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Justicar JackFr0st5[GOTR] JackFr0st5
VS BR 39

KDR: 1.04

Score: 34.3m

Last Seen: Apr 3rd, 2019 12:08 AM
- OFFLINE - 562.4 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 40): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Zenith VX-5 Pulsar C C-4 Serpent VE92 Pulsar LSW Solstice VE3 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $210,168 MLG Score: 168
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.297%20.291%49325108322,2371.17308-0.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.077%0.624B+-0.066C+-0.154CHEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.362C**11.60.189C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.129%1.832%194511031,801172613741.04285131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.041%1.189B**-0.494D0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.652B+7.10.43B6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.196%1.486%786110267314186120.474278110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.461%1.022B**-0.73D--0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.238C++42.7-0.079C+47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.518%76.577%7821106333151420.219802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.102%-0.076C+0.619B+-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B20.357C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.78%12.369%7831105477119350.399498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.313%0.445B-0.434C---0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.40.085C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
34.3m471.6%450 (27k)373 (22.4k)1.0414736,21634,7741.2491239 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110889918.493%14.19%26202:3913

6% Combat Medic36% Engineer23% Heavy Assault31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:14 AMNov 22nd, 2014 3:31 AMApr 24th, 2019 10:07 AM (2d) (PST)Apr 2nd, 2019 8:24 PM (23d) (PST)Apr 2nd, 2019 8:08 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5292163130.3940.3780.0562.1430.061168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,75512,94718,80824233129422,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1533h/63.9d 7,221 5,139 15,249 197.1k 2,219 3,956 5,582 48.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:1,295
Deaths:1,187
KDR:1.091
Accuracy:24.035% C*
HSR:22.857% C+
NS-15M1
C++
Kills:1,252
Deaths:1,130
KDR:1.108
Accuracy:21.760% C+
HSR:23.323% C++
Flare VE6
C+
Kills:1,251
Deaths:1,242
KDR:1.007
Accuracy:20.971% C
HSR:23.102% C+
SVA-88
C++
Kills:1,209
Deaths:1,217
KDR:0.993
Accuracy:23.829% C++
HSR:22.746% C
Orion VS54
C
Kills:1,203
Deaths:1,197
KDR:1.005
Accuracy:19.409% C
HSR:19.202% D
