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Director General Director General JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 97

KDR: 4.35

Score: 11.9m

Last Seen: Jun 15th, 2020 2:16 PM
- OFFLINE - 735.2 hour(s)

Battle Rank 97 - New Conglomerate on Cobalt
Level Progress (to 98): 94%
Level 100 Progress: 63% 197h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang NS-15M1 Breaker Rocket Pods AF-19 Mercenary Reaper DMR NC1 Gauss Rifle
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,740,039 MLG Score: 3789
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.147%26.175%86814133514,7244.329320.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.475%2.303A*0.762B++-0.416C--HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.666B+8.20.426B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.195%0.57%2951413455,443253183421.5138297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.861%0.208C++-0.924D--0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.608B+24.90.532B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.57%0.787%128113481272062410.61352752%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.795A++-1.107D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+8.50.318C*5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.651%4.813%591413453741302692.87692139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.772%2.072A*0.07C+1.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.577B+29.80.259C*21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.837%87.722%5911134856243931.28018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.844M+1.33A-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.70.48B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.329%19.231%5911134810432510.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.93M+0.859B*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.764B++2.40.506B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m251.7%589 (35.3k)517 (31k)4.3486727,8886,4134.7812397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349251030.907%17.879%55303:3611

15% Combat Medic17% Engineer30% Heavy Assault31% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMJun 23rd, 2020 6:09 AM (128d) (PST)Jun 15th, 2020 11:36 AM (136d) (PST)Jun 15th, 2020 10:16 AM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1892219681.2110.2780.2163.4270.1513789

