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Jared28469[GAB] Jared28469
VS BR 105

KDR: 1.98

Score: 21.1m

Last Seen: Mar 2nd, 2018 11:14 AM
- OFFLINE - 12945.3 hour(s)

Battle Rank 103 (105 total) - Vanu Sovereignty on Briggs
Level Progress (to 104): 33%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser VX6-7 Dual Photon Pods NS-7 PDW Solstice SF Eridani SX5 Orion VS54 Force-Blade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 180TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.744%13.566%3361611988,9561.638490.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.672%0.699B+-1.111D*0.143C++HEAD (~1.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.406B110.233C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.352%2.379%772312113,02742917677.03954171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.302%-0.632D0.729B++1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.60.085C+46.30.127C++101.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.709%1.058%14721212378465960.812903390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.648%1.042B**-0.968D---0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.40.731B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.005%0.528%234312117573295502.30091137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.178%-0.664D-0.967D---0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.863B*4.70.881B*11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.259%65.793%2342121268745501.50989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.718%0.492B+-0.084C+-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.20.303C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.634%8.837%2343121164549031.31365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.351%0.257C*-1.145D*-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+3.10.356C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m371.7%373 (22.4k)386 (23.2k)1.9841322,87311,5282.32105 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121441224.972%9.798%24504:467

47% Engineer11% Heavy Assault24% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:57 AMDec 9th, 2013 3:57 AMApr 1st, 2018 9:10 AM (509d) (PST)Mar 2nd, 2018 7:25 AM (539d) (PST)Mar 2nd, 2018 7:14 AM (539d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701484220.4170.2100.0411.8200.072442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1768,86225,31425132109423,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
913.4h/38.1d 3,872 2,241 4,092 99.7k 1,954 2,202 3,955 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,155
Deaths:601
KDR:1.922
Accuracy:21.196% C++
HSR:20.866% D
Pulsar LSW
C-
Kills:707
Deaths:405
KDR:1.746
Accuracy:20.868% C-
HSR:14.144% D**
NS-15M1
C+
Kills:189
Deaths:76
KDR:2.487
Accuracy:22.017% C+
HSR:15.873% D-
SVA-88
C
Kills:160
Deaths:80
KDR:2
Accuracy:21.921% C
HSR:20.625% D
Kills:2,211
Deaths (as Heavy Assault):1,162
Deaths (to Heavy Assaults):3,103
KDR:1.90275
Kill Difference:1,049
Playtime:98.345 hours
Usage:11%
Score:2.858m
Score/min:484
