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Arcanus Janus3113[VEP] Janus3113
VS BR 117

KDR: 0.46

Score: 28.2m

Last Seen: Jun 4th, 2019 2:09 PM
- OFFLINE - 1618.6 hour(s)

Battle Rank 113 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 2%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Sirius SX12 M60-G Bulldog Flare VE6 Proximity Mine Solstice VE3 MANA Anti-Personnel Turret M20 Basilisk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-242,694 MLG Score: -194
Fun Score: N/A
Cheeseburgers Flipped: 784TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.22%14.73%28311120317,1830.521931-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.046%-0.376C--0.934D---0.848D--HEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.4-0.187C17-0.19C71.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.366%0.933%142121275056983400.131625220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%-1.128D*-1.048D*0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.4-3.573T*51.8-3.141T-124.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.193%4.092%124512095,157438515331.17605336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.231%-0.555D-0.088C+-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188-0.573D56.8-0.423C--131.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.872%32.203%1241121359597110.00987944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.973F--2.266F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-5.186T*13.4-3.206T-47.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m349.7%230 (13.8k)195 (11.7k)0.46063632,75471,1060.556985117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121490816.566%9.727%16102:026

39% Engineer16% Heavy Assault9% Infiltrator32% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:26 PMApr 6th, 2016 8:13 PMJun 5th, 2019 5:23 AM (79d) (PST)Jun 4th, 2019 10:20 AM (79d) (PST)Jun 4th, 2019 10:09 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3712391320.2260.4910.0220.9040.032-194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,23114,3517,8801429154211,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2411.4h/100.5d 6,851 3,186 21,672 130.8k 3,462 8,782 4,655 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:2,238
Deaths:6,525
KDR:0.343
Accuracy:14.133% D**
HSR:14.299% D**
Orion VS54
D*
Kills:173
Deaths:623
KDR:0.278
Accuracy:11.175% F-
HSR:15.607% D*
Kills:2,411
Deaths (as Heavy Assault):7,148
Deaths (to Heavy Assaults):18,061
KDR:0.3373
Kill Difference:4,737
Playtime:375.415 hours
Usage:16%
Score:2.895m
Score/min:129
Accuracy (listed only):12.654%
HSR (listed only):14.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:7,359
Deaths:18,017
KDR:0.408
Accuracy:23.053% C
HSR:14.866% D**
Sirius SX12
C-
Kills:3,820
Deaths:11,560
KDR:0.330
Accuracy:19.303% D--
HSR:15.209% C-
Solstice VE3
D*
Kills:1,424
Deaths:4,522
KDR:0.315
Accuracy:15.512% D**
HSR:13.413% D*
VX6-7
D-
Kills:454
Deaths:1,678
KDR:0.271
Accuracy:20.378% D-
HSR:15.198% D--
NSX Tanto
C+
Kills:126
Deaths:597
KDR:0.211
Accuracy:18.485% D**
HSR:25.397% C+
Kills:13,183
Deaths (as Light Assault):36,374
Deaths (to Light Assaults):11,063
KDR:0.36243
Kill Difference:23,191
Playtime:762.344 hours
Usage:32%
Score:10.603m
Score/min:232
Accuracy (listed only):19.346%
HSR (listed only):16.817%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:7,359
Deaths:18,017
KDR:0.408
Accuracy:23.053% C
HSR:14.866% D**
Solstice VE3
D*
Kills:1,424
