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Justicar Japanimation[GOKU] Japanimation
VS BR 160

KDR: 3.74

Score: 61.2m

Last Seen: May 5th, 2019 1:57 AM
- OFFLINE - 2516.6 hour(s)

Battle Rank 102 (160 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 8%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-44 Commissioner SVA-88 C75 Viper NS-15M1 Ghost Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,007,404 MLG Score: 2404
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 13.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.627%25.616%75937117763,4174.45657-0.718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%1.65A+0.725B++-0.425C--HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.596B+8.90.375C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.644%1.125%913412102,8454862985.84189952%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.052%0.771B++-0.429C--1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.778B++160.699B+19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.406%1.078%862612084,73310066184.7001765%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.682%1.109B**-0.955D--0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.80.698B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.982%3.545%192712071,1007791881.41026582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.615%0.258C*-0.223C-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.892B*50.874B*7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.029%73.801%192112131,855108121.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.51A+0.436B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.436B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.59%10.384%19241210886123020.720325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.313%0.502B+-0.839D-1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+2.80.429B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.2m247.6%702 (42.1k)570 (34.2k)3.73858100,22426,8083.9934160 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214228527.047%19.223%52004:0037

11% Combat Medic13% Engineer48% Heavy Assault7% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 7:57 PMMar 25th, 2016 11:16 PMJun 3rd, 2019 3:01 AM (76d) (PST)May 4th, 2019 10:20 PM (105d) (PST)May 4th, 2019 9:57 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7602105500.9330.2500.1792.4020.0372404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,57912,58532,994561511144234,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1790.5h/74.6d 6,831 19,266 20,192 258.1k 2,629 8,684 3,994 81.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:25,059
Deaths:4,591
KDR:5.458
Accuracy:29.850% A++
HSR:27.340% B
Betelgeuse 54-A
B+
Kills:4,645
Deaths:947
KDR:4.905
Accuracy:28.269% B+
HSR:30.312% C+
SVA-88
B++
Kills:2,746
Deaths:684
KDR:4.015
