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Brigadier Sentinel JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 80

KDR: 4.91

Score: 6.5m

Last Seen: May 12th, 2019 10:00 AM
- OFFLINE - 257.9 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt - Outfit Leader of Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 3
Level Progress (to 81): 19%
Level 100 Progress: 35% 371h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS M20 Mustang AF-19 Mercenary Reaper DMR NC1 Gauss Rifle MGR-S1 Gladius NC6 Gauss SAW LA1 Anchor Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,697,505 MLG Score: 3755
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.67%24.576%8271011868,8465.03758-0.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.177%2.455A**0.585B+-0.931D--HEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.683B+80.441B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.086%0.613%3188411923,263140100823.3071323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.103%0.174C++-0.902D--0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.614B+24.30.541B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.522%1.22%1531119582103200.788462390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.42A-0.882D---1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+8.90.291C*7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.011%6.818%70731193220601353.60656162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.914%1.839A++0.603B+1.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.5B+33.30.16C++26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.355%88.049%7071119541023721.72269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.741M1.342A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.60.483B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 3
6.5m247.5%554 (33.2k)489 (29.3k)4.9097915,8933,2375.3629980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1196148030.394%17.983%54704:077

21% Combat Medic14% Engineer24% Heavy Assault31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMMay 21st, 2019 4:05 AM (2d) (PST)May 12th, 2019 7:45 AM (11d) (PST)May 12th, 2019 6:00 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0962118851.1910.2430.2143.2640.1283755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,77812,66253,116711513196829,339

