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Javers[ZAPS] Javers
VS BR 123

KDR: 2.49

Score: 31.3m

Last Seen: Apr 2nd, 2019 3:11 AM
- OFFLINE - 547 hour(s)

Battle Rank 101 (123 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
Level Progress (to 102): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Flare VE6 H-V45 Orion VS54 Serpent VE92 Terminus VX-9 VX29 Polaris SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $968,274 MLG Score: 774
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.771%31.415%74722101321,9583.0918-0.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.285%0.521B+1.64A+-1.032D*HEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.482B+9.20.356C**29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.247%1.58%6184103111,9611913103576.24922115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-0.964D---0.018C+-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.8-0.077C+49.10.074C+124.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.812%0.552%54110341816521100.277607163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.45A-1.316D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.70.702B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.141%1.635%182710281,4077595951.85132236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.487%-0.745D--0.693D0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.698B+10.10.745B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.517%77.655%182410311,62974102.19542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%1.427A0.689B+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.424B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.02%9.483%1821103423262500.3712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.118C+-1.006D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.341C**3.50.283C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
31.3m272.6%243 (14.6k)230 (13.8k)2.4920542,01616,8602.91079123 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103593123.771%20.254%48108:0413

10% Combat Medic68% Engineer13% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:52 AMJun 15th, 2014 11:04 PMApr 22nd, 2019 9:56 PM (2d) (PST)Apr 1st, 2019 11:41 PM (23d) (PST)Apr 1st, 2019 11:11 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479694100.3080.1240.0621.0890.091774

