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Jathor[V] Jathor
VS BR 183

KDR: 1.35

Score: 86.6m

Last Seen: Aug 17th, 2019 2:44 AM
- OFFLINE - 16.3 hour(s)

Battle Rank 120 (183 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 VX6-7 Sirius SX12 Thanatos VE70 AP30 Shredder H-V45 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.957%14.548%39229118530,5810.9420550.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.607%1.144B**-0.966D---0.534DHEAD (~1.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.44B11.30.211C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.648%5.319%9112139411132340.084456440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.601D3.444M*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
414.5-1.568F131.2-1.475F283.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.935%2.765%93121121723062990.094061672%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.848%-1.267D**0.132C++2.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190-3.924T*53.1-3.241T-136.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.977%2.327%2961711976,146210523082.91971266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.667D-0.523D0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.178C++28.50.286C*69.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.802%8.434%2966120824,40029951848.14691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.032%0.52B+-1.224D*0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.70.235C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
86.6m423.1%500 (30k)436 (26.2k)1.3507484,44062,5141.56904183 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214119513.222%8.979%11903:1027

48% Combat Medic30% Engineer10% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:49 PMJan 18th, 2017 9:44 PMAug 20th, 2019 8:18 AM (2d) (PST)Aug 16th, 2019 11:04 PM (5d) (PST)Aug 16th, 2019 10:44 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181933250.4260.3150.0382.0510.059145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,07111,55919,51226192123426,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3306.7h/137.8d 13,647 7,582 28,525 407k 5,838 14,431 11,744 102.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,622
Deaths:1,033
KDR:1.570
Accuracy:23.114% C++
HSR:16.091% D-
Pulsar LSW
C
Kills:1,029
Deaths:642
KDR:1.603
Accuracy:21.869% C
HSR:15.938% D*
Orion VS54
C+
Kills:932
Deaths:224
KDR:4.161
Accuracy:20.725% C+
HSR:12.983% F
Flare VE6
C+
Kills:282
Deaths:196
KDR:1.439
Accuracy:22.692% C+
HSR:15.248% D*
Kills:3,865
Deaths (as Heavy Assault):2,095
Deaths (to Heavy Assaults):18,608
KDR:1.84487
Kill Difference:1,770
Playtime:334.564 hours
Usage:10%
Score:7.043m
Score/min:351
Accuracy (listed only):22.100%
HSR (listed only):15.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:19,113
Deaths:11,263
KDR:1.697
