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Signifer Space JackOfferman[GOKU] JackOfferman
VS BR 57

KDR: 1.58

Score: 39.7m

Last Seen: Jun 30th, 2019 12:54 AM
- OFFLINE - 1175 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Terminus VX-9 H-V45 Pandora VX25 Lasher X2 Pulsar C Serpent VE92 SVA-GG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.822%19.713%37130118415,4111.433180.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.771%-0.454D-0.174C-0.65DHEAD ++ (~10.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.063C+13.10.08C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.56%1.634%121212126737291700.921918394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.952%-0.333C--0.596D0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++4.30.657B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.87%4.098%162512099766084421.60263220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.91%-0.677D-0.087C+-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.462B+18.60.535B+45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.32%73.326%1623121188192430.953463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.934%0.2C++0.406B-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.50.215C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.302%16.79%162312111,888736172.56174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.709%-0.933D--0.425B-1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.463D5.8-0.203C13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.7m723.5%411 (24.7k)355 (21.3k)1.5846635,25722,2491.8749657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214145811.89%13.597%16205:0211

16% Combat Medic45% Engineer24% Heavy Assault6% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:46 PMMar 25th, 2016 11:30 PMJul 29th, 2019 2:10 AM (20d) (PST)Jun 29th, 2019 9:51 PM (49d) (PST)Jun 29th, 2019 8:54 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4061402660.3160.1990.0432.5620.039187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3878,38915,99819123154221,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1862h/77.6d 6,459 4,794 15,586 286.3k 3,384 6,505 4,309 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-GG
D-
Kills:1,161
Deaths:297
KDR:3.909
Accuracy:21.453% D-
HSR:23.514% D-
NS-15M1
C+
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:17.291% D--
HSR:22.771% C+
Flare VE6
C**
Kills:967
Deaths:377
KDR:2.565
Accuracy:20.862% C
HSR:26.577% C**
Orion VS54
D-
Kills:508
Deaths:384
KDR:1.323
Accuracy:14.554% D*
HSR:19.095% D-
SVA-88
D*
Kills:238
Deaths:329
KDR:0.723
Accuracy:12.452% F--
HSR:16.807% D*
Pulsar LSW
D-
Kills:215
Deaths:107
KDR:2.009
Accuracy:15.712% D**
HSR:17.674% D-
Kills:4,244
Deaths (as Heavy Assault):2,271
Deaths (to Heavy Assaults):6,634
KDR:1.86878
