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Ascendant JackFr0st5[GOTR] JackFr0st5
VS BR 44

KDR: 1.04

Score: 34.7m

Last Seen: Aug 16th, 2019 1:08 AM
- OFFLINE - 1481.2 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald
Level Progress (to 45): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Zenith VX-5 Pulsar C C-4 Serpent VE92 Pulsar LSW Solstice VE3 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.373%20.41%49725119122,6071.17226-0.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.067%0.625B+-0.068C+-0.145CHEAD ++ (~8.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.36C**11.60.187C++36

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.148%1.79%197512111,844174113971.05916132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.995%1.181B**-0.494D0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+7.10.435B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.851%1.447%796121069114336210.481869111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.456%0.985B*-0.741D--0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.229C++43.2-0.082C+49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.469%76.786%7921214336153320.219178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.045%-0.073C+0.626B+-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B20.356C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.011%12.757%7931213486120950.401653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.901%0.454B+-0.371C--0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.287C*4.40.091C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.7m471.5%450 (27k)373 (22.4k)1.0423536,77035,2761.2500844 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121691618.579%14.27%26502:3813

7% Combat Medic36% Engineer23% Heavy Assault31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:14 AMNov 22nd, 2014 3:31 AMSep 13th, 2019 7:42 AM (33d) (PST)Aug 15th, 2019 9:16 PM (62d) (PST)Aug 15th, 2019 9:08 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5312163150.3950.3790.0562.1480.061171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,85212,97318,87924233129422,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1551.9h/64.7d 7,328 5,247 15,502 200k 2,247 4,006 5,646 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:1,295
Deaths:1,187
KDR:1.091
Accuracy:24.035% C++
HSR:22.857% C
NS-15M1
C++
Kills:1,252
Deaths:1,130
KDR:1.108
Accuracy:21.760% C+
HSR:23.323% C++
Flare VE6
C
Kills:1,251
Deaths:1,242
KDR:1.007
Accuracy:20.971% C
HSR:23.102% C
SVA-88
C++
Kills:1,209
Deaths:1,217
KDR:0.993
Accuracy:23.829% C++
HSR:22.746% C
Orion VS54
C
Kills:1,203
Deaths:1,197
KDR:1.005
Accuracy:19.409% C
HSR:19.202% D-
Betelgeuse 54-A
C
Kills:1,136