Deaths:4,522
KDR:0.315
Accuracy:15.512% D**
HSR:13.413% D*
VX6-7
D-
Kills:454
Deaths:1,678
KDR:0.271
Accuracy:20.378% D-
HSR:15.198% D--
NSX Tanto
C+
Kills:126
Deaths:597
KDR:0.211
Accuracy:18.485% D**
HSR:25.397% C+
Kills:9,363
Deaths (as Engineer):24,814
Deaths (to Engineers):16,862
KDR:0.37733
Kill Difference:15,451
Playtime:945.589 hours
Usage:39%
Score:11.299m
Score/min:199
Accuracy (listed only):19.357%
HSR (listed only):17.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:3,820
Deaths:11,560
KDR:0.330
Accuracy:19.303% D--
HSR:15.209% C-
Artemis VX26
D*
Kills:807
Deaths:2,090
KDR:0.386
Accuracy:21.343% D*
HSR:13.011% D**
NS-61 Emissary
C**
Kills:444
Deaths:1,304
KDR:0.340
Accuracy:30.010% C**
HSR:12.613% D
Beamer VS3
B+
Kills:237
Deaths:1,152
KDR:0.206
Accuracy:30.815% B+
HSR:18.987% C-
NS-44 Commissioner
F
Kills:101
Deaths:497
KDR:0.203
Accuracy:17.226% F--
HSR:10.891% F
VA39 Spectre
C--
Kills:59
Deaths:268
KDR:0.220
Accuracy:21.872% F
HSR:32.203% C--
Kills:5,468
Deaths (as Infiltrator):16,871
Deaths (to Infiltrators):12,680
KDR:0.32411
Kill Difference:11,403
Playtime:224.293 hours
Usage:9%
Score:2.399m
Score/min:178
Accuracy (listed only):23.428%
HSR (listed only):17.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:289
Deaths:500
KDR:0.578
Accuracy:10.143% D**
HSR:17.647% C
Cosmos VM3
D*
Kills:283
Deaths:579
KDR:0.489
Accuracy:8.807% F
HSR:13.781% D*
Quasar VM1
D*
Kills:203
Deaths:415
KDR:0.489
Accuracy:8.038% F
HSR:12.315% D*
NS-10 Burster
C+
Kills:134
Deaths:564
KDR:0.238
Accuracy:19.236% D**
HSR:7.463% C+
Comet VM2
D--
Kills:90
Deaths:476
KDR:0.189
Accuracy:24.741% F-
HSR:2.222% D--
NS-10 Burster
B+
Kills:82
Deaths:284
KDR:0.289
Accuracy:18.496% F
HSR:7.317% B+
Kills:1,081
Deaths (as MAX Suit):1,409
Deaths (to MAX Suits):3,791
KDR:0.76721
Kill Difference:328
Playtime:98.131 hours
Usage:4%
Score:0.986m
Score/min:168
Accuracy (listed only):14.910%
HSR (listed only):10.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:667
V. Kills:240 277%
Deaths:1,066
KDR:0.626
Accuracy:36.752% C
KPH:18.700 D
VKPH:6.700 C
Skyguard
C--
Kills:83
V. Kills:69 119%
Deaths:280
KDR:0.296
Accuracy:26.245% C--
KPH:7.100 D*
VKPH:5.900 D*
Kills:750 (750 + 0)
Deaths:1,346
KDR:0.557
VKDR:0.230
Vehicle Kills:309
Kill Difference:596
Playtime:47.459 hours
Usage:2%
Score:0.316m
Score/min:111
Driving Accuracy:26.245%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:64
V. Kills:41 152%
Deaths:42
KDR:1.524
Accuracy:18.803% F**
KPH:11.700 D*
VKPH:7.500 D--
Kills:64 (0 + 64)
Deaths:42
KDR:1.524
VKDR:0.976
Vehicle Kills:41
Kill Difference:22
Playtime:5.452 hours
Usage:0%
Score:0.057m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:18.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:3,370
V. Kills:738 456%
Deaths:1,922
KDR:1.753
Accuracy:29.491% D
KPH:33.900 C**
VKPH:7.400 B
M20 Basilisk
C
Kills:846
V. Kills:289 292%
Deaths:958
KDR:0.883
Accuracy:32.907% D
KPH:18.100 C
VKPH:6.200 D
G30 Walker
C++
Kills:622
V. Kills:277 224%
Deaths:563
KDR:1.105
Accuracy:30.639% C++
KPH:13.400 C
VKPH:5.900 D
M20 Basilisk
D-
Kills:202
V. Kills:76 262%
Deaths:217
KDR:0.931
Accuracy:25.897% D**
KPH:10.700 D-
VKPH:4 D--
M12 Kobalt
D
Kills:117
V. Kills:8 N/A
Deaths:56
KDR:2.089
Accuracy:11.681% D*
KPH:28.500 D--
VKPH:2 D
Kills:5,157 (0 + 5,157)
Deaths:3,716
KDR:1.388
VKDR:0.374
Vehicle Kills:1,388
Kill Difference:1,441
Playtime:215.942 hours
Usage:9%
