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Praetor Immortal Jadeixa[DPSO] Jadeixa
VS BR 84

KDR: 3.68

Score: 26.4m

Last Seen: Jun 17th, 2019 12:11 PM
- OFFLINE - 26.4 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Officer of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 185
Level Progress (to 85): 93%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A VX6-7 VE-C Horizon Eclipse VE3A C-4 Terminus VX-9 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,976,027 MLG Score: 4777
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.683%23.455%76734117652,1164.20799-0.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.305%2.263A*0.382C**-0.338C-HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.612B+9.40.336C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.38%1.304%11611209230364530.630137426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.684A++-1.038D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.891B*9.50.822B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.805%0.787%64112091274571350.27729393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.418A**-1.151D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*3.60.712B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.355%19.456%536412061,506317914.735851637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%-0.36C-3.709M**0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.673B+12.50.683B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.903%35.217%536212081,6101069151.50608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.24%1.34A-2.137F---0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.142C++3.7-0.172C4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.243%15.017%53611209586130340.449731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.312A0.083C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.80.224C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 185
26.4m209.2%644 (38.6k)540 (32.4k)3.6793172,45319,6923.8438484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210732931.19%20.602%64302:2936

15% Combat Medic29% Heavy Assault14% Infiltrator35% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 12:37 AMJan 31st, 2019 6:02 PMJun 17th, 2019 5:33 PM (16h) (PST)Jun 17th, 2019 9:18 AM (1d) (PST)Jun 17th, 2019 8:11 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9713026691.4850.4040.3063.2120.0514777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,28818,12540,163892418193332,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
813.2h/33.9d 3,240 14,927 18,674 156.7k 1,627 3,046 2,487 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,967
Deaths:1,374
KDR:3.615
Accuracy:31.234% B**
HSR:25.951% D
Pulsar LSW
A++
Kills:1,256
Deaths:337
KDR:3.727
Accuracy:31.627% A++
HSR:23.726% C+
VE-H Maw
B**
Kills:1,223
Deaths:316
KDR:3.870
Accuracy:31.485% B**
HSR:24.203% C
Orion VS54
A*
Kills:1,220
Deaths:351
KDR:3.476
Accuracy:31.841% A*
HSR:28.033% B+
NSX-P Naginata
A+
Kills:1,174
