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Paragon Immortal Jadeixa[DPSO] Jadeixa
VS BR 130

KDR: 3.71

Score: 36.6m

Last Seen: May 24th, 2020 2:20 PM
- OFFLINE - 88.5 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VE-C Horizon Pulsar C VX6-7 Betelgeuse 54-A Eridani SX5 Eclipse VE3A C-4 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,984,333 MLG Score: 5583
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.54%23.958%78037124666,1503.690790.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.823%2.187A*0.43B-1.375D**HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.614B+9.30.348C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.94%1.087%9611282276531770.518797354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.662A++-0.446C---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.879B*10.40.805B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.805%0.787%51112821275741600.22125479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.4A*-1.109D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*3.60.711B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.819%21.27%457412791,8434631253.980561463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.692%-0.314C4.053S0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.681B+12.60.687B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.137%38.784%457212811,8591517191.22464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%1.384A-1.817F--0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.209C++3.5-0.086C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.921%15.385%45711282728195950.371618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.333A0.111C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+3.80.217C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m208.3%665 (39.9k)558 (33.5k)3.71487106,09328,5593.86866130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12831064132.016%21.533%68902:1839

12% Combat Medic7% Engineer25% Heavy Assault12% Infiltrator42% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 12:37 AMFeb 16th, 2020 9:36 AMMay 25th, 2020 8:34 AM (10d) (PST)May 24th, 2020 10:58 AM (11d) (PST)May 24th, 2020 10:20 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0563277291.6190.4360.3493.4840.0545583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,34319,61043,733972621209333,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1092.2h/45.5d 4,392 22,845 27,956 228.3k 2,472 4,099 3,523 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:5,819
Deaths:1,606
KDR:3.623
Accuracy:30.981% B*
HSR:26.431% D
NS-15M2
B**
Kills:1,803
Deaths:441
KDR:4.088
Accuracy:31.649% B**
HSR:25.125% C
Pulsar LSW
A
Kills:1,256
Deaths:337
KDR:3.727
Accuracy:31.627% A
HSR:23.726% C
VE-H Maw
B*
Kills:1,223
Deaths:316
KDR:3.870
Accuracy:31.485% B*
HSR:24.203% C--
Orion VS54
A++
Kills:1,220
Deaths:351
KDR:3.476
Accuracy:31.841% A++
HSR:28.033% C*
NSX-P Naginata