Accuracy:27.126% B++
HSR:23.926% C
NS-15M1
A
Kills:1,954
Deaths:563
KDR:3.471
Accuracy:29.928% A
HSR:23.030% C++
VX29 Polaris
B**
Kills:1,661
Deaths:514
KDR:3.232
Accuracy:30.251% B**
HSR:21.072% C
Flare VE6
B+
Kills:1,581
Deaths:502
KDR:3.149
Accuracy:26.201% B+
HSR:18.786% D-
Pulsar LSW
B**
Kills:1,433
Deaths:423
KDR:3.388
Accuracy:29.127% B**
HSR:22.750% C
Ursa
B**
Kills:1,179
Deaths:285
KDR:4.137
Accuracy:29.260% B**
HSR:26.972% B
NS-15M AE
B**
Kills:1,161
Deaths:244
KDR:4.758
Accuracy:27.690% B+
HSR:36.090% B**
Kills:41,419
Deaths (as Heavy Assault):8,753
Deaths (to Heavy Assaults):8,488
KDR:4.73198
Kill Difference:32,666
Playtime:859.423 hours
Usage:48%
Score:29.237m
Score/min:567
Accuracy (listed only):28.634%
HSR (listed only):25.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,247
Deaths:699
KDR:1.784
Accuracy:27.638% B++
HSR:11.869% D--
H-V45
A
Kills:1,190
Deaths:639
KDR:1.862
Accuracy:30.099% A
HSR:14.370% D--
NS-7 PDW
A
Kills:1,183
Deaths:398
KDR:2.972
Accuracy:31.991% A
HSR:17.498% C+
Terminus VX-9
B**
Kills:1,163
Deaths:323
KDR:3.601
Accuracy:29.084% B++
HSR:35.168% B**
NS Baron G5AE
B**
Kills:1,162
Deaths:374
KDR:3.107
Accuracy:57.849% B**
HSR:13.597% C
Eridani SX5G
B*
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:32.282% B*
HSR:22.997% C*
Eridani SX5
B*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:31.148% B*
HSR:25.172% B++
NS-11P
A
Kills:1,160
Deaths:300
KDR:3.867
Accuracy:29.681% A
HSR:27.155% B**
MKV Suppressed
A++
Kills:1,159
Deaths:243
KDR:4.770
Accuracy:30.949% B**
HSR:30.544% A++
Pulsar VS1
B**
Kills:1,157
Deaths:416
KDR:2.781
Accuracy:28.956% B**
HSR:21.435% C++
CME
B
Kills:392
Deaths:173
KDR:2.266
Accuracy:28.267% B
HSR:20.153% C
Nova
C-
Kills:370
Deaths:204
KDR:1.814
Accuracy:39.912% C-
HSR:9.459% D*
Deimos VA29
A+
Kills:310
Deaths:136
KDR:2.279
Accuracy:77.667% A+
HSR:10.323% D--
NS-11A
B**
Kills:254
Deaths:63
KDR:4.032
Accuracy:27.085% B+
HSR:30.315% B**
Equinox VE2 Burst
C++
Kills:163
Deaths:63
KDR:2.587
Accuracy:27.429% C+
HSR:29.448% C++
Pandora VX25
B*
Kills:134
Deaths:68
KDR:1.971
Accuracy:47.978% B*
HSR:10.448% D*
Skorpios
A+
Kills:108
Deaths:43
KDR:2.512
Accuracy:25.520% C--
HSR:32.407% A+
Corvus VA55
B**
Kills:107
Deaths:36
KDR:2.972
Accuracy:30.291% B**
HSR:24.299% C++
Phobos VX86
A
Kills:72
Deaths:36
KDR:2
Accuracy:73.446% A
HSR:15.278% C+
Kills:13,652
Deaths (as Combat Medic):4,895
Deaths (to Combat Medics):3,300
KDR:2.78897
Kill Difference:8,757
Playtime:203.700 hours
Usage:11%
Score:6.877m
Score/min:563
Accuracy (listed only):37.225%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A
Kills:1,329
Deaths:262
KDR:5.073
Accuracy:30.661% B*
HSR:27.239% A
Sirius SX12
B++
Kills:1,247
Deaths:699
KDR:1.784
Accuracy:27.638% B++
HSR:11.869% D--
Pulsar C
B**
Kills:1,230
Deaths:375
KDR:3.280
Accuracy:30.339% B**
HSR:26.260% B+