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,31613,24958,067731713206930,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
383.9h/16d 2,774 4,986 7,951 78.9k 682 1,192 3,469 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:1,190
Deaths:379
KDR:3.140
Accuracy:32.057% B**
HSR:30.756% B
NC6 Gauss SAW
A+
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% A+
HSR:25.214% C
LA1 Anchor
B**
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% B**
HSR:23.116% D-
GD-22S
A
Kills:1,150
Deaths:339
KDR:3.392
Accuracy:33.650% A
HSR:25.565% C
EM6
B**
Kills:1,135
Deaths:378
KDR:3.003
Accuracy:31.796% B**
HSR:29.604% C++
NC6A GODSAW
C++
Kills:666
Deaths:168
KDR:3.964
Accuracy:31.696% C+
HSR:31.682% C++
MGR-L1 Promise AE
B++
Kills:130
Deaths:40
KDR:3.250
Accuracy:33.132% B++
HSR:26.923% C-
Kills:6,609
Deaths (as Heavy Assault):1,828
Deaths (to Heavy Assaults):1,921
KDR:3.61543
Kill Difference:4,781
Playtime:115.696 hours
Usage:30%
Score:3.726m
Score/min:537
Accuracy (listed only):32.765%
HSR (listed only):27.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A+
HSR:21.798% C
MGR-S1 Gladius
B++
Kills:1,174
Deaths:269
KDR:4.364
Accuracy:33.835% B++
HSR:24.276% C
AF-4A Bandit AE
C**
Kills:1,042
Deaths:470
KDR:2.217
Accuracy:30.990% C**
HSR:23.704% D
AF-4 Cyclone
B*
Kills:947
Deaths:286
KDR:3.311
Accuracy:32.353% B++
HSR:30.201% B*
MGR-C1 Charger
B*
Kills:352
Deaths:153
KDR:2.301
Accuracy:34.586% B*
HSR:22.159% D
GD-66 Claw
A
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A
HSR:19.231% B+
Kills:4,798
Deaths (as Light Assault):1,545
Deaths (to Light Assaults):1,085
KDR:3.1055
Kill Difference:3,253
Playtime:118.041 hours
Usage:31%
Score:3.795m
Score/min:536
Accuracy (listed only):40.622%
HSR (listed only):23.562%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A+
HSR:21.798% C
AF-4A Bandit AE
C**
Kills:1,042
Deaths:470
KDR:2.217
Accuracy:30.990% C**
HSR:23.704% D
MGR-C1 Charger
B*
Kills:352
Deaths:153
KDR:2.301
Accuracy:34.586% B*
HSR:22.159% D
GD-66 Claw
A
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A
HSR:19.231% B+
Kills:2,677
Deaths (as Engineer):990
Deaths (to Engineers):979
KDR:2.70404
Kill Difference:1,687
Playtime:65.028 hours
Usage:17%
Score:1.865m
Score/min:478
Accuracy (listed only):44.385%
HSR (listed only):21.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:33.762% B**
HSR:24.958% C
NC1 Gauss Rifle
A
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A
HSR:26.723% C*
MGR-S1 Gladius
B++
Kills:1,174
Deaths:269
KDR:4.364
Accuracy:33.835% B++
HSR:24.276% C
AF-4 Cyclone
B*
Kills:947
Deaths:286
KDR:3.311
Accuracy:32.353% B++
HSR:30.201% B*
NC9 A-Tross
B*
Kills:732
Deaths:244
KDR:3
Accuracy:32.502% B*
HSR:27.186% C+
MGR-A1 Vanquisher
B*
Kills:283
Deaths:95
KDR:2.979
Accuracy:35.166% B*
HSR:21.908% D
GD-66 Claw
A
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A
HSR:19.231% B+
Kills:5,593
Deaths (as Combat Medic):1,576
Deaths (to Combat Medics):644
KDR:3.54886
Kill Difference:4,017
Playtime:56.049 hours
Usage:15%
Score:1.657m
Score/min:493
Accuracy (listed only):39.709%
HSR (listed only):24.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:1,174
Deaths:269
KDR:4.364
Accuracy:33.835% B++
HSR:24.276% C
AF-4 Cyclone
B*
Kills:947
Deaths:286
KDR:3.311
Accuracy:32.353% B++
HSR:30.201% B*
NS-44 Commissioner
A
Kills:818
Deaths:551
KDR:1.485
Accuracy:50.992% A
HSR:24.450% C+
NC14 Bolt Driver
A*
Kills:562
Deaths:57
KDR:9.860
Accuracy:53.837% A*
HSR:87.722% A
Kills:3,501
Deaths (as Infiltrator):1,163
Deaths (to Infiltrators):946
KDR:3.01032
Kill Difference:2,338
Playtime:14.376 hours
Usage:4%
Score:0.311m
Score/min:361
Accuracy (listed only):42.755%
HSR (listed only):41.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:868
Deaths:131
KDR:6.626
Accuracy:46.417% C**
HSR:19.816% B++
NCM1 Scattercannon
B++
Kills:813
Deaths:131
KDR:6.206
Accuracy:47.881% B+
HSR:19.311% B++
Kills:1,681
Deaths (as MAX Suit):131
Deaths (to MAX Suits):230
KDR:12.83206