B**
Kills:1,180
Deaths:324
KDR:3.642
Accuracy:29.896% B**
HSR:26.271% C-
Ursa
B**
Kills:1,172
Deaths:320
KDR:3.663
Accuracy:29.900% B**
HSR:26.024% C++
Flare VE6
B**
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:29.941% B**
HSR:29.734% B+
VX29 Polaris
B**
Kills:670
Deaths:176
KDR:3.807
Accuracy:29.336% B++
HSR:32.537% B**
Kills:15,510
Deaths (as Heavy Assault):4,193
Deaths (to Heavy Assaults):9,769
KDR:3.69902
Kill Difference:11,317
Playtime:274.520 hours
Usage:25%
Score:8.794m
Score/min:534
Accuracy (listed only):30.739%
HSR (listed only):26.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:17,480
Deaths:3,362
KDR:5.199
Accuracy:39.622% B++
HSR:24.228% C+
Pulsar C
A
Kills:9,404
Deaths:1,917
KDR:4.906
Accuracy:32.440% A
HSR:22.778% C
VX6-7
B**
Kills:8,942
Deaths:1,688
KDR:5.297
Accuracy:31.943% B**
HSR:23.116% C++
Eridani SX5
B**
Kills:2,630
Deaths:752
KDR:3.497
Accuracy:33.295% B**
HSR:24.791% B+
Eclipse VE3A
B*
Kills:1,952
Deaths:427
KDR:4.571
Accuracy:31.604% B*
HSR:22.439% B
VE-S Canis
B+
Kills:1,828
Deaths:439
KDR:4.164
Accuracy:32.202% B+
HSR:16.794% D
Sirius SX12
A
Kills:1,625
Deaths:390
KDR:4.167
Accuracy:31.694% A
HSR:21.969% B+
Zenith VX-5
A+
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A+
HSR:20.026% C
Skorpios
B*
Kills:1,443
Deaths:320
KDR:4.509
Accuracy:31.853% B*
HSR:22.107% C+
Solstice SF
A*
Kills:1,281
Deaths:278
KDR:4.608
Accuracy:35.284% A*
HSR:24.590% A
Serpent VE92
A+
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A+
HSR:21.875% C++
MKV Suppressed
A
Kills:1,277
Deaths:317
KDR:4.028
Accuracy:33.593% A
HSR:29.209% A
NS-11C
A++
Kills:1,230
Deaths:258
KDR:4.767
Accuracy:35.055% A++
HSR:21.789% C**
NSX-P Tengu
B*
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B*
HSR:18.698% C--
NSX-P Tanto
A
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A
HSR:25.617% C+
NS-7 PDW
A+
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A+
HSR:25.980% B**
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B*
Thanatos VE70
A++
Kills:728
Deaths:162
KDR:4.494
Accuracy:57.921% A++
HSR:15.385% C+
Kills:57,346
Deaths (as Light Assault):11,958
Deaths (to Light Assaults):6,342
KDR:4.79562
Kill Difference:45,388
Playtime:462.623 hours
Usage:42%
Score:16.788m
Score/min:605
Accuracy (listed only):35.339%
HSR (listed only):22.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:2,630
Deaths:752
KDR:3.497
Accuracy:33.295% B**
HSR:24.791% B+
VE-S Canis
B+
Kills:1,828
Deaths:439
KDR:4.164
Accuracy:32.202% B+
HSR:16.794% D
Terminus VX-9
B**
Kills:1,711
Deaths:469
KDR:3.648
Accuracy:32.095% B**
HSR:24.898% C
Sirius SX12
A
Kills:1,625
Deaths:390
KDR:4.167
Accuracy:31.694% A
HSR:21.969% B+
Skorpios
B*
Kills:1,443
Deaths:320
KDR:4.509
Accuracy:31.853% B*
HSR:22.107% C+
MKV Suppressed
A
Kills:1,277
Deaths:317
KDR:4.028
Accuracy:33.593% A
HSR:29.209% A
Darkstar
B+
Kills:1,276
Deaths:301
KDR:4.239
Accuracy:30.410% B+
HSR:25.157% C+
H-V45
A+
Kills:1,274
