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Lt. General JasVoo[StWa] JasVoo
TR BR 90

KDR: 2.62

Score: 12.2m

Last Seen: Nov 19th, 2019 6:25 PM
- OFFLINE - 12.7 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Officer of Stabswache[StWa] Stabswache
TR outfit on Miller

Members: 1
Level Progress (to 91): 19%
Level 100 Progress: 65% 340h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught P2-120 HEAT FA1 Barrage PDW-16 Hailstorm TRAC-5 M2 Mutilator M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,218,474 MLG Score: 974
Fun Score: N/A
Cheeseburgers Flipped: 1612TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26%23.51%611412222,4670.650581.967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.514%0.931B*0.385C**0.261C*HEAD ++ (~10.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.251C*14.5-0.013C+41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.129%2.821%642412223,54564014245.53906249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.042%-0.767D-0.186C++-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.5-0.468D18.7-0.498D37.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.822%3.419%76112252345262330.444023100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.164B**-0.262C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.4-0.483D87.1-1.164D*91.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.873%85.484%76112256223000.269565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.738B++1.191B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.364C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.683%10.454%76112252,114268277.85874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.584B+-0.833D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.363C**4.10.16C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Stabswache[StWa] Stabswache
TR outfit on Miller

Members: 1
12.2m244.3%328 (19.7k)293 (17.6k)2.617222,8908,7463.0076690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1226177419.765%17.894%35404:444

45% Engineer7% Infiltrator12% Light Assault29% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 1:41 PMMay 24th, 2015 2:12 PMNov 19th, 2019 4:18 PM (9h) (PST)Nov 19th, 2019 3:26 PM (10h) (PST)Nov 19th, 2019 2:25 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8243864380.5520.2110.0991.5330.076974

