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Harbinger Immortal Jadeixa[DPSO] Jadeixa
VS BR 93

KDR: 3.68

Score: 29.2m

Last Seen: Sep 5th, 2019 2:05 AM
- OFFLINE - 356.8 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Officer of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 130
Level Progress (to 94): 71%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VE-C Horizon Pulsar C Betelgeuse 54-A VX6-7 Eclipse VE3A C-4 Terminus VX-9 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,423,885 MLG Score: 5135
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.642%23.499%76735117954,2463.8231-0.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.951%2.237A*0.401B-0.315CHEAD ++ (~7.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.613B+9.40.34C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.939%1.271%10411213236414540.570048429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.575A+-0.263C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.887B*9.40.82B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.805%0.787%60112131274871370.26024692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.411A**-1.142D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*3.60.712B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.372%19.562%489412101,554359924.316671671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.889%-0.372C-3.769M**0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.675B+12.60.687B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.835%37.098%489212121,7091196181.42774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.921%1.344A-2.038F---0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.16C++3.6-0.148C4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.283%14.941%48911213589153140.384465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.307A0.06C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.80.225C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 130
29.2m204.1%648 (38.9k)543 (32.6k)3.6798882,97422,5483.8381293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214834231.739%21.007%66702:2337

14% Combat Medic27% Heavy Assault13% Infiltrator39% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 12:37 AMJan 31st, 2019 6:02 PMSep 18th, 2019 11:17 AM (1d) (PST)Sep 5th, 2019 12:11 AM (15d) (PST)Sep 4th, 2019 10:05 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9983156831.5420.4190.3243.2510.0515135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,87118,87240,999932519195332,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
896.8h/37.4d 3,568 17,430 21,391 174.9k 1,883 3,381 2,733 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,169
Deaths:1,419
KDR:3.643
Accuracy:31.089% B**
HSR:26.021% D
Pulsar LSW
A+
Kills:1,256
Deaths:337
KDR:3.727
Accuracy:31.627% A+
HSR:23.726% C+
VE-H Maw
B**
Kills:1,223
Deaths:316
KDR:3.870
Accuracy:31.485% B**
HSR:24.203% C
Orion VS54
A*
Kills:1,220
Deaths:351
KDR:3.476
Accuracy:31.841% A*
HSR:28.033% B+
NSX-P Naginata
A+
Kills:1,174
Deaths:321
KDR:3.657
Accuracy:29.957% A+
HSR:26.320% C
Ursa
A
Kills:1,172
Deaths:320
KDR:3.663
Accuracy:29.900% A
HSR:26.024% C*
Flare VE6
A