Kill Difference:1,550
Playtime:13.423 hours
Usage:3%
Score:0.542m
Score/min:673
Accuracy (listed only):47.149%
HSR (listed only):19.563%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A+
Kills:1,591
V. Kills:827 192%
Deaths:49
KDR:32.469
Accuracy:37.738% B*
KPH:53 A+
VKPH:27.500 B**
M30 Mustang AH
A+
Kills:1,361
V. Kills:128 N/A
Deaths:71
KDR:19.169
Accuracy:58.010% C+
KPH:119 B*
VKPH:11.200 A+
M20 Mustang
A++
Kills:1,304
V. Kills:722 180%
Deaths:101
KDR:12.911
Accuracy:36.270% B**
KPH:46.400 A++
VKPH:25.700 A
Breaker Rocket Pods
A
Kills:1,187
V. Kills:103 N/A
Deaths:23
KDR:51.609
Accuracy:62.966% A
KPH:228.500 A
VKPH:19.800 C*
Coyote Missiles
A*
Kills:199
V. Kills:115 172%
Deaths:9
KDR:22.111
Accuracy:60.708% B*
KPH:105.200 A++
VKPH:60.800 A*
Tomcat A2AM Pods
A+
Kills:94
V. Kills:45 204%
Deaths:3
KDR:31.333
Accuracy:82.173% B++
KPH:128.300 A+
VKPH:61.400 B+
Hornet Missiles
C+
Kills:70
V. Kills:42 163%
Deaths:
KDR:
Accuracy:67.198% B++
KPH:86.100 C+
VKPH:51.700 C+
Kills:5,806 (4,256 + 0)
Deaths:256
KDR:22.680
VKDR:7.742
Vehicle Kills:1,982
Kill Difference:5,550
Playtime:78.194 hours
Usage:20%
Score:1.982m
Score/min:422
Piloting Accuracy:36.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:151
V. Kills:71 210%
Deaths:2
KDR:75.500
Accuracy:50.509% A
KPH:73.400 B**
VKPH:34.500 C**
Kills:151 (0 + 151)
Deaths:2
KDR:75.500
VKDR:35.500
Vehicle Kills:71
Kill Difference:149
Playtime:2.058 hours
Usage:1%
Score:0.078m
Score/min:629
Piloting Accuracy:N/A%
Gunner Accuracy:50.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:127
V. Kills:42 295%
Deaths:7
KDR:18.143
Accuracy:59.570% A++
KPH:61.700 B++
VKPH:20.400 A++
Kills:127 (127 + 0)
Deaths:7
KDR:18.143
VKDR:6
Vehicle Kills:42
Kill Difference:120
Playtime:2.057 hours
Usage:1%
Score:0.043m
Score/min:348
Driving Accuracy:59.570%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M
Kills:480
V. Kills:189 253%
Deaths:
KDR:
Accuracy:64.245% A++
KPH:63.100 M
VKPH:24.900 A*
Enforcer ML85
M**
Kills:125
V. Kills:61 202%
Deaths:7
KDR:17.857
Accuracy:67.814% M+
KPH:67.100 M**
VKPH:32.700 A++
E540 Halberd
A*
Kills:104
V. Kills:37 274%
Deaths:9
KDR:11.556
Accuracy:64.398% A*
KPH:58.800 A++
VKPH:20.900 B+
Halberd SE
B+
Kills:76
V. Kills:31 238%
Deaths:
KDR:
Accuracy:63.525% A++
KPH:50.900 C**
VKPH:20.800 B+
Kills:785 (480 + 305)
Deaths:16
KDR:49.063
VKDR:19.875
Vehicle Kills:318
Kill Difference:769
Playtime:12.730 hours
Usage:3%
Score:0.287m
Score/min:376
Driving Accuracy:64.245%
Gunner Accuracy:63.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:195
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:62.899% B*
KPH:181.600 B*
VKPH:7.500 C+
G40-F Ranger
C*
Kills:56
V. Kills:31 175%
Deaths:3
KDR:18.667
Accuracy:37.230% C*
KPH:34.800 C
VKPH:19.200 C
Kills:251 (0 + 251)
Deaths:3
KDR:83.667
VKDR:13
Vehicle Kills:39
Kill Difference:248
Playtime:2.685 hours
Usage:1%
Score:0.068m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:37.230%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:111
V. Kills:25 427%
Deaths:7
KDR:15.857
Accuracy:60.005% A*
KPH:106.500 S
VKPH:24 M**
M20 Basilisk
S
Kills:91
V. Kills:20 433%
Deaths:4
KDR:22.750
Accuracy:66.572% M+
KPH:90.700 S
VKPH:19.900 A*
M12 Kobalt
A++
Kills:68
V. Kills:1 N/A
Deaths:5
KDR:13.600
Accuracy:28.998% A++
KPH:108.800 B++
VKPH:1.600 D-
Kills:270 (0 + 270)
Deaths:16
KDR:16.875
VKDR:2.875
Vehicle Kills:46
Kill Difference:254
Playtime:2.671 hours
Usage:1%
Score:0.077m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:28.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:45.691% A*
KPH:202.800 A**
VKPH:15.300 M++
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:2
Vehicle Kills:4
Kill Difference:51
Playtime:0.262 hours
Usage:0%
Score:0.011m
Score/min:703
Piloting Accuracy:N/A%
Gunner Accuracy:45.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 2,4181,5914932.469S28.1237.738%B*N/A53A+27.6B**38230h33.1B*87.7B*
M30 Mustang AH 1,4891,3617119.169B++14.8258.01%C+N/A119.4B*11.2A+43411.4h7.7C+13.3C+