Deaths:321
KDR:3.657
Accuracy:29.957% A+
HSR:26.320% C
Ursa
A
Kills:1,172
Deaths:320
KDR:3.663
Accuracy:29.900% A
HSR:26.024% C**
Flare VE6
A
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:29.941% A
HSR:29.734% B++
NS-15M2
A+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:31.651% A+
HSR:22.712% C
Lasher X2
A*
Kills:868
Deaths:270
KDR:3.215
Accuracy:40.048% A*
HSR:4.839% B+
Kills:14,205
Deaths (as Heavy Assault):3,912
Deaths (to Heavy Assaults):7,015
KDR:3.63113
Kill Difference:10,293
Playtime:237.287 hours
Usage:29%
Score:7.676m
Score/min:539
Accuracy (listed only):31.965%
HSR (listed only):23.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:8,448
Deaths:1,691
KDR:4.996
Accuracy:32.557% A+
HSR:22.467% C+
VX6-7
A+
Kills:3,818
Deaths:814
KDR:4.690
Accuracy:32.463% A+
HSR:21.189% C++
VE-C Horizon
B++
Kills:3,722
Deaths:731
KDR:5.092
Accuracy:38.975% B++
HSR:22.864% C+
Eclipse VE3A
B**
Kills:1,822
Deaths:407
KDR:4.477
Accuracy:31.783% B**
HSR:22.393% B+
Zenith VX-5
A++
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A++
HSR:20.026% C
Skorpios
B**
Kills:1,434
Deaths:315
KDR:4.552
Accuracy:31.868% B**
HSR:22.106% C++
Serpent VE92
A*
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A*
HSR:21.875% B
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B++
Sirius SX12
A+
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A+
HSR:20.766% B+
NS-11C
A*
Kills:1,227
Deaths:256
KDR:4.793
Accuracy:35.048% A*
HSR:21.760% B+
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C
NSX-P Tanto
A+
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A+
HSR:25.617% C+
VE-S Canis
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.455% B**
HSR:17.021% C
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B**
Thanatos VE70
A++
Kills:586
Deaths:132
KDR:4.439
Accuracy:57.243% A++
HSR:15.017% C
Kills:32,242
Deaths (as Light Assault):6,867
Deaths (to Light Assaults):4,138
KDR:4.69521
Kill Difference:25,375
Playtime:282.891 hours
Usage:35%
Score:9.846m
Score/min:580
Accuracy (listed only):35.497%
HSR (listed only):21.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,550
Deaths:414
KDR:3.744
Accuracy:32.139% A
HSR:24.581% C
Skorpios
B**
Kills:1,434
Deaths:315
KDR:4.552
Accuracy:31.868% B**
HSR:22.106% C++
Darkstar
B++
Kills:1,275
Deaths:300
KDR:4.250
Accuracy:30.397% B++
HSR:25.177% C*
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B++
Sirius SX12
A+
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A+
HSR:20.766% B+
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C
NS-11A
A*
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:34.081% A*
HSR:20.588% C+
Pulsar VS1
A*
Kills:1,188
Deaths:383
KDR:3.102
Accuracy:34.418% A*
HSR:24.158% B+
CME
A++
Kills:1,176
Deaths:282
KDR:4.170
Accuracy:34.740% A++
HSR:24.320% C**
VE-S Canis
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.455% B**
HSR:17.021% C
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
H-V45
A++
Kills:1,167
Deaths:283
KDR:4.124
Accuracy:32.580% A++