Accuracy:46.928% B++
HSR:7.906% F-
VX6-7
C+
Kills:2,333
Deaths:1,751
KDR:1.332
Accuracy:24.728% C+
HSR:12.516% D**
Thanatos VE70
B+
Kills:1,846
Deaths:1,285
KDR:1.437
Accuracy:45.246% B+
HSR:10.455% D*
Deimos VA29
B**
Kills:1,379
Deaths:1,042
KDR:1.323
Accuracy:71.771% B**
HSR:11.603% D-
Solstice SF
A++
Kills:1,289
Deaths:1,277
KDR:1.009
Accuracy:32.495% A++
HSR:18.619% C**
NS-11C
A
Kills:1,200
Deaths:1,116
KDR:1.075
Accuracy:30.792% A
HSR:15.083% D
Pulsar C
A++
Kills:1,174
Deaths:1,158
KDR:1.014
Accuracy:33.031% A++
HSR:19.676% D
Serpent VE92
A+
Kills:1,167
Deaths:1,086
KDR:1.075
Accuracy:30.518% A+
HSR:18.166% C
Zenith VX-5
B++
Kills:1,159
Deaths:1,235
KDR:0.938
Accuracy:29.027% B++
HSR:18.637% C--
Solstice VE3
B++
Kills:1,154
Deaths:772
KDR:1.495
Accuracy:26.468% B++
HSR:15.685% D
NS Baron G5
A
Kills:1,154
Deaths:862
KDR:1.339
Accuracy:57.152% A
HSR:7.452% D**
Phobos VX86
B++
Kills:1,149
Deaths:908
KDR:1.265
Accuracy:67.275% B++
HSR:9.835% D--
Solstice Burst
C*
Kills:978
Deaths:1,037
KDR:0.943
Accuracy:27.645% C*
HSR:18.405% D-
NS Baron G5B
A++
Kills:771
Deaths:716
KDR:1.077
Accuracy:63.200% A++
HSR:8.690% D*
Eidolon VE33
B+
Kills:564
Deaths:673
KDR:0.838
Accuracy:30.736% B+
HSR:18.440% D--
Nova
C+
Kills:506
Deaths:686
KDR:0.738
Accuracy:43.896% C+
HSR:8.893% D**
Chaos
B*
Kills:407
Deaths:473
KDR:0.860
Accuracy:58.835% B*
HSR:8.845% D**
Kills:37,343
Deaths (as Engineer):27,340
Deaths (to Engineers):13,480
KDR:1.36587
Kill Difference:10,003
Playtime:981.256 hours
Usage:30%
Score:21.830m
Score/min:371
Accuracy (listed only):42.338%
HSR (listed only):13.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:19,113
Deaths:11,263
KDR:1.697
Accuracy:46.928% B++
HSR:7.906% F-
Sirius SX12
A++
Kills:2,293
Deaths:1,204
KDR:1.904
Accuracy:32.908% A++
HSR:12.647% D-
Thanatos VE70
B+
Kills:1,846
Deaths:1,285
KDR:1.437
Accuracy:45.246% B+
HSR:10.455% D*
H-V45
C++
Kills:1,768
Deaths:1,007
KDR:1.756
Accuracy:24.918% C++
HSR:10.520% D**
Deimos VA29
B**
Kills:1,379
Deaths:1,042
KDR:1.323
Accuracy:71.771% B**
HSR:11.603% D-
MKV Suppressed
B++
Kills:1,187
Deaths:984
KDR:1.206
Accuracy:29.052% B++
HSR:14.153% D-
Corvus VA55
C*
Kills:1,185
Deaths:965
KDR:1.228
Accuracy:25.397% C*
HSR:14.684% D*
CME
C
Kills:1,164
Deaths:827
KDR:1.408
Accuracy:25.345% C
HSR:11.426% F
Equinox VE2
B+
Kills:1,162
Deaths:1,026
KDR:1.133
Accuracy:28.322% B+
HSR:18.589% C
NS-7 PDW
B+
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:27.788% B+
HSR:11.207% D*
Equinox VE2 Burst
D
Kills:1,158
Deaths:804
KDR:1.440
Accuracy:23.969% D
HSR:11.744% F-
Eridani SX5
B++
Kills:1,157
Deaths:1,162
KDR:0.996
Accuracy:29.867% B++
HSR:15.730% D
Terminus VX-9
C
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:24.569% C
HSR:13.224% F
Pulsar VS1
C**
Kills:1,154
Deaths:985
KDR:1.172
Accuracy:25.175% C**
HSR:19.411% C
NS Baron G5
A
Kills:1,154
