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JailGuard[] JailGuard
NC BR 116

KDR: 4.28

Score: 27.2m

Last Seen: Feb 23rd, 2019 8:23 PM
- OFFLINE - 518.4 hour(s)

Battle Rank 120 (116 total) - New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods LA1 Anchor GD-7F GD-22S EM6 NS-44P Commissioner GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,714,917 MLG Score: 6167
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.543%40.287%13113999431,8175.11199-0.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.972%2.234A*3.014M++-0.477DHEAD ++ (~24.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.695B+7.40.481B+15.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.529%1.424%2446510286,109363233516.8292262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%0.432B-0.165C0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.671B+220.585B+31

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.283%1.463%290210314102692851.52416143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.036%1.305A-0.739D--1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.80.62B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.073%8.96%571310309712975823.25839167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.821%1.291A1.161B**1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.917B*50.874B*4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.774%88.824%571310301,19050022.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.153%1.768A++1.413A-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.50.528B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.318%19.111%5712103145048920.920245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%1.904A++0.912B*-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++1.90.603B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m333.2%897 (53.8k)662 (39.7k)4.2822145,40010,6024.50528116 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033488432.32%31.593%102103:5324

19% Combat Medic13% Engineer40% Heavy Assault23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2015 5:19 PMMar 23rd, 2017 1:47 PMFeb 24th, 2019 11:16 PM (28d) (PST)Feb 23rd, 2019 4:41 PM (29d) (PST)Feb 23rd, 2019 4:23 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0301678631.1040.2580.3494.0320.1066167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,80110,03551,766661521242639,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
685.7h/28.6d 2,365 14,343 12,173 165.9k 611 2,580 4,381 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:1,624
Deaths:339
KDR:4.791
Accuracy:30.427% B**
HSR:45.998% M
GD-22S
M++
Kills:1,208
Deaths:280
KDR:4.314
Accuracy:31.546% A++
HSR:44.868% M++
EM6
M**
Kills:1,202
Deaths:234
KDR:5.137
Accuracy:31.131% A++
HSR:46.506% M**
NS-15MP
A+
Kills:1,167
Deaths:214
KDR:5.453
Accuracy:32.489% B*
HSR:43.788% A+
MGR-L1 Promise
A++
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:29.328% B**
HSR:38.218% A++
NC6A GODSAW
A++
Kills:1,165
Deaths:154
KDR:7.565
Accuracy:30.437% C**
