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Deputy Director Maj. General JarsanttiKermo[SHKB] JarsanttiKermo
NC BR 89

KDR: 4.47

Score: 9.4m

Last Seen: Oct 14th, 2019 7:18 PM
- OFFLINE - 7.2 hour(s)

Battle Rank 89 - New Conglomerate on Cobalt - Outfit Leader of Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 5
Level Progress (to 90): 0%
Level 100 Progress: 50% 271h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods AF-19 Mercenary Reaper DMR NC1 Gauss Rifle MGR-S1 Gladius NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,912,677 MLG Score: 3927
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.318%25.35%84512120412,2844.53117-0.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.684%2.433A**0.555B+-0.796D-HEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.681B+8.20.439B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.896%0.597%3210412124,689203148722.9853315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.677%0.214C++-0.926D--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.636B+240.563B+36.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.974%0.98%127112151021601080.637594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.504A+-0.925D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.599B+8.50.302C*6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.6%4.789%72541212355971633.65979216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.473%1.745A++0.575B+1.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.504B+27.20.182C++20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.151%88.166%7251121550734331.47384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.757M1.334A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.69B+1.60.485B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.329%19.231%7251121510425710.403101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.11B**2.41B**0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shishkebab[SHKB] Shishkebab
NC outfit on Cobalt

Members: 5
9.4m236.5%582 (34.9k)512 (30.7k)4.4681722,5335,0434.8849989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216206431.53%17.929%56503:389

16% Combat Medic14% Engineer29% Heavy Assault33% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 6th, 2018 9:23 AMMay 26th, 2018 11:12 AMOct 14th, 2019 9:57 PM (1d) (PST)Oct 14th, 2019 4:22 PM (1d) (PST)Oct 14th, 2019 3:18 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1522269261.2270.2750.2203.2380.1413927

