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Jackzu[OPYN] Jackzu
VS BR 230

KDR: 1.08

Score: 155m

Last Seen: Oct 1st, 2018 3:50 AM
- OFFLINE - 1771.7 hour(s)

Battle Rank 120 (230 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Supernova FPC Maelstrom Turbo Laser Saron HRB Light PPA Orion VS54 NSX Amaterasu MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 1243TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.768%20.301%3002210009,3740.6348370.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.866%-1.226D*-0.047C+-0.744D-HEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.9-0.268C140.018C+80.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.81%1.281%4725101710,774238344034.52119245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%-0.802D--0.303C-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.70.074C+44.30.161C++104.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.081%2.013%186810145,066344036841.47225137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.466D-0.403C--1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.315C*9.60.237C++16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.656%1.092%94710152,381245220920.971044114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.321%-0.787D--0.831D--0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.379C**20.20.483B+53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.115%65.961%94410182,644177491.48958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.949%-1.791F--0.08C+3.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.324C30.05C+10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.07%13.45%9411021803983150.816057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.774F--0.207C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.9-1.188D*5.8-0.195C23.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
155m1357.6%521 (31.3k)443 (26.6k)1.0772245,73042,4521.48886230 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102214009.843%10.868%10708:169

76% Engineer6% Heavy Assault9% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2013 10:06 PMFeb 18th, 2018 3:53 PMOct 29th, 2018 9:21 AM (45d) (PST)Oct 1st, 2018 12:33 AM (74d) (PST)Sep 30th, 2018 11:50 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
294562380.1310.1210.0142.3780.04442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6353,37414,261871143326,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5827.7h/242.8d 17,475 4,970 194,946 831.4k 5,448 5,080 15,511 102.8m

EngineerCLASS DETAILS: Engineer
NS-11CP
C-
Kills:834
Deaths:1,703
KDR:0.490
Accuracy:12.939% T
HSR:20.024% C-
Thanatos VE70
C--
Kills:803
Deaths:1,750
KDR:0.459
Accuracy:20.070% F-
HSR:13.450% C--
NSX Tanto
F-
Kills:479
Deaths:263
KDR:1.821
Accuracy:16.596% F-
HSR:7.516% F*
Solstice VE3
D
Kills:436
Deaths:982
KDR:0.444
Accuracy:14.148% F
HSR:15.596% D
Solstice SF
C**
Kills:135
Deaths:357
KDR:0.378