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:29.941% A
HSR:29.734% B++
NS-15M2
A+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:31.651% A+
HSR:22.712% C
Kills:13,539
Deaths (as Heavy Assault):3,687
Deaths (to Heavy Assaults):7,904
KDR:3.67209
Kill Difference:9,852
Playtime:241.081 hours
Usage:27%
Score:7.764m
Score/min:537
Accuracy (listed only):30.936%
HSR (listed only):25.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:10,952
Deaths:2,232
KDR:4.907
Accuracy:38.971% B++
HSR:24.626% C++
Pulsar C
A+
Kills:9,263
Deaths:1,885
KDR:4.914
Accuracy:32.438% A+
HSR:22.768% C+
VX6-7
A+
Kills:4,270
Deaths:924
KDR:4.621
Accuracy:32.308% A+
HSR:21.569% C++
Eclipse VE3A
B**
Kills:1,822
Deaths:407
KDR:4.477
Accuracy:31.783% B**
HSR:22.393% B+
Zenith VX-5
A++
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A++
HSR:20.026% C
Skorpios
B**
Kills:1,443
Deaths:319
KDR:4.524
Accuracy:31.856% B**
HSR:22.107% C++
Serpent VE92
A++
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A++
HSR:21.875% B
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B+
NS-11C
A*
Kills:1,228
Deaths:256
KDR:4.797
Accuracy:35.062% A*
HSR:21.743% B+
Sirius SX12
A+
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A+
HSR:20.766% B+
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C
VE-S Canis
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.455% B**
HSR:17.021% C
NSX-P Tanto
A+
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A+
HSR:25.617% C+
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B**
Thanatos VE70
A++
Kills:589
Deaths:132
KDR:4.462
Accuracy:57.283% A++
HSR:14.941% C
Kills:40,752
Deaths (as Light Assault):8,676
Deaths (to Light Assaults):4,908
KDR:4.6971
Kill Difference:32,076
Playtime:353.310 hours
Usage:39%
Score:12.275m
Score/min:579
Accuracy (listed only):35.482%
HSR (listed only):21.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,658
Deaths:462
KDR:3.589
Accuracy:32.129% A
HSR:24.910% C+
Skorpios
B**
Kills:1,443
Deaths:319
KDR:4.524
Accuracy:31.856% B**
HSR:22.107% C++
Darkstar
B++
Kills:1,275
Deaths:300
KDR:4.250
Accuracy:30.397% B++
HSR:25.177% C++
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B+
H-V45
A++
Kills:1,253
Deaths:317
KDR:3.953
Accuracy:32.588% A++
HSR:23.943% B
Sirius SX12
A+
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A+
HSR:20.766% B+
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C
NS-11A
A*
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:34.081% A*
HSR:20.588% C+
Pulsar VS1
A*
Kills:1,188
Deaths:383
KDR:3.102
Accuracy:34.418% A*
HSR:24.158% B+
CME
A+
Kills:1,176
Deaths:282
KDR:4.170
Accuracy:34.740% A+
HSR:24.320% C**
VE-S Canis
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.455% B**
HSR:17.021% C
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
Thanatos VE70
A++
Kills:589
Deaths:132
KDR:4.462
Accuracy:57.283% A++
HSR:14.941% C
Kills:15,803
Deaths (as Combat Medic):3,950
Deaths (to Combat Medics):2,383
KDR:4.00076
Kill Difference:11,853
Playtime:128.724 hours
Usage:14%
Score:4.242m
Score/min:549
Accuracy (listed only):35.525%
HSR (listed only):22.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:10,952
Deaths:2,232