Kill Difference:1,973
Playtime:450.505 hours
Usage:24%
Score:7.971m
Score/min:295
Accuracy (listed only):17.054%
HSR (listed only):21.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,332
Deaths:1,742
KDR:0.765
Accuracy:29.206% D--
HSR:15.616% C++
Pulsar C
C
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:23.364% C
HSR:21.997% C
Serpent VE92
D
Kills:1,182
Deaths:877
KDR:1.348
Accuracy:19.165% D--
HSR:16.836% D
Solstice SF
C
Kills:1,159
Deaths:1,067
KDR:1.086
Accuracy:18.734% D--
HSR:15.531% C
Solstice Burst
D
Kills:1,150
Deaths:522
KDR:2.203
Accuracy:21.344% D--
HSR:19.652% D
VX6-7
D--
Kills:1,138
Deaths:849
KDR:1.340
Accuracy:15.849% F
HSR:15.026% D--
Sirius SX12
C++
Kills:600
Deaths:930
KDR:0.645
Accuracy:15.345% F-
HSR:18.833% C++
Eclipse VE3A
C
Kills:442
Deaths:136
KDR:3.250
Accuracy:25.714% C
HSR:18.778% C
Phobos VX86
B
Kills:316
Deaths:461
KDR:0.685
Accuracy:34.457% F-
HSR:18.354% B
Thanatos VE70
B**
Kills:240
Deaths:250
KDR:0.960
Accuracy:35.621% C-
HSR:21.250% B**
NS Baron G5
C
Kills:236
Deaths:140
KDR:1.686
Accuracy:40.006% C
HSR:13.136% C
Solstice VE3
D-
Kills:178
Deaths:7
KDR:25.429
Accuracy:12.361% F-
HSR:14.607% D-
NS-7 PDW
C--
Kills:170
Deaths:277
KDR:0.614
Accuracy:14.110% F-
HSR:14.706% C--
Eridani SX5
C+
Kills:160
Deaths:99
KDR:1.616
Accuracy:15.322% F--
HSR:19.375% C+
NS-11C
D*
Kills:117
Deaths:103
KDR:1.136
Accuracy:16.914% D**
HSR:11.966% D*
Zenith VX-5
C
Kills:71
Deaths:85
KDR:0.835
Accuracy:17.225% F
HSR:19.718% C
Kills:9,723
Deaths (as Light Assault):7,994
Deaths (to Light Assaults):3,884
KDR:1.21629
Kill Difference:1,729
Playtime:115.644 hours
Usage:6%
Score:1.745m
Score/min:251
Accuracy (listed only):22.171%
HSR (listed only):17.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C--
Kills:1,539
Deaths:484
KDR:3.180
Accuracy:23.256% C--
HSR:22.092% D
H-V45
C+
Kills:1,507
Deaths:616
KDR:2.446
Accuracy:21.918% C-
HSR:19.974% C+
Pandora VX25
C++
Kills:1,332
Deaths:1,742
KDR:0.765
Accuracy:29.206% D--
HSR:15.616% C++
Sirius SX12
C++
Kills:600
Deaths:930
KDR:0.645
Accuracy:15.345% F-
HSR:18.833% C++
Equinox VE2
D-
Kills:329
Deaths:144
KDR:2.285
Accuracy:20.797% D--
HSR:14.590% D-
Phobos VX86
B
Kills:316
Deaths:461
KDR:0.685
Accuracy:34.457% F-
HSR:18.354% B
Thanatos VE70
B**
Kills:240
Deaths:250
KDR:0.960
Accuracy:35.621% C-
HSR:21.250% B**
NS Baron G5
C
Kills:236
Deaths:140
KDR:1.686
Accuracy:40.006% C
HSR:13.136% C
NS-11A
B
Kills:229
Deaths:79
KDR:2.899
Accuracy:24.785% C++
HSR:24.454% B
NS-7 PDW
C--
Kills:170
Deaths:277
KDR:0.614
Accuracy:14.110% F-
HSR:14.706% C--
Eridani SX5
C+
Kills:160
Deaths:99
KDR:1.616
Accuracy:15.322% F--
HSR:19.375% C+
Pulsar VS1
D
Kills:159
Deaths:69
KDR:2.304
Accuracy:20.039% D
HSR:13.208% D*
NS-11P
D
Kills:84
Deaths:40
KDR:2.100
Accuracy:20.239% D
HSR:11.905% D*
Corvus VA55
