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Primarch Immortal Jadeixa[ZL0T] Jadeixa
VS BR 97

KDR: 3.65

Score: 30.7m

Last Seen: Nov 17th, 2019 6:18 AM
- OFFLINE - 46.2 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Connery - Outfit Member of The Zealous[ZL0T] The Zealous
VS outfit on Connery

Members: 17
Level Progress (to 98): 20%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VE-C Horizon Pulsar C Betelgeuse 54-A VX6-7 Eclipse VE3A C-4 NS-15M2 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,528,969 MLG Score: 5219
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.579%23.75%77437118256,6493.73625-0.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.85%2.209A*0.421B-1.404D**HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.611B+9.40.341C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.939%1.271%9811218236436540.541284429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.548A+-0.285C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.888B*9.40.823B++8.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.805%0.787%59112181274981380.2550291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.401A**-1.123D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*3.60.711B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.479%19.571%464412151,584388964.082471633%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%-0.345C-3.673M**0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.674B+12.80.683B+26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.104%38.474%464212171,8221305191.3951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.263%1.375A-1.843F--0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++3.5-0.095C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.849%15.341%46411218704166950.421809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.346A0.121C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.5B+3.80.217C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Zealous[ZL0T] The Zealous
VS outfit on Connery

Members: 17
30.7m202.1%645 (38.7k)541 (32.5k)3.6484288,09124,1453.8035697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219892831.799%21.23%67502:2137

14% Combat Medic28% Heavy Assault13% Infiltrator39% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 12:37 AMOct 21st, 2019 3:21 AMNov 17th, 2019 1:50 PM (1d) (PST)Nov 17th, 2019 4:13 AM (2d) (PST)Nov 17th, 2019 2:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0043196851.5520.4260.3303.2410.0515219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,24619,11841,128932620194332,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
945.7h/39.4d 3,746 18,702 22,799 183.9k 2,008 3,540 2,879 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,279
Deaths:1,450
KDR:3.641
Accuracy:31.059% B**
HSR:26.009% D
NS-15M2
A+
Kills:1,743
Deaths:424