Accuracy:15.280% F
HSR:18.519% C**
NS Baron G5AE
D**
Kills:105
Deaths:337
KDR:0.312
Accuracy:8.432% T*
HSR:7.619% D**
NS-11C
C+
Kills:99
Deaths:77
KDR:1.286
Accuracy:17.994% D*
HSR:18.182% C+
Kills:2,891
Deaths (as Engineer):5,469
Deaths (to Engineers):13,570
KDR:0.52862
Kill Difference:2,578
Playtime:4,412.156 hours
Usage:76%
Score:139.849m
Score/min:528
Accuracy (listed only):15.066%
HSR (listed only):14.415%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,206
Deaths:1,969
KDR:0.612
Accuracy:11.571% F-
HSR:22.637% C
Pulsar LSW
A*
Kills:1,150
Deaths:1,157
KDR:0.994
Accuracy:19.625% D
HSR:41.130% A*
NSX Naginata
A++
Kills:650
Deaths:41
KDR:15.854
Accuracy:31.710% A++
HSR:2.615% T*
NS-15M2
D--
Kills:650
Deaths:1,141
KDR:0.570
Accuracy:11.583% F--
HSR:17.077% D--
SVA-88
B
Kills:294
Deaths:392
KDR:0.750
Accuracy:13.756% F-
HSR:27.551% B
Lasher X2
B+
Kills:246
Deaths:462
KDR:0.532
Accuracy:13.762% F
HSR:4.878% B+
NS-15M AE
C
Kills:105
Deaths:167
KDR:0.629
Accuracy:9.941% T
HSR:23.810% C
Kills:4,301
Deaths (as Heavy Assault):5,329
Deaths (to Heavy Assaults):10,392
KDR:0.80709
Kill Difference:1,028
Playtime:321.445 hours
Usage:6%
Score:3.514m
Score/min:182
Accuracy (listed only):15.993%
HSR (listed only):19.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C--
Kills:1,168
Deaths:2,592
KDR:0.451
Accuracy:15.493% F-
HSR:16.010% C--
NS-11CP
C-
Kills:834
Deaths:1,703
KDR:0.490
Accuracy:12.939% T
HSR:20.024% C-
Thanatos VE70
C--
Kills:803
Deaths:1,750
KDR:0.459
Accuracy:20.070% F-
HSR:13.450% C--
NSX Tanto
F-
Kills:479
Deaths:263
KDR:1.821
Accuracy:16.596% F-
HSR:7.516% F*
Solstice VE3
D
Kills:436
Deaths:982
KDR:0.444
Accuracy:14.148% F
HSR:15.596% D
NS-7 PDW
C+
Kills:358
Deaths:994
KDR:0.360
Accuracy:14.629% F-
HSR:17.318% C+
Solstice SF
C**
Kills:135
Deaths:357
KDR:0.378
Accuracy:15.280% F
HSR:18.519% C**
VE-S Canis
D--
Kills:123
Deaths:331
KDR:0.372
Accuracy:9.895% F*
HSR:12.195% D--
NS Baron G5AE
D**
Kills:105
Deaths:337
KDR:0.312
Accuracy:8.432% T*
HSR:7.619% D**
Eridani SX5
B+
Kills:99
Deaths:215
KDR:0.460
Accuracy:14.395% F--
HSR:23.232% B+
NS-11C
C+
Kills:99
Deaths:77
KDR:1.286
Accuracy:17.994% D*
HSR:18.182% C+
Sirius SX12
D
Kills:79
Deaths:153
KDR:0.516
Accuracy:14.179% F-
HSR:13.924% D
Kills:4,718
Deaths (as Light Assault):9,754
Deaths (to Light Assaults):5,805
KDR:0.4837
Kill Difference:5,036
Playtime:276.561 hours
Usage:5%
Score:2.292m
Score/min:138
Accuracy (listed only):14.504%
HSR (listed only):15.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C--
Kills:1,168
Deaths:2,592
KDR:0.451
Accuracy:15.493% F-
HSR:16.010% C--
Parallax VX3
B+
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:37.905% C+
HSR:82.155% B+
NSX Tomoe
C++
Kills:856
Deaths:78
KDR:10.974
Accuracy:29.430% C++
HSR:22.780% D*
VA39 Spectre
C+
Kills:787
Deaths:819
KDR:0.961
Accuracy:24.082% D**
HSR:38.119% C+
XM98
C+
Kills:485
Deaths:357
KDR:1.359
Accuracy:37.171% C+
HSR:71.340% C