KDR:4.907
Accuracy:38.971% B++
HSR:24.626% C++
Pulsar C
A+
Kills:9,263
Deaths:1,885
KDR:4.914
Accuracy:32.438% A+
HSR:22.768% C+
VX6-7
A+
Kills:4,270
Deaths:924
KDR:4.621
Accuracy:32.308% A+
HSR:21.569% C++
Eclipse VE3A
B**
Kills:1,822
Deaths:407
KDR:4.477
Accuracy:31.783% B**
HSR:22.393% B+
Zenith VX-5
A++
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A++
HSR:20.026% C
Serpent VE92
A++
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A++
HSR:21.875% B
NS-11C
A*
Kills:1,228
Deaths:256
KDR:4.797
Accuracy:35.062% A*
HSR:21.743% B+
NSX-P Tanto
A+
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A+
HSR:25.617% C+
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B**
Thanatos VE70
A++
Kills:589
Deaths:132
KDR:4.462
Accuracy:57.283% A++
HSR:14.941% C
Kills:33,278
Deaths (as Engineer):6,916
Deaths (to Engineers):2,693
KDR:4.81174
Kill Difference:26,362
Playtime:46.768 hours
Usage:5%
Score:1.210m
Score/min:431
Accuracy (listed only):36.153%
HSR (listed only):22.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
B**
Kills:1,443
Deaths:319
KDR:4.524
Accuracy:31.856% B**
HSR:22.107% C++
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B+
Sirius SX12
A+
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A+
HSR:20.766% B+
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C
NS-357 Underboss
A
Kills:1,197
Deaths:608
KDR:1.969
Accuracy:46.577% A
HSR:16.291% D
Artemis VX26
A++
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:35.388% A++
HSR:22.835% C+
NSX Tomoe
B**
Kills:1,175
Deaths:221
KDR:5.317
Accuracy:33.947% B**
HSR:39.064% C*
VE-S Canis
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.455% B**
HSR:17.021% C
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
NS-44 Commissioner
A+
Kills:1,170
Deaths:686
KDR:1.706
Accuracy:49.434% A+
HSR:17.265% D
VA39 Spectre
A++
Kills:1,169
Deaths:237
KDR:4.932
Accuracy:43.368% A++
HSR:24.979% D*
NS-61 Emissary
B+
Kills:758
Deaths:260
KDR:2.915
Accuracy:30.377% B
HSR:18.997% B+
Ghost
B**
Kills:540
Deaths:115
KDR:4.696
Accuracy:45.973% B**
HSR:63.333% C--
NS-45 Pilot
B+
Kills:443
Deaths:185
KDR:2.395
Accuracy:35.047% B+
HSR:23.025% C
Soldier Soaker
C+
Kills:87
Deaths:28
KDR:3.107
Accuracy:32.504% C+
HSR:9.195% D-
NS-44L Blackhand
B+
Kills:76
Deaths:41
KDR:1.854
Accuracy:45.151% B+
HSR:30.263% D-
NS-30 Vandal
A+
Kills:66
Deaths:12
KDR:5.500
Accuracy:41.594% A+
HSR:25.758% C+
NS-AM7 Archer
A++
Kills:65
Deaths:25
KDR:2.600
Accuracy:72.450% A++
HSR:13.846% C
Kills:15,398
Deaths (as Infiltrator):4,464
Deaths (to Infiltrators):2,753
KDR:3.44937
Kill Difference:10,934
Playtime:116.876 hours
Usage:13%
Score:3.399m
Score/min:485
Accuracy (listed only):39.889%
HSR (listed only):24.099%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:337
Deaths:63
KDR:5.349
Accuracy:23.097% A+
HSR:23.145% B*
Quasar VM1
B**
Kills:314
Deaths:62
KDR:5.065
Accuracy:22.567% B**
HSR:27.070% B**
Blueshift VM5
A+
Kills:80
Deaths:15
KDR:5.333
Accuracy:26.215% A+
HSR:28.750% A+
Blueshift VM5
A++
Kills:75
Deaths:15
KDR:5
Accuracy:27.859% A++
HSR:14.667% D*
Comet VM2
A
Kills:59
Deaths:26
KDR:2.269
Accuracy:55.047% A
HSR:1.695% D*
Kills:865
Deaths (as MAX Suit):90.500