Deaths:952
KDR:1.193
Accuracy:22.932% D
HSR:28.345% C
Ursa
C*
Kills:412
Deaths:397
KDR:1.038
Accuracy:24.130% C*
HSR:25.971% C*
Kills:7,758
Deaths (as Heavy Assault):7,322
Deaths (to Heavy Assaults):10,429
KDR:1.05955
Kill Difference:436
Playtime:355.428 hours
Usage:23%
Score:8.356m
Score/min:392
Accuracy (listed only):22.438%
HSR (listed only):23.649%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:3,141
Deaths:3,790
KDR:0.829
Accuracy:27.847% B++
HSR:20.026% C
Zenith VX-5
B+
Kills:2,798
Deaths:2,744
KDR:1.020
Accuracy:28.448% B+
HSR:17.906% D
Pulsar C
C++
Kills:1,823
Deaths:1,921
KDR:0.949
Accuracy:24.863% C++
HSR:18.980% D
Serpent VE92
C+
Kills:1,407
Deaths:1,858
KDR:0.757
Accuracy:23.341% C+
HSR:15.849% D
Solstice VE3
C+
Kills:1,273
Deaths:1,109
KDR:1.148
Accuracy:22.165% C+
HSR:15.632% D
NS Baron G5
B++
Kills:802
Deaths:867
KDR:0.925
Accuracy:50.259% B++
HSR:16.459% B
Eclipse VE3A
B+
Kills:387
Deaths:540
KDR:0.717
Accuracy:28.174% B
HSR:22.997% B+
Nova
C+
Kills:341
Deaths:498
KDR:0.685
Accuracy:45.489% C+
HSR:9.971% D*
Eidolon VE33
B+
Kills:309
Deaths:381
KDR:0.811
Accuracy:25.633% C
HSR:30.097% B+
Thanatos VE70
B**
Kills:78
Deaths:92
KDR:0.848
Accuracy:49.082% B**
HSR:15.385% C+
NS-11C
C++
Kills:74
Deaths:105
KDR:0.705
Accuracy:24.920% C++
HSR:17.568% C
Deimos VA29
A
Kills:67
Deaths:100
KDR:0.670
Accuracy:60.436% C+
HSR:23.881% A
Solstice SF
A+
Kills:61
Deaths:78
KDR:0.782
Accuracy:31.329% A+
HSR:13.115% D
Kills:12,561
Deaths (as Engineer):14,083
Deaths (to Engineers):7,819
KDR:0.89193
Kill Difference:1,522
Playtime:552.533 hours
Usage:36%
Score:11.195m
Score/min:338
Accuracy (listed only):33.999%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:3,141
Deaths:3,790
KDR:0.829
Accuracy:27.847% B++
HSR:20.026% C
Zenith VX-5
B+
Kills:2,798
Deaths:2,744
KDR:1.020
Accuracy:28.448% B+
HSR:17.906% D
Pulsar C
C++
Kills:1,823
Deaths:1,921
KDR:0.949
Accuracy:24.863% C++
HSR:18.980% D
Serpent VE92
C+
Kills:1,407
Deaths:1,858
KDR:0.757
Accuracy:23.341% C+
HSR:15.849% D
Solstice VE3
C+
Kills:1,273
Deaths:1,109
KDR:1.148
Accuracy:22.165% C+
HSR:15.632% D
Eridani SX5
B+
Kills:835
Deaths:884
KDR:0.945
Accuracy:28.695% B+
HSR:17.246% C
NS Baron G5
B++
Kills:802
Deaths:867
KDR:0.925
Accuracy:50.259% B++
HSR:16.459% B
MKV Suppressed
B
Kills:699
Deaths:717
KDR:0.975
Accuracy:23.964% C
HSR:21.745% B
Eclipse VE3A
B+
Kills:387
Deaths:540
KDR:0.717
Accuracy:28.174% B
HSR:22.997% B+
Nova
C+
Kills:341
Deaths:498
KDR:0.685
Accuracy:45.489% C+
HSR:9.971% D*
VE-S Canis
B++
Kills:107
Deaths:120
KDR:0.892
Accuracy:31.828% B++
HSR:9.346% D*
Thanatos VE70
B**
Kills:78
Deaths:92
KDR:0.848
Accuracy:49.082% B**
HSR:15.385% C+
NS-11C
C++
Kills:74
Deaths:105
KDR:0.705
Accuracy:24.920% C++
