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Arcanus Janus3113[VEP] Janus3113
VS BR 117

KDR: 0.46

Score: 27.9m

Last Seen: Apr 17th, 2019 5:29 PM
- OFFLINE - 79.5 hour(s)

Battle Rank 113 (117 total) - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 273
Level Progress (to 114): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Sirius SX12 M60-G Bulldog Flare VE6 Proximity Mine Solstice VE3 MANA Anti-Personnel Turret M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-240,192 MLG Score: -192
Fun Score: N/A
Cheeseburgers Flipped: 782TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.221%14.642%28111102417,0270.523408-0.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.046%-0.366C--0.933D---0.859D--HEAD + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.4-0.182C17-0.188C71.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.686%0.94%142103374556543380.131742220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.699%-1.094D*-1.067D*0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.9-3.498T*51.6-3.116T-122.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.191%4.113%125510305,130435215251.1785336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.232%-0.555D-0.071C+-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.7-0.579D56.7-0.43C--131

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.872%32.203%1251103459592210.00996117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.976F--2.285F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-5.202T*13.4-3.214T-47.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 273
27.9m347.4%229 (13.7k)194 (11.6k)0.46147632,47570,3720.558134117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103590516.551%9.681%16002:026

39% Engineer16% Heavy Assault9% Infiltrator31% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 9:26 PMApr 6th, 2016 8:13 PMApr 19th, 2019 5:06 AM (2d) (PST)Apr 17th, 2019 1:29 PM (3d) (PST)Apr 17th, 2019 1:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3712391320.2260.4900.0220.8970.032-192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,25514,3217,9341429154211,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2392.7h/99.7d 6,802 3,144 21,499 128.8k 3,427 8,711 4,612 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:2,237
Deaths:6,504
KDR:0.344
Accuracy:14.135% D**
HSR:14.305% D**
Orion VS54
D*
Kills:173
Deaths:623
KDR:0.278
Accuracy:11.175% F-
HSR:15.607% D*
Kills:2,410
Deaths (as Heavy Assault):7,127
Deaths (to Heavy Assaults):17,885
KDR:0.33815
Kill Difference:4,717
Playtime:374.880 hours
Usage:16%
Score:2.885m
Score/min:128
Accuracy (listed only):12.655%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:7,321
Deaths:17,906
KDR:0.409
Accuracy:23.060% C
HSR:14.793% D**
Sirius SX12
C--
Kills:3,705
Deaths:11,157
KDR:0.332
Accuracy:19.321% D--
HSR:14.953% C--
Solstice VE3
D*
Kills:1,424
Deaths:4,522
KDR:0.315
Accuracy:15.512% D**
HSR:13.413% D*
VX6-7
D
Kills:454
Deaths:1,678
KDR:0.271
Accuracy:20.378% D
HSR:15.198% D--
NSX Tanto
C++
Kills:126
Deaths:597
KDR:0.211
Accuracy:18.485% D**
HSR:25.397% C++
Kills:13,030
Deaths (as Light Assault):35,860
Deaths (to Light Assaults):10,923
KDR:0.36336
Kill Difference:22,830
Playtime:750.561 hours
Usage:31%
Score:10.383m
Score/min:231
Accuracy (listed only):19.351%
HSR (listed only):16.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:7,321
Deaths:17,906
KDR:0.409
Accuracy:23.060% C
HSR:14.793% D**