M20 Mustang 2,0261,30410112.911A++8.5636.27%B**N/A46.4A++25.7A34628.1h48.1B++132.6B*
NS-15M1 1,2201,1903793.14B+1.2132.057%B**30.756%B94.4B++2.4A*24612.6h10B+31.3B++
Breaker Rocket Pods 1,2901,1872351.609S47.2662.966%AN/A228.3A19.8C*7085.2h8.2B*13.1B*
AF-19 Mercenary 1,2011,1793213.673A+0.6834.637%A+21.798%C70.6B**1.3B**21816.7h9B+26B+
Reaper DMR 1,1991,1783043.875A0.4733.762%B**24.958%C78.5B*1.4B*23715h8B+23.6B++
NC1 Gauss Rifle 1,1971,1753323.539A**0.8133.012%A26.723%C*66.8B*1.3B**18317.6h9.5B++28.9B*
MGR-S1 Gladius 1,1851,1742694.364B*0.0233.835%B++24.276%C85.7B+N/A23513.7h7.3B+21.6B+
NC6 Gauss SAW 1,1811,1702474.737A0.3933.626%A+25.214%C97.5B**N/A34912h7.3B++21.8B++
LA1 Anchor 1,1751,1682774.217B+0.1333.399%B**23.116%D-92.7B+N/A22812.6h8.3B+24.8B*
GD-22S 1,1681,1503393.392B+0.9633.65%A25.565%C104.5B**1.6B**34511h8.6B+25.6B++
EM6 1,1531,1353783.003B1.3531.796%B**29.604%C++108.1B**1.7B++32810.5h9.1B+28.7B+
AF-4A Bandit AE 1,0891,0424702.217C+2.1330.99%C**23.704%D47.4C-2.1A17322h8.6B++27.9B+
AF-4 Cyclone 9569472863.311B**1.0432.353%B++30.201%B*91.1B*N/A33910.4h8.6B++26.5B++
NCM1 Scattercannon 8868681316.626A*2.2846.417%C**19.816%B++66.8B++1.4B*20613h4.8B++10.4B++
NS-44 Commissioner 8348185511.485C++2.8650.992%A24.45%C+52.8C+1B+17015.5h3.2B6.2B+
NCM1 Scattercannon 8248131316.206A*1.8647.881%B+19.311%B++62.5A+N/A19913h5.3B**11B*
NC9 A-Tross 7557322443A1.3532.502%B*27.186%C+84.1A2.6M2048.7h7.9B++24.4B*
NC6A GODSAW 6746661683.964C**0.3831.696%C+31.682%C++107.4B+1.3C+3286.2h7.3C*23B+
NC14 Bolt Driver 565562579.86A+5.5153.837%A*87.722%A75.9A+N/A2267.4h1.7B**3.1B**
NS Decimator 7835551543.604A+0.7468.257%B++N/A64.5B*26.5B+4028.6h3.1B+4.6B++
Titan-150 HEAT 6694801480U475.6564.245%A++N/A63.2M24.9A*3637.6h3.5B++5.5B**
MGR-C1 Charger 3553521532.301B++2.0534.586%B*22.159%D78.2B+N/A2054.5h9.6B++27.8B++
Frag Grenade 3203061306N/A301.6556.03%B*N/A612C+28A+21810.5h3.2C++5.7B+
MGR-A1 Vanquisher 289283952.979B+1.3735.166%B*21.908%D83.2B+1.8B+1973.4h7.9B+22.5B+
The Slasher 2412145,7160.037C4.3115.481%D**5.14%D0.9CN/A2230.7h2C**12.7D
Coyote Missiles 314199922.111S17.7660.708%B*N/A104.7A++60.5A*9101.9h31.5C**51.8B+
C-4 271195326.094A**1.7530.017%C*N/A177.3B**69.1A*12311.1h0.9B**3B++
C85 Canister-H 2031951195U190.6562.899%B*5.641%D**177.3B*7.3C4911.1h6.4C++10.1B+
C150 Dalton 222151275.5S71.1550.509%AN/A71.9B**33.8C*6282.1h1.6A3.3A+
Rocklet Rifle 222137941.457B**2.8947.823%DN/A36.1B22.4C3093.8h21.7A45.4B**
MGR-L1 Promise AE 133130403.25B+1.1033.132%B++26.923%C-86.7C++2B+2071.5h11C*33.1B+
C75 Viper 169127718.143A++13.7959.57%A++N/A60.5B+20A++3482.1h8.5B+14.3B*
Enforcer ML85 186125717.857A+13.5167.814%M+N/A65.8M*32.1A++3491.9h8B**11.9A++
M20 Basilisk 136111715.857S11.5160.005%A*2.703%D**111S25M**5061h40.8A+68.1A+
GD-66 Claw 105104462.261B+2.0977.329%A19.231%B+86.7B++N/A3351.2h2.4C+3.1B+
E540 Halberd 141104911.556C+7.2164.398%A*N/A57.8A+20.6B+5801.8h4.7B+7.3B**
Tomcat A2AM Pods 13994331.333A**26.9882.173%B++N/A134.3A++64.3B++10710.7h10.5D12.8C--
M20 Basilisk 11191422.75S18.4066.572%M+7.692%B+91S20A*4921h58.9B**88.5A+
Halberd SE 10776176B+71.6563.525%A++N/A50.7C*20.7B2341.5h4.1C+6.4B**
Hornet Missiles 11270170S65.6567.198%B++1.429%C+87.5C+52.5C+8500.8h7.2B*10.8B**
M12 Kobalt 6968513.6C-9.2528.998%A++10.294%F--113.3B*1.7D4240.6h11.3A38.9B**
G40-F Ranger 8756318.667B+14.3237.23%C*N/A35C19.4C3751.6h55.7B++149.6B++
CAS 14-E 5753226.5C*22.1545.691%A*N/A176.7A++13.3A*6980.3h20.2B++44.2B**
Tank Mine 7152226U21.6559.218%AN/A260A*95B*14260.2h2C+3.4A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit128120,4768.6h
Spawn Beacon381,1771.2h
Medical Kit4073,9707.4h
Welding Device01310h
Spitfire Auto-Turret03420.2h
Shield Recharging Field303,8221.4h
Recon Detection Device35450.9h
Ammunition Package04060.2h
Medical Applicator6960,7463.4h
Nano-Repair Grenade01630h

Check the help document for the dictionary if you want to learn more about words used here.


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