HSR:17.568% C
Deimos VA29
A
Kills:67
Deaths:100
KDR:0.670
Accuracy:60.436% C+
HSR:23.881% A
Solstice SF
A+
Kills:61
Deaths:78
KDR:0.782
Accuracy:31.329% A+
HSR:13.115% D
Kills:13,893
Deaths (as Light Assault):15,423
Deaths (to Light Assaults):6,110
KDR:0.9008
Kill Difference:1,530
Playtime:474.692 hours
Usage:31%
Score:11.394m
Score/min:400
Accuracy (listed only):33.389%
HSR (listed only):17.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:835
Deaths:884
KDR:0.945
Accuracy:28.695% B+
HSR:17.246% C
NS Baron G5
B++
Kills:802
Deaths:867
KDR:0.925
Accuracy:50.259% B++
HSR:16.459% B
MKV Suppressed
B
Kills:699
Deaths:717
KDR:0.975
Accuracy:23.964% C
HSR:21.745% B
Terminus VX-9
C**
Kills:545
Deaths:776
KDR:0.702
Accuracy:24.178% C
HSR:28.807% C**
H-V45
C-
Kills:522
Deaths:764
KDR:0.683
Accuracy:21.960% C-
HSR:16.858% D
Nova
C+
Kills:341
Deaths:498
KDR:0.685
Accuracy:45.489% C+
HSR:9.971% D*
Corvus VA55
C++
Kills:264
Deaths:317
KDR:0.833
Accuracy:24.991% C++
HSR:18.182% D
VE-S Canis
B++
Kills:107
Deaths:120
KDR:0.892
Accuracy:31.828% B++
HSR:9.346% D*
Pulsar VS1
B+
Kills:87
Deaths:112
KDR:0.777
Accuracy:25.612% B+
HSR:12.644% D*
Thanatos VE70
B**
Kills:78
Deaths:92
KDR:0.848
Accuracy:49.082% B**
HSR:15.385% C+
Deimos VA29
A
Kills:67
Deaths:100
KDR:0.670
Accuracy:60.436% C+
HSR:23.881% A
Kills:4,347
Deaths (as Combat Medic):5,247
Deaths (to Combat Medics):4,321
KDR:0.82847
Kill Difference:900
Playtime:101.681 hours
Usage:7%
Score:2.718m
Score/min:445
Accuracy (listed only):35.136%
HSR (listed only):17.320%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:835
Deaths:884
KDR:0.945
Accuracy:28.695% B+
HSR:17.246% C
MKV Suppressed
B
Kills:699
Deaths:717
KDR:0.975
Accuracy:23.964% C
HSR:21.745% B
NS-44 Commissioner
C+
Kills:439
Deaths:823
KDR:0.533
Accuracy:35.942% C+
HSR:18.451% C--
Parallax VX3
B**
Kills:169
Deaths:92
KDR:1.837
Accuracy:33.153% D-
HSR:85.207% B**
Ghost
C+
Kills:167
Deaths:84
KDR:1.988
Accuracy:36.108% C
HSR:68.264% C+
VE-S Canis
B++
Kills:107
Deaths:120
KDR:0.892
Accuracy:31.828% B++
HSR:9.346% D*
Beamer VS3
D*
Kills:73
Deaths:162
KDR:0.451
Accuracy:19.638% D*
HSR:10.959% D**
NS-357 Underboss
C
Kills:66
Deaths:138
KDR:0.478
Accuracy:34.282% C
HSR:15.152% D-
Kills:2,555
Deaths (as Infiltrator):3,020
Deaths (to Infiltrators):4,441
KDR:0.84603
Kill Difference:465
Playtime:53.456 hours
Usage:3%
Score:0.827m
Score/min:258
Accuracy (listed only):30.451%
HSR (listed only):30.796%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:87
V. Kills:11 N/A
Deaths:3
KDR:29
Accuracy:41.006% C+
KPH:79.100 B**
VKPH:10 C++
Kills:87 (0 + 87)
Deaths:3
KDR:29
VKDR:3.667
Vehicle Kills:11
Kill Difference:84
Playtime:1.100 hours
Usage:0%