Betelgeuse 54-A
C
Kills:1,080
Deaths:912
KDR:1.184
Accuracy:22.930% D
HSR:27.407% C
Ursa
C**
Kills:412
Deaths:397
KDR:1.038
Accuracy:24.130% C**
HSR:25.971% C**
Lasher X2
C
Kills:266
Deaths:303
KDR:0.878
Accuracy:24.133% C
HSR:2.632% D
Kills:7,968
Deaths (as Heavy Assault):7,585
Deaths (to Heavy Assaults):10,274
KDR:1.05049
Kill Difference:383
Playtime:353.972 hours
Usage:23%
Score:8.316m
Score/min:392
Accuracy (listed only):22.650%
HSR (listed only):20.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,129
Deaths:3,774
KDR:0.829
Accuracy:27.775% B+
HSR:20.038% C+
Zenith VX-5
B+
Kills:2,638
Deaths:2,597
KDR:1.016
Accuracy:28.129% B+
HSR:17.627% D
Pulsar C
C++
Kills:1,795
Deaths:1,900
KDR:0.945
Accuracy:24.785% C++
HSR:18.774% D
Serpent VE92
C+
Kills:1,407
Deaths:1,858
KDR:0.757
Accuracy:23.341% C+
HSR:15.849% D
Solstice VE3
C+
Kills:1,273
Deaths:1,109
KDR:1.148
Accuracy:22.165% C+
HSR:15.632% D
NS Baron G5
B++
Kills:802
Deaths:867
KDR:0.925
Accuracy:50.259% B++
HSR:16.459% B+
Eclipse VE3A
B+
Kills:383
Deaths:537
KDR:0.713
Accuracy:28.226% C**
HSR:22.977% B+
Nova
C++
Kills:341
Deaths:498
KDR:0.685
Accuracy:45.489% C++
HSR:9.971% D*
Eidolon VE33
B+
Kills:309
Deaths:381
KDR:0.811
Accuracy:25.633% C
HSR:30.097% B+
Thanatos VE70
B**
Kills:78
Deaths:92
KDR:0.848
Accuracy:49.082% B**
HSR:15.385% C+
NS-11C
C*
Kills:74
Deaths:105
KDR:0.705
Accuracy:24.920% C*
HSR:17.568% C
Solstice SF
A+
Kills:61
Deaths:78
KDR:0.782
Accuracy:31.329% A+
HSR:13.115% D
Deimos VA29
B**
Kills:58
Deaths:85
KDR:0.682
Accuracy:58.333% C+
HSR:22.414% B**
Kills:12,348
Deaths (as Engineer):13,881
Deaths (to Engineers):7,748
KDR:0.88956
Kill Difference:1,533
Playtime:546.943 hours
Usage:36%
Score:11.083m
Score/min:338
Accuracy (listed only):33.805%
HSR (listed only):18.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,129
Deaths:3,774
KDR:0.829
Accuracy:27.775% B+
HSR:20.038% C+
Zenith VX-5
B+
Kills:2,638
Deaths:2,597
KDR:1.016
Accuracy:28.129% B+
HSR:17.627% D
Pulsar C
C++
Kills:1,795
Deaths:1,900
KDR:0.945
Accuracy:24.785% C++
HSR:18.774% D
Serpent VE92
C+
Kills:1,407
Deaths:1,858
KDR:0.757
Accuracy:23.341% C+
HSR:15.849% D
Solstice VE3
C+
Kills:1,273
Deaths:1,109
KDR:1.148
Accuracy:22.165% C+
HSR:15.632% D
Eridani SX5
B+
Kills:831
Deaths:876
KDR:0.949
Accuracy:28.645% B+
HSR:17.329% C
NS Baron G5
B++
Kills:802
Deaths:867
KDR:0.925
Accuracy:50.259% B++
HSR:16.459% B+
MKV Suppressed
B+
Kills:699
Deaths:717
KDR:0.975
Accuracy:23.964% C
HSR:21.745% B+
Eclipse VE3A
B+
Kills:383
Deaths:537
KDR:0.713
Accuracy:28.226% C**
HSR:22.977% B+
Nova
C++
Kills:341
Deaths:498
KDR:0.685
Accuracy:45.489% C++
HSR:9.971% D*
VE-S Canis
B++
Kills:107
Deaths:120
KDR:0.892
Accuracy:31.828% B++
HSR:9.346% D*
Thanatos VE70
B**
Kills:78
Deaths:92