F
Kills:70
Deaths:56
KDR:1.250
Accuracy:16.020% F
HSR:10% F-
Kills:6,971
Deaths (as Combat Medic):5,387
Deaths (to Combat Medics):2,705
KDR:1.29404
Kill Difference:1,584
Playtime:295.308 hours
Usage:16%
Score:7.630m
Score/min:431
Accuracy (listed only):23.651%
HSR (listed only):16.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,332
Deaths:1,742
KDR:0.765
Accuracy:29.206% D--
HSR:15.616% C++
Pulsar C
C
Kills:1,232
Deaths:449
KDR:2.744
Accuracy:23.364% C
HSR:21.997% C
Serpent VE92
D
Kills:1,182
Deaths:877
KDR:1.348
Accuracy:19.165% D--
HSR:16.836% D
Solstice SF
C
Kills:1,159
Deaths:1,067
KDR:1.086
Accuracy:18.734% D--
HSR:15.531% C
Solstice Burst
D
Kills:1,150
Deaths:522
KDR:2.203
Accuracy:21.344% D--
HSR:19.652% D
VX6-7
D--
Kills:1,138
Deaths:849
KDR:1.340
Accuracy:15.849% F
HSR:15.026% D--
Eclipse VE3A
C
Kills:442
Deaths:136
KDR:3.250
Accuracy:25.714% C
HSR:18.778% C
Phobos VX86
B
Kills:316
Deaths:461
KDR:0.685
Accuracy:34.457% F-
HSR:18.354% B
Thanatos VE70
B**
Kills:240
Deaths:250
KDR:0.960
Accuracy:35.621% C-
HSR:21.250% B**
NS Baron G5
C
Kills:236
Deaths:140
KDR:1.686
Accuracy:40.006% C
HSR:13.136% C
Solstice VE3
D-
Kills:178
Deaths:7
KDR:25.429
Accuracy:12.361% F-
HSR:14.607% D-
NS-11C
D*
Kills:117
Deaths:103
KDR:1.136
Accuracy:16.914% D**
HSR:11.966% D*
Zenith VX-5
C
Kills:71
Deaths:85
KDR:0.835
Accuracy:17.225% F
HSR:19.718% C
Kills:8,793
Deaths (as Engineer):6,688
Deaths (to Engineers):4,432
KDR:1.31474
Kill Difference:2,105
Playtime:834.135 hours
Usage:45%
Score:19.583m
Score/min:391
Accuracy (listed only):23.843%
HSR (listed only):17.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:600
Deaths:930
KDR:0.645
Accuracy:15.345% F-
HSR:18.833% C++
Parallax VX3
C+
Kills:535
Deaths:63
KDR:8.492
Accuracy:37.649% C
HSR:77.570% C+
Ghost
C
Kills:254
Deaths:50
KDR:5.080
Accuracy:35.703% C--
HSR:66.142% C
NS-44 Commissioner
D
Kills:244
Deaths:317
KDR:0.770
Accuracy:25.094% D*
HSR:16.803% D
NS-61 Emissary
C
Kills:232
Deaths:118
KDR:1.966
Accuracy:25.728% C
HSR:12.069% D-
NS-44 Commissioner AE
D
Kills:185
Deaths:66
KDR:2.803
Accuracy:37.904% D
HSR:12.432% D**
NS-357 Underboss
D--
Kills:184
Deaths:353
KDR:0.521
Accuracy:16.512% F--
HSR:13.587% D--
NS-44P Commissioner
D-
Kills:178
Deaths:215
KDR:0.828
Accuracy:20.259% F--
HSR:17.978% D-
NS-7 PDW
C--
Kills:170
Deaths:277
KDR:0.614
Accuracy:14.110% F-
HSR:14.706% C--
Eridani SX5
C+
Kills:160
Deaths:99
KDR:1.616
Accuracy:15.322% F--
HSR:19.375% C+
V10
D--
Kills:92
Deaths:38
KDR:2.421
Accuracy:33.915% D--
HSR:68.478% D--
NS-30 Vandal
D**
Kills:61
Deaths:30
KDR:2.033
Accuracy:19.216% F--
HSR:14.754% D**
Beamer VS3
F-
Kills:55
Deaths:37
KDR:1.486
Accuracy:8.689% F**
HSR:7.273% F-
Kills:2,950
Deaths (as Infiltrator):2,593
Deaths (to Infiltrators):2,624
KDR:1.13768
Kill Difference:357