Score:0.021m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:41.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:893
V. Kills:836 107%
Deaths:277
KDR:3.224
Accuracy:62.149% B++
KPH:23.100 D
VKPH:21.700 B+
L100 Python HEAT
D
Kills:323
V. Kills:137 234%
Deaths:94
KDR:3.436
Accuracy:47.673% C-
KPH:19.200 D
VKPH:8.100 D
C75 Viper
C
Kills:157
V. Kills:46 334%
Deaths:19
KDR:8.263
Accuracy:40.243% C+
KPH:23.400 C
VKPH:6.900 C
Skyguard
D
Kills:62
V. Kills:61 100%
Deaths:35
KDR:1.771
Accuracy:26.517% C-
KPH:7.700 D--
VKPH:7.600 D
Kills:1,435 (1,435 + 0)
Deaths:425
KDR:3.376
VKDR:2.541
Vehicle Kills:1,080
Kill Difference:1,010
Playtime:70.203 hours
Usage:5%
Score:1.432m
Score/min:340
Driving Accuracy:26.517%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:261
V. Kills:119 218%
Deaths:56
KDR:4.661
Accuracy:50.129% C++
KPH:17.100 C--
VKPH:7.800 C
Saron HRB
C
Kills:214
V. Kills:152 140%
Deaths:46
KDR:4.652
Accuracy:43.670% C+
KPH:18.100 D
VKPH:12.800 C
Supernova FPC
C+
Kills:210
V. Kills:198 106%
Deaths:72
KDR:2.917
Accuracy:47.061% D-
KPH:16.300 D-
VKPH:15.400 C+
E540 Halberd
C
Kills:157
V. Kills:128 122%
Deaths:48
KDR:3.271
Accuracy:41.726% D
KPH:17.100 D*
VKPH:14 C
Proton II PPA
A+
Kills:77
V. Kills:5 N/A
Deaths:7
KDR:11
Accuracy:34.260% A+
KPH:87.600 B**
VKPH:5.700 B**
Kills:919 (471 + 448)
Deaths:229
KDR:4.013
VKDR:2.629
Vehicle Kills:602
Kill Difference:690
Playtime:49.981 hours
Usage:3%
Score:1.284m
Score/min:428
Driving Accuracy:47.061%
Gunner Accuracy:34.260%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:52
V. Kills:48 106%
Deaths:16
KDR:3.250
Accuracy:58.920% C++
KPH:20.100 D*
VKPH:18.500 C
Kills:52 (0 + 52)
Deaths:16
KDR:3.250
VKDR:3
Vehicle Kills:48
Kill Difference:36
Playtime:2.593 hours
Usage:0%
Score:0.066m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:58.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:125
V. Kills:31 391%
Deaths:23
KDR:5.435
Accuracy:39.763% B+
KPH:47.600 C*
VKPH:11.800 B+
M20 Basilisk
B
Kills:87
V. Kills:52 164%
Deaths:38
KDR:2.289
Accuracy:48.392% B**
KPH:14.900 C--
VKPH:8.900 B
M40 Fury
A
Kills:64
V. Kills:32 194%
Deaths:15
KDR:4.267
Accuracy:45.970% B**
KPH:39.300 C--
VKPH:19.700 A
M20 Basilisk
B+
Kills:56
V. Kills:41 133%
Deaths:27
KDR:2.074
Accuracy:48.925% B**
KPH:15.600 C--
VKPH:11.500 B+
Kills:332 (0 + 332)
Deaths:103
KDR:3.223
VKDR:1.515
Vehicle Kills:156
Kill Difference:229
Playtime:13.660 hours
Usage:1%
Score:0.253m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:48.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,1963,1413,7900.829C0.2127.847%B++20.026%C23.4CN/A84134h11.6B+41.6B+
Zenith VX-5 2,8452,7982,7441.02C+0.0228.448%B+17.906%D29.5C+N/A13194.8h11.3B+39.6B+
Pulsar C 1,8441,8231,9210.949C+0.0924.863%C++18.98%D25.5C+N/A13471.6h11B44B