Accuracy (listed only):21.501%
HSR (listed only):17.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,244
Deaths:1,059
KDR:1.175
Accuracy:22.642% C
HSR:10.209% F-
Solstice SF
B+
Kills:1,172
Deaths:768
KDR:1.526
Accuracy:26.406% B+
HSR:14.590% C
NS-11C
B
Kills:433
Deaths:262
KDR:1.653
Accuracy:25.703% B
HSR:12.702% D*
Solstice VE3
B+
Kills:326
Deaths:46
KDR:7.087
Accuracy:25.255% B+
HSR:10.430% F
Pandora VX25
C++
Kills:300
Deaths:141
KDR:2.128
Accuracy:40.457% C++
HSR:10.667% D*
Phobos VX86
C-
Kills:273
Deaths:169
KDR:1.615
Accuracy:53.718% C-
HSR:6.593% D**
Serpent VE92
C+
Kills:93
Deaths:81
KDR:1.148
Accuracy:22.847% C+
HSR:9.677% F-
Thanatos VE70
B+
Kills:72
Deaths:45
KDR:1.600
Accuracy:45.395% B+
HSR:9.722% D*
Kills:3,913
Deaths (as Engineer):2,571
Deaths (to Engineers):2,810
KDR:1.52198
Kill Difference:1,342
Playtime:426.751 hours
Usage:47%
Score:9.047m
Score/min:353
Accuracy (listed only):32.803%
HSR (listed only):10.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,244
Deaths:1,059
KDR:1.175
Accuracy:22.642% C
HSR:10.209% F-
NS-7 PDW
B**
Kills:1,187
Deaths:662
KDR:1.793
Accuracy:29.663% B**
HSR:12.216% D-
Solstice SF
B+
Kills:1,172
Deaths:768
KDR:1.526
Accuracy:26.406% B+
HSR:14.590% C
Eridani SX5
B*
Kills:1,162
Deaths:630
KDR:1.844
Accuracy:31.183% B*
HSR:13.942% D-
Sirius SX12
B+
Kills:1,140
Deaths:709
KDR:1.608
Accuracy:27.099% B+
HSR:11.491% D--
NS-11C
B
Kills:433
Deaths:262
KDR:1.653
Accuracy:25.703% B
HSR:12.702% D*
Solstice VE3
B+
Kills:326
Deaths:46
KDR:7.087
Accuracy:25.255% B+
HSR:10.430% F
Pandora VX25
C++
Kills:300
Deaths:141
KDR:2.128
Accuracy:40.457% C++
HSR:10.667% D*
Phobos VX86
C-
Kills:273
Deaths:169
KDR:1.615
Accuracy:53.718% C-
HSR:6.593% D**
Serpent VE92
C+
Kills:93
Deaths:81
KDR:1.148
Accuracy:22.847% C+
HSR:9.677% F-
Thanatos VE70
B+
Kills:72
Deaths:45
KDR:1.600
Accuracy:45.395% B+
HSR:9.722% D*
Kills:7,402
Deaths (as Light Assault):4,572
Deaths (to Light Assaults):1,907
KDR:1.61899
Kill Difference:2,830
Playtime:108.384 hours
Usage:12%
Score:2.922m
Score/min:449
Accuracy (listed only):31.852%
HSR (listed only):11.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,187
Deaths:662
KDR:1.793
Accuracy:29.663% B**
HSR:12.216% D-
Eridani SX5
B*
Kills:1,162
Deaths:630
KDR:1.844
Accuracy:31.183% B*
HSR:13.942% D-
Sirius SX12
B+
Kills:1,140
Deaths:709
KDR:1.608
Accuracy:27.099% B+
HSR:11.491% D--
H-V45
C+
Kills:557
Deaths:415
KDR:1.342
Accuracy:23.191% C+
HSR:9.695% F
Pandora VX25
C++
Kills:300
Deaths:141
KDR:2.128
Accuracy:40.457% C++
HSR:10.667% D*
Phobos VX86
C-
Kills:273
Deaths:169
KDR:1.615
Accuracy:53.718% C-
HSR:6.593% D**
Thanatos VE70
B+
Kills:72
Deaths:45
KDR:1.600
Accuracy:45.395% B+
HSR:9.722% D*
Kills:4,691
Deaths (as Combat Medic):2,771
Deaths (to Combat Medics):1,375
KDR:1.69289
Kill Difference:1,920
Playtime:46.016 hours
Usage:5%
Score:1.283m
Score/min:465
Accuracy (listed only):35.815%
HSR (listed only):10.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,187
Deaths:662
KDR:1.793
Accuracy:29.663% B**
HSR:12.216% D-
Eridani SX5
B*
Kills:1,162
