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Centurion Jolly Jauder[FQRT] Jauder
VS BR 52

KDR: 2.59

Score: 24.2m

Last Seen: Dec 6th, 2018 7:16 PM
- OFFLINE - 137 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Cobalt - Outfit Member of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 7
Level Progress (to 53): 38%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Blueshift VM5 Blueshift VM5 SVA-88 NS-15M2 Orion VS54 Pulsar LSW Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,987,839 MLG Score: 1589
Fun Score: N/A
Cheeseburgers Flipped: 559TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.899%29.31%7002999337,9703.29772-0.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.734%0.561B+1.349A-2.119F--HEAD ++ (~17.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.387C**110.232C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.721%1.905%516310192,3628929372.64502252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.092%1.452A+-0.472D-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++5.40.566B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.095%7.692%43410183127391980.421622157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%-0.653D0.859B*0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166-0.409C--48.3-0.234C117.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.686%71.498%43310192,477161291.53565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.253%0.246C++0.285C*-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.355C**2.30.266C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.004%16.904%432102049180710.608426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.787%1.218B**0.486B+1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+3.50.272C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 7
24.2m281.3%346 (20.8k)281 (16.9k)2.5887454,46221,0382.8800752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022350120.787%26.486%55104:0621

10% Combat Medic15% Engineer54% Heavy Assault13% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2014 7:03 AMOct 8th, 2018 7:49 PMDec 11th, 2018 5:30 AM (1d) (PST)Dec 6th, 2018 4:42 PM (6d) (PST)Dec 6th, 2018 3:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6172403770.6310.2440.1671.8770.0361589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,03614,38722,649381510113216,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1437.6h/59.9d 6,129 14,425 16,185 161.9k 1,610 5,244 3,096 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:13,876
Deaths:4,393
KDR:3.159
Accuracy:24.967% C+
HSR:32.834% B
SVA-88
C+
Kills:1,519
Deaths:971
KDR:1.564
Accuracy:20.386% D
HSR:24.227% C+
NS-15M2
C
Kills:1,423
Deaths:802
KDR:1.774
Accuracy:18.453% D--
HSR:22.488% C
Orion VS54