Deaths (to MAX Suits):808
KDR:9.55801
Kill Difference:774.500
Playtime:8.719 hours
Usage:1%
Score:0.351m
Score/min:670
Accuracy (listed only):30.957%
HSR (listed only):19.065%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:236
V. Kills:10 N/A
Deaths:33
KDR:7.152
Accuracy:51.939% A+
KPH:110 A*
VKPH:4.700 B+
Maelstrom Turbo Laser
B++
Kills:51
V. Kills:30 165%
Deaths:17
KDR:3
Accuracy:26.265% D-
KPH:26.300 B++
VKPH:15.500 B+
Dual Photon Pods
N/A
Kills:50
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:71.570% N/A
KPH:676.700 N/A
VKPH:94.700 N/A
Kills:337 (287 + 0)
Deaths:50
KDR:6.740
VKDR:0.940
Vehicle Kills:47
Kill Difference:287
Playtime:4.159 hours
Usage:0%
Score:0.092m
Score/min:368
Piloting Accuracy:26.265%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:127
V. Kills:25 N/A
Deaths:14
KDR:9.071
Accuracy:65.805% A*
KPH:65.800 B++
VKPH:12.900 A
C75 Viper
M++
Kills:94
V. Kills:47 196%
Deaths:5
KDR:18.800
Accuracy:63.004% A*
KPH:45.200 B*
VKPH:22.600 M++
Kills:221 (221 + 0)
Deaths:19
KDR:11.632
VKDR:3.789
Vehicle Kills:72
Kill Difference:202
Playtime:4.012 hours
Usage:0%
Score:0.081m
Score/min:335
Driving Accuracy:63.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:177
V. Kills:65 268%
Deaths:5
KDR:35.400
Accuracy:73.841% M
KPH:76.200 S
VKPH:28 S
Saron HRB
N/A
Kills:50
V. Kills:17 278%
Deaths:5
KDR:10
Accuracy:59.245% N/A
KPH:39.300 N/A
VKPH:13.400 N/A
Kills:227 (177 + 50)
Deaths:10
KDR:22.700
VKDR:8.200
Vehicle Kills:82
Kill Difference:217
Playtime:3.594 hours
Usage:0%
Score:0.102m
Score/min:475
Driving Accuracy:73.841%
Gunner Accuracy:59.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:604
V. Kills:8 N/A
Deaths:23
KDR:26.261
Accuracy:31.026% A++
KPH:446.500 S
VKPH:5.900 C*
Kills:604 (0 + 604)
Deaths:23
KDR:26.261
VKDR:0.348
Vehicle Kills:8
Kill Difference:581
Playtime:1.353 hours
Usage:0%
Score:0.102m
Score/min:1,257
Driving Accuracy:N/A%
Gunner Accuracy:31.026%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:476
V. Kills:9 N/A
Deaths:3
KDR:158.667
Accuracy:28.725% A++
KPH:253.100 S
VKPH:4.800 B+
M12 Kobalt
S
Kills:391
V. Kills:9 N/A
Deaths:4
KDR:97.750
Accuracy:28.509% A*
KPH:243.800 S
VKPH:5.600 B**
M20 Basilisk
S
Kills:83
V. Kills:11 N/A
Deaths:4
KDR:20.750
Accuracy:52.864% A+
KPH:73.700 S
VKPH:9.800 B+
Kills:950 (0 + 950)
Deaths:11
KDR:86.364
VKDR:2.636
Vehicle Kills:29
Kill Difference:939
Playtime:4.611 hours
Usage:1%
Score:0.183m
Score/min:663
Driving Accuracy:N/A%
Gunner Accuracy:52.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:179
V. Kills:5 N/A
Deaths:40
KDR:4.475
Accuracy:43.481% C*
KPH:43.800 C
VKPH:1.200 D
Kills:179 (179 + 0)
Deaths:40
KDR:4.475
VKDR:0.125
Vehicle Kills:5
Kill Difference:139
Playtime:4.090 hours
Usage:0%
Score:0.030m
Score/min:122
Driving Accuracy:43.481%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
S
Kills:573
V. Kills:63 N/A
Deaths:5
KDR:114.600
Accuracy:60.396% A+
KPH:261.900 S
VKPH:28.800 A
Kills:573 (0 + 573)
Deaths:5
KDR:114.600
VKDR:12.600
Vehicle Kills:63
Kill Difference:568
Playtime:2.188 hours
Usage:0%
Score:0.104m
Score/min:791
Piloting Accuracy:N/A%