Deaths:862
KDR:1.339
Accuracy:57.152% A
HSR:7.452% D**
Phobos VX86
B++
Kills:1,149
Deaths:908
KDR:1.265
Accuracy:67.275% B++
HSR:9.835% D--
NS Baron G5B
A++
Kills:771
Deaths:716
KDR:1.077
Accuracy:63.200% A++
HSR:8.690% D*
Skorpios
B+
Kills:758
Deaths:924
KDR:0.820
Accuracy:29.653% B+
HSR:15.567% D-
Nova
C+
Kills:506
Deaths:686
KDR:0.738
Accuracy:43.896% C+
HSR:8.893% D**
Chaos
B*
Kills:407
Deaths:473
KDR:0.860
Accuracy:58.835% B*
HSR:8.845% D**
NS-11A
C
Kills:68
Deaths:55
KDR:1.236
Accuracy:22.523% C
HSR:10.294% F
Darkstar
B+
Kills:65
Deaths:76
KDR:0.855
Accuracy:25.352% C
HSR:27.692% B+
Kills:41,761
Deaths (as Combat Medic):28,981
Deaths (to Combat Medics):7,898
KDR:1.44098
Kill Difference:12,780
Playtime:1,572.009 hours
Usage:48%
Score:48.854m
Score/min:518
Accuracy (listed only):37.688%
HSR (listed only):12.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:19,113
Deaths:11,263
KDR:1.697
Accuracy:46.928% B++
HSR:7.906% F-
VX6-7
C+
Kills:2,333
Deaths:1,751
KDR:1.332
Accuracy:24.728% C+
HSR:12.516% D**
Sirius SX12
A++
Kills:2,293
Deaths:1,204
KDR:1.904
Accuracy:32.908% A++
HSR:12.647% D-
Thanatos VE70
B+
Kills:1,846
Deaths:1,285
KDR:1.437
Accuracy:45.246% B+
HSR:10.455% D*
Deimos VA29
B**
Kills:1,379
Deaths:1,042
KDR:1.323
Accuracy:71.771% B**
HSR:11.603% D-
Solstice SF
A++
Kills:1,289
Deaths:1,277
KDR:1.009
Accuracy:32.495% A++
HSR:18.619% C**
NS-11C
A
Kills:1,200
Deaths:1,116
KDR:1.075
Accuracy:30.792% A
HSR:15.083% D
MKV Suppressed
B++
Kills:1,187
Deaths:984
KDR:1.206
Accuracy:29.052% B++
HSR:14.153% D-
Pulsar C
A++
Kills:1,174
Deaths:1,158
KDR:1.014
Accuracy:33.031% A++
HSR:19.676% D
Serpent VE92
A+
Kills:1,167
Deaths:1,086
KDR:1.075
Accuracy:30.518% A+
HSR:18.166% C
NS-7 PDW
B+
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:27.788% B+
HSR:11.207% D*
Zenith VX-5
B++
Kills:1,159
Deaths:1,235
KDR:0.938
Accuracy:29.027% B++
HSR:18.637% C--
Eridani SX5
B++
Kills:1,157
Deaths:1,162
KDR:0.996
Accuracy:29.867% B++
HSR:15.730% D
Solstice VE3
B++
Kills:1,154
Deaths:772
KDR:1.495
Accuracy:26.468% B++
HSR:15.685% D
NS Baron G5
A
Kills:1,154
Deaths:862
KDR:1.339
Accuracy:57.152% A
HSR:7.452% D**
Phobos VX86
B++
Kills:1,149
Deaths:908
KDR:1.265
Accuracy:67.275% B++
HSR:9.835% D--
Solstice Burst
C*
Kills:978
Deaths:1,037
KDR:0.943
Accuracy:27.645% C*
HSR:18.405% D-
NS Baron G5B
A++
Kills:771
Deaths:716
KDR:1.077
Accuracy:63.200% A++
HSR:8.690% D*
Skorpios
B+
Kills:758
Deaths:924
KDR:0.820
Accuracy:29.653% B+
HSR:15.567% D-
Nova
C+
Kills:506
Deaths:686
KDR:0.738
Accuracy:43.896% C+
HSR:8.893% D**
Chaos
B*
Kills:407
Deaths:473
KDR:0.860
Accuracy:58.835% B*
HSR:8.845% D**
Kills:43,334
Deaths (as Light Assault):31,821
Deaths (to Light Assaults):9,631
KDR:1.36181
Kill Difference:11,513
Playtime:266.792 hours
Usage:8%
Score:5.659m
Score/min:353
Accuracy (listed only):39.918%