Solstice SF
A*
Kills:1,212
Deaths:493
KDR:2.458
Accuracy:34.651% A*
HSR:3.713% F--
VX6-7
B*
Kills:1,185
Deaths:419
KDR:2.828
Accuracy:29.166% B*
HSR:17.046% D
NS-7 PDW
A
Kills:1,183
Deaths:398
KDR:2.972
Accuracy:31.991% A
HSR:17.498% C+
Serpent VE92
A+
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:31.402% A+
HSR:25.831% B**
NS-11C
B**
Kills:1,170
Deaths:324
KDR:3.611
Accuracy:29.699% B**
HSR:25.641% B**
NS Baron G5AE
B**
Kills:1,162
Deaths:374
KDR:3.107
Accuracy:57.849% B**
HSR:13.597% C
Eridani SX5G
B*
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:32.282% B*
HSR:22.997% C*
Eridani SX5
B*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:31.148% B*
HSR:25.172% B++
MKV Suppressed
A++
Kills:1,159
Deaths:243
KDR:4.770
Accuracy:30.949% B**
HSR:30.544% A++
Nova
C-
Kills:370
Deaths:204
KDR:1.814
Accuracy:39.912% C-
HSR:9.459% D*
Deimos VA29
A+
Kills:310
Deaths:136
KDR:2.279
Accuracy:77.667% A+
HSR:10.323% D--
Pandora VX25
B*
Kills:134
Deaths:68
KDR:1.971
Accuracy:47.978% B*
HSR:10.448% D*
Skorpios
A+
Kills:108
Deaths:43
KDR:2.512
Accuracy:25.520% C--
HSR:32.407% A+
Zenith VX-5
A
Kills:78
Deaths:35
KDR:2.229
Accuracy:29.004% B++
HSR:29.487% A
Phobos VX86
A
Kills:72
Deaths:36
KDR:2
Accuracy:73.446% A
HSR:15.278% C+
Solstice VE3
C++
Kills:57
Deaths:16
KDR:3.563
Accuracy:23.219% C++
HSR:12.281% D*
Kills:15,500
Deaths (as Light Assault):5,019
Deaths (to Light Assaults):4,948
KDR:3.08826
Kill Difference:10,481
Playtime:264.387 hours
Usage:15%
Score:9.929m
Score/min:626
Accuracy (listed only):37.606%
HSR (listed only):19.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A
Kills:1,329
Deaths:262
KDR:5.073
Accuracy:30.661% B*
HSR:27.239% A
Pulsar C
B**
Kills:1,230
Deaths:375
KDR:3.280
Accuracy:30.339% B**
HSR:26.260% B+
Solstice SF
A*
Kills:1,212
Deaths:493
KDR:2.458
Accuracy:34.651% A*
HSR:3.713% F--
VX6-7
B*
Kills:1,185
Deaths:419
KDR:2.828
Accuracy:29.166% B*
HSR:17.046% D
Serpent VE92
A+
Kills:1,173
Deaths:213
KDR:5.507
Accuracy:31.402% A+
HSR:25.831% B**
NS-11C
B**
Kills:1,170
Deaths:324
KDR:3.611
Accuracy:29.699% B**
HSR:25.641% B**
NS Baron G5AE
B**
Kills:1,162
Deaths:374
KDR:3.107
Accuracy:57.849% B**
HSR:13.597% C
Nova
C-
Kills:370
Deaths:204
KDR:1.814
Accuracy:39.912% C-
HSR:9.459% D*
Deimos VA29
A+
Kills:310
Deaths:136
KDR:2.279
Accuracy:77.667% A+
HSR:10.323% D--
Pandora VX25
B*
Kills:134
Deaths:68
KDR:1.971
Accuracy:47.978% B*
HSR:10.448% D*
Zenith VX-5
A
Kills:78
Deaths:35
KDR:2.229
Accuracy:29.004% B++
HSR:29.487% A
Phobos VX86
A
Kills:72
Deaths:36
KDR:2
Accuracy:73.446% A
HSR:15.278% C+
Solstice VE3
C++
Kills:57
Deaths:16
KDR:3.563
Accuracy:23.219% C++
HSR:12.281% D*
Kills:9,482
Deaths (as Engineer):2,955
Deaths (to Engineers):4,935
KDR:3.2088
Kill Difference:6,527
Playtime:228.792 hours
Usage:13%
Score:7.281m
Score/min:530
Accuracy (listed only):41.153%
