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Brigadier Sentinel JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 77

KDR: 4.97

Score: 6m

Last Seen: Jan 5th, 2019 8:11 PM
- OFFLINE - 399.1 hour(s)

Battle Rank 77 - New Conglomerate on Cobalt - Outfit Leader of Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 0
Level Progress (to 78): 42%
Level 100 Progress: 32% 389h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS AF-19 Mercenary Reaper DMR NC1 Gauss Rifle NC6 Gauss SAW LA1 Anchor M20 Mustang MGR-S1 Gladius Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,608,684 MLG Score: 3684
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.71%24.453%824910138,1795.21287-0.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.229%2.477A**0.589B+-1.006D*HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.683B+80.44B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.775%0.586%3003410182,89913094922.1298305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%0.14C++-0.939D--0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.586B+25.80.512B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.522%1.22%177110218290200.911111390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.43A-0.905D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.585B+8.90.29C*7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.805%6.849%79231019219541274.05555171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.956%1.826A++0.636B+1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.507B+32.50.173C++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.159%87.159%7921102136622521.61947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.57A**1.315A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.685B+1.60.49B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 0
6m245.5%550 (33k)486 (29.2k)4.9655914,5742,9355.4265877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022137330.056%17.984%54104:136

23% Combat Medic14% Engineer23% Heavy Assault31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMJan 21st, 2019 11:17 AM (18h) (PST)Jan 5th, 2019 4:13 PM (17d) (PST)Jan 5th, 2019 4:11 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0852108751.1770.2370.2123.2020.1273684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,11312,62152,492711413192829,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
206.4h/8.6d 1,353 2,621 4,349 39.6k 376 726 1,576 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% M
HSR:25.214% B
LA1 Anchor
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% A++
HSR:23.116% C
Kills:2,338
Deaths (as Heavy Assault):524
Deaths (to Heavy Assaults):860
KDR:4.46183
Kill Difference:1,814
Playtime:46.847 hours
Usage:23%
Score:1.398m
Score/min:497
Accuracy (listed only):33.512%
HSR (listed only):24.165%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C++
MGR-S1 Gladius
A
Kills:1,006
Deaths:217
KDR:4.636
Accuracy:33.889% A
HSR:23.857% C**
AF-4A Bandit AE
B*
Kills:508
Deaths:124
KDR:4.097
Accuracy:31.257% B*
HSR:25.984% C++
Kills:2,693
Deaths (as Light Assault):662
Deaths (to Light Assaults):470
KDR:4.06798
Kill Difference:2,031
Playtime:64.208 hours
Usage:31%
Score:1.909m
Score/min:495
Accuracy (listed only):33.261%
HSR (listed only):23.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C++
AF-4A Bandit AE
B*
Kills:508
Deaths:124
KDR:4.097
Accuracy:31.257% B*
HSR:25.984% C++
Kills:1,687
Deaths (as Engineer):445
Deaths (to Engineers):412
KDR:3.79101
Kill Difference:1,242
Playtime:29.729 hours
Usage:14%