Deaths:322
KDR:3.957
Accuracy:32.564% A+
HSR:24.254% C*
NSX-P Tengu
B*
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B*
HSR:18.698% C--
NS-11A
A++
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:34.081% A++
HSR:20.588% C
Pulsar VS1
A++
Kills:1,188
Deaths:383
KDR:3.102
Accuracy:34.418% A++
HSR:24.158% C**
CME
A+
Kills:1,176
Deaths:282
KDR:4.170
Accuracy:34.740% A+
HSR:24.320% C++
NS-7 PDW
A+
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A+
HSR:25.980% B**
Thanatos VE70
A++
Kills:728
Deaths:162
KDR:4.494
Accuracy:57.921% A++
HSR:15.385% C+
VE-A Lacerta
B*
Kills:541
Deaths:154
KDR:3.513
Accuracy:33.949% B*
HSR:23.660% C+
Kills:20,259
Deaths (as Combat Medic):5,173
Deaths (to Combat Medics):3,188
KDR:3.9163
Kill Difference:15,086
Playtime:135.966 hours
Usage:12%
Score:4.451m
Score/min:546
Accuracy (listed only):35.249%
HSR (listed only):22.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:17,480
Deaths:3,362
KDR:5.199
Accuracy:39.622% B++
HSR:24.228% C+
Pulsar C
A
Kills:9,404
Deaths:1,917
KDR:4.906
Accuracy:32.440% A
HSR:22.778% C
VX6-7
B**
Kills:8,942
Deaths:1,688
KDR:5.297
Accuracy:31.943% B**
HSR:23.116% C++
Eclipse VE3A
B*
Kills:1,952
Deaths:427
KDR:4.571
Accuracy:31.604% B*
HSR:22.439% B
Zenith VX-5
A+
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A+
HSR:20.026% C
Solstice SF
A*
Kills:1,281
Deaths:278
KDR:4.608
Accuracy:35.284% A*
HSR:24.590% A
Serpent VE92
A+
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A+
HSR:21.875% C++
NS-11C
A++
Kills:1,230
Deaths:258
KDR:4.767
Accuracy:35.055% A++
HSR:21.789% C**
NSX-P Tanto
A
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A
HSR:25.617% C+
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B*
Thanatos VE70
A++
Kills:728
Deaths:162
KDR:4.494
Accuracy:57.921% A++
HSR:15.385% C+
Kills:46,171
Deaths (as Engineer):9,172
Deaths (to Engineers):3,451
KDR:5.03391
Kill Difference:36,999
Playtime:73.523 hours
Usage:7%
Score:2.026m
Score/min:459
Accuracy (listed only):36.141%
HSR (listed only):22.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:2,630
Deaths:752
KDR:3.497
Accuracy:33.295% B**
HSR:24.791% B+
VE-S Canis
B+
Kills:1,828
Deaths:439
KDR:4.164
Accuracy:32.202% B+
HSR:16.794% D
Sirius SX12
A
Kills:1,625
Deaths:390
KDR:4.167
Accuracy:31.694% A
HSR:21.969% B+
Skorpios
B*
Kills:1,443
Deaths:320
KDR:4.509
Accuracy:31.853% B*
HSR:22.107% C+
MKV Suppressed
A
Kills:1,277
Deaths:317
KDR:4.028
Accuracy:33.593% A
HSR:29.209% A
NS-357 Underboss
B**
Kills:1,210
Deaths:613
KDR:1.974
Accuracy:46.595% B**
HSR:16.529% D
NSX-P Tengu
B*
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B*
HSR:18.698% C--
Artemis VX26
A+
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:35.388% A+
HSR:22.835% C+
NSX Tomoe
B*
Kills:1,175
Deaths:221
KDR:5.317
Accuracy:33.947% B*
HSR:39.064% C+
NS-7 PDW
A+
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A+
HSR:25.980% B**
NS-44 Commissioner
A+
Kills:1,170