HSR (listed only):17.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:3,374
Deaths:2,127
KDR:1.586
Accuracy:46.518% A
HSR:22.466% C++
Ghost
B*
Kills:1,855
Deaths:220
KDR:8.432
Accuracy:45.029% B*
HSR:73.801% B+
Sirius SX12
B++
Kills:1,247
Deaths:699
KDR:1.784
Accuracy:27.638% B++
HSR:11.869% D--
NS-7 PDW
A
Kills:1,183
Deaths:398
KDR:2.972
Accuracy:31.991% A
HSR:17.498% C+
Eridani SX5G
B*
Kills:1,161
Deaths:358
KDR:3.243
Accuracy:32.282% B*
HSR:22.997% C*
Eridani SX5
B*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:31.148% B*
HSR:25.172% B++
MKV Suppressed
A++
Kills:1,159
Deaths:243
KDR:4.770
Accuracy:30.949% B**
HSR:30.544% A++
Beamer VS3-FB
C++
Kills:334
Deaths:191
KDR:1.749
Accuracy:29.752% C
HSR:26.647% C++
NS-44L Blackhand
C+
Kills:195
Deaths:40
KDR:4.875
Accuracy:41.581% C+
HSR:35.385% C-
Skorpios
A+
Kills:108
Deaths:43
KDR:2.512
Accuracy:25.520% C--
HSR:32.407% A+
Beamer VS3
B+
Kills:78
Deaths:57
KDR:1.368
Accuracy:28.200% C++
HSR:26.923% B+
Manticore SX40
B+
Kills:76
Deaths:69
KDR:1.101
Accuracy:33.256% B+
HSR:14.474% D--
NS-357 Underboss
A
Kills:59
Deaths:34
KDR:1.735
Accuracy:46.939% A
HSR:18.644% C
NS-30 Vandal
B+
Kills:56
Deaths:19
KDR:2.947
Accuracy:36.257% B+
HSR:25% C
Kills:12,045
Deaths (as Infiltrator):4,821
Deaths (to Infiltrators):2,962
KDR:2.49844
Kill Difference:7,224
Playtime:127.724 hours
Usage:7%
Score:3.476m
Score/min:454
Accuracy (listed only):34.790%
HSR (listed only):27.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,536
Deaths:231
KDR:6.649
Accuracy:24.300% B**
HSR:15.234% D*
Blueshift VM5
A
Kills:1,411
Deaths:227
KDR:6.216
Accuracy:25.609% A
HSR:15.450% D--
Comet VM2
B++
Kills:893
Deaths:301
KDR:2.967
Accuracy:49.108% B++
HSR:2.912% D
Comet VM2
B+
Kills:809
Deaths:296
KDR:2.733
Accuracy:49.509% B+
HSR:5.192% B+
Nebula VM20
A++
Kills:582
Deaths:115
KDR:5.061
Accuracy:26.903% A++
HSR:23.368% B+
Nebula VM20
A+
Kills:573
Deaths:115
KDR:4.983
Accuracy:25.753% A+
HSR:23.037% B+
Cosmos VM3
C*
Kills:449
Deaths:148
KDR:3.034
Accuracy:18.167% C*
HSR:11.804% F
Cosmos VM3
B+
Kills:350
Deaths:116
KDR:3.017
Accuracy:19.665% B+
HSR:11.143% F-
Quasar VM1
C++
Kills:109
Deaths:41
KDR:2.659
Accuracy:16.594% C++
HSR:15.596% D
NS-10 Burster
A*
Kills:66
Deaths:26
KDR:2.538
Accuracy:44.653% A*
HSR:6.061% C
NS-10 Burster
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:45.407% N/A
HSR:4% N/A
Kills:6,828
Deaths (as MAX Suit):821
Deaths (to MAX Suits):2,095
KDR:8.31669
Kill Difference:6,007
Playtime:88.704 hours
Usage:5%
Score:4.407m
Score/min:828
Accuracy (listed only):31.424%
HSR (listed only):12.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,564
V. Kills:40 N/A
Deaths:221
KDR:7.077
Accuracy:51.223% A
KPH:67.900 B++
VKPH:1.700 D
Dual Photon Pods
S
Kills:1,119
V. Kills:135 N/A
Deaths:26
KDR:43.039
Accuracy:69.938% A*
KPH:320.500 S
VKPH:38.700 A++
Saron Laser Cannon
