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Space JameJohnson[GDBC] JameJohnson
NC BR 131

KDR: 1.1

Score: 37.3m

Last Seen: Oct 27th, 2019 2:11 PM
- OFFLINE - 532.2 hour(s)

Battle Rank 105 (131 total) - New Conglomerate on Miller
Level Progress (to 106): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton NC6A GODSAW Tempest C-4 CAS30 Tank Buster NS-44 Commissioner LA39 Bruiser M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.075%18.174%43823119623,5120.8125240.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.138%0.557B+-0.423C---0.184CHEAD ++ (~6.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.446B9.90.306C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.902%0.654%199512145,353310335801.72455149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.962%-0.464D-0.857D---0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.30.214C++41.90.212C++85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.533%2.726%6711218917237710110.3857891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.824B++0.125C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.40.565B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.971%1.096%198612134,380223943911.95536100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.652%-0.669D-0.828D--0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.877B*4.30.894B*10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.228%67.29%198512142,406223811.07459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.971%0.34C**0.017C+0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.20.312C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.31%13.027%198312162,3952254111.06255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.543%-0.441C---0.332C-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.42B2.80.43B4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m195.6%288 (17.3k)243 (14.6k)1.1005362,21556,5321.2296131 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219324821.059%12.206%25702:4325

28% Engineer28% Heavy Assault19% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2014 6:38 PMAug 31st, 2015 3:45 PMNov 10th, 2019 5:31 PM (8d) (PST)Oct 27th, 2019 12:06 PM (22d) (PST)Oct 27th, 2019 10:11 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531794740.4050.3680.0491.0190.116220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18610,74228,4442422361714,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2562.4h/106.8d 7,297 7,594 19,659 156.6k 1,967 6,361 17,855 100.4m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C
Kills:1,335
Deaths:2,356
KDR:0.567
Accuracy:54.146% D
HSR:13.558% C
GD-7F
C
Kills:1,188
Deaths:1,707
KDR:0.696
Accuracy:23.475% C
HSR:13.721% D*
NS Baron G5
B**
Kills:1,159
Deaths:1,085
KDR:1.068
Accuracy:55.418% B**
HSR:14.409% C+
NS-11CP
C**
Kills:1,150
Deaths:929
KDR:1.238
Accuracy:30.349% C**
HSR:15.913% D*
AF-19 Mercenary
B*
Kills:800
Deaths:823
KDR:0.972
