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Deputy Director Maj. General JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 89

KDR: 4.45

Score: 9.6m

Last Seen: Oct 18th, 2019 2:49 PM
- OFFLINE - 54.3 hour(s)

Battle Rank 89 - New Conglomerate on Cobalt
Level Progress (to 90): 37%
Level 100 Progress: 51% 265h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Breaker Rocket Pods AF-19 Mercenary Reaper DMR Vortek Rotary NC1 Gauss Rifle MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,911,426 MLG Score: 3926
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.326%25.455%84812121512,4774.448130.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.642%2.354A*0.679B+-0.543DHEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.667B+8.20.423B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.748%0.582%3201412234,809208155423.0096309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.72%0.26C*-0.923D--0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.626B+24.10.547B+36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.974%0.98%124112261021641140.62195189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.545A+-0.999D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.613B+8.50.321C*6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.048%4.762%692412233571021683.46602211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.551%1.924A++0.065C+1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.598B+27.60.314C*20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.27%88.168%6921122652435931.45556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.906M+1.365A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.60.487B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.329%19.231%6921122610426710.389513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.962M+0.883B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++2.40.508B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m235.7%579 (34.7k)509 (30.5k)4.4492723,2435,2244.8654389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227213931.49%17.975%56603:3710

17% Combat Medic14% Engineer28% Heavy Assault33% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMOct 19th, 2019 7:40 AM (55d) (PST)Oct 18th, 2019 1:39 PM (56d) (PST)Oct 18th, 2019 10:49 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1562269301.2260.2760.2203.2250.1423926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,33313,55355,780741713193930,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316h/13.2d 2,174 4,178 6,630 61.1k 572 1,010 2,691 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% A**
HSR:25.214% C**
LA1 Anchor
A+
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% A+
HSR:23.116% C
GD-22S
A++
Kills:1,150
Deaths:339
KDR:3.392
Accuracy:33.650% A++
HSR:25.565% C++
EM6
A++
Kills:1,135
Deaths:378
KDR:3.003
Accuracy:31.796% A++
HSR:29.604% B*
NS-15M1
A++
Kills:975
Deaths:287
KDR:3.397
Accuracy:32.107% A++
HSR:30.154% B**
Kills:5,598
Deaths (as Heavy Assault):1,528
Deaths (to Heavy Assaults):1,551
KDR:3.66361
Kill Difference:4,070
Playtime:89.239 hours
Usage:28%
Score:2.795m
Score/min:522
Accuracy (listed only):32.916%