HSR:40.515% A++
NC6 Gauss SAW
A**
Kills:1,165
Deaths:232
KDR:5.022
Accuracy:32.984% A**
HSR:38.455% A**
NC6S Gauss SAW S
M++
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:30.427% A
HSR:45.517% M++
NS-15M AE
A*
Kills:1,158
Deaths:311
KDR:3.723
Accuracy:32.353% A
HSR:48.618% A*
NSX Naginata
M+
Kills:863
Deaths:189
KDR:4.566
Accuracy:29.915% A+
HSR:49.131% M+
EM1
M++
Kills:645
Deaths:110
KDR:5.864
Accuracy:29.038% A+
HSR:42.326% M++
NS-15MB
A+
Kills:300
Deaths:34
KDR:8.824
Accuracy:31.309% B*
HSR:44.333% A+
NC05 Jackhammer
A++
Kills:190
Deaths:41
KDR:4.634
Accuracy:58.848% A++
HSR:19.474% B**
Kills:13,014
Deaths (as Heavy Assault):2,564
Deaths (to Heavy Assaults):3,266
KDR:5.07566
Kill Difference:10,450
Playtime:273.238 hours
Usage:40%
Score:9.220m
Score/min:562
Accuracy (listed only):33.095%
HSR (listed only):42.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M++
Kills:1,230
Deaths:232
KDR:5.302
Accuracy:35.435% A*
HSR:36.829% M++
AC-X11
A*
Kills:1,169
Deaths:203
KDR:5.759
Accuracy:33.718% A++
HSR:34.046% A*
MGR-S1 Gladius
M
Kills:1,168
Deaths:153
KDR:7.634
Accuracy:32.805% B**
HSR:41.353% M
AF-4G Cyclone
A*
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:31.931% B*
HSR:38.455% A*
Blitz GD-10
M**
Kills:1,164
Deaths:170
KDR:6.847
Accuracy:34.152% A++
HSR:37.457% M**
AF-4 Cyclone
M
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:30.578% B**
HSR:36.661% M
AF-4A Bandit
A++
Kills:528
Deaths:81
KDR:6.519
Accuracy:32.533% A+
HSR:32.386% A++
LA39 Bruiser
B**
Kills:364
Deaths:103
KDR:3.534
Accuracy:67.568% B+
HSR:19.506% B**
MKV Suppressed
M**
Kills:277
Deaths:47
KDR:5.894
Accuracy:31.038% B**
HSR:42.960% M**
AF-19 Mercenary
A*
Kills:160
Deaths:66
KDR:2.424
Accuracy:29.971% A+
HSR:34.375% A*
NS-11CP
B**
Kills:157
Deaths:57
KDR:2.754
Accuracy:34.236% B**
HSR:28.662% B*
NS Baron G5AE
B++
Kills:104
Deaths:48
KDR:2.167
Accuracy:47.674% C++
HSR:19.231% B++
Mauler S6
A++
Kills:86
Deaths:35
KDR:2.457
Accuracy:58.044% A++
HSR:17.442% B+
Kills:8,734
Deaths (as Light Assault):1,713
Deaths (to Light Assaults):2,109
KDR:5.09866
Kill Difference:7,021
Playtime:155.018 hours
Usage:23%
Score:7.160m
Score/min:770
Accuracy (listed only):38.437%
HSR (listed only):32.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M++
Kills:1,230
Deaths:232
KDR:5.302
Accuracy:35.435% A*
HSR:36.829% M++
AC-X11
A*
Kills:1,169
Deaths:203
KDR:5.759
Accuracy:33.718% A++
HSR:34.046% A*
AF-4A Bandit
A++
Kills:528
Deaths:81
KDR:6.519
Accuracy:32.533% A+
HSR:32.386% A++
LA39 Bruiser
B**
Kills:364
Deaths:103
KDR:3.534
Accuracy:67.568% B+
HSR:19.506% B**
Warden
M*
Kills:180
Deaths:35
KDR:5.143
Accuracy:40.471% A*
HSR:46.667% M*
AF-19 Mercenary
A*
Kills:160
Deaths:66
KDR:2.424
Accuracy:29.971% A+
HSR:34.375% A*
NS-11CP
B**
Kills:157
Deaths:57
KDR:2.754
Accuracy:34.236% B**
HSR:28.662% B*
NS Baron G5AE
B++
Kills:104
Deaths:48
KDR:2.167
Accuracy:47.674% C++
HSR:19.231% B++
Mauler S6
A++
Kills:86
Deaths:35
KDR:2.457
Accuracy:58.044% A++
HSR:17.442% B+
Kills:3,978
Deaths (as Engineer):860
