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Immortal Snowblower JackOfHearts[DENT] JackOfHearts
VS BR 67

KDR: 1.98

Score: 73m

Last Seen: Jun 19th, 2018 8:51 AM
- OFFLINE - 10384.5 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Briggs
Level Progress (to 68): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eridani SX5 Supernova FPC Supernova VPC SVA-88 Light PPA Supernova PC Tank Mine Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 1839TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.422%15.163%35527118725,1411.577130.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.878%0.442B-0.868D---1.448D**HEAD (~3.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.323C*11.80.173C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.08%1.102%383412104,44617509572.54057464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%0.606B+-0.45C---0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.532B+32.60.386C**43

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.405%1.825%9067120714,191221662246.40388228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%-0.056C+-0.474D0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.19C++12.6-0.009C+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.93%2.825%4111811965,877199826732.94144220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.21%0.346C**-0.401C--0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.413B280.298C*42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.724%63.158%41121212133166810.0797362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.143%-0.19C-0.255C-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.092C+30.048C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.31%12.203%411312111,9341177111.64316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.48%-0.6D-0.48D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.104C+4.10.166C++7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73m362.3%323 (19.4k)289 (17.3k)1.9771578,13139,5172.5597667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214428019.623%7.404%14506:2520

59% Engineer12% Heavy Assault13% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:37 PMMay 20th, 2017 4:03 AMJul 18th, 2018 6:08 AM (404d) (PST)Jun 19th, 2018 5:02 AM (433d) (PST)Jun 19th, 2018 4:51 AM (433d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041074970.3090.1560.0231.4030.078230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2676,43829,829199184517,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4210.9h/175.5d 23,023 5,785 39,405 354.5k 6,260 11,727 19,720 152.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:3,156
Deaths:825
KDR:3.825
Accuracy:22.168% C
HSR:15.051% D**
Ursa
C
Kills:1,601
Deaths:485
KDR:3.301
Accuracy:20.432% C
HSR:15.553% D*
Orion VS54
C**
Kills:1,471
Deaths:555
KDR:2.650
Accuracy:22.374% C**
HSR:15.092% D**
VX29 Polaris
C++
Kills:817
Deaths:461
KDR:1.772
Accuracy:24.323% C++
HSR:15.422% D--
Flare VE6
D
Kills:433
Deaths:324
KDR:1.336
Accuracy:18.463% D
HSR:20.092% D
VE-H Maw
D
Kills:90
Deaths:73
KDR:1.233
Accuracy:16.247% F
HSR:21.111% D
Kills:7,568
Deaths (as Heavy Assault):2,723