KDR:4.111
Accuracy:31.719% A+
HSR:24.900% C+
Pulsar LSW
A+
Kills:1,256
Deaths:337
KDR:3.727
Accuracy:31.627% A+
HSR:23.726% C+
VE-H Maw
B**
Kills:1,223
Deaths:316
KDR:3.870
Accuracy:31.485% B**
HSR:24.203% C
Orion VS54
A*
Kills:1,220
Deaths:351
KDR:3.476
Accuracy:31.841% A*
HSR:28.033% B+
NSX-P Naginata
A
Kills:1,174
Deaths:321
KDR:3.657
Accuracy:29.957% A
HSR:26.320% C
Ursa
A
Kills:1,172
Deaths:320
KDR:3.663
Accuracy:29.900% A
HSR:26.024% C*
Flare VE6
A
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:29.941% A
HSR:29.734% B++
VX29 Polaris
A++
Kills:481
Deaths:138
KDR:3.486
Accuracy:28.996% B**
HSR:34.719% A++
Kills:14,715
Deaths (as Heavy Assault):3,979
Deaths (to Heavy Assaults):8,376
KDR:3.69817
Kill Difference:10,736
Playtime:265.355 hours
Usage:28%
Score:8.440m
Score/min:530
Accuracy (listed only):30.725%
HSR (listed only):27.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B++
Kills:12,369
Deaths:2,553
KDR:4.845
Accuracy:39.077% B++
HSR:24.505% C++
Pulsar C
A+
Kills:9,263
Deaths:1,885
KDR:4.914
Accuracy:32.438% A+
HSR:22.768% C+
VX6-7
A+
Kills:4,270
Deaths:924
KDR:4.621
Accuracy:32.308% A+
HSR:21.569% C++
Eclipse VE3A
B**
Kills:1,822
Deaths:407
KDR:4.477
Accuracy:31.783% B**
HSR:22.393% B+
Zenith VX-5
A++
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A++
HSR:20.026% C
Skorpios
B**
Kills:1,443
Deaths:320
KDR:4.509
Accuracy:31.853% B**
HSR:22.107% C++
VE-S Canis
B**
Kills:1,387
Deaths:295
KDR:4.702
Accuracy:32.818% B**
HSR:17.231% C
Serpent VE92
A++
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A++
HSR:21.875% C**
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B+
NS-11C
A*
Kills:1,230
Deaths:256
KDR:4.805
Accuracy:35.055% A*
HSR:21.789% B+
Sirius SX12
A
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A
HSR:20.766% B
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C-
NSX-P Tanto
A+
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A+
HSR:25.617% C+
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B**
MKV Suppressed
A++
Kills:786
Deaths:238
KDR:3.303
Accuracy:32.414% A
HSR:30.407% A++
Thanatos VE70
A*
Kills:704
Deaths:154
KDR:4.571
Accuracy:57.849% A*
HSR:15.341% C+
Kills:43,284
Deaths (as Light Assault):9,316
Deaths (to Light Assaults):5,297
KDR:4.6462
Kill Difference:33,968
Playtime:364.189 hours
Usage:39%
Score:12.663m
Score/min:580
Accuracy (listed only):35.303%
HSR (listed only):22.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,658
Deaths:462
KDR:3.589
Accuracy:32.129% A
HSR:24.910% C
Skorpios
B**
Kills:1,443
Deaths:320
KDR:4.509
Accuracy:31.853% B**
HSR:22.107% C++
VE-S Canis
B**
Kills:1,387
Deaths:295
KDR:4.702
Accuracy:32.818% B**
HSR:17.231% C
Darkstar
B*
Kills:1,276
Deaths:301
KDR:4.239
Accuracy:30.410% B*
HSR:25.157% C++
H-V45
A++
Kills:1,274
Deaths:322
KDR:3.957
Accuracy:32.564% A++
HSR:24.254% B