HSR:23.565% B
Thanatos VE70
A++
Kills:586
Deaths:132
KDR:4.439
Accuracy:57.243% A++
HSR:15.017% C
Kills:15,597
Deaths (as Combat Medic):3,864
Deaths (to Combat Medics):2,045
KDR:4.03649
Kill Difference:11,733
Playtime:125.917 hours
Usage:15%
Score:4.075m
Score/min:539
Accuracy (listed only):35.523%
HSR (listed only):22.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:8,448
Deaths:1,691
KDR:4.996
Accuracy:32.557% A+
HSR:22.467% C+
VX6-7
A+
Kills:3,818
Deaths:814
KDR:4.690
Accuracy:32.463% A+
HSR:21.189% C++
VE-C Horizon
B++
Kills:3,722
Deaths:731
KDR:5.092
Accuracy:38.975% B++
HSR:22.864% C+
Eclipse VE3A
B**
Kills:1,822
Deaths:407
KDR:4.477
Accuracy:31.783% B**
HSR:22.393% B+
Zenith VX-5
A++
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A++
HSR:20.026% C
Serpent VE92
A*
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A*
HSR:21.875% B
NS-11C
A*
Kills:1,227
Deaths:256
KDR:4.793
Accuracy:35.048% A*
HSR:21.760% B+
NSX-P Tanto
A+
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A+
HSR:25.617% C+
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B**
Thanatos VE70
A++
Kills:586
Deaths:132
KDR:4.439
Accuracy:57.243% A++
HSR:15.017% C
Kills:24,777
Deaths (as Engineer):5,111
Deaths (to Engineers):2,349
KDR:4.84778
Kill Difference:19,666
Playtime:44.196 hours
Usage:5%
Score:1.127m
Score/min:425
Accuracy (listed only):36.175%
HSR (listed only):21.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
B**
Kills:1,434
Deaths:315
KDR:4.552
Accuracy:31.868% B**
HSR:22.106% C++
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B++
Sirius SX12
A+
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A+
HSR:20.766% B+
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C
NS-357 Underboss
A
Kills:1,197
Deaths:608
KDR:1.969
Accuracy:46.577% A
HSR:16.291% D
Artemis VX26
A++
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:35.388% A++
HSR:22.835% C+
NSX Tomoe
B**
Kills:1,175
Deaths:221
KDR:5.317
Accuracy:33.947% B**
HSR:39.064% C*
VE-S Canis
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:33.455% B**
HSR:17.021% C
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
NS-44 Commissioner
A+
Kills:1,170
Deaths:686
KDR:1.706
Accuracy:49.434% A+
HSR:17.265% D
VA39 Spectre
A++
Kills:1,169
Deaths:237
KDR:4.932
Accuracy:43.368% A++
HSR:24.979% D*
NS-61 Emissary
B+
Kills:562
Deaths:185
KDR:3.038
Accuracy:30.683% B+
HSR:19.751% B+
Ghost
A
Kills:441
Deaths:92
KDR:4.793
Accuracy:46.877% A
HSR:62.358% D
NS-45 Pilot
B*
Kills:247
Deaths:102
KDR:2.422
Accuracy:36.481% B*
HSR:23.887% C
NS-44L Blackhand
B+
Kills:76
Deaths:41
KDR:1.854
Accuracy:45.151% B+
HSR:30.263% D-
NS-30 Vandal
A+
Kills:66
Deaths:12
KDR:5.500
Accuracy:41.594% A+
HSR:25.758% C+
Kills:14,746
Deaths (as Infiltrator):4,226
Deaths (to Infiltrators):2,438
KDR:3.48935
Kill Difference:10,520
Playtime:114.822 hours
Usage:14%
Score:3.342m
Score/min:485
Accuracy (listed only):38.482%
HSR (listed only):25.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:337
