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Primarch Surfer Jaxom[AMDN] Jaxom
VS BR 98

KDR: 3.28

Score: 13.5m

Last Seen: Jun 23rd, 2020 3:04 AM
- OFFLINE - 184.2 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 66%
Level 100 Progress: 72% 350h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS V26 Maelstrom Turbo Laser Supernova FPC Supernova VPC Light PPA Supernova PC V10 Dual Photon Pods Photon A2A Missile Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $775,620 MLG Score: 620
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.221%19.69%516913401,35612.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.179%0.961B*-0.213C-0.916D--HEAD ++ (~6.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.326C**13.10.083C+36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.815%1.929%1974413456,481423478515.3215135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.984%-0.044C+0.337C**-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.50.012C+59.1-0.111C+101.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.777%0.606%652113481,15532121703.5981353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.04B**-1.224D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.84B*3.20.745B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.321%1.65%165313463032454131.2317173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.954%0.194C++-0.694D-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.72B++12.90.679B+20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.331%76.571%165313461,05016226.44172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.83%0.959B*0.613B+1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.30.278C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.96%13.78%1652134750811454.45614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.654%2.075A*-0.202C5.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.009C+8.7-0.793D-4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m347.5%255 (15.3k)272 (16.3k)3.2784620,3336,2024.5677298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134949230.136%7.298%22008:003

79% Engineer14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:45 PMMar 2nd, 2020 6:05 AMJun 23rd, 2020 8:41 PM (97d) (PST)Jun 23rd, 2020 12:54 AM (97d) (PST)Jun 22nd, 2020 11:04 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
966858810.4090.1250.0302.0260.174620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9885,11752,87125721221016,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
828.2h/34.5d 7,996 1,484 2,877 100.7k 990 1,554 8,646 48m