HSR (listed only):13.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:2,293
Deaths:1,204
KDR:1.904
Accuracy:32.908% A++
HSR:12.647% D-
MKV Suppressed
B++
Kills:1,187
Deaths:984
KDR:1.206
Accuracy:29.052% B++
HSR:14.153% D-
NS-7 PDW
B+
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:27.788% B+
HSR:11.207% D*
Eridani SX5
B++
Kills:1,157
Deaths:1,162
KDR:0.996
Accuracy:29.867% B++
HSR:15.730% D
NS-357 Underboss
B+
Kills:1,005
Deaths:1,193
KDR:0.842
Accuracy:40.864% B+
HSR:12.040% D*
Skorpios
B+
Kills:758
Deaths:924
KDR:0.820
Accuracy:29.653% B+
HSR:15.567% D-
Beamer VS3
B*
Kills:598
Deaths:696
KDR:0.859
Accuracy:32.915% B*
HSR:15.217% D--
Manticore SX40
B+
Kills:557
Deaths:620
KDR:0.898
Accuracy:31.865% B+
HSR:13.824% D--
NS-44 Commissioner
B*
Kills:553
Deaths:588
KDR:0.940
Accuracy:43.025% B*
HSR:9.946% F
Kills:9,268
Deaths (as Infiltrator):8,251
Deaths (to Infiltrators):6,443
KDR:1.12326
Kill Difference:1,017
Playtime:116.334 hours
Usage:4%
Score:2.749m
Score/min:394
Accuracy (listed only):33.104%
HSR (listed only):13.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:146
Deaths:52
KDR:2.808
Accuracy:17.343% C--
HSR:13.699% D**
Blueshift VM5
C
Kills:133
Deaths:49
KDR:2.714
Accuracy:17.584% C
HSR:15.038% D*
Quasar VM1
C+
Kills:67
Deaths:44
KDR:1.523
Accuracy:16.088% C+
HSR:13.433% D--
Comet VM2
A*
Kills:53
Deaths:46
KDR:1.152
Accuracy:63.374% A*
HSR:1.887% D*
Quasar VM1
D-
Kills:51
Deaths:43
KDR:1.186
Accuracy:14.286% D-
HSR:15.686% D--
Kills:450
Deaths (as MAX Suit):117
Deaths (to MAX Suits):4,671
KDR:3.84615
Kill Difference:333
Playtime:32.771 hours
Usage:1%
Score:0.448m
Score/min:228
Accuracy (listed only):25.735%
HSR (listed only):11.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D-
Kills:104
V. Kills:104 99%
Deaths:13
KDR:8
Accuracy:64.434% F--
KPH:16.400 D--
VKPH:16.400 D-
Maelstrom Turbo Laser
C++
Kills:94
V. Kills:80 116%
Deaths:136
KDR:0.691
Accuracy:31.648% C++
KPH:4.200 D-
VKPH:3.600 D-
Kills:198 (94 + 0)
Deaths:149
KDR:1.329
VKDR:1.235
Vehicle Kills:184
Kill Difference:49
Playtime:28.676 hours
Usage:1%
Score:0.319m
Score/min:185
Piloting Accuracy:31.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,822
V. Kills:739 246%
Deaths:201
KDR:9.065
Accuracy:22.127% F
KPH:6,559,200 U
VKPH:2,660,400 U
C150 Dalton
U
Kills:170
V. Kills:107 157%
Deaths:32
KDR:5.313
Accuracy:49.430% B**
KPH:612,000 U
VKPH:385,200 U
L105 Zephyr
U
Kills:104
V. Kills:21 473%
Deaths:16
KDR:6.500
Accuracy:35.058% D-
KPH:374,400 U
VKPH:75,600 U
Kills:2,096 (0 + 2,096)
Deaths:249
KDR:8.418
VKDR:3.482
Vehicle Kills:867
Kill Difference:1,847
Playtime:0.001 hours
Usage:0%
Score:1.460m
Score/min:21,894,450
Piloting Accuracy:N/A%
Gunner Accuracy:35.058%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:120
V. Kills:94 126%
Deaths:24
KDR:5
Accuracy:64.835% B**
KPH:22.300 D
VKPH:17.500 C+
Skyguard
D
Kills:70
V. Kills:55 125%