Deaths:686
KDR:1.706
Accuracy:49.434% A+
HSR:17.265% D
VA39 Spectre
A++
Kills:1,169
Deaths:237
KDR:4.932
Accuracy:43.368% A++
HSR:24.979% D*
NS-61 Emissary
B+
Kills:889
Deaths:304
KDR:2.924
Accuracy:31.031% B+
HSR:20.585% B+
NS-45 Pilot
B+
Kills:839
Deaths:369
KDR:2.274
Accuracy:35.850% B+
HSR:23.361% D
NS-30 Vandal
B**
Kills:740
Deaths:121
KDR:6.116
Accuracy:41.139% B**
HSR:29.460% C*
Ghost
B**
Kills:690
Deaths:147
KDR:4.694
Accuracy:46.936% B**
HSR:62.174% D-
Soldier Soaker
C
Kills:87
Deaths:28
KDR:3.107
Accuracy:32.504% C
HSR:9.195% D-
NS-30 Tranquility
A
Kills:82
Deaths:18
KDR:4.556
Accuracy:46.554% A
HSR:31.707% C-
NS-44L Blackhand
C**
Kills:76
Deaths:41
KDR:1.854
Accuracy:45.151% C**
HSR:30.263% D--
NS-AM7 Archer
A++
Kills:69
Deaths:27
KDR:2.556
Accuracy:71.712% A++
HSR:14.493% C-
Kills:20,549
Deaths (as Infiltrator):5,884
Deaths (to Infiltrators):3,559
KDR:3.49235
Kill Difference:14,665
Playtime:134.314 hours
Usage:12%
Score:4.155m
Score/min:516
Accuracy (listed only):39.908%
HSR (listed only):25.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:337
Deaths:63
KDR:5.349
Accuracy:23.097% A
HSR:23.145% B*
Quasar VM1
B**
Kills:314
Deaths:62
KDR:5.065
Accuracy:22.567% B*
HSR:27.070% B**
Blueshift VM5
A+
Kills:133
Deaths:33
KDR:4.030
Accuracy:23.734% B++
HSR:30.827% A+
Blueshift VM5
B++
Kills:108
Deaths:33
KDR:3.273
Accuracy:24.709% B++
HSR:17.593% D-
Comet VM2
A
Kills:59
Deaths:26
KDR:2.269
Accuracy:54.968% A
HSR:1.695% D*
Kills:951
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):916
KDR:8.76498
Kill Difference:842.500
Playtime:9.632 hours
Usage:1%
Score:0.380m
Score/min:658
Accuracy (listed only):29.815%
HSR (listed only):20.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:276
V. Kills:12 N/A
Deaths:33
KDR:8.364
Accuracy:52.940% A+
KPH:108.300 A
VKPH:4.700 B+
Maelstrom Turbo Laser
B+
Kills:93
V. Kills:51 179%
Deaths:17
KDR:5.471
Accuracy:30.990% C+
KPH:24.800 B+
VKPH:13.600 C++
Dual Photon Pods
S
Kills:52
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:70.861% A*
KPH:652.300 S
VKPH:87.800 S
Kills:421 (369 + 0)
Deaths:50
KDR:8.420
VKDR:1.400
Vehicle Kills:70
Kill Difference:371
Playtime:6.373 hours
Usage:1%
Score:0.117m
Score/min:306
Piloting Accuracy:30.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:127
V. Kills:25 N/A
Deaths:14
KDR:9.071
Accuracy:65.805% A++
KPH:65.800 B
VKPH:12.900 B**
C75 Viper
M++
Kills:115
V. Kills:59 192%
Deaths:5
KDR:23
Accuracy:65.611% M
KPH:45.800 B+
VKPH:23.500 M++
Kills:242 (242 + 0)
Deaths:19
KDR:12.737
VKDR:4.421
Vehicle Kills:84
Kill Difference:223
Playtime:4.444 hours
Usage:0%
Score:0.093m
Score/min:350
Driving Accuracy:65.611%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:193
V. Kills:69 276%
Deaths:5
KDR:38.600
Accuracy:73.675% M
KPH:75.400 M**
VKPH:26.900 S
Saron HRB
A++
Kills:54
V. Kills:18 284%
Deaths:5
KDR:10.800
Accuracy:59.889% A++
KPH:41.400 B**
VKPH:13.800 C
Kills:247 (193 + 54)
Deaths:10
