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Executor JadeFalcon2[IBXI] JadeFalcon2
NC BR 160

KDR: 2.71

Score: 61.5m

Last Seen: Oct 10th, 2019 3:54 PM
- OFFLINE - 268.4 hour(s)

Prestige 1, Battle Rank 100 (160 total) - New Conglomerate on Emerald - Outfit Leader of Blue Cross[IBXI] Blue Cross
NC outfit on Emerald

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Gauss Compact S Warden Carver NS-30 Vandal Carnage AR AF-4 Cyclone GR-22 Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,076,558 MLG Score: 4058
Fun Score: N/A
Cheeseburgers Flipped: 2719TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.875%37.671%116324119293,3662.406770.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.935%1.843A++2.544A**-1.478FHEAD ++ (~22.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.646B+80.434B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.557%3.623%9212141382237360.0616622373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.446%0.056C+0.684B+-0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.30.654B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.031%13.781%102912071,95218034801.08204406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.507%-0.847D--2.302A*0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.50.185C++26.30.34C**71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.102%69.724%102412123,7295548140.672013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.366%0.017C+0.172C++1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.80.107C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.279%15.395%102412124,3783254191.34501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.802%1.805A++0.15C++1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.747B++2.10.566B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Cross[IBXI] Blue Cross
NC outfit on Emerald

Members: 2
61.5m150.1%444 (26.6k)368 (22.1k)2.70556194,51171,8932.85338160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12161421424.661%32.536%80202:2023

56% Combat Medic8% Engineer8% Heavy Assault17% Infiltrator12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 4:32 AMDec 5th, 2018 4:55 AMOct 18th, 2019 4:55 PM (3d) (PST)Oct 10th, 2019 2:04 PM (11d) (PST)Oct 10th, 2019 11:54 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
852817351.1640.4300.3791.7920.0304058

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,12149,0142,107702623108222,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2786.3h/116.1d 10,627 63,286 49,486 299.6k 2,992 10,374 5,093 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:1,853
Deaths:721
KDR:2.570
Accuracy:24.963% C*
HSR:32.704% B**
NC6 Gauss SAW
A++
Kills:1,001
Deaths:906
KDR:1.105
Accuracy:17.842% C-
HSR:34.066% A++
LA1 Anchor
B**
Kills:580
Deaths:257
KDR:2.257
Accuracy:26.274% C*
HSR:33.276% B**
Kills:3,434
Deaths (as Heavy Assault):1,884
Deaths (to Heavy Assaults):21,098
KDR:1.82272
Kill Difference:1,550
Playtime:211.799 hours
Usage:8%
Score:2.326m
Score/min:183
