:65
KDR:5.846
VKDR:1.692
Vehicle Kills:110
Kill Difference:315
Playtime:10.911 hours
Usage:1%
Score:0.128m
Score/min:196
Driving Accuracy:41.965%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 11,9476,50164610.063M*4.6235.761%B*1.769%C32.6A+27.3A*373199.2h44.9B*125.6B*
M20 Mustang 6,9893,67532511.308M*5.8733.504%B+1.388%C-33.5A++30.2M++480109.8h61.5B*183.6B*
Breaker Rocket Pods 2,7592,1425638.25M**32.8156.189%B*1.587%B*170B**49M+90412.6h12.5B++22.3B+
M30 Mustang AH 1,5251,1928014.9A9.4662.136%B*1.93%B*65.9B+18.4M**33718.1h6.6B+10.7B+
AF-19 Mercenary 1,1961,1826411.844A3.6025.151%B+18.951%C-15.1CN/A4278.5h10.4B++41.4B+
M20 Kestrel 2,1951,1709112.857M++7.4238.344%A2.051%C++39.9A35A++44229.3h55.9B++145.7B*
EM6 1,1691,1644262.732B++2.7124.237%B+20.361%C-42.6C++N/A11127.3h8.7B**35.8B+
NC6 Gauss SAW 1,1701,1624332.684A+2.7623.767%B++19.535%D36.8BN/A11431.6h8.1B++34.1B++
LA1 Anchor 1,1611,1553813.031C**2.4124.371%C+26.494%C++41.5C+N/A10027.8h8.7B++35.9B+
AP30 Shredder 1,5951,1008313.253B**7.8121.338%D*N/A55A24.8B++40820h35.6B**166.9B*
Blitz GD-10 7937823152.483A2.9628.076%B++19.565%B+34.9BN/A9322.4h12.3B++43.6B++
Tomcat A2AM Pods 1,3977062627.154S21.7181.752%B+N/A87.2B**85.3A+12318.1h7.8C**9.5B+
AF-23 Grinder 6956931893.667B+1.7742.052%B++17.027%B+38.7B+N/A9717.9h6.2C**14.7B++
NC1 Gauss Rifle 4924902282.149B**3.2926.985%B*14.694%D--27.1C*N/A8818.1h11B++40.9B++
NCM1 Scattercannon 4804801413.404B*2.0448.275%B**18.333%B++36.1B**N/A9413.3h6.8B+14.1B++
NS-11C 4684572611.751B*3.6924.088%C+15.317%D9.9D-N/A3046h11.9B++49.4B+
C150 Dalton 6584333213.531B**8.0948.122%B*1.155%B45.1B++23.4C+3279.6h4.8C+9.9B+
Titan-150 HEAT 490380655.846C*0.4141.965%C--2.368%C34.9A+10.1C**19610.9h3A7.2B**
C75 Viper 4103632315.783M10.3432.878%D1.102%C-69.8A*9B2695.2h5.7A17.3B**
Coyote Missiles 560324840.5U35.0660.282%B**N/A108A*78.7M++11693h32.9B+54.6B++
NC12 Sweeper 2692681092.459A2.9848.341%B+14.552%C**53.6AN/A1985h3.3B**6.7B*
Hawk GD-68 3592391891.265B**4.1862.888%C+6.276%A*19.8B+9.9C+22912.1h6.8B++10.8B++
AF-23 Grinder 202202682.971C*2.4744.851%B+23.762%A++34.2C++N/A915.9h7.2C+16B+
Shrike 2961971921.026B+4.4154.579%C3.046%C*22.9C+11.5C+2448.6h5.3B++9.6B+
NC14 Bolt Driver 167167344.912A++0.5336.54%C*80.838%B++32.1B++N/A1255.2h2.1B*5.9B+
MANA Anti-Personnel Turret 119119313.839N/A1.6026.079%UN/A1190UN/A1704900.1h22.5T*86.5T*
C-4 181114353.257A2.189.933%F**N/A21.1D**12.4D*2425.4h1.4C*14.4F*
GD-22S 109108462.348B+3.0925.729%B+25%C*32.7C+N/A933.3h10.8C*41.9B+
M60-A Bulldog 118105521C++15.5636.265%D--1.905%C21C--2.6C1105h4.5B*12.3C**
CAS30 Tank Buster 204104512.039B*3.4035.802%D-N/A6.4C6.1C13216.3h57C+159.2C+
NS-357 Underboss 8989871.023C++4.4231.194%D16.854%D18.2DN/A584.9h4.3C+13.8C+
EM4 Longshot 8989108.9A++3.4639.155%C+84.27%B*42.4B++N/A1022.1h1.6B**4B*
M60-A Bulldog 9279711.286B**5.8531.272%C-N/A37.6C+6.2C+3502.1h4.5B*14.5B+
NCM2 Falcon 11079441.795B+3.6536.593%C7.595%B**16.5B+6.5B*1204.8h11.2C++30.5C++
NC4 Mag-Shot 7270611.148B+4.2911.477%F--12.857%D--9.9D-N/A347.1h5.7B*49.4C+
M60-A Bulldog 8667167A++61.5642.263%CN/A29.1C8.3A1852.3h6.5C15.4C
NSX Tanto 6261311.968B*3.4729.615%B+32.787%B**26.5CN/A662.3h13.1C*44.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit90214,41238h
Spawn Beacon22090.8h
LA3 Desperado0980.2h
Nanite Revive Grenade01110h
Medical Kit226800.9h
Medical Applicator6433,0113.2h
NS Deep Freeze4670.3h
Motion Spotter02190.2h
Ammunition Package1740h
Anti-Infantry MANA Turret161371.6h
Recon Detection Device13270.6h

Check the help document for the dictionary if you want to learn more about words used here.


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