Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,952)players online:
WOLF1617 (10)  LadySabotage (5)  MoarBassPLZ (3)  SteeeV_O (2)  indeepwoody (1) 21
stats.dasanfall.com
Maj. General Maj. General JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 83

KDR: 4.86

Score: 7.5m

Last Seen: Jul 13th, 2019 9:14 AM
- OFFLINE - 141.5 hour(s)

Battle Rank 83 - New Conglomerate on Cobalt - Outfit Leader of Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 2
Level Progress (to 84): 40%
Level 100 Progress: 40% 322h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS M20 Mustang AF-19 Mercenary Reaper DMR NC1 Gauss Rifle MGR-S1 Gladius NC6 Gauss SAW LA1 Anchor M30 Mustang AH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JarsanttiKermo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,705,011 MLG Score: 3761
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.654%24.456%8231012049,5604.96365-0.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.983%2.433A**0.555B+-0.796D-HEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.681B+80.439B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.461%0.584%3189412103,764163112923.092333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.967%0.214C++-0.926D--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.636B+23.20.563B+35.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.468%1.124%1521121389116280.767241307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.504A+-0.925D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+8.70.302C*6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.063%6.78%65931211236681373.42029171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.2%1.745A++0.575B+1.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.504B+32.60.182C++26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.318%87.621%6591121341225921.59073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.757M1.334A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.60.485B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 2
7.5m251.3%589 (35.3k)520 (31.2k)4.8612817,4523,5905.3050183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214164730.825%17.459%53804:008

20% Combat Medic14% Engineer24% Heavy Assault32% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMJul 17th, 2019 10:14 AM (2d) (PST)Jul 13th, 2019 6:23 AM (6d) (PST)Jul 13th, 2019 5:14 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1182149041.2130.2500.2123.3840.1333761