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,13413,55955,575741613194830,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
306h/12.7d 2,102 4,040 6,430 59.4k 561 982 2,593 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:33.626% A**
HSR:25.214% C**
LA1 Anchor
A++
Kills:1,168
Deaths:277
KDR:4.217
Accuracy:33.399% A++
HSR:23.116% C
GD-22S
A*
Kills:1,150
Deaths:339
KDR:3.392
Accuracy:33.650% A*
HSR:25.565% C*
EM6
A++
Kills:1,135
Deaths:378
KDR:3.003
Accuracy:31.796% A++
HSR:29.604% B*
NS-15M1
A++
Kills:804
Deaths:239
KDR:3.364
Accuracy:31.747% A++
HSR:29.478% B*
Kills:5,427
Deaths (as Heavy Assault):1,480
Deaths (to Heavy Assaults):1,507
KDR:3.66689
Kill Difference:3,947
Playtime:87.211 hours
Usage:29%
Score:2.734m
Score/min:523
Accuracy (listed only):32.844%
HSR (listed only):26.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C+
MGR-S1 Gladius
A
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:33.829% A
HSR:24.167% B
AF-4A Bandit AE
B*
Kills:972
Deaths:371
KDR:2.620
Accuracy:31.427% B*
HSR:24.177% C
MGR-C1 Charger
A
Kills:287
Deaths:119
KDR:2.412
Accuracy:34.167% A
HSR:22.300% C
GD-66 Claw
A++
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A++
HSR:19.231% B*
Kills:3,713
Deaths (as Light Assault):1,125
Deaths (to Light Assaults):858
KDR:3.30044
Kill Difference:2,588
Playtime:100.286 hours
Usage:33%
Score:3.259m
Score/min:542
Accuracy (listed only):42.278%
HSR (listed only):22.335%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,179
Deaths:321
KDR:3.673
Accuracy:34.637% A**
HSR:21.798% C+
AF-4A Bandit AE
B*
Kills:972
Deaths:371
KDR:2.620
Accuracy:31.427% B*
HSR:24.177% C
MGR-C1 Charger
A
Kills:287
Deaths:119
KDR:2.412
Accuracy:34.167% A
HSR:22.300% C
GD-66 Claw
A++
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A++
HSR:19.231% B*
Kills:2,542
Deaths (as Engineer):857
Deaths (to Engineers):743
KDR:2.96616
Kill Difference:1,685
Playtime:43.101 hours
Usage:14%
Score:1.122m
Score/min:434
Accuracy (listed only):44.390%
HSR (listed only):21.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,178
Deaths:304
KDR:3.875
Accuracy:33.762% A+
HSR:24.958% C+
NC1 Gauss Rifle
A*
Kills:1,175
Deaths:332
KDR:3.539
Accuracy:33.012% A*
HSR:26.723% B*
MGR-S1 Gladius
A
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:33.829% A
HSR:24.167% B
NC9 A-Tross
A+
Kills:547
Deaths:170
KDR:3.218
Accuracy:32.910% A+
HSR:26.143% C*
GD-66 Claw
A++
Kills:104
Deaths:46
KDR:2.261
Accuracy:77.329% A++
HSR:19.231% B*
Kills:4,175
Deaths (as Combat Medic):1,120
Deaths (to Combat Medics):502
KDR:3.72768
Kill Difference:3,055
Playtime:49.496 hours
Usage:16%
Score:1.495m
Score/min:503
Accuracy (listed only):42.169%
HSR (listed only):24.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:1,171
Deaths:268
KDR:4.369
Accuracy:33.829% A
HSR:24.167% B
NS-44 Commissioner
A++
Kills:635
Deaths:386
KDR:1.645
Accuracy:51.364% A++
HSR:24.567% C**
NC14 Bolt Driver
M+
Kills:507
Deaths:48
KDR:10.563
Accuracy:54.151% M+
HSR:88.166% A+
Kills:2,313
Deaths (as Infiltrator):702
Deaths (to Infiltrators):760
KDR:3.29487
Kill Difference:1,611
Playtime:12.171 hours
Usage:4%
Score:0.268m
Score/min:367
Accuracy (listed only):46.448%
HSR (listed only):45.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:812
Deaths:119
KDR:6.824
Accuracy:45.855% B*
HSR:20.197% A
NCM1 Scattercannon