HSR (listed only):26.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A*
HSR:21.798% C+
MGR-S1 Gladius
A
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:33.829% A
HSR:24.167% B
AF-4A Bandit AE
B*
Kills:982
Deaths:388
KDR:2.531
Accuracy:31.413% B*
HSR:24.033% C
MGR-C1 Charger
A
Kills:306
Deaths:127
KDR:2.409
Accuracy:34.219% A
HSR:21.895% C
GD-66 Claw
A+
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A+
HSR:19.231% B++
Kills:3,742
Deaths (as Light Assault):1,150
Deaths (to Light Assaults):878
KDR:3.25391
Kill Difference:2,592
Playtime:103.577 hours
Usage:33%
Score:3.342m
Score/min:538
Accuracy (listed only):42.285%
HSR (listed only):22.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A*
HSR:21.798% C+
AF-4A Bandit AE
B*
Kills:982
Deaths:388
KDR:2.531
Accuracy:31.413% B*
HSR:24.033% C
MGR-C1 Charger
A
Kills:306
Deaths:127
KDR:2.409
Accuracy:34.219% A
HSR:21.895% C
GD-66 Claw
A+
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A+
HSR:19.231% B++
Kills:2,571
Deaths (as Engineer):882
Deaths (to Engineers):787
KDR:2.91497
Kill Difference:1,689
Playtime:44.564 hours
Usage:14%
Score:1.155m
Score/min:432
Accuracy (listed only):44.399%
HSR (listed only):21.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:33.762% A+
HSR:24.958% C+
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A*
HSR:26.723% B++
MGR-S1 Gladius
A
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:33.829% A
HSR:24.167% B
NC9 A-Tross
A+
Kills:547
Deaths:170
KDR:3.218
Accuracy:32.910% A+
HSR:26.143% C*
MGR-A1 Vanquisher
B**
Kills:202
Deaths:72
KDR:2.806
Accuracy:34.783% B**
HSR:25.248% C+
GD-66 Claw
A+
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A+
HSR:19.231% B++
Kills:4,377
Deaths (as Combat Medic):1,192
Deaths (to Combat Medics):530
KDR:3.67198
Kill Difference:3,185
Playtime:52.283 hours
Usage:17%
Score:1.562m
Score/min:498
Accuracy (listed only):40.938%
HSR (listed only):24.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:33.829% A
HSR:24.167% B
NS-44 Commissioner
A++
Kills:647
Deaths:396
KDR:1.634
Accuracy:51.118% A++
HSR:24.730% C**
NC14 Bolt Driver
M+
Kills:524
Deaths:48
KDR:10.917
Accuracy:54.270% M+
HSR:88.168% A+
Kills:2,342
Deaths (as Infiltrator):712
Deaths (to Infiltrators):782
KDR:3.28933
Kill Difference:1,630
Playtime:12.513 hours
Usage:4%
Score:0.275m
Score/min:366
Accuracy (listed only):46.406%
HSR (listed only):45.688%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:819
Deaths:123
KDR:6.659
Accuracy:46.070% B++
HSR:20.024% B**
NCM1 Scattercannon
B*
Kills:766
Deaths:123
KDR:6.228
Accuracy:47.219% B*
HSR:19.060% B*
Kills:1,585
Deaths (as MAX Suit):123
Deaths (to MAX Suits):188
KDR:12.88618
Kill Difference:1,462
Playtime:12.645 hours
Usage:4%
Score:0.518m
Score/min:683
Accuracy (listed only):46.645%
HSR (listed only):19.542%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:1,224
V. Kills:684 179%
Deaths:101
KDR:12.119
Accuracy:36.214% B*
KPH:47.800 M+
VKPH:26.700 A**
M30 Mustang AH
A++
Kills:1,222
V. Kills:118 N/A
Deaths:71
KDR:17.211
Accuracy:57.925% C**
KPH:114.600 A++
VKPH:11.100 A++
Breaker Rocket Pods
A++
Kills:1,187
V. Kills:103 N/A
Deaths:23
KDR:51.609