Accuracy:27.248% B*
HSR:24.750% B+
AF-57 Piston
C
Kills:677
Deaths:624
KDR:1.085
Accuracy:34.771% D
HSR:13.294% C
Mauler S6
D--
Kills:383
Deaths:980
KDR:0.391
Accuracy:24.429% F
HSR:10.705% D--
Warden
D**
Kills:190
Deaths:285
KDR:0.667
Accuracy:18.728% D**
HSR:11.579% F-
Kills:6,882
Deaths (as Engineer):8,789
Deaths (to Engineers):13,437
KDR:0.78302
Kill Difference:1,907
Playtime:717.386 hours
Usage:28%
Score:10.512m
Score/min:244
Accuracy (listed only):33.570%
HSR (listed only):14.741%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:2,427
Deaths:1,660
KDR:1.462
Accuracy:25.434% D
HSR:19.160% D*
NS-15M1
C
Kills:1,167
Deaths:1,562
KDR:0.747
Accuracy:21.268% C
HSR:18.509% C--
EM1
D
Kills:1,165
Deaths:1,450
KDR:0.803
Accuracy:18.647% D
HSR:16.738% D-
NC6 Gauss SAW
C++
Kills:1,163
Deaths:1,360
KDR:0.855
Accuracy:20.979% C++
HSR:18.401% D-
GD-22S
C+
Kills:1,163
Deaths:1,829
KDR:0.636
Accuracy:23.123% C+
HSR:18.659% D-
NS-15M2
B+
Kills:1,159
Deaths:871
KDR:1.331
Accuracy:26.743% B+
HSR:18.205% D--
NS-15MP
C+
Kills:1,140
Deaths:602
KDR:1.894
Accuracy:27.417% C+
HSR:22.193% D-
Kills:9,384
Deaths (as Heavy Assault):9,334
Deaths (to Heavy Assaults):15,101
KDR:1.00536
Kill Difference:50
Playtime:720.758 hours
Usage:28%
Score:11.707m
Score/min:271
Accuracy (listed only):23.373%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C
Kills:1,777
Deaths:1,674
KDR:1.062
Accuracy:25.617% C
HSR:15.869% D-
LA39 Bruiser
C
Kills:1,335
Deaths:2,356
KDR:0.567
Accuracy:54.146% D
HSR:13.558% C
Blitz GD-10
D--
Kills:1,204
Deaths:2,147
KDR:0.561
Accuracy:18.657% D--
HSR:11.711% D--
GD-7F
C
Kills:1,188
Deaths:1,707
KDR:0.696
Accuracy:23.475% C
HSR:13.721% D*
NS Baron G5
B**
Kills:1,159
Deaths:1,085
KDR:1.068
Accuracy:55.418% B**
HSR:14.409% C+
AF-4 Cyclone
C**
Kills:1,156
Deaths:917
KDR:1.261
Accuracy:26.701% C*
HSR:21.453% C**
MKV Suppressed
C*
Kills:1,150
Deaths:1,132
KDR:1.016
Accuracy:26.883% C*
HSR:17.304% C
NS-11CP
C**
Kills:1,150
Deaths:929
KDR:1.238
Accuracy:30.349% C**
HSR:15.913% D*
NS-7 PDW
C
Kills:1,119
Deaths:1,919
KDR:0.583
Accuracy:23.346% C
HSR:15.282% C-
AF-19 Mercenary
B*
Kills:800
Deaths:823
KDR:0.972
Accuracy:27.248% B*
HSR:24.750% B+
AF-57 Piston
C
Kills:677
Deaths:624
KDR:1.085
Accuracy:34.771% D
HSR:13.294% C
Mauler S6
D--
Kills:383
Deaths:980
KDR:0.391
Accuracy:24.429% F
HSR:10.705% D--
Kills:13,098
Deaths (as Light Assault):16,293
Deaths (to Light Assaults):11,416
KDR:0.8039
Kill Difference:3,195
Playtime:515.138 hours
Usage:20%
Score:7.732m
Score/min:250
Accuracy (listed only):30.920%
HSR (listed only):15.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
C
Kills:1,777
Deaths:1,674
KDR:1.062
Accuracy:25.617% C
HSR:15.869% D-
NS-44 Commissioner
C+
Kills:1,342
Deaths:2,550
KDR:0.526
Accuracy:31.959% D
HSR:22.727% C+
Blitz GD-10
D--
Kills:1,204
Deaths:2,147
KDR:0.561
Accuracy:18.657% D--
HSR:11.711% D--
AF-4 Cyclone
C**
Kills:1,156
Deaths:917
KDR:1.261
Accuracy:26.701% C*