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B+
Sirius SX12
A
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A
HSR:20.766% B
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C-
NS-11A
A++
Kills:1,190
Deaths:314
KDR:3.790
Accuracy:34.081% A++
HSR:20.588% C
Pulsar VS1
A*
Kills:1,188
Deaths:383
KDR:3.102
Accuracy:34.418% A*
HSR:24.158% B+
CME
A+
Kills:1,176
Deaths:282
KDR:4.170
Accuracy:34.740% A+
HSR:24.320% C++
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
MKV Suppressed
A++
Kills:786
Deaths:238
KDR:3.303
Accuracy:32.414% A
HSR:30.407% A++
Thanatos VE70
A*
Kills:704
Deaths:154
KDR:4.571
Accuracy:57.849% A*
HSR:15.341% C+
VE-A Lacerta
B++
Kills:541
Deaths:154
KDR:3.513
Accuracy:34.022% B++
HSR:23.660% C+
Kills:17,479
Deaths (as Combat Medic):4,429
Deaths (to Combat Medics):2,609
KDR:3.94649
Kill Difference:13,050
Playtime:134.957 hours
Usage:14%
Score:4.423m
Score/min:546
Accuracy (listed only):35.212%
HSR (listed only):22.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B++
Kills:12,369
Deaths:2,553
KDR:4.845
Accuracy:39.077% B++
HSR:24.505% C++
Pulsar C
A+
Kills:9,263
Deaths:1,885
KDR:4.914
Accuracy:32.438% A+
HSR:22.768% C+
VX6-7
A+
Kills:4,270
Deaths:924
KDR:4.621
Accuracy:32.308% A+
HSR:21.569% C++
Eclipse VE3A
B**
Kills:1,822
Deaths:407
KDR:4.477
Accuracy:31.783% B**
HSR:22.393% B+
Zenith VX-5
A++
Kills:1,533
Deaths:337
KDR:4.549
Accuracy:34.323% A++
HSR:20.026% C
Serpent VE92
A++
Kills:1,280
Deaths:272
KDR:4.706
Accuracy:33.016% A++
HSR:21.875% C**
NS-11C
A*
Kills:1,230
Deaths:256
KDR:4.805
Accuracy:35.055% A*
HSR:21.789% B+
NSX-P Tanto
A+
Kills:1,175
Deaths:242
KDR:4.855
Accuracy:33.336% A+
HSR:25.617% C+
Solstice VE3
A++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:33.006% A++
HSR:25.815% B**
Thanatos VE70
A*
Kills:704
Deaths:154
KDR:4.571
Accuracy:57.849% A*
HSR:15.341% C+
Kills:34,812
Deaths (as Engineer):7,259
Deaths (to Engineers):2,865
KDR:4.7957
Kill Difference:27,553
Playtime:51.077 hours
Usage:5%
Score:1.328m
Score/min:433
Accuracy (listed only):36.219%
HSR (listed only):22.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
B**
Kills:1,443
Deaths:320
KDR:4.509
Accuracy:31.853% B**
HSR:22.107% C++
VE-S Canis
B**
Kills:1,387
Deaths:295
KDR:4.702
Accuracy:32.818% B**
HSR:17.231% C
Eridani SX5
A
Kills:1,256
Deaths:364
KDR:3.451
Accuracy:33.208% A
HSR:24.363% B+
Sirius SX12
A
Kills:1,228
Deaths:272
KDR:4.515
Accuracy:31.754% A
HSR:20.766% B
NSX-P Tengu
B**
Kills:1,198
Deaths:265
KDR:4.521
Accuracy:42.447% B**
HSR:18.698% C-
NS-357 Underboss
B**
Kills:1,197
Deaths:608
KDR:1.969
Accuracy:46.577% B**
HSR:16.291% D
Artemis VX26
A++
Kills:1,178
Deaths:286
KDR:4.119
Accuracy:35.388% A++
HSR:22.835% C+
NSX Tomoe
B**
Kills:1,175
Deaths:221
KDR:5.317
Accuracy:33.947% B**
HSR:39.064% C*
NS-7 PDW
A++
Kills:1,174
Deaths:303
KDR:3.875
Accuracy:33.473% A++
HSR:25.980% A