Deaths (to Engineers):1,589
KDR:4.62558
Kill Difference:3,118
Playtime:88.823 hours
Usage:13%
Score:2.969m
Score/min:557
Accuracy (listed only):42.183%
HSR (listed only):29.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,179
Deaths:367
KDR:3.213
Accuracy:33.258% A++
HSR:32.909% A++
MGR-S1 Gladius
M
Kills:1,168
Deaths:153
KDR:7.634
Accuracy:32.805% B**
HSR:41.353% M
AF-4G Cyclone
A*
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:31.931% B*
HSR:38.455% A*
Blitz GD-10
M**
Kills:1,164
Deaths:170
KDR:6.847
Accuracy:34.152% A++
HSR:37.457% M**
Reaper DMR
A*
Kills:1,163
Deaths:470
KDR:2.474
Accuracy:32.673% A
HSR:38.435% A*
AF-4 Cyclone
M
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:30.578% B**
HSR:36.661% M
Carnage AR
A++
Kills:1,160
Deaths:428
KDR:2.710
Accuracy:32.731% A++
HSR:26.638% B*
NC1 Gauss Rifle
M**
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.153% A++
HSR:46.121% M**
GR-22AE
M
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:34.027% B**
HSR:48.448% M
NC9 A-Tross
M++
Kills:1,159
Deaths:392
KDR:2.957
Accuracy:33.808% A++
HSR:45.211% M++
LA39 Bruiser
B**
Kills:364
Deaths:103
KDR:3.534
Accuracy:67.568% B+
HSR:19.506% B**
MKV Suppressed
M**
Kills:277
Deaths:47
KDR:5.894
Accuracy:31.038% B**
HSR:42.960% M**
NS Baron G5AE
B++
Kills:104
Deaths:48
KDR:2.167
Accuracy:47.674% C++
HSR:19.231% B++
Gauss Prime
B*
Kills:86
Deaths:36
KDR:2.389
Accuracy:30.336% B*
HSR:26.744% B+
Mauler S6
A++
Kills:86
Deaths:35
KDR:2.457
Accuracy:58.044% A++
HSR:17.442% B+
Kills:12,557
Deaths (as Combat Medic):3,433
Deaths (to Combat Medics):1,313
KDR:3.65773
Kill Difference:9,124
Playtime:129.429 hours
Usage:19%
Score:6.944m
Score/min:894
Accuracy (listed only):37.518%
HSR (listed only):34.505%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A
Kills:1,199
Deaths:393
KDR:3.051
Accuracy:52.134% A
HSR:37.114% B**
MGR-S1 Gladius
M
Kills:1,168
Deaths:153
KDR:7.634
Accuracy:32.805% B**
HSR:41.353% M
AF-4G Cyclone
A*
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:31.931% B*
HSR:38.455% A*
Blitz GD-10
M**
Kills:1,164
Deaths:170
KDR:6.847
Accuracy:34.152% A++
HSR:37.457% M**
AF-4 Cyclone
M
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:30.578% B**
HSR:36.661% M
NS-44 Commissioner
A+
Kills:927
Deaths:395
KDR:2.347
Accuracy:44.197% B**
HSR:32.794% A+
NC14 Bolt Driver
A++
Kills:657
Deaths:66
KDR:9.955
Accuracy:47.854% A++
HSR:87.976% A+
NS-357P Underboss
B+
Kills:401
Deaths:169
KDR:2.373
Accuracy:46.749% B+
HSR:28.429% C**
SAS-R
A*
Kills:392
Deaths:45
KDR:8.711
Accuracy:46.275% B**
HSR:88.010% A*
LA8 Rebel
A
Kills:295
Deaths:154
KDR:1.916
Accuracy:39.862% A
HSR:31.186% A
MKV Suppressed
M**
Kills:277
Deaths:47
KDR:5.894
Accuracy:31.038% B**
HSR:42.960% M**
LA3 Desperado
M
Kills:259
Deaths:118
KDR:2.195
Accuracy:34.390% B**
HSR:35.907% M
NS-30 Vandal
M
Kills:205
Deaths:38
KDR:5.395
Accuracy:41.731% A+
HSR:48.781% M
AF-18 Stalker
M*
Kills:169
Deaths:65
KDR:2.600
Accuracy:35.100% A+
HSR:42.604% M*
EM4-AE Longshot
A*
Kills:141