Accuracy (listed only):23.026%
HSR (listed only):33.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:11,300
Deaths:3,927
KDR:2.878
Accuracy:31.293% A
HSR:33.407% A++
AF-4 Cyclone
A**
Kills:7,248
Deaths:2,526
KDR:2.869
Accuracy:33.781% A++
HSR:35.403% A**
GR-22
A*
Kills:5,913
Deaths:2,136
KDR:2.768
Accuracy:32.732% A++
HSR:35.600% A*
Reaper DMR
B**
Kills:4,805
Deaths:1,736
KDR:2.768
Accuracy:28.298% B+
HSR:33.611% B**
LA39 Bruiser
B**
Kills:4,169
Deaths:2,139
KDR:1.949
Accuracy:72.642% B**
HSR:15.136% C+
MGR-S1 Gladius
C+
Kills:2,372
Deaths:1,103
KDR:2.151
Accuracy:26.352% C+
HSR:20.194% C
Gauss Rifle S
B**
Kills:2,163
Deaths:789
KDR:2.741
Accuracy:28.577% B++
HSR:28.387% B**
NC9 A-Tross
A**
Kills:1,470
Deaths:476
KDR:3.088
Accuracy:31.801% A
HSR:41.633% A**
Blitz GD-10
M
Kills:280
Deaths:97
KDR:2.887
Accuracy:32.773% A++
HSR:31.786% M
NC1 Gauss Rifle
A++
Kills:245
Deaths:164
KDR:1.494
Accuracy:25.361% B+
HSR:32.245% A++
NSX Tengu
B+
Kills:189
Deaths:153
KDR:1.235
Accuracy:31.517% D
HSR:24.868% B+
NC12 Sweeper
B*
Kills:79
Deaths:59
KDR:1.339
Accuracy:50.760% B*
HSR:13.924% C++
Mauler S6
A**
Kills:67
Deaths:135
KDR:0.496
Accuracy:24.811% F
HSR:28.358% A**
AF-57 Piston
A++
Kills:63
Deaths:40
KDR:1.575
Accuracy:46.474% B+
HSR:20.635% A++
Kills:40,363
Deaths (as Combat Medic):15,480
Deaths (to Combat Medics):8,866
KDR:2.60743
Kill Difference:24,883
Playtime:1,557.291 hours
Usage:56%
Score:43.735m
Score/min:468
Accuracy (listed only):35.512%
HSR (listed only):28.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:37,708
Deaths:14,332
KDR:2.631
Accuracy:33.462% A++
HSR:32.741% A**
Warden
M
Kills:34,240
Deaths:8,569
KDR:3.996
Accuracy:32.905% B**
HSR:42.938% M
LA39 Bruiser
B**
Kills:4,169
Deaths:2,139
KDR:1.949
Accuracy:72.642% B**
HSR:15.136% C+
AF-4A Bandit
A*
Kills:2,800
Deaths:937
KDR:2.988
Accuracy:33.268% A++
HSR:35.357% A*
GD-7F
A
Kills:1,470
Deaths:620
KDR:2.371
Accuracy:31.346% A
HSR:25.918% B**
MGR-M1 Bishop
A**
Kills:850
Deaths:225
KDR:3.778
Accuracy:34.319% C*
HSR:49.412% A**
GD Guardian
B*
Kills:303
Deaths:99
KDR:3.061
Accuracy:32.179% C-
HSR:36.304% B*
AC-X11
M+
Kills:167
Deaths:69
KDR:2.420
Accuracy:36.658% A*
HSR:37.725% M+
NC12 Sweeper
B*
Kills:79
Deaths:59
KDR:1.339
Accuracy:50.760% B*
HSR:13.924% C++
Mauler S6
A**
Kills:67
Deaths:135
KDR:0.496
Accuracy:24.811% F
HSR:28.358% A**
AF-57 Piston
A++
Kills:63
Deaths:40
KDR:1.575
Accuracy:46.474% B+
HSR:20.635% A++
AF-19 Mercenary
A++
Kills:52
Deaths:149
KDR:0.349
Accuracy:16.645% D*
HSR:32.692% A++
Kills:81,968
Deaths (as Engineer):27,373
Deaths (to Engineers):10,108
KDR:2.99448
Kill Difference:54,595
Playtime:212.559 hours
Usage:8%
Score:2.335m
Score/min:183
Accuracy (listed only):37.122%
HSR (listed only):30.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:13,080
Deaths:3,275
KDR:3.994
Accuracy:31.308% C
HSR:37.997% A
AF-4 Cyclone
A**
Kills:7,248
Deaths:2,526
KDR:2.869
Accuracy:33.781% A++
HSR:35.403% A**
SAS-R
C**
Kills:2,797
Deaths:894
KDR:3.129
Accuracy:40.729% C**