HSR:21.453% C**
MKV Suppressed
C*
Kills:1,150
Deaths:1,132
KDR:1.016
Accuracy:26.883% C*
HSR:17.304% C
NS-7 PDW
C
Kills:1,119
Deaths:1,919
KDR:0.583
Accuracy:23.346% C
HSR:15.282% C-
NC4 Mag-Shot
C**
Kills:705
Deaths:865
KDR:0.815
Accuracy:25.892% C
HSR:21.702% C**
NC14 Bolt Driver
C++
Kills:669
Deaths:848
KDR:0.789
Accuracy:33.053% C
HSR:75.486% C++
AF-8 RailJack
B**
Kills:506
Deaths:424
KDR:1.193
Accuracy:33.612% C-
HSR:84.387% B**
AF-18 Stalker
B+
Kills:505
Deaths:401
KDR:1.259
Accuracy:29.999% B+
HSR:16.436% D
SAS-R
B**
Kills:464
Deaths:302
KDR:1.536
Accuracy:45.977% B**
HSR:56.681% D*
EM4 Longshot
B++
Kills:436
Deaths:127
KDR:3.433
Accuracy:44.236% B++
HSR:80.963% B
NS-30 Vandal
C+
Kills:413
Deaths:461
KDR:0.896
Accuracy:32.340% C+
HSR:12.591% F-
Gauss SPR
B*
Kills:331
Deaths:263
KDR:1.259
Accuracy:38.146% B*
HSR:21.450% F
NS-357 Underboss
D-
Kills:165
Deaths:349
KDR:0.473
Accuracy:25.506% D**
HSR:15.152% D-
NS-44 Commissioner AE
D-
Kills:91
Deaths:86
KDR:1.058
Accuracy:33.615% D--
HSR:17.582% D-
NS CandyCannon 3000
C*
Kills:89
Deaths:260
KDR:0.342
Accuracy:27.243% D
HSR:38.202% C*
Kills:12,122
Deaths (as Infiltrator):14,725
Deaths (to Infiltrators):7,574
KDR:0.82323
Kill Difference:2,603
Playtime:499.115 hours
Usage:19%
Score:5.273m
Score/min:176
Accuracy (listed only):30.752%
HSR (listed only):32.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C
Kills:1,777
Deaths:1,674
KDR:1.062
Accuracy:25.617% C
HSR:15.869% D-
LA39 Bruiser
C
Kills:1,335
Deaths:2,356
KDR:0.567
Accuracy:54.146% D
HSR:13.558% C
Blitz GD-10
D--
Kills:1,204
Deaths:2,147
KDR:0.561
Accuracy:18.657% D--
HSR:11.711% D--
NS-11P
B+
Kills:1,173
Deaths:1,161
KDR:1.010
Accuracy:25.086% B+
HSR:22.251% B+
NS Baron G5
B**
Kills:1,159
Deaths:1,085
KDR:1.068
Accuracy:55.418% B**
HSR:14.409% C+
AF-4 Cyclone
C**
Kills:1,156
Deaths:917
KDR:1.261
Accuracy:26.701% C*
HSR:21.453% C**
MKV Suppressed
C*
Kills:1,150
Deaths:1,132
KDR:1.016
Accuracy:26.883% C*
HSR:17.304% C
NS-7 PDW
C
Kills:1,119
Deaths:1,919
KDR:0.583
Accuracy:23.346% C
HSR:15.282% C-
AF-57 Piston
C
Kills:677
Deaths:624
KDR:1.085
Accuracy:34.771% D
HSR:13.294% C
Mauler S6
D--
Kills:383
Deaths:980
KDR:0.391
Accuracy:24.429% F
HSR:10.705% D--
Kills:11,133
Deaths (as Combat Medic):13,995
Deaths (to Combat Medics):5,593
KDR:0.7955
Kill Difference:2,862
Playtime:65.705 hours
Usage:3%
Score:1.218m
Score/min:309
Accuracy (listed only):31.505%
HSR (listed only):15.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:756
Deaths:191
KDR:3.958
Accuracy:24.367% D
HSR:10.318% D*
AF-41 Hacksaw
C-
Kills:687
Deaths:196
KDR:3.505
Accuracy:26.592% D
HSR:13.537% C-
AF-23 Grinder
D-
Kills:79
Deaths:63
KDR:1.254
Accuracy:29.177% D-
HSR:8.861% F
NCM3 Raven
C++
Kills:67
Deaths:134
KDR:0.500
Accuracy:38.576% C+
HSR:2.985% C++
NCM3 Raven
B++
Kills:56
Deaths:134
KDR:0.418
Accuracy:37.615% C
HSR:3.571% B++
NCM1 Scattercannon
D
Kills:54
Deaths:64
KDR:0.844
Accuracy:32.073% D
HSR:3.704% F**
