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Overseer Raider JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 66

KDR: 4.69

Score: 4.3m

Last Seen: Nov 6th, 2018 11:57 AM
- OFFLINE - 157.4 hour(s)

Battle Rank 66 - New Conglomerate on Cobalt - Outfit Leader of Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 1
Level Progress (to 67): 42%
Level 100 Progress: 23% 462h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC1 Gauss Rifle NC6 Gauss SAW LA1 Anchor M20 Mustang Reaper DMR Breaker Rocket Pods NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,870,143 MLG Score: 3893
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.812%24.223%819810066,6265.14441-0.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.34%2.52A**0.545B+-1.082D*HEAD ++ (~7.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.681B+8.10.433B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.729%0.385%2573210121,5598054519.4875286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.984%-0.012C+-1.161D*1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.486B+31.20.417B51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.085%7.143%10313101119635985.44445198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.707%1.649A+0.783B++1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.519B+30.40.219C++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.876%88.552%10311101329717611.6875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.513A**1.395A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.60.501B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 1
4.3m225.1%527 (31.6k)463 (27.8k)4.6912510,9402,3325.098266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014106029.679%19.543%58003:574

22% Combat Medic15% Engineer26% Heavy Assault26% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMNov 12th, 2018 11:05 AM (8h) (PST)Nov 6th, 2018 8:55 AM (6d) (PST)Nov 6th, 2018 7:57 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0352387971.1860.2530.2322.9080.1063893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,08814,29747,791711514175627,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.7h/6.4d 949 2,138 3,431 26.8k 295 580 975 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% M
HSR:25.214% B
LA1 Anchor
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% A++
HSR:23.116% C
Kills:2,338
Deaths (as Heavy Assault):524
Deaths (to Heavy Assaults):683
KDR:4.46183
Kill Difference:1,814
Playtime:40.116 hours
Usage:26%
Score:1.184m
Score/min:492
Accuracy (listed only):33.512%
HSR (listed only):24.165%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C++
MGR-S1 Gladius
A
Kills:582
Deaths:113
KDR:5.150
Accuracy:33.830% A
HSR:24.055% C**
AF-4A Bandit AE
A
Kills:349
Deaths:87
KDR:4.011
Accuracy:32.675% A
HSR:25.788% C+
Kills:2,110
Deaths (as Light Assault):521
Deaths (to Light Assaults):389
KDR:4.0499
Kill Difference:1,589
Playtime:39.936 hours
Usage:26%
Score:1.111m
Score/min:463
Accuracy (listed only):33.714%
HSR (listed only):23.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C++
AF-4A Bandit AE
A
Kills:349
Deaths:87
KDR:4.011
Accuracy:32.675% A
HSR:25.788% C+
Kills:1,528
Deaths (as Engineer):408
Deaths (to Engineers):302
KDR:3.7451
Kill Difference:1,120
Playtime:22.871 hours
Usage:15%
Score:0.495m
Score/min:361
Accuracy (listed only):33.656%
HSR (listed only):23.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A*
HSR:26.723% B*
Reaper DMR
A+
Kills:678
Deaths:177
KDR:3.831
Accuracy:33.381% A+
HSR:24.189% C+
MGR-S1 Gladius
A
Kills:582
Deaths:113
KDR:5.150
Accuracy:33.830% A
HSR:24.055% C**
Kills:2,435
Deaths (as Combat Medic):622
Deaths (to Combat Medics):235
KDR:3.91479
Kill Difference:1,813
Playtime:34.300 hours
Usage:22%
Score:0.957m
Score/min:465
Accuracy (listed only):33.408%
HSR (listed only):24.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:582
Deaths:113
KDR:5.150
Accuracy:33.830% A
HSR:24.055% C**
NS-44 Commissioner
A*
Kills:325
Deaths:190
KDR:1.711
Accuracy:52.334% A*
HSR:23.077% C*
NC14 Bolt Driver
A**
Kills:297
Deaths:35
KDR:8.486
Accuracy:51.876% A**
HSR:88.552% A+
Kills:1,204
Deaths (as Infiltrator):338
Deaths (to Infiltrators):377
KDR:3.56213
Kill Difference:866
Playtime:6.988 hours
Usage:5%
Score:0.150m
Score/min:357
Accuracy (listed only):46.013%
HSR (listed only):45.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:582
Deaths:59
KDR:9.864
Accuracy:41.813% B++
HSR:21.134% A+
NCM1 Scattercannon