Solstice VE3
D*
Kills:1,424
Deaths:4,522
KDR:0.315
Accuracy:15.512% D**
HSR:13.413% D*
VX6-7
D
Kills:454
Deaths:1,678
KDR:0.271
Accuracy:20.378% D
HSR:15.198% D--
NSX Tanto
C++
Kills:126
Deaths:597
KDR:0.211
Accuracy:18.485% D**
HSR:25.397% C++
Kills:9,325
Deaths (as Engineer):24,703
Deaths (to Engineers):16,738
KDR:0.37748
Kill Difference:15,378
Playtime:940.258 hours
Usage:39%
Score:11.234m
Score/min:199
Accuracy (listed only):19.358%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:3,705
Deaths:11,157
KDR:0.332
Accuracy:19.321% D--
HSR:14.953% C--
Artemis VX26
D*
Kills:806
Deaths:2,088
KDR:0.386
Accuracy:21.317% D*
HSR:13.027% D**
NS-61 Emissary
C**
Kills:443
Deaths:1,290
KDR:0.343
Accuracy:30.016% C**
HSR:12.641% D
Beamer VS3
B+
Kills:237
Deaths:1,152
KDR:0.206
Accuracy:30.815% B+
HSR:18.987% C-
NS-44 Commissioner
F
Kills:101
Deaths:497
KDR:0.203
Accuracy:17.245% F--
HSR:10.891% F
VA39 Spectre
D
Kills:59
Deaths:268
KDR:0.220
Accuracy:21.872% F
HSR:32.203% D
Kills:5,351
Deaths (as Infiltrator):16,452
Deaths (to Infiltrators):12,548
KDR:0.32525
Kill Difference:11,101
Playtime:223.533 hours
Usage:9%
Score:2.383m
Score/min:178
Accuracy (listed only):23.431%
HSR (listed only):17.117%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:285
Deaths:494
KDR:0.577
Accuracy:10.113% D**
HSR:17.193% C--
Cosmos VM3
D*
Kills:281
Deaths:573
KDR:0.490
Accuracy:8.760% F
HSR:13.879% D*
Quasar VM1
D*
Kills:203
Deaths:415
KDR:0.489
Accuracy:8.038% F
HSR:12.315% D*
NS-10 Burster
C++
Kills:134
Deaths:562
KDR:0.238
Accuracy:19.225% D**
HSR:7.463% C++
Comet VM2
D--
Kills:90
Deaths:476
KDR:0.189
Accuracy:24.741% F-
HSR:2.222% D--
NS-10 Burster
B+
Kills:82
Deaths:282
KDR:0.291
Accuracy:18.477% F
HSR:7.317% B+
Kills:1,075
Deaths (as MAX Suit):1,401
Deaths (to MAX Suits):3,770
KDR:0.76731
Kill Difference:326
Playtime:97.914 hours
Usage:4%
Score:0.981m
Score/min:167
Accuracy (listed only):14.892%
HSR (listed only):10.065%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:663
V. Kills:239 276%
Deaths:1,055
KDR:0.628
Accuracy:37.019% C
KPH:18.800 D
VKPH:6.800 C
Skyguard
D--
Kills:82
V. Kills:68 119%
Deaths:277
KDR:0.296
Accuracy:26.558% C-
KPH:7.200 D--
VKPH:6 D--
Kills:745 (745 + 0)
Deaths:1,332
KDR:0.559
VKDR:0.230
Vehicle Kills:307
Kill Difference:587
Playtime:46.688 hours
Usage:2%
Score:0.311m
Score/min:111
Driving Accuracy:26.558%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:64
V. Kills:41 152%
Deaths:42
KDR:1.524
Accuracy:18.803% F**
KPH:11.700 D*
VKPH:7.500 D--
Kills:64 (0 + 64)
Deaths:42
KDR:1.524
VKDR:0.976
Vehicle Kills:41
Kill Difference:22
Playtime:5.452 hours
Usage:0%
Score:0.056m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:18.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:3,361
V. Kills:737 455%
Deaths:1,908
KDR:1.762
Accuracy:29.531% D
KPH:34 B
VKPH:7.400 B
M20 Basilisk
C
Kills:843
V. Kills:288 292%
Deaths:958
KDR:0.880
Accuracy:32.906% D
KPH:18 C
VKPH:6.200 D
G30 Walker
C*
Kills:608
V. Kills:272 223%
Deaths:553
KDR:1.099
Accuracy:30.633% C*
KPH:13.300 C
VKPH:5.900 D
M20 Basilisk
D-
Kills:201
V. Kills:76 261%
Deaths:217
KDR:0.926
Accuracy:25.885% D**
KPH:10.600 D-
VKPH:4 D--
M12 Kobalt
C
Kills:117
V. Kills:8 N/A
Deaths:56
KDR:2.089
Accuracy:11.681% D*
KPH:28.500 D*
VKPH:2 C
Kills:5,130 (0 + 5,130)
Deaths:3,692
KDR:1.389
VKDR:0.374
Vehicle Kills:1,381
Kill Difference:1,438
Playtime:214.538 hours
Usage:9%