HSR:71.255% C**
MGR-S1 Gladius
C+
Kills:2,372
Deaths:1,103
KDR:2.151
Accuracy:26.352% C+
HSR:20.194% C
AF-18 Stalker
B**
Kills:1,177
Deaths:372
KDR:3.164
Accuracy:28.590% C*
HSR:27.952% B**
AF-6 Shadow
A+
Kills:1,170
Deaths:259
KDR:4.517
Accuracy:31.654% C--
HSR:40.342% A+
NS-61 Emissary
C+
Kills:534
Deaths:569
KDR:0.938
Accuracy:23.032% D-
HSR:16.292% C+
NSX Daimyo
C
Kills:401
Deaths:90
KDR:4.456
Accuracy:37.383% D
HSR:92.768% C
Gauss SPR
B
Kills:386
Deaths:462
KDR:0.835
Accuracy:26.075% D--
HSR:36.788% B
Blitz GD-10
M
Kills:280
Deaths:97
KDR:2.887
Accuracy:32.773% A++
HSR:31.786% M
NS-AM7 Archer
B**
Kills:243
Deaths:434
KDR:0.560
Accuracy:57.971% C+
HSR:26.338% B**
NSX Tomoe
A
Kills:213
Deaths:282
KDR:0.755
Accuracy:22.166% D**
HSR:50.235% A
NSX Tengu
B+
Kills:189
Deaths:153
KDR:1.235
Accuracy:31.517% D
HSR:24.868% B+
AF-8 RailJack
D--
Kills:145
Deaths:159
KDR:0.912
Accuracy:29.831% D--
HSR:64.138% D*
Kills:30,235
Deaths (as Infiltrator):10,675
Deaths (to Infiltrators):11,055
KDR:2.83232
Kill Difference:19,560
Playtime:471.000 hours
Usage:17%
Score:6.962m
Score/min:246
Accuracy (listed only):32.369%
HSR (listed only):41.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:3,563
Deaths:1,106
KDR:3.222
Accuracy:26.408% D--
HSR:18.776% B+
AF-34 Mattock
B**
Kills:3,366
Deaths:1,086
KDR:3.099
Accuracy:27.462% D--
HSR:22.074% B**
NCM2 Falcon
B*
Kills:2,361
Deaths:951
KDR:2.483
Accuracy:39.033% C+
HSR:6.734% B*
NCM2 Falcon
A++
Kills:1,402
Deaths:781
KDR:1.795
Accuracy:41.079% C+
HSR:8.131% A++
NS-20 Gorgon
B
Kills:927
Deaths:707
KDR:1.311
Accuracy:18.997% D
HSR:21.575% B
NS-20 Gorgon
B+
Kills:849
Deaths:635
KDR:1.337
Accuracy:19.351% D
HSR:21.673% B+
NCM3 Raven
B**
Kills:844
Deaths:623
KDR:1.355
Accuracy:39.063% C+
HSR:4.265% B**
NCM3 Raven
A+
Kills:663
Deaths:593
KDR:1.118
Accuracy:40.121% C+
HSR:4.977% A+
NS-10 Burster
B*
Kills:210
Deaths:136
KDR:1.544
Accuracy:35.399% B*
HSR:3.333% D
NS-10 Burster
B*
Kills:173
Deaths:98
KDR:1.765
Accuracy:36.281% B*
HSR:3.468% D
NCM1 Scattercannon
M+
Kills:116
Deaths:180
KDR:0.644
Accuracy:25.667% D*
HSR:27.586% M+
Kills:14,474
Deaths (as MAX Suit):3,448
Deaths (to MAX Suits):3,746
KDR:4.1978
Kill Difference:11,026
Playtime:340.508 hours
Usage:12%
Score:6.129m
Score/min:300
Accuracy (listed only):31.715%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:246
V. Kills:28 N/A
Deaths:23
KDR:10.696
Accuracy:43.446% C++
KPH:48.500 C+
VKPH:5.500 C--
Dual-75 Duster
C+
Kills:147
V. Kills:6 N/A
Deaths:11
KDR:13.364
Accuracy:38.754% C+
KPH:57.400 C-
VKPH:2.300 D-
AP30 Shredder
C
Kills:74
V. Kills:64 114%
Deaths:46
KDR:1.609
Accuracy:33.149% B
KPH:17.200 D-
VKPH:14.900 C
C150 Dalton
C+
Kills:66
V. Kills:48 135%
Deaths:10
KDR:6.600
Accuracy:30.552% D-
KPH:29.800 C+
VKPH:21.600 C+
Kills:533 (0 + 533)
Deaths:90
KDR:5.922
VKDR:1.622
Vehicle Kills:146
Kill Difference:443
Playtime:14.145 hours
Usage:1%
Score:0.159m
Score/min:188
Piloting Accuracy:N/A%
Gunner Accuracy:30.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:80