KDR:0.848
Accuracy:49.082% B**
HSR:15.385% C+
NS-11C
C*
Kills:74
Deaths:105
KDR:0.705
Accuracy:24.920% C*
HSR:17.568% C
Solstice SF
A+
Kills:61
Deaths:78
KDR:0.782
Accuracy:31.329% A+
HSR:13.115% D
Deimos VA29
B**
Kills:58
Deaths:85
KDR:0.682
Accuracy:58.333% C+
HSR:22.414% B**
Kills:13,676
Deaths (as Light Assault):15,213
Deaths (to Light Assaults):6,027
KDR:0.89897
Kill Difference:1,537
Playtime:467.621 hours
Usage:31%
Score:11.240m
Score/min:401
Accuracy (listed only):33.218%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:831
Deaths:876
KDR:0.949
Accuracy:28.645% B+
HSR:17.329% C
NS Baron G5
B++
Kills:802
Deaths:867
KDR:0.925
Accuracy:50.259% B++
HSR:16.459% B+
MKV Suppressed
B+
Kills:699
Deaths:717
KDR:0.975
Accuracy:23.964% C
HSR:21.745% B+
H-V45
C-
Kills:520
Deaths:762
KDR:0.682
Accuracy:21.931% C-
HSR:16.923% D
Terminus VX-9
C**
Kills:479
Deaths:675
KDR:0.710
Accuracy:24.036% C
HSR:28.393% C**
Nova
C++
Kills:341
Deaths:498
KDR:0.685
Accuracy:45.489% C++
HSR:9.971% D*
Corvus VA55
C++
Kills:240
Deaths:293
KDR:0.819
Accuracy:25.047% C++
HSR:18.750% D
VE-S Canis
B++
Kills:107
Deaths:120
KDR:0.892
Accuracy:31.828% B++
HSR:9.346% D*
Pulsar VS1
B+
Kills:87
Deaths:112
KDR:0.777
Accuracy:25.612% B+
HSR:12.644% D*
Thanatos VE70
B**
Kills:78
Deaths:92
KDR:0.848
Accuracy:49.082% B**
HSR:15.385% C+
Deimos VA29
B**
Kills:58
Deaths:85
KDR:0.682
Accuracy:58.333% C+
HSR:22.414% B**
Kills:4,242
Deaths (as Combat Medic):5,097
Deaths (to Combat Medics):4,241
KDR:0.83225
Kill Difference:855
Playtime:97.141 hours
Usage:6%
Score:2.574m
Score/min:442
Accuracy (listed only):34.930%
HSR (listed only):17.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:831
Deaths:876
KDR:0.949
Accuracy:28.645% B+
HSR:17.329% C
MKV Suppressed
B+
Kills:699
Deaths:717
KDR:0.975
Accuracy:23.964% C
HSR:21.745% B+
NS-44 Commissioner
C+
Kills:425
Deaths:792
KDR:0.537
Accuracy:36.215% C+
HSR:18.118% D
Parallax VX3
B**
Kills:169
Deaths:92
KDR:1.837
Accuracy:33.153% D-
HSR:85.207% B**
Ghost
C+
Kills:164
Deaths:84
KDR:1.952
Accuracy:36.269% C-
HSR:67.683% C+
VE-S Canis
B++
Kills:107
Deaths:120
KDR:0.892
Accuracy:31.828% B++
HSR:9.346% D*
Beamer VS3
D*
Kills:73
Deaths:162
KDR:0.451
Accuracy:19.638% D*
HSR:10.959% D**
NS-357 Underboss
C
Kills:66
Deaths:138
KDR:0.478
Accuracy:34.282% C
HSR:15.152% D
Kills:2,534
Deaths (as Infiltrator):2,981
Deaths (to Infiltrators):4,382
KDR:0.85005
Kill Difference:447
Playtime:53.317 hours
Usage:3%
Score:0.824m
Score/min:258
Accuracy (listed only):30.499%
HSR (listed only):30.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:87
V. Kills:11 N/A
Deaths:3
KDR:29
Accuracy:41.006% C
KPH:79.100 B**
VKPH:10 C++
Kills:87 (0 + 87)
Deaths:3
KDR:29
VKDR:3.667
Vehicle Kills:11
Kill Difference:84