NS-44 Commissioner
A+
Kills:1,170
Deaths:686
KDR:1.706
Accuracy:49.434% A+
HSR:17.265% D
VA39 Spectre
A++
Kills:1,169
Deaths:237
KDR:4.932
Accuracy:43.368% A++
HSR:24.979% D*
MKV Suppressed
A++
Kills:786
Deaths:238
KDR:3.303
Accuracy:32.414% A
HSR:30.407% A++
NS-61 Emissary
B+
Kills:761
Deaths:264
KDR:2.883
Accuracy:30.369% B
HSR:18.923% B+
Ghost
A
Kills:653
Deaths:140
KDR:4.664
Accuracy:46.940% A
HSR:62.634% D
NS-45 Pilot
B+
Kills:641
Deaths:283
KDR:2.265
Accuracy:34.799% B+
HSR:24.025% C
Soldier Soaker
C+
Kills:87
Deaths:28
KDR:3.107
Accuracy:32.504% C+
HSR:9.195% D-
NS-44L Blackhand
B+
Kills:76
Deaths:41
KDR:1.854
Accuracy:45.151% B+
HSR:30.263% D-
NS-AM7 Archer
A++
Kills:69
Deaths:27
KDR:2.556
Accuracy:71.962% A++
HSR:14.493% C
NS-30 Vandal
A
Kills:66
Deaths:12
KDR:5.500
Accuracy:41.594% A
HSR:25.758% C+
Kills:16,714
Deaths (as Infiltrator):4,890
Deaths (to Infiltrators):2,992
KDR:3.418
Kill Difference:11,824
Playtime:119.779 hours
Usage:13%
Score:3.487m
Score/min:485
Accuracy (listed only):39.474%
HSR (listed only):24.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:337
Deaths:63
KDR:5.349
Accuracy:23.097% A+
HSR:23.145% B*
Quasar VM1
B**
Kills:314
Deaths:62
KDR:5.065
Accuracy:22.567% B*
HSR:27.070% B**
Blueshift VM5
B**
Kills:101
Deaths:20
KDR:5.050
Accuracy:24.623% B**
HSR:26.733% B**
Blueshift VM5
B**
Kills:87
Deaths:20
KDR:4.350
Accuracy:25.830% B**
HSR:16.092% D--
Comet VM2
A
Kills:59
Deaths:26
KDR:2.269
Accuracy:54.968% A
HSR:1.695% D*
Kills:898
Deaths (as MAX Suit):95.500
Deaths (to MAX Suits):853
KDR:9.40314
Kill Difference:802.500
Playtime:9.051 hours
Usage:1%
Score:0.364m
Score/min:670
Accuracy (listed only):30.217%
HSR (listed only):18.947%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:236
V. Kills:10 N/A
Deaths:33
KDR:7.152
Accuracy:51.939% A+
KPH:110 A*
VKPH:4.700 B+
Maelstrom Turbo Laser
B+
Kills:51
V. Kills:30 165%
Deaths:17
KDR:3
Accuracy:26.623% D-
KPH:25.300 B+
VKPH:14.900 B+
Dual Photon Pods
N/A
Kills:50
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:71.570% N/A
KPH:676.700 N/A
VKPH:94.700 N/A
Kills:337 (287 + 0)
Deaths:50
KDR:6.740
VKDR:0.940
Vehicle Kills:47
Kill Difference:287
Playtime:4.234 hours
Usage:0%
Score:0.093m
Score/min:366
Piloting Accuracy:26.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:127
V. Kills:25 N/A
Deaths:14
KDR:9.071
Accuracy:65.805% A++
KPH:65.800 B++
VKPH:12.900 A
C75 Viper
M++
Kills:94
V. Kills:47 196%
Deaths:5
KDR:18.800
Accuracy:63.004% A*
KPH:45.200 B*
VKPH:22.600 M++
Kills:221 (221 + 0)
Deaths:19
KDR:11.632
VKDR:3.789
Vehicle Kills:72
Kill Difference:202
Playtime:4.012 hours
Usage:0%
Score:0.081m
Score/min:338
Driving Accuracy:63.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:177
V. Kills:65 268%
Deaths:5
KDR:35.400
Accuracy:73.841% M
KPH:76.200 S
VKPH:28 S
Saron HRB
N/A
Kills:50
V. Kills:17 278%