KDR:24.700
VKDR:8.700
Vehicle Kills:87
Kill Difference:237
Playtime:3.866 hours
Usage:0%
Score:0.109m
Score/min:468
Driving Accuracy:73.675%
Gunner Accuracy:59.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:653
V. Kills:10 N/A
Deaths:23
KDR:28.391
Accuracy:31.094% A+
KPH:441.300 S
VKPH:6.800 B+
Kills:653 (0 + 653)
Deaths:23
KDR:28.391
VKDR:0.435
Vehicle Kills:10
Kill Difference:630
Playtime:1.480 hours
Usage:0%
Score:0.111m
Score/min:1,250
Driving Accuracy:N/A%
Gunner Accuracy:31.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:710
V. Kills:15 N/A
Deaths:3
KDR:236.667
Accuracy:30.413% A*
KPH:287.700 S
VKPH:6.100 B**
M12 Kobalt
M**
Kills:397
V. Kills:9 N/A
Deaths:4
KDR:99.250
Accuracy:28.682% A*
KPH:234.300 M**
VKPH:5.300 B+
M20 Basilisk
M*
Kills:83
V. Kills:11 N/A
Deaths:4
KDR:20.750
Accuracy:52.740% A
KPH:66.900 M*
VKPH:8.900 C*
Kills:1,190 (0 + 1,190)
Deaths:11
KDR:108.182
VKDR:3.182
Vehicle Kills:35
Kill Difference:1,179
Playtime:5.402 hours
Usage:0%
Score:0.217m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:52.740%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:214
V. Kills:7 N/A
Deaths:44
KDR:4.864
Accuracy:42.388% C+
KPH:45.100 C
VKPH:1.500 C-
Kills:214 (214 + 0)
Deaths:44
KDR:4.864
VKDR:0.159
Vehicle Kills:7
Kill Difference:170
Playtime:4.744 hours
Usage:0%
Score:0.034m
Score/min:119
Driving Accuracy:42.388%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
S
Kills:790
V. Kills:83 N/A
Deaths:5
KDR:158
Accuracy:60.579% A+
KPH:274.500 S
VKPH:28.800 B*
Kills:790 (0 + 790)
Deaths:5
KDR:158
VKDR:16.600
Vehicle Kills:83
Kill Difference:785
Playtime:2.879 hours
Usage:0%
Score:0.140m
Score/min:813
Piloting Accuracy:N/A%
Gunner Accuracy:60.579%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 17,75517,4803,3625.199A*1.4839.622%B++24.228%C+164.8A**2.6B**373106.1h10.1B**25.4B*
Pulsar C 9,5059,4041,9174.906A1.1932.44%A22.778%C136.9M++1.5A38368.7h8.4B**26B*
VX6-7 9,0858,9421,6885.297A*1.5831.943%B**23.116%C++154.4M*2.5M53657.9h9.5B++29.7B*
Betelgeuse 54-A 5,8945,8191,6063.623C++0.0930.981%B*26.431%D132A1.7B+43244.1h9.3B++29.9B++
Eridani SX5 2,6632,6307523.497A++0.2233.295%B**24.791%B+146.9M*1.8M44217.9h9B*27B*
Eclipse VE3A 1,9661,9524274.571B**0.8631.604%B*22.439%B114.2A*N/A26117.1h10B++31.8B++
C-4 2,1751,9264694.107A++0.3927.932%C**N/A283.2M**36.6B+13166.8h0.9B**3.3B*
VE-S Canis 1,8471,8284394.164A*0.4532.202%B+16.794%D139.5A*1.5B++39013.1h8.9B++27.7B+
NS-15M2 1,8201,8034414.088B**0.3731.649%B**25.125%C109.3A+1C++31816.5h9.8B*30.8B++
Terminus VX-9 1,7301,7114693.648B++0.0732.095%B**24.898%C101.2A++1.1B+41816.9h9.9B*30.7B*
Sirius SX12 1,6491,6253904.167A*0.4531.694%A21.969%B+131M*1.9A*50012.4h10.8B*34B++
Zenith VX-5 1,5501,5333374.549M++0.8334.323%A+20.026%C104.3A++1.2B*31514.7h10.2B*29.7B*
Skorpios 1,4511,4433204.509A0.7931.853%B*22.107%C+118.3A*N/A36512.2h9.4B*29.4B*
Plasma Grenade 1,3111,28711287N/A1,283.2957.665%AN/A715B+13.3C++23501.8h2.8B+4.9B*