Playtime:1.100 hours
Usage:0%
Score:0.021m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:41.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:852
V. Kills:814 105%
Deaths:271
KDR:3.144
Accuracy:62.371% B++
KPH:22.700 D
VKPH:21.700 B++
L100 Python HEAT
C-
Kills:323
V. Kills:137 234%
Deaths:94
KDR:3.436
Accuracy:47.673% C-
KPH:19.200 D
VKPH:8.100 D
C75 Viper
C
Kills:157
V. Kills:46 334%
Deaths:19
KDR:8.263
Accuracy:40.243% C+
KPH:23.400 C
VKPH:6.900 C
Skyguard
D
Kills:62
V. Kills:61 100%
Deaths:35
KDR:1.771
Accuracy:26.517% C-
KPH:7.800 D-
VKPH:7.600 D
Kills:1,394 (1,394 + 0)
Deaths:419
KDR:3.327
VKDR:2.525
Vehicle Kills:1,058
Kill Difference:975
Playtime:69.134 hours
Usage:5%
Score:1.413m
Score/min:341
Driving Accuracy:26.517%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:261
V. Kills:119 218%
Deaths:56
KDR:4.661
Accuracy:50.129% C++
KPH:17.100 C-
VKPH:7.800 C+
Supernova FPC
C++
Kills:208
V. Kills:197 105%
Deaths:72
KDR:2.889
Accuracy:47.013% D-
KPH:16.300 D-
VKPH:15.500 C++
Saron HRB
C
Kills:205
V. Kills:148 138%
Deaths:45
KDR:4.556
Accuracy:43.833% C+
KPH:18.500 D
VKPH:13.400 C
E540 Halberd
C-
Kills:153
V. Kills:126 120%
Deaths:47
KDR:3.255
Accuracy:41.772% D-
KPH:16.800 D*
VKPH:13.900 C-
Proton II PPA
A+
Kills:77
V. Kills:5 N/A
Deaths:7
KDR:11
Accuracy:34.260% A+
KPH:87.600 B**
VKPH:5.700 B**
Kills:904 (469 + 435)
Deaths:227
KDR:3.982
VKDR:2.621
Vehicle Kills:595
Kill Difference:677
Playtime:49.015 hours
Usage:3%
Score:1.263m
Score/min:429
Driving Accuracy:47.013%
Gunner Accuracy:34.260%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:52
V. Kills:48 106%
Deaths:16
KDR:3.250
Accuracy:58.920% C++
KPH:20.100 D*
VKPH:18.500 C
Kills:52 (0 + 52)
Deaths:16
KDR:3.250
VKDR:3
Vehicle Kills:48
Kill Difference:36
Playtime:2.593 hours
Usage:0%
Score:0.066m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:58.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:125
V. Kills:31 391%
Deaths:23
KDR:5.435
Accuracy:39.797% B
KPH:47.700 C++
VKPH:11.800 B+
M20 Basilisk
C**
Kills:83
V. Kills:50 163%
Deaths:37
KDR:2.243
Accuracy:48.958% B**
KPH:14.500 C--
VKPH:8.700 C**
M40 Fury
A
Kills:62
V. Kills:32 188%
Deaths:15
KDR:4.133
Accuracy:46.450% B**
KPH:39.300 C--
VKPH:20.300 A
M20 Basilisk
B
Kills:55
V. Kills:40 134%
Deaths:27
KDR:2.037
Accuracy:49.107% B**
KPH:15.600 C-
VKPH:11.300 B
Kills:325 (0 + 325)
Deaths:102
KDR:3.186
VKDR:1.500
Vehicle Kills:153
Kill Difference:223
Playtime:13.456 hours
Usage:1%
Score:0.251m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:49.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,1843,1293,7740.829C0.2127.775%B+20.038%C+23.4CN/A84133.5h11.6B+41.6B+
Zenith VX-5 2,6832,6382,5971.016C+0.0328.129%B+17.627%D29.1C+N/A13190.7h11.2B++39.8B+