C++
Kills:1,384
Deaths:784
KDR:1.765
Accuracy:19.320% C
HSR:25.361% C++
Pulsar LSW
D
Kills:1,340
Deaths:1,017
KDR:1.318
Accuracy:18.325% D-
HSR:19.254% D
Flare VE6
C-
Kills:1,188
Deaths:808
KDR:1.470
Accuracy:16.463% D--
HSR:21.044% C-
VX29 Polaris
A
Kills:1,182
Deaths:410
KDR:2.883
Accuracy:25.831% B+
HSR:32.149% A
VE-H Maw
B*
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:27.042% C**
HSR:34.244% B*
NSX Naginata
B
Kills:1,168
Deaths:427
KDR:2.735
Accuracy:17.702% D-
HSR:30.736% B
Lasher X2
B+
Kills:617
Deaths:295
KDR:2.092
Accuracy:22.091% C-
HSR:4.862% B+
NSX-P Naginata
B**
Kills:147
Deaths:32
KDR:4.594
Accuracy:24.143% C*
HSR:38.095% B**
Kills:25,015
Deaths (as Heavy Assault):10,201
Deaths (to Heavy Assaults):5,722
KDR:2.45221
Kill Difference:14,814
Playtime:778.280 hours
Usage:54%
Score:12.550m
Score/min:269
Accuracy (listed only):21.338%
HSR (listed only):25.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C--
Kills:1,184
Deaths:471
KDR:2.514
Accuracy:25.813% D
HSR:20.777% C--
Solstice VE3
B*
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:25.483% B+
HSR:24.250% B*
VE-S Canis
A*
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:28.705% C**
HSR:38.970% A*
Sirius SX12
A**
Kills:1,002
Deaths:208
KDR:4.817
Accuracy:26.765% B+
HSR:32.934% A**
Pulsar C
B**
Kills:333
Deaths:71
KDR:4.690
Accuracy:29.640% B**
HSR:27.628% B*
Deimos VA29
B**
Kills:266
Deaths:94
KDR:2.830
Accuracy:74.071% B**
HSR:15.414% C+
NSX-P Tanto
B++
Kills:226
Deaths:50
KDR:4.520
Accuracy:25.007% C+
HSR:30.531% B++
Thanatos VE70
B++
Kills:225
Deaths:135
KDR:1.667
Accuracy:46.390% B++
HSR:18.667% B+
Kills:5,568
Deaths (as Light Assault):1,703
Deaths (to Light Assaults):3,382
KDR:3.26952
Kill Difference:3,865
Playtime:52.430 hours
Usage:4%
Score:0.880m
Score/min:280
Accuracy (listed only):35.234%
HSR (listed only):26.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,194
Deaths:235
KDR:5.081
Accuracy:38.200% C+
HSR:67.085% C+
Eridani SX5-AE
C--
Kills:1,184
Deaths:471
KDR:2.514
Accuracy:25.813% D
HSR:20.777% C--
NS-44 Commissioner
C*
Kills:1,174
Deaths:753
KDR:1.559
Accuracy:37.153% C*
HSR:20.358% C
NS-357 Underboss
B*
Kills:1,169
Deaths:673
KDR:1.737
Accuracy:42.949% B*
HSR:22.241% C*
Parallax VX3-AE
C
Kills:1,168
Deaths:189
KDR:6.180
Accuracy:35.963% D
HSR:79.452% C
VE-S Canis
A*
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:28.705% C**
HSR:38.970% A*
Sirius SX12
A**
Kills:1,002
Deaths:208
KDR:4.817
Accuracy:26.765% B+
HSR:32.934% A**
NS-45 Pilot
C**
Kills:269
Deaths:114
KDR:2.360
Accuracy:30.195% C+
HSR:28.253% C**
Spiker
C**
Kills:232
Deaths:96
KDR:2.417
Accuracy:31.056% C**
HSR:20.690% C+
NS-AM7 VS/AE Archer
C+
Kills:194
Deaths:215
KDR:0.902
Accuracy:63.005% C+
HSR:15.464% C