Deaths (to Heavy Assaults):10,321
KDR:2.77929
Kill Difference:4,845
Playtime:523.966 hours
Usage:12%
Score:8.526m
Score/min:271
Accuracy (listed only):20.668%
HSR (listed only):17.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,982
Deaths:1,144
KDR:1.733
Accuracy:21.847% C--
HSR:15.136% D**
Solstice SF
C--
Kills:1,593
Deaths:1,514
KDR:1.052
Accuracy:21.494% C--
HSR:12.618% D
Serpent VE92
C
Kills:1,519
Deaths:1,241
KDR:1.224
Accuracy:22.152% C
HSR:13.562% D*
VX6-7
D-
Kills:1,495
Deaths:1,062
KDR:1.408
Accuracy:20.018% D-
HSR:12.107% D**
Solstice VE3
C+
Kills:1,146
Deaths:891
KDR:1.286
Accuracy:23.052% C+
HSR:15.532% D
Eidolon VE33
D
Kills:809
Deaths:410
KDR:1.973
Accuracy:22.629% D-
HSR:20.766% D
Pandora VX25
C+
Kills:775
Deaths:445
KDR:1.742
Accuracy:40.255% C+
HSR:15.355% C+
Thanatos VE70
C++
Kills:582
Deaths:356
KDR:1.635
Accuracy:41.432% C++
HSR:10.481% D*
Nova
D*
Kills:577
Deaths:154
KDR:3.747
Accuracy:25.358% F
HSR:9.705% D*
NSX-P Tanto
C
Kills:485
Deaths:569
KDR:0.852
Accuracy:23.692% C
HSR:22.680% C
Eclipse VE3A
C++
Kills:69
Deaths:99
KDR:0.697
Accuracy:16.663% F--
HSR:20.290% C++
Kills:11,032
Deaths (as Engineer):7,885
Deaths (to Engineers):10,147
KDR:1.39911
Kill Difference:3,147
Playtime:2,484.268 hours
Usage:59%
Score:43.041m
Score/min:289
Accuracy (listed only):25.327%
HSR (listed only):15.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:5,089
Deaths:4,010
KDR:1.269
Accuracy:28.954% B+
HSR:12.812% D--
Pulsar C
C--
Kills:1,982
Deaths:1,144
KDR:1.733
Accuracy:21.847% C--
HSR:15.136% D**
Solstice SF
C--
Kills:1,593
Deaths:1,514
KDR:1.052
Accuracy:21.494% C--
HSR:12.618% D
Serpent VE92
C
Kills:1,519
Deaths:1,241
KDR:1.224
Accuracy:22.152% C
HSR:13.562% D*
VX6-7
D-
Kills:1,495
Deaths:1,062
KDR:1.408
Accuracy:20.018% D-
HSR:12.107% D**
Solstice VE3
C+
Kills:1,146
Deaths:891
KDR:1.286
Accuracy:23.052% C+
HSR:15.532% D
Pandora VX25
C+
Kills:775
Deaths:445
KDR:1.742
Accuracy:40.255% C+
HSR:15.355% C+
Thanatos VE70
C++
Kills:582
Deaths:356
KDR:1.635
Accuracy:41.432% C++
HSR:10.481% D*
Nova
D*
Kills:577
Deaths:154
KDR:3.747
Accuracy:25.358% F
HSR:9.705% D*
NSX-P Tanto
C
Kills:485
Deaths:569
KDR:0.852
Accuracy:23.692% C
HSR:22.680% C
NSX Tengu
C
Kills:155
Deaths:192
KDR:0.807
Accuracy:27.146% D**
HSR:19.355% C
VE-S Canis
D-
Kills:101
Deaths:107
KDR:0.944
Accuracy:20.659% D--
HSR:12.871% D-
Eclipse VE3A
C++
Kills:69
Deaths:99
KDR:0.697
Accuracy:16.663% F--
HSR:20.290% C++
Kills:15,568
Deaths (as Light Assault):11,784
Deaths (to Light Assaults):6,481
KDR:1.32111
Kill Difference:3,784
Playtime:293.675 hours
Usage:7%
Score:4.596m
Score/min:261
Accuracy (listed only):25.594%
HSR (listed only):14.808%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:5,089
Deaths:4,010
KDR:1.269
Accuracy:28.954% B+
HSR:12.812% D--
NS-44 Commissioner
D
Kills:1,166
Deaths:1,697
KDR:0.687
Accuracy:28.885% D-
HSR:17.582% D
NS-357 Underboss
D-
Kills:953
Deaths:1,056
KDR:0.902
Accuracy:29.558% D-
HSR:11.962% D*
Cerberus
C--
Kills:463
Deaths:477
KDR:0.971
Accuracy:28.062% C--
HSR:12.959% D*
Nyx VX31
B
Kills:341
Deaths:212
KDR:1.608
Accuracy:28.998% D-
HSR:33.138% B
Manticore SX40
D*
Kills:216