Kills:1,699
Deaths (as MAX Suit):391
Deaths (to MAX Suits):3,148
KDR:4.34527
Kill Difference:1,308
Playtime:38.770 hours
Usage:2%
Score:0.850m
Score/min:366
Accuracy (listed only):31.400%
HSR (listed only):7.163%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,269
V. Kills:214 N/A
Deaths:349
KDR:3.636
Accuracy:51.297% D
KPH:48 C+
VKPH:8.100 B**
Breaker Rocket Pods
C**
Kills:1,241
V. Kills:178 N/A
Deaths:302
KDR:4.109
Accuracy:51.392% C**
KPH:53.900 C-
VKPH:7.700 D
Vortek Rotary
C+
Kills:705
V. Kills:806 87%
Deaths:856
KDR:0.824
Accuracy:28.726% C-
KPH:10.200 C-
VKPH:11.600 C+
M20 Mustang
C+
Kills:699
V. Kills:745 94%
Deaths:864
KDR:0.809
Accuracy:27.216% D
KPH:8 C--
VKPH:8.500 C+
Hornet Missiles
C+
Kills:677
V. Kills:537 126%
Deaths:112
KDR:6.045
Accuracy:67.131% B*
KPH:53.400 C
VKPH:42.400 C+
Coyote Missiles
C
Kills:272
V. Kills:299 91%
Deaths:207
KDR:1.314
Accuracy:55.223% C**
KPH:18 D-
VKPH:19.700 C
M20 Kestrel
C-
Kills:192
V. Kills:222 86%
Deaths:236
KDR:0.814
Accuracy:28.403% C
KPH:8.200 D
VKPH:9.500 C-
Tomcat A2AM Pods
D
Kills:56
V. Kills:61 90%
Deaths:43
KDR:1.302
Accuracy:77.609% C+
KPH:15.900 D-
VKPH:17.300 D
Kills:5,111 (2,865 + 0)
Deaths:2,969
KDR:1.721
VKDR:1.031
Vehicle Kills:3,062
Kill Difference:2,142
Playtime:260.686 hours
Usage:10%
Score:2.746m
Score/min:176
Piloting Accuracy:28.403%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:2,885
V. Kills:2,924 99%
Deaths:987
KDR:2.923
Accuracy:21.121% F
KPH:35.300 C+
VKPH:35.800 B*
CAS30 Tank Buster
C*
Kills:1,439
V. Kills:1,571 92%
Deaths:1,299
KDR:1.108
Accuracy:44.803% C+
KPH:7.400 C+
VKPH:8 C*
L105 Zephyr
C*
Kills:452
V. Kills:32 N/A
Deaths:66
KDR:6.848
Accuracy:43.892% C*
KPH:47.700 C+
VKPH:3.400 D-
Kills:4,776 (1,439 + 3,337)
Deaths:2,352
KDR:2.031
VKDR:1.925
Vehicle Kills:4,527
Kill Difference:2,424
Playtime:286.571 hours
Usage:11%
Score:3.508m
Score/min:204
Piloting Accuracy:44.803%
Gunner Accuracy:43.892%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:186
V. Kills:51 358%
Deaths:68
KDR:2.735
Accuracy:38.105% C+
KPH:27.200 C+
VKPH:7.500 C+
Kills:186 (186 + 0)
Deaths:68
KDR:2.735
VKDR:0.750
Vehicle Kills:51
Kill Difference:118
Playtime:6.846 hours
Usage:0%
Score:0.075m
Score/min:183
Driving Accuracy:38.105%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:917
V. Kills:910 101%
Deaths:304
KDR:3.016
Accuracy:49.533% C+
KPH:19.500 D
VKPH:19.400 B**
Enforcer ML85
M++
Kills:178
V. Kills:373 48%
Deaths:56
KDR:3.179
Accuracy:53.311% A+
KPH:17.700 D
VKPH:37.100 M++
E540 Halberd
C
Kills:102
V. Kills:74 136%
Deaths:36
KDR:2.833
Accuracy:47.465% B+
KPH:17.300 D*
VKPH:12.600 C
Kills:1,197 (917 + 280)
Deaths:396
KDR:3.023
VKDR:3.427
Vehicle Kills:1,357
Kill Difference:801
Playtime:62.933 hours
Usage:2%
Score:1.130m
Score/min:299
Driving Accuracy:49.533%
Gunner Accuracy:47.465%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:209
V. Kills:23 N/A
Deaths:67
KDR:3.119
Accuracy:39.657% D*
KPH:39.100 D*