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7674,12224,645187465513,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2271.4h/94.6d 7,060 8,510 7,968 148.5k 697 3,761 12,460 65.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,511
Deaths:910
KDR:1.660
Accuracy:14.536% F-
HSR:18.796% C+
Zenith VX-5
A++
Kills:1,210
Deaths:516
KDR:2.345
Accuracy:28.058% B+
HSR:31.901% A++
Pulsar C
A*
Kills:1,171
Deaths:577
KDR:2.029
Accuracy:27.512% B+
HSR:34.586% A*
VX6-7
A
Kills:748
Deaths:333
KDR:2.246
Accuracy:20.122% D-
HSR:27.674% A
Solstice SF
D--
Kills:303
Deaths:240
KDR:1.263
Accuracy:13.762% F-
HSR:10.891% D--
Pandora VX25
C++
Kills:232
Deaths:126
KDR:1.841
Accuracy:40.020% C++
HSR:9.483% D**
Solstice Burst
A
Kills:55
Deaths:51
KDR:1.078
Accuracy:16.473% F-
HSR:32.727% A
Kills:5,230
Deaths (as Engineer):2,753
Deaths (to Engineers):5,083
KDR:1.89975
Kill Difference:2,477
Playtime:1,554.250 hours
Usage:68%
Score:21.895m
Score/min:235
Accuracy (listed only):22.926%
HSR (listed only):23.722%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:2,984
Deaths:1,132
KDR:2.636
Accuracy:24.578% B+
HSR:31.401% B**
Orion VS54
B**
Kills:1,847
Deaths:712
KDR:2.594
Accuracy:26.289% B**
HSR:31.023% B*
VX29 Polaris
A*
Kills:1,411
Deaths:544
KDR:2.594
Accuracy:31.917% A+
HSR:36.924% A*
SVA-88
B**
Kills:1,278
Deaths:507
KDR:2.521
Accuracy:24.313% C++
HSR:32.942% B**
Betelgeuse 54-A
B++
Kills:1,230
Deaths:416
KDR:2.957
Accuracy:29.076% B++
HSR:35.935% B++
Pulsar LSW
A++
Kills:1,194
Deaths:422
KDR:2.829
Accuracy:28.104% B**
HSR:37.270% A++
NS-15M2
A*
Kills:1,177
Deaths:365
KDR:3.225
Accuracy:31.724% A+
HSR:43.925% A*
Kills:11,121
Deaths (as Heavy Assault):4,098
Deaths (to Heavy Assaults):4,181
KDR:2.71376
Kill Difference:7,023
Playtime:293.552 hours
Usage:13%
Score:4.345m
Score/min:247
Accuracy (listed only):28.000%
HSR (listed only):35.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,511
Deaths:910
KDR:1.660
Accuracy:14.536% F-
HSR:18.796% C+
Zenith VX-5
A++
Kills:1,210
Deaths:516
KDR:2.345
Accuracy:28.058% B+
HSR:31.901% A++
Pulsar C
A*
Kills:1,171
Deaths:577
KDR:2.029
Accuracy:27.512% B+
HSR:34.586% A*
VX6-7
A
Kills:748
Deaths:333
KDR:2.246
Accuracy:20.122% D-
HSR:27.674% A
Eridani SX5
C+
Kills:331
Deaths:234
KDR:1.415
Accuracy:15.065% F--
HSR:18.429% C+
Solstice SF
D--
Kills:303
Deaths:240
KDR:1.263
Accuracy:13.762% F-
HSR:10.891% D--
Pandora VX25
C++
Kills:232
Deaths:126
KDR:1.841
Accuracy:40.020% C++
HSR:9.483% D**
Solstice Burst
A
Kills:55
Deaths:51
KDR:1.078
Accuracy:16.473% F-
HSR:32.727% A
Kills:5,561
Deaths (as Light Assault):2,987
Deaths (to Light Assaults):3,046
KDR:1.86173
Kill Difference:2,574
Playtime:111.135 hours
Usage:5%
Score:1.531m
Score/min:230
Accuracy (listed only):21.943%
HSR (listed only):23.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,796
Deaths:1,345
KDR:2.079
Accuracy:23.097% C+
HSR:29.399% B**
Terminus VX-9
B+
Kills:1,443
Deaths:683
KDR:2.113
Accuracy:27.344% B
HSR:30.700% B+
CME
A
Kills:336
Deaths:206
KDR:1.631
Accuracy:22.137% D-
HSR:31.250% A
Eridani SX5
C+
Kills:331
Deaths:234
KDR:1.415
Accuracy:15.065% F--
HSR:18.429% C+
NS-11A
M++
Kills:274
Deaths:133
KDR:2.060
Accuracy:25.062% C++
HSR:44.161% M++
Pandora VX25
C++
Kills:232
Deaths:126
KDR:1.841
Accuracy:40.020% C++
HSR:9.483% D**
Corvus VA55
B*
Kills:220
Deaths:100
KDR:2.200
Accuracy:21.486% C--
HSR:28.636% B*
NS-11P
A+
Kills:74
Deaths:41
KDR:1.805
Accuracy:29.508% A
HSR:28.378% A+
Equinox VE2 Burst
B++
Kills:61
Deaths:59
KDR:1.034
Accuracy:22.714% D--
HSR:32.787% B++
Kills:5,767
Deaths (as Combat Medic):2,927
Deaths (to Combat Medics):1,712
KDR:1.97028
Kill Difference:2,840
Playtime:228.827 hours
Usage:10%
Score:2.921m
Score/min:213
Accuracy (listed only):25.159%