Gunner Accuracy:60.396%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 11,10010,9522,2324.907A*1.2338.971%B++24.626%C++158.5M*2.1A35169.1h10B**25.6B*
Pulsar C 9,3649,2631,8854.914A*1.2332.438%A+22.768%C+136.6S1.5M38167.8h8.4B**26B*
Betelgeuse 54-A 5,2335,1691,4193.643C**0.0431.089%B**26.021%D128.6A++1.6A+41640.2h9.4B*30.3B*
VX6-7 4,3254,2709244.621M0.9432.308%A+21.569%C++132.6M**1.7A**51532.2h9.7B*29.9B*
Eclipse VE3A 1,8341,8224074.477M*0.8031.783%B**22.393%B+115.3M+N/A26315.8h10.1B++31.7B*
C-4 1,9661,7444254.104A++0.4227.859%BN/A281.3S35.8B+13156.2h0.9A3.3B**
Terminus VX-9 1,6771,6584623.589B**0.0932.129%A24.91%C+101.7A**1.2A42216.3h9.8B**30.6B**
Zenith VX-5 1,5501,5333374.549M*0.8734.323%A++20.026%C104.3M+1.2A+31214.7h10.2B**29.7B**
Skorpios 1,4511,4433194.524A*0.8431.856%B**22.107%C++119.3M++N/A36712.1h9.4B**29.4B**
Serpent VE92 1,2951,2802724.706M++1.0333.016%A++21.875%B101.6M++1.2A++45312.6h10.5B++32B*
Darkstar 1,3031,2753004.25A*0.5730.397%B++25.177%C++94.4A*2.1A**22913.5h10.2B**33.6B*
Frag Grenade 1,2821,25811258N/A1,254.3257.94%A++N/A740B**14.1B+23081.7h2.8B*4.9B**
Eridani SX5 1,2641,2563643.451A*0.2333.208%A24.363%B+104.7MN/A31612h9.8B++29.6B++
Pulsar LSW 1,2811,2563373.727A++0.0531.627%A+23.726%C+98.1A++2M*28112.8h11.1B+35.3B++
H-V45 1,2731,2533173.953A0.2732.588%A++23.943%B94.9M+1.5M24413.2h10.1A31B**
NS-11C 1,2431,2282564.797S1.1235.062%A*21.743%B+112.7S1.4A**27310.9h10.3B**29.3B**
Sirius SX12 1,2391,2282724.515M++0.8431.754%A+20.766%B+115.8S1A++46710.6h11.2B*35.4B++
VE-H Maw 1,2431,2233163.87A*0.1931.485%B**24.203%C112.2A*1.8A++47110.9h8.2B**25.9B*
Orion VS54 1,2261,2203513.476A0.2031.841%A*28.033%B+100M+N/A49412.2h9.6B**30.1B+
NSX-P Tengu 1,2081,1982654.521M**0.8442.447%B**18.698%C119.8M+1C*41510h10.6B*24.9B*
NS-357 Underboss 1,2091,1976081.969B**1.7146.577%A16.291%D110.8A*1.1A32910.8h3.5B*7.6B*
NS-11A 1,2221,1903143.79A++0.1134.081%A*20.588%C+92.2M+2.5S21712.9h10.9B**32B**
Force-Blade 1,2001,18920,6470.058B**3.6242.163%B**5.635%C+1.6B**N/A5755.9h1.5B**3.6B++
Pulsar VS1 1,2031,1883833.102A*0.5834.418%A*24.158%B+75.2M++N/A25315.8h11.8B**34.3B**
Artemis VX26 1,1891,1782864.119A*0.4435.388%A++22.835%C+91.3M+N/A24312.9h10.7B+30.2B*
CME 1,1931,1762824.17M++0.4934.74%A+24.32%C**89.8M1.3A++45913.1h10.8B*31B**
NSX Tomoe 1,1901,1752215.317A**1.6433.947%B**39.064%C*118.7M*1.5M++2539.9h11.3B*33.2B*
VE-S Canis 1,1861,1752374.958M**1.2833.455%B**17.021%C119.9A**1.1B*3459.8h9.5B++28.4B++
NSX-P Tanto 1,1791,1752424.855S1.1833.336%A+25.617%C+102.2M*N/A32311.5h10.6B*31.8B*
NS-7 PDW 1,1771,1743033.875M**0.2033.473%A++25.98%A93.9M*N/A21812.5h11.6B*34.5B*
NSX-P Naginata 1,1881,1743213.657A++0.0229.957%A+26.32%C91A+1.1C+34712.9h10B*33.4B*
Ursa 1,1891,1723203.663A**0.0229.9%A26.024%C*93.8A*1.4A*21012.5h9.3B++31B*
NS-44 Commissioner 1,1811,1706861.706B++1.9749.434%A+17.265%D69.2AN/A23316.9h2.9B**5.9B**
VA39 Spectre 1,1761,1692374.932M1.2543.368%A++24.979%D*81.2M**N/A23914.4h4.3B**9.8B**
Flare VE6 1,1721,1673223.624A*0.0629.941%A29.734%B++129.7M++N/A5599h8.6B*28.6B*
Solstice VE3 1,1701,1662295.092S1.4133.006%A++25.815%B**111SN/A37310.5h9.7B**29.4B+
NS-15M2 1,1661,1583013.847A0.1731.651%A+22.712%C99.8A*N/A30311.6h10.3B++32.6B*
Lasher X2 9198952793.208M++0.4740.147%A*4.693%B+127.9S3.4M5107h17.1B+42.7B*