NS-7 PDW
C+
Kills:358
Deaths:994
KDR:0.360
Accuracy:14.629% F-
HSR:17.318% C+
NS-357 Underboss
D
Kills:259
Deaths:720
KDR:0.360
Accuracy:20.686% F-
HSR:15.830% D
Phaseshift VX-S
C-
Kills:212
Deaths:208
KDR:1.019
Accuracy:8.328% T*
HSR:68.396% C-
NS-61 Emissary
C--
Kills:200
Deaths:640
KDR:0.313
Accuracy:16.139% F-
HSR:13.500% C--
VE-S Canis
D--
Kills:123
Deaths:331
KDR:0.372
Accuracy:9.895% F*
HSR:12.195% D--
Phantom VA23
C
Kills:108
Deaths:159
KDR:0.679
Accuracy:20.414% F--
HSR:27.778% C
Eridani SX5
B+
Kills:99
Deaths:215
KDR:0.460
Accuracy:14.395% F--
HSR:23.232% B+
NS-30 Vandal
C++
Kills:92
Deaths:139
KDR:0.662
Accuracy:20.905% F-
HSR:27.174% C++
Sirius SX12
D
Kills:79
Deaths:153
KDR:0.516
Accuracy:14.179% F-
HSR:13.924% D
Beamer VS3
D
Kills:61
Deaths:350
KDR:0.174
Accuracy:17.976% D**
HSR:18.033% D
Kills:6,047
Deaths (as Infiltrator):8,230
Deaths (to Infiltrators):5,120
KDR:0.73475
Kill Difference:2,183
Playtime:521.221 hours
Usage:9%
Score:4.944m
Score/min:158
Accuracy (listed only):20.108%
HSR (listed only):31.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C--
Kills:1,168
Deaths:2,592
KDR:0.451
Accuracy:15.493% F-
HSR:16.010% C--
Thanatos VE70
C--
Kills:803
Deaths:1,750
KDR:0.459
Accuracy:20.070% F-
HSR:13.450% C--
NS-7 PDW
C+
Kills:358
Deaths:994
KDR:0.360
Accuracy:14.629% F-
HSR:17.318% C+
VE-S Canis
D--
Kills:123
Deaths:331
KDR:0.372
Accuracy:9.895% F*
HSR:12.195% D--
NS Baron G5AE
D**
Kills:105
Deaths:337
KDR:0.312
Accuracy:8.432% T*
HSR:7.619% D**
Eridani SX5
B+
Kills:99
Deaths:215
KDR:0.460
Accuracy:14.395% F--
HSR:23.232% B+
Sirius SX12
D
Kills:79
Deaths:153
KDR:0.516
Accuracy:14.179% F-
HSR:13.924% D
H-V45
D**
Kills:68
Deaths:208
KDR:0.327
Accuracy:9.434% T
HSR:10.294% D**
Kills:2,803
Deaths (as Combat Medic):6,580
Deaths (to Combat Medics):2,811
KDR:0.42599
Kill Difference:3,777
Playtime:129.221 hours
Usage:2%
Score:2.356m
Score/min:304
Accuracy (listed only):13.316%
HSR (listed only):14.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:919
Deaths:891
KDR:1.031
Accuracy:10.015% D**
HSR:19.151% C+
Cosmos VM3
C++
Kills:873
Deaths:876
KDR:0.997
Accuracy:10.633% D**
HSR:19.931% C++
Comet VM2
B+
Kills:295
Deaths:664
KDR:0.444
Accuracy:35.729% D-
HSR:5.424% B+
NS-20 Gorgon
C++
Kills:295
Deaths:524
KDR:0.563
Accuracy:13.941% F
HSR:20.339% C++
NS-20 Gorgon
C+
Kills:289
Deaths:531
KDR:0.544
Accuracy:14.244% F
HSR:18.685% C+
Quasar VM1
D
Kills:211
Deaths:236
KDR:0.894
Accuracy:9.184% D**
HSR:14.692% D
Comet VM2
D
Kills:184
Deaths:453
KDR:0.406
Accuracy:37.991% D
HSR:1.087% D**
Kills:3,066
Deaths (as MAX Suit):2,087.500
Deaths (to MAX Suits):2,785
KDR:1.46874
Kill Difference:978.500
Playtime:155.712 hours
Usage:3%
Score:2.063m
Score/min:221
Accuracy (listed only):18.820%
HSR (listed only):14.187%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:7,010
V. Kills:1,821 385%
Deaths:1,871
KDR:3.747
Accuracy:49.481% C
KPH:72.100 C+
VKPH:18.700 C++
