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First Lt. Loyal Soldier JambonChiotte[3EPG] JambonChiotte
TR BR 44

KDR: 5.56

Score: 1.9m

Last Seen: Dec 12th, 2018 5:58 PM
- OFFLINE - 77.2 hour(s)

Battle Rank 44 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1260
Level Progress (to 45): 13%
Level 100 Progress: 10% 1301h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy P2-120 HEAT T16 Rhino TRAC-5 T7 Mini-Chaingun SMG-46 Armistice ML-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,836,468 MLG Score: 1468
Fun Score: N/A
Cheeseburgers Flipped: 460TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.055%16%433310191,3502.246263.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.697%1.179B**-0.714D-0.853B*HEAD (~2.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.478B+10.60.259C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.351%1.664%3250110211,1425619820.0351574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.537B+-0.627D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.815B++3.30.735B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.804%78.261%011021697800.884615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.037C+0.73B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.398B2.10.35C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1260
1.9m115.3%218 (13.1k)212 (12.7k)5.559767,3501,3225.9803344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102224322.949%13.51%31006:372

18% Engineer25% Heavy Assault7% Infiltrator9% Light Assault40% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 8:59 PMNov 29th, 2018 8:15 PMDec 14th, 2018 6:36 PM (23h) (PST)Dec 12th, 2018 2:11 PM (3d) (PST)Dec 12th, 2018 1:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7584602980.8400.1510.1141.0220.0461468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,46027,60917,851509761312,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.8h/6.1d 556 993 813 8.9k 353 739 401 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A
Kills:810
Deaths:289
KDR:2.803
Accuracy:26.971% A
HSR:19.383% C-
T7 Mini-Chaingun
B++
Kills:163
Deaths:85
KDR:1.918
Accuracy:20.081% B++
HSR:12.883% C+
Kills:973
Deaths (as Heavy Assault):374
Deaths (to Heavy Assaults):390
KDR:2.6016
Kill Difference:599
Playtime:36.345 hours
Usage:25%
Score:0.427m
Score/min:196
Accuracy (listed only):23.526%
HSR (listed only):16.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:415
Deaths:177
KDR:2.345
Accuracy:26.583% B**
HSR:12.048% D*
Kills:415
Deaths (as Engineer):177
Deaths (to Engineers):284
KDR:2.34463
Kill Difference:238
Playtime:26.374 hours
Usage:18%
Score:0.324m
Score/min:205
Accuracy (listed only):26.583%
HSR (listed only):12.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:415
Deaths:177
KDR:2.345
Accuracy:26.583% B**
HSR:12.048% D*
SMG-46 Armistice
B++
Kills:125
Deaths:63
KDR:1.984
Accuracy:29.168% B++
HSR:7.200% D**
Kills:540
Deaths (as Light Assault):240
Deaths (to Light Assaults):219
KDR:2.25
Kill Difference:300
Playtime:13.399 hours
Usage:9%
Score:0.078m
Score/min:97
Accuracy (listed only):27.875%
HSR (listed only):9.624%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:125
Deaths:63
KDR:1.984
Accuracy:29.168% B++
HSR:7.200% D**
Kills:125
Deaths (as Combat Medic):63
Deaths (to Combat Medics):132
KDR:1.98413
Kill Difference:62
Playtime:1.373 hours
Usage:1%
Score:0.006m
Score/min:70
Accuracy (listed only):29.168%
HSR (listed only):7.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:125
Deaths:63
KDR:1.984
Accuracy:29.168% B++
HSR:7.200% D**
RAMS .50M
C+
Kills:69
Deaths:16
KDR:4.313
Accuracy:34.804% D
HSR:78.261% C+
Kills:194
Deaths (as Infiltrator):79
Deaths (to Infiltrators):177
KDR:2.4557
Kill Difference:115
Playtime:9.843 hours
Usage:7%
Score:0.085m
Score/min:143
Accuracy (listed only):31.986%
HSR (listed only):42.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:2,087
Deaths:391
KDR:5.338
Accuracy:20.243% B*
HSR:16.483% D
MRC3 Mercy
B*
Kills:1,936
Deaths:390
KDR:4.964
Accuracy:20.732% B*
HSR:15.651% D-
M3 Pounder HEG
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.276% N/A
HSR:4% N/A
Kills:4,073
Deaths (as MAX Suit):398
Deaths (to MAX Suits):96
KDR:10.23367
Kill Difference:3,675
Playtime:57.618 hours
Usage:40%
Score:0.935m
Score/min:270
Accuracy (listed only):28.084%
HSR (listed only):12.045%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:1,142
V. Kills:197 N/A
Deaths:50
KDR:22.840
Accuracy:46.351% B+
KPH:79.300 S
VKPH:13.700 B**
Kills:1,142 (1,142 + 0)
Deaths:50
KDR:22.840
VKDR:3.940
Vehicle Kills:197
Kill Difference:1,092
Playtime:14.393 hours
Usage:10%
Score:0.190m
Score/min:220
Driving Accuracy:46.351%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 2,1022,0873915.338A+0.2220.243%B*16.483%D44.2AN/A9347.2h12.2A++60.3B**
MRC3 Mercy 1,9511,9363904.964A0.6020.732%B*15.651%D-41.1B**N/A8647.1h13.3A+64B**
P2-120 HEAT 1,3391,1425022.84M+17.2846.351%B+1.664%D-79.3S13.7B**22014.4h3.3A++7.2A+
T16 Rhino 8128102892.803A++2.7626.971%A19.383%C-42.9B+N/A10318.9h10.7B*39.5B*
TRAC-5 4164151772.345A*3.2126.583%B**12.048%D*23.2B+N/A6017.9h10.2B**38.4B*
T7 Mini-Chaingun 163163851.918B**3.6420.081%B++12.883%C+25.9CN/A606.3h11.9B*59.4B++
SMG-46 Armistice 125125631.984B**3.5829.168%B++7.2%D**32.9C*N/A793.8h11.3B**38.7B++
ML-7 9869411.683A+3.8860.224%B+N/A27.6B+11.6C+2022.5h5.5B++9.1B++
RAMS .50M 6969164.313B+1.2534.804%D78.261%C+23.8CN/A632.9h2.1C**5.9C++
M3 Pounder HEG 6150153.333B**2.2343.276%B+4%B+21.7B4.8B+782.3h13.6B++31.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11430.2h
Medical Applicator15970.1h
Nano-Armor Kit2711,9303.4h
Medical Kit81500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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