VA39 Spectre
C++
Kills:115
Deaths:22
KDR:5.227
Accuracy:33.198% C++
HSR:36.522% C+
NS-61 Emissary
C+
Kills:100
Deaths:84
KDR:1.190
Accuracy:20.053% D*
HSR:16% C+
Beamer VS3
C*
Kills:68
Deaths:68
KDR:1
Accuracy:16.879% D**
HSR:23.529% C*
Soldier Soaker
C
Kills:57
Deaths:21
KDR:2.714
Accuracy:30.448% C
HSR:8.772% D--
Kills:9,091
Deaths (as Infiltrator):3,431
Deaths (to Infiltrators):3,765
KDR:2.64966
Kill Difference:5,660
Playtime:189.086 hours
Usage:13%
Score:2.536m
Score/min:224
Accuracy (listed only):32.885%
HSR (listed only):30.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C--
Kills:1,184
Deaths:471
KDR:2.514
Accuracy:25.813% D
HSR:20.777% C--
Pulsar VS1
A
Kills:1,171
Deaths:318
KDR:3.682
Accuracy:29.479% A
HSR:28.181% B**
Terminus VX-9
B**
Kills:1,168
Deaths:345
KDR:3.386
Accuracy:27.406% B+
HSR:34.332% B**
NS-11A
A+
Kills:1,167
Deaths:351
KDR:3.325
Accuracy:25.513% C**
HSR:31.534% A+
VE-S Canis
A*
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:28.705% C**
HSR:38.970% A*
Sirius SX12
A**
Kills:1,002
Deaths:208
KDR:4.817
Accuracy:26.765% B+
HSR:32.934% A**
H-V45 AE
B+
Kills:943
Deaths:255
KDR:3.698
Accuracy:27.775% C+
HSR:31.813% B+
Equinox VE2 Burst
B**
Kills:733
Deaths:178
KDR:4.118
Accuracy:29.553% B+
HSR:35.607% B**
Deimos VA29
B**
Kills:266
Deaths:94
KDR:2.830
Accuracy:74.071% B**
HSR:15.414% C+
Thanatos VE70
B++
Kills:225
Deaths:135
KDR:1.667
Accuracy:46.390% B++
HSR:18.667% B+
CME
B**
Kills:108
Deaths:24
KDR:4.500
Accuracy:29.323% B+
HSR:29.630% B**
Kills:9,132
Deaths (as Combat Medic):2,661
Deaths (to Combat Medics):2,239
KDR:3.43179
Kill Difference:6,471
Playtime:139.074 hours
Usage:10%
Score:2.950m
Score/min:353
Accuracy (listed only):33.709%
HSR (listed only):28.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:25.483% B+
HSR:24.250% B*
Pulsar C
B**
Kills:333
Deaths:71
KDR:4.690
Accuracy:29.640% B**
HSR:27.628% B*
Deimos VA29
B**
Kills:266
Deaths:94
KDR:2.830
Accuracy:74.071% B**
HSR:15.414% C+
NSX-P Tanto
B++
Kills:226
Deaths:50
KDR:4.520
Accuracy:25.007% C+
HSR:30.531% B++
Thanatos VE70
B++
Kills:225
Deaths:135
KDR:1.667
Accuracy:46.390% B++
HSR:18.667% B+
VE-LR Obelisk
A
Kills:146
Deaths:26
KDR:5.615
Accuracy:41.047% A
HSR:23.973% D--
Kills:2,363
Deaths (as Engineer):768
Deaths (to Engineers):3,092
KDR:3.07682
Kill Difference:1,595
Playtime:210.890 hours
Usage:15%
Score:3.508m
Score/min:277
Accuracy (listed only):40.273%
HSR (listed only):23.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,644
Deaths:533
KDR:3.084
Accuracy:20.603% B
HSR:25.061% B*
Blueshift VM5
B**
Kills:1,629
Deaths:533
KDR:3.056
Accuracy:21.130% B
HSR:26.826% B**
Nebula VM20
A
Kills:418
Deaths:123
KDR:3.398
Accuracy:22.341% B*
HSR:27.512% A
Nebula VM20
A++
Kills:407
Deaths:123