Deaths:30
KDR:2.333
Accuracy:26.763% C-
KPH:9.300 D
VKPH:7.300 D
Kills:190 (190 + 0)
Deaths:54
KDR:3.519
VKDR:2.759
Vehicle Kills:149
Kill Difference:136
Playtime:12.882 hours
Usage:0%
Score:0.277m
Score/min:358
Driving Accuracy:26.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:612
V. Kills:439 139%
Deaths:91
KDR:6.725
Accuracy:47.339% B+
KPH:17.500 D
VKPH:12.500 C
Proton II PPA
B++
Kills:235
V. Kills:20 N/A
Deaths:14
KDR:16.786
Accuracy:24.378% C++
KPH:59.300 C++
VKPH:5 B++
E540 Halberd
C*
Kills:225
V. Kills:157 142%
Deaths:45
KDR:5
Accuracy:52.599% B++
KPH:25.100 D
VKPH:17.500 C*
Supernova FPC
C*
Kills:95
V. Kills:92 102%
Deaths:22
KDR:4.318
Accuracy:56.467% B
KPH:17 D
VKPH:16.500 C*
M20 Basilisk
B
Kills:75
V. Kills:19 375%
Deaths:12
KDR:6.250
Accuracy:29.618% C+
KPH:21.400 B
VKPH:5.400 C-
Supernova PC
B++
Kills:52
V. Kills:38 133%
Deaths:20
KDR:2.600
Accuracy:58.281% B**
KPH:15.200 D
VKPH:11.100 B++
Kills:1,294 (147 + 1,147)
Deaths:204
KDR:6.343
VKDR:3.750
Vehicle Kills:765
Kill Difference:1,090
Playtime:60.413 hours
Usage:2%
Score:1.395m
Score/min:385
Driving Accuracy:58.281%
Gunner Accuracy:29.618%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:477
V. Kills:27 N/A
Deaths:28
KDR:17.036
Accuracy:42.143% C+
KPH:89.900 C+
VKPH:5.100 D
Saron HRB-H
C
Kills:308
V. Kills:188 163%
Deaths:24
KDR:12.833
Accuracy:53.202% C
KPH:33 C
VKPH:20.200 C
Proton II PPA-H
C
Kills:193
V. Kills:4 N/A
Deaths:8
KDR:24.125
Accuracy:35.485% C
KPH:69.700 C
VKPH:1.400 D*
E540 Halberd-H
C+
Kills:153
V. Kills:100 151%
Deaths:23
KDR:6.652
Accuracy:63.151% B++
KPH:31.200 D
VKPH:20.400 C+
Kills:1,131 (0 + 1,131)
Deaths:83
KDR:13.627
VKDR:3.843
Vehicle Kills:319
Kill Difference:1,048
Playtime:22.293 hours
Usage:1%
Score:0.663m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:63.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:486
V. Kills:157 308%
Deaths:99
KDR:4.909
Accuracy:39.996% C++
KPH:24 C**
VKPH:7.800 C+
M20 Basilisk
B+
Kills:371
V. Kills:142 259%
Deaths:56
KDR:6.625
Accuracy:40.358% C++
KPH:28.700 B+
VKPH:11 B
M60-G Bulldog
B*
Kills:365
V. Kills:45 N/A
Deaths:42
KDR:8.690
Accuracy:42.983% B*
KPH:33.600 C**
VKPH:4.100 C--
M40 Fury
C++
Kills:256
V. Kills:19 N/A
Deaths:17
KDR:15.059
Accuracy:32.554% C-
KPH:54 C++
VKPH:4 D*
M12 Kobalt
C+
Kills:188
V. Kills:8 N/A
Deaths:22
KDR:8.545
Accuracy:18.390% C+
KPH:52.300 C
VKPH:2.200 C--
M40 Fury
B+
Kills:154
V. Kills:25 N/A
Deaths:26
KDR:5.923
Accuracy:41.079% B+
KPH:33.200 C-
VKPH:5.400 D
M60-G Bulldog
B+
Kills:122
V. Kills:22 N/A
Deaths:14
KDR:8.714
Accuracy:41.227% B+
KPH:28.900 C-
VKPH:5.200 C-
Kills:1,942 (0 + 1,942)
Deaths:276
KDR:7.036
VKDR:1.514
Vehicle Kills:418
Kill Difference:1,666
Playtime:61.279 hours
Usage:2%
Score:0.872m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:41.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:754