Deaths:5
KDR:10
Accuracy:59.245% N/A
KPH:39.300 N/A
VKPH:13.400 N/A
Kills:227 (177 + 50)
Deaths:10
KDR:22.700
VKDR:8.200
Vehicle Kills:82
Kill Difference:217
Playtime:3.594 hours
Usage:0%
Score:0.103m
Score/min:476
Driving Accuracy:73.841%
Gunner Accuracy:59.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:616
V. Kills:9 N/A
Deaths:23
KDR:26.783
Accuracy:31.131% A++
KPH:443.800 S
VKPH:6.500 B+
Kills:616 (0 + 616)
Deaths:23
KDR:26.783
VKDR:0.391
Vehicle Kills:9
Kill Difference:593
Playtime:1.388 hours
Usage:0%
Score:0.104m
Score/min:1,248
Driving Accuracy:N/A%
Gunner Accuracy:31.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:492
V. Kills:9 N/A
Deaths:3
KDR:164
Accuracy:28.877% A++
KPH:256.200 S
VKPH:4.700 B++
M12 Kobalt
S
Kills:393
V. Kills:9 N/A
Deaths:4
KDR:98.250
Accuracy:28.479% A*
KPH:243.500 S
VKPH:5.600 B*
M20 Basilisk
S
Kills:83
V. Kills:11 N/A
Deaths:4
KDR:20.750
Accuracy:52.648% A+
KPH:71.300 S
VKPH:9.500 B+
Kills:968 (0 + 968)
Deaths:11
KDR:88
VKDR:2.636
Vehicle Kills:29
Kill Difference:957
Playtime:4.699 hours
Usage:0%
Score:0.185m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:52.648%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:192
V. Kills:5 N/A
Deaths:42
KDR:4.571
Accuracy:42.342% C+
KPH:45 C
VKPH:1.200 D
Kills:192 (192 + 0)
Deaths:42
KDR:4.571
VKDR:0.119
Vehicle Kills:5
Kill Difference:150
Playtime:4.263 hours
Usage:0%
Score:0.031m
Score/min:123
Driving Accuracy:42.342%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
S
Kills:615
V. Kills:69 N/A
Deaths:5
KDR:123
Accuracy:60.140% A+
KPH:260.500 S
VKPH:29.200 A
Kills:615 (0 + 615)
Deaths:5
KDR:123
VKDR:13.800
Vehicle Kills:69
Kill Difference:610
Playtime:2.361 hours
Usage:0%
Score:0.111m
Score/min:783
Piloting Accuracy:N/A%
Gunner Accuracy:60.140%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 12,53512,3692,5534.845M1.2039.077%B++24.505%C++157.6M+2.1A35578.5h10B**25.5B*
Pulsar C 9,3649,2631,8854.914A*1.2732.438%A+22.768%C+136.6S1.5A**38167.8h8.4B**26B*
Betelgeuse 54-A 5,3495,2791,4503.641C**0.0131.059%B**26.009%D129.1A++1.7A+41840.9h9.4B*30.2B*
VX6-7 4,3254,2709244.621M++0.9732.308%A+21.569%C++132.2M**1.7A*51332.3h9.7B++29.9B*
Eclipse VE3A 1,8341,8224074.477A0.8331.783%B**22.393%B+115.3M+N/A26315.8h10.1B*31.7B*
C-4 1,9981,7744453.987A++0.3427.873%C**N/A277.2S35B+13046.4h0.9B**3.3B*
NS-15M2 1,7591,7434244.111A0.4631.719%A+24.9%C+108.9A*1B++31116h9.8B*30.9B*
Terminus VX-9 1,6771,6584623.589B**0.0632.129%A24.91%C101.1A**1.2B**41916.4h9.8B**30.6B**
Zenith VX-5 1,5501,5333374.549S0.9034.323%A++20.026%C104.3M+1.2A+31314.7h10.2B*29.7B*
Skorpios 1,4511,4433204.509A++0.8631.853%B**22.107%C++118.3M+N/A36512.2h9.4B*29.4B**
VE-S Canis 1,4001,3872954.702M**1.0532.818%B**17.231%C126.1M1.2B**35811h9.3B++28.4B++
Plasma Grenade 1,3061,28211282N/A1,278.3557.798%A++N/A712.2B**13.3B+22931.8h2.8B**4.9B**