C-4 2,1371,5179351.622C++0.5823.624%C-N/A107.6B+44B**146614.1h1.3B+5.3C**
Serpent VE92 1,4151,4071,8580.757C0.2923.341%C+15.849%D19.5C-N/A9372.3h13.1C++56.1C*
Pulsar LSW 1,3071,2951,1871.091C0.0524.035%C++22.857%C36CN/A12136h12C**49.9B
Solstice VE3 1,2871,2731,1091.148B+0.1122.165%C+15.632%D13.2CN/A7496.7h14.5B65.5C++
NS-15M1 1,2631,2521,1301.108C0.0721.76%C+23.323%C++33.6C+N/A12037.3h12B55.2C**
Flare VE6 1,2711,2511,2421.007C0.0420.971%C23.102%C35.8C+N/A15734.9h11C++52.5C++
Tank Mine 2,1511,2474043.087C**2.0425.027%DN/A109.4C+79.3B+144111.4h1.5B++5.9C**
Frag Grenade 1,2351,22511225N/A1,223.9644.467%C+N/A583.3B+4.8C--22192.1h3B++6.7B+
SVA-88 1,2231,2091,2170.993C0.0523.829%C++22.746%C39CN/A19431h11.3C**47.4C**
Orion VS54 1,2091,2031,1971.005C+0.0419.409%C19.202%D-26.1CN/A18346.1h11.3B+58.5C++
Betelgeuse 54-A 1,1521,1369521.193C--0.1522.932%D28.345%C44.5DN/A15625.5h11.6C50.7C-
L100 Python AP 1,7298932773.224C2.1862.149%B++2.464%C+23.1D21.7B+42938.6h7.9D12.7C+
Proximity Mine 8538512163.94C+2.9039.242%CN/A133C**N/A4156.4h1.8B4.5C**
Eridani SX5 8518358840.945C+0.1028.695%B+17.246%C26.6CN/A10631.4h10.8B+37.6B+
NS Baron G5 8118028670.925C+0.1250.259%B++16.459%B32.1C+N/A16925h3.6B**7.2C+
MKV Suppressed 7086997170.975C+0.0723.964%C21.745%B27.1CN/A13225.8h12.7B+52.9C**
C-4 ARX 9026423671.749C+0.7123.251%D-N/A128.4C*52B**10265h1.2C++5.1C+
Terminus VX-9 5555457760.702C0.3424.178%C28.807%C**21.8DN/A9225h11.7B+48.4C*
H-V45 5235227640.683C0.3621.96%C-16.858%D18DN/A9829h12.4B+56.3C*
NS-44 Commissioner 4464398230.533C0.5135.942%C+18.451%C--29.9C+N/A13614.7h4C+11.1C++
Ursa 4224123971.038C+0.0024.13%C*25.971%C*30.3CN/A10113.6h10.5B+43.4B+
Eclipse VE3A 3943875400.717C-0.3328.174%B22.997%B+18.3DN/A9421.1h14.2D50.3C+
S1 6453867840.492C0.5561.415%B+1.813%D19.3C-13C+36420h8.6D14C
Nova 3423414980.685C--0.3645.489%C+9.971%D*19.2DN/A6917.8h4.9C+10.7C++
L100 Python HEAT 460323943.436C2.3947.673%C-1.858%C19.2D8.2D22416.8h4.9B++10.4B+
Eidolon VE33 3153093810.811C+0.2325.633%C30.097%B+18CN/A9417.2h9.3C++36.3C++
Lancer AE 6623043610.842C0.2062.873%C++N/A16C+18.8B++33519h14.8B+23.5B+
Lasher X2 2702663030.878C+0.1624.133%C2.632%D36.4C*N/A2297.3h21.7C89.9C+
Corvus VA55 2682643170.833C0.2124.991%C++18.182%D22.2CN/A10011.9h11B+43.9B+
Supernova PC 380261564.661C+3.6250.129%C++N/A17.2C--7.8C19415.2h5.2C*10.4C**
MANA Anti-Personnel Turret 219216982.204N/A1.1618.648%UN/A2160U30U6489400.1h23.3T*124.8T*
Saron HRB 366214464.652C+3.6143.67%C+N/A18.1D12.9C41411.8h24.8C+56.8C+
Supernova FPC 408210722.917C-1.8747.061%D-N/A16.3D-15.3C+74912.9h5.2C++11.1C+
Force-Blade 21020618,7210.011C1.0339.176%B*N/A0.3C-N/A2673.4h3.6C--9.2C**
Nemesis VSH9 3371913560.537C0.5162.096%C+1.047%D-13.3C10.1C+25614.4h9.2C14.7C+