VKPH:4.300 D-
E540 Halberd-H
B+
Kills:100
V. Kills:101 98%
Deaths:47
KDR:2.128
Accuracy:58.081% C*
KPH:25.300 D-
VKPH:25.500 B+
M96 Mjolnir-H
A*
Kills:60
V. Kills:57 103%
Deaths:11
KDR:5.455
Accuracy:44.479% C--
KPH:59.600 B+
VKPH:56.600 A*
Kills:369 (0 + 369)
Deaths:125
KDR:2.952
VKDR:1.448
Vehicle Kills:181
Kill Difference:244
Playtime:10.315 hours
Usage:0%
Score:0.148m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:44.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:147
V. Kills:26 N/A
Deaths:29
KDR:5.069
Accuracy:41.865% B++
KPH:39.500 C
VKPH:7 C-
M40 Fury
B++
Kills:72
V. Kills:2 N/A
Deaths:10
KDR:7.200
Accuracy:32.656% C
KPH:73.300 B++
VKPH:2 D**
Kills:219 (0 + 219)
Deaths:39
KDR:5.615
VKDR:0.718
Vehicle Kills:28
Kill Difference:180
Playtime:4.701 hours
Usage:0%
Score:0.069m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:32.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:56
V. Kills:21 255%
Deaths:445
KDR:0.126
Accuracy:10.022% F
KPH:1.800 D-
VKPH:0.700 D
Kills:56 (56 + 0)
Deaths:445
KDR:0.126
VKDR:0.047
Vehicle Kills:21
Kill Difference:389
Playtime:30.758 hours
Usage:1%
Score:0.028m
Score/min:15
Driving Accuracy:10.022%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,8092,8859872.923D1.8221.121%FN/A35.4C+35.8B*44381.6h3B++14.1C
NC6A GODSAW 2,4622,4271,6601.462C0.3625.434%D19.16%D*39DN/A13462.3h7.9C*30.9C**
Tempest 1,7931,7771,6741.062C0.0425.617%C15.869%D-18.8D--N/A4794.6h9.1B+35.6C**
C-4 2,4761,6201,3161.231C+0.1325.813%C+N/A63.3C-33.4C**64725.6h1.5C+5.8C++
CAS30 Tank Buster 3,0101,4391,2991.108C+0.0144.803%C+N/A7.4C+8C*105195.4h45.2C++100.8C**
NS-44 Commissioner 1,3551,3422,5500.526C0.5731.959%D22.727%C+12.4D-N/A43107.9h4C++12.6C+
LA39 Bruiser 1,3441,3352,3560.567D0.5354.146%D13.558%C25DN/A7353.4h2B*3.8C**
M30 Mustang AH 1,4831,2693493.636C2.5451.297%DN/A47.9C+8.1B**21326.5h5.7B+11.1B+
Mag-Cutter 1,2731,26512,4510.102M+1.0039.678%B*N/A2.5AN/A7503.6h1.7B++4.3B++
Frag Grenade 1,2551,24911249N/A1,247.9059.964%A++N/A1040.8M5D33571.2h2.1A++3.5A
Breaker Rocket Pods 1,4191,2413024.109C3.0151.392%C**N/A54C-7.7D22223h12.2B++23.8B+
Bouncing Betty 1,2391,2363953.129C2.0363.478%A*N/A152.6B+N/A4518.1h1.6B**2.5A++
Blitz GD-10 1,2201,2042,1470.561C0.5418.657%D--11.711%D--14.4DN/A5383.6h15.2C++81.7C+
GD-7F 1,2051,1881,7070.696C0.4023.475%C13.721%D*25.5CN/A10246.5h11B++46.8B+
NC05 Jackhammer 1,1951,1861,4950.793C0.3138.766%D14.334%C+31.9CN/A11137.2h4.7B12.2C++
NS-11P 1,1891,1731,1611.01C+0.0925.086%B+22.251%B+36BN/A9332.6h11.3B**45B*
NS-15M1 1,1801,1671,5620.747C--0.3521.268%C18.509%C--29.2CN/A9139.9h11.3B+53.1C**
EM1 1,1701,1651,4500.803C0.3018.647%D16.738%D-33.8C+N/A10434.5h11.4B++61.4C*
NC6 Gauss SAW 1,1671,1631,3600.855C+0.2520.979%C++18.401%D-31.3C+N/A11737.2h8.4B+40.1B+
GD-22S 1,1661,1631,8290.636C-0.4623.123%C+18.659%D-22.5DN/A7351.7h10B+43.1B
The Slasher 1,1981,16112,0120.097B**1.0042.449%B++N/A3.4C+N/A9342.6h1.8B++4.2C*