Deaths:137
KDR:1.577
Accuracy:14.815% F--
HSR:13.426% D*
NSX Tengu
C
Kills:155
Deaths:192
KDR:0.807
Accuracy:27.146% D**
HSR:19.355% C
Spiker
D
Kills:120
Deaths:142
KDR:0.845
Accuracy:19.718% D**
HSR:15.833% D
NS-AM7 Archer
C
Kills:120
Deaths:406
KDR:0.296
Accuracy:57.174% C
HSR:9.167% D-
VE-S Canis
D-
Kills:101
Deaths:107
KDR:0.944
Accuracy:20.659% D--
HSR:12.871% D-
Parallax VX3
C--
Kills:67
Deaths:23
KDR:2.913
Accuracy:35.699% C--
HSR:61.194% F-
V10
D*
Kills:66
Deaths:19
KDR:3.474
Accuracy:32.466% D*
HSR:65.152% D**
NS-45 Pilot
C+
Kills:56
Deaths:52
KDR:1.077
Accuracy:26.042% D-
HSR:25% C+
Kills:8,913
Deaths (as Infiltrator):8,530
Deaths (to Infiltrators):5,344
KDR:1.0449
Kill Difference:383
Playtime:548.941 hours
Usage:13%
Score:9.054m
Score/min:275
Accuracy (listed only):29.091%
HSR (listed only):23.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:5,089
Deaths:4,010
KDR:1.269
Accuracy:28.954% B+
HSR:12.812% D--
Pandora VX25
C+
Kills:775
Deaths:445
KDR:1.742
Accuracy:40.255% C+
HSR:15.355% C+
H-V45
C+
Kills:646
Deaths:518
KDR:1.247
Accuracy:23.752% C+
HSR:15.016% D-
Thanatos VE70
C++
Kills:582
Deaths:356
KDR:1.635
Accuracy:41.432% C++
HSR:10.481% D*
Nova
D*
Kills:577
Deaths:154
KDR:3.747
Accuracy:25.358% F
HSR:9.705% D*
NS-11A
D
Kills:287
Deaths:193
KDR:1.487
Accuracy:19.902% D-
HSR:16.725% D
Terminus VX-9
D
Kills:262
Deaths:309
KDR:0.848
Accuracy:19.742% D*
HSR:21.756% D
CME
C--
Kills:248
Deaths:232
KDR:1.069
Accuracy:23.623% C--
HSR:18.145% D
NSX Tengu
C
Kills:155
Deaths:192
KDR:0.807
Accuracy:27.146% D**
HSR:19.355% C
Equinox VE2
D
Kills:132
Deaths:107
KDR:1.234
Accuracy:22.859% D
HSR:12.879% D--
VE-S Canis
D-
Kills:101
Deaths:107
KDR:0.944
Accuracy:20.659% D--
HSR:12.871% D-
Kills:8,854
Deaths (as Combat Medic):6,623
Deaths (to Combat Medics):3,891
KDR:1.33686
Kill Difference:2,231
Playtime:132.421 hours
Usage:3%
Score:2.460m
Score/min:310
Accuracy (listed only):26.698%
HSR (listed only):15.009%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,365
Deaths:437
KDR:3.124
Accuracy:20.961% B+
HSR:12.894% F
Nebula VM20
B+
Kills:1,346
Deaths:437
KDR:3.080
Accuracy:21.464% B+
HSR:14.859% D--
Blueshift VM5
B+
Kills:561
Deaths:266
KDR:2.109
Accuracy:21.756% B+
HSR:20.677% C+
Blueshift VM5
C**
Kills:541
Deaths:266
KDR:2.034
Accuracy:20.845% C**
HSR:18.115% D
Comet VM2
B**
Kills:498
Deaths:353
KDR:1.411
Accuracy:51.427% B**
HSR:2.008% D--
NS-10 Burster
B+
Kills:476
Deaths:265
KDR:1.796
Accuracy:32.353% B+
HSR:5.882% C
NS-10 Burster
B+
Kills:439
Deaths:266
KDR:1.650
Accuracy:32.590% B+
HSR:4.328% C-
Comet VM2
B*
Kills:435
Deaths:353
KDR:1.232
Accuracy:53.166% B*
HSR:1.839% D*
Vortex VM21
B++
Kills:219
Deaths:193
KDR:1.135
Accuracy:47.599% B++
HSR:3.196% C+
Vortex VM21
B++
Kills:161
Deaths:193
KDR:0.834
Accuracy:47.000% B++
HSR:1.863% D-
Cosmos VM3
B
Kills:79
Deaths:3
KDR:26.333
Accuracy:18.986% B
HSR:17.722% C
Cosmos VM3
C*
Kills:72
Deaths:3
KDR:24
Accuracy:18.203% C*
HSR:12.500% D**
Kills:6,192
Deaths (as MAX Suit):1,517.500
Deaths (to MAX Suits):1,594
KDR:4.0804
Kill Difference:4,674.500
Playtime:230.314 hours
Usage:5%
Score:5.303m
Score/min:384
Accuracy (listed only):32.196%