V. Kills:158 474%
Deaths:1,645
KDR:0.458
Accuracy:54.685% B+
KPH:6 D--
VKPH:1.300 D*
Kills:754 (754 + 0)
Deaths:1,645
KDR:0.458
VKDR:0.096
Vehicle Kills:158
Kill Difference:891
Playtime:124.902 hours
Usage:4%
Score:0.275m
Score/min:37
Driving Accuracy:54.685%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:76
V. Kills:31 238%
Deaths:20
KDR:3.800
Accuracy:34.801% C
KPH:13.600 D
VKPH:5.600 D--
Kills:76 (0 + 76)
Deaths:20
KDR:3.800
VKDR:1.550
Vehicle Kills:31
Kill Difference:56
Playtime:5.568 hours
Usage:0%
Score:0.027m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:34.801%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 19,23619,11311,2631.697B+0.3546.928%B++7.906%F-43.1C*N/A191443.8h3.8B+8.1B++
C-4 9,2465,4383,1371.734C*0.3821.826%DN/A112.4B++78.7M**182948.4h1.3B+6.1C++
VX6-7 2,3632,3331,7511.332C++0.0224.728%C+12.516%D**18.3DN/A107127.6h12.3C*49.6C**
Sirius SX12 2,3072,2931,2041.904B*0.5532.908%A++12.647%D-45B*N/A21451h12.3B++37.5B++
Thanatos VE70 1,8631,8461,2851.437B++0.0945.246%B+10.455%D*21.1CN/A13187.4h4.6C**10.1B+
AP30 Shredder 2,5611,8222019.065C**7.7122.127%F1.756%C18220U7390U124084500.1h43.9A198.2B++
H-V45 1,7741,7681,0071.756C*0.4124.918%C++10.52%D**28.6C+N/A12661.8h11.2B*45B+
NS-15M1 1,6381,6221,0331.57C++0.2223.114%C++16.091%D-39C+N/A14441.6h11.5B+49.7B+
Force-Blade 1,6341,51033,9100.045B++1.3159.893%A**N/A1BN/A51466.1h2.6C++4.3B++
Deimos VA29 1,3901,3791,0421.323C++0.0371.771%B**11.603%D-44.8C+N/A18830.8h2B++2.8B+
The Slasher 1,3671,34419,9910.067B1.2849.639%B**9.077%C1.9C+N/A5722.1h2B+4C++
Solstice SF 1,3181,2891,2771.009C+0.3432.495%A++18.619%C**28B+N/A8746.1h12.3C++37.8B+
NS-11C 1,2121,2001,1161.075C++0.2830.792%A15.083%D27.4C++N/A11543.8h11.5B++37.5B*
MKV Suppressed 1,2011,1879841.206C*0.1429.052%B++14.153%D-32.8C+N/A11936.2h13B+44.7B+
Corvus VA55 1,1931,1859651.228C*0.1225.397%C*14.684%D*20.8C-N/A10757h9.8B**38.5B++
Pulsar C 1,1841,1741,1581.014C+0.3433.031%A++19.676%D35C**N/A14433.5h10.8B+32.8B++
Serpent VE92 1,1861,1671,0861.075C+0.2830.518%A+18.166%C34.2C*N/A11234.1h13.3C++43.7B+
CME 1,1661,1648271.407C++0.0625.345%C11.426%F24.3C--N/A14048h11.3B*44.6B+
Equinox VE2 1,1811,1621,0261.133C+0.2228.322%B+18.589%C23.7CN/A7249.1h12.2C*43.2B+
NS-7 PDW 1,1661,1608801.318B+0.0327.788%B+11.207%D*21.4CN/A9054.1h13B+46.7B+
Zenith VX-5 1,1771,1591,2350.938C0.4129.027%B++18.637%C--24.8CN/A7146.7h12.8C*44.1B+
Equinox VE2 Burst 1,1661,1588041.44C+0.0923.969%D11.744%F-25.3DN/A12645.8h11.5B+47.9C++
Eridani SX5 1,1721,1571,1620.996C+0.3529.867%B++15.73%D23.3C-N/A7049.7h11.8C*39.5B+
Terminus VX-9 1,1631,1578471.366C+0.0224.569%C13.224%F30.9CN/A13837.5h12.3C++50.2C++
Solstice VE3 1,1661,1547721.495B**0.1426.468%B++15.685%D21.4C++N/A12954h12.1B++45.9B+
Pulsar VS1 1,1671,1549851.172C*0.1825.175%C**19.411%C20.5CN/A7956.3h13.6B+54.1B+
NS Baron G5 1,1651,1548621.339B0.0157.152%A7.452%D**40.9BN/A11828.2h3.8B*6.6C++