Score:1.501m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:11.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 7,4757,32117,9060.409C--0.0523.06%C14.793%D**17.6C-N/A50415.5h14.7C--63.5C+
Sirius SX12 3,7983,70511,1570.332D0.1319.321%D--14.953%C--15.8DN/A47234.5h20.8D*107.9D
M60-G Bulldog 4,0983,3611,9081.762D-1.3029.531%D3.154%C++33.9B7.4B13999h9.5D32.3C--
Flare VE6 2,2752,2376,5040.344D--0.1214.135%D**14.305%D**12.1D--N/A32185.2h17.3F-122.5F-
Proximity Mine 1,8121,8115843.101C2.6432.326%D*N/A101.7CN/A30217.8h1.9C++5.8D
Solstice VE3 1,4501,4244,5220.315D0.1515.512%D**13.413%D*10.1C--N/A35140.6h19.3C-124.3D
MANA Anti-Personnel Turret 1,0521,0011,3560.738N/A0.288.697%UN/A10010U510U15350400.1h38T*437T*
M20 Basilisk 1,1318439580.88D*0.4232.906%D6.762%B+18C6.2D10846.8h97.4C*296.1C+
Artemis VX26 8178062,0880.386D-0.0821.317%D*13.027%D**13.2D--N/A3461h15.6D--73.2D*
Tank Mine 1,5128006631.207D0.7521.24%D-N/A62.5D-55.6C69712.8h1.9C++9D*
C75 Viper 9026631,0550.628D0.1737.019%CN/A18.8D6.8C11035.3h21.6D--58.4D-
C-4 1,0126411,1890.539D0.0822.681%DN/A27.5D*15.9D-25623.3h2.2D*9.9D*
G30 Walker 8806085531.099D--0.6430.633%C*3.125%C-13.3C5.9D9745.8h254.8C--831.9C+
Force-Blade 56956758,2640.01C0.4531.369%C++1.764%D0.4CN/A11488.8h2.5C*7.9B
VX6-7 4604541,6780.271D0.1920.378%D15.198%D--14.2DN/A4031.9h19.5D*95.8D--
NS-61 Emissary 4604431,2900.343D0.1230.016%C**12.641%D9D-N/A2749.1h14.9C+49.7C**
S1 4553181,4030.227D-0.2343.922%D**1.887%C--10.4D*4.5D*10030.7h9.3D--21.1F
Cosmos VM3 2952854940.577D0.1210.113%D**17.193%C--14.9D*N/A4119.1h17.8D*176.3F
Cosmos VM3 2882815730.49D0.038.76%F13.879%D*11.1D*N/A3125.3h17.4D-198.6F
Beamer VS3 2432371,1520.206D0.2630.815%B+18.987%C-5.3D--N/A2044.7h12.1C-39.3C+
Spear Anti-Vehicle Phalanx Turret 3602351152.043D1.5824.015%F-6.383%A25.5D13.6D1849.2h9.9C+41.4D**
Frag Grenade 2172151215N/A214.5437.047%D--N/A215D*2D8141h6.1F-16.4F
Quasar VM1 2072034150.489D0.038.038%F12.315%D*6.6D**N/A2430.7h19.3D-239.8D*
M20 Basilisk 2772012170.926D-0.4625.885%D**5.97%C++10.6D-4D--7418.9h90.7C**350.3C--
Orion VS54 1751736230.278D0.1811.175%F-15.607%D*5.5D*N/A5631.3h22.2F--198.3F*
NS-10 Burster 2141345620.238D--0.2219.225%D**7.463%C++2.8D*1.6D*3248.7h172.8D899D**
NS Annihilator 2641316860.191D--0.2780.947%C++N/A8C-8.1C+12316.4h15D--18.5D-
Rocklet Rifle 2471278620.147D--0.3131.7%F--N/A8.2D**7.8D**10315.4h74.6F*235.2T*
NSX Tanto 1291265970.211D-0.2518.485%D**25.397%C++10.9D-N/A3111.6h24.6D**133.2F
M12 Kobalt 125117562.089D1.6311.681%D*14.53%D28.5D*2C994.1h28.4D**243.1D*
Hades VSH4 1981029020.113D--0.3567.552%C+N/A6.4C--6D8315.9h17.5F**25.8F*
NS-44 Commissioner 1051014970.203D0.2617.245%F--10.891%F8D--N/A3912.6h6F34.5T*
Comet VM2 156904760.189D-0.2724.741%F-2.222%D--3.4D**2.5D-4426.3h47F-190T*
NS-10 Burster 138822820.291D--0.1718.477%F7.317%B+3.3D--2.3D--4324.8h179.4D970.8F
Skyguard 150822770.296D--0.1726.558%C-2.439%B+7.2D--6D--11511.4h294.2T*1107.9T-
Saron HRB 10564421.524D1.0618.803%F**N/A11.6D*7.5D--1725.5h21.8C*115.9F**
VA39 Spectre 60592680.22D-0.2421.872%F32.203%D4.9D*N/A3712.1h13.4T-61.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret152570.5h
Motion Spotter4880.2h
Spawn Beacon894,8753.7h
Nano-Armor Kit1,8951,080,99177.1h
Medical Applicator21,3740.1h
Spitfire Auto-Turret1223,8844.8h
G40-F Ranger11170h
Ammunition Package1894,2835.4h
Anti-Infantry MANA Turret3692,1099.1h
Smoke Grenade05,2661.5h
Recon Detection Device351,0702.5h
CAS30 Tank Buster0720h

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