V. Kills:21 364%
Deaths:25
KDR:3.200
Accuracy:39.484% D-
KPH:20.800 C+
VKPH:5.500 D--
Titan-150 AP
A
Kills:58
V. Kills:13 414%
Deaths:11
KDR:5.273
Accuracy:46.404% C--
KPH:37.300 A
VKPH:8.400 D**
Kills:138 (138 + 0)
Deaths:36
KDR:3.833
VKDR:0.944
Vehicle Kills:34
Kill Difference:102
Playtime:5.403 hours
Usage:0%
Score:0.121m
Score/min:372
Driving Accuracy:46.404%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:391
V. Kills:24 N/A
Deaths:64
KDR:6.109
Accuracy:45.348% D
KPH:81.100 C-
VKPH:5 D
M96 Mjolnir-H
B
Kills:194
V. Kills:91 211%
Deaths:32
KDR:6.063
Accuracy:52.630% B
KPH:53.100 C*
VKPH:24.900 C-
M12 Kobalt-H
D
Kills:192
V. Kills:6 N/A
Deaths:15
KDR:12.800
Accuracy:18.348% D
KPH:70.900 D
VKPH:2.200 D-
E540 Halberd-H
C+
Kills:186
V. Kills:76 242%
Deaths:17
KDR:10.941
Accuracy:46.188% D*
KPH:41 C+
VKPH:16.700 C--
Kills:963 (0 + 963)
Deaths:128
KDR:7.523
VKDR:1.539
Vehicle Kills:197
Kill Difference:835
Playtime:15.718 hours
Usage:1%
Score:0.235m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:46.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:428
V. Kills:9 N/A
Deaths:28
KDR:15.286
Accuracy:17.822% C+
KPH:90.900 B*
VKPH:1.900 C-
M12 Kobalt
A++
Kills:208
V. Kills:13 N/A
Deaths:16
KDR:13
Accuracy:15.450% C--
KPH:84.300 B+
VKPH:5.300 A++
M20 Basilisk
B+
Kills:194
V. Kills:50 380%
Deaths:59
KDR:3.288
Accuracy:35.577% C
KPH:26 B+
VKPH:6.700 C+
M20 Basilisk
B**
Kills:153
V. Kills:41 364%
Deaths:32
KDR:4.781
Accuracy:34.339% C
KPH:31.900 B**
VKPH:8.600 C+
Kills:983 (0 + 983)
Deaths:135
KDR:7.281
VKDR:0.837
Vehicle Kills:113
Kill Difference:848
Playtime:19.443 hours
Usage:1%
Score:0.262m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:34.339%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:165
V. Kills:4 N/A
Deaths:109
KDR:1.514
Accuracy:38.980% C
KPH:25.500 D
VKPH:0.600 D--
Kills:165 (165 + 0)
Deaths:109
KDR:1.514
VKDR:0.037
Vehicle Kills:4
Kill Difference:56
Playtime:6.477 hours
Usage:0%
Score:0.035m
Score/min:90
Driving Accuracy:38.980%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:221
V. Kills:112 196%
Deaths:17
KDR:13
Accuracy:38.073% C*
KPH:41.600 A
VKPH:21.100 B**
Pelter Rocket Pod
B
Kills:53
V. Kills:10 N/A
Deaths:2
KDR:26.500
Accuracy:43.280% C
KPH:62.500 B
VKPH:11.800 D
Kills:274 (0 + 274)
Deaths:19
KDR:14.421
VKDR:6.421
Vehicle Kills:122
Kill Difference:255
Playtime:6.158 hours
Usage:0%
Score:0.089m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:43.280%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 38,03637,70814,3322.631A++0.0733.462%A++32.741%A**79.7M**N/A206473.3h6.7A20B**
Warden 34,95534,2408,5693.996A**1.2932.905%B**42.938%M87.9M**1.8A**240389.6h7B*21.2B*
Carver 28,63628,57048,1370.594A2.1158.588%M+32.289%A*23.5A++N/A671216.5h1.1B++1.8B++
NS-30 Vandal 13,19213,0803,2753.994A1.2931.308%C37.997%A56.7B*N/A126230.8h6.2C+19.9C+
Carnage AR 11,40711,3003,9272.878B**0.1731.293%A33.407%A++89.8M+N/A224125.8h10.1A32.4B**
AF-4 Cyclone 7,3297,2482,5262.869B**0.1633.781%A++35.403%A**133.5M**1.5M++33854.3h7.4A21.8B**
