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Maj. General JasVoo[StWa] JasVoo
TR BR 82

KDR: 2.63

Score: 9.6m

Last Seen: Jul 19th, 2019 10:19 AM
- OFFLINE - 97.3 hour(s)

Battle Rank 82 - Terran Republic on Miller - Outfit Officer of Stabswache[StWa] Stabswache
TR outfit on Miller

Members: 1
Level Progress (to 83): 70%
Level 100 Progress: 51% 485h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT M6 Onslaught M6 Onslaught FA1 Barrage TRAC-5 M2 Mutilator PDW-16 Hailstorm M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $958,266 MLG Score: 766
Fun Score: N/A
Cheeseburgers Flipped: 1052TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.973%23.288%582412102,1170.7664741.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.591%0.748B++0.362C**0.389C**HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.261C*13.80.037C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.122%2.826%765412103,53853514216.60075249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.04%-0.764D-0.171C++-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.5-0.465D18.7-0.496D37.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.62%2.415%85112132074072080.50735399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.057B**-0.502D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.3-0.575D89.7-1.247D*98.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.873%85.484%85112136216900.364706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.735B++1.195B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+20.362C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.867%10.64%85112131,485194137.61539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.35C**-0.799D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.363C**3.90.21C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stabswache[StWa] Stabswache
TR outfit on Miller

Members: 1
9.6m252.9%318 (19.1k)285 (17.1k)2.6294816,7346,3643.0394482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214118218.418%16.613%30605:194