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
222.4h/9.3d 1,467 2,858 4,638 43.6k 408 770 1,707 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% A**
HSR:25.214% B
LA1 Anchor
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% A++
HSR:23.116% C
GD-22S
A*
Kills:345
Deaths:104
KDR:3.317
Accuracy:33.370% A*
HSR:26.957% B+
Kills:2,683
Deaths (as Heavy Assault):628
Deaths (to Heavy Assaults):958
KDR:4.27229
Kill Difference:2,055
Playtime:53.746 hours
Usage:24%
Score:1.605m
Score/min:498
Accuracy (listed only):33.465%
HSR (listed only):25.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C++
MGR-S1 Gladius
A
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:33.847% A
HSR:24.188% B
AF-4A Bandit AE
B*
Kills:582
Deaths:162
KDR:3.593
Accuracy:30.909% B*
HSR:26.117% C+
Kills:2,931
Deaths (as Light Assault):750
Deaths (to Light Assaults):521
KDR:3.908
Kill Difference:2,181
Playtime:69.991 hours
Usage:31%
Score:2.111m
Score/min:503
Accuracy (listed only):33.131%
HSR (listed only):24.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C++
AF-4A Bandit AE
B*
Kills:582
Deaths:162
KDR:3.593
Accuracy:30.909% B*
HSR:26.117% C+
Kills:1,761
Deaths (as Engineer):483
Deaths (to Engineers):459
KDR:3.64596
Kill Difference:1,278
Playtime:30.874 hours
Usage:14%
Score:0.739m
Score/min:399
Accuracy (listed only):32.773%
HSR (listed only):23.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:33.762% A+
HSR:24.958% C++
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A*
HSR:26.723% B*
MGR-S1 Gladius
A
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:33.847% A
HSR:24.188% B
NC9 A-Tross
A+
Kills:424
Deaths:100
KDR:4.240
Accuracy:32.707% A+
HSR:25.472% C*
Kills:3,947
Deaths (as Combat Medic):1,003
Deaths (to Combat Medics):329
KDR:3.93519
Kill Difference:2,944
Playtime:47.067 hours
Usage:21%
Score:1.420m
Score/min:503
Accuracy (listed only):33.332%
HSR (listed only):25.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:33.847% A
HSR:24.188% B
NS-44 Commissioner
A*
Kills:455
Deaths:261
KDR:1.743
Accuracy:53.110% A*
HSR:23.736% C**
NC14 Bolt Driver
M+
Kills:410
Deaths:41
KDR:10
Accuracy:53.355% M+
HSR:88.049% A+
Kills:2,035
Deaths (as Infiltrator):569
Deaths (to Infiltrators):518
KDR:3.57645
Kill Difference:1,466
Playtime:9.752 hours
Usage:4%
Score:0.218m
Score/min:372
Accuracy (listed only):46.770%
HSR (listed only):45.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:649
Deaths:74
KDR:8.770
Accuracy:41.697% B+
HSR:20.955% A+
NCM1 Scattercannon
B*
Kills:620
Deaths:74
KDR:8.378
Accuracy:42.272% B+
HSR:18.871% B*
Kills:1,269
Deaths (as MAX Suit):74
Deaths (to MAX Suits):102
KDR:17.14865
Kill Difference:1,195
Playtime:10.353 hours
Usage:5%
Score:0.431m
Score/min:694
Accuracy (listed only):41.985%
HSR (listed only):19.913%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:1,186
V. Kills:664 178%
Deaths:101
KDR:11.743
Accuracy:36.249% B*
KPH:47.700 M++
VKPH:26.700 A**
Breaker Rocket Pods
A++
Kills:877
V. Kills:66 N/A
Deaths:20
KDR:43.850
Accuracy:63.776% A++
KPH:247.400 A++
VKPH:18.600 C**
M30 Mustang AH
A*
Kills:857
V. Kills:80 N/A
Deaths:45
KDR:19.045
Accuracy:58.259% B
KPH:116 A*
VKPH:10.800 A++
Vortek Rotary
M
Kills:343
V. Kills:176 194%
Deaths:18
KDR:19.056
Accuracy:37.220% B**
KPH:47.200 M
VKPH:24.200 A++
Coyote Missiles
A*
Kills:96
V. Kills:55 171%
Deaths:7
KDR:13.714
Accuracy:62.936% A
KPH:109 A*
VKPH:62.400 A*
Kills:3,359 (2,386 + 0)
Deaths:191
KDR:17.586
VKDR:5.450
Vehicle Kills:1,041
Kill Difference:3,168
Playtime:43.938 hours
Usage:20%
Score:1.003m
Score/min:381
Piloting Accuracy:37.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:82
V. Kills:20 390%
Deaths:6
KDR:13.667
Accuracy:55.522% A++
KPH:51.800 A
VKPH:12.600 A
Kills:82 (82 + 0)
Deaths:6
KDR:13.667
VKDR:3.333
Vehicle Kills:20
Kill Difference:76
Playtime:1.583 hours
Usage:1%
Score:0.021m
Score/min:226
Driving Accuracy:55.522%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:90
V. Kills:30 290%
Deaths:9
KDR:10
Accuracy:64.698% M
KPH:57.400 M
VKPH:19.100 B*
Enforcer ML85
S
Kills:84
V. Kills:37 221%
Deaths:7
KDR:12
Accuracy:66.631% M++
KPH:65 S
VKPH:28.600 A++
Kills:174 (0 + 174)
Deaths:16
KDR:10.875
VKDR:4.188