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,43223,15226,2803313692517,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
691.3h/28.8d 3,415 4,096 8,776 63.6k 729 2,186 3,132 34.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:207
Deaths:280
KDR:0.739
Accuracy:22.103% B+
HSR:23.672% C++
Kills:207
Deaths (as Heavy Assault):280
Deaths (to Heavy Assaults):2,341
KDR:0.73929
Kill Difference:73
Playtime:30.614 hours
Usage:4%
Score:0.224m
Score/min:122
Accuracy (listed only):22.103%
HSR (listed only):23.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:2,114
Deaths:1,644
KDR:1.286
Accuracy:48.683% B*
HSR:10.454% D--
PDW-16 Hailstorm
A++
Kills:1,139
Deaths:1,240
KDR:0.919
Accuracy:28.694% B*
HSR:27.480% A++
TRAC-5
B+
Kills:995
Deaths:980
KDR:1.015
Accuracy:24.379% B+
HSR:18.493% C+
Kills:4,248
Deaths (as Light Assault):3,864
Deaths (to Light Assaults):1,286
KDR:1.09938
Kill Difference:384
Playtime:79.784 hours
Usage:12%
Score:1.034m
Score/min:216
Accuracy (listed only):33.919%
HSR (listed only):18.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:2,114
Deaths:1,644
KDR:1.286
Accuracy:48.683% B*
HSR:10.454% D--
TRAC-5
B+
Kills:995
Deaths:980
KDR:1.015
Accuracy:24.379% B+
HSR:18.493% C+
Kills:3,109
Deaths (as Engineer):2,624
Deaths (to Engineers):2,057
KDR:1.18483
Kill Difference:485
Playtime:310.653 hours
Usage:45%
Score:4.390m
Score/min:236
Accuracy (listed only):36.531%
HSR (listed only):14.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:2,114
Deaths:1,644
KDR:1.286
Accuracy:48.683% B*
HSR:10.454% D--
PDW-16 Hailstorm
A++
Kills:1,139
Deaths:1,240
KDR:0.919
Accuracy:28.694% B*
HSR:27.480% A++
Kills:3,253
Deaths (as Combat Medic):2,884
Deaths (to Combat Medics):779
KDR:1.12795
Kill Difference:369
Playtime:19.986 hours
Usage:3%
Score:0.267m
Score/min:223
Accuracy (listed only):38.689%
HSR (listed only):18.967%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A++
Kills:1,139
Deaths:1,240
KDR:0.919
Accuracy:28.694% B*
HSR:27.480% A++
TX1 Repeater
B*
Kills:126
Deaths:145
KDR:0.869
Accuracy:22.454% C
HSR:26.984% B*
M77-B
B**
Kills:62
Deaths:39
KDR:1.590
Accuracy:39.873% B+
HSR:85.484% B**
Kills:1,327
Deaths (as Infiltrator):1,424
Deaths (to Infiltrators):917
KDR:0.93188
Kill Difference:97
Playtime:45.816 hours
Usage:7%
Score:0.455m
Score/min:166
Accuracy (listed only):30.341%
HSR (listed only):46.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:3,849
Deaths:1,043
KDR:3.690
Accuracy:18.206% C*
HSR:30.450% A*
M6 Onslaught
A++
Kills:3,613
Deaths:1,026
KDR:3.521
Accuracy:18.681% C*
HSR:29.477% A++
M2 Mutilator
A++
Kills:906
Deaths:356
KDR:2.545
Accuracy:15.073% C++
HSR:25.828% A++
M1 Heavy Cycler
B+
Kills:768
Deaths:307
KDR:2.502
Accuracy:16.221% B+
HSR:19.531% C**
MR1 Fracture
A++
Kills:486
Deaths:239
KDR:2.033
Accuracy:53.928% A++
HSR:1.235% D*
M2 Mutilator
A+
Kills:403
Deaths:140
KDR:2.879
Accuracy:14.351% C+
HSR:25.062% A+
MR1 Fracture
A++
Kills:379
Deaths:240
KDR:1.579
Accuracy:54.116% A++
HSR:0.792% D**
MRC3 Mercy
A*
Kills:348
Deaths:98
KDR:3.551
Accuracy:15.879% C+
HSR:33.333% A*
MRC3 Mercy
A+
Kills:302
Deaths:74
KDR:4.081
Accuracy:16.163% C+
HSR:29.139% A+
M3 Pounder HEG
B+
Kills:282
Deaths:163
KDR:1.730
Accuracy:43.309% B+
HSR:2.128% D
M3 Pounder HEG
B++
Kills:248
Deaths:121
KDR:2.050
Accuracy:46.840% B+
HSR:4.032% B++
NS-10 Burster
B++
Kills:241
Deaths:84
KDR:2.869
Accuracy:32.453% B++
HSR:2.905% D-
NS-10 Burster
B+
Kills:160
Deaths:78
KDR:2.051
Accuracy:32.312% B+
HSR:3.125% D
NS-20 Gorgon
A*
Kills:72
Deaths:59
KDR:1.220
Accuracy:33.887% B**
HSR:30.556% A*
NS-20 Gorgon
A
Kills:57
Deaths:59
KDR:0.966
Accuracy:34.120% A
HSR:21.053% B
Kills:12,114
Deaths (as MAX Suit):2,043.500
Deaths (to MAX Suits):447
KDR:5.92806
Kill Difference:10,070.500
Playtime:201.941 hours
Usage:29%
Score:5.802m
Score/min:479
Accuracy (listed only):29.703%
HSR (listed only):17.243%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:408
V. Kills:71 N/A
Deaths:44
KDR:9.273
Accuracy:40.703% C++
KPH:46.800 B**
VKPH:8.100 C+
Skyguard
C**
Kills:380
V. Kills:335 113%
Deaths:126
KDR:3.016
Accuracy:30.620% C++
KPH:12.100 C
VKPH:10.700 C**
Kills:788 (788 + 0)
Deaths:170
