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Lt. General Imperator JaguarXJ220[] JaguarXJ220
TR BR 89

KDR: 13.35

Score: 8.2m

Last Seen: Jan 7th, 2018 7:15 PM
- OFFLINE - 4471.2 hour(s)

Battle Rank 89 - Terran Republic on Miller
Level Progress (to 90): 44%
Level 100 Progress: 43% 643h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P525 Marauder-H Hellfire Rocket Pods L100 Python HESH P525 Marauder P2-120 HESH P2-120 HEAT P2-120 AP M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.684%16.31%305310196072.6051510.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.248%-0.46D-0.666D-0.289CHEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.147C++11.90.164C++51.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.375%0.585%4340310192,2236760233.1791369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.791%-0.008C+-0.942D--0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.545B+27.30.483B+45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.232%1.864%2897610164,559150126330.3933361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.284%-1.33D**-0.498D0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.4-0.047C+110.121C+29.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.773%1.34%2152310193,2109815732.75512032%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.575%-1.612F-0.768D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.647B+7.80.801B++33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.757%60.084%2152210202383227.4375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%-1.695F--0.466D1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.771D-4.1-0.306C13.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m350.2%277 (16.6k)228 (13.7k)13.353413,9811,04716.513889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022138220.818%3.004%6334:296

56% Engineer8% Heavy Assault16% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2016 7:13 AMNov 27th, 2016 6:28 PMJan 8th, 2018 5:47 AM (339d) (PST)Jan 7th, 2018 4:45 PM (339d) (PST)Jan 7th, 2018 3:15 PM (339d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
69096810.3890.0290.0121.6530.083180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,42454540,879232199513,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.8h/25d 3,309 420 3,782 59.4k 416 1,368 2,974 24.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:305
Deaths:328
KDR:0.930
Accuracy:20.788% C+
HSR:17.049% C
Kills:305
Deaths (as Engineer):328
Deaths (to Engineers):371
KDR:0.92988
Kill Difference:23
Playtime:332.487 hours
Usage:56%
Score:5.098m
Score/min:256
Accuracy (listed only):20.788%
HSR (listed only):17.049%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:157
Deaths:25
KDR:6.280
Accuracy:13.275% D*
HSR:14.650% D*
Kills:157
Deaths (as Heavy Assault):25
Deaths (to Heavy Assaults):113
KDR:6.28
Kill Difference:132
Playtime:49.943 hours
Usage:8%
Score:0.499m
Score/min:167
Accuracy (listed only):13.275%
HSR (listed only):14.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C-
Kills:145
Deaths:85
KDR:1.706
Accuracy:21.308% D-
HSR:16.552% C-
99SV
B+
Kills:123
Deaths:1
KDR:123
Accuracy:21.469% F
HSR:39.837% B+
M77-B
B++
Kills:115
Deaths:3
KDR:38.333
Accuracy:34.088% C-
HSR:81.739% B++
Kills:383
Deaths (as Infiltrator):89
Deaths (to Infiltrators):136