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,08212,83954,243731513203831,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239.8h/10d 1,593 3,047 5,014 48.7k 439 805 1,920 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% A**
HSR:25.214% C**
LA1 Anchor
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% A++
HSR:23.116% C
GD-22S
A++
Kills:736
Deaths:205
KDR:3.590
Accuracy:33.275% A++
HSR:26.766% B
Kills:3,074
Deaths (as Heavy Assault):729
Deaths (to Heavy Assaults):1,049
KDR:4.21674
Kill Difference:2,345
Playtime:58.506 hours
Usage:24%
Score:1.876m
Score/min:534
Accuracy (listed only):33.433%
HSR (listed only):25.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C+
MGR-S1 Gladius
A
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:33.847% A
HSR:24.188% B
AF-4A Bandit AE
B*
Kills:802
Deaths:246
KDR:3.260
Accuracy:31.578% B*
HSR:23.566% C
Kills:3,151
Deaths (as Light Assault):834
Deaths (to Light Assaults):585
KDR:3.77818
Kill Difference:2,317
Playtime:77.314 hours
Usage:32%
Score:2.599m
Score/min:560
Accuracy (listed only):33.354%
HSR (listed only):23.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C+
AF-4A Bandit AE
B*
Kills:802
Deaths:246
KDR:3.260
Accuracy:31.578% B*
HSR:23.566% C
Kills:1,981
Deaths (as Engineer):567
Deaths (to Engineers):535
KDR:3.49383
Kill Difference:1,414
Playtime:34.096 hours
Usage:14%
Score:0.867m
Score/min:424
Accuracy (listed only):33.107%
HSR (listed only):22.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:33.762% A+
HSR:24.958% C+
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A*
HSR:26.723% B*
MGR-S1 Gladius
A
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:33.847% A
HSR:24.188% B
NC9 A-Tross
A+
Kills:499
Deaths:137
KDR:3.642
Accuracy:32.867% A+
HSR:25.251% C++
Kills:4,022
Deaths (as Combat Medic):1,040
Deaths (to Combat Medics):363
KDR:3.86731
Kill Difference:2,982
Playtime:48.191 hours
Usage:20%
Score:1.464m
Score/min:506
Accuracy (listed only):33.372%
HSR (listed only):25.280%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:33.847% A
HSR:24.188% B
NS-44 Commissioner
A++
Kills:483
Deaths:280
KDR:1.725
Accuracy:52.035% A++
HSR:23.395% C*
NC14 Bolt Driver
M
Kills:412
Deaths:41
KDR:10.049
Accuracy:53.318% M
HSR:87.621% A+
Kills:2,065
Deaths (as Infiltrator):588
Deaths (to Infiltrators):562
KDR:3.5119
Kill Difference:1,477
Playtime:10.077 hours
Usage:4%
Score:0.223m
Score/min:368
Accuracy (listed only):46.400%
HSR (listed only):45.068%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:702
Deaths:80
KDR:8.775
Accuracy:42.767% B+
HSR:20.513% A
NCM1 Scattercannon
B*
Kills:658
Deaths:80
KDR:8.225
Accuracy:43.598% B+
HSR:19.453% B*
Kills:1,360
Deaths (as MAX Suit):80
Deaths (to MAX Suits):114
KDR:17
Kill Difference:1,280
Playtime:10.939 hours
Usage:5%
Score:0.454m
Score/min:691
Accuracy (listed only):43.182%
HSR (listed only):19.983%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:1,186
V. Kills:664 178%
Deaths:101
KDR:11.743
Accuracy:36.233% B*
KPH:47.600 M++
VKPH:26.700 A**
M30 Mustang AH
A*
Kills:1,156
V. Kills:109 N/A
Deaths:65
KDR:17.785
Accuracy:57.856% C**
KPH:115.500 A*
VKPH:10.900 A++
Breaker Rocket Pods
A++
Kills:918
V. Kills:69 N/A
Deaths:22
KDR:41.727
Accuracy:63.614% A++
KPH:238.900 A++
VKPH:18 C*
Vortek Rotary
A**
Kills:504
V. Kills:264 190%
Deaths:36
KDR:14
Accuracy:37.707% A
KPH:49.600 A**
VKPH:26 A++
Coyote Missiles
M+
Kills:136
V. Kills:79 170%
Deaths:8
KDR:17
Accuracy:62.254% A
KPH:124.800 A**
VKPH:72.500 M+
Kills:3,900 (2,846 + 0)
Deaths:232
KDR:16.810
VKDR:5.108
Vehicle Kills:1,185
Kill Difference:3,668
Playtime:49.986 hours
Usage:21%
Score:1.273m
Score/min:425
Piloting Accuracy:37.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:89
V. Kills:23 371%
Deaths:6
KDR:14.833
Accuracy:56.468% A++
KPH:53.300 A
VKPH:13.800 A
Kills:89 (89 + 0)
Deaths:6
KDR:14.833
VKDR:3.833
Vehicle Kills:23
Kill Difference:83
Playtime:1.670 hours
Usage:1%
Score:0.023m
Score/min:233
Driving Accuracy:56.468%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:90
V. Kills:30 290%
Deaths:9
KDR:10
Accuracy:64.698% M
KPH:57.400 M
VKPH:19.100 B*
Enforcer ML85
S
Kills:84
V. Kills:37 221%
Deaths:7
KDR:12
Accuracy:66.667% M++
KPH:64.500 S
VKPH:28.400 A*