Solstice SF 1,3171,2812784.608M++0.8935.284%A*24.59%A132.1S3.7S3349.7h10.6B30.1B++
Serpent VE92 1,2951,2802724.706M0.9933.016%A+21.875%C++101.6A*1.2B*46212.6h10.5B++32B++
MKV Suppressed 1,2911,2773174.028M++0.3133.593%A29.209%A121.6M++1.3A++34510.5h11.1B++33B+
Darkstar 1,3041,2763014.239A++0.5230.41%B+25.157%C+93.8A+2.1A+22913.6h10.2B**33.6B*
H-V45 1,2941,2743223.957B**0.2432.564%A+24.254%C*94.4A*1.5A+25013.5h10.1B**31B**
Pulsar LSW 1,2811,2563373.727A++0.0131.627%A23.726%C98.1A2A++29012.8h11.1C**35.3B+
NS-11C 1,2451,2302584.767M++1.0535.055%A++21.789%C**112.8M+1.4A27910.9h10.3B*29.3B*
VE-H Maw 1,2431,2233163.87A+0.1631.485%B*24.203%C--112.2A1.8B++48710.9h8.2B*25.9B++
Orion VS54 1,2261,2203513.476B++0.2431.841%A++28.033%C*100A*N/A53012.2h9.6B*30.1C*
NS-357 Underboss 1,2221,2106131.974B++1.7446.595%B**16.529%D108A++1.1B*32611.2h3.5B+7.5B++
NSX-P Tengu 1,2081,1982654.521M++0.8142.447%B*18.698%C--119.8A**1C+42010h10.6B+24.9B++
Force-Blade 1,2041,19320,6480.058B*3.6642.174%B*5.616%C+1.6B++N/A5756.5h1.5B*3.6B+
NS-11A 1,2221,1903143.79A0.0834.081%A++20.588%C92.2A++2.5M++22512.9h10.9B*32B**
Pulsar VS1 1,2031,1883833.102A++0.6134.418%A++24.158%C**75.2A*N/A26415.8h11.8B++34.3B**
NSX-P Naginata 1,1941,1803243.642A++0.0729.896%B**26.271%C-90.8B**1.1C35213h10B+33.5B*
Artemis VX26 1,1891,1782864.119B**0.4035.388%A+22.835%C+91.3A++N/A24512.9h10.7B+30.2B*
CME 1,1931,1762824.17S0.4634.74%A+24.32%C++89.8A*1.3B**46013.1h10.8B*31B*
NSX-P Tanto 1,1791,1752424.855M**1.1433.336%A25.617%C+102.2A**N/A32911.5h10.6B++31.8B*
NSX Tomoe 1,1901,1752215.317A*1.6033.947%B*39.064%C+118.7A**1.5A*2559.9h11.3B++33.2B++
NS-7 PDW 1,1771,1743033.875M+0.1633.473%A+25.98%B**93.9MN/A22212.5h11.6B++34.5B++
Ursa 1,1891,1723203.663A*0.0529.9%B**26.024%C++93.8A1.4B*21412.5h9.3B+31B++
NS-44 Commissioner 1,1811,1706861.706B+2.0149.434%A+17.265%D69.2B**N/A23716.9h2.9B*5.9B*
VA39 Spectre 1,1761,1692374.932B**1.2243.368%A++24.979%D*81.2M++N/A24414.4h4.3B*9.8B*
Flare VE6 1,1721,1673223.624A++0.0929.941%B**29.734%B+128.2A*N/A5669.1h8.6B++28.6B++
Solstice VE3 1,1701,1662295.092S1.3833.006%A++25.815%B*111M**N/A39810.5h9.7B**29.4B
Lasher X2 1,1161,0863403.194A++0.5240.166%A+4.604%B+126.3M*3.5A*4908.6h17.3B+43B++
NS-61 Emissary 9028893042.924M+0.7931.031%B+20.585%B+156S2.3A**4545.7h8.2B++26.3B++
NS-45 Pilot 8488393692.274B++1.4435.85%B+23.361%D158.3A++1.7B++5245.3h6B+16.7B+
Lancer VS22 1,2528071774.559A*0.8466.54%B++N/A54.5A*30.1B*41714.8h4.6B*6.9B*
Pelter Rocket Pod 8737905158S154.2960.579%A+N/A272.4S28.6B*8122.9h14.4B**23.7B**
Rocklet Rifle 1,2437421494.98S1.2764.233%AN/A49.8A33.6B++50114.9h37.4C+58.2B
NS-30 Vandal 7487401216.116A+2.4041.139%B**29.46%C*132.1M+1.4A++4665.6h4.6B++11.2B++
Thanatos VE70 7337281624.494M*0.7857.921%A++15.385%C+125.5M**N/A3975.8h3.8B++6.6B**
M12 Kobalt 7257103236.667U232.9530.413%A*24.225%A284S6B**8302.5h11.3A37.3B++
Ghost 7006901474.694B+0.9846.936%B**62.174%D-84.1B**1.2M3858.2h2.1C++4.6B+