51% Engineer6% Infiltrator11% Light Assault23% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 1:41 PMMay 24th, 2015 2:12 PMJul 22nd, 2019 12:29 PM (18h) (PST)Jul 19th, 2019 7:22 AM (4d) (PST)Jul 19th, 2019 6:19 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7383034350.4950.1880.0821.4420.075766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,29818,15126,1473011587517,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.2h/23.5d 2,609 2,780 6,217 48.7k 574 1,696 2,538 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:196
Deaths:265
KDR:0.740
Accuracy:22.245% B+
HSR:24.490% C*
Kills:196
Deaths (as Heavy Assault):265
Deaths (to Heavy Assaults):1,732
KDR:0.73962
Kill Difference:69
Playtime:23.156 hours
Usage:4%
Score:0.159m
Score/min:114
Accuracy (listed only):22.245%
HSR (listed only):24.490%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B+
Kills:1,485
Deaths:1,126
KDR:1.319
Accuracy:45.867% B+
HSR:10.640% D--
TRAC-5
B+
Kills:995
Deaths:978
KDR:1.017
Accuracy:24.390% B+
HSR:18.493% C+
Kills:2,480
Deaths (as Engineer):2,104
Deaths (to Engineers):1,586
KDR:1.17871
Kill Difference:376
Playtime:289.821 hours
Usage:51%
Score:4.126m
Score/min:237
Accuracy (listed only):35.128%
HSR (listed only):14.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B+
Kills:1,485
Deaths:1,126
KDR:1.319
Accuracy:45.867% B+
HSR:10.640% D--
TRAC-5
B+
Kills:995
Deaths:978
KDR:1.017
Accuracy:24.390% B+
HSR:18.493% C+
PDW-16 Hailstorm
A*
Kills:863
Deaths:867
KDR:0.995
Accuracy:27.005% B+
HSR:27.810% A*
Kills:3,343
Deaths (as Light Assault):2,971
Deaths (to Light Assaults):984
KDR:1.12521
Kill Difference:372
Playtime:62.627 hours
Usage:11%
Score:0.793m
Score/min:211
Accuracy (listed only):32.420%
HSR (listed only):18.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B+
Kills:1,485
Deaths:1,126
KDR:1.319
Accuracy:45.867% B+
HSR:10.640% D--
PDW-16 Hailstorm
A*
Kills:863
Deaths:867
KDR:0.995
Accuracy:27.005% B+
HSR:27.810% A*
Kills:2,348
Deaths (as Combat Medic):1,993
Deaths (to Combat Medics):539
KDR:1.17812
Kill Difference:355
Playtime:16.614 hours
Usage:3%
Score:0.215m
Score/min:216
Accuracy (listed only):36.436%
HSR (listed only):19.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A*
Kills:863
Deaths:867
KDR:0.995
Accuracy:27.005% B+
HSR:27.810% A*
TX1 Repeater
A++
Kills:63
Deaths:76
KDR:0.829
Accuracy:19.514% D-
HSR:33.333% A++
M77-B
B**
Kills:62
Deaths:39
KDR:1.590
Accuracy:39.873% B+
HSR:85.484% B**
Kills:988
Deaths (as Infiltrator):982
Deaths (to Infiltrators):675
KDR:1.00611
Kill Difference:6
Playtime:35.511 hours
Usage:6%
Score:0.337m
Score/min:158
Accuracy (listed only):28.798%
HSR (listed only):48.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A**
Kills:1,947
Deaths:491
KDR:3.965
Accuracy:17.662% C++
HSR:32.460% A**
M6 Onslaught
A**
Kills:1,811
Deaths:474
KDR:3.821
Accuracy:18.172% C++
HSR:32.303% A**
M2 Mutilator
A+
Kills:906
Deaths:356
KDR:2.545
Accuracy:15.073% C++
HSR:25.828% A+
M1 Heavy Cycler
B+
Kills:768
Deaths:307
KDR:2.502
Accuracy:16.221% B+
HSR:19.531% B
M2 Mutilator
A+
Kills:403
Deaths:140
KDR:2.879
Accuracy:14.351% C+
HSR:25.062% A+
MRC3 Mercy
A*
Kills:333
Deaths:95
KDR:3.505
Accuracy:15.767% C+
HSR:33.333% A*
MRC3 Mercy
A+
Kills:288
Deaths:71
KDR:4.056
Accuracy:16.003% C+
HSR:28.472% A+
MR1 Fracture
A++
Kills:288
Deaths:124
KDR:2.323
Accuracy:52.317% A++
HSR:1.736% D--
M3 Pounder HEG
C++
Kills:201
Deaths:123
KDR:1.634
Accuracy:39.475% C++
HSR:2.985% C+
MR1 Fracture
A++
Kills:198
Deaths:125
KDR:1.584
Accuracy:52.503% A++
HSR:1.515% D--
M3 Pounder HEG
B*
Kills:192
Deaths:81
KDR:2.370
Accuracy:43.396% C**
HSR:4.167% B*
NS-10 Burster
B++
Kills:162
Deaths:56
KDR:2.893
Accuracy:33.348% B++
HSR:4.321% C--
NS-10 Burster
B++
Kills:103
Deaths:50
KDR:2.060
Accuracy:33.285% B++
HSR:4.854% C+
Kills:7,600
Deaths (as MAX Suit):1,246.500
Deaths (to MAX Suits):308
KDR:6.09707
Kill Difference:6,353.500
Playtime:131.770 hours
Usage:23%
Score:3.992m
Score/min:505
Accuracy (listed only):28.275%