GR-22 5,9705,9132,1362.768B**0.0632.732%A++35.6%A*115.7M**1.1A++36151.1h9A++27.6A
Reaper DMR 4,8534,8051,7362.768B+0.0628.298%B+33.611%B**48.4B+N/A13199.2h9.5C*33.7B+
LA39 Bruiser 4,1854,1692,1391.949B++0.7672.642%B**15.136%C+87.4A*N/A23247.7h1.9B**2.7B++
Frag Grenade 3,9683,85713857N/A3,854.2950.532%B++N/A488.2C++14.1B**15137.9h3.7C*7.4B+
AF-34 Mattock 3,6163,5631,1063.222C++0.5226.408%D--18.776%B+36.4C+N/A8997.9h5.7C**21.5C+
AF-34 Mattock 3,4003,3661,0863.099C++0.3927.462%D--22.074%B**35.2CN/A8995.7h6.3B22.8C+
AF-4A Bandit 2,8342,8009372.988A+0.2833.268%A++35.357%A*117.2M++1.4A++29223.9h7.5A22.5B**
SAS-R 2,8062,7978943.129C*0.4240.729%C**71.255%C**50.2B+N/A14355.7h2.3C+5.6C**
MGR-S1 Gladius 2,4062,3721,1032.15B++0.5626.352%C+20.194%C51.6B+N/A15446h10C*37.9C*
NCM2 Falcon 2,7172,3619512.483A0.2239.033%C+6.734%B*30.8A*4.6C+13476.6h6.7B**17.1B++
Gauss Rifle S 2,2092,1637892.741A+0.0428.577%B++28.387%B**45.4B*1C**11047.6h9.8B+34.4B++
MGR-L1 Promise 1,8791,8537212.57B**0.1424.963%C*32.704%B**72.1B**1C**26625.7h11.7B++47B+
GD-7F 1,4891,4706202.371A+0.3331.346%A25.918%B**74.6A++1A23919.7h10.4B*33.3B*
NC9 A-Tross 1,4931,4704763.088A+0.3831.801%A41.633%A**98.7M++1.5A**26014.9h7.4A23.4B**
NCM2 Falcon 1,6241,4027811.795B**0.9141.079%C+8.131%A++22.1A++3.5C--10263.4h10.7B++26.1B+
AF-18 Stalker 1,1921,1773723.164A+0.4628.59%C*27.952%B**59.4AN/A15319.8h13.7C48C++
AF-6 Shadow 1,1801,1702594.517A++1.8131.654%C--40.342%A+66.9B**N/A19017.5h6.2C19.4C
NC6 Gauss SAW 1,0261,0019061.105C+1.6017.842%C-34.066%A++16.3DN/A13261.5h12.6C--70.4C
NS-20 Gorgon 1,0369277071.311B+1.3918.997%D21.575%B12.9C-1.5C*3971.7h47.5C+249.9C
MGR-M1 Bishop 8558502253.778A1.0734.319%C*49.412%A**78A**N/A24210.9h4.9B**14.3B++
NS-20 Gorgon 9388496351.337B+1.3719.351%D21.673%B+13.8C-1.5C++3961.3h46.1C+238.3C
NCM3 Raven 1,2498446231.355B++1.3539.063%C+4.265%B**11.2C**5.4C6475.5h25B+64B
NCM3 Raven 1,0026635931.118B+1.5940.121%C+4.977%A+9.4C++4.8C--6070.4h31.4C+78.3C++
LA1 Anchor 5825802572.257C++0.4526.274%C*33.276%B**63.7B+N/A5639.1h9.5B+36.1B+
NS-61 Emissary 5415345690.938C*1.7723.032%D-16.292%C+27C+N/A7519.8h11.4B+49.6C*
M12 Kobalt 4374282815.286C**12.5817.822%C+21.495%B++91.1B*1.9C-2674.7h18.2B102C**
NSX Daimyo 401401904.456B+1.7537.383%D92.768%C43.1CN/A1309.3h3.1D8.3D
C85 Canister-H 415391646.109C-3.4045.348%D13.811%B++81.5C-5D2284.8h6.1B13.6C*
Gauss SPR 3913864620.835C--1.8726.075%D--36.788%B17.7DN/A4921.8h6.6D25.4D-
GD Guardian 311303993.061B+0.3632.179%C-36.304%B*53.2C+1.4A*1195.7h7.9C-24.5C
Blitz GD-10 281280972.887A++0.1832.773%A++31.786%M116.7SN/A5882.4h9.5A28.9B**
NSX Masamune 3982784340.641C2.0647.026%D*1.799%C+18.9D8.2C-12514.7h15.8C+33.5C-
L105 Zephyr 2742462310.696C++7.9943.446%C++N/A48.2C+5.5C--1375.1h6.4C++14.7C**
NC1 Gauss Rifle 2462451641.494B+1.2125.361%B+32.245%A++26.3C++N/A3729.3h11.8B+46.7B+
NS-AM7 Archer 3162434340.56C*2.1557.971%C+26.338%B**6.1C+1.8D4540.1h19.9C++34.4C++
M20 Wyvern 3332211713A10.2938.073%C*N/A41.7A21.1B**2395.3h58.3B*153.1B++