Score:0.709m
Score/min:398
Accuracy (listed only):32.947%
HSR (listed only):23.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:33.762% A++
HSR:24.958% C++
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A*
HSR:26.723% B*
MGR-S1 Gladius
A
Kills:1,006
Deaths:217
KDR:4.636
Accuracy:33.889% A
HSR:23.857% C**
NC9 A-Tross
A+
Kills:388
Deaths:89
KDR:4.360
Accuracy:32.803% A+
HSR:25.258% C*
Kills:3,747
Deaths (as Combat Medic):942
Deaths (to Combat Medics):294
KDR:3.97771
Kill Difference:2,805
Playtime:46.550 hours
Usage:23%
Score:1.404m
Score/min:503
Accuracy (listed only):33.367%
HSR (listed only):25.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:1,006
Deaths:217
KDR:4.636
Accuracy:33.889% A
HSR:23.857% C**
NS-44 Commissioner
A*
Kills:407
Deaths:232
KDR:1.754
Accuracy:52.467% A*
HSR:24.570% B+
NC14 Bolt Driver
A**
Kills:366
Deaths:40
KDR:9.150
Accuracy:52.159% A**
HSR:87.159% A+
Kills:1,779
Deaths (as Infiltrator):489
Deaths (to Infiltrators):474
KDR:3.63804
Kill Difference:1,290
Playtime:8.702 hours
Usage:4%
Score:0.188m
Score/min:361
Accuracy (listed only):46.172%
HSR (listed only):45.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:630
Deaths:65
KDR:9.692
Accuracy:41.331% B++
HSR:20.476% A
NCM1 Scattercannon
B++
Kills:592
Deaths:65
KDR:9.108
Accuracy:41.716% B+
HSR:18.750% B++
Kills:1,222
Deaths (as MAX Suit):65
Deaths (to MAX Suits):95
KDR:18.8
Kill Difference:1,157
Playtime:10.001 hours
Usage:5%
Score:0.414m
Score/min:689
Accuracy (listed only):41.523%
HSR (listed only):19.613%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:1,168
V. Kills:656 178%
Deaths:101
KDR:11.564
Accuracy:36.294% B*
KPH:47.500 M++
VKPH:26.700 A**
Breaker Rocket Pods
A**
Kills:877
V. Kills:66 N/A
Deaths:20
KDR:43.850
Accuracy:63.859% A++
KPH:247.400 A**
VKPH:18.600 C**
M30 Mustang AH
M
Kills:588
V. Kills:68 N/A
Deaths:31
KDR:18.968
Accuracy:57.608% C*
KPH:120 A*
VKPH:13.900 M
Vortek Rotary
A*
Kills:266
V. Kills:141 187%
Deaths:15
KDR:17.733
Accuracy:36.836% B**
KPH:42.500 A*
VKPH:22.500 A++
Coyote Missiles
A++
Kills:67
V. Kills:39 168%
Deaths:5
KDR:13.400
Accuracy:61.906% B**
KPH:90 A++
VKPH:52.400 A++
Kills:2,966 (2,022 + 0)
Deaths:172
KDR:17.244
VKDR:5.640
Vehicle Kills:970
Kill Difference:2,794
Playtime:40.046 hours
Usage:19%
Score:0.903m
Score/min:376
Piloting Accuracy:36.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:82
V. Kills:20 390%
Deaths:6
KDR:13.667
Accuracy:55.522% A++
KPH:51.800 A
VKPH:12.600 A
Kills:82 (82 + 0)
Deaths:6
KDR:13.667
VKDR:3.333
Vehicle Kills:20
Kill Difference:76
Playtime:1.583 hours
Usage:1%
Score:0.021m
Score/min:226
Driving Accuracy:55.522%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:82
V. Kills:28 283%
Deaths:8
KDR:10.250
Accuracy:64.820% M
KPH:55.100 A**
VKPH:18.800 B*
Enforcer ML85
S
Kills:71
V. Kills:31 222%
Deaths:7
KDR:10.143
Accuracy:66.484% M++
KPH:68.100 S
VKPH:29.800 A*
Kills:153 (0 + 153)
Deaths:15
KDR:10.200
VKDR:3.933
Vehicle Kills:59
Kill Difference:138
Playtime:2.529 hours
Usage:1%
Score:0.051m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:66.484%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:36.559% B+
KPH:36.700 C+
VKPH:20.200 C+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.333
Vehicle Kills:28
Kill Difference:48
Playtime:1.388 hours
Usage:1%
Score:0.033m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:36.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:86
V. Kills:16 N/A
Deaths:7
KDR:12.286
Accuracy:58.650% A**
KPH:113.400 S
VKPH:21.100 M**
M20 Basilisk
S