HSR (listed only):28.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B**
Kills:714
Deaths:235
KDR:3.038
Accuracy:47.694% B**
HSR:74.650% C
NS-44 Commissioner
D--
Kills:487
Deaths:443
KDR:1.099
Accuracy:19.026% F-
HSR:14.374% D--
Phaseshift VX-S
B+
Kills:452
Deaths:151
KDR:2.993
Accuracy:39.130% B
HSR:80.531% B+
Parallax VX3
A
Kills:376
Deaths:128
KDR:2.938
Accuracy:46.986% A
HSR:82.181% B+
Eridani SX5
C+
Kills:331
Deaths:234
KDR:1.415
Accuracy:15.065% F--
HSR:18.429% C+
Cerberus
D*
Kills:120
Deaths:105
KDR:1.143
Accuracy:4.064% T*
HSR:13.333% D*
Ghost
A
Kills:87
Deaths:36
KDR:2.417
Accuracy:47.748% A
HSR:67.816% C+
Kills:2,567
Deaths (as Infiltrator):1,332
Deaths (to Infiltrators):1,792
KDR:1.92718
Kill Difference:1,235
Playtime:66.070 hours
Usage:3%
Score:0.643m
Score/min:162
Accuracy (listed only):31.387%
HSR (listed only):50.188%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C++
Kills:10,720
V. Kills:9,272 116%
Deaths:3,578
KDR:2.996
Accuracy:27.660% D
KPH:13.100 C+
VKPH:11.300 C++
Dual Photon Pods
C*
Kills:542
V. Kills:341 158%
Deaths:58
KDR:9.345
Accuracy:46.846% D
KPH:33.400 D-
VKPH:21 C*
Saron Laser Cannon
B+
Kills:214
V. Kills:220 97%
Deaths:91
KDR:2.352
Accuracy:30.504% C
KPH:12.100 C+
VKPH:12.400 B+
Photon A2A Missile Pods
C
Kills:154
V. Kills:157 97%
Deaths:7
KDR:22
Accuracy:76.332% D
KPH:34.700 C--
VKPH:35.400 C
Kills:11,630 (10,934 + 0)
Deaths:3,734
KDR:3.115
VKDR:2.675
Vehicle Kills:9,990
Kill Difference:7,896
Playtime:856.418 hours
Usage:38%
Score:11.304m
Score/min:220
Piloting Accuracy:30.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:485
V. Kills:354 137%
Deaths:274
KDR:1.770
Accuracy:49.683% B+
KPH:7.700 C+
VKPH:5.600 C-
C150 Dalton
U
Kills:465
V. Kills:297 156%
Deaths:80
KDR:5.813
Accuracy:40.371% C*
KPH:1,674,000 U
VKPH:1,069,200 U
AP30 Shredder
U
Kills:233
V. Kills:122 189%
Deaths:28
KDR:8.321
Accuracy:23.270% D**
KPH:838,800 U
VKPH:439,200 U
Kills:1,183 (485 + 698)
Deaths:382
KDR:3.097
VKDR:2.024
Vehicle Kills:773
Kill Difference:801
Playtime:63.395 hours
Usage:3%
Score:0.985m
Score/min:259
Piloting Accuracy:49.683%
Gunner Accuracy:23.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:181
V. Kills:109 165%
Deaths:25
KDR:7.240
Accuracy:55.812% C**
KPH:29.100 B+
VKPH:17.500 B+
Saron HRB
C**
Kills:69
V. Kills:24 276%
Deaths:9
KDR:7.667
Accuracy:41.712% C
KPH:27.800 C**
VKPH:9.700 D
E540 Halberd
A
Kills:66
V. Kills:25 254%
Deaths:5
KDR:13.200
Accuracy:44.802% C
KPH:45 A
VKPH:17 C++
Kills:316 (181 + 135)
Deaths:39
KDR:8.103
VKDR:4.051
Vehicle Kills:158
Kill Difference:277
Playtime:10.171 hours
Usage:0%
Score:0.179m
Score/min:293
Driving Accuracy:55.812%
Gunner Accuracy:44.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:250
V. Kills:9 N/A
Deaths:10
KDR:25
Accuracy:37.223% D
KPH:137.200 B**
VKPH:4.900 D
Saron HRB-H
A+
Kills:244
V. Kills:77 313%
Deaths:18
KDR:13.556
Accuracy:51.403% C--
KPH:63.300 A+
VKPH:20 C
M12 Kobalt-H
C+
Kills:80
V. Kills:5 N/A
Deaths:6
KDR:13.333
Accuracy:21.749% C
KPH:80.400 D
VKPH:5 C+
Kills:574 (0 + 574)
Deaths:34
KDR:16.882
VKDR:2.676
Vehicle Kills:91
Kill Difference:540
Playtime:6.670 hours
Usage:0%
Score:0.276m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:21.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 19,99210,7203,5782.996B+0.5027.66%D1.679%C--13.1C+11.3C++211818h51B*184.4B++
Flare VE6 3,0112,9841,1322.636A0.1424.578%B+31.401%B**52.4B+N/A13856.9h8.5B*34.6B+
H-V45 2,8022,7961,3452.079B+0.4123.097%C+29.399%B**24.4CN/A93114.7h9.7A41.9B++
Orion VS54 1,8571,8477122.594B*0.1026.289%B**31.023%B*41.2B+N/A15344.8h9.3B**35.4B*
Serpent VE92 1,5151,5119101.66B+0.8314.536%F-18.796%C+10.1D-N/A47149.8h10.7B++73.8C
Terminus VX-9 1,4491,4436832.113B++0.3827.344%B30.7%B+40.3C++N/A10035.8h9.8B**35.7B++