B+
Kills:88
V. Kills:64 135%
Deaths:131
KDR:0.672
Accuracy:34.286% B+
KPH:5.800 D
VKPH:4.200 D-
Maelstrom Turbo Laser
C+
Kills:74
V. Kills:38 190%
Deaths:71
KDR:1.042
Accuracy:30.302% C+
KPH:8.800 C--
VKPH:4.500 D
Kills:2,845 (1,726 + 0)
Deaths:449
KDR:6.336
VKDR:0.617
Vehicle Kills:277
Kill Difference:2,396
Playtime:50.119 hours
Usage:3%
Score:1.127m
Score/min:375
Piloting Accuracy:30.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:111
V. Kills:31 347%
Deaths:12
KDR:9.250
Accuracy:64.024% M
KPH:399,600 U
VKPH:111,600 U
Kills:111 (0 + 111)
Deaths:12
KDR:9.250
VKDR:2.583
Vehicle Kills:31
Kill Difference:99
Playtime:0.001 hours
Usage:0%
Score:0.084m
Score/min:2,534,970
Piloting Accuracy:N/A%
Gunner Accuracy:64.024%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,568
V. Kills:263 N/A
Deaths:127
KDR:20.221
Accuracy:48.801% B*
KPH:122.100 S
VKPH:12.500 B*
L100 Python HESH
M
Kills:544
V. Kills:42 N/A
Deaths:47
KDR:11.575
Accuracy:68.072% A*
KPH:115.200 M
VKPH:8.900 C++
L100 Python AP
A++
Kills:175
V. Kills:95 182%
Deaths:24
KDR:7.292
Accuracy:65.215% B**
KPH:52.800 A++
VKPH:28.600 A++
Kills:3,287 (3,287 + 0)
Deaths:198
KDR:16.601
VKDR:2.020
Vehicle Kills:400
Kill Difference:3,089
Playtime:29.073 hours
Usage:2%
Score:1.305m
Score/min:748
Driving Accuracy:65.215%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:724
V. Kills:33 N/A
Deaths:59
KDR:12.271
Accuracy:60.731% B**
KPH:76.100 A+
VKPH:3.500 D--
Supernova PC
M+
Kills:641
V. Kills:115 N/A
Deaths:71
KDR:9.028
Accuracy:56.597% B*
KPH:52.800 M+
VKPH:9.500 C**
Proton II PPA
M*
Kills:121
V. Kills:5 N/A
Deaths:6
KDR:20.167
Accuracy:30.229% B**
KPH:153.500 M*
VKPH:6.300 A
Supernova FPC
B
Kills:81
V. Kills:59 135%
Deaths:24
KDR:3.375
Accuracy:52.837% C+
KPH:23.300 C
VKPH:17 B
Saron HRB
B++
Kills:58
V. Kills:26 215%
Deaths:4
KDR:14.500
Accuracy:38.238% D
KPH:31.700 B++
VKPH:14.200 C+
Kills:1,625 (1,446 + 179)
Deaths:164
KDR:9.909
VKDR:1.451
Vehicle Kills:238
Kill Difference:1,461
Playtime:27.741 hours
Usage:2%
Score:0.855m
Score/min:514
Driving Accuracy:52.837%
Gunner Accuracy:38.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:413
V. Kills:8 N/A
Deaths:19
KDR:21.737
Accuracy:39.992% C**
KPH:265.800 M**
VKPH:5.100 C
E540 Halberd-H
C*
Kills:170
V. Kills:66 254%
Deaths:11
KDR:15.455
Accuracy:53.918% C-
KPH:48.200 C*
VKPH:18.700 C
Kills:583 (0 + 583)
Deaths:30
KDR:19.433
VKDR:2.467
Vehicle Kills:74
Kill Difference:553
Playtime:5.082 hours
Usage:0%
Score:0.195m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:53.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:193
V. Kills:5 N/A
Deaths:21
KDR:9.190
Accuracy:40.029% B+
KPH:80.700 M++
VKPH:2.100 D--
M60-G Bulldog
M*
Kills:85
V. Kills:3 N/A
Deaths:8
KDR:10.625
Accuracy:36.422% C+
KPH:110.200 M*
VKPH:3.900 D
M40 Fury
A
Kills:60
V. Kills:9 N/A
Deaths:6
KDR:10