Playtime:112.597 hours
Usage:6%
Score:1.398m
Score/min:207
Accuracy (listed only):23.496%
HSR (listed only):27.692%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:540
Deaths:214
KDR:2.523
Accuracy:16.550% C-
HSR:15.556% D--
Blueshift VM5
C++
Kills:436
Deaths:110
KDR:3.964
Accuracy:19.756% C++
HSR:15.826% D--
Nebula VM20
C
Kills:188
Deaths:153
KDR:1.229
Accuracy:13.283% D--
HSR:19.681% C
Comet VM2
A*
Kills:113
Deaths:29
KDR:3.897
Accuracy:33.707% D*
HSR:8.850% A*
Comet VM2
A*
Kills:90
Deaths:41
KDR:2.195
Accuracy:31.884% D*
HSR:8.889% A*
NS-10 Burster
C**
Kills:71
Deaths:48
KDR:1.479
Accuracy:25.444% D
HSR:8.451% C**
Quasar VM1
C+
Kills:66
Deaths:55
KDR:1.200
Accuracy:9.883% D*
HSR:18.182% C+
NS-10 Burster
C+
Kills:66
Deaths:48
KDR:1.375
Accuracy:25.551% D
HSR:6.061% C+
Kills:1,570
Deaths (as MAX Suit):349
Deaths (to MAX Suits):1,829
KDR:4.49857
Kill Difference:1,221
Playtime:50.564 hours
Usage:3%
Score:1.366m
Score/min:450
Accuracy (listed only):22.007%
HSR (listed only):12.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:251
V. Kills:12 N/A
Deaths:109
KDR:2.303
Accuracy:31.240% D*
KPH:22.600 D
VKPH:1.100 D--
Dual Photon Pods
A+
Kills:105
V. Kills:31 328%
Deaths:9
KDR:11.667
Accuracy:38.119% F
KPH:116.800 B++
VKPH:34.500 A+
Kills:356 (251 + 0)
Deaths:118
KDR:3.017
VKDR:0.364
Vehicle Kills:43
Kill Difference:238
Playtime:11.999 hours
Usage:1%
Score:0.139m
Score/min:194
Piloting Accuracy:31.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:96
V. Kills:22 417%
Deaths:11
KDR:8.727
Accuracy:33.587% D*
KPH:345,600 U
VKPH:79,200 U
Kills:96 (0 + 96)
Deaths:11
KDR:8.727
VKDR:2
Vehicle Kills:22
Kill Difference:85
Playtime:0.001 hours
Usage:0%
Score:0.046m
Score/min:1,375,170
Piloting Accuracy:N/A%
Gunner Accuracy:33.587%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:452
V. Kills:43 N/A
Deaths:18
KDR:25.111
Accuracy:47.321% C+
KPH:59.100 B
VKPH:5.600 D
C75 Viper
B+
Kills:221
V. Kills:22 N/A
Deaths:39
KDR:5.667
Accuracy:33.315% D
KPH:37.400 B+
VKPH:3.700 D--
Kills:673 (673 + 0)
Deaths:57
KDR:11.807
VKDR:1.140
Vehicle Kills:65
Kill Difference:616
Playtime:13.552 hours
Usage:1%
Score:0.230m
Score/min:282
Driving Accuracy:33.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:117
V. Kills:92 126%
Deaths:27
KDR:4.333
Accuracy:34.459% D--
KPH:15.100 D--
VKPH:11.900 C-
Proton II PPA
C-
Kills:61
V. Kills:2 N/A
Deaths:8
KDR:7.625
Accuracy:15.760% D*
KPH:43.500 C-
VKPH:1.400 D*
Kills:178 (0 + 178)
Deaths:35
KDR:5.086
VKDR:2.686
Vehicle Kills:94
Kill Difference:143
Playtime:9.148 hours
Usage:0%
Score:0.135m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:15.760%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C--
Kills:108
V. Kills:59 180%
Deaths:12
KDR:9
Accuracy:29.709% C--
KPH:21.300 D*
VKPH:11.600 D*
Kills:108 (0 + 108)
Deaths:12