VX29 Polaris 6746701763.807A+0.0929.336%B++32.537%B**128.8A*N/A3885.2h9.6B++32.7B+
M12 Kobalt-H 6636532328.391C+24.6831.094%A+16.999%C+435.3S6.7B+12491.5h9.8A31.5A
NS Decimator 8175481533.582A*0.1371.564%A1.46%D64.5A31.6A+6458.5h4B5.6B++
VE-A Lacerta 5545411543.513A+0.2033.949%B*23.66%C+128.8A*3.1A+3024.2h9.7B*28.6B*
M12 Kobalt 406397499.25A++95.5428.682%A*25.693%A+233.5M**5.3B+6711.7h11.3A39.3B**
Quasar VM1 340337635.349A*1.6323.097%A23.145%B*70.2M++N/A3254.8h10.6B**45.8B+
Quasar VM1 320314625.065A1.3522.567%B*27.07%B**68.3A++1.3B++2424.6h10.9B*48.1B*
NSX Amaterasu 3213122,6050.12B+3.5932.833%B+21.795%B+3.8C+N/A1281.9h2.4C**7.3B+
Light PPA 288276338.364B+4.6552.94%A+1.087%C+110.4A+4.8B+3832.5h10.4B+19.6B+
Auraxium Force-Blade 2372354,8630.048C**3.6738.968%B++4.255%C-1.8B+N/A5131.5h1.6B**4.2B+
S12 Renegade 221214444.864C++1.1542.388%C+1.402%D*45.5C1.5C-1194.7h3.6C+8.5C+
Supernova PC 262193538.6M**34.8973.675%MN/A74.2M**26.5M**5342.6h4.5C**6.2B**
S1 266172652.646M++1.0766.209%B*1.163%D-52.1A++28.5A++8063.3h5.9C**8.9B+
Proximity Mine 154152314.903C*1.1964.45%A*N/A190B**2.5A*7690.8h1.7B+2.6A
Blueshift VM5 137133334.03B+0.3223.734%B++30.827%A+66.5A+2A*2672h14.8C++62.5B+
L100 Python HESH 152127149.071C5.3665.805%A++N/A66.8B13.2B**3661.9h3.6C+5.5B+
Tank Mine 169125620.833S17.1281.539%M*N/A312.5M**110A+22640.4h1.7C**2.1A*
C75 Viper 174115523M19.2965.611%MN/A46B+23.6M++3372.5h17.8D-27.2C**
Blueshift VM5 110108333.273C**0.4424.709%B++17.593%D-56.8B**1.1B++2221.9h18.3D-74C++
Maelstrom Turbo Laser 14493175.471B**1.7630.99%C+N/A25.1B+13.8C*1713.7h46.7B*150.8B*
Soldier Soaker 8887283.107A+0.6132.504%C9.195%D-124.3A++1.4C++3100.7h5B*15.2B+
M20 Basilisk 9483420.75S17.0452.74%A8.434%B**69.2M**9.2C**3421.2h52.2B+98.9B**
NS-30 Tranquility 8282184.556B*0.8446.554%A31.707%C-117.1A*N/A2920.7h5.4B+11.5B++
M12 Kobalt 8079326.333C22.6234.914%A*6.329%F--395S5C+14470.2h9.5A27.2A
NS-44L Blackhand 7676411.854B+1.8645.151%C**30.263%D--54.3B**N/A2511.4h3.6B+7.9B+
NS-AM7 Archer 8269272.556S1.1671.712%A++14.493%C-28.8M**5.4A++1962.4h11B++15.3B*
Spear Anti-Vehicle Phalanx Turret 9064232M++28.2980.13%M*1.563%D*160S65M*15000.4h5.8B++7.2B**
Comet VM2 6959262.269A+1.4554.968%A1.695%D*29.5A**5C*2402h13.2B*24.1B++
Saron HRB 7254510.8B**7.0959.889%A++N/A41.5B**13.8C3381.3h17.9B+30B**
Dual Photon Pods 5952152S48.2970.861%A*N/A520S70M*40480.1h10.3A14.5B**

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire53680.5h
Nano-Armor Kit62142,5387.5h
Spawn Beacon195,0613.3h
Nanite Revive Grenade07160.2h
Restoration Kit2371,4182.6h
Motion Spotter204,0973.1h
Spitfire Auto-Turret124460.7h
Recon Detection Device153,9585.4h
Ammunition Package201,5600.6h
Medical Kit3,77521,27042.9h
Anti-Infantry MANA Turret2680.1h
Medical Applicator9793,2605.9h
Hardlight Barrier12260.2h

Check the help document for the dictionary if you want to learn more about words used here.


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