Phobos VX86 1,1661,1499081.265C+0.0967.275%B++9.835%D--35.4CN/A12932.5h2.2B+3.3B+
Pulsar LSW 1,0311,0296421.603C++0.2521.869%C15.938%D*42.7C+N/A20724.1h10.2B*46.5B+
NS-357 Underboss 1,0161,0051,1930.842C+0.5140.864%B+12.04%D*77.3AN/A32713h3.5B*8.7B++
Solstice Burst 1,0089781,0370.943C0.4127.645%C*18.405%D-22DN/A6644.4h13.8C+49.9C*
Orion VS54 9369322244.161A++2.8120.725%C+12.983%F25.7CN/A23736.2h12.4C**59.7C++
Proximity Mine 8538522723.132C1.7852.16%B**N/A236.7A**N/A11403.6h0.9M+1.8A*
NS Baron G5B 7867717161.077C+0.2763.2%A++8.69%D*39.7C++N/A12419.4h4.3B6.9B*
Nemesis VSH9 1,5267669510.805C*0.5567.855%B++N/A8.7C8.7C+19187.6h10.4D-15.3C
Skorpios 7727589240.82C-0.5329.653%B+15.567%D-26.7DN/A6828.4h12.5D42.2C+
M40 Fury-F 9127541,6450.458D0.8954.685%B+N/A6D--1.3D*37124.9h9.8B17.9B+
M60-A Bulldog 8177313123.581B+22.2353.23%B++1.368%D43B5.1C**30217h5.3B+10B++
Spear Anti-Vehicle Phalanx Turret 1,0956706510.308B+8.9653.682%B*3.284%C47.5B+30.1B*44914.1h8.7C*16.2B+
Saron HRB 1,051612916.725C**5.3747.339%B+1.144%C-17.5D12.5C26435h17.7B++37.4B*
Beamer VS3 6115986960.859C*0.4932.915%B*15.217%D--57.5A+1.3B*26410.4h7.4B++22.4C**
Eidolon VE33 5745646730.838C+0.5130.736%B+18.44%D--16.5CN/A5634.2h8.7C**28.4B+
Manticore SX40 5705576200.898C+0.4531.865%B+13.824%D--66.3A++1.5B++2588.4h5.3B**16.7B*
NS-44 Commissioner 5545535880.94C+0.4143.025%B*9.946%F82.5A++N/A3816.7h2.9B**6.8B*
NS Decimator 9695347260.736C0.6163.083%C**N/A22.1D-18C*36624.2h8F-12.7D**
Nova 5175066860.738C-0.6143.896%C+8.893%D**16.9D-N/A5130h4.7C+10.6C++
M20 Basilisk 643486994.909B**3.5639.996%C++5.761%C+23.9C**7.7C+21520.3h68.9B+172.3B++
M60-A Bulldog 5494813016.033C++14.6856.172%B**1.247%D-38.5C**5.4B+29012.5h5.6B+10B++
M40 Fury-H 5044772817.036B+15.6942.143%C+N/A90C+5.1D4365.3h4.7B**11.2B**
Chaos 4124074730.86C-0.4958.835%B*8.845%D**37C-N/A9611h4.6C-7.9C++
M20 Basilisk 513371566.625A++5.2740.358%C++4.313%C--28.8B++11B26412.9h62.3B**154.4B**
M60-G Bulldog 410365428.69A7.3442.983%B*1.644%D-33.5C**4.1C--20310.9h5.6B*13.1B*
Sticky Grenade 3283251325N/A323.6561.942%B**N/A1083.3C**10C33740.3h2B3.2B+
Saron HRB-H 4963082412.833A+11.4853.202%C1.623%C++33.1C20.2C5769.3h21.7B+40.9B+
MANA Anti-Vehicle Turret 6513071931.591C0.2459.512%C++N/A3070M*3440M++1142660.1h10.1C-17C+
Flare VE6 2832821961.439C++0.0922.692%C+15.248%D*38.6C+N/A2477.3h8.3B**36.4B+
Tank Mine 5342721531.778C0.4347.388%B**N/A108.8C+104.8A+20032.5h2.3D4.9B*
M40 Fury 2752561715.059A13.7132.554%C-1.172%D54.5C++4D*3234.7h6.7B**20.7B*
Hades VSH4 4712453770.65C++0.7074.955%B*N/A11.8C10.9C+18820.7h10.1C13.5C+
Proton II PPA 2552351416.786C*15.4424.378%C++1.277%D58.8C++5B++3664h7.4B++30.4B++
E540 Halberd 382225455C3.6552.599%B++2.667%C*25D17.4C*3429h6.7D12.7C+
Proton II PPA-H 197193824.125B**22.7735.485%C1.554%C+68.9C-1.4D*2852.8h8.2B++23B+