HSR (listed only):9.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,589
V. Kills:130 N/A
Deaths:796
KDR:3.253
Accuracy:39.304% C
KPH:35.300 C
VKPH:1.800 D
Dual Photon Pods
D
Kills:1,434
V. Kills:373 383%
Deaths:292
KDR:4.911
Accuracy:58.469% B++
KPH:41.500 D
VKPH:10.800 D
Hornet Missiles
C
Kills:285
V. Kills:479 59%
Deaths:182
KDR:1.566
Accuracy:60.741% C+
KPH:18.200 D
VKPH:30.600 C
Maelstrom Turbo Laser
D
Kills:258
V. Kills:274 94%
Deaths:448
KDR:0.576
Accuracy:41.319% A++
KPH:4.700 D-
VKPH:5 D
Saron Laser Cannon
B**
Kills:165
V. Kills:139 118%
Deaths:207
KDR:0.797
Accuracy:38.240% B**
KPH:5.400 D
VKPH:4.600 D
Kills:4,731 (3,012 + 0)
Deaths:1,925
KDR:2.458
VKDR:0.725
Vehicle Kills:1,395
Kill Difference:2,806
Playtime:208.986 hours
Usage:5%
Score:1.724m
Score/min:137
Piloting Accuracy:38.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:583
V. Kills:107 N/A
Deaths:25
KDR:23.320
Accuracy:49.113% B*
KPH:2,098,800 U
VKPH:385,200 U
C150 Dalton
U
Kills:185
V. Kills:130 141%
Deaths:36
KDR:5.139
Accuracy:46.683% B*
KPH:666,000 U
VKPH:468,000 U
AP30 Shredder
U
Kills:95
V. Kills:36 257%
Deaths:11
KDR:8.636
Accuracy:22.162% F
KPH:342,000 U
VKPH:129,600 U
Kills:863 (0 + 863)
Deaths:72
KDR:11.986
VKDR:3.792
Vehicle Kills:273
Kill Difference:791
Playtime:0.001 hours
Usage:0%
Score:0.506m
Score/min:7,590,900
Piloting Accuracy:N/A%
Gunner Accuracy:22.162%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,215
V. Kills:185 N/A
Deaths:82
KDR:14.817
Accuracy:56.142% B*
KPH:57 C**
VKPH:8.700 C++
L100 Python AP
B**
Kills:1,200
V. Kills:1,093 110%
Deaths:291
KDR:4.124
Accuracy:66.875% A
KPH:26.200 C
VKPH:23.900 B**
Skyguard
C++
Kills:705
V. Kills:653 108%
Deaths:259
KDR:2.722
Accuracy:34.537% B*
KPH:10.700 D
VKPH:9.900 C++
L100 Python HEAT
B+
Kills:278
V. Kills:124 222%
Deaths:43
KDR:6.465
Accuracy:63.497% A
KPH:31.100 C++
VKPH:13.900 B+
Kills:3,398 (3,398 + 0)
Deaths:675
KDR:5.034
VKDR:3.044
Vehicle Kills:2,055
Kill Difference:2,723
Playtime:141.893 hours
Usage:3%
Score:1.984m
Score/min:233
Driving Accuracy:63.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,286
V. Kills:3,144 136%
Deaths:661
KDR:6.484
Accuracy:62.240% B**
KPH:24.900 C+
VKPH:18.300 B+
Supernova VPC
A
Kills:4,086
V. Kills:401 N/A
Deaths:132
KDR:30.955
Accuracy:62.886% A
KPH:60.600 B*
VKPH:5.900 C--
Supernova PC
A+
Kills:2,421
V. Kills:616 392%
Deaths:88
KDR:27.511
Accuracy:63.198% A+
KPH:37.800 A+
VKPH:9.600 C**
Saron HRB
B+
Kills:1,094
V. Kills:682 160%
Deaths:155
KDR:7.058
Accuracy:45.409% C*
KPH:31.200 B+
VKPH:19.400 B+
E540 Halberd
A
Kills:289
V. Kills:216 133%
Deaths:39
KDR:7.410
Accuracy:57.192% A
KPH:33.400 C++
VKPH:24.900 A
Proton II PPA
B+
Kills:152
V. Kills:5 N/A
Deaths:12
KDR:12.667
Accuracy:27.450% B+
KPH:45.300 C
VKPH:1.500 D*
Kills:12,328 (10,793 + 1,535)
Deaths:1,087
KDR:11.341
VKDR:4.659
Vehicle Kills:5,064
Kill Difference:11,241
Playtime:350.849 hours
Usage:8%
Score:6.727m
Score/min:320
Driving Accuracy:63.198%
Gunner Accuracy:27.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:762
V. Kills:583 130%
Deaths:127
KDR:6
Accuracy:54.816% C+
KPH:30.500 C-
VKPH:23.300 C+
Proton II PPA-H
C+