NS-15M2 1,1621,1598711.331C+0.2326.743%B+18.205%D--40.4C+N/A12228.7h10.9B+40.7B+
NS Baron G5 1,1831,1591,0851.068C+0.0355.418%B**14.409%C+44.7B+N/A12325.9h3.4B**6.1C++
AF-4 Cyclone 1,1631,1569171.261C+0.1626.701%C*21.453%C**43.8BN/A12626.4h8.6B*32.2B+
NC05 Jackhammer AE 1,1621,1547611.516C+0.4249.53%C*16.465%C+57.4C+N/A14920.1h3.5B**7.1B+
MKV Suppressed 1,1621,1501,1321.016C+0.0826.883%C*17.304%C40.6B+N/A11028.3h12.4B+45.9B+
NS-11CP 1,1671,1509291.238C0.1430.349%C**15.913%D*49.1C+N/A10923.4h10.1B++33.4B+
NS-15MP 1,1531,1406021.894C+0.7927.417%C+22.193%D-67.5C+N/A15616.9h10B+36.4C**
NS-7 PDW 1,1641,1191,9190.583C-0.5223.346%C15.282%C-14.1DN/A5779.6h16C+68.6C+
Titan-150 AP 1,8279173043.016C1.9249.533%C+2.726%C++19.5D19.4B**27847h5.4C11C
The Kraken 1,2439051,1720.772D-0.3350.729%D*4.088%M*21.8D*8.1D*13641.5h3.2B*6.4C*
NS Decimator 1,2558421,5210.554D0.5562.188%C++3.8%A+28.4C-13.9C21429.7h3.4B*5.5B*
AF-19 Mercenary 8128008230.972C*0.1327.248%B*24.75%B+25.8BN/A10731h9B**33B*
AF-41 Hacksaw 7657561913.958B*2.8624.367%D10.318%D*43B*N/A14417.6h4.2B**17.3B++
Hunter QCX 7327152,5940.276D0.8242.165%C+25.455%C+5.4D-N/A17133.5h4.4B10.5C**
Shrike 1,2827131,3800.517C0.5857.761%C++5.189%A+24.6C+19.6B**23329h3.8A+6.6B**
NC4 Mag-Shot 7167058650.815C++0.2925.892%C21.702%C**24C+N/A7629.4h7.8B30C*
Vortek Rotary 1,5117058560.824C0.2828.726%C-N/A10.2C-11.6C+16669.2h73.8C++256.8C++
M20 Mustang 1,4446998640.809C0.2927.216%D1.001%D8C--8.6C+12287.1h121.5C+446.4C+
C-4 ARX 8526933561.947C+0.8523.34%D-N/A92.4C-21.2D-4517.5h1B*4.2B+
AF-41 Hacksaw 6956871963.505B++2.4026.592%D13.537%C-38.2B+N/A13218h5.1B*19B+
Hornet Missiles 1,2146771126.045C++4.9467.131%B*1.477%C+53.3C42.3C+33812.7h8B++12B*
AF-57 Piston 6796776241.085C+0.0234.771%D13.294%C43.1C*N/A12515.7h3.4B**9.7B+
NC14 Bolt Driver 6696698480.789C-0.3133.053%C75.486%C++20.6C+N/A6532.5h2.2B++6.8B
M60-A Bulldog 1,212585926.359C++5.2642.103%B+1.026%D35C+37.5S22916.7h6.2C14.8B
AF-8 RailJack 5075064241.193C--0.0933.612%C-84.387%B**21.2C+N/A8023.9h2.1B+6.2C**
AF-18 Stalker 5095054011.259C+0.1629.999%B+16.436%D45.1B+N/A12211.2h9.6B**31.9B++
SAS-R 4644643021.536C0.4445.977%B**56.681%D*37.1C+N/A15412.5h1.9B++4.1B*
L105 Zephyr 484452666.848C5.7543.892%C*N/A47.6C+3.4D-1829.5h5.3B++12B+
EM4 Longshot 4364361273.433C*2.3344.236%B++80.963%B45.4B*N/A1209.6h1.5A3.4B**
NS-30 Vandal 4134134610.896C-0.2032.34%C+12.591%F-31.3CN/A11713.2h4.7B*14.5B+
Heartstring 4054036630.608C--0.4935.16%C-21.588%C-18.7CN/A4421.5h3.2B+9B
Mauler S6 3833839800.391C-0.7124.429%F10.705%D--10.2D--N/A4537.4h4.3B+17.5C-
Auraxium Mag-Cutter 36734810,2040.034C++1.0715.911%D--5.747%C+1C+N/A3364.3h2.2C+13.7C
Gauss SPR 3313312631.259C0.1638.146%B*21.45%F40.9B++N/A978.1h3.7A9.6B**
Sticky Grenade 3313301330N/A328.9066.968%A+N/A1650A+5D-64000.2h1.1B**1.7B*
Coyote Missiles 5712722071.314D0.2155.223%C**N/A18D-19.8C28015.1h50C-90.5C
Carver 30426210,2690.026C1.076.456%F-16.031%C+0.9C-N/A3295.5h2D-31.5F*