Deaths:630
KDR:1.844
Accuracy:31.183% B*
HSR:13.942% D-
Sirius SX12
B+
Kills:1,140
Deaths:709
KDR:1.608
Accuracy:27.099% B+
HSR:11.491% D--
Ghost
C+
Kills:360
Deaths:236
KDR:1.525
Accuracy:39.197% C+
HSR:56.389% D*
Parallax VX3
C+
Kills:327
Deaths:136
KDR:2.404
Accuracy:37.168% C
HSR:76.147% C+
NS-44 Commissioner
D-
Kills:292
Deaths:386
KDR:0.756
Accuracy:26.119% D*
HSR:16.096% D-
Manticore SX40
D--
Kills:118
Deaths:136
KDR:0.868
Accuracy:22.494% D--
HSR:13.559% D--
Artemis VX26
B+
Kills:115
Deaths:61
KDR:1.885
Accuracy:29.738% B+
HSR:15.652% D--
NS-357 Underboss
D
Kills:78
Deaths:84
KDR:0.929
Accuracy:21.526% F-
HSR:16.667% D
V10
N/A
Kills:50
Deaths:1
KDR:50
Accuracy:44.144% N/A
HSR:66% N/A
Kills:4,829
Deaths (as Infiltrator):3,041
Deaths (to Infiltrators):1,431
KDR:1.58796
Kill Difference:1,788
Playtime:223.122 hours
Usage:24%
Score:4.496m
Score/min:336
Accuracy (listed only):30.833%
HSR (listed only):29.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:90
Deaths:47
KDR:1.915
Accuracy:16.073% C--
HSR:13.333% D**
Nebula VM20
C--
Kills:87
Deaths:44
KDR:1.977
Accuracy:15.834% C--
HSR:12.644% F
Blueshift VM5
D
Kills:62
Deaths:20
KDR:3.100
Accuracy:16.957% D
HSR:14.516% D*
Quasar VM1
C++
Kills:59
Deaths:
KDR:
Accuracy:16.253% C++
HSR:10.170% F
Blueshift VM5
D
Kills:54
Deaths:23
KDR:2.348
Accuracy:16.069% D
HSR:7.407% F*
NS-10 Burster
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:30.046% N/A
HSR:2% N/A
Kills:402
Deaths (as MAX Suit):83.500
Deaths (to MAX Suits):696
KDR:4.81437
Kill Difference:318.500
Playtime:22.594 hours
Usage:2%
Score:0.533m
Score/min:394
Accuracy (listed only):18.539%
HSR (listed only):10.012%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:1,420
V. Kills:1,031 138%
Deaths:643
KDR:2.208
Accuracy:28.985% C
KPH:15.900 C+
VKPH:11.500 C++
Dual Photon Pods
B**
Kills:1,220
V. Kills:247 492%
Deaths:92
KDR:13.261
Accuracy:61.489% B**
KPH:70.600 C+
VKPH:14.300 C
Hornet Missiles
C+
Kills:86
V. Kills:24 344%
Deaths:9
KDR:9.556
Accuracy:41.773% F--
KPH:60.600 C+
VKPH:16.900 D
Antares LC
B
Kills:60
V. Kills:32 182%
Deaths:24
KDR:2.500
Accuracy:30.157% C
KPH:23.500 B
VKPH:12.500 C+
Kills:2,786 (1,480 + 0)
Deaths:768
KDR:3.628
VKDR:1.737
Vehicle Kills:1,334
Kill Difference:2,018
Playtime:110.835 hours
Usage:12%
Score:2.618m
Score/min:394
Piloting Accuracy:30.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:584
V. Kills:410 142%
Deaths:79
KDR:7.392
Accuracy:26.163% D*
KPH:2,102,400 U
VKPH:1,476,000 U
CAS30 Tank Buster
C-
Kills:387
V. Kills:440 88%
Deaths:372
KDR:1.040
Accuracy:29.557% F
KPH:4.700 D
VKPH:5.300 C-
L105 Zephyr
U
Kills:186
V. Kills:34 N/A
Deaths:9
KDR:20.667
Accuracy:47.799% B+
KPH:669,600 U
VKPH:122,400 U
Kills:1,157 (387 + 770)
Deaths:460
KDR:2.515
VKDR:1.922
Vehicle Kills:884
Kill Difference:697
Playtime:83.035 hours
Usage:9%
Score:1.303m
Score/min:262
Piloting Accuracy:29.557%
Gunner Accuracy:47.799%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:166
V. Kills:16 N/A
Deaths:27
KDR:6.148
Accuracy:47.640% C+
KPH:36.200 D
VKPH:3.500 D*
Kills:166 (166 + 0)