KDR:9
VKDR:4.917
Vehicle Kills:59
Kill Difference:96
Playtime:5.079 hours
Usage:0%
Score:0.104m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:29.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:358
V. Kills:54 N/A
Deaths:14
KDR:25.571
Accuracy:35.959% C+
KPH:60.700 B++
VKPH:9.200 C+
M40 Fury
C+
Kills:329
V. Kills:52 N/A
Deaths:16
KDR:20.563
Accuracy:32.351% C--
KPH:48 C+
VKPH:7.600 D
M12 Kobalt
B**
Kills:101
V. Kills:1 N/A
Deaths:2
KDR:50.500
Accuracy:16.671% C
KPH:105 B**
VKPH:1 D--
M20 Basilisk
D-
Kills:71
V. Kills:25 273%
Deaths:13
KDR:5.462
Accuracy:27.107% D*
KPH:10.100 D-
VKPH:3.600 D*
Kills:859 (0 + 859)
Deaths:45
KDR:19.089
VKDR:2.933
Vehicle Kills:132
Kill Difference:814
Playtime:20.736 hours
Usage:1%
Score:0.346m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:27.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:120
V. Kills:12 N/A
Deaths:7
KDR:17.143
Accuracy:27.899% D-
KPH:53.700 C
VKPH:5.400 C
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:113
Playtime:2.236 hours
Usage:0%
Score:0.028m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:27.899%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 1,7881,77711777N/A1,775.4262.071%B**N/A1777A++11C+93971h1.3B**2B*
Terminus VX-9 1,5501,5394843.18B*1.6023.256%C--22.092%D31.5CN/A11448.8h12C*51.4C++
H-V45 1,5191,5076162.446B+0.8621.918%C-19.974%C+30.3C+N/A11849.8h12.1B+55.2C*
Pandora VX25 1,3451,3321,7420.765C0.8229.206%D--15.616%C++13.4D-N/A7199.5h6.5D**22.2D*
Lasher X2 1,2451,2331,6310.756C0.8316.602%D*3.406%C16.2DN/A9275.9h21.4C128.9D
Pulsar C 1,2501,2324492.744B*1.1623.364%C21.997%C28.2C+N/A10343.7h12C++51.3C++
Serpent VE92 1,1961,1828771.348C*0.2419.165%D--16.836%D17.7C--N/A6666.7h13.2C++69.1C+
SVA-GG 1,1701,1612973.909B**2.3221.453%D-23.514%D-34.9DN/A8833.3h11.9C+55.6C+
Solstice SF 1,1791,1591,0671.086C++0.5018.734%D--15.531%C14.7CN/A8479.1h11.4C++60.7C+
Frag Grenade 1,1651,15611156N/A1,154.4254.462%B**N/A889.2A++6.9C30841.3h2.5A4.6B**
NS-15M1 1,1641,1557771.486C+0.1017.291%D--22.771%C+24.1DN/A9547.9h12.5C++72.5C
Solstice Burst 1,1661,1505222.203B+0.6221.344%D--19.652%D23.3C--N/A6449.4h14.3C+66.9C
VX6-7 1,1541,1388491.34C++0.2415.849%F15.026%D--12DN/A8794.5h17D-107.5D**
Flare VE6 9869673772.565B**0.9820.862%C26.577%C**28.8C-N/A12433.6h13D62.5C
Anti-Vehicle Grenade 8507491749N/A747.4260.105%B**N/A624.2B**84.2C+41921.2h3.7B**6.1B**
Proximity Mine 7467461166.431B*4.8537.96%C--N/A94.4DN/A5007.9h1.8B4.7C++
Nemesis VSH9 1,0437187510.956B+0.6357.019%D2.089%C15.6C+7C16546.1h6.7B++11.7B+
Sirius SX12 6076009300.645C0.9415.345%F-18.833%C++11D-N/A6454.5h19.4D-126.4D*
NS Decimator 7395975551.076C+0.5150.231%D*1.34%D27.5C--6.5D*23221.7h3.6B*7.2B
Nebula VM20 5435402142.523C*0.9416.55%C-15.556%D--27.1CN/A12319.9h16.3C++98.4C++
Parallax VX3 536535638.492A+6.9137.649%C77.57%C+27.4C+N/A12019.5h2.1B5.7C*