Kills:296
V. Kills:17 N/A
Deaths:44
KDR:6.727
Accuracy:36.493% C+
KPH:58.500 D
VKPH:3.400 D-
E540 Halberd-H
C+
Kills:199
V. Kills:140 141%
Deaths:29
KDR:6.862
Accuracy:63.733% B++
KPH:31.200 D
VKPH:21.900 C+
Aphelion VEX-4H
C--
Kills:190
V. Kills:194 97%
Deaths:56
KDR:3.393
Accuracy:44.698% C+
KPH:21.200 D--
VKPH:21.600 C--
G30 Walker
C
Kills:82
V. Kills:45 178%
Deaths:8
KDR:10.250
Accuracy:36.180% C++
KPH:26.300 C
VKPH:14.500 C
G40-F Ranger
C**
Kills:52
V. Kills:29 173%
Deaths:3
KDR:17.333
Accuracy:27.907% D-
KPH:40.100 C**
VKPH:22.400 C*
Kills:1,581 (0 + 1,581)
Deaths:267
KDR:5.921
VKDR:3.775
Vehicle Kills:1,008
Kill Difference:1,314
Playtime:49.833 hours
Usage:1%
Score:0.850m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:27.907%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,000
V. Kills:197 N/A
Deaths:94
KDR:10.638
Accuracy:46.416% B**
KPH:64.600 B*
VKPH:12.700 B++
M20 Basilisk
C**
Kills:250
V. Kills:77 321%
Deaths:48
KDR:5.208
Accuracy:41.676% C**
KPH:22.100 C++
VKPH:6.800 C
M12 Kobalt
B+
Kills:248
V. Kills:11 N/A
Deaths:17
KDR:14.588
Accuracy:20.832% B+
KPH:51.600 C
VKPH:2.300 C-
M40 Fury
B**
Kills:218
V. Kills:44 484%
Deaths:35
KDR:6.229
Accuracy:46.013% B**
KPH:51.200 C+
VKPH:10.300 C+
G30 Walker
B*
Kills:161
V. Kills:135 118%
Deaths:29
KDR:5.552
Accuracy:38.087% A
KPH:16.300 C++
VKPH:13.600 B*
M60-G Bulldog
B**
Kills:147
V. Kills:28 N/A
Deaths:16
KDR:9.188
Accuracy:44.277% B**
KPH:40.300 B++
VKPH:7.700 B+
M20 Basilisk
C+
Kills:134
V. Kills:60 220%
Deaths:25
KDR:5.360
Accuracy:39.391% C+
KPH:18.700 C
VKPH:8.400 C+
M12 Kobalt
B+
Kills:113
V. Kills:6 N/A
Deaths:5
KDR:22.600
Accuracy:21.151% B++
KPH:80.400 C**
VKPH:4.300 B+
M60-G Bulldog
C++
Kills:61
V. Kills:13 436%
Deaths:9
KDR:6.778
Accuracy:55.583% A++
KPH:38.700 C+
VKPH:8.300 C++
Kills:2,332 (0 + 2,332)
Deaths:278
KDR:8.388
VKDR:2.054
Vehicle Kills:571
Kill Difference:2,054
Playtime:59.554 hours
Usage:1%
Score:0.958m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:55.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:757
V. Kills:193 390%
Deaths:885
KDR:0.855
Accuracy:42.325% D
KPH:7.900 D-
VKPH:2 D--
Kills:757 (757 + 0)
Deaths:885
KDR:0.855
VKDR:0.218
Vehicle Kills:193
Kill Difference:128
Playtime:95.603 hours
Usage:2%
Score:0.240m
Score/min:42
Driving Accuracy:42.325%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:441
V. Kills:60 N/A
Deaths:27
KDR:16.333
Accuracy:40.624% B**
KPH:50.900 C
VKPH:6.900 C*
M20 Wyvern
B*
Kills:408
V. Kills:163 249%
Deaths:53
KDR:7.698
Accuracy:44.150% B*
KPH:37.900 B*
VKPH:15.200 C*
Kills:849 (0 + 849)
Deaths:80
KDR:10.613
VKDR:2.788
Vehicle Kills:223
Kill Difference:769
Playtime:19.429 hours
Usage:0%
Score:0.208m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:44.150%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 5,1045,0894,0101.269C++0.7128.954%B+12.812%D--24.5C-N/A82208h11.3B39.1B+
Supernova FPC 7,4304,2866616.484C++4.5162.24%B**2.94%B+24.9C+18.3B+281172.2h5.4C+8.8B+
Supernova VPC 4,4874,08613230.955A++28.9862.886%AN/A60.6B*5.9C--33867.4h2.6B++4.1B**
SVA-88 3,1663,1568253.825B**1.8522.168%C15.051%D**34.8CN/A17690.7h10.6B+47.8C**