Deaths:27
KDR:6.148
VKDR:0.593
Vehicle Kills:16
Kill Difference:139
Playtime:4.588 hours
Usage:1%
Score:0.062m
Score/min:227
Driving Accuracy:47.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:212
V. Kills:44 471%
Deaths:45
KDR:4.711
Accuracy:55.131% B+
KPH:26.300 D-
VKPH:5.500 D
Saron HRB
B
Kills:75
V. Kills:38 192%
Deaths:7
KDR:10.714
Accuracy:38.619% D
KPH:28.500 B
VKPH:14.400 C+
Kills:287 (212 + 75)
Deaths:52
KDR:5.519
VKDR:1.577
Vehicle Kills:82
Kill Difference:235
Playtime:10.683 hours
Usage:1%
Score:0.131m
Score/min:205
Driving Accuracy:55.131%
Gunner Accuracy:38.619%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:98
V. Kills:11 N/A
Deaths:4
KDR:24.500
Accuracy:34.593% D
KPH:63.700 D
VKPH:7.100 D
Kills:98 (0 + 98)
Deaths:4
KDR:24.500
VKDR:2.750
Vehicle Kills:11
Kill Difference:94
Playtime:1.540 hours
Usage:0%
Score:0.036m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:34.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:154
V. Kills:19 N/A
Deaths:129
KDR:1.194
Accuracy:30.117% F
KPH:18.600 C
VKPH:2.300 D-
Kills:154 (154 + 0)
Deaths:129
KDR:1.194
VKDR:0.147
Vehicle Kills:19
Kill Difference:25
Playtime:8.284 hours
Usage:1%
Score:0.047m
Score/min:94
Driving Accuracy:30.117%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 2,4511,4206432.208C**0.2228.985%C3.732%B*15.8C+11.5C++33689.6h69.8B++240.8B+
VX6-7 1,2551,2441,0591.175C+0.8122.642%C10.209%F-16.3DN/A8376.3h12.3C*54.1C++
Dual Photon Pods 1,4671,2209213.261B**11.2861.489%B**1.311%C++70.5C+14.3C68117.3h15.8B*25.6B*
NS-7 PDW 1,1871,1876621.793B**0.1929.663%B**12.216%D-53.5AN/A20122.2h10.8B**36.5B*
Solstice SF 1,1891,1727681.526B+0.4626.406%B+14.59%C27.9B+N/A14642h9.6B+36.5B++
Eridani SX5 1,1621,1626301.844B++0.1431.183%B*13.942%D-39.3C++N/A10529.6h10.1B++32.2B+
Orion VS54 1,1591,1556011.922B0.0621.196%C++20.866%D48.9B++N/A34323.6h10.8B++50.9C*
Force-Blade 1,1941,1457,8650.146M**1.8437.02%B+1.223%D-2.5A*N/A10453.5h2B+5.5B+
Sirius SX12 1,1441,1407091.608B+0.3827.099%B+11.491%D--44B++N/A22025.9h11.8B*43.6B+
Proximity Mine 8218212253.649C+1.6657.557%A++N/A195.5A+N/A7514.2h1.2A*2.1A++
C-4 9137213841.878B0.1121.103%D-N/A83.8C+22.3C-10568.6h1.2B+5.5C**
Pulsar LSW 7097074051.746C*0.2420.868%C-14.144%D**41.1C+N/A18217.2h12.2C++58.6C++
C150 Dalton 994584797.392C++5.4126.163%D*N/A5840U4100U63559800.1h4.1C++15.6D
H-V45 5595574151.342C+0.6423.191%C+9.695%F29.6C+N/A16218.8h11.8B+50.7B
Hunter QCX 5014987070.704C+1.2853.553%B++22.289%C13.5C+N/A5636.8h3.8B7.1B+
NS-11C 4394332621.653B++0.3325.703%B12.702%D*29.9C++N/A12114.5h12.1B+47.1B+
CAS30 Tank Buster 8273873721.04C+0.9429.557%FN/A4.7D5.3C-11783h56.3C++190.3C-
Ghost 3603602361.525C0.4639.197%C+56.389%D*23.8DN/A9515.1h2.3C++6C++
Tank Mine 6153411192.866C++0.8827.08%C-N/A97.4C+78.3B+17663.5h1A+3.9A
Parallax VX3 3273271362.404C+0.4237.168%C76.147%C+24.6CN/A11713.3h2.1B5.6C*
Solstice VE3 327326467.087S5.1025.255%B+10.43%F15.5CN/A12021.1h12.1B++47.9B
Pandora VX25 3023001412.128B*0.1440.457%C++10.667%D*66.7B**N/A3424.5h3.7B++9B+
NS-44 Commissioner 2932923860.756C+1.2326.119%D*16.096%D-8.9D--N/A4232.7h3.4B+12.8C+