M12 Kobalt 196188228.545C7.1918.39%C+12.234%D*52.2C2.2C--1993.6h16.9B+92.1B+
C150 Dalton 277170325.313C+3.9649.43%B**N/A1700U1070U15402500.1h5.6D11.3C*
M40 Fury 179154265.923C+4.5741.079%B+N/A33.5C-5.4D2024.6h9.9B*24.2B*
E540 Halberd-H 253153236.652C+5.3063.151%B++N/A31.2D20.4C+5274.9h6.4C+10.2C**
Blueshift VM5 148146522.808C++1.4617.343%C--13.699%D**32.4C+N/A1804.5h14.9B+86.1C++
Blueshift VM5 134133492.714C++1.3617.584%C15.038%D*31.7C+N/A2024.2h15.5C*87.9C++
Aspis Anti-Aircraft Phalanx Turret 256132304.4B3.0530.748%B*1.515%C-15.3B*14.4B++3418.6h123B*399.9B++
A30 Walker 256125631.984C+0.6320.25%D*N/A6.8C7.1C+17718.4h197C++972.6C-
M60-G Bulldog 144122148.714B**7.3641.227%B+2.459%C29C-5.2C-3214.2h6.3B+15.2B+
L100 Python AP 214120245C++3.6564.835%B**N/A22.2D17.4C+4355.4h7.4C11.4C++
L105 Zephyr 125104166.5C5.1535.058%D-1.923%A+1040U210U6476000.1h5.2B*14.9C**
Photon A2A Missile Pods 208104138B++6.6564.434%F--N/A16.5D--16.5D-3426.3h6.8B*10.6C**
Rocklet Rifle 3011021120.911B+0.4472.557%A*N/A32.9B64.2M*8483.1h37.6C++51.9B+
NS Annihilator 211971570.618C+0.7370.556%F**N/A5.3D*6.2D-15718.4h16D*22.6F-
Supernova FPC 18795224.318C2.9756.467%B3.158%B+17D16.4C*9325.6h6.7D11.8C
Maelstrom Turbo Laser 174941360.691C0.6631.648%C++5.319%A++4.2D-3.6D-14122.3h131.2C414.5C+
S1 238941040.904B0.4563.192%B++1.064%D--11.5D--17.6B++5088.2h11.3F-17.9D-
Lancer VS22 257881480.595C+0.7659.671%C3.409%B*6.7D12.9C+31413.1h34.2C57.3C
Auraxium Force-Blade 83829860.083B**1.2762.641%A**7.317%C+3.5C++N/A1123.4h2.7D-4.3B+
Lumine Edge 77772,1810.035C1.3234.353%B++19.481%B+1C-N/A377h1.9D5.5C*
M20 Wyvern 10776203.8C+2.4534.801%C5.263%B+13.6D5.5D--825.6h86.8C+249.3C+
M20 Basilisk 9475126.25A++4.9029.618%C+4%C--21.4B5.4C-2103.5h44.1A+148.9B**
Skyguard 12570302.333C0.9826.763%C-2.857%B++9.3D7.3D3037.5h151.5D566.1D
NS-11A 6868551.236C+0.1122.523%C10.294%F20.6C--N/A1843.3h11.6B*51.6B+
Quasar VM1 6967441.523C+0.1716.088%C+13.433%D--13.4D-N/A1785h20.6D*128C+
Darkstar 6665760.855D0.5025.352%C27.692%B+18.6D--N/A673.5h13.8C54.6C+
M12 Kobalt 5655227.5C+26.1519.043%D7.273%F--61.1D-1.1D*1460.9h14.9B+78.3C**
Comet VM2 8353461.152B0.2063.374%A*1.887%D*9.1C5.2B+2875.8h52.5F*82.9D
Spear Anti-Vehicle Phalanx Tower 8352152A*50.6554.691%B+1.923%D-40C+23.8C+3491.3h9.2C*16.8B+
Supernova PC 9052202.6C1.2558.281%B**1.923%C15.3D11.2B++10423.4h5.3C++9.2B+
Quasar VM1 5251431.186C-0.1614.286%D-15.686%D--15D*N/A743.4h17D--119.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon267862h
Anti-Vehicle MANA Turret361,2793.9h
Nano-Armor Kit1,0161,498,181125.1h
Nanite Revive Grenade020,5785.6h
Medical Applicator4,6272,150,437183.6h
Spitfire Auto-Turret91,0140.8h
Xiphos Anti-Personnel Phalanx Tower0630h
Shield Recharging Field11615,4924h
Ammunition Package545,6853.8h
Anti-Infantry MANA Turret161,5003.1h
Recon Detection Device7012,13522h

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