Maelstrom Turbo Laser
C
Kills:1,765
V. Kills:1,749 101%
Deaths:3,679
KDR:0.480
Accuracy:24.785% D*
KPH:8 D
VKPH:7.900 C
Light PPA
B+
Kills:1,410
V. Kills:157 N/A
Deaths:716
KDR:1.969
Accuracy:29.088% F
KPH:40.700 C+
VKPH:4.500 B+
Hornet Missiles
C*
Kills:508
V. Kills:690 74%
Deaths:244
KDR:2.082
Accuracy:62.221% C+
KPH:32.500 C--
VKPH:44.200 C*
Saron Laser Cannon
D-
Kills:204
V. Kills:207 98%
Deaths:804
KDR:0.254
Accuracy:23.587% D**
KPH:3.500 D-
VKPH:3.600 D-
Coyote Missiles
D
Kills:153
V. Kills:143 106%
Deaths:201
KDR:0.761
Accuracy:41.895% F
KPH:13.800 D--
VKPH:12.900 D
Photon A2A Missile Pods
D
Kills:55
V. Kills:68 80%
Deaths:49
KDR:1.122
Accuracy:80.474% C++
KPH:20.200 D-
VKPH:24.900 D
Kills:11,105 (3,379 + 0)
Deaths:7,564
KDR:1.468
VKDR:0.639
Vehicle Kills:4,835
Kill Difference:3,541
Playtime:441.109 hours
Usage:8%
Score:5.065m
Score/min:191
Piloting Accuracy:23.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:385
V. Kills:400 96%
Deaths:1,090
KDR:0.353
Accuracy:27.659% F-
KPH:4.100 D
VKPH:4.200 D
L105 Zephyr
D
Kills:189
V. Kills:26 N/A
Deaths:71
KDR:2.662
Accuracy:25.772% F-
KPH:28.900 D
VKPH:4 D
C150 Dalton
D
Kills:123
V. Kills:164 75%
Deaths:104
KDR:1.183
Accuracy:18.077% F-
KPH:10.400 D*
VKPH:13.900 D
Kills:697 (385 + 312)
Deaths:1,265
KDR:0.551
VKDR:0.466
Vehicle Kills:590
Kill Difference:568
Playtime:112.991 hours
Usage:2%
Score:0.816m
Score/min:120
Piloting Accuracy:27.659%
Gunner Accuracy:18.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:200
V. Kills:63 313%
Deaths:90
KDR:2.222
Accuracy:28.043% D*
KPH:26.500 C+
VKPH:8.300 C*
L100 Python HEAT
C*
Kills:166
V. Kills:95 173%
Deaths:94
KDR:1.766
Accuracy:51.648% C+
KPH:21.100 D
VKPH:12.100 C*
Skyguard
C++
Kills:110
V. Kills:98 111%
Deaths:108
KDR:1.019
Accuracy:25.262% D
KPH:11.300 C
VKPH:10.100 C++
L100 Python AP
B**
Kills:108
V. Kills:165 65%
Deaths:89
KDR:1.213
Accuracy:57.310% C++
KPH:16 D--
VKPH:24.400 B**
L100 Python HESH
C
Kills:85
V. Kills:10 N/A
Deaths:21
KDR:4.048
Accuracy:39.072% D--
KPH:44.500 C
VKPH:5.200 D
Kills:669 (669 + 0)
Deaths:402
KDR:1.664
VKDR:1.072
Vehicle Kills:431
Kill Difference:267
Playtime:33.808 hours
Usage:1%
Score:0.579m
Score/min:285
Driving Accuracy:39.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,604
V. Kills:2,793 93%
Deaths:1,645
KDR:1.583
Accuracy:53.537% C+
KPH:17.800 D
VKPH:19.100 B*
Saron HRB
C+
Kills:1,501
V. Kills:1,325 113%
Deaths:655
KDR:2.292
Accuracy:30.056% F
KPH:18.200 D
VKPH:16 C+
Supernova VPC
B
Kills:1,057
V. Kills:186 N/A
Deaths:233
KDR:4.536
Accuracy:42.548% D-
KPH:48.700 B
VKPH:8.600 C**
Supernova PC
C**
Kills:736
V. Kills:274 268%
Deaths:330
KDR:2.230
Accuracy:41.197% D-
KPH:24.700 C**
VKPH:9.200 C**
E540 Halberd
C--
Kills:243
V. Kills:197 123%
Deaths:100
KDR:2.430
Accuracy:35.900% F
KPH:16.800 D*
VKPH:13.600 C--
Proton II PPA
C*
Kills:146
V. Kills:16 N/A
Deaths:30
KDR:4.867
Accuracy:10.170% F--
KPH:37.100 D
VKPH:4.100 C*