Vehicle Kills:67
Kill Difference:158
Playtime:2.859 hours
Usage:1%
Score:0.057m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:66.631%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:36.559% B+
KPH:36.700 C++
VKPH:20.200 C+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.333
Vehicle Kills:28
Kill Difference:48
Playtime:1.388 hours
Usage:1%
Score:0.033m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:36.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:87
V. Kills:16 N/A
Deaths:7
KDR:12.429
Accuracy:58.486% A**
KPH:113.400 S
VKPH:20.800 M**
M20 Basilisk
S
Kills:75
V. Kills:14 N/A
Deaths:4
KDR:18.750
Accuracy:63.234% M+
KPH:97.500 S
VKPH:18.200 A*
M12 Kobalt
A**
Kills:58
V. Kills:1 N/A
Deaths:4
KDR:14.500
Accuracy:30.257% A**
KPH:117.200 A+
VKPH:2 C
Kills:220 (0 + 220)
Deaths:15
KDR:14.667
VKDR:2.067
Vehicle Kills:31
Kill Difference:205
Playtime:2.032 hours
Usage:1%
Score:0.052m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:30.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:45.691% A*
KPH:202.800 M*
VKPH:15.300 M+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:2
Vehicle Kills:4
Kill Difference:51
Playtime:0.262 hours
Usage:0%
Score:0.011m
Score/min:670
Piloting Accuracy:N/A%
Gunner Accuracy:45.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 1,8501,18610111.743M**6.8336.249%B*N/A47.6M++26.7A**32424.9h47.5B**131.2B**
AF-19 Mercenary 1,2011,1793213.673M**1.2434.637%A**21.798%C++70.6M*1.3M++20616.7h9B**26B**
Reaper DMR 1,1991,1783043.875B*1.0333.762%A+24.958%C++78.5A*1.4A*23515h8B*23.6B**
NC1 Gauss Rifle 1,1971,1753323.539A*1.3733.012%A*26.723%B*66.8M+1.3A**17417.6h9.5A28.9B**
MGR-S1 Gladius 1,1811,1702674.382A*0.5333.847%A24.188%B86A++N/A22913.6h7.3B*21.6B*
NC6 Gauss SAW 1,1811,1702474.737M*0.1733.626%A**25.214%B97.5M*N/A33012h7.3B**21.8B*
LA1 Anchor 1,1751,1682774.217B++0.6933.399%A++23.116%C92.7A++N/A21312.6h8.3B*24.8B*
Breaker Rocket Pods 9438772043.85S38.9463.776%A++N/A250.6A++18.9C**6773.5h8.1A12.8B**
M30 Mustang AH 9378574519.044A++14.1358.259%BN/A115.8A*10.8A++4157.4h7.5B12.9B+
NCM1 Scattercannon 659649748.77M*3.8641.697%B+20.955%A+64.9A++1A20910h4.4B*10.6B**
NCM1 Scattercannon 630620748.378M**3.4742.272%B+18.871%B*62M++1A++20510h4.7A11B*
AF-4A Bandit AE 6065821623.593A+1.3230.909%B*26.117%C+46.9C*1.9A*14212.4h8.5B*27.5B*
NS-44 Commissioner 4634552611.743B++3.1753.11%A*23.736%C**54.8B*1A1788.3h3.1B*5.8B**
NC9 A-Tross 4314241004.24M+0.6732.707%A+25.472%C*90.2M+1.5M2124.7h8B**24.3B**
NC14 Bolt Driver 4124104110S5.0953.355%M+88.049%A+73.2M**N/A2175.6h1.6A+3.1A
GD-22S 3533451043.317B**1.5933.37%A*26.957%B+101.5M2.4S3363.4h8.8B**26.2B**
Vortek Rotary 5193431819.056S14.1537.22%B**1.458%D47M24.1A++3297.3h27.2B**73.1B**
NS Decimator 373263515.157S0.2568.017%B**N/A69.2A*28.9A++3953.8h3.1B**4.6A
Frag Grenade 1821751175N/A170.0955.929%A+N/A583.3B+23.3M+20060.3h3.2B++5.8B*
The Slasher 1521302,6400.049C+4.8617.756%D*5.385%D1CN/A2132h2.1C**11.7C
Coyote Missiles 15196713.714S8.8062.936%AN/A106.7A*61.1A*9020.9h26.9B*42.7B*
Rocklet Rifle 15193501.86A*3.0548.261%C-N/A38.8B*24.2C+3232.4h21.6A44.8B*
E540 Halberd 12090910C**5.0964.698%MN/A56.3M18.8B*3431.6h5.1B+7.9A
M20 Basilisk 10387712.429S7.5258.486%A**3.448%D--108.8S20M**4440.8h37.7A++64.5A++
Enforcer ML85 12184712A+7.0966.631%M++N/A64.6S28.5A++3231.3h7.4A++11.1A++
C75 Viper 10282613.667A**8.7655.522%A++1.22%C51.3A12.5B**2261.6h8.9B*16B**
C-4 11081108.1S3.1935.814%A++N/A162A*58A*11690.5h1B**2.7A
M20 Basilisk 8975418.75S13.8463.234%M+9.333%A93.8S17.5A++4660.8h45.7A+72.2A++
M12 Kobalt 5958414.5C++9.5930.257%A**8.621%F--116A+2C3310.5h10.7A+35.5B**
CAS 14-E 5753226.5B+21.5945.691%A*N/A176.7M13.3A*6660.3h20.2B*44.2B**
G40-F Ranger 7951317B**12.0936.559%B+N/A36.4C++20C+3921.4h53.3B*145.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81620.2h
Nano-Armor Kit2457,8234.3h
Medical Kit2112,1094.4h
Spitfire Auto-Turret01520.1h
Ammunition Package02480.1h
Shield Recharging Field303,8221.4h
Medical Applicator6354,3853.1h
Nano-Repair Grenade01030h
Recon Detection Device04130.7h

Check the help document for the dictionary if you want to learn more about words used here.


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