KDR:3.309
Accuracy:21.741% B*
HSR:29.238% A++
Comet VM2
B+
Kills:292
Deaths:150
KDR:1.947
Accuracy:43.085% C+
HSR:5.137% B+
Comet VM2
B*
Kills:277
Deaths:126
KDR:2.198
Accuracy:44.936% C+
HSR:6.137% B*
NS-10 Burster
C**
Kills:55
Deaths:28
KDR:1.964
Accuracy:31.038% C**
HSR:7.273% C+
NS-10 Burster
C**
Kills:53
Deaths:28
KDR:1.893
Accuracy:31.452% C**
HSR:5.660% C+
Kills:4,775
Deaths (as MAX Suit):822
Deaths (to MAX Suits):797
KDR:5.809
Kill Difference:3,953
Playtime:69.968 hours
Usage:5%
Score:1.803m
Score/min:429
Accuracy (listed only):29.541%
HSR (listed only):16.606%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:329
V. Kills:96 339%
Deaths:29
KDR:11.345
Accuracy:48.321% C
KPH:30.100 C++
VKPH:8.800 D
Kills:329 (329 + 0)
Deaths:29
KDR:11.345
VKDR:3.310
Vehicle Kills:96
Kill Difference:300
Playtime:10.936 hours
Usage:1%
Score:0.089m
Score/min:136
Driving Accuracy:48.321%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,029
V. Kills:541 190%
Deaths:70
KDR:14.700
Accuracy:60.680% B*
KPH:33.500 B**
VKPH:17.600 B+
Supernova PC
B++
Kills:1,004
V. Kills:300 334%
Deaths:60
KDR:16.733
Accuracy:54.114% B+
KPH:29 B++
VKPH:8.700 C++
Saron HRB
C++
Kills:101
V. Kills:53 187%
Deaths:7
KDR:14.429
Accuracy:42.725% C+
KPH:25.100 C++
VKPH:13.100 C
G40-F Ranger
B*
Kills:69
V. Kills:36 186%
Deaths:2
KDR:34.500
Accuracy:31.407% C+
KPH:67.400 B*
VKPH:35.200 B+
Kills:2,203 (2,033 + 170)
Deaths:139
KDR:15.849
VKDR:6.691
Vehicle Kills:930
Kill Difference:2,064
Playtime:70.398 hours
Usage:5%
Score:0.828m
Score/min:196
Driving Accuracy:54.114%
Gunner Accuracy:31.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:77
V. Kills:24 308%
Deaths:13
KDR:5.923
Accuracy:29.549% D--
KPH:19.900 C+
VKPH:6.200 C-
M12 Kobalt
A
Kills:74
V. Kills:6 N/A
Deaths:2
KDR:37
Accuracy:15.479% C--
KPH:77.300 B
VKPH:6.300 A
M20 Basilisk
B*
Kills:60
V. Kills:21 273%
Deaths:3
KDR:20
Accuracy:31.147% D-
KPH:32.500 B*
VKPH:11.400 C**
Kills:211 (0 + 211)
Deaths:18
KDR:11.722
VKDR:2.833
Vehicle Kills:51
Kill Difference:193
Playtime:6.675 hours
Usage:0%
Score:0.084m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:31.147%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,97613,8764,3933.159C++0.5724.967%C+32.834%B58.6C+N/A149236.9h10.5C*41.9C++
Blueshift VM5 1,6571,6445333.084B0.5020.603%B25.061%B*45.9B*N/A12535.8h14.8B72B+
Blueshift VM5 1,6451,6295333.056B0.4721.13%B26.826%B**45.5B*N/A12435.8h15.3B72.2B+
SVA-88 1,5351,5199711.564C+1.0220.386%D24.227%C+34.2CN/A8444.4h13.3C-65.4C
NS-15M2 1,4351,4238021.774C++0.8118.453%D--22.488%C30.1C-N/A7847.3h13C+70.3C
Orion VS54 1,3961,3847841.765C**0.8219.32%C25.361%C++31.7C++N/A13643.7h12.7C*65.8C+
Pulsar LSW 1,3521,3401,0171.318C+1.2718.325%D-19.254%D23.7DN/A7856.6h14.5D79.1C--