KDR:4.635
VKDR:2.388
Vehicle Kills:406
Kill Difference:618
Playtime:40.158 hours
Usage:6%
Score:0.362m
Score/min:150
Driving Accuracy:30.620%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:2,301
V. Kills:733 313%
Deaths:177
KDR:13
Accuracy:43.757% C++
KPH:39.100 B**
VKPH:12.400 B+
P2-120 AP
C**
Kills:456
V. Kills:284 160%
Deaths:70
KDR:6.514
Accuracy:43.051% C
KPH:30.700 C+
VKPH:19.100 C**
Kills:2,757 (2,757 + 0)
Deaths:247
KDR:11.162
VKDR:4.117
Vehicle Kills:1,017
Kill Difference:2,510
Playtime:73.777 hours
Usage:11%
Score:0.838m
Score/min:189
Driving Accuracy:43.051%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:234
V. Kills:135 172%
Deaths:44
KDR:5.318
Accuracy:48.822% C++
KPH:45.600 C++
VKPH:26.300 C+
Kills:234 (0 + 234)
Deaths:44
KDR:5.318
VKDR:3.068
Vehicle Kills:135
Kill Difference:190
Playtime:5.131 hours
Usage:1%
Score:0.112m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:48.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:176
V. Kills:19 N/A
Deaths:109
KDR:1.615
Accuracy:47.149% B+
KPH:16 D--
VKPH:1.700 C+
Kills:176 (176 + 0)
Deaths:109
KDR:1.615
VKDR:0.174
Vehicle Kills:19
Kill Difference:67
Playtime:10.967 hours
Usage:2%
Score:0.036m
Score/min:55
Driving Accuracy:47.149%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 3,9583,8491,0433.69B*1.0718.206%C*30.45%A*45.1B++1.3B**13585.3h16B*88B+
M6 Onslaught 3,7323,6131,0263.521B++0.9018.681%C*29.477%A++43.3B++1.4A+13083.4h17.2B+92.1B+
P2-120 HEAT 3,0342,30117713A10.3843.757%C++3.216%C++39.1B**12.4B+15858.9h4.8B**10.9B**
FA1 Barrage 2,1412,1141,6441.286C**1.3348.683%B*10.454%D--39.5B+N/A10753.5h4.1B++8.4B++
PDW-16 Hailstorm 1,1591,1391,2400.919C+1.7028.694%B*27.48%A++26C+N/A8043.8h15.5C++53.9B+
TRAC-5 1,0059959801.015B1.6024.379%B+18.493%C+12C-N/A3783h13.8B+56.6B+
M2 Mutilator 9279063562.545B+0.0715.073%C++25.828%A++33.4B+N/A10627.1h15.5B++103B+
M1 Heavy Cycler 7867683072.502B**0.1216.221%B+19.531%C**32.1B**N/A9523.9h15.2B*93.9B+
MR1 Fracture 7664862392.033A*0.5853.928%A++1.235%D*16.5A++9.5A*15129.5h51.8C++96.1B++
P2-120 AP 740456706.514C+3.9043.051%C2.632%C+30.6C+19.1C**31414.9h7.4C+17.2C+
C75 Viper 479408449.273A6.6640.703%C++1.225%C46.9B**8.2C+1718.7h7.4B*18.3B**
M2 Mutilator 4224031402.879B*0.2614.351%C+25.062%A+33.9B+1.6A*11311.9h15.3B++106.4B
Skyguard 7153801263.016C++0.4030.62%C++2.368%C**12.1C10.7C**14431.4h128.8C+420.8C*
MR1 Fracture 5863792401.579A+1.0454.116%A++N/A12.8A7A10329.6h66.9C123.7B+
MRC3 Mercy 353348983.551B+0.9315.879%C+33.333%A*28.1C+N/A11512.4h16.5B*103.7B+
MRC3 Mercy 310302744.081B*1.4616.163%C+29.139%A+31.5C++N/A1179.6h15.6B**96.4B+
M3 Pounder HEG 3382821631.73C*0.8943.309%B+2.128%D23.1B+4.6B*9612.2h15.3B+35.3B+
The Slasher 2672658110.327S2.2940.925%B+33.585%A**12.3A++N/A3121.5h2.6C6.4C++
M3 Pounder HEG 3002481212.05C**0.5746.84%B+4.032%B++26.4B++5.5B**1139.4h16B+34.3B+
NS-10 Burster 358241842.869M+0.2532.453%B++2.905%D-10.6A**5.1A8222.8h95.3A293.7B**
G20 Vulcan-H 369234445.318C*2.7048.822%C++3.419%B+45.9C++26.5C+3635.1h87.1B+178.4B+
T9 CARV 2132072800.739C1.8822.103%B+23.672%C++12D-N/A5817.3h14.9C+67.6B
S12 Renegade 1951761091.615C1.0047.149%B+3.977%C16D--1.7C+5511h4.6D-9.7C
NS-10 Burster 242160782.051A0.5732.312%B+3.125%D7.3B**3.7C+6921.9h138.5B+428.7B++
TX1 Repeater 1281261450.869C*1.7522.454%C26.984%B*37.1B+N/A1193.4h9.8B*43.7B+
C-4 157105831.265C+1.3536.966%A++N/A87.5C++43.3B**12541.2h2.4F6.5C+
MAX Punch 96862,0450.042C--2.5844.422%C+N/A0.4DN/A1191.4h2.6C+5.8C+
Tank Mine 10773262.808C++0.1972.785%M+N/A121.7C**56.7C+15570.6h3.2F-4.3B**
NS-20 Gorgon 7772591.22C++1.4033.887%B**30.556%A*24B+1.7C**863h55.8C+164.6C**
M77-B 6262391.59C1.0339.873%B+85.484%B**19.4C-N/A673.2h2B*5.1B++
NS-20 Gorgon 6557590.966C+1.6534.12%A21.053%B19C++2.7A++553h71.1C--208.2C++
MANA Anti-Personnel Turret 5554262.077N/A0.5427.799%UN/A540U10U1376400.1h35.3T*127T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21260.2h
Nano-Armor Kit400501,39732.4h
Medical Applicator13324,2953.4h
Motion Spotter31650.2h
Welding Device04950.1h
Ammunition Package74530.4h
Anti-Infantry MANA Turret6950.3h
Recon Detection Device104341h
M20 Drake01300.1h

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