Accuracy:62.966% A++
KPH:228.500 A++
VKPH:19.800 B+
Vortek Rotary
A**
Kills:1,176
V. Kills:608 193%
Deaths:49
KDR:24
Accuracy:38.817% A
KPH:51.600 A**
VKPH:26.700 A++
Coyote Missiles
A**
Kills:164
V. Kills:96 169%
Deaths:9
KDR:18.222
Accuracy:61.113% B**
KPH:108.400 A*
VKPH:63.500 A**
Tomcat A2AM Pods
A+
Kills:84
V. Kills:41 200%
Deaths:3
KDR:28
Accuracy:83.648% B*
KPH:117.100 A+
VKPH:57.100 B+
Kills:5,057 (3,622 + 0)
Deaths:256
KDR:19.754
VKDR:6.445
Vehicle Kills:1,650
Kill Difference:4,801
Playtime:66.511 hours
Usage:21%
Score:1.668m
Score/min:418
Piloting Accuracy:38.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:102
V. Kills:27 364%
Deaths:7
KDR:14.571
Accuracy:56.974% A++
KPH:57.600 A++
VKPH:15.200 A+
Kills:102 (102 + 0)
Deaths:7
KDR:14.571
VKDR:3.857
Vehicle Kills:27
Kill Difference:95
Playtime:1.772 hours
Usage:1%
Score:0.027m
Score/min:256
Driving Accuracy:56.974%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:213
V. Kills:87 242%
Deaths:
KDR:
Accuracy:64.861% A++
KPH:59.900 M**
VKPH:24.500 M**
E540 Halberd
M+
Kills:102
V. Kills:35 283%
Deaths:9
KDR:11.333
Accuracy:64.116% M
KPH:58.200 M+
VKPH:20 B**
Enforcer ML85
S
Kills:101
V. Kills:48 206%
Deaths:7
KDR:14.429
Accuracy:65.977% M++
KPH:64.800 S
VKPH:30.800 A*
Kills:416 (213 + 203)
Deaths:16
KDR:26
VKDR:10.625
Vehicle Kills:170
Kill Difference:400
Playtime:6.868 hours
Usage:2%
Score:0.157m
Score/min:381
Driving Accuracy:64.861%
Gunner Accuracy:65.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:53
V. Kills:29 177%
Deaths:3
KDR:17.667
Accuracy:36.410% B+
KPH:37 C++
VKPH:20.300 C+
C85 Canister-H
B++
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:52.197% C++
KPH:145.300 B++
VKPH:2.800 D*
Kills:104 (0 + 104)
Deaths:3
KDR:34.667
VKDR:10
Vehicle Kills:30
Kill Difference:101
Playtime:1.783 hours
Usage:1%
Score:0.043m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:52.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:104
V. Kills:23 433%
Deaths:7
KDR:14.857
Accuracy:59.537% A**
KPH:108.700 S
VKPH:24 S
M20 Basilisk
S
Kills:85
V. Kills:17 472%
Deaths:4
KDR:21.250
Accuracy:64.440% M+
KPH:92.400 S
VKPH:18.500 A*
M12 Kobalt
A*
Kills:66
V. Kills:1 N/A
Deaths:5
KDR:13.200
Accuracy:28.790% A*
KPH:106 A
VKPH:1.600 D
Kills:255 (0 + 255)
Deaths:16
KDR:15.938
VKDR:2.563
Vehicle Kills:41
Kill Difference:239
Playtime:2.500 hours
Usage:1%
Score:0.068m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:28.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:45.691% A*
KPH:202.800 M**
VKPH:15.300 M++
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:2
Vehicle Kills:4
Kill Difference:51
Playtime:0.262 hours
Usage:0%
Score:0.011m
Score/min:703
Piloting Accuracy:N/A%
Gunner Accuracy:45.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 1,9081,22410112.119M*7.6736.214%B*N/A47.8M+26.7A**34025.6h47.5B**131.1B**
M30 Mustang AH 1,3401,2227117.211A12.7657.925%C**N/A114.2A++11A++42610.7h7.8C**13.5B
Breaker Rocket Pods 1,2901,1872351.609S47.1662.966%A++N/A228.3A++19.8B+7055.2h8.2A13.1B**
AF-19 Mercenary 1,2011,1793213.673M**0.7834.637%A*21.798%C+70.6M+1.3A**21416.7h9B**26B**
Reaper DMR 1,1991,1783043.875B*0.5733.762%A+24.958%C+78.5A++1.4A++23615h8B*23.6B*