Pulsar C 1,8151,7951,9000.945C+0.1024.785%C++18.774%D25.3C+N/A13370.9h10.9B+44.1B
C-4 2,1351,5159351.62C++0.5823.624%CN/A107.4B++44B**146314.1h1.3B+5.3B
Serpent VE92 1,4151,4071,8580.757C0.2823.341%C+15.849%D19.5CN/A9372.3h13.1C++56.1C*
Pulsar LSW 1,3071,2951,1871.091C0.0524.035%C*22.857%C+36C+N/A12136h12C**49.9B
Solstice VE3 1,2871,2731,1091.148B+0.1122.165%C+15.632%D13.2CN/A7496.6h14.5B65.5C**
NS-15M1 1,2631,2521,1301.108C0.0721.76%C+23.323%C++33.6C+N/A12037.3h12B55.2C**
Flare VE6 1,2711,2511,2421.007C0.0320.971%C23.102%C+35.8C+N/A15734.9h11C++52.5C++
Tank Mine 2,1441,2424033.082C**2.0425.12%DN/A109.9C++79.8B+144511.3h1.5B++5.9C**
Frag Grenade 1,2351,22511225N/A1,223.9644.473%C+N/A583.3B+4.8C22202.1h3B*6.7B+
SVA-88 1,2231,2091,2170.993C0.0523.829%C++22.746%C39C+N/A19431h11.3C**47.4C**
Orion VS54 1,2091,2031,1971.005C+0.0419.409%C19.202%D26.1CN/A18346.1h11.3B+58.5C**
Betelgeuse 54-A 1,0961,0809121.184C-0.1422.93%D27.407%C43.9DN/A15324.6h11.7C-51.2C--
L100 Python AP 1,6668522713.144C2.1062.371%B++2.582%C+22.7D21.6B++43337.6h8.1C--13C+
Proximity Mine 8468442163.907C+2.8739.589%CN/A134BN/A4166.3h1.8B+4.4C**
Eridani SX5 8478318760.949C+0.0928.645%B+17.329%C26.6CN/A10631.2h10.7B+37.4B+
NS Baron G5 8118028670.925C+0.1250.259%B++16.459%B+32.1C+N/A16925h3.6B*7.2C++
MKV Suppressed 7086997170.975C+0.0723.964%C21.745%B+27.1C+N/A13225.8h12.7B+52.9C**
C-4 ARX 8395913391.743C+0.7023.216%DN/A125.7C**52.8B**10114.7h1.2C++5.2C+
H-V45 5215207620.682C0.3621.931%C-16.923%D18DN/A9828.9h12.3B+56.3C*
Terminus VX-9 4884796750.71D0.3324.036%C28.393%C**21.5DN/A9122.3h11.5B+47.8C*
NS-44 Commissioner 4314257920.537C0.5036.215%C+18.118%D29.7C+N/A13614.3h4C+11C*
Ursa 4224123971.038C+0.0024.13%C**25.971%C**30.3CN/A10113.6h10.5B+43.4B+
S1 6453867840.492C0.5561.415%B+1.813%D19.3C-13C+36420h8.6D14C
Eclipse VE3A 3903835370.713C0.3328.226%C**22.977%B+19DN/A9820.2h14C-49.6C+
Nova 3423414980.685C--0.3645.489%C++9.971%D*19.2DN/A6917.8h4.9C+10.7C++
L100 Python HEAT 460323943.436C2.3947.673%C-1.858%C-19.2D8.2D22216.8h4.9B++10.4B+
Eidolon VE33 3153093810.811C+0.2325.633%C30.097%B+18CN/A9317.2h9.3C++36.3C++
Lancer AE 6542993590.833C0.2162.92%C++N/A15.9C+18.9B*33618.8h14.8B23.6B
Lasher X2 2702663030.878C+0.1624.133%C2.632%D36.4BN/A2297.3h21.7C89.9C+
Supernova PC 380261564.661C+3.6250.129%C++N/A17.2C-7.8C+18815.2h5.2C*10.4C**
Corvus VA55 2442402930.819C0.2225.047%C++18.75%D21.6CN/A10211.1h11.2B+44.7B+
MANA Anti-Personnel Turret 219216982.204N/A1.1618.648%UN/A2160U30U6478900.1h23.3T*124.8T*
Supernova FPC 405208722.889C1.8547.013%D-N/A16.4D15.5C++74912.7h5.3C*11.2C+
Force-Blade 20920518,7210.011C1.0339.144%B++N/A0.3C-N/A2673.4h3.6D9.2C**
Saron HRB 353205454.556C+3.5143.833%C+N/A18.5D13.3C43311.1h23.3C+53.1C++