Accuracy:36.599% C+
KPH:79.400 A
VKPH:11.900 B+
Kills:338 (0 + 338)
Deaths:35
KDR:9.657
VKDR:0.486
Vehicle Kills:17
Kill Difference:303
Playtime:3.918 hours
Usage:0%
Score:0.120m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:36.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:51
V. Kills:3 N/A
Deaths:22
KDR:2.318
Accuracy:40.445% D-
KPH:21.800 C+
VKPH:1.300 D*
Kills:51 (51 + 0)
Deaths:22
KDR:2.318
VKDR:0.136
Vehicle Kills:3
Kill Difference:29
Playtime:2.335 hours
Usage:0%
Score:0.020m
Score/min:140
Driving Accuracy:40.445%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 25,09625,0594,5915.458M1.7229.85%A++27.34%B94.8MN/A415264.3h8.7A29.1B+
Betelgeuse 54-A 4,6584,6459474.905B++1.1728.269%B+30.312%C+92.9B++N/A36350h8.7B**30.7B*
NS-44 Commissioner 3,3823,3742,1271.586B+2.1546.518%A22.466%C++98.4A**N/A44634.3h2.9B**6.2B**
SVA-88 2,7482,7466844.015B**0.2827.126%B++23.926%C67.6B*N/A38140.6h9.9B*36.4B++
C75 Viper 2,8312,56812720.22M*16.4848.801%B*N/A122.3S12.5B*71821h4.5A++9.3A
NS-15M1 1,9551,9545633.471A+0.2729.928%A23.03%C++63.4B*N/A35630.8h9.8B**32.7B*
Ghost 1,8571,8552208.432A++4.6945.029%B*73.801%B+61B*N/A23230.4h1.8B*4B*
Lasher X2 1,8451,8289062.018A+1.7233.91%B**3.337%C46.3B*N/A23639.5h19.8C++58.4B+
Anti-Vehicle Grenade 1,8501,76311763N/A1,759.2671.819%A*N/A1101.9M*54.4C--59241.6h2.4A++3.3A+
Force-Blade 1,7791,75724,0540.073A+3.6745.459%A1.651%D1.2B+N/A51439.1h1.6B*3.5B*
NS Decimator 2,0721,6685842.856A*0.8867.995%B*2.218%C+65.4A++15.8C+64525.5h3B**4.4A
VX29 Polaris 1,6611,6615143.232A+0.5130.251%B**21.072%C72.9B**N/A37022.8h9.7B**32.2B++
Flare VE6 1,5891,5815023.149A++0.5926.201%B+18.786%D-55.1B+N/A33128.7h9.2B++35.2B+
Light PPA 1,6041,5642217.077B+3.3451.223%AN/A68B++1.7D34523h7.6B++14.7B++
Blueshift VM5 1,5401,5362316.649A++2.9124.3%B**15.234%D*61.4A++N/A30625h9.6A++39.6B**
Pulsar LSW 1,4351,4334233.388A+0.3529.127%B**22.75%C66.7B*N/A29121.5h9.6B**33B*
Blueshift VM5 1,4191,4112276.216A+2.4825.609%A15.45%D--56.9A+N/A29724.8h10.9A+42.7B**
Eclipse VE3A 1,3411,3292625.073A+1.3330.661%B*27.239%A80.5A+N/A46316.5h8.9B**29B**
S1 1,5671,3253224.115S0.3870.353%A+3.17%C*65.9M++12C+63620.1h3.4A+4.8A
Sirius SX12 1,2501,2476991.784B++1.9527.638%B++11.869%D--31C++N/A18240.2h12.9B+46.7B+
Pulsar C 1,2321,2303753.28A0.4630.339%B**26.26%B+46.9B++N/A25726.2h8.7B**28.7B*
Solstice SF 1,2291,2124932.458A+1.2834.651%A*3.713%F--32.7B++N/A13737.1h5.4B*15.5A
C-4 1,4521,2115882.06B+1.6830.28%B*N/A42.8D-8.5D**56428.3h1B**3.2B**
H-V45 1,1931,1906391.862C**1.8830.099%A14.37%D--33.4C++N/A15135.6h10.9B*36.3B*
VX6-7 1,1881,1854192.828B**0.9129.166%B*17.046%D40.7C**N/A16929.1h10.2B++34.9B++
NS-7 PDW 1,1861,1833982.972A**0.7731.991%A17.498%C+54.5A+N/A27221.7h10.6B**33.1B*
Ursa 1,1791,1792854.137M++0.4029.26%B**26.972%B78.6A+N/A36415h9.1B*31B*
Serpent VE92 1,1741,1732135.507M**1.7731.402%A+25.831%B**86.9A**N/A75013.5h8.9B**28.2B**