Kills:6,287 (4,397 + 1,890)
Deaths:2,993
KDR:2.101
VKDR:1.601
Vehicle Kills:4,791
Kill Difference:3,294
Playtime:298.630 hours
Usage:5%
Score:5.373m
Score/min:300
Driving Accuracy:41.197%
Gunner Accuracy:10.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:67
V. Kills:64 103%
Deaths:21
KDR:3.190
Accuracy:56.476% C+
KPH:18.800 D*
VKPH:17.900 C-
Aphelion VEX-4H
D
Kills:63
V. Kills:59 105%
Deaths:49
KDR:1.286
Accuracy:44.182% C+
KPH:22.800 D-
VKPH:21.300 D
Kills:130 (0 + 130)
Deaths:70
KDR:1.857
VKDR:1.757
Vehicle Kills:123
Kill Difference:60
Playtime:6.333 hours
Usage:0%
Score:0.115m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:44.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:157
V. Kills:51 302%
Deaths:68
KDR:2.309
Accuracy:26.085% D*
KPH:27.900 D
VKPH:9.100 C+
M40 Fury
C
Kills:111
V. Kills:44 247%
Deaths:48
KDR:2.313
Accuracy:26.031% D*
KPH:23.100 D*
VKPH:9.200 C
Kills:268 (0 + 268)
Deaths:116
KDR:2.310
VKDR:0.819
Vehicle Kills:95
Kill Difference:152
Playtime:10.428 hours
Usage:0%
Score:0.135m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:26.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:77
V. Kills:36 208%
Deaths:153
KDR:0.503
Accuracy:39.143% D-
KPH:8.400 D-
VKPH:3.900 D
Kills:77 (77 + 0)
Deaths:153
KDR:0.503
VKDR:0.235
Vehicle Kills:36
Kill Difference:76
Playtime:9.115 hours
Usage:0%
Score:0.047m
Score/min:86
Driving Accuracy:39.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 8,8317,0101,8713.747C2.6749.481%CN/A72.1C+18.7C++34597.2h22.2C++44.9C++
Supernova FPC 5,3972,6041,6451.583D0.5153.537%C+2.074%C17.8D19.1B*329146h7.3D-13.6D
Maelstrom Turbo Laser 3,5141,7653,6790.48C0.6024.785%D*2.833%C++8D7.9C135221.6h134.1C541C--
Saron HRB 2,8261,5016552.292D1.2130.056%FN/A18.1D16C+30182.7h25.6C-85D**
Light PPA 1,5671,4107161.969C0.8929.088%FN/A40.8C+4.5B+17634.6h11.7B40.3C+
Orion VS54 1,2271,2061,9690.612C-0.4711.571%F-22.637%C15.8DN/A6576.2h13.1C++113.6C-
NSX Amaterasu 1,1811,1812,1250.556S0.5234.24%B11.77%C0.8C--N/A11450h2.9C++8.5B+
MKV Suppressed 1,2061,1682,5920.451D0.6315.493%F-16.01%C--4D*N/A15288.9h23.4D**150.8F-
Parallax VX3 1,1661,1604752.442C+1.3637.905%C+82.155%B+25.8C+N/A6444.9h2.1B5.4C**
Pulsar LSW 1,1591,1501,1570.994C0.0819.625%D41.13%A*26.7C--N/A5843.1h10.3B++52.6C**
Supernova VPC 1,2431,0572334.536D3.4642.548%D-1.987%B+48.7B8.6C**23421.7h3.1C**7.3C+
Cosmos VM3 9409198911.031C-0.0510.015%D**19.151%C+13.9D--N/A4565.9h13.6C**135.6C
Tank Mine 1,7469175011.83C0.7532.623%C+N/A18.5F-16.7F23649.7h2.8D*8.5D--
Cosmos VM3 8858738760.997C--0.0810.633%D**19.931%C++13.7D*N/A4363.8h13.3C*124.7D
NSX Tomoe 8568567810.974S9.9029.43%C++22.78%D*61.6B**N/A6413.9h8.2A++27.9B**
NS-11CP 8568341,7030.49D--0.5912.939%T20.024%C-4.3D*N/A10195.2h17.8D**137.5T*
Thanatos VE70 8188031,7500.459C--0.6220.07%F-13.45%C--10.7D-N/A3474.8h5.8C--28.9F-
VA39 Spectre 7897878190.961C0.1224.082%D**38.119%C+19.6C+N/A5740.1h4.6B*19C++