MANA Anti-Vehicle Turret 3621892000.945D0.1057.303%C++1.058%F-1890C1730C-12201550.1h9.7D17C+
Nemesis VSH9 3301873490.536C0.5161.682%C+1.07%D--13.2C10.1C+25814.2h9C14.6C
Parallax VX3 169169921.837C0.8033.153%D-85.207%B**22.5CN/A977.5h2.2C*6.6C+
Ghost 166164841.952C+0.9136.269%C-67.683%C+34.9C+N/A1314.7h1.9B++5.3B+
C75 Viper 203157198.263B**7.2240.243%C+N/A23.4C6.9C2936.7h12.2B+30.4B+
E540 Halberd 279153473.255C-2.2141.772%D-N/A16.8D*13.8C-3739.1h7.2D--17.1D--
Sticky Grenade 1441421142N/A140.9645.074%DN/A710C-10C27260.2h2.6C5.7C+
Lumine Edge 13713712,2270.011C1.0325.101%C+2.92%F-0.3DN/A1403.4h2.3D**9.1C
M40 Fury 156125235.435C+4.3939.797%BN/A48.1C*11.9B+2912.6h15C++37.8B
Anti-Vehicle Grenade 1261191119N/A117.9651.279%C+N/A595B**35D35660.2h3.5B**6.9B*
VE-S Canis 1121071200.892C0.1531.828%B++9.346%D*59.4B+2.8S1521.8h10.6B+33.3B+
M60-A Bulldog 1131031010.3C+9.2647.163%C++1.942%C24.5C2.4D2564.2h6.5C+13.7C++
Spear Anti-Vehicle Phalanx Turret 150100137.692C++6.6546.084%C++5%B+50B++25B8052h8.1B+17.6B+
L105 Zephyr 9887329A*27.9641.006%CN/A79.1B**10C++3131.1h4.4B**10.7B*
Pulsar VS1 88871120.777C+0.2625.612%B+12.644%D*18.5CN/A1704.7h13.5B+52.6B+
M20 Basilisk 13383372.243C1.2048.958%B**4.819%C14.6C--8.8C**2815.7h146.3D*298.8C+
NS Decimator 107791070.738C0.3058.607%C2.532%C**31.6C+11.2D6392.5h5.4C9.3C
Thanatos VE70 8078920.848C+0.1949.082%B**15.385%C+35.5B+N/A5142.2h3.8B*7.7B*
Proton II PPA 8277711C+9.9634.26%A+N/A85.6B**5.6B**5230.9h8.3B+24.3B**
NS-11C 75741050.705C0.3424.92%C*17.568%C15.4C--N/A1604.8h13.8C**55.2B
M60-A Bulldog 817489.25C8.2141.593%C--1.351%D22.4D2.1D2673.3h5.7C**13.7C++
Beamer VS3 77731620.451C0.5919.638%D*10.959%D**12.2DN/A966h13.8D70.3C--
NS-357 Underboss 66661380.478C--0.5634.282%C15.152%D27.5C-N/A1512.4h3.7B+10.7B
Skyguard 12362351.771C-0.7326.517%C-N/A7.8D-7.6D1938h182.6D*688.5D--
M40 Fury 9462154.133C-3.0946.45%B**N/A38.8C--20A3771.6h22.4D*48.2C
Solstice SF 6461780.782C+0.2631.329%A+13.115%D16.5CN/A1063.7h12.6C+40.1B+
Deimos VA29 6058850.682C--0.3658.333%C+22.414%B**20D-N/A772.9h2.9D5C+
M20 Basilisk 9555272.037C-1.0049.107%B**3.636%D15.7C-11.4B+3463.5h153D--311.5C+
E540 Halberd-H 10052163.25C-2.2158.92%C++1.923%C++20D*18.5C4252.6h9D*15.3D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret531,6943.3h
Spawn Beacon373,5302.8h
Nanite Revive Grenade01,2000.3h
Nano-Armor Kit788617,29462.7h
Spitfire Auto-Turret86170.6h
Motion Spotter131,7601.1h
Deconstruction Tool02830.1h
Ammunition Package402,4861.5h
Medical Kit1742,4062.5h
Anti-Infantry MANA Turret508962.4h
Medical Applicator48595,7299.7h
Recon Detection Device72540.5h
Smoke Grenade01,5070.4h
Shield Recharging Field351,0040.6h

Check the help document for the dictionary if you want to learn more about words used here.


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