VX29 Polaris 1,4251,4115442.594B**0.1031.917%A+36.924%A*58.1B+N/A13224.3h9.1B**28.5B*
SVA-88 1,2871,2785072.521B+0.0324.313%C++32.942%B**38CN/A12033.6h9.3B**38.3B+
Betelgeuse 54-A 1,2451,2304162.957C++0.4629.076%B++35.935%B++46.2C--N/A14126.6h8.7B**30B*
Zenith VX-5 1,2171,2105162.345B**0.1528.058%B+31.901%A++41.9B+N/A11128.9h9.7B**34.7B++
Pulsar LSW 1,2021,1944222.829A0.3428.104%B**37.27%A++69.4B**N/A26117.2h9.2B**32.8B*
NS-15M2 1,1861,1773653.225B**0.7331.724%A+43.925%A*86.5A+N/A47413.6h8.7A27.3B*
Pulsar C 1,1771,1715772.029B++0.4627.512%B+34.586%A*19.4CN/A6860.3h9.2B*33.5B++
VX6-7 7507483332.246B**0.2520.122%D-27.674%A18.2C--N/A7141.2h9.7B*48.4B
V10 7147142353.038C+0.5547.694%B**74.65%C42.5B+N/A12316.8h1.7B**3.6B*
Dual Photon Pods 883542589.345B+6.8546.846%DN/A33.5D-21C*40316.2h19.6B+41.9C**
NS-44 Commissioner 4884874431.099C++1.3919.026%F-14.374%D--12D-N/A3640.7h2.9B**15.1C-
CAS30 Tank Buster 8394852741.77B+0.7249.683%B+N/A7.6C+5.6C-10463.4h29.8B**60.1B*
C150 Dalton 762465805.813C+3.3240.371%C*N/A4650U2970U42498700.1h3.1B++7.8B*
Phaseshift VX-S 4524521512.993C+0.5039.13%B80.531%B+31.2C++N/A8514.5h2.1B+5.2B++
NS Decimator 5234273481.227C*1.2758.722%C1.405%D37.5C*8.4D-25911.4h2.8A4.7B**
Parallax VX3 3763761282.938C+0.4546.986%A82.181%B+30.1C++N/A9812.5h1.8B*3.8B*
CME 3383362061.631B0.8622.137%D-31.25%A22.9C--N/A11814.7h10.8B**49B
Eridani SX5 3323312341.415C*1.0815.065%F--18.429%C+6.1D*N/A2154.2h9.2B*60.9C
Solstice SF 3053032401.263B1.2313.762%F-10.891%D--10.1DN/A5130h11.3C*82.4D
Force-Blade 28328311,3590.025C++2.472.395%F--1.06%D-0.3C-N/A11112.2h1.6B**67.6T*
NS-11A 2742741332.06B++0.4325.062%C++44.161%M++38.1BN/A1527.2h9.3A+37B*
M40 Fury-H 2592501025A22.5137.223%DN/A138.9B**5D8571.8h3.6B**9.6B**
Saron HRB-H 3212441813.556A++11.0651.403%C--2.459%B*62.6A+19.7C-7353.9h9A++17.5A+
AP30 Shredder 355233288.321B5.8323.27%D**1.717%C2330U1220U16632500.1h30.4A++130.6A
Pandora VX25 2322321261.841B*0.6540.02%C++9.483%D**42.2C*N/A1755.5h3.5B*8.7B+
Corvus VA55 2202201002.2A0.2921.486%C--28.636%B*22.7CN/A899.7h10.1B*47.2B
Saron Laser Cannon 434214912.352C*0.1430.504%C1.869%C12.1C+12.4B+36817.7h71.2B*233.4B*
C-4 2461921211.587C++0.9124.447%CN/A36.2D--10.2D*3745.3h1.2B+4.9B+
Supernova FPC 290181257.24C**4.7555.812%C**N/A29.2B+17.6B+2496.2h3.7B**6.7B**
Photon A2A Missile Pods 311154722M++19.5176.332%DN/A35C-35.7C5354.4h4.8A++6.3A++
Cerberus 1201201051.143C++1.354.064%T*13.333%D*4.3D*N/A1428h3.9A+95.8T*
Ghost 8787362.417C+0.0847.748%A67.816%C+24.9DN/A1593.5h1.8B*3.8B*
M12 Kobalt-H 8580613.333C10.8421.749%C6.25%F-80D5C+1961h20.7D-95.1C--
NS-11P 7574411.805B+0.6929.508%A28.378%A+30.8C++N/A1532.4h11.2B**37.9B**
Saron HRB 936997.667B+5.1741.712%C4.348%M+27.6C**9.6D3082.5h10.1A++24.2A+
E540 Halberd 9166513.2B+10.7144.802%C3.03%B44B**16.7C+4541.5h3.6A++8B**
Equinox VE2 Burst 6161591.034C1.4622.714%D--32.787%B++19.1D-N/A713.2h14.2C62.6C--
Anti-Vehicle Grenade 6461161N/A58.5151.887%C++N/A610B**30D-29520.1h3.6B**7B*
Solstice Burst 5555511.078C1.4116.473%F-32.727%A8.1D--N/A336.8h12.9C**78.3D
Spear Anti-Vehicle Phalanx Turret 6052226M+23.5135.853%D-3.846%C+74.3A*11.4D--6470.7h3.2A++8.9A
Sticky Grenade 5050150N/A47.5160.086%B**N/A500D-N/A37320.1h2.8C4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit481288,790252h
Spawn Beacon51350.2h
VLG Missile Launcher1560.1h
M20 Wyvern01260h
Nanite Revive Grenade02430.1h
Medical Applicator17489,67112.7h
Ammunition Package9771.1h
Medical Kit6445,12310.7h
Anti-Infantry MANA Turret0600.4h
Xiphos Anti-Personnel Phalanx Turret0950h
M20 Drake01040h
Recon Detection Device0930.8h

Check the help document for the dictionary if you want to learn more about words used here.


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