Deaths:12
KDR:11.750
Accuracy:43.311% C*
HSR:95.036% A*
AF-18 Stalker AE
A+
Kills:56
Deaths:8
KDR:7
Accuracy:32.202% C++
HSR:41.071% A+
NS-AM7 Archer
M+
Kills:55
Deaths:56
KDR:0.982
Accuracy:54.557% D
HSR:41.818% M+
Kills:9,692
Deaths (as Infiltrator):2,407
Deaths (to Infiltrators):1,487
KDR:4.02659
Kill Difference:7,285
Playtime:32.073 hours
Usage:5%
Score:0.954m
Score/min:496
Accuracy (listed only):39.933%
HSR (listed only):47.507%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:2,169
V. Kills:227 N/A
Deaths:102
KDR:21.265
Accuracy:65.671% A
KPH:121.900 A*
VKPH:12.800 A**
Breaker Rocket Pods
A++
Kills:1,723
V. Kills:146 N/A
Deaths:40
KDR:43.075
Accuracy:62.714% A++
KPH:243.700 A++
VKPH:20.600 B+
Vortek Rotary
M
Kills:1,048
V. Kills:820 128%
Deaths:124
KDR:8.452
Accuracy:40.012% A++
KPH:39.500 A*
VKPH:30.900 M
M20 Mustang
M
Kills:914
V. Kills:889 103%
Deaths:163
KDR:5.607
Accuracy:35.920% B*
KPH:27.400 A
VKPH:26.700 M
M20 Kestrel
B**
Kills:58
V. Kills:52 109%
Deaths:5
KDR:11.600
Accuracy:42.664% A*
KPH:30.900 B++
VKPH:27.700 B**
Kills:5,912 (4,189 + 0)
Deaths:434
KDR:13.622
VKDR:4.917
Vehicle Kills:2,134
Kill Difference:5,478
Playtime:86.584 hours
Usage:13%
Score:3.992m
Score/min:768
Piloting Accuracy:42.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:334
V. Kills:364 92%
Deaths:33
KDR:10.121
Accuracy:31.726% D
KPH:50.700 B**
VKPH:55.300 A**
CAS30 Tank Buster
S
Kills:255
V. Kills:253 100%
Deaths:48
KDR:5.313
Accuracy:60.841% A++
KPH:26.100 M**
VKPH:25.900 S
Kills:589 (255 + 334)
Deaths:81
KDR:7.272
VKDR:7.617
Vehicle Kills:617
Kill Difference:508
Playtime:16.359 hours
Usage:2%
Score:0.538m
Score/min:548
Piloting Accuracy:60.841%
Gunner Accuracy:31.726%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:113
V. Kills:14 N/A
Deaths:7
KDR:16.143
Accuracy:54.350% A++
KPH:105.300 S
VKPH:13 A+
Kills:113 (113 + 0)
Deaths:7
KDR:16.143
VKDR:2
Vehicle Kills:14
Kill Difference:106
Playtime:1.074 hours
Usage:0%
Score:0.050m
Score/min:773
Driving Accuracy:54.350%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:297
V. Kills:231 128%
Deaths:40
KDR:7.425
Accuracy:54.247% B+
KPH:32.700 B**
VKPH:25.400 A**
Kills:297 (297 + 0)
Deaths:40
KDR:7.425
VKDR:5.775
Vehicle Kills:231
Kill Difference:257
Playtime:9.093 hours
Usage:1%
Score:0.339m
Score/min:621
Driving Accuracy:54.247%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:546
V. Kills:16 N/A
Deaths:12
KDR:45.500
Accuracy:59.833% B**
KPH:425.700 S
VKPH:12.500 B*
Enforcer ML65-H
B*
Kills:91
V. Kills:73 123%
Deaths:2
KDR:45.500
Accuracy:64.250% B++
KPH:48.700 B*
VKPH:39.100 B*
M96 Mjolnir-H
M
Kills:59
V. Kills:45 128%
Deaths:5
KDR:11.800
Accuracy:58.326% B**
KPH:91.700 A*
VKPH:69.900 M
Kills:696 (0 + 696)
Deaths:19
KDR:36.632
VKDR:7.053
Vehicle Kills:134
Kill Difference:677
Playtime:3.793 hours
Usage:1%
Score:0.204m
Score/min:896
Driving Accuracy:N/A%
Gunner Accuracy:58.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:74
V. Kills:19 370%
Deaths:6
KDR:12.333
Accuracy:49.207% A+
KPH:73.400 B**