Ghost 1,1991,1942355.081B*2.4938.2%C+67.085%C+37.7C++N/A11431.7h2.3C++6C++
Flare VE6 1,1971,1888081.47C++1.1216.463%D--21.044%C-27.7C-N/A10542.9h11.6C+70.3C
Eridani SX5-AE 1,1941,1844712.514B*0.0725.813%D20.777%C--38.8CN/A14930.5h10.4C**40.4C++
VX29 Polaris 1,1951,1824102.883A0.2925.831%B+32.149%A57.9B++N/A14420.4h11B+42.7B+
NS-44 Commissioner 1,1791,1747531.559B++1.0337.153%C*20.358%C28.5C+N/A8741.2h3.5B+9.5B+
VE-H Maw 1,1781,1712624.469A*1.8827.042%C**34.244%B*75.1B*N/A22415.6h8.9B++33B+
Pulsar VS1 1,1831,1713183.682M+1.0929.479%A28.181%B**49.2A+N/A15123.8h12.8B++43.4B*
NS-357 Underboss 1,1791,1696731.737B*0.8542.949%B*22.241%C*48.7B+N/A12924h3.8B+8.9B+
NSX Naginata 1,1831,1684272.735A0.1517.702%D-30.736%B29.3C-N/A7539.8h12.2C++68.7C+
Parallax VX3-AE 1,1711,1681896.18B++3.5935.963%D79.452%C36.8CN/A9231.7h2.1C5.8C-
Terminus VX-9 1,1761,1683453.386A0.8027.406%B+34.332%B**52.1B++N/A16722.4h11.4B+41.4B+
Solstice VE3 1,1761,1673922.977M*0.3925.483%B+24.25%B*37.6AN/A15631h13.5B+52.9B
NS-11A 1,1761,1673513.325A++0.7425.513%C**31.534%A+46.5B*N/A12225.1h12.8B+50.3B+
VE-S Canis 1,1701,1652824.131A**1.5428.705%C**38.97%A*56B+N/A14420.8h9.6B++33.3B+
NS Decimator 1,3511,0686181.728B*0.8656.473%C--2.247%C+35.4C++9.4D20130.2h4.5C**7.9C++
Supernova FPC 1,5701,0297014.7A+12.1160.68%B*N/A33.5B**17.6B+21930.7h5.4C++8.9B+
Supernova PC 1,3041,0046016.733A+14.1454.114%B+2.291%C+29B++8.7C++13234.6h5.4C+10B
Sirius SX12 1,0131,0022084.817M*2.2326.765%B+32.934%A**53.3AN/A16018.8h12.1B++45.1B+
H-V45 AE 9559432553.698A1.1127.775%C+31.813%B+49.6C+N/A11519h12.3C+44.4C++
Equinox VE2 Burst 7467331784.118A+1.5329.553%B+35.607%B**50.9BN/A13814.4h14.5C-49.2C++
S1 9306893801.813A++0.7857.25%C+2.032%C--32.7B+11.4C+23221.1h5.5B+9.7B+
Lasher X2 6276172952.092A++0.5022.091%C-4.862%B+36.3BN/A11517h20.7C+93.8C+
Nemesis VSH9 6634673331.402A1.1955.765%D-3.64%B+20.8B+8.7C15722.5h6.8B++12.2B
Nebula VM20 4284181233.398B++0.8122.341%B*27.512%A52.9A1.3A++1487.9h15.9C*71.1B+
Frag Grenade 4244121412N/A409.4146.702%C*N/A824A24M*31610.5h2.8B*5.9B++
Nebula VM20 4134071233.309B++0.7221.741%B*29.238%A++51.5B**N/A1517.9h15.8C++72.7B+
Pulsar C 338333714.69A*2.1029.64%B**27.628%B*61.7A+N/A2505.4h11.2B37.8B+
L100 Python HEAT 4253292911.345A++8.7648.321%C3.951%B*30.2C++8.8D13610.9h5.8C**11.9C*
Comet VM2 3822921501.947A0.6443.085%C+5.137%B+16.5B**5.1B10917.7h24.7C+57.3C+
Comet VM2 3482771262.198A0.3944.936%C+6.137%B*17.3B**4.4C10416h25.5C*56.8C**
NS-45 Pilot 2712691142.36B*0.2330.195%C+28.253%C**53.8C*N/A2035h7.2C*23.8C*
Deimos VA29 266266942.83A+0.2474.071%B**15.414%C+52.2B+N/A1495.1h3D-4C*
The Slasher 2582526,4390.039C2.5524.422%D7.54%C-0.6C-N/A2394.6h1.8B+7.6C++
Spiker 232232962.417A+0.1731.056%C**20.69%C+17.7DN/A4613.1h8.9C++28.8B