MANA Anti-Vehicle Turret 3621892030.931D0.1157.434%C+1.058%D--1890B+1730A++24559100.1h9.8C++17.1C++
Parallax VX3 169169921.837C0.7933.153%D-85.207%B**22.5CN/A977.5h2.2C*6.6C+
Ghost 169167841.988C+0.9536.108%C68.264%C+34.8C+N/A1324.8h1.9B++5.3B+
C75 Viper 203157198.263B**7.2240.243%C+N/A23.4C6.9C2946.7h12.2B+30.4B+
E540 Halberd 285157483.271C--2.2341.726%DN/A17.1D*13.9C3769.2h7.1D-16.9D--
Sticky Grenade 1451431143N/A141.9645.067%D-N/A715C--10C27520.2h2.6C5.7C
Lumine Edge 13913912,4220.011C1.0325%C+2.878%F-0.3C-N/A1409.3h2.3D**9.1C
M40 Fury 156125235.435C+4.3939.763%B+N/A48.1C*11.9B+2912.6h15C++37.8B
Anti-Vehicle Grenade 1261191119N/A117.9651.279%C++N/A595B**35D35660.2h3.5B**6.9B*
VE-S Canis 1121071200.892C0.1531.828%B++9.346%D*59.4B+2.8S1561.8h10.6B+33.3B+
M60-A Bulldog 1131031010.3C+9.2647.15%C*1.942%C24.5C2.4D2554.2h6.5C+13.8C*
Spear Anti-Vehicle Phalanx Turret 151101137.769C++6.7346.158%C++4.951%B+50.5B++25B8032h8.1B17.5B+
L105 Zephyr 9887329M+27.9641.006%C+N/A79.1B**10C++3131.1h4.4A10.7B*
Pulsar VS1 88871120.777C+0.2725.612%B+12.644%D*18.5CN/A1724.7h13.5B+52.6B+
M20 Basilisk 13987382.289C1.2548.392%B**4.598%C-15C-9B+2805.8h143.9D--297.3C+
NS Decimator 107791070.738C0.3058.607%C2.532%B31.6C11.2D6462.5h5.4C9.3C
Thanatos VE70 8078920.848C+0.1949.082%B**15.385%C+35.5B+N/A5142.2h3.8B*7.7B*
Proton II PPA 8277711C+9.9634.26%A+N/A85.6B**5.6B**5230.9h8.3B+24.3B**
M60-A Bulldog 817489.25C8.2141.43%C-1.351%D-21.8D2.1D2673.4h5.7B13.8C*
NS-11C 75741050.705C0.3424.92%C++17.568%C15.4C--N/A1614.8h13.8C**55.2B
Beamer VS3 77731620.451C0.5919.638%D*10.959%D**12.2DN/A966h13.8D-70.3D
Deimos VA29 69671000.67C--0.3760.436%C+23.881%A20.9D-N/A863.2h2.9D4.8C+
NS-357 Underboss 66661380.478C--0.5634.282%C15.152%D-27.5C-N/A1512.4h3.7B+10.7C**
M40 Fury 9664154.267C3.2245.97%B**N/A40C-20A3701.6h21.9D-47.7C+
Skyguard 12362351.771C--0.7326.517%C-N/A7.8D--7.6D1938h182.6D*688.5D*
Solstice SF 6461780.782C+0.2631.329%A+13.115%D16.5CN/A1063.7h12.6C+40.1B+
M20 Basilisk 9756272.074C-1.0348.925%B**3.571%D15.6C--11.4B+3433.6h152.8D*312.3C+
E540 Halberd-H 10052163.25C-2.2158.92%C++1.923%C++20D*18.5C4252.6h9D*15.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon383,5782.9h
Anti-Vehicle MANA Turret531,7153.3h
Nano-Armor Kit796623,36163.5h
Nanite Revive Grenade01,3100.4h
Spitfire Auto-Turret86370.6h
Motion Spotter131,7651.1h
Deconstruction Tool02830.1h
Shield Recharging Field351,0040.6h
Smoke Grenade01,5070.4h
Ammunition Package402,5021.5h
Medical Kit1772,4302.5h
Anti-Infantry MANA Turret508962.4h
Medical Applicator49897,9729.9h
Recon Detection Device72540.5h

Check the help document for the dictionary if you want to learn more about words used here.


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