Deaths:63
KDR:5.349
Accuracy:23.097% A+
HSR:23.145% B*
Quasar VM1
A
Kills:314
Deaths:62
KDR:5.065
Accuracy:22.567% B**
HSR:27.070% A
Comet VM2
A
Kills:59
Deaths:26
KDR:2.269
Accuracy:55.047% A
HSR:1.695% D*
Kills:710
Deaths (as MAX Suit):75.500
Deaths (to MAX Suits):688
KDR:9.40397
Kill Difference:634.500
Playtime:6.909 hours
Usage:1%
Score:0.290m
Score/min:698
Accuracy (listed only):33.570%
HSR (listed only):17.303%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:230
V. Kills:10 N/A
Deaths:33
KDR:6.970
Accuracy:52.380% A+
KPH:109.500 A*
VKPH:4.800 B+
Dual Photon Pods
N/A
Kills:50
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:71.570% N/A
KPH:676.700 N/A
VKPH:94.700 N/A
Kills:280 (230 + 0)
Deaths:33
KDR:8.485
VKDR:0.515
Vehicle Kills:17
Kill Difference:247
Playtime:2.174 hours
Usage:0%
Score:0.066m
Score/min:509
Piloting Accuracy:52.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:127
V. Kills:25 N/A
Deaths:14
KDR:9.071
Accuracy:65.805% A++
KPH:65.800 B++
VKPH:12.900 A
C75 Viper
M*
Kills:88
V. Kills:45 191%
Deaths:5
KDR:17.600
Accuracy:62.693% A**
KPH:43.900 B++
VKPH:22.400 M*
Kills:215 (215 + 0)
Deaths:19
KDR:11.316
VKDR:3.684
Vehicle Kills:70
Kill Difference:196
Playtime:3.936 hours
Usage:0%
Score:0.078m
Score/min:330
Driving Accuracy:62.693%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:177
V. Kills:65 268%
Deaths:4
KDR:44.250
Accuracy:73.841% M+
KPH:76.200 S
VKPH:28 S
Kills:177 (177 + 0)
Deaths:4
KDR:44.250
VKDR:16.250
Vehicle Kills:65
Kill Difference:173
Playtime:2.323 hours
Usage:0%
Score:0.078m
Score/min:558
Driving Accuracy:73.841%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:582
V. Kills:8 N/A
Deaths:23
KDR:25.304
Accuracy:31.083% A++
KPH:445.500 S
VKPH:6.100 B
Kills:582 (0 + 582)
Deaths:23
KDR:25.304
VKDR:0.348
Vehicle Kills:8
Kill Difference:559
Playtime:1.307 hours
Usage:0%
Score:0.099m
Score/min:1,268
Driving Accuracy:N/A%
Gunner Accuracy:31.083%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:459
V. Kills:9 N/A
Deaths:3
KDR:153
Accuracy:28.557% A++
KPH:257 S
VKPH:5 B++
M12 Kobalt
S
Kills:385
V. Kills:9 N/A
Deaths:4
KDR:96.250
Accuracy:28.637% A*
KPH:250.300 S
VKPH:5.900 B**
M20 Basilisk
S
Kills:80
V. Kills:10 N/A
Deaths:3
KDR:26.667
Accuracy:53.379% A+
KPH:75.600 S
VKPH:9.500 B+
Kills:924 (0 + 924)
Deaths:10
KDR:92.400
VKDR:2.800
Vehicle Kills:28
Kill Difference:914
Playtime:4.382 hours
Usage:1%
Score:0.178m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:53.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:165
V. Kills:5 N/A
Deaths:39
KDR:4.231
Accuracy:43.846% C*
KPH:42 C
VKPH:1.300 C--
Kills:165 (165 + 0)
Deaths:39
KDR:4.231
VKDR:0.128
Vehicle Kills:5
Kill Difference:126
Playtime:3.930 hours
Usage:0%
Score:0.028m
Score/min:118
Driving Accuracy:43.846%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
S
Kills:514
V. Kills:55 N/A
Deaths:4
KDR:128.500
Accuracy:60.073% A+
KPH:256.800 S
VKPH:27.500 B**
Kills:514 (0 + 514)
Deaths:4
KDR:128.500
VKDR:13.750
Vehicle Kills:55