Serpent VE92 1,2951,2802724.706M++1.0633.016%A++21.875%C**101.6M+1.2A++45412.6h10.5B++32B*
Darkstar 1,3041,2763014.239A*0.5930.41%B*25.157%C++93.8A*2.1A*22813.6h10.2A33.6B**
H-V45 1,2941,2743223.957A+0.3132.564%A++24.254%B94.4A*1.5A*24413.5h10.1A31B**
Eridani SX5 1,2641,2563643.451A*0.2033.208%A24.363%B+104.7MN/A31912h9.8B++29.6B++
Pulsar LSW 1,2811,2563373.727A*0.0831.627%A+23.726%C+98.1A++2M+28312.8h11.1B+35.3B++
NS-11C 1,2451,2302564.805S1.1635.055%A*21.789%B+112.8M**1.4A*27510.9h10.3B**29.3B**
Sirius SX12 1,2391,2282724.515M++0.8731.754%A20.766%B114.8M**1A+46510.7h11.2B*35.4B++
VE-H Maw 1,2431,2233163.87A*0.2231.485%B**24.203%C112.2A*1.8A++47610.9h8.2B**25.9B++
Orion VS54 1,2261,2203513.476A++0.1731.841%A*28.033%B+100M+N/A49912.2h9.6B**30.1B
NSX-P Tengu 1,2081,1982654.521M*0.8742.447%B**18.698%C-119.8M1C++41610h10.6B++24.9B++
NS-357 Underboss 1,2091,1976081.969B**1.6846.577%B**16.291%D107.8A*1.1B**32211.1h3.5B++7.6B*
NS-11A 1,2221,1903143.79A*0.1434.081%A++20.588%C92.2M2.5M**21912.9h10.9B**32B**
Force-Blade 1,2001,18920,6470.058B**3.5942.163%B**5.635%C1.6B**N/A5756.5h1.5B**3.6B++
Pulsar VS1 1,2031,1883833.102A*0.5534.418%A*24.158%B+75.2M+N/A25615.8h11.8B**34.3B**
Artemis VX26 1,1891,1782864.119A*0.4735.388%A++22.835%C+91.3MN/A24312.9h10.7B++30.2B*
CME 1,1931,1762824.17M**0.5234.74%A+24.32%C++89.8A*1.3A+45913.1h10.8B*31B**
NSX-P Tanto 1,1791,1752424.855S1.2133.336%A+25.617%C+102.2M++N/A32411.5h10.6B*31.8B*
NSX Tomoe 1,1901,1752215.317M1.6733.947%B**39.064%C*118.7M++1.5M+2539.9h11.3B*33.2B*
NS-7 PDW 1,1771,1743033.875S0.2333.473%A++25.98%A93.9M*N/A21912.5h11.6B*34.5B*
NSX-P Naginata 1,1881,1743213.657A*0.0129.957%A26.32%C91A+1.1C+34912.9h10B++33.4B*
Ursa 1,1891,1723203.663M0.0129.9%A26.024%C*93.8A++1.4A++21112.5h9.3B++31B++
NS-44 Commissioner 1,1811,1706861.706B++1.9449.434%A+17.265%D69.2AN/A23416.9h2.9B**5.9B*
VA39 Spectre 1,1761,1692374.932A++1.2843.368%A++24.979%D*81.2M**N/A24114.4h4.3B**9.8B**
Flare VE6 1,1721,1673223.624A**0.0229.941%A29.734%B++128.2M+N/A5579.1h8.6B*28.6B++
Solstice VE3 1,1701,1662295.092S1.4433.006%A++25.815%B**111SN/A37610.5h9.7B**29.4B+
Lasher X2 1,0461,0173153.229M+0.4240.153%A++4.72%B+127.1S3.6A*4898h17.3B+43B*
MKV Suppressed 7947862383.303M++0.3532.414%A30.407%A++106.2M*1.1A++2817.4h11.6B++35.8B+
NS-61 Emissary 7747612642.883M+0.7730.369%B18.923%B+152.2S2.6S4405h8B+26.2B++
Lancer VS22 1,1777601664.578S0.9366.667%B++N/A53.1M29.2B**40814.3h4.6B*7B*
Thanatos VE70 7097041544.571S0.9257.849%A*15.341%C+125.7SN/A3845.6h3.8B*6.6B**
Ghost 6636531404.664B++1.0246.94%A62.634%D83.7A++1.3M**3737.8h2.1B+4.6B+
NS-45 Pilot 6446412832.265B++1.3834.799%B+24.025%C149.1A**N/A4854.3h5.9B++17B++
M12 Kobalt-H 6256162326.783B+23.1331.131%A++16.883%C+440S6.4B+12461.4h9.9B**31.8B**
Pelter Rocket Pod 6846155123S119.3560.14%A+N/A256.3S28.8B**7822.4h14.8B*24.6B*