B*
Kills:755
Deaths:119
KDR:6.345
Accuracy:46.940% B*
HSR:18.940% B*
Kills:1,567
Deaths (as MAX Suit):119
Deaths (to MAX Suits):185
KDR:13.16807
Kill Difference:1,448
Playtime:12.473 hours
Usage:4%
Score:0.513m
Score/min:686
Accuracy (listed only):46.397%
HSR (listed only):19.569%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,222
V. Kills:118 N/A
Deaths:71
KDR:17.211
Accuracy:57.925% C**
KPH:114.600 A++
VKPH:11.100 A++
M20 Mustang
M++
Kills:1,219
V. Kills:681 179%
Deaths:101
KDR:12.069
Accuracy:36.256% B*
KPH:47.700 M++
VKPH:26.600 A**
Breaker Rocket Pods
A++
Kills:1,182
V. Kills:102 N/A
Deaths:23
KDR:51.391
Accuracy:62.959% A++
KPH:227.600 A+
VKPH:19.600 B
Vortek Rotary
M
Kills:1,066
V. Kills:551 193%
Deaths:49
KDR:21.755
Accuracy:39.093% A+
KPH:51.600 M
VKPH:26.700 A*
Coyote Missiles
A*
Kills:164
V. Kills:96 169%
Deaths:9
KDR:18.222
Accuracy:61.113% B**
KPH:108.400 A++
VKPH:63.500 A*
Tomcat A2AM Pods
A+
Kills:69
V. Kills:35 192%
Deaths:3
KDR:23
Accuracy:85.912% B**
KPH:116.500 A+
VKPH:59.100 B+
Kills:4,922 (3,507 + 0)
Deaths:256
KDR:19.227
VKDR:6.184
Vehicle Kills:1,583
Kill Difference:4,666
Playtime:64.161 hours
Usage:21%
Score:1.620m
Score/min:421
Piloting Accuracy:39.093%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:102
V. Kills:27 364%
Deaths:7
KDR:14.571
Accuracy:56.974% A*
KPH:57.600 A+
VKPH:15.200 A+
Kills:102 (102 + 0)
Deaths:7
KDR:14.571
VKDR:3.857
Vehicle Kills:27
Kill Difference:95
Playtime:1.772 hours
Usage:1%
Score:0.027m
Score/min:256
Driving Accuracy:56.974%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:200
V. Kills:81 244%
Deaths:
KDR:
Accuracy:65.067% A*
KPH:59.300 M**
VKPH:24 M**
E540 Halberd
M+
Kills:102
V. Kills:35 283%
Deaths:9
KDR:11.333
Accuracy:64.116% M
KPH:58.200 M+
VKPH:20 B**
Enforcer ML85
S
Kills:101
V. Kills:48 206%
Deaths:7
KDR:14.429
Accuracy:65.977% M++
KPH:64.800 S
VKPH:30.800 A**
Kills:403 (200 + 203)
Deaths:16
KDR:25.188
VKDR:10.250
Vehicle Kills:164
Kill Difference:387
Playtime:6.684 hours
Usage:2%
Score:0.153m
Score/min:382
Driving Accuracy:65.067%
Gunner Accuracy:65.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:51
V. Kills:28 176%
Deaths:3
KDR:17
Accuracy:36.559% B+
KPH:36.700 C++
VKPH:20.200 C+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.333
Vehicle Kills:28
Kill Difference:48
Playtime:1.388 hours
Usage:0%
Score:0.033m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:36.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:103
V. Kills:22 448%
Deaths:7
KDR:14.714
Accuracy:59.254% A**
KPH:108.100 S
VKPH:23.100 S
M20 Basilisk
S
Kills:84
V. Kills:17 467%
Deaths:4
KDR:21
Accuracy:63.794% M+
KPH:92.300 S
VKPH:18.700 A*
M12 Kobalt
A*
Kills:66
V. Kills:1 N/A
Deaths:5
KDR:13.200
Accuracy:28.790% A*
KPH:106 A
VKPH:1.600 D
Kills:253 (0 + 253)
Deaths:16
KDR:15.813
VKDR:2.500
Vehicle Kills:40
Kill Difference:237
Playtime:2.486 hours
Usage:1%
Score:0.067m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:28.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:45.691% A*
KPH:202.800 M**
VKPH:15.300 M++
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:2
Vehicle Kills:4
Kill Difference:51
Playtime:0.262 hours
Usage:0%
Score:0.011m
Score/min:701
Piloting Accuracy:N/A%
Gunner Accuracy:45.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,3401,2227117.211A+12.7457.925%C**N/A114.2A++11A++42610.7h7.8C**13.5B