Kill Difference:510
Playtime:2.002 hours
Usage:0%
Score:0.095m
Score/min:791
Piloting Accuracy:N/A%
Gunner Accuracy:60.073%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 8,5358,4481,6914.996M1.3232.557%A+22.467%C+136S1.4M38762.1h8.4B**25.9B**
Betelgeuse 54-A 5,0314,9671,3743.615C*0.0631.234%B**25.951%D128.3A++1.7A*41438.7h9.5B++30.3B*
VX6-7 3,8683,8188144.69M1.0132.463%A+21.189%C++130.8M**1.7M+53329.2h9.8B++30.1B*
VE-C Horizon 3,7803,7227315.092A**1.4138.975%B++22.864%C+143.7M++2.2A30825.9h10.3B**26.4B**
Eclipse VE3A 1,8341,8224074.477A0.8031.783%B**22.393%B+115.3M+N/A26315.8h10.1B++31.7B**
C-4 1,7911,5923774.223A*0.5428.145%B+N/A279.3S34.9B+13255.7h0.9B**3.3B**
Terminus VX-9 1,5681,5504143.744A0.0632.139%A24.581%C102.6M1.2A+42715.1h9.9B**30.7B*
Zenith VX-5 1,5501,5333374.549M*0.8734.323%A++20.026%C104.3M+1.2A++31114.7h10.2B**29.7B**
Skorpios 1,4421,4343154.552A*0.8731.868%B**22.106%C++119.5M*N/A36512h9.4B*29.4B**
Serpent VE92 1,2951,2802724.706M*1.0333.016%A*21.875%B101.6M++1.2A*44712.6h10.5B++32B*
Darkstar 1,3031,2753004.25A*0.5730.397%B++25.177%C*94.4A*2.1M22913.5h10.2A33.6B**
Pulsar LSW 1,2811,2563373.727A++0.0531.627%A++23.726%C+98.1A*2M**27712.8h11.1B+35.3B*
Eridani SX5 1,2641,2563643.451A*0.2333.208%A24.363%B++104.7M+N/A31312h9.8B++29.6B++
Sirius SX12 1,2391,2282724.515M++0.8431.754%A+20.766%B+115.8S1A++46410.6h11.2B*35.4B*
NS-11C 1,2421,2272564.793S1.1135.048%A*21.76%B+112.6S1.4A**27010.9h10.3B**29.3B**
VE-H Maw 1,2431,2233163.87A++0.1931.485%B**24.203%C115.4A*1.9A*47910.6h8.2B**25.9B*
Orion VS54 1,2261,2203513.476B**0.2031.841%A*28.033%B+100M+N/A47912.2h9.6B**30.1B+
NSX-P Tengu 1,2081,1982654.521M+0.8442.447%B**18.698%C119.8M++1B41210h10.6B++24.9B*
NS-357 Underboss 1,2091,1976081.969B**1.7146.577%A16.291%D110.8A**1.1A32610.8h3.5B*7.6B*
NS-11A 1,2221,1903143.79A++0.1134.081%A*20.588%C+92.2M++2.5S21412.9h10.9B**32B**
Pulsar VS1 1,2031,1883833.102A*0.5834.418%A*24.158%B+75.7M++1A24915.7h11.8B*34.3B**
Artemis VX26 1,1891,1782864.119A*0.4435.388%A++22.835%C+91.3M+N/A24212.9h10.7B+30.2B*
CME 1,1931,1762824.17M+0.4934.74%A++24.32%C**89.8M1.3A*45813.1h10.8B*31B**
NSX Tomoe 1,1901,1752215.317A++1.6433.947%B**39.064%C*118.7M*1.5M*2519.9h11.3B*33.2B*
NSX-P Tanto 1,1791,1752424.855S1.1833.336%A+25.617%C+102.2M**N/A32111.5h10.6B**31.8B**
VE-S Canis 1,1861,1752374.958M*1.2833.455%B**17.021%C119.9M1.1B*3399.8h9.5B++28.4B++
NSX-P Naginata 1,1881,1743213.657A++0.0229.957%A+26.32%C91A++1.1C++34312.9h10B*33.4B*
NS-7 PDW 1,1771,1743033.875M**0.2033.473%A++25.98%A93.9M*N/A21412.5h11.6B*34.5B*
Ursa 1,1891,1723203.663A**0.0229.9%A26.024%C**93.8A*1.4A*21012.5h9.3B++31B++
NS-44 Commissioner 1,1811,1706861.706B++1.9749.434%A+17.265%D69.6AN/A23416.8h2.9B**5.9B**
VA39 Spectre 1,1761,1692374.932M1.2543.368%A++24.979%D*81.2M**N/A23714.4h4.3B**9.8B**
H-V45 1,1871,1672834.124A+0.4432.58%A++23.565%B93.4M+1.6M++22312.5h10.1A31B**
Flare VE6 1,1721,1673223.624A*0.0629.941%A29.734%B++131.1M*N/A5618.9h8.6B*28.6B*