NSX-P Tanto 228226504.52M**1.9325.007%C+30.531%B++38.3B+N/A1495.9h12.4B+49.7B+
Thanatos VE70 2262251351.667B*0.9246.39%B++18.667%B+34.1BN/A1526.6h4.2B+9B++
NS-AM7 VS/AE Archer 2521942150.902C+1.6963.005%C+15.464%C7.7C2.3C4725.3h18.7C+29.6C+
NS Annihilator 3451831561.173A+1.4279.727%C+N/A10.3C+9.2C*12517.7h10.5B+13.2B+
C-4 213168961.75C**0.8440.297%MN/A80C+21.4C--10452.1h1.8C-4.4B+
Force-Blade 1681639,2150.018C+2.5714.074%D*6.135%C+0.3CN/A1579.4h2.3B+16.1C
NSX-P Naginata 148147324.594A*2.0124.143%C*38.095%B**70B**N/A1762.1h9.9B*40.9B+
VE-LR Obelisk 148146265.615A*3.0341.047%A23.973%D--56.2B**N/A1882.6h6B+14.7B++
Hunter QCX 125123991.242B*1.3531.589%D32.52%B+9.8CN/A3612.5h7C+22.1C+
VA39 Spectre 116115225.227A*2.6433.198%C++36.522%C+29.5B+N/A2343.9h5B+15B+
CME 109108244.5M++1.9129.323%B+29.63%B**49.1B++N/A2272.2h15C51.2C*
Saron HRB 154101714.429A*11.8442.725%C+1.98%B25.3C++13.3C5024h31.6D*74D-
NS-61 Emissary 100100841.19B+1.4020.053%D*16%C+16.7C-N/A806h14.4C++71.9C
Proximity Mine 9999352.829C0.2446.255%B+N/A61.9D*N/A2801.6h2.5F5.4C-
Tank Mine 12487352.486C+0.1085.379%M**N/A87C37D-8321h3.8T4.4B**
Auraxium Force-Blade 85834,3460.019C2.5730.755%C++10.843%B+0.4DN/A1219.3h2.1C++6.7C**
Spear Anti-Vehicle Phalanx Turret 10478239S36.4144.643%C++3.846%C+52B*17.3C4811.5h7.4B+16.5B+
M20 Basilisk 10177135.923A+3.3329.549%D--11.688%A*19.7C+6.2C-1863.9h87.3B295.4C+
M12 Kobalt 8074237A**34.4115.479%C--14.865%D74C**6B**2421h20.9C135C+
Lancer VS22 14572810.889C*1.7063.418%C*N/A7.1D-7.2D*10510.1h42.5D67C-
G40-F Ranger 10569234.5S31.9131.407%C+N/A69B*36B++4471h51.8B+165B+
Rocklet Rifle 12868351.943A**0.6550.095%CN/A30.9C*27.3C*5792.2h34.9C**69.6C*
Beamer VS3 6868681B1.5916.879%D**23.529%C*9.3D-N/A547.3h8.2B+48.4C+
MAX Punch 65638340.076C2.5150%C*N/A0.9CN/A368.6h1.7C++3.5C++
M20 Basilisk 8160320S17.4131.147%D-3.333%D-33.3B**11.7B2441.8h60.2B**193.4B++
Soldier Soaker 5757212.714A0.1330.448%C8.772%D--33.5C-N/A701.7h5.1B++16.8B+
NS-10 Burster 9055281.964A++0.6231.038%C**7.273%C+7.3B++4.7B++877.5h134.3C++432.5B
NS-10 Burster 8553281.893B**0.7031.452%C**5.66%C+7.2B++4.3C**767.4h140C**445B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,5170.4h
Motion Spotter186,9005.9h
Medical Applicator175149,1599.6h
Snowman Soldier21460.1h
Nano-Armor Kit131336,78722.6h
Spawn Beacon13710.4h
Spitfire Auto-Turret33340.3h
Restoration Kit1982,2713.1h
Deconstruction Tool0520h
G40-F Ranger0500.1h
Ammunition Package91,1970.6h
Medical Kit1,60312,31024.7h
Anti-Infantry MANA Turret1770.3h
Nano-Repair Grenade06120.2h
Shield Recharging Field11480.1h
Recon Detection Device122,5234.4h

Check the help document for the dictionary if you want to learn more about words used here.


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