C-4 2462141201.783C**0.9256.608%SN/A101.9B+15.2D--15592.1h1.3B+2.4A
NSX Tomoe 2142132820.755C--1.9522.166%D**50.235%A16.1D--N/A5613.2h23.2F--104.7F-
Tank Mine 267212712.986C*0.2852.867%A+N/A124.7B32.4D--9381.7h1.8C*3.4A++
NS-10 Burster 3122101361.544B*1.1635.399%B*3.333%D9.6A++4.7B++7621.8h120.2B*339.4B*
M12 Kobalt 2212081613C+10.2915.45%C--22.596%B*83.2B5.2A++3172.5h17B109.9C++
M20 Basilisk 244194593.288C*0.5835.577%C8.763%B**25.9B+6.7C+1817.5h64.5B**181.4B++
M96 Mjolnir-H 285194326.063B++3.3652.63%BN/A52.4C*24.6C-3533.7h28.3B++53.8B*
M12 Kobalt-H 1981921512.8C10.0918.348%D22.396%B**71.1D2.2D-2212.7h19.8C108.1D
NSX Tengu 1921891531.235C++1.4731.517%D24.868%B+31CN/A1176.1h19.1D--60.7D
E540 Halberd-H 2621861710.941B+8.2446.188%D*N/A41.3C+16.9C--2034.5h5B+10.9C++
NS-10 Burster 260173981.765B*0.9436.281%B*3.468%D10.4A*5.2B**9216.6h128.4B++354B*
AC-X11 170167692.42A0.2936.658%A*37.725%M+69.6A++1.3A*6562.4h7.8B*21.3B*
S12 Renegade 1691651091.514C1.1938.98%C16.364%M*25.4DN/A906.5h3.8C-9.6C
M20 Basilisk 194153324.781B**2.0834.339%C8.497%B**31.9B**8.5C+2034.8h59.4B**172.9B*
Dual-75 Duster 1531471113.364C+10.6638.754%C+N/A56.5C-2.3D-1492.6h6C+15.4C++
AF-8 RailJack 1451451590.912D1.7929.831%D--64.138%D*14.1DN/A6510.3h2.9D9.8D
NC15 Phoenix 214144473.064A++0.3653.66%C+N/A17.6B+8.5C-2058.2h10.5C+19.5C++
MAX Punch 1441383,4510.04C2.6733.379%D-N/A0.4C--N/A1329.9h1.8C++5.3C++
NS Annihilator 2251221280.953B*1.7579.903%CN/A10.7C+9C*14111.4h8.1A10.1A
NCM1 Scattercannon 1201161800.644D2.0625.667%D*27.586%M+7.8D*N/A6714.8h15.9T-62.1F*
NS Decimator 147110601.833B**0.8762.256%C++2.727%B+42.3B+14.2C6452.6h4.1B+6.5B+
Spear Anti-Vehicle Phalanx Turret 11181155.4C2.6929.573%D**6.173%B**31.2C-11.5D--3482.6h7.6B25.7C
Titan-150 HEAT 10180253.2C0.4939.484%D-5%A21.1C+5.5D--2113.8h5C++12.6C+
NC12 Sweeper 8179591.339C*1.3750.76%B*13.924%C++52.7B**1.3M2061.5h4.2B8.3B+
AP30 Shredder 13874461.609D1.1033.149%B1.351%D17.2D-14.9C2114.3h142D*428.4D-
Mauler S6 67671350.496C2.2124.811%F28.358%A**6D*N/A10111.2h8.3F-33.6F*
C150 Dalton 11466106.6C+3.8930.552%D-1.515%B*30C+21.8C+3032.2h3.3B++10.7B
AF-57 Piston 6463401.575B+1.1346.474%B+20.635%A++52.5B++N/A7241.2h4.1B+8.8B+
Titan-150 AP 7158115.273C+2.5746.404%C--1.724%C--36.3B**8.1D**7701.6h3.4B*7.4B++
Pelter Rocket Pod 6353226.5A*23.7943.28%CN/A66.3B+12.5D2550.8h18.2B+42.1B
Shrike 80532160.245D2.4655.822%C+1.887%C--10.6D*5.4D--3605h9.2D*16.5D-
AF-19 Mercenary 57521490.349D2.3616.645%D*32.692%A++3D--N/A23617.1h19.8D*118.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,4231.1h
Nano-Armor Kit466384,88929.9h
Nanite Revive Grenade07830.2h
Nanite Healing Grenade0610h
Medical Kit1883,1413.9h
Medical Applicator1,658736,42053.2h
Restoration Kit2,36471,01141.1h
Motion Spotter3640.1h
Recon Detection Device17220,40130.8h
Shield Recharging Field115110.2h
Ammunition Package322,8121.6h
Anti-Infantry MANA Turret16770.8h

Check the help document for the dictionary if you want to learn more about words used here.


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