Orion VS54 5155083841.323C+0.2614.554%D*19.095%D-19.5DN/A18426h13.1C++90.3C
MANA Anti-Vehicle Turret 1,8545071024.971A++3.3979.863%A+5.917%B*5070S13470U10779780.1h15.6F*19.5C+
L100 Python HESH 4954521825.111A23.5347.321%C+1.549%C+59.5B+5.7D2837.6h2.4B+5.2B++
Eclipse VE3A 4484421363.25B*1.6725.714%C18.778%C26.8C-N/A7316.5h11.5B44.6C*
Blueshift VM5 4384361103.964B++2.3819.756%C++15.826%D--30.1CN/A14114.5h14.7B+74.3B
C-4 5554103071.336C+0.2528.514%B+N/A34.7D--12.3D*50311.8h1.6C+5.5C**
M40 Fury 4123581425.571M**23.9935.959%C+N/A60.7B++9.2C+3555.9h9.1B*25.3B*
M40 Fury 3813291620.563A*18.9832.351%C--3.04%A47.7C+7.5D3296.9h9.4B++29.2B+
Equinox VE2 3343291442.285B**0.7020.797%D--14.59%D-20.7C--N/A6715.9h11.7B+56.4C+
Phobos VX86 3193164610.685C--0.9034.457%F-18.354%B13.7D--N/A9123h3.8F-11.1F--
Ghost 255254505.08B*3.5035.703%C--66.142%C22.1DN/A11611.5h2.6C7.2C
Light PPA 2632511092.303C0.7231.24%D*N/A22.6D1.1D--10811.1h12C**38.4C++
NS-44 Commissioner 2472443170.77C+0.8125.094%D*16.803%D10.5D-N/A6523.2h5.2D--20.6D*
Tank Mine 406242693.507B+1.9227.061%C--N/A57.6D--39D-8624.2h1.5B++5.7B
Thanatos VE70 2412402500.96C++0.6235.621%C-21.25%B**16.3DN/A12214.7h5C+14C+
SVA-88 2432383290.723C--0.8612.452%F--16.807%D*13.9D*N/A12517.1h16.4F131.8F*
NS Baron G5 2382361401.686B*0.1040.006%C13.136%C20.7DN/A8611.4h5.4C--13.6C+
Spear Anti-Vehicle Phalanx Turret 5992341614.625B**13.0446.331%C++5.556%B*27.5D42.9A*5098.5h12.9D-27.9C
NS-61 Emissary 2372321181.966A++0.3825.728%C12.069%D-36.8B+N/A1326.3h12.1B47.2B
NS-11A 230229792.899B**1.3124.785%C++24.454%B35.8C*N/A1336.4h11.8B++47.8B+
C75 Viper 243221395.667B4.0833.315%D1.81%B+37.5B+3.7D--2825.9h8.1B**24.3B++
Pulsar LSW 2162151072.009B+0.4215.712%D**17.674%D-21.3DN/A16210.1h15.2D-97D--
Nebula VM20 1881881531.229C0.3613.283%D--19.681%C19.6D-N/A1119.6h19.3D145.3D
NS-44 Commissioner AE 185185662.803A1.2237.904%D12.432%D**28DN/A776.6h2.9B++7.5B+
NS-357 Underboss 1911843530.521C-1.0616.512%F--13.587%D--8.1D--N/A4322.6h6.9F--41.5T*
S1 219179901.989A*0.4051.167%D1.676%D24.5C+5.5D--3837.3h4.4B**8.6B++
Solstice VE3 187178725.429U23.8412.361%F-14.607%D-11.7C-N/A14715.2h22.7D*183.5D**
NS-44P Commissioner 1781782150.828C0.7620.259%F--17.978%D-10.6D--N/A5716.8h4.2C--20.8F-
NS-7 PDW 1711702770.614C0.9714.11%F-14.706%C--10.9D-N/A9015.6h17.5C-124.1D**
Lasher X2 AE 169165543.056A1.4721.886%D--3.03%C35.1CN/A1254.7h24.5D--111.9D-
Eridani SX5 162160991.616B+0.0315.322%F--19.375%C+15.8DN/A10510.1h14.1C92.3D*
Pulsar VS1 161159692.304A+0.7220.039%D13.208%D*21.8C+N/A1907.3h15.1C+75.1C+
M60-A Bulldog 149132334C2.4228.134%D--N/A31.4C4D4134.2h4.7B*16.6C++
M60-A Bulldog 1401301310C8.4248.01%C++1.538%D23.6C--1.8D1285.5h6C++12.6C**
CAS 14-E 132120717.143C**15.5627.899%D-2.5%B++54.5C5.5C2072.2h30.6C++109.7C+