KDR:4.30337
Kill Difference:294
Playtime:97.636 hours
Usage:16%
Score:0.929m
Score/min:159
Accuracy (listed only):25.621%
HSR (listed only):46.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:305
Deaths:328
KDR:0.930
Accuracy:20.788% C+
HSR:17.049% C
MKV Suppressed
C-
Kills:145
Deaths:85
KDR:1.706
Accuracy:21.308% D-
HSR:16.552% C-
Kills:450
Deaths (as Light Assault):413
Deaths (to Light Assaults):130
KDR:1.08959
Kill Difference:37
Playtime:111.886 hours
Usage:19%
Score:1.609m
Score/min:240
Accuracy (listed only):21.048%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):34
KDR:0
Kill Difference:UNR
Playtime:3.261 hours
Usage:1%
Score:0.047m
Score/min:240
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,454
V. Kills:249 N/A
Deaths:50
KDR:29.080
Accuracy:54.609% B*
KPH:135 B**
VKPH:23.100 B**
M14 Banshee
B+
Kills:550
V. Kills:60 N/A
Deaths:69
KDR:7.971
Accuracy:29.412% C+
KPH:43.600 C+
VKPH:4.800 B+
M18 Needler
C
Kills:219
V. Kills:210 104%
Deaths:126
KDR:1.738
Accuracy:33.223% C*
KPH:7.400 C--
VKPH:7.100 C
M18 Rotary
B**
Kills:130
V. Kills:71 181%
Deaths:19
KDR:6.842
Accuracy:32.769% C**
KPH:25.100 B**
VKPH:13.700 B+
Kills:2,353 (899 + 0)
Deaths:264
KDR:8.913
VKDR:2.235
Vehicle Kills:590
Kill Difference:2,089
Playtime:58.260 hours
Usage:10%
Score:0.664m
Score/min:190
Piloting Accuracy:32.769%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,257
V. Kills:77 N/A
Deaths:20
KDR:62.850
Accuracy:38.493% D--
KPH:54.600 C++
VKPH:3.300 D*
C75 Viper
B
Kills:267
V. Kills:33 N/A
Deaths:13
KDR:20.539
Accuracy:30.028% D-
KPH:34.800 B
VKPH:4.300 D-
L100 Python HEAT
B*
Kills:227
V. Kills:46 483%
Deaths:2
KDR:113.500
Accuracy:43.402% D-
KPH:42.500 B*
VKPH:8.600 D
Skyguard
C*
Kills:218
V. Kills:155 140%
Deaths:12
KDR:18.167
Accuracy:20.268% D*
KPH:13.900 C++
VKPH:9.900 C*
Kills:1,969 (1,969 + 0)
Deaths:47
KDR:41.894
VKDR:6.617
Vehicle Kills:311
Kill Difference:1,922
Playtime:51.731 hours
Usage:9%
Score:0.452m
Score/min:146
Driving Accuracy:20.268%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P525 Marauder
A
Kills:1,237
V. Kills:20 N/A
Deaths:10
KDR:123.700
Accuracy:18.131% C
KPH:106.200 A
VKPH:1.700 D--
P2-120 HESH
A
Kills:1,158
V. Kills:95 N/A
Deaths:15
KDR:77.200
Accuracy:39.849% C+
KPH:79.400 A
VKPH:6.500 C-
P2-120 HEAT
A+
Kills:999
V. Kills:217 458%
Deaths:30
KDR:33.300
Accuracy:40.321% C+
KPH:43.100 A+
VKPH:9.400 C+
P2-120 AP
B+
Kills:660
V. Kills:640 103%
Deaths:36
KDR:18.333
Accuracy:42.859% C
KPH:20 D
VKPH:19.400 B+
Kills:4,054 (2,817 + 1,237)
Deaths:91
KDR:44.549
VKDR:10.681
Vehicle Kills:972
Kill Difference:3,963
Playtime:82.361 hours
Usage:14%
Score:1.218m
Score/min:246
Driving Accuracy:42.859%
Gunner Accuracy:18.131%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:1,910
V. Kills:40 N/A
Deaths:13
KDR:146.923
Accuracy:17.805% F--
KPH:89.700 C
VKPH:1.900 D*
G40-F Ranger
C-
Kills:99
V. Kills:53 183%
Deaths:1
KDR:99
Accuracy:15.112% F**
KPH:26.100 C-
VKPH:14 D
M12 Kobalt-H
D--
Kills:69
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:12.586% F
KPH:49.600 D--
VKPH:1.400 D*
MR11 Gatekeeper-H
D--
Kills:57
V. Kills:60 93%
Deaths:1
KDR:57
Accuracy:41.674% D*
KPH:16.800 D--
VKPH:17.700 D--
Kills:2,135 (0 + 2,135)
Deaths:15
KDR:142.333
VKDR:10.333
Vehicle Kills:155
Kill Difference:2,120
Playtime:29.875 hours
Usage:5%