VKPH:18.900 A*
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:68
Playtime:1.008 hours
Usage:0%
Score:0.039m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:49.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,3962,16910221.265A*16.9865.671%A1.014%C121.9A*12.8A**69717.8h5B++7.7B++
Breaker Rocket Pods 1,8691,7234043.075S38.7962.714%A++N/A242.7A++20.6B+15797.1h7.8A12.4B**
LA1 Anchor 1,6341,6243394.791B**0.5130.427%B**45.998%M96.1A++N/A28116.9h7.2A+23.5B**
GD-7F 1,2321,2302325.302M**1.0235.435%A*36.829%M++96.1M++N/A37612.8h8.8A24.9B**
GD-22S 1,2191,2082804.314A++0.0331.546%A++44.868%M++94.4A**N/A60612.8h7.6A23.9B**
EM6 1,2121,2022345.137A*0.8531.131%A++46.506%M**79.6A+N/A20515.1h7.1A+22.9B*
NS-44P Commissioner 1,2001,1993933.051A++1.2352.134%A37.114%B**102.5AN/A37511.7h3B+5.8B++
GR-22 1,1861,1793673.213A+1.0733.258%A++32.909%A++92.1M+N/A47712.8h9.3A+27.9B**
AC-X11 1,1791,1692035.759S1.4833.718%A++34.046%A*113.5S1A++34010.3h6.6A19.7B*
MGR-S1 Gladius 1,1771,1681537.634S3.3532.805%B**41.353%M132.7M**1B**2988.8h6.3A19.1B*
NS-15MP 1,1751,1672145.453A++1.1732.489%B*43.788%A+132.6A++N/A3148.8h8.3A25.6B*
MGR-L1 Promise 1,1741,1671876.241M**1.9629.328%B**38.218%A++119.1M+N/A3359.8h9.2A31.4B**
NC6A GODSAW 1,1691,1651547.565M3.2830.437%C**40.515%A++114.2A++N/A41410.2h6.6C*21.5B++
AF-4G Cyclone 1,1701,1652943.963A+0.3231.931%B*38.455%A*82.6B*N/A28414.1h8B*25B++
NC6 Gauss SAW 1,1731,1652325.022M**0.7432.984%A**38.455%A**116.5SN/A101410h6.2A18.8B**
Blitz GD-10 1,1681,1641706.847S2.5634.152%A++37.457%M**145.5SN/A6138h9.5A27.9B**
Reaper DMR 1,1781,1634702.474B1.8132.673%A38.435%A*73.6A++N/A43515.8h7A21.6B**
AF-4 Cyclone 1,1681,1622245.188M++0.9130.578%B**36.661%M85.4A*N/A37013.6h7.6A24.8B*
Carnage AR 1,1691,1604282.71B**1.5732.731%A++26.638%B*72A*N/A35016.1h10.1A30.9B**
NC6S Gauss SAW S 1,1661,1602394.854M++0.5730.427%A45.517%M++86.6AN/A23013.4h7.3A24.1B*
NC1 Gauss Rifle 1,1661,1603683.152A++1.1332.153%A++46.121%M**92.1SN/A55012.6h7.5A++23.3A
GR-22AE 1,1651,1602983.893A+0.3934.027%B**48.448%M86.6B**N/A49013.4h8.4A+24.7B**
NC9 A-Tross 1,1621,1593922.957A+1.3333.808%A++45.211%M++82.8A**N/A57814h6.5A++19.3A
NS-15M AE 1,1681,1583113.723B*0.5632.353%A48.618%A*77.7B++N/A22514.9h9.1B**28.1B*
Vortek Rotary 1,8681,0481248.452A*4.1740.012%A++2.386%C++39.5A*30.9M69426.5h38.8B**96.9B**
NS-44 Commissioner 9299273952.347A1.9444.197%B**32.794%A+113M++N/A5108.2h2.9B**6.5B*
M20 Mustang 1,8039141635.607A+1.3235.92%B*2.407%C*27.4A26.7M71833.3h67B++186.6B*
NSX Naginata 8698631894.566M++0.2829.915%A+49.131%M+79.9A+N/A23210.8h7.9B**26.3B*
NC14 Bolt Driver 658657669.955S5.6747.854%A++87.976%A+90SN/A4217.3h1.5A++3.1A
EM1 6506451105.864S1.5829.038%A+42.326%M++109.3M++N/A3085.9h8.8B+30.2B*
NS Decimator 9815962462.423A++1.8656.845%C-2.013%C+35.7C++23.1B*47016.7h4.9C+8.7C+
C85 Canister-H 5625461245.5A41.2259.833%B**15.385%B**420S12.3B*14841.3h3.8B**6.4B**
AF-4A Bandit 530528816.519S2.2432.533%A+32.386%A++114.8M*N/A3404.6h8.2B**25.3B*
C-4 5854531932.347B++1.9429.87%B*N/A129.4B**37.7B+19023.5h1.3B+4.4B++