Light PPA 2,7192,5897963.253C+1.2839.304%CN/A35.3C1.8D10273.3h9.9B+25.1B+
Supernova PC 3,0372,4218827.511M*25.5363.198%A+1.115%D-37.8A+9.6C**27764.1h3.5B**5.5A
Tank Mine 4,0252,1543725.79A++3.8131.078%C+N/A117.7C*102.2A+140718.3h1.8C*5.9C**
Pulsar C 2,0151,9821,1441.733C**0.2421.847%C--15.136%D**18C-N/A88110.1h13.1C+59.9C+
Proximity Mine 1,9621,9612936.693B**4.7240.944%C+N/A133.4C**N/A41914.7h2C5C+
Ursa 1,6201,6014853.301A*1.3220.432%C15.553%D*32.8C+N/A18448.8h11C*53.7C++
Solstice SF 1,6481,5931,5141.052C++0.9321.494%C--12.618%D9DN/A34177.1h16.5C--76.9D
Serpent VE92 1,5481,5191,2411.224C++0.7522.152%C13.562%D*14.8DN/A62102.6h14C+63.4C+
VX6-7 1,5211,4951,0621.408C++0.5720.018%D-12.107%D**12.1DN/A73123.4h15.2C-76C--
Orion VS54 1,4731,4715552.65B*0.6722.374%C**15.092%D**35.3C++N/A21241.7h10.3B*45.9C*
Dual Photon Pods 1,8071,4342924.911C+2.9358.469%B++N/A41.4D10.8D22834.6h23C++39.3B
Nebula VM20 1,3791,3654373.124B+1.1520.961%B+12.894%F33.9C++N/A14940.3h15.2B+72.3B+
Nebula VM20 1,3671,3464373.08B+1.1021.464%B+14.859%D--33.3C+N/A15040.4h15.7C**72.9B+
L100 Python HESH 1,4001,2158214.817B+12.8456.142%B*1.07%C-57C**8.7C++22221.3h3.1C*5.5B+
L100 Python AP 2,2931,2002914.124C+2.1566.875%A3.5%B+26.2C23.9B**33945.8h8.5D12.7C+
NS-44 Commissioner 1,1821,1661,6970.687C1.2928.885%D-17.582%D12.1D-N/A4296.1h4.5C15.5C--
Solstice VE3 1,1711,1468911.286B*0.6923.052%C+15.532%D13CN/A6388.3h16C++69.4C++
Saron HRB 1,7761,0941557.058B5.0845.409%C*1.371%C31.2B+19.4B+50535.1h17.1B*37.7B*
M40 Fury 1,1971,0009410.638B*8.6646.416%B**N/A64.5B*12.7B++32715.5h11.2B+24.2B*
NS-357 Underboss 9579531,0560.902C+1.0829.558%D-11.962%D*19DN/A7150.1h4.5C+15.3C
VX29 Polaris 8228174611.772C**0.2124.323%C++15.422%D--28.2C--N/A10029h11.1B+45.8B+
Eidolon VE33 8248094101.973B++0.0022.629%D-20.766%D14.9C--N/A7554.4h12D53.2D
Pandora VX25 7807754451.742B+0.2440.255%C+15.355%C+41.4C++N/A14718.7h3.9B+9.6B+
C-4 1,3517664371.753C**0.2212.173%F--N/A59.8C--45.7B**98912.8h1.5C++12.4F-
Saron HRB-H 1,3457621276C*4.0254.816%C+N/A30.5C-23.3C+31425h30.7C-55.9C
M40 Fury-F 9507578850.855C1.1242.325%DN/A7.9D-2D--4295.6h11.9C++28.1C+
Skyguard 1,3587052592.722C+0.7434.537%B*2.128%C++10.7D9.9C++14765.9h172.2D--498.6C
H-V45 6536465181.247C+0.7323.752%C+15.016%D-20.5C--N/A10531.5h15C-63.3C+
L105 Zephyr 6905832523.32A++21.3449.113%B*N/A5830U1070U23228600.1h5.4B++11B*
Thanatos VE70 5865823561.635B*0.3441.432%C++10.481%D*33.8C**N/A16117.2h4.1B+10B+
Nova 5795771543.747A++1.7725.358%F9.705%D*27.5CN/A17721h4.2C**16.6D-
NS Decimator 1,1195625770.974C+1.0066.31%B++1.246%D21.9D-21.7B++36125.7h6.8D*10.3D
Blueshift VM5 5705612662.109C+0.1321.756%B+20.677%C+31.7C+N/A8917.7h15.4C**70.9B+
Blueshift VM5 5525412662.034C+0.0620.845%C**18.115%D30.6C+N/A8317.7h15.4C*73.7B
MANA Anti-Vehicle Turret 1,0515083511.447C0.5357.965%C+2.756%C-5080S5430S2633990.1h10.3C--17.7C+
Lasher X2 5145044231.191B0.7918.447%D--1.587%D*22.7C-N/A10422.2h19.6C++106C
Lumine Edge 5125021,8600.27B+1.7117.917%D-13.147%C-4C+N/A11124.7h1.3C**7C+
Comet VM2 8004983531.411B++0.5751.427%B**2.008%D--11.2C+6.8A12244.6h27.8C54.1C++
NSX-P Tanto 5194855690.852C+1.1323.692%C22.68%C9.6D-N/A3050.7h19.5D82.4C-