M20 Mustang 1,9001,21910112.069M**7.6036.256%B*N/A47.6M++26.6A**33725.6h47.5B**131.1B**
Breaker Rocket Pods 1,2841,1822351.391S46.9262.959%A++N/A227.3A+19.6B7025.2h8.2A13.1B**
AF-19 Mercenary 1,2011,1793213.673M**0.8034.637%A**21.798%C+70.6M++1.3M+21316.7h9B**26B**
Reaper DMR 1,1991,1783043.875B*0.5933.762%A+24.958%C+78.5A++1.4A*23615h8B*23.6B**
NC1 Gauss Rifle 1,1971,1753323.539A*0.9333.012%A*26.723%B*66.8M1.3A*17917.6h9.5A28.9B**
MGR-S1 Gladius 1,1821,1712684.369A*0.1033.829%A24.167%B86.1A++N/A23213.6h7.3B*21.6B*
NC6 Gauss SAW 1,1811,1702474.737M*0.2733.626%A**25.214%C**97.5M++N/A34112h7.3B*21.8B*
LA1 Anchor 1,1751,1682774.217B++0.2533.399%A++23.116%C92.7A+N/A22312.6h8.3B*24.8B*
GD-22S 1,1681,1503393.392B**1.0833.65%A*25.565%C*104.5M1.6M+34011h8.6B**25.6B**
EM6 1,1531,1353783.003B*1.4731.796%A++29.604%B*108.1A**1.7M+32710.5h9.1B*28.7B*
Vortek Rotary 1,6171,0664921.755S17.2939.093%A+N/A51.7M26.7A*39220.6h32.9B**84.2B**
AF-4A Bandit AE 1,0169723712.62B*1.8531.427%B*24.177%C51.2B2.3M+18619h8.6B*27.4B*
NCM1 Scattercannon 8268121196.824A**2.3645.855%B*20.197%A67.1A++1.2A++21112.1h4.8B++10.4B**
NS-15M1 8258042393.364A1.1031.747%A++29.478%B*98A*2.6S2578.2h9.9B**31.3B*
NCM1 Scattercannon 7667551196.345M+1.8846.94%B*18.94%B*62.4M++N/A20212.1h5.2B**11.2B*
NS-44 Commissioner 6476353861.645B++2.8251.364%A++24.567%C**54.7B*1B**17811.6h3.1B*6.1B*
NC9 A-Tross 5565471703.218A++1.2532.91%A+26.143%C*84.2A**1.4A*2146.5h8B**24.2B**
NC14 Bolt Driver 5105074810.563S6.0954.151%M+88.166%A+76.8M**N/A2286.6h1.6A+3A
NS Decimator 6004211123.759M*0.7167.707%B*N/A64.8A++27.5A3896.5h3.1B**4.6B**
MGR-C1 Charger 2892871192.412A2.0634.167%A22.3%C82A++N/A2083.5h9.5B**27.9B*
Frag Grenade 2502381238N/A233.5356.228%A+N/A595B+30M**19780.4h3.3B+5.9B*
Titan-150 HEAT 2812001200U195.5365.067%A*1%D*58.8M**23.8M**3713.4h3.9B*5.9A
The Slasher 2061804,3510.041C+4.4316.155%D*5.556%D1C-N/A2184.6h2B+12.5C
Coyote Missiles 260164918.222S13.7561.113%B**N/A109.3A*64A*9811.5h31.1B++50.9B++
C-4 206152295.241M0.7731.236%B*N/A168.9A++60A*12580.9h0.9A2.9B**
Rocklet Rifle 191118821.439A+3.0347.91%C--N/A36.9B*22.8C+3093.2h22.3A46.6B*
GD-66 Claw 105104462.261B**2.2177.329%A++19.231%B*86.7A++N/A3281.2h2.4C**3.1B++
M20 Basilisk 125103714.714S10.2559.254%A**2.913%D*103S22S4591h39.7A++66.9A++
C75 Viper 129102714.571A**10.1056.974%A*N/A56.7A+15A+2561.8h8.5B*14.9A
E540 Halberd 137102911.333B+6.8664.116%MN/A56.7M19.4B**4461.8h4.8B++7.4A
Enforcer ML85 149101714.429A*9.9665.977%M++N/A63.1S30A*3341.6h7.9A+12A++
M20 Basilisk 10184421S16.5363.794%M+8.333%B**93.3S18.9A**4670.9h51.6A80.8A+
Tomcat A2AM Pods 10469323S18.5385.912%B**N/A115A+58.3B+10270.6h10.8D--12.6D
M12 Kobalt 6766513.2C++8.7328.79%A*9.091%F-110A1.7D3990.6h11.4A+39.7B**
CAS 14-E 5753226.5B++22.0345.691%A*N/A176.7M+13.3A**6970.3h20.2B*44.2B**
G40-F Ranger 7951317B*12.5336.559%B+N/A36.4C++20C+3931.4h53.3B*145.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon235140.6h
Nano-Armor Kit5778,3665.8h
Medical Kit3203,1846.2h
Spitfire Auto-Turret02720.1h
Ammunition Package03520.2h
Shield Recharging Field303,8221.4h
Medical Applicator6556,1073.2h
Nano-Repair Grenade01330h
Recon Detection Device04940.8h

Check the help document for the dictionary if you want to learn more about words used here.


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