Rocklet Rifle 9685771125.152S1.5064.109%AN/A49.7A++33.7B*51811.6h37.9C++59.1B+
VE-A Lacerta 5545411543.513B**0.1434.022%B++23.66%C+128.8A*3.1A2864.2h9.7B++28.5B++
NS Decimator 7565071463.473M++0.1871.1%A1.578%C-63.4A++31.1A++6238h4B+5.7B*
M12 Kobalt 5014923164U160.3528.877%A++20.122%B+258.9S4.7B++8191.9h11.6A+40.2B*
VX29 Polaris 4854811383.486A++0.1628.996%B**34.719%A++117.3A**1B*3754.1h10.1B*34.8B+
M12 Kobalt 402393498.25M*94.6028.479%A*25.445%A245.6S5.6B*6871.6h10.9A+38.2B**
Quasar VM1 340337635.349M1.7023.097%A+23.145%B*70.2M**N/A3234.8h10.6A45.8B++
Quasar VM1 320314625.065A+1.4222.567%B*27.07%B**68.3A*1.3B*2394.6h10.9B**48.1B*
Light PPA 246236337.152B+3.5051.939%A+1.271%C+112.4A*4.8B+3922.1h9.4B+18.1B+
S12 Renegade 197192424.571C**0.9242.342%C+1.563%D*44.7C1.2D1234.3h3.7C+8.8C++
Supernova PC 242177535.4S31.7573.841%MN/A77S28.3S5602.3h4.5B+6.1A
S1 266172652.646M**1.0066.209%B**1.163%D--52.1A*28.5A*7713.3h5.9B+8.9B++
Auraxium Force-Blade 1581563,0550.051B3.6039.174%B++2.564%D-1.9B+N/A581.3h1.5B**3.9B+
Proximity Mine 154152314.903B1.2564.194%MN/A190A+2.5M++7530.8h1.7B++2.6A+
L100 Python HESH 152127149.071C+5.4265.805%A++N/A66.8B++13.2A3441.9h3.6C+5.5B++
Tank Mine 141105426.25U22.6087.923%M**N/A350S120A*23120.3h1.7B2A*
Blueshift VM5 105101205.05A1.4024.623%B**26.733%B**67.3A*2.7M**2981.5h13.8B*55.9B++
C75 Viper 14194518.8M**15.1563.004%A*N/A44.8B*22.4M++3322.1h15.8C+25.1B++
Soldier Soaker 8887283.107A++0.5432.504%C+9.195%D-124.3A**1.4C**3100.7h5B+15.2B+
Blueshift VM5 8987204.35B**0.7025.83%B**16.092%D--62.1A++1.4A2641.4h15.8B61.3B++
M20 Basilisk 9483420.75S17.1052.648%A+8.434%B**69.2S9.2B+3481.2h49.6A94.2A
M12 Kobalt 8079326.333C+22.6834.822%A*6.329%F--395S5C+15230.2h8.7A24.9A
NS-44L Blackhand 7676411.854B++1.7945.151%B+30.263%D-54.3A++N/A2481.4h3.6B++7.9B+
NS-AM7 Archer 8269272.556S1.0971.962%A++14.493%C28.8S5.4A++1942.4h10.9B*15.1B**
NS-30 Vandal 6666125.5A*1.8541.594%A25.758%C+165SN/A8100.4h4.3B**10.5B**
Spear Anti-Vehicle Phalanx Turret 8259229.5M*25.8579.72%M*1.695%D*147.5S57.5M*13890.4h5.8B*7.3A
Comet VM2 6959262.269A++1.3854.968%A1.695%D*29.5M++5B+2372h13.2B**24.1B*
Maelstrom Turbo Laser 8151173B+0.6526.623%D-N/A25.5B+15B+2002h34B**127.8B*
Dual Photon Pods 5750150S46.3571.57%A*N/A500S70S40500.1h10.1A14.1A
Saron HRB 6750510B*6.3559.245%A++N/A38.5A13.1C3201.3h17.9B*30.2A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit34105,3805.5h
Spawn Beacon124,3742.6h
Restoration Kit2371,4182.6h
Spitfire Auto-Turret62410.2h
Nanite Revive Grenade07090.2h
Motion Spotter203,3452.6h
Ammunition Package179650.3h
Medical Kit2,98516,91436.7h
Anti-Infantry MANA Turret2680.1h
Medical Applicator9692,3365.8h
Hardlight Barrier12010.2h
Recon Detection Device153,9315.3h

Check the help document for the dictionary if you want to learn more about words used here.


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