NS-10 Burster 8094762651.796A0.1832.353%B+5.882%C6.1C++4.3B+11078.2h137.5C+425B
Cerberus 4684634770.971C+1.0128.062%C--12.959%D*39.2C++N/A12711.8h6.4C+23C+
CAS 14-E 5014412716.333C**14.3640.624%B**N/A50.7C6.9C*1618.7h31.5C++77.5B+
NS-10 Burster 7534392661.65B++0.3332.59%B+4.328%C-5.6C+4C++10478.3h149.9C+459.9B
Comet VM2 6984353531.232C**0.7553.166%B*1.839%D*9.9C6B+9544.1h32.8C61.7C++
Flare VE6 4404333241.336C+0.6418.463%D20.092%D19.2DN/A8522.6h13.5D-73.3C--
M20 Wyvern 571408537.698B+5.7244.15%B*3.431%C37.8B*15.1C++19310.8h52B*117.7B**
M60-A Bulldog 4744072218.5C**16.5260.187%A+1.72%C43.3B+7.1B**2559.4h6.6C+11B+
Spear Anti-Vehicle Phalanx Turret 6413763311.394B++9.4252.305%B*2.394%D-29.8C-21C+38612.6h12.8D24.5C+
Nyx VX31 3453412121.608C+0.3728.998%D-33.138%B20.4DN/A6116.7h8.6F-29.6D**
Frag Grenade 3393361336N/A334.0220.558%T-N/A1120M10C++26380.3h1.3A*6.1B++
Proton II PPA-H 313296446.727C4.7536.493%C+1.351%C58D3.3D-1875.1h9.5B26B
Aspis Anti-Aircraft Phalanx Turret 601294348.647A++6.6729.364%B+1.361%D12.6B13.1B+28323.4h125.8B++428.2B++
E540 Halberd 505289397.41C+5.4357.192%A2.422%C+33.2C++24.8A5768.7h7D-12.2C++
NS-11A 2902871931.487C++0.4919.902%D-16.725%D23.7CN/A12012.1h13.8C++69.1C
Hornet Missiles 7642851821.566D0.4160.741%C+N/A18.2D30.5C30415.7h24.6D**40.5F
L100 Python HEAT 402278436.465B+4.4963.497%A1.439%D30.9C++13.8B+3469h5.8C**9.1B++
C-4 ARX 395274773.558B*1.5821.418%D**N/A109.6C+48.4B*6832.5h1.1B+5.1C+
Terminus VX-9 2652623090.848C1.1319.742%D*21.756%D16.2D-N/A5416.2h15.4D--78.2D*
Maelstrom Turbo Laser 5322584480.576C1.4041.319%A++3.101%B+4.7D-5D9355h217.3D**526C-
M20 Basilisk 327250485.208B**3.2341.676%C**7.2%B+22.1C++6.8C22311.3h72.9B+174.8B++
M12 Kobalt 2592481714.588C*12.6120.832%B+21.371%B++51.7C2.3C-1404.8h15.7B++75.3B+
CME 2552482321.069C0.9123.623%C--18.145%D18.2DN/A5813.6h17.9D*75.9D
M60-A Bulldog 2902411220.083C**18.1150.741%B+2.075%C+26.8C5.4B1729h7.4D14.6C+
Vortex VM21 4422191931.135C+0.8447.599%B++3.196%C+5.9D6C+9537h70.6D-148.4C
M40 Fury 262218356.229C+4.2546.013%B**2.294%B+50.7C+10.2C+3484.3h13C*28.3B+
Manticore SX40 2182161371.577B++0.4014.815%F--13.426%D*22.3CN/A1039.7h6.9B+46.7D*
NS-R3 Swarm 3661992870.693B+1.2861.073%DN/A7.2C+6C+7527.8h24.8B+40.6C**
E540 Halberd-H 339199296.862C+4.8863.733%B++1.005%D31.1D21.9C+3346.4h8.7D--13.7D
Aphelion VEX-4H 384190563.393C+1.4244.698%C+2.632%C21.1D--21.6C--2429h79C--176.8C-
C150 Dalton 315185365.139C+3.1646.683%B*N/A1850U1300U20078200.1h5.2C-11.2C*
Saron Laser Cannon 3041652070.797C1.1838.24%B**2.424%C*5.4D4.6D11530.4h183C478.4C+
Vortex VM21 3901611930.834C+1.1447%B++1.863%D-4.4D6.2B+9737h102F216.9C--
G30 Walker 296161295.552B*3.5738.087%A1.863%D--16.3C++13.6B*2649.9h263.4D691.7C**
Nemesis VSH9 348160841.905A*0.0764.903%C**N/A7.6C-8.9C+21721.1h15.5T23.9F--
NSX Tengu 1611551920.807C1.1727.146%D**19.355%C11.2D--N/A3313.9h18.6D--68.6D--
Proton II PPA 1571521212.667C+10.6927.45%B+3.947%A++44.7C1.5D*1493.4h11.7C42.5C++
MANA Anti-Personnel Turret 151148692.145N/A0.1719.348%UN/A1480U30U4498200.1h31.8T*164.3T*
M60-G Bulldog 175147169.188A+7.2144.277%B**2.721%C+40.8B++7.8B+2713.6h7B15.8B++
M20 Basilisk 194134255.36A3.3839.391%C+5.224%C+18.6C8.3C+2637.2h85.2B+216.2B+