Phobos VX86 2742731691.615C**0.3753.718%C-6.593%D**36.4CN/A1707.5h2.4C*4.4C++
Lasher X2 2652641681.571B*0.4123.101%C3.788%C+44.7B++N/A2325.9h20.3C+88C+
Frag Grenade 2172171217N/A215.0242.578%CN/A1085A**N/A45650.2h2.2A+5.2B*
Supernova VPC 256212454.711D2.7355.131%B+N/A26.5D-5.5D1588h3.5C+6.3C*
NS-15M1 189189762.487B*0.5022.017%C+15.873%D-48.5C**N/A2813.9h11.1B+50.5B
L105 Zephyr 220186920.667A+18.6847.799%B+N/A1860U340U8602000.1h5.8B+12.2B++
L100 Python HESH 182166276.148C4.1647.64%C+1.205%C36.1D3.5D*2274.6h3.2C*6.8C**
SVA-88 160160802C++0.0221.921%C20.625%D53.3C**N/A4123h10.3B++47.2C**
M40 Fury-F 1731541291.194C+0.7930.117%FN/A18.6C2.3D-948.3h4.3B**14.4B++
Manticore SX40 1201181360.868C+1.1222.494%D--13.559%D--11.1D--N/A5210.6h6.7B+29.8C+
Artemis VX26 115115611.885B+0.1029.738%B+15.652%D--44.2B+N/A3052.6h9.9B*33.1B++
NS Decimator 1811081460.74C1.2444.32%F-N/A15.4D*10.4D2687h5.9D13.2F
Anti-Vehicle Grenade 10699199N/A97.0261.954%AN/A990M+70C133790.1h3A4.9A
M40 Fury-H 10998424.5B**22.5234.593%D1.02%C65.3C--7.3D3941.5h4.8B*13.8B*
Serpent VE92 9393811.148C++0.8422.847%C+9.677%F-19C-N/A1494.9h11.4B+50.1B
Nebula VM20 9190471.915C+0.0716.073%C--13.333%D**19.6D-N/A1014.6h17.3C+107.6C+
Nebula VM20 8787441.977C+0.0115.834%C--12.644%F21.8DN/A1034h16C*101C+
Hornet Missiles 1108699.556B**7.5741.773%F--4.651%M*61.4C+17.1D7601.4h6.5B+15.5B+
The Slasher 88791,6500.048C+1.9423.278%D-N/A1.3CN/A561.5h2.5C10.7C+
S1 12879880.898B1.0949.425%D-1.266%D-14.6D9.1D5015.4h6.5C*13.2C+
NS-357 Underboss 8078840.929C+1.0621.526%F-16.667%D8.3D--N/A479.4h3.4B*16C--
Saron HRB 11375710.714B**8.7338.619%D2.667%B**28.8B+14.6C+3472.6h9.8A++25.5A+
MANA Anti-Vehicle Turret 16072451.6C0.3837.468%D**5.556%B*720C880C++11848700.1h8B+21.4C--
Thanatos VE70 7272451.6B*0.3845.395%B+9.722%D*51.4B**N/A4641.4h3.8B*8.4B++
Blueshift VM5 6362203.1C**1.1216.957%D14.516%D*25.8C--N/A2242.4h16.2C+95.3C+
Antares LC 9260242.5B+0.5230.157%C1.667%C+23.1B12.3C+2762.6h74.9B++248.4B+
Quasar VM1 5959159U57.0216.253%C++10.17%F24.6C++N/A2352.4h9.5A++58.7B+
Blueshift VM5 5454232.348C+0.3616.069%D7.407%F*18D--N/A1423h19.5D--121.4D
Lancer VS22 11452840.619C+1.3749.91%D**N/A11.3C13.5C+4124.6h26.5C+53.1C+
Spear Anti-Vehicle Phalanx Turret 7151317A+15.0245.191%C++1.961%D--56.7B**22.2C++8670.9h5.8B*12.8B*
V10 5050150U48.0244.144%B+66%D**29.4CN/A1371.7h2.9D-6.7C+
NS-10 Burster 9650331.515B*0.4730.046%C++2%D*5.2C4.8B*1719.6h151.8C505.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51360.9h
Nano-Armor Kit22499,34842h
Anti-Vehicle MANA Turret91864h
Nanite Healing Grenade0620h
Nanite Revive Grenade01880.1h
Medical Applicator25452,3439.3h
Motion Spotter11660.1h
Deconstruction Tool07090.1h
Smoke Grenade01000h
Ammunition Package21870.8h
Medical Kit62390.3h
Anti-Infantry MANA Turret11720.3h
IPC Targeting Dart3710.7h
Recon Detection Device887,70217.1h
Xiphos Anti-Personnel Phalanx Turret03880h

Check the help document for the dictionary if you want to learn more about words used here.


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