NS-61 Emissary 7717582602.915M+0.7630.377%B18.997%B+154.7S2.7M**4414.9h8B*26.2B**
Lancer VS22 1,1567461604.663S0.9866.628%B++N/A53.7M+29.5A41113.9h4.6B*6.9B*
M12 Kobalt-H 6126042326.261B++22.5831.026%A++16.887%C+431.4S5.7C*12561.4h9.8B**31.6B**
Thanatos VE70 5935891324.462S0.7857.283%A++14.941%C117.8SN/A3745h3.8B*6.6B**
Pelter Rocket Pod 6365735114.6S110.9260.396%A+N/A260.5S28.6A7912.2h14.9B*24.6B*
Rocklet Rifle 9375571095.11S1.4364.15%AN/A49.3A++33.6B++51611.3h38.4C+59.8B+
Ghost 5495401154.696B*1.0245.973%B**63.333%C--80.6A++1.3S3936.7h2.1B+4.6B+
M12 Kobalt 4854763158.667U154.9928.725%A++20.378%B+250.5S4.7B+8221.9h11.5A+40B**
NS-45 Pilot 4454431852.395B*1.2835.047%B+23.025%C158.2M+N/A5582.8h6B++17.2B++
NS Decimator 6494371223.582M++0.1071.388%A1.831%C64.3A++31.2A++6736.8h4B+5.6B*
M12 Kobalt 400391497.75M**94.0728.509%A*25.064%A+244.4S5.6B**6891.6h10.9A+38.3B**
Quasar VM1 340337635.349M1.6723.097%A+23.145%B*70.2M**N/A3194.8h10.6A45.8B++
Quasar VM1 320314625.065A+1.3922.567%B**27.07%B**68.3A*1.3B**2394.6h10.9B**48.1B*
Light PPA 246236337.152B+3.4751.939%A+1.271%C+112.4A*4.8B+3892.1h9.4B+18.1B+
S12 Renegade 184179404.475B0.8043.481%C*1.676%D*43.7C1.2D1224.1h3.8C8.7C+
Supernova PC 242177535.4S31.7273.841%MN/A77S28.3S5592.3h4.5B+6.1A
S1 266172652.646M*1.0366.209%B**1.163%D--52.1A*28.5A*7673.3h5.9B+8.9B++
Proximity Mine 152150314.839B1.1663.939%MN/A187.5A2.5B7450.8h1.7B++2.6A+
L100 Python HESH 152127149.071C+5.3965.805%A*N/A66.8B++13.2A3391.9h3.6C+5.5B++
Tank Mine 139104426U22.3285.507%M**N/A346.7S116.7A++22750.3h1.7B2A**
C75 Viper 14194518.8M++15.1263.004%A*N/A44.8B*22.4M++3312.1h15.8C25.1B++
Soldier Soaker 8887283.107A++0.5732.504%C+9.195%D-124.3A**1.4B+3100.7h5B+15.2B+
M20 Basilisk 9483420.75S17.0752.864%A+8.434%B**75.5S10B+3571.1h47.6B**90A
Blueshift VM5 8280155.333A1.6526.215%A+28.75%A+66.7A*1.7A*3141.2h14.6B+55.8B++
M12 Kobalt 8079326.333C+22.6534.822%A**6.329%F--395S5C+14960.2h8.7A+24.9A
Auraxium Force-Blade 79771,4560.053B+3.6337.942%B+5.195%C2C+N/A637.6h1.5B**4B+
NS-44L Blackhand 7676411.854B+1.8345.151%B+30.263%D-54.3A++N/A2481.4h3.6B++7.9B+
Blueshift VM5 7675155B**1.3227.859%A++14.667%D*68.2A*N/A2981.1h15.5C*55.6B++
NS-30 Vandal 6666125.5A**1.8241.594%A+25.758%C+165SN/A7810.4h4.3B**10.5B**
NS-AM7 Archer 7765252.6S1.0872.45%A++13.846%C29.5S5.5A++1962.2h10.6B*14.6B**
Comet VM2 6959262.269A++1.4155.047%A1.695%D*29.5M*5B+2332h12.8B**23.3B**
Maelstrom Turbo Laser 8151173B+0.6826.265%D-N/A26.8B++15.8B++2051.9h33.1B**125.9B**
Dual Photon Pods 5750150S46.3271.57%A*N/A500S70S39520.1h10.1A14.1A
Saron HRB 6750510B**6.3259.245%A++N/A38.5A13.1C3191.3h17.9B++30.2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124,2402.5h
Nano-Armor Kit26100,6495.2h
Nanite Revive Grenade06500.2h
Spitfire Auto-Turret62400.2h
Restoration Kit2221,3342.4h
Motion Spotter203,3252.5h
Ammunition Package148510.3h
Medical Kit2,76415,72634.7h
Anti-Infantry MANA Turret2670.1h
Medical Applicator9088,8025.6h
Hardlight Barrier11410.2h
Recon Detection Device153,7295.1h

Check the help document for the dictionary if you want to learn more about words used here.


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