Score:0.340m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:41.674%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:63
V. Kills:11 N/A
Deaths:1
KDR:63
Accuracy:30.348% D-
KPH:25.400 B+
VKPH:4.400 D-
Kills:63 (0 + 63)
Deaths:1
KDR:63
VKDR:11
Vehicle Kills:11
Kill Difference:62
Playtime:2.479 hours
Usage:0%
Score:0.024m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:30.348%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 1,9501,91013146.923S133.5717.805%F--1.466%B*89.7C1.9D*19521.3h7.2C+40.4F-
Hellfire Rocket Pods 1,7031,4545029.08M15.7354.609%B*N/A134.6B**23.1B**53910.8h14.1B**25.8B++
L100 Python HESH 1,3341,2572062.85S49.5038.493%D--1.432%C+54.7C++3.3D*14623h2.7B++7.1C*
P525 Marauder 1,2571,23710123.7S110.3518.131%CN/A105.7A1.7D--26811.7h6.9C+38.1C+
P2-120 HESH 1,2531,1581577.2S63.8539.849%C+1.036%C+79.3A6.5C-27114.6h4.6B11.4B
P2-120 HEAT 1,2169993033.3S19.9540.321%C+3.604%C**43.1A+9.4C+21423.2h6.9B17.1B
P2-120 AP 1,3006603618.333A++4.9842.859%C2.121%D20.1D19.5B+25132.9h12.4F-29D**
M14 Banshee 610550697.971B5.3829.412%C+1.091%C+43.7C+4.8B+12812.6h17.8B+60.6B+
Tank Mine 7805122223.273U9.9226.132%DN/A104.5C+54.7C7734.9h1.5B++5.7B+
TRAC-5 3103053280.93C*12.4220.788%C+17.049%C2.2D*N/A8140.8h13.1B+63B+
C75 Viper 3002671320.538M++7.1830.028%D-1.124%C-34.7B4.3D-1287.7h9.9B+33B
Xiphos Anti-Personnel Phalanx Tower 2732651265S251.6521.715%DN/A189.3C+5.7D5991.4h9.4B43.3B
Spear Anti-Vehicle Phalanx Turret 397242734.571S21.2247.131%B2.066%D*31.4C20.1C+2977.7h11.8D25.1C
L100 Python HEAT 2732272113.5U100.1543.402%D-N/A42.8B*8.7D1285.3h6C++13.9C
M18 Needler 4292191261.738C+11.6233.223%C*N/A7.4C--7.1C9229.7h139C**418.4B
Skyguard 3732181218.167S4.8120.268%D*N/A13.9C++9.9C*15915.7h108.9B+537.2C
Claymore 191191447.75S34.4029.689%CN/A127.3CN/A3071.5h1.3D4.2C+
NS Annihilator 301165217.857U5.5077.287%D-N/A7.2D5.9D--7622.9h7.3A+9.5A
T9 CARV 159157256.28M**7.0713.275%D*14.65%D*8.2D--N/A3019.1h9.7A72.7C**
C-4 225153334.636A**8.7229.506%B*N/A43.7D-20.6D3653.5h1.3B+4.5B+
MKV Suppressed 146145851.706B*11.6521.308%D-16.552%C-2.8D*N/A852h12B+56.1C*
M18 Rotary 201130196.842A*6.5132.769%C**N/A25B**13.7B+1775.2h48.8B**148.9B**
99SV 1251231123U109.6521.469%F39.837%B+12.7DN/A469.7h5.9C+27.6D-
M77-B 115115338.333U24.9834.088%C-81.739%B++13.4D-N/A408.6h2.2B+6.5C*
G40-F Ranger 15299199S85.6515.112%F**N/A26.1C-13.9D1683.8h51.5B++340.9D
M12 Kobalt-H 7169169A**55.6512.586%F20.29%B++49.3D--1.4D*1031.4h20.6D-163.9F-
Frag Grenade 7169169N/A55.6550.992%B++N/A690B*20A++24030.1h3.7C++7.3B+
M20 Basilisk 7463163U49.6530.348%D-4.762%C-25.2B+4.4D-1612.5h43.7A143.9B**
Aspis Anti-Aircraft Phalanx Turret 11562162U48.6517.27%D*N/A11.9C*10.2C+1805.2h94.5A+547B
MR11 Gatekeeper-H 11757157U43.6541.674%D*N/A16.8D--17.6D--2183.4h122.9F--294.9T
M12 Kobalt 6055155B**41.6513.491%D**9.091%F-110C++10B+2490.5h13.5B++100.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01880.3h
Motion Spotter21,8281h
Turret AI Module41681.6h
Spitfire Auto-Turret04830.6h
Welding Device04990h
Xiphos Anti-Personnel Tower12333.5h
Ammunition Package04550.2h
Nano-Armor Kit35215,97711.7h
Medical Applicator01,9590.2h
Recon Detection Device18202.9h

Check the help document for the dictionary if you want to learn more about words used here.


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