NS-11C 1,1821,1703243.611M++0.1329.699%B**25.641%B**61.9A++N/A36918.9h10.3B**34.7B*
Terminus VX-9 1,1671,1633233.601B**0.1429.084%B++35.168%B**60.6B*N/A43419.2h10.4B*35.7B++
NS Baron G5AE 1,1671,1623743.107A++0.6357.849%B**13.597%C42.4C+N/A10227.4h3.4B**5.9C++
NS-15M AE 1,1711,1612444.758B**1.0227.69%B+36.09%B**67.5B+N/A18617.2h9.6B*34.7B+
Eridani SX5G 1,1681,1613583.243A+0.5032.282%B*22.997%C*61.1C**N/A13419h8.5B**26.4B++
Eridani SX5 1,1681,1603233.591A**0.1531.148%B*25.172%B++74.8A+N/A51415.5h8.4B**27.1B*
NS-11P 1,1671,1603003.867A**0.1329.681%A27.155%B**58.3A+N/A17019.9h11.1B**37.2B**
MKV Suppressed 1,1631,1592434.77S1.0330.949%B**30.544%A++85.2A**N/A67013.6h10B**32.4B++
Pulsar VS1 1,1581,1574162.781A*0.9628.956%B**21.435%C++42.5B**N/A25727.2h10.4A36B**
Dual Photon Pods 1,2541,1192643.038S39.3069.938%A*N/A319.7S38.6A++21253.5h13.1B**18.7B**
Proximity Mine 9949931556.406B*2.6751.173%B**N/A146B+N/A6566.8h1.1A*2.1A++
Comet VM2 1,1098933012.967M0.7749.108%B++2.912%D24.7A**6B*23036.1h10A20.5B**
Comet VM2 1,0138092962.733A*1.0149.509%B+5.192%B+23.2A++5.8B+21034.9h10.9A22B**
Supernova VPC 7577245912.271C++8.5360.731%B**1.381%C+76.2A+3.5D--3449.5h2.3B**3.8B**
NS Decimator-G 8246731803.739M0.0070.573%B**3.12%B+56.1B+12.6D47512h3.7C**5.2B+
Supernova PC 756641719.028B+5.2956.597%B*N/A53M+9.5C**43512.1h3A5.3A
Sticky Grenade 6336311631N/A627.2668.332%A++N/A2103.3A**6.7D104590.3h1.1B**1.6B**
Nebula VM20 5845821155.061A+1.3226.903%A++23.368%B+64.7A++N/A4489h11.9A44.3B**
Nebula VM20 5775731154.983A1.2425.753%A+23.037%B+63A++N/A4629.1h11.8A45.9B**
Frag Grenade 5535501550N/A546.2655.677%AN/A916.7A++5C-64050.6h2.5A4.5B**
Nemesis VSH9 6795451962.781M**0.9673.352%A+3.853%B++42.9B**10.6C+46512.7h4.8A+6.5A++
L100 Python HESH 5865444711.574C++7.8468.072%A*1.287%C115.7M8.9C++7144.7h2.2B++3.2A
Cosmos VM3 4534491483.034B++0.7018.167%C*11.804%F39.7B+N/A26711.3h10.9B**60B++
Proton II PPA-H 4214131921.737B*18.0039.992%C**1.695%C+258.1M**5C11371.6h5A+12.4B**
CME 3933921732.266B**1.4728.267%B20.153%C37C++N/A17310.6h12.2B+43.2B+
Nova 3723702041.814B1.9239.912%C-9.459%D*33C+N/A13211.2h3.7B+9.2B
Cosmos VM3 3533501163.017B*0.7219.665%B+11.143%F-36.8B+N/A2649.5h11.9B*60.4C**
Lancer VS22 7123441672.06A++1.6860.805%C+N/A18.3B+19.6B++68018.8h12.3B+20.2B+
Beamer VS3-FB 3363341911.749B+1.9929.752%C26.647%C++68.2B*N/A2734.9h8.9C30C+
Deimos VA29 3103101362.279B**1.4677.667%A+10.323%D--63.3B++N/A3174.9h1.8B**2.3B++
MANA Anti-Vehicle Turret 480305813.765B**0.0360.609%B+2.951%C--3050M++1750B**2857180.1h5.7B*9.4B*
Tank Mine 406269604.483B**0.7428.781%CN/A84.1C-42.8D15413.2h1.2A4.1A
NS-11A 257254634.032A++0.2927.085%B+30.315%B**45.4B++N/A2625.6h11B**40.7B*
MAX Punch 2372368210.287A3.4545.201%C+N/A2.7B+N/A1286.1h1.7C++3.8C*
NS-44L Blackhand 195195404.875M+1.1441.581%C+35.385%C-45.3B**N/A1034.3h4.3C*10.4C**