NS-357P Underboss 4014011692.373B++1.9146.749%B+28.429%C**117.9B**N/A3883.4h3.4B+7.3B+
SAS-R 393392458.711A**4.4346.275%B**88.01%A*91.2A**N/A4614.3h1.6A3.4B**
LA39 Bruiser 3653641033.534A*0.7567.568%B+19.506%B**67.4AN/A2125.4h1.6A+2.4B*
C150 Dalton 6983343310.121B+5.8431.726%DN/A50.6B**55.2A**8026.6h3.5B+11.1B
NS-15MB 301300348.824S4.5431.309%B*44.333%A+130.4A*N/A4322.3h8.8B*28B+
Titan-150 AP 528297407.425C**3.1454.247%B+1.684%D32.6B**25.4A**6219.1h4.3B+7.9B++
LA8 Rebel 2952951541.916A2.3739.862%A31.186%A98.3M++N/A5383h4.1A10.3B**
MKV Suppressed 278277475.894S1.6131.038%B**42.96%M**102.6M*N/A3202.7h8.7B**28B*
Frag Grenade 2702651265N/A260.7250.207%B++N/A530C*10B+29080.5h3.2B++6.4B++
LA3 Desperado 2612591182.195A+2.0934.39%B**35.907%M123.3M**1B**4662.1h6.8B**19.7B**
CAS30 Tank Buster 508255485.313A++1.0360.841%A++N/A26M**25.8S3769.8h31.7C**52.2B++
NS-30 Vandal 208205385.395A**1.1141.731%A+48.781%M82A*1.2A*2192.5h3.7A+8.9B**
NC05 Jackhammer 191190414.634M++0.3558.848%A++19.474%B**111.8M+N/A5121.7h3.8B*6.4B*
Auraxium Slasher 1881872,4690.076B*4.2120.303%D9.091%C+1.5C+N/A5123.8h1.9B+9.5C++
Hardlight Dagger 1901873,2410.058B*4.2220.92%D4.813%C1.1C+N/A4177h2.2C++10.6C+
Warden 183180355.143S0.8640.471%A*46.667%M*90S1.5A*3502h5.2A+12.7B**
AF-18 Stalker 169169652.6B**1.6835.1%A+42.604%M*73.5A*N/A4132.3h9.2A26.2B**
AF-19 Mercenary 160160662.424A*1.8629.971%A+34.375%A*37.2AN/A3564.3h8.3B**27.8B*
NS-11CP 160157572.754B*1.5334.236%B**28.662%B*27.1DN/A975.8h10.1B+29.6B++
EM4-AE Longshot 1411411211.75A*7.4743.311%C*95.036%A*70.5B*N/A3572h1.4A3.1B**
C75 Viper 127113716.143M+11.8654.35%A++N/A102.7S12.7A7721.1h6A11.1A+
The Slasher 1111104020.274S4.0133.974%C+18.182%B*3.4C+N/A932.3h1.9B+5.7C**
NS Baron G5AE 108104482.167B++2.1247.674%C++19.231%B++32.5C1.3A++1253.2h3.5B*7.4C+
M60-A Bulldog 10099199U94.7272.279%SN/A165S1.7D*4960.6h4.3B**5.9A+
Mag-Cutter 104983,8370.026C*4.2620.64%D5.102%C0.5C+N/A3188.4h2.8C+13.4C+
Enforcer ML65-H 16491245.5U41.2264.25%B++1.099%D47.9B*38.4B*4661.9h17C+26.5C**
Gauss Prime 8786362.389B++1.8930.336%B*26.744%B+57.3B++N/A2291.5h9.3B*30.8B*
Mauler S6 8786352.457A1.8358.044%A++17.442%B+35.8B+N/A3162.4h3.1A5.3B**
M40 Fury 9374612.333A8.0549.207%A+N/A74B**19A*6441h10.1B++20.5B**
Tank Mine 12172223.273B+1.0152.715%A+N/A144B*98A24730.5h3.2F-6.1C*
M96 Mjolnir-H 10459511.8M7.5258.326%B**N/A98.3A*75M++9630.6h34.7C*59.5B++
M20 Kestrel 11058511.6M**7.3242.664%A*3.448%A30.5B++27.4B**3281.9h74.4B+174.5B++
AF-18 Stalker AE 565687M+2.7232.202%C++41.071%A+70B+N/A3750.8h8.6A26.8B**
NS-AM7 Archer 6455560.982A3.3054.557%D41.818%M+8.9B+1.5D1176.2h8.2B**15B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12120.1h
Nano-Armor Kit5683,80311h
Spawn Beacon68020.4h
Restoration Kit9630.3h
Nanite Revive Grenade04730.1h
Medical Kit7625,84211.4h
Medical Applicator7747,5133.5h
Recon Detection Device01460.2h
Ammunition Package3750h
M20 Drake0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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