Solstice VE3 1,1701,1662295.092S1.4133.006%A++25.815%B**111SN/A36410.5h9.7B**29.4B++
NS-15M2 1,1661,1583013.847A0.1731.651%A+22.712%C102.5A*N/A30311.3h10.3B++32.6B*
Frag Grenade 1,1761,15311153N/A1,149.3257.805%A++N/A720.6B**14.4B++23281.6h2.8B*4.9B**
Force-Blade 1,0891,07919,2810.056B**3.6242.132%B**5.839%C+1.5B*N/A4717.4h1.5B**3.6B+
Lasher X2 8928682703.215M++0.4640.048%A*4.839%B+129.6S3.6M++5116.7h17.2B+42.9B*
Lancer VS22 1,1247251564.647S0.9766.594%B++N/A52.9S29.1M40913.7h4.7B**7B*
Thanatos VE70 5905861324.439S0.7657.243%A++15.017%C119.6SN/A3684.9h3.8B*6.6B**
M12 Kobalt-H 5905822325.304B+21.6231.083%A++17.01%C++447.7S6.2B12661.3h9.8B**31.6B**
NS-61 Emissary 5745621853.038M++0.6430.683%B+19.751%B+151.9S3.2S4793.7h8.2B*26.8B**
Pelter Rocket Pod 5695144128.5S124.8260.073%A+N/A257S27.5B**7912h15.1B++25.1B++
Rocklet Rifle 800475885.398S1.7264.396%AN/A51.1A++34.9B*5549.3h36.7C++56.9B+
M12 Kobalt 4684593153U149.3228.557%A++20.261%B+255S5B++8371.8h11.4A+39.9B**
Ghost 447441924.793B++1.1146.877%A62.358%D80.2A++1.1M**4325.5h2.2C*4.7B+
NS Decimator 6394311223.533M++0.1571.322%A1.856%C64.3A*31A++6676.7h4B+5.6B*
M12 Kobalt 394385496.25M**92.5728.637%A*24.416%A256.7S6B**7091.5h10.9A38.1B*
Quasar VM1 340337635.349A**1.6723.097%A+23.145%B*70.2SN/A3154.8h10.6A45.8B++
Quasar VM1 320314625.065A+1.3922.567%B**27.07%A68.3A*1.3A2374.6h10.9B**48.1B*
NS-45 Pilot 2472471022.422B*1.2636.481%B*23.887%C154.4M+N/A6121.6h6.5B+17.8B++
Light PPA 240230336.97C**3.2952.38%A+1.304%C++109.5A*4.8B+3882.1h9.5B+18.2B+
Supernova PC 242177444.25S40.5773.841%M+N/A77S28.3S5572.3h4.5B+6.1B**
S1 266172652.646M*1.0366.209%B**1.163%D--52.1A*28.5A*7503.3h5.9B+8.9B++
S12 Renegade 170165394.231C**0.5543.846%C*1.818%D*42.3C1.3C--1183.9h3.8C8.7C+
Proximity Mine 152150314.839C**1.1663.939%A**N/A187.5A2.5M*7240.8h1.7B+2.6A+
L100 Python HESH 152127149.071C+5.3965.805%A++N/A66.8B++13.2A3331.9h3.6C+5.5B++
Tank Mine 138103334.333U30.6581.553%M**N/A343.3S116.7A++22400.3h1.6B+2A*
C75 Viper 13388517.6M+13.9262.693%A**N/A44B*22.5M**3262h16.1C25.7B+
M20 Basilisk 9080326.667U22.9953.379%A+8.75%B**72.7S9.1B3511.1h46.8B**87.7A+
M12 Kobalt 8079326.333C+22.6534.822%A**6.329%F--395S5C+14860.2h8.7A+24.9A
NS-44L Blackhand 7676411.854B+1.8345.151%B+30.263%D-54.3A++N/A2491.4h3.6B++7.9B+
NS-30 Vandal 6666125.5A*1.8241.594%A+25.758%C+165SN/A7490.4h4.3B**10.5B**
Comet VM2 6959262.269A++1.4155.047%A1.695%D*29.5M*5B+2262h12.8B**23.3B**
Dual Photon Pods 5750150S46.3271.57%A*N/A500S70S38890.1h10.1A+14.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103,7692.2h
Nano-Armor Kit2194,3294.9h
Nanite Revive Grenade06140.2h
Spitfire Auto-Turret62270.2h
Restoration Kit2111,2782.3h
Motion Spotter193,3082.5h
Ammunition Package127860.3h
Medical Kit2,28713,11528.8h
Anti-Infantry MANA Turret2510.1h
Medical Applicator8786,0975.4h
Hardlight Barrier01240.1h
Recon Detection Device143,5914.9h

Check the help document for the dictionary if you want to learn more about words used here.


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