Kills:174 (0 + 174)
Deaths:16
KDR:10.875
VKDR:4.188
Vehicle Kills:67
Kill Difference:158
Playtime:2.870 hours
Usage:1%
Score:0.057m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:66.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:36.559% B+
KPH:36.700 C++
VKPH:20.200 C+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.333
Vehicle Kills:28
Kill Difference:48
Playtime:1.388 hours
Usage:1%
Score:0.033m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:36.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:93
V. Kills:17 N/A
Deaths:7
KDR:13.286
Accuracy:57.902% A**
KPH:116.600 S
VKPH:21.300 S
M20 Basilisk
S
Kills:78
V. Kills:14 N/A
Deaths:4
KDR:19.500
Accuracy:62.918% M+
KPH:96.900 S
VKPH:17.400 A*
M12 Kobalt
A*
Kills:65
V. Kills:1 N/A
Deaths:5
KDR:13
Accuracy:28.838% A*
KPH:123.500 A++
VKPH:1.900 C-
Kills:236 (0 + 236)
Deaths:16
KDR:14.750
VKDR:2
Vehicle Kills:32
Kill Difference:220
Playtime:2.129 hours
Usage:1%
Score:0.060m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:28.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:45.691% A*
KPH:202.800 M**
VKPH:15.300 M++
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:2
Vehicle Kills:4
Kill Difference:51
Playtime:0.262 hours
Usage:0%
Score:0.011m
Score/min:698
Piloting Accuracy:N/A%
Gunner Accuracy:45.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 1,8501,18610111.743M**6.8836.233%B*N/A47.6M++26.7A**33024.9h47.6B**131.3B**
AF-19 Mercenary 1,2011,1793213.673M**1.1934.637%A**21.798%C+70.6M++1.3M+20916.7h9B**26B**
Reaper DMR 1,1991,1783043.875B*0.9933.762%A+24.958%C+78.5A++1.4A*23615h8B*23.6B**
NC1 Gauss Rifle 1,1971,1753323.539A*1.3233.012%A*26.723%B*66.8M1.3A*17617.6h9.5A28.9B**
MGR-S1 Gladius 1,1811,1702674.382A*0.4833.847%A24.188%B86A++N/A23013.6h7.3B*21.6B*
NC6 Gauss SAW 1,1811,1702474.737M*0.1233.626%A**25.214%C**97.5M++N/A33212h7.3B*21.8B*
LA1 Anchor 1,1751,1682774.217B++0.6433.399%A++23.116%C92.7A+N/A21712.6h8.3B*24.8B*
M30 Mustang AH 1,2651,1566517.785A++12.9257.856%C**N/A115.6A*10.9A++43110h7.8C**13.4B
Breaker Rocket Pods 9879182241.727S36.8763.614%A++N/A241.6A++18.2C*7143.8h8.2A12.9B**
AF-4A Bandit AE 8378022463.26A+1.6031.578%B*23.566%C52.4B+2.3M+19515.3h8.4B*26.7B*
GD-22S 7507362053.59B**1.2733.275%A++26.766%B108.2M+2.1S4196.8h8.5B**25.7B**
NCM1 Scattercannon 713702808.775M**3.9142.767%B+20.513%A66.2A++1B**21010.6h4.4B**10.4B**
NCM1 Scattercannon 668658808.225M**3.3643.598%B+19.453%B*62.1M++N/A20310.6h4.8A11B*
Vortek Rotary 7685043614S9.1437.707%A1.19%D49.4A**25.9A++45710.2h28.9B**76.7B**
NC9 A-Tross 5074991373.642A*1.2232.867%A+25.251%C++87.5M1.4A*2245.7h7.9B**24.1B**
NS-44 Commissioner 4914832801.725B++3.1452.035%A++23.395%C*54.3B*N/A1848.9h3.1B*6B**
NC14 Bolt Driver 4144124110.049S5.1953.318%M87.621%A+72.3M*N/A2165.7h1.6A+3.1A
NS Decimator 414292654.492S0.3767.7%B*N/A66.4A*27.7A4034.4h3.2B**4.8B**
Frag Grenade 1941861186N/A181.1456.026%A+N/A620B++26.7M++20880.3h3.3B+5.8B*
The Slasher 1721482,9450.05C+4.8115.214%D**5.405%D1CN/A3141.9h2B+13.4C+
Coyote Missiles 215136817S12.1462.254%AN/A123.6A**71.8M12041.1h28.6B*46B*
C-4 149111157.4S2.5434.42%A+N/A185A*63.3A**14320.6h0.9B**2.5A
Rocklet Rifle 15696591.627A++3.2347.611%DN/A36.9B*23.1C+3142.6h22.1A46.4B*
M20 Basilisk 11093713.286S8.4257.902%A**3.226%D--116.3S21.3S4740.8h36.7A++63.3A++
E540 Halberd 12090910B5.1464.698%MN/A56.3M18.8B*3431.6h5.1B+7.9A
C75 Viper 11289614.833A**9.9756.468%A++1.124%C52.4A13.5B**2331.7h8.7B*15.5A
Enforcer ML85 12184712A+7.1466.667%M++N/A64.6S28.5A*3201.3h7.5A++11.3A++
M20 Basilisk 9278419.5S14.6462.918%M+8.974%B**97.5S17.5A*4780.8h46.3A+73.6A++
M12 Kobalt 6665513C++8.1428.838%A*9.231%F-130A*2C4510.5h10.5A+36.3B**
CAS 14-E 5753226.5B++21.6445.691%A*N/A176.7M+13.3A**6940.3h20.2B*44.2B**
G40-F Ranger 7951317B*12.1436.559%B+N/A36.4C++20C+3921.4h53.3B*145.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81880.2h
Nano-Armor Kit2561,3944.6h
Medical Kit2352,2604.7h
Spitfire Auto-Turret01780.1h
Ammunition Package02840.1h
Shield Recharging Field303,8221.4h
Medical Applicator6555,2483.1h
Nano-Repair Grenade01130h
Recon Detection Device04170.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.18s on queries, 1.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.