Equinox VE2 1341321071.234C++0.7422.859%D12.879%D--21.6C-N/A856.1h14.1C61.5C
Rocklet Rifle 2331291620.796C*1.1860.302%B*N/A15.5D--12.5D--2268.3h43.1C71.4C++
Spiker 1221201420.845C+1.1319.718%D**15.833%D23.1C-N/A745.2h9.3C++47.2D
NS-AM7 Archer 2341204060.296C-1.6857.174%C9.167%D-1.4D*1.3D-1485.6h49.6F--86.8F--
Hades VSH4 2531151550.742B1.2482.229%A++N/A10.8C13C+19010.6h12.2D--14.8C
M12 Kobalt 119113522.6B20.6221.151%B++15.929%C--80.7C**4.3B+2601.4h16.6B+78.3B+
Lancer VS22 3031052560.41C-1.5765.798%B+N/A5.3D9.9C19720h66.3F100.8D*
VE-S Canis 1031011070.944C+1.0320.659%D--12.871%D-15.5DN/A636.5h13.2C+64C
G30 Walker 14398332.667S30.6948.198%B*1.02%D*57.6A+26.5B*4091.7h131.8B*273.5B**
AP30 Shredder 13195118.636C*6.6622.162%F2.105%C+950U360U7299200.1h42.3A+190.9B*
VE-H Maw 9090731.233C0.7416.247%F21.111%D26.5DN/A1203.4h11C++67.5D
Force-Blade 1318914,8740.006C--1.977.973%F-2.247%D0.1DN/A1987.1h10.9T*136.7T*
Spear Anti-Vehicle Phalanx Tower 16288422C++20.0254.049%B+3.409%C28.4C--23.9C+1943.1h11.9C22C+
Sticky Grenade 8887187N/A85.0251.609%C+N/A290D**3.3D--12180.3h5.5T10.7F-
G30 Walker 12782810.25B++8.2736.18%C++1.22%D**26.5C14.5C1993.1h167.3C+462.3C++
Cosmos VM3 7979326.333U24.3618.986%B17.722%C37.6B+N/A3842.1h13.6C*71.7C*
A30 Walker 16376382C+0.0227.611%C**N/A6.4C7.4C+14611.8h256D--927.3C
Cosmos VM3 7472324U22.0218.203%C*12.5%D**34.3C*1B++3932.1h14.4C+79.3C**
The Slasher 70701,0100.069B1.917.267%F-11.429%C++0.9CN/A081.9h2.1C**28.7D
Eclipse VE3A 7369990.697C1.2816.663%F--20.29%C++5.8D*N/A2311.8h23.2T-139.2T*
Parallax VX3 6867232.913C+0.9435.699%C--61.194%F-17.2DN/A1223.9h2.5C6.9C+
V10 6666193.474C++1.5032.466%D*65.152%D**19.4DN/A883.4h3.6F-11.1F-
NS Annihilator 148651000.65C++1.3378.319%D1.538%A*6.8D-8.7C++2339.5h17.1F21.8F
M60-G Bulldog 746196.778B+4.8055.583%A++N/A38.1C+8.1C+2291.6h7.4C++13.4B++
NS-45 Pilot 5756521.077C+0.9026.042%D-25%C+20DN/A562.8h9.4D-36D-
M60-A Bulldog 5954212.571C--0.5929.805%D3.704%M540U50U2678400.1h5.9C++19.9C
G40-F Ranger 8152317.333B++15.3627.907%D-N/A40C*22.3C++3371.3h49.3B++176.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon214,2553.5h
Anti-Vehicle MANA Turret492,5957.8h
Nano-Armor Kit1,5182,438,000209.6h
Skywall Shield Emitter0810.5h
Structure Shield Module01350.7h
NS-20 Gorgon01010h
Repair Module01881h
Turret AI Module02001.2h
Cortium Silo0760.3h
Nanite Revive Grenade01,9390.5h
Medical Applicator442109,62616.8h
Spitfire Auto-Turret353,0924.8h
Restoration Kit203491.2h
Motion Spotter749,6618.3h
Xiphos Anti-Personnel Tower0960.7h
Hoplon Anti-Aircraft Phalanx Tower01020.6h
Spear Anti-Vehicle Tower11100.8h
Deconstruction Tool16,6981h
Antares LC11480.1h
Shield Recharging Field211,4160.7h
Recon Detection Device50554,91292.5h
Ammunition Package345,7604.2h
Medical Kit741,6042.1h
Anti-Infantry MANA Turret77241.6h
Lasher X2-P0760h
Nano-Repair Grenade07470.2h
Vehicle Gate2701h
Pillbox0520.3h
IPC Targeting Dart2890.4h
Elysium Spawn Tube0550.4h
Lumifiber Rampart Wall01531.5h
Infantry Tower2731.5h

Check the help document for the dictionary if you want to learn more about words used here.


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