Supernova PC 1,0107363302.23C1.1541.197%D-2.038%C24.8C**9.2C**25329.7h5C**12.1C+
NSX Naginata 6506504115.854U14.7831.71%A++2.615%T*87.8A*N/A1577.4h7.1A22.5B**
NS-15M2 6666501,1410.57C-0.5111.583%F--17.077%D--18.8D-N/A5934.5h14.6C-125.8F-
Proximity Mine 6286282422.595C1.5238.568%C-N/A72.2D--N/A2078.7h2.2D-5.6D
C-4 8245597630.733C-0.342.3%T*N/A17.7D**8.4D**21231.5h2D-85.6T*
Hornet Missiles 1,1985082442.082D1.0062.221%C+2.165%B+32.6C--44.2C*39515.6h14.6C23.5C
XM98 4854853571.359C0.2837.171%C+71.34%C24.5C+N/A8219.8h2.3B+6.2B
NSX Tanto 4834792631.821B++0.7416.596%F-7.516%F*17.8DN/A1126.9h8.4B**50.8C++
Solstice VE3 4424369820.444C--0.6314.148%F15.596%D4D-N/A22107.9h15C*106.1C
NS Decimator 5943869080.425D0.6553.369%D-1.554%D17.2D--9.2D14622.5h6.4D-12D*
CAS30 Tank Buster 7853851,0900.353D0.7227.659%F-N/A4.1D4.2D7494.6h64.7C+234D-
NS-7 PDW 3773589940.36D0.7214.629%F-17.318%C+2.8D*N/A11130h26.9F--183.6F*
Comet VM2 5012956640.444D0.6335.729%D-5.424%B+7.8D5.4B+9838h29.3D82D
NS-20 Gorgon 3202955240.563D0.5113.941%F20.339%C++11DN/A3126.8h42.5C++305.1D-
SVA-88 2982943920.75C-0.3313.756%F-27.551%B27.7DN/A11210.6h12.2C+88.6D--
NS-20 Gorgon 3162895310.544D0.5314.244%F18.685%C+10.7D1D3027.1h45.1C*316.6D
Spear Anti-Vehicle Phalanx Turret 485289704.129C-3.0535.908%D-2.768%D26.5D18C32310.9h12.8D-35.5D--
Hades VSH4 4152687130.376C0.7062.805%D1.493%D12.9C7.1C12520.8h8.6C++13.8C+
NS-357 Underboss 2692597200.36D0.7220.686%F-15.83%D4D*N/A1564.3h5.6D*27.3F-
Lasher X2 2512464620.532D0.5513.762%F4.878%B+18.9DN/A7113h25.6D*185.9F-
E540 Halberd 4402431002.43D1.3535.9%F2.058%C16.8D*13.6C--24414.5h8.3F23.1F--
Lumine Edge 2442417,4640.032C1.056.421%F-12.448%D0.2DN/A0983.5h1.3C**20F
Phaseshift VX-S 2132122081.019D0.068.328%T*68.396%C-13.2D--N/A4316.1h4C--47.7T*
Quasar VM1 2142112360.894C0.189.184%D**14.692%D16.6DN/A6212.7h12.3B*134.4C+
Saron Laser Cannon 4112048040.254C-0.8223.587%D**3.922%B**3.5D-3.6D-9058.2h214.7D910.2D*
Nemesis VSH9 3182025060.399C--0.6849.56%F-1.98%C11.2C6.4D15918.1h7B+14.1C+
NS-61 Emissary 2062006400.313D0.7616.139%F-13.5%C--3.9D*N/A1151.5h19.9D123.2F-
C75 Viper 263200902.222C1.1428.043%D*1.5%C++26.3C+8.3C*2887.6h11.9B+42.3C+
L105 Zephyr 215189712.662D1.5825.772%F-N/A29.1D4D2566.5h8.4D-32.5F--
Comet VM2 3271844530.406D0.6737.991%D1.087%D**6.8D-5.3C++8827.1h37.8D99.6D-
MANA Anti-Vehicle Turret 4511712510.681D0.4040.602%F-3.509%C+1710C++2800A++2785370.1h19.8D48.8F-
L100 Python HEAT 261166941.766D0.6951.648%C+1.807%D21D12C++2657.9h7.8D15.2C
M40 Fury 208157682.309D1.2326.085%D*N/A28D9.1C+2395.6h23.7D*91F-
Coyote Missiles 2961532010.761D0.3241.895%FN/A13.8D--12.9D20611.1h76.8F183.4F-
Proton II PPA 162146304.867D3.7910.17%F--2.74%B++37.4D4.1C*1333.9h10C+98.3F--
Solstice SF 1411353570.378D0.7015.28%F18.519%C**0.6D*N/A3220.7h17.9D116.9F
C150 Dalton 2871231041.183D0.1118.077%F-N/A10.4D*13.9D41711.8h5.7D31.7T-
VE-S Canis 1291233310.372D0.719.895%F*12.195%D--5.8D--N/A1421.1h16.7D--168.8T-