M60-A Bulldog 1291201210C+8.4238.05%D-N/A24C-1.8D1585h5B++13.1C*
Saron HRB 209117274.333C+2.7534.459%D--1.709%C++15.2D--11.9C-2297.7h24.6C71.4D-
NS-11C 1191171031.136C*0.4516.914%D**11.966%D*8.6D-N/A8713.6h18.2D107.5D--
Comet VM2 143113293.897M**2.3133.707%D*8.85%A*15.5B+4.1C-1717.3h16B**47.4B+
G40-F Ranger 167108129C+7.4229.709%C--N/A21.2D*11.6D*3415.1h83.6C--281.5D
Dual Photon Pods 136105911.667B*10.0838.119%FN/A116.7B++34.4A+12480.9h23C++60.4C
M12 Kobalt 102101250.5A+48.9216.671%C21.782%B*101B*1D--3621h12.9B**77.1B+
L105 Zephyr 11896118.727C+7.1433.587%D*N/A960U220U4583900.1h7.4C21.9D
V10 9392382.421C0.8433.915%D--68.478%D--8.7D*N/A4210.6h4.4T-13.1F*
Comet VM2 10290412.195A++0.6131.884%D*8.889%A*10.5C+1.4D**1518.6h20.6C**64.6C+
Force-Blade 1398912,7000.007C--1.5833.241%C*N/A0.1DN/A1761.2h6.8T20.3D-
NS-11P 8484402.1B*0.5220.239%D11.905%D*20.5C-N/A1564.1h17.2D-84.8C--
The Slasher 100802,4140.033C1.5531.431%C+5%D0.3C-N/A3252.2h5.7T*18.2C
Zenith VX-5 7171850.835C0.7517.225%F19.718%C9.5D--N/A977.5h17.2D*100D**
NS-10 Burster 12071481.479B*0.1125.444%D8.451%C**4.5C--3.1C14415.8h179.8D-706.8D
M20 Basilisk 9671135.462A3.8827.107%D*4.225%D10.1D-3.6D*1537h106.8C+394D-
Corvus VA55 7070561.25C*0.3316.02%F10%F-17.9DN/A1583.9h12.7C+79.5D--
Quasar VM1 6866551.2C+0.389.883%D*18.182%C+11D--N/A1546h22.6F-228.6D*
NS-10 Burster 10866481.375B+0.2125.551%D6.061%C+4.6C-3D13514.2h186.6D-730.5D-
Blackheart 74661620.407D1.187.632%F*10.606%D*3.5D--N/A1718.8h9.7D*126.5T*
Auraxium Slasher 81642,0020.032C+1.5524.451%C-N/A0.3C-N/A1198.7h2.4C+10C+
Icikill 71631,4930.042C+1.5430.947%C+N/A0.4C+N/A2150.5h2.3C+7.5C*
Proton II PPA 636187.625C6.0415.76%D*N/A43.6C-1.4D*3351.4h8.8B55.8C
NS-30 Vandal 6161302.033C*0.4519.216%F--14.754%D**18.5D-N/A1213.3h5.9C+30.5D*
Lancer AE 192601920.313D1.2749.302%D**N/A4.1D**8.9D*16914.8h92.4T187.4T*
Beamer VS3 5755371.486B**0.108.689%F**7.273%F-5D--N/A5911.1h20.2F*232.5T*
MANA Anti-Personnel Turret 5353182.944N/A1.369.461%UN/A530UN/A4097400.1h30.5T*322.5T*
Aspis Anti-Aircraft Phalanx Turret 10851114.636B+3.0520.727%DN/A7.6D8.5C--3296.7h161C+776.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret321,9975.7h
Spawn Beacon211,3003.5h
Medical Applicator719244,17628.1h
Nano-Armor Kit4301,103,07492.7h
AE Nano-Armor Kit34153,0929.5h
AE Medical Applicator111117,3458.8h
Nanite Revive Grenade03,4471h
Spitfire Auto-Turret61,0551.4h
Restoration Kit513482.7h
Motion Spotter0750.4h
Nanite Healing Grenade04900.1h
Deconstruction Tool0890h
Shield Recharging Field143,8361.8h
Ammunition Package5012,9657.4h
Medical Kit5435,50455.9h
Anti-Infantry MANA Turret35801.7h
Hardlight Barrier0950.1h
Recon Detection Device183,8838h

Check the help document for the dictionary if you want to learn more about words used here.


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