Vortek Rotary 1,7841,1764924S19.5538.817%AN/A51.6A**26.7A++38122.8h32.7B**84.3B**
NC1 Gauss Rifle 1,1971,1753323.539A*0.9133.012%A*26.723%B++66.8A**1.3A*17917.6h9.5A28.9B**
MGR-S1 Gladius 1,1821,1712684.369A*0.0833.829%A24.167%B86.1A++N/A23313.6h7.3B*21.6B*
NC6 Gauss SAW 1,1811,1702474.737A**0.2933.626%A**25.214%C**97.5M++N/A34212h7.3B*21.8B*
LA1 Anchor 1,1751,1682774.217B++0.2333.399%A+23.116%C92.7A+N/A22312.6h8.3B*24.8B*
GD-22S 1,1681,1503393.392A1.0633.65%A++25.565%C++104.5M1.6A*34111h8.6B**25.6B*
EM6 1,1531,1353783.003B*1.4531.796%A++29.604%B*108.1A**1.7A**32710.5h9.1B*28.7B*
AF-4A Bandit AE 1,0269823882.531B++1.9231.413%B*24.033%C50.6C*2.3A*18419.4h8.7B*27.8B++
NS-15M1 9999752873.397A1.0532.107%A++30.154%B**97.5A*2.4S25910h9.8B**30.5B*
NCM1 Scattercannon 8358191236.659A2.2146.07%B++20.024%B**66.6A++1.3A+20912.3h4.8B++10.5B*
NCM1 Scattercannon 7777661236.228A++1.7847.219%B*19.06%B*62.3M+N/A20112.3h5.3B**11.2B*
NS-44 Commissioner 6596473961.634B+2.8251.118%A++24.73%C**54.4B++1B**17711.9h3.1B*6.1B*
NC9 A-Tross 5565471703.218A++1.2332.91%A+26.143%C*82.9A*1.4A++2136.6h8B**24.2B**
NC14 Bolt Driver 5275244810.917S6.4754.27%M+88.168%A+77.1M**N/A2316.8h1.6A+3A
NS Decimator 6074261133.77M++0.6867.607%B*N/A64.5A++27.4A3876.6h3.2B**4.7B**
MGR-C1 Charger 3083061272.409A++2.0434.219%A21.895%C82.7A++N/A2093.7h9.5B**27.8B*
Frag Grenade 2612491249N/A244.5556.389%A+N/A622.5B++30M++19950.4h3.3B+5.8B*
Titan-150 HEAT 3002131213U208.5564.861%A++N/A59.2M**24.2M**3673.6h3.8B*5.9A
MGR-A1 Vanquisher 204202722.806B**1.6434.783%B**25.248%C+84.2B**N/A1932.4h7.8B**22.5B**
The Slasher 2111844,5300.041C+4.4116.024%D**5.978%D1C-N/A2191h2B12.5C
Coyote Missiles 260164918.222S13.7761.113%B**N/A109.3A*64A**9811.5h31.1B+50.9B++
C-4 211156305.2M0.7531.498%B*N/A173.3A++61.1A*12280.9h0.9B**2.9B**
Rocklet Rifle 194120831.446A+3.0048.134%C-N/A36.4B*22.4C+3053.3h22.5A46.7B*
M20 Basilisk 127104714.857S10.4159.537%A**2.885%D*104S23S4691h39.8A+66.8A++
GD-66 Claw 105104462.261B**2.1977.329%A+19.231%B++86.7A++N/A3301.2h2.4C**3.1B+
E540 Halberd 137102911.333B+6.8864.116%MN/A56.7M19.4B**4491.8h4.8B++7.4A+
C75 Viper 129102714.571A**10.1256.974%A++N/A56.7A+15A+2561.8h8.5B**14.9A
Enforcer ML85 149101714.429A*9.9865.977%M++N/A63.1S30A*3341.6h7.9A+12A++
M20 Basilisk 10285421.25U16.8064.44%M+8.235%B*94.4S18.9A**4720.9h52.7A81.7A+
Tomcat A2AM Pods 12584328S23.5583.648%B*N/A120A++58.6B+9840.7h10.5D12.6C--
M12 Kobalt 6766513.2C+8.7528.79%A*9.091%F--110A+1.7D4010.6h11.4A+39.7B**
CAS 14-E 5753226.5B+22.0545.691%A*N/A176.7M+13.3A**6980.3h20.2B*44.2B**
G40-F Ranger 8253317.667B**13.2236.41%B+N/A37.9C*20.7C+3891.4h53.5B*147B*
C85 Canister-H 5251151M++46.5552.197%C++5.882%D**127.5B+2.5D*4390.4h5.8B+11.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon235900.7h
Nano-Armor Kit6681,5056.1h
Medical Kit3303,2396.4h
Spitfire Auto-Turret02790.2h
Ammunition Package03550.2h
Shield Recharging Field303,8221.4h
Medical Applicator6657,7023.3h
Nano-Repair Grenade01380h
Recon Detection Device05030.8h

Check the help document for the dictionary if you want to learn more about words used here.


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