M40 Fury 155111482.313D1.2426.031%D*1.802%C+23.1D*9.2C1874.8h31.7F--121.9T*
MANA Anti-Personnel Turret 1121101680.655N/A0.420.224%UN/A1100U20U2845000.1h33.3T*14888T*
Skyguard 2081101081.019D0.0625.262%DN/A11.3C10.1C++2219.7h156.1D617.8D
Phantom VA23 1091081590.679C0.4020.414%F--27.778%C18.9D--N/A525.7h5.1C25D**
L100 Python AP 273108891.213D0.1457.31%C++3.704%B+15.9D--24.3B**3776.8h12.2F-21.3D**
NS-15M AE 1061051670.629D0.459.941%T23.81%C17.5D--N/A446h14.3D-144.2T-
NS Baron G5AE 1071053370.312D--0.778.432%T*7.619%D**1.4D**N/A477.1h6.9F--82F-
Aspis Anti-Aircraft Phalanx Turret 205100422.381C1.307.234%F**1%D-4.7D*4.9D*9621.3h122.5B*1693.3F--
Eridani SX5 102992150.46D0.6214.395%F--23.232%B+8.8D--N/A4011.2h18.4D**127.9F--
NS-11C 10099771.286B0.2117.994%D*18.182%C+14.6DN/A636.8h12.9B+71.9C+
NS-30 Vandal 95921390.662D0.4220.905%F-27.174%C++7.5D**N/A3612.2h9.3F--44.5F**
Frag Grenade 9191191N/A89.9237.092%D--N/A227.5D--N/A15370.4h5.5D**14.8D*
S1 188892100.424C--0.6559.809%C**3.371%B13.7D-15.2B+4376.5h10.6F17.6D-
L100 Python HESH 9585214.048D2.9739.072%D--1.176%C-44.7C5.3D3641.9h4.5D11.4D--
Sirius SX12 82791530.516C-0.5614.179%F-13.924%D10D-N/A857.9h17.6C-124.1D*
M40 Fury-F 113771530.503C--0.5739.143%D-1.299%B8.5D-4C--869.1h20D--51.2F
Xiphos Anti-Personnel Phalanx Tower 7470235D33.9224.545%C--N/A140C8C+4300.5h23.5C+95.8C+
H-V45 71682080.327D0.759.434%T10.294%D**8.2D--N/A428.3h15.3D162T*
M60-A Bulldog 9468431.581D0.5017.772%F-1.471%C+13.9D--5.3C1494.9h8.1D**45.7T-
E540 Halberd-H 13167213.19C-2.1156.476%C+N/A18.6D*17.8C-2663.6h22.6T*40T*
Aphelion VEX-4H 12263491.286C0.2144.182%C+1.587%D-22.5D--21.1D3482.8h145.3F*328.9F--
Beamer VS3 62613500.174D0.9017.976%D**18.033%D1.5D*N/A841.6h11.9C65.9C-
Photon A2A Missile Pods 12355491.122D0.0480.474%C++N/A20.4D-25.2D4042.7h10.5D-13D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter882,17314.4h
Restoration Kit788502.9h
NS Deep Freeze1911.6h
Decoy Grenade01020h
Nano-Armor Kit2,1333,756,0941592.7h
Spawn Beacon612,096218.5h
Anti-Vehicle MANA Turret401,88039.1h
Equinox VE2 Burst02010.1h
M40 Fury-H0850.1h
G40-F Ranger01780h
CAS 14-E0770h
Repair Module21390.5h
Turret AI Module11020.4h
Structure Shield Module11040.4h
Skywall Shield Emitter3860.5h
Nanite Revive Grenade02,9500.8h
Medical Applicator949196,86228.6h
Rocklet Rifle03330.1h
Spear Anti-Vehicle Tower1670.4h
VS Triumph Flare Gun121,3263.4h
Spitfire Auto-Turret1849351.1h
Deconstruction Tool14,4340.6h
Rampart Wall51451.1h
M12 Kobalt04150h
Xiphos Anti-Personnel Tower4640.4h
Anti-Infantry MANA Turret536945.3h
Ammunition Package12035,59034.9h
Shield Recharging Field1765,9734.4h
Medical Kit851,1282.6h
WLT-Howler Mining Laser1156,7609.5h
Pelter Rocket Pod01400.1h
IPC Targeting Dart11270.2h
Hardlight Barrier6900.3h
Recon Detection Device1195,04119.9h
L-24R Spur0990.4h

Check the help document for the dictionary if you want to learn more about words used here.


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