Kills:75
V. Kills:14 N/A
Deaths:4
KDR:18.750
Accuracy:62.989% M+
KPH:100.600 S
VKPH:18.800 A*
M12 Kobalt
A**
Kills:58
V. Kills:1 N/A
Deaths:3
KDR:19.333
Accuracy:30.025% A**
KPH:118.100 A++
VKPH:2 C
Kills:219 (0 + 219)
Deaths:14
KDR:15.643
VKDR:2.214
Vehicle Kills:31
Kill Difference:205
Playtime:1.995 hours
Usage:1%
Score:0.051m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:30.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:45.691% A*
KPH:202.800 M**
VKPH:15.300 M+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:2
Vehicle Kills:4
Kill Difference:51
Playtime:0.262 hours
Usage:0%
Score:0.011m
Score/min:670
Piloting Accuracy:N/A%
Gunner Accuracy:45.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2011,1793213.673M**1.2934.637%A**21.798%C++70.6M**1.3M*20516.7h9B**26B**
Reaper DMR 1,1991,1783043.875B*1.0933.762%A++24.958%C++78.5A*1.4A**23515h8B**23.6B**
NC1 Gauss Rifle 1,1971,1753323.539A*1.4333.012%A*26.723%B*66.8M+1.3M17417.6h9.5A28.9B**
NC6 Gauss SAW 1,1811,1702474.737M**0.2333.626%M25.214%B97.5M*N/A32712h7.3B**21.8B*
LA1 Anchor 1,1751,1682774.217B*0.7533.399%A++23.116%C92.7A++N/A21212.6h8.3B*24.8B*
M20 Mustang 1,8241,16810111.564M**6.6036.294%B*N/A47.5M++26.7A**32324.6h47.9B**132.1B**
MGR-S1 Gladius 1,0161,0062174.636A*0.3333.889%A23.857%C**85.3A++N/A23411.8h7.3B**21.4B*
Breaker Rocket Pods 9438772043.85S38.8863.859%A++N/A250.6A**18.9B6723.5h8.1A12.7B**
NCM1 Scattercannon 640630659.692M**4.7341.331%B++20.476%A65.6A++1A+2099.6h4.4B*10.6B**
NCM1 Scattercannon 599592659.108S4.1441.716%B+18.75%B++61.7M++N/A2009.6h4.7A11.2B*
M30 Mustang AH 6565883118.968A++14.0057.608%C*N/A120A*13.9M4874.9h7.3B+12.8B+
AF-4A Bandit AE 5285081244.097A*0.8731.257%B*25.984%C++46.6C*1.8A*13510.9h8.5B*27.3B*
NS-44 Commissioner 4134072321.754B*3.2152.467%A*24.57%B+53.6B*N/A1787.6h3B*5.7B**
NC9 A-Tross 395388894.36M+0.6132.803%A+25.258%C*90.2M+1.6M++2154.3h8B**24.3B**
NC14 Bolt Driver 368366409.15S4.1852.159%A**87.159%A+71.8M*N/A2125.1h1.6A+3.1A
Vortek Rotary 4072661517.733S12.7736.836%B**1.504%C--42.2A*22.4A+2766.3h27.7B**75.2B**
NS Decimator 311220425.238S0.2768.946%B**N/A68.8A*28.4A+3973.2h3.3B**4.8B**
Frag Grenade 1681611161N/A156.0356.898%A+N/A536.7C**23.3M+20070.3h3.3B+5.8B*
The Slasher 1391172,3660.049C+4.9219.707%D*5.128%D1CN/A2121.7h2.1C**10.5C+
Rocklet Rifle 14187471.851A*3.1148.436%C-N/A37.8B*23.5C+3182.3h21.9A45.2B*
M20 Basilisk 10286712.286S7.3258.65%A**3.488%D--107.5S20M*4390.8h37.9B*64.6A+
C75 Viper 10282613.667A*8.7055.522%A++1.22%C51.3A12.5A2261.6h8.9B*16B**
E540 Halberd 11082810.25B+5.2864.82%MN/A54.7A**18.7B++3381.5h5.3B+8.1A
M20 Basilisk 8975418.75S13.7862.989%M+9.333%A107.1S20A*4810.7h43.2B+68.5A
C-4 10174612.333S7.3737.912%A*N/A148A++54A++12170.5h0.9B**2.5A
Enforcer ML85 10271710.143A5.1866.484%M++N/A71S31A*3341h6.8A+10.3A*
Coyote Missiles 10667513.4M**8.4361.906%B**N/A95.7A++55.7A++8050.7h26.3B*42.4B**
M12 Kobalt 5958319.333B++14.3730.025%A**8.621%F--116A+2C3340.5h10.6A+35.3B**
CAS 14-E 5753226.5B+21.5345.691%A*N/A176.7M+13.3A*6660.3h20.2B*44.2B**
G40-F Ranger 7951317B*12.0336.559%B+N/A36.4C+20C3921.4h53.3B++145.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01000h
Spawn Beacon61180.1h
Nano-Armor Kit2455,0934.2h
Medical Kit1971,9284.2h
Spitfire Auto-Turret01410.1h
Shield Recharging Field303,8221.4h
Ammunition Package02340.1h
Medical Applicator6354,0523.1h
Recon Detection Device03800.6h

Check the help document for the dictionary if you want to learn more about words used here.


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