M60-G Bulldog 198193219.19A+5.4540.029%B+5.181%A+80.4M++2.1D--4662.4h4.2A10.6B**
Spear Anti-Vehicle Phalanx Turret 224177629.5M*25.7661.634%A++3.955%C+110.6S29.4B++15741.6h4.8B**7.7A
L100 Python AP 270175247.292B+3.5565.215%B**2.857%C*53A++28.8A++9823.3h6.1C++9.3B+
E540 Halberd-H 2361701115.455B+11.7253.918%C-5.882%M+48.6C*18.9C4213.5h4.1B**7.6B*
Equinox VE2 Burst 164163632.587B+1.1527.429%C+29.448%C++42.9C+N/A1253.8h11.8B+42.9B
Pandora VX25 134134681.971B+1.7747.978%B*10.448%D*58.3B++N/A5082.3h3.2B**6.6B*
Proton II PPA 126121620.167B16.4330.229%B**2.479%B+151.3M*6.3A10470.8h5.7B**18.8B**
C150 Dalton 142111129.25B5.5164.024%MN/A1110U310U8449900.1h3.8B5.9B**
MANA Anti-Personnel Turret 110109264.192N/A0.4531.673%UN/A1090U10U7312100.1h21.6T*68.3T*
Quasar VM1 110109412.659B*1.0816.594%C++15.596%D32.1B++N/A4143.4h11.9B**71.8B+
Skorpios 109108432.512B++1.2325.52%C--32.407%A+43.2C+N/A1972.5h8.9B**34.7B+
Corvus VA55 107107362.972A*0.7730.291%B**24.299%C++48.6B**N/A6342.2h8.4A+27.6B**
Saron Laser Cannon 152881310.672C3.0734.286%B+4.545%A++5.8D4.2D-14615.2h143.5C+418.6C*
M60-G Bulldog 8885810.625A+6.8936.422%C+4.706%A106.3M++3.8D5800.8h4A11B*
Supernova FPC 14081243.375C0.3652.837%C+7.407%M*23.1C16.9C**8473.5h5.9C11.1C+
Zenith VX-5 8078352.229B**1.5129.004%B++29.487%A26CN/A3123h12.4C**42.7B+
Beamer VS3 7878571.368B*2.3728.2%C++26.923%B+60A++N/A4851.3h7.7B+27.1C*
Manticore SX40 7676691.101C*2.6433.256%B+14.474%D--54.3AN/A2601.4h7.6C++22.8B+
Maelstrom Turbo Laser 11274711.042C2.7030.302%C+4.054%B**8.8C--4.5D1438.4h85.8B+283.1B+
Phobos VX86 7272362B+1.7473.446%A15.278%C+65.5B++N/A4991.1h1.8B**2.5B*
NS-10 Burster 12266262.538A**1.2044.653%A*6.061%C12.7M+10.8S4105.2h105.8B++237B**
M60-A Bulldog 7065321.667B17.9343.92%C+N/A28.3C+2.2D2402.3h4.7B*10.8B+
M40 Fury 6960610B++6.2636.599%C+6.667%S75A11.3B+5690.8h9B*24.5B*
NS-357 Underboss 5959341.735B++2.0046.939%A18.644%C59B+N/A4241h3.5B*7.5B*
Saron HRB 8458414.5A++10.7638.238%D1.724%C++32.2B++14.4C+10531.8h6.6A*17.2A++
Solstice VE3 5857163.563S0.1823.219%C++12.281%D*17.8C+N/A8733.2h11.5B*49.5B
NS-30 Vandal 5656192.947B*0.7936.257%B+25%C40C++N/A4271.4h4.9B++13.6B++
M40 Fury-F 5451222.318B+1.4240.445%D-N/A22.2C+1.3D*1402.3h4.3B**10.6B**
NS-10 Burster 8850261.923B**1.8245.407%A*4%D9.6A++7.3A**3525.2h139.1C**306.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125861.3h
Anti-Vehicle MANA Turret122843h
Nano-Armor Kit250248,09529.2h
Nanite Revive Grenade02,8570.8h
Spitfire Auto-Turret33170.5h
Motion Spotter426,1087.5h
Shield Recharging Field223,0651.2h
Ammunition Package191,2570.7h
Medical Kit2,10816,390236.9h
Anti-Infantry MANA Turret102001.3h
Medical Applicator408163,09323.2h
Recon Detection Device172,6555h

Check the help document for the dictionary if you want to learn more about words used here.


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