B*
Kills:544
Deaths:59
KDR:9.220
Accuracy:42.252% B+
HSR:19.302% B*
Kills:1,126
Deaths (as MAX Suit):59
Deaths (to MAX Suits):80
KDR:19.08475
Kill Difference:1,067
Playtime:9.289 hours
Usage:6%
Score:0.375m
Score/min:673
Accuracy (listed only):42.032%
HSR (listed only):20.218%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:888
V. Kills:491 180%
Deaths:69
KDR:12.870
Accuracy:35.837% B*
KPH:48.100 M++
VKPH:26.600 A**
Breaker Rocket Pods
A++
Kills:671
V. Kills:50 N/A
Deaths:15
KDR:44.733
Accuracy:64.076% A++
KPH:246.500 A++
VKPH:18.400 C*
Kills:1,559 (888 + 0)
Deaths:84
KDR:18.560
VKDR:6.440
Vehicle Kills:541
Kill Difference:1,475
Playtime:21.186 hours
Usage:14%
Score:0.438m
Score/min:345
Piloting Accuracy:35.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:72
V. Kills:19 360%
Deaths:5
KDR:14.400
Accuracy:53.085% A++
KPH:59.700 A++
VKPH:15.800 A*
Kills:72 (72 + 0)
Deaths:5
KDR:14.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:67
Playtime:1.206 hours
Usage:1%
Score:0.018m
Score/min:255
Driving Accuracy:53.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M+
Kills:68
V. Kills:21 309%
Deaths:6
KDR:11.333
Accuracy:62.321% A*
KPH:57.500 M+
VKPH:17.700 B+
Kills:68 (0 + 68)
Deaths:6
KDR:11.333
VKDR:3.500
Vehicle Kills:21
Kill Difference:62
Playtime:1.184 hours
Usage:1%
Score:0.022m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:62.321%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:36.559% B+
KPH:36.700 C+
VKPH:20.200 C+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.333
Vehicle Kills:28
Kill Difference:48
Playtime:1.388 hours
Usage:1%
Score:0.032m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:36.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:55.932% A*
KPH:121.900 S
VKPH:18.800 M+
M20 Basilisk
S
Kills:64
V. Kills:13 457%
Deaths:4
KDR:16
Accuracy:62.495% M
KPH:94.900 S
VKPH:19.300 A*
M12 Kobalt
A**
Kills:54
V. Kills:1 N/A
Deaths:3
KDR:18
Accuracy:29.591% A**
KPH:113.400 A+
VKPH:2.100 C
Kills:196 (0 + 196)
Deaths:14
KDR:14
VKDR:1.857
Vehicle Kills:26
Kill Difference:182
Playtime:1.791 hours
Usage:1%
Score:0.044m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:29.591%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2011,1793213.673M**1.0234.637%A**21.798%C++71.9M**1.3M*20516.4h9B**26B**
NC1 Gauss Rifle 1,1971,1753323.539A*1.1533.012%A*26.723%B*66.8M+1.3M+17117.6h9.5A28.9B**
NC6 Gauss SAW 1,1811,1702474.737M*0.0533.626%M25.214%B97.5M*N/A32312h7.3B*21.8B*
LA1 Anchor 1,1751,1682774.217B*0.4733.399%A++23.116%C92.7A++N/A20912.6h8.3B**24.8B*
M20 Mustang 1,3798886912.87S8.1835.837%B*N/A48M++26.5A**30318.5h48.5B**135.4B**
Reaper DMR 6916781773.831B*0.8633.381%A+24.189%C+75.3A++1.4A**1879h7.9B**23.6B**
Breaker Rocket Pods 7216711544.733S40.0464.076%A++N/A248.5A++18.5C**6262.7h8.2B**12.9B**
NCM1 Scattercannon 592582599.864M++5.1741.813%B++21.134%A+65.4A*1.1A++2078.9h4.4B*10.6B**
MGR-S1 Gladius 5885821135.15A*0.4633.83%A24.055%C**85.6A++N/A2166.8h7B**20.7B**
NCM1 Scattercannon 549544599.22M**4.5342.252%B+19.302%B*61.1M++N/A1948.9h4.7A11.2B*
AF-4A Bandit AE 364349874.011A++0.6832.675%A25.788%C+61.2B*2.6S1715.7h8.2B*25.2B**
NS-44 Commissioner 3303251901.711B*2.9852.334%A*23.077%C*53.3B*N/A1756.1h3.1B*5.9B**
NC14 Bolt Driver 298297358.486S3.7951.876%A**88.552%A+69.1M*N/A2034.3h1.6A+3.1A
NS Decimator 233168354.8S0.1168.765%B**N/A64.6A*25B**3532.6h3.4B**5B**
Frag Grenade 1421351135N/A130.3157.95%A++N/A675B*35S20670.2h3.3B+5.6B*
The Slasher 116981,8700.052C+4.6432.953%C+5.102%D1CN/A293.8h2.1C**6.3C**
M20 Basilisk 9078711.143S6.4555.932%A*3.846%D-130U20M*4580.6h32.6B**58.2A+
C75 Viper 9172514.4A++9.7153.085%A++N/A60A++15.8A*2551.2h7.5B**14.2A
E540 Halberd 8968611.333B+6.6462.321%A*N/A56.7M+17.5B+3081.2h5.1B+8.2A
Rocklet Rifle 10765262.5M**2.1952.542%C+N/A46.4A+30B+3771.4h22.9B**43.6B*
M20 Basilisk 7764416S11.3162.495%M10.938%A++91.4S18.6A++4230.7h44.5B+71.2A
M12 Kobalt 5554318B+13.3129.591%A**7.407%F--108A2C3210.5h10.4A++35.3B**
G40-F Ranger 7951317B*12.3136.559%B+N/A36.4C+20C3871.4h53.3B++145.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0840h
Spawn Beacon0660.1h
Nano-Armor Kit2134,8223h
Medical Kit1671,6413.6h
Spitfire Auto-Turret01050.1h
Shield Recharging Field273,6461.4h
Ammunition Package01880.1h
Medical Applicator5042,5012.4h
Recon Detection Device03090.5h

Check the help document for the dictionary if you want to learn more about words used here.


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