Anti-Vehicle Grenade 3252381238N/A236.9057.311%B*N/A396.7C*145B+33580.6h5.1B+8.9B+
Hawk GD-68 1,3912266560.345D0.7675.944%A++4.867%A+9.3C-47.9S23124.3h13.1F-17.2D
C85 Canister-H 232209673.119D2.0239.657%D*12.919%B+38.7D*4.3D-1195.4h7.6C++19.2C-
M20 Kestrel 4141922360.814C0.2928.403%CN/A8.2D9.4C-14323.5h124.7C+439C+
Warden 1971902850.667C0.4318.728%D**11.579%F-7D-N/A2827.3h8.2B+43.9C+
C75 Viper 237186682.735C1.6338.105%C+N/A27.4C+7.5C+1836.8h9.4B*24.7B++
Enforcer ML85 551178563.179C2.0853.311%A+N/A17.6D36.9M++41610.1h22.3F*41.8D
Icikill 1661668500.195M++0.9138.042%B+N/A6.6C++N/A1925.2h1.4A3.8B+
NS-357 Underboss 1661653490.473C--0.6325.506%D**15.152%D-12.2D-N/A3513.5h5.2D-20.4D*
Spear Anti-Vehicle Phalanx Turret 440153314.935C3.8347.079%B3.268%C26.4D49.5M4885.8h15.5D**33D-
M40 Fury 173147295.069C3.9741.865%B++1.361%C39.7C7C-2123.7h12.1B28.8B+
Tank Mine 257136572.386C+1.2966.134%A*N/A56.7D--50.4C8762.4h3F-4.6B**
NS Annihilator 1,2321053740.281D0.8287.321%A++N/A5.6D*59.6U20918.9h20.3F**23.2F--
E540 Halberd 176102362.833D1.7347.465%B+3.922%B+17.3D*12.5C2715.9h6.9D-14.5C+
E540 Halberd-H 201100472.128D1.0358.081%C*N/A25D-25.3B+3164h9.2D*15.8D-
NS-44 Commissioner AE 9291861.058C+0.0433.615%D--17.582%D-26.8DN/A643.4h4.4D13D
NS CandyCannon 3000 89892600.342C-0.7627.243%D38.202%C*12.2C-N/A307.3h4.6C++16.9C+
Auraxium Slasher 107864,1690.021C+1.0813.581%D*8.14%C+0.6C-N/A2154.4h3.6D**26.6D**
AF-23 Grinder 7979631.254C0.1529.177%D-8.861%F21.4DN/A993.7h5.9B+20.3C++
M40 Fury 7472107.2C++6.1032.656%CN/A72B++2D**3631h6.7B**20.5B*
NC15 Phoenix 1,181721890.381D0.7261.243%B**N/A4.8D73.4S23715.1h22.6T-36.9F--
NCM3 Raven 140671340.5C-0.6038.576%C+2.985%C++5.4D--5.9C++10012.3h37.3C-96.6C
MANA Anti-Vehicle Turret 23764820.78D-0.3261.88%C+4.688%C+640D-1730D738350.1h33.1T*53.5T*
M96 Mjolnir-H 11760115.455B+4.3544.479%C--1.667%A60B+57A*5741h28.9B*65.1B+
A30 Walker 13060601D0.1017.902%D*N/A8.8D10.3C1956.8h106.4B+594.4C++
MAX Punch 94604340.138B++0.9636.861%C--N/A1.7B1C*834.9h3.4C+9.1C
M12 Kobalt-F 77564450.126D-0.9710.022%F8.929%C1.8D-N/A1530.8h47.4T-472.7T*
Tomcat A2AM Pods 11756431.302D0.2077.609%C+N/A16D-17.4D2883.5h8.2C*10.6C**
NCM3 Raven 120561340.418D0.6837.615%C3.571%B++4.6D*5.2C8912.2h43.1D*114.6D--
NCM1 Scattercannon 5454640.844C0.2632.073%D3.704%F**14.2DN/A973.8h8.5C+26.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon632,8544h
Medical Applicator457107,4169.5h
Anti-Vehicle MANA Turret241,3442.5h
Medical Kit9174,98910.8h
Decoy Grenade0910h
Nano-Armor Kit537736,50860.5h
Nanite Revive Grenade04140.1h
AE Nano-Armor Kit3430,5272.7h
AE Medical Applicator11,0210.1h
Spitfire Auto-Turret41040.3h
Motion Spotter941,7784.3h
NC Triumph Flare Gun0830.1h
Recon Detection Device112580.7h
Shield Recharging Field155850.4h
Ammunition Package662,9332.4h
Anti-Infantry MANA Turret81490.4h

Check the help document for the dictionary if you want to learn more about words used here.


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