HSR (listed only):16.659%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:403
V. Kills:70 N/A
Deaths:44
KDR:9.159
Accuracy:40.591% C*
KPH:46.300 B**
VKPH:8 C+
Skyguard
C**
Kills:378
V. Kills:334 113%
Deaths:126
KDR:3
Accuracy:30.613% C*
KPH:12 C
VKPH:10.600 C**
Kills:781 (781 + 0)
Deaths:170
KDR:4.594
VKDR:2.376
Vehicle Kills:404
Kill Difference:611
Playtime:40.121 hours
Usage:7%
Score:0.357m
Score/min:148
Driving Accuracy:30.613%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:2,301
V. Kills:733 313%
Deaths:177
KDR:13
Accuracy:43.757% C++
KPH:39.100 B**
VKPH:12.400 B+
P2-120 AP
C**
Kills:456
V. Kills:284 160%
Deaths:70
KDR:6.514
Accuracy:43.051% C
KPH:30.700 C+
VKPH:19.100 C**
Kills:2,757 (2,757 + 0)
Deaths:247
KDR:11.162
VKDR:4.117
Vehicle Kills:1,017
Kill Difference:2,510
Playtime:73.777 hours
Usage:13%
Score:0.831m
Score/min:188
Driving Accuracy:43.051%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:207
V. Kills:123 167%
Deaths:44
KDR:4.705
Accuracy:47.620% C+
KPH:42.200 C+
VKPH:25.100 C+
Kills:207 (0 + 207)
Deaths:44
KDR:4.705
VKDR:2.795
Vehicle Kills:123
Kill Difference:163
Playtime:4.903 hours
Usage:1%
Score:0.100m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:47.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:161
V. Kills:17 N/A
Deaths:106
KDR:1.519
Accuracy:45.828% B+
KPH:18 D--
VKPH:1.900 C++
Kills:161 (161 + 0)
Deaths:106
KDR:1.519
VKDR:0.160
Vehicle Kills:17
Kill Difference:55
Playtime:8.950 hours
Usage:2%
Score:0.025m
Score/min:46
Driving Accuracy:45.828%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 3,0342,30117713B**10.3743.757%C++3.216%C++39.1B**12.4B+15758.9h4.8B**10.9B**
M6 Onslaught 1,9971,9474913.965B**1.3417.662%C++32.46%A**44.3B++1.1B*14544h16.1B++91.3B+
M6 Onslaught 1,8621,8114743.821B*1.1918.172%C++32.303%A**43B++1.2A14342.1h17.2B+94.9B+
FA1 Barrage 1,4981,4851,1261.319B1.3145.867%B+10.64%D--37.4B+N/A10439.7h3.9B*8.4B++
TRAC-5 1,0059959781.017C**1.6124.39%B+18.493%C+12.1C-N/A3682.5h13.8B56.6B+
M2 Mutilator 9279063562.545B+0.0815.073%C++25.828%A+33.4B++N/A10627.1h15.5B+103B+
PDW-16 Hailstorm 8778638670.995C+1.6327.005%B+27.81%A*26.5C+N/A8332.6h13.6B+50.3B+
M1 Heavy Cycler 7867683072.502B*0.1316.221%B+19.531%B32.1B**N/A9423.9h15.2B*93.9B+
P2-120 AP 740456706.514C+3.8843.051%C2.632%C30.6C+19.1C**30814.9h7.4C+17.2C+
M2 Mutilator 4224031402.879B*0.2514.351%C+25.062%A+33.9B++1.6M+11311.9h15.3B++106.4B
C75 Viper 473403449.159B**6.5340.591%C*1.241%C46.3B**8C+1668.7h7.5B*18.4B**
Skyguard 7123781263C++0.3730.613%C*2.381%C**12C10.6C**14331.4h129.2C+422.2C*
MRC3 Mercy 338333953.505B+0.8815.767%C+33.333%A*27.8C+N/A11112h16.6B++105.3B+
MRC3 Mercy 294288714.056B*1.4316.003%C+28.472%A+31C*N/A1169.3h15.6B**97.6B+
MR1 Fracture 4492881242.323A**0.3152.317%A++1.736%D--16.6A++9.3A*16417.4h49C++93.6B+
G20 Vulcan-H 330207444.705C**2.0847.62%C+2.415%C42.2C+25.1C+3384.9h89.7B+188.3B+
M3 Pounder HEG 2372011231.634C++1.0039.475%C++2.985%C+20.3B3.6C++839.9h14.1B+35.6B+
MR1 Fracture 2961981251.584A+1.0552.503%A++1.515%D--11.4B*5.6B+9917.4h71.8D136.8C**
T9 CARV 2021962650.74C1.8922.245%B+24.49%C*12.3D-N/A5715.9h15.3C+68.7C**
M3 Pounder HEG 227192812.37B+0.2643.396%C**4.167%B*27B**4.9B+1147.1h12.9B*29.7B++
NS-10 Burster 239162562.893A**0.2633.348%B++4.321%C--10.7A**5.1A8515.1h86.9A+260.5A
S12 Renegade 1781611061.519C1.1145.828%B+4.348%C18.1D--1.9C++468.9h4.4D--9.5C
NS-10 Burster 156103502.06B**0.5733.285%B++4.854%C+7.3B**3.7C+7414.2h129.3B*388.6B*
C-4 12582711.155C+1.4733.059%AN/A74.5C+39.1B++11331.1h2.5F-7.4C
TX1 Repeater 6463760.829C++1.8019.514%D-33.333%A++42B++N/A1471.5h10.6B++54.3C*
M77-B 6262391.59C1.0439.873%B+85.484%B**19.4C-N/A633.2h2B++5.1B++
MAX Punch 64581,2500.046C-2.5834.986%DN/A0.5C--N/A2125h2.2C+6.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225441,01927.8h
Spawn Beacon2920.2h
Medical Applicator9718,9582.4h
Welding Device04950.1h
Ammunition Package42820.4h
Anti-Infantry MANA Turret3640.3h
Recon Detection Device104291h
M20 Drake01300.1h

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