Score:1.511m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:11.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 7,5137,35918,0170.408C-0.0523.053%C14.866%D**17.7C-N/A50416.9h14.6D63.5C
Sirius SX12 3,9183,82011,5600.33D0.1319.303%D--15.209%C-15.8DN/A47242h20.8D*107.8D-
M60-G Bulldog 4,1083,3701,9221.753D1.2929.491%D3.145%C++33.9C**7.4B13899.5h9.6D32.4C--
Flare VE6 2,2772,2386,5250.343D--0.1214.133%D**14.299%D**12.1D--N/A32185.4h17.3F--122.7F-
Proximity Mine 1,8181,8175843.111C2.6532.311%D*N/A101.5C-N/A30217.9h1.9C++5.8D
Solstice VE3 1,4501,4244,5220.315D0.1515.512%D**13.413%D*10.1DN/A35140.7h19.3C--124.3D
MANA Anti-Personnel Turret 1,0571,0061,3610.739N/A0.288.691%UN/A10060U510U15479500.1h37.9T*435.8T*
M20 Basilisk 1,1358469580.883D--0.4232.907%D6.738%B+18.1C6.2D10946.8h97.1C*295.1C+
Artemis VX26 8198072,0900.386D0.0721.343%D*13.011%D**13.2D--N/A3461h15.6D*73.2D*
Tank Mine 1,5188046641.211D0.7521.265%D-N/A62.8D-55.8C69812.8h1.9C+9D**
C75 Viper 9076671,0660.626D0.1736.752%CN/A18.7D6.7C11035.7h21.7D*58.9D--
C-4 1,0466641,2210.544D0.0822.581%DN/A28D*16.1D-25923.7h2.2D*9.8D*
G30 Walker 8996225631.105D--0.6430.639%C++3.055%C-13.3C5.9D9746.6h252.2C--823C+
Force-Blade 57757558,9150.01C0.4531.407%C++1.739%D0.4CN/A11500.2h2.5C*7.8B+
VX6-7 4604541,6780.271D0.1920.378%D-15.198%D--14.2DN/A4031.9h19.5D*95.8D*
NS-61 Emissary 4614441,3040.34D0.1230.01%C**12.613%D9D-N/A2749.5h14.9C+49.8C*
S1 4553181,4080.226D-0.2344.013%D**1.887%D10.3D--4.4D*10030.8h9.3D--21.2D**
Cosmos VM3 2992895000.578D-0.1210.143%D**17.647%C15D--N/A4219.3h17.7D*174.7F
Cosmos VM3 2902835790.489D-0.038.807%F13.781%D*11.1D*N/A3125.5h17.4D-198D--
Beamer VS3 2432371,1520.206D0.2530.815%B+18.987%C-5.3D--N/A2044.7h12.1C--39.3C+
Spear Anti-Vehicle Phalanx Turret 3632371162.043D1.5824.032%F--6.329%A25.5D13.5D1859.3h9.9C+41.1D**
Frag Grenade 2192171217N/A216.5436.983%D*N/A217D*2D8161h6.1F-16.4F
Quasar VM1 2072034150.489D0.038.038%F12.315%D*6.6D**N/A2430.7h19.3D--239.8D*
M20 Basilisk 2782022170.931D--0.4725.897%D**5.941%C++10.7D-4D--7418.9h90.4C*348.9C--
Orion VS54 1751736230.278D0.1811.175%F-15.607%D*5.5D*N/A5731.3h22.2F--198.3D**
Rocklet Rifle 2641378850.155D--0.3132.048%F--N/A8.6D**8D**10615.9h72.1F*224.9T*
NS-10 Burster 2141345640.238D--0.2219.236%D**7.463%C+2.8D*1.6D*3248.7h173D899.5D**
NS Annihilator 2671336950.191D--0.2781.003%C++N/A8D8.1C+12316.6h14.9D--18.4D-
NSX Tanto 1291265970.211D--0.2518.485%D**25.397%C+10.9D-N/A3111.6h24.6D**133.2D*
M12 Kobalt 125117562.089D1.6311.681%D*14.53%D-28.5D--2D994.1h28.4D**243.1D**
Hades VSH4 1981029020.113D--0.3567.552%C+N/A6.4C6C8315.9h17.5F**25.8F*
NS-44 Commissioner 1051014970.203D0.2617.226%F--10.891%F8D--N/A4012.6h6F34.5T*
Comet VM2 156904760.189D-0.2724.741%F-2.222%D--3.4D**2.5D-4426.3h47F-190T-
Skyguard 152832800.296D--0.1626.245%C--2.41%B7.1D*5.9D*11411.7h294.2T*1120.8T*
NS-10 Burster 138822840.289D--0.1718.496%F7.317%B+3.3D--2.3D--4324.8h179.7D971.5F-
Saron HRB 10564421.524D1.0618.803%F**N/A11.6D*7.5D--1735.5h21.8C++115.9T
VA39 Spectre 60592680.22D-0.2421.872%F32.203%C--4.9D*N/A3712.1h13.4T*61.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon935,0763.9h
Nano-Armor Kit1,9101,088,13177.7h
Anti-Vehicle MANA Turret152590.5h
Smoke Grenade05,4091.5h
Medical Applicator21,4650.1h
Spitfire Auto-Turret1233,9304.8h
Motion Spotter4880.2h
G40-F Ranger11170h
Ammunition Package1934,3385.5h
Anti-Infantry MANA Turret3722,1169.1h
CAS30 Tank Buster0720h
Recon Detection Device351,0812.5h

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