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:300
Deaths:28
KDR:10.714
Accuracy:93.074% S
HSR:9.667% D**
Nova
B+
Kills:208
Deaths:206
KDR:1.010
Accuracy:31.828% D**
HSR:19.712% B+
VE-LR Obelisk
C+
Kills:149
Deaths:218
KDR:0.683
Accuracy:34.875% C+
HSR:29.530% D
Serpent VE92
C+
Kills:132
Deaths:228
KDR:0.579
Accuracy:25.820% C+
HSR:16.667% D-
Solstice SF
D-
Kills:130
Deaths:160
KDR:0.813
Accuracy:21.518% D-
HSR:6.923% D*
Solstice VE3
D**
Kills:60
Deaths:3
KDR:20
Accuracy:14.113% F-
HSR:11.667% D**
Kills:979
Deaths (as Engineer):843
Deaths (to Engineers):2,224
KDR:1.16133
Kill Difference:136
Playtime:654.330 hours
Usage:79%
Score:11.538m
Score/min:294
Accuracy (listed only):36.871%
HSR (listed only):15.694%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:127
Deaths:68
KDR:1.868
Accuracy:21.784% C--
HSR:18.898% D*
VX29 Polaris
D
Kills:103
Deaths:88
KDR:1.170
Accuracy:21.682% D-
HSR:20.388% D
Kills:230
Deaths (as Heavy Assault):156
Deaths (to Heavy Assaults):1,386
KDR:1.47436
Kill Difference:74
Playtime:19.806 hours
Usage:2%
Score:0.258m
Score/min:217
Accuracy (listed only):21.733%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:300
Deaths:28
KDR:10.714
Accuracy:93.074% S
HSR:9.667% D**
NS-7 PDW
B**
Kills:253
Deaths:286
KDR:0.885
Accuracy:33.166% B**
HSR:14.229% D-
Nova
B+
Kills:208
Deaths:206
KDR:1.010
Accuracy:31.828% D**
HSR:19.712% B+
Serpent VE92
C+
Kills:132
Deaths:228
KDR:0.579
Accuracy:25.820% C+
HSR:16.667% D-
Solstice SF
D-
Kills:130
Deaths:160
KDR:0.813
Accuracy:21.518% D-
HSR:6.923% D*
Solstice VE3
D**
Kills:60
Deaths:3
KDR:20
Accuracy:14.113% F-
HSR:11.667% D**
Kills:1,083
Deaths (as Light Assault):911
Deaths (to Light Assaults):846
KDR:1.1888
Kill Difference:172
Playtime:9.782 hours
Usage:1%
Score:0.102m
Score/min:174
Accuracy (listed only):36.587%
HSR (listed only):13.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:300
Deaths:28
KDR:10.714
Accuracy:93.074% S
HSR:9.667% D**
NS-7 PDW
B**
Kills:253
Deaths:286
KDR:0.885
Accuracy:33.166% B**
HSR:14.229% D-
Nova
B+
Kills:208
Deaths:206
KDR:1.010
Accuracy:31.828% D**
HSR:19.712% B+
NS-11P
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.827% B+
HSR:26.744% C+
Kills:847
Deaths (as Combat Medic):627
Deaths (to Combat Medics):538
KDR:1.35088
Kill Difference:220
Playtime:9.987 hours
Usage:1%
Score:0.187m
Score/min:312
Accuracy (listed only):46.974%
HSR (listed only):17.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B+
Kills:808
Deaths:36
KDR:22.444
Accuracy:46.747% B+
HSR:83.540% B+
Artemis VX26
D
Kills:284
Deaths:36
KDR:7.889
Accuracy:26.861% D
HSR:19.718% D
NS-7 PDW
B**
Kills:253
Deaths:286
KDR:0.885
Accuracy:33.166% B**
HSR:14.229% D-
Beamer VS3
C
Kills:162
Deaths:29
KDR:5.586
Accuracy:26.517% C
HSR:20.988% C
Parallax VX3
B++
Kills:128
Deaths:45
KDR:2.844
Accuracy:45.082% B++
HSR:72.656% D-
VA39 Spectre
C
Kills:114
Deaths:66
KDR:1.727
Accuracy:32.725% C
HSR:31.579% D
Kills:1,749
Deaths (as Infiltrator):498
Deaths (to Infiltrators):644
KDR:3.51205
Kill Difference:1,251
Playtime:114.660 hours
Usage:14%
Score:1.183m
Score/min:172
Accuracy (listed only):35.183%
HSR (listed only):40.452%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:209
Deaths:46
KDR:4.543
Accuracy:15.159% D
HSR:17.225% D
Quasar VM1
C+
Kills:129
Deaths:21
KDR:6.143
Accuracy:14.367% D**
HSR:22.481% C+
Kills:338
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):271
KDR:10.08955
Kill Difference:304.500
Playtime:18.207 hours
Usage:2%
Score:0.244m
Score/min:223
Accuracy (listed only):14.763%
HSR (listed only):19.853%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
B
Kills:4,436
V. Kills:3,614 123%
Deaths:605
KDR:7.332
Accuracy:35.822% B++
KPH:20.700 C+
VKPH:16.900 B
Light PPA
B+
Kills:1,035
V. Kills:79 N/A
Deaths:165
KDR:6.273
Accuracy:50.876% B**
KPH:69.100 C++
VKPH:5.300 B+
Dual Photon Pods
C++
Kills:803
V. Kills:321 249%
Deaths:48
KDR:16.729
Accuracy:60.599% B++
KPH:56.100 D
VKPH:22.400 C++
Photon A2A Missile Pods
B++
Kills:531
V. Kills:539 98%
Deaths:4
KDR:132.750
Accuracy:69.367% D**
KPH:66.600 C++
VKPH:67.600 B++
Saron Laser Cannon
B+
Kills:207
V. Kills:188 110%
Deaths:83
KDR:2.494
Accuracy:36.553% B*
KPH:17 C+
VKPH:15.400 B+
Kills:7,012 (5,678 + 0)
Deaths:905
KDR:7.748
VKDR:5.239
Vehicle Kills:4,741
Kill Difference:6,107
Playtime:263.839 hours
Usage:32%
Score:4.478m
Score/min:283
Piloting Accuracy:36.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:273
V. Kills:176 154%
Deaths:27
KDR:10.111
Accuracy:60.190% A**
KPH:982,800 U
VKPH:633,600 U
L105 Zephyr
U
Kills:131
V. Kills:47 273%
Deaths:3
KDR:43.667
Accuracy:45.917% C++
KPH:471,600 U
VKPH:169,200 U
Kills:404 (0 + 404)
Deaths:30
KDR:13.467
VKDR:7.433
Vehicle Kills:223
Kill Difference:374
Playtime:0.001 hours
Usage:0%
Score:0.225m
Score/min:4,497,200
Piloting Accuracy:N/A%
Gunner Accuracy:45.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:4,009
V. Kills:1,577 254%
Deaths:
KDR:
Accuracy:54.204% C+
KPH:43.200 B++
VKPH:17 C+
Supernova VPC
C
Kills:1,155
V. Kills:243 473%
Deaths:3
KDR:385
Accuracy:51.777% C+
KPH:37.700 D
VKPH:7.900 C
Supernova PC
B++
Kills:963
V. Kills:331 290%
Deaths:
KDR:
Accuracy:53.249% C*
KPH:40.500 B++
VKPH:13.900 B+
Saron HRB
C--
Kills:183
V. Kills:109 166%
Deaths:12
KDR:15.250
Accuracy:40.620% D-
KPH:18.600 D
VKPH:11.100 C--
Proton II PPA
A
Kills:66
V. Kills:8 N/A
Deaths:7
KDR:9.429
Accuracy:29.955% B+
KPH:54.300 C
VKPH:6.600 A
E540 Halberd
B
Kills:54
V. Kills:22 235%
Deaths:3
KDR:18
Accuracy:45.402% D
KPH:41.700 B
VKPH:17 C
Kills:6,430 (6,127 + 303)
Deaths:25
KDR:257.200
VKDR:91.600
Vehicle Kills:2,290
Kill Difference:6,405
Playtime:159.504 hours
Usage:19%
Score:2.342m
Score/min:245
Driving Accuracy:53.249%
Gunner Accuracy:45.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:68
V. Kills:12 N/A
Deaths:25
KDR:2.720
Accuracy:26.630% F-
KPH:11.700 D-
VKPH:2.100 D
Kills:68 (68 + 0)
Deaths:25
KDR:2.720
VKDR:0.480
Vehicle Kills:12
Kill Difference:43
Playtime:5.826 hours
Usage:1%
Score:0.034m
Score/min:96
Driving Accuracy:26.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V26 Maelstrom Turbo Laser 8,0504,4366057.332A4.0535.822%B++2.322%C++20.7C+16.9B246214.4h76.4C**213.2B+
Supernova FPC 5,5864,00914009U4,005.7254.204%C+N/A43.2B++17C+24192.7h3.4B*6.3B*
Supernova VPC 1,3981,1553385U381.7251.777%C+N/A37.7D7.9C20230.6h3.2C6.1C+
Light PPA 1,1141,0351656.273C+2.9950.876%B**N/A69C++5.3B+34815h9.5B+18.6B+
Supernova PC 1,2949631963U959.7253.249%C*N/A40.5B++13.9B+17723.8h4.2B7.9B+
V10 8088083622.444S19.1746.747%B+83.54%B+25.1D--N/A11932.2h1.8B+3.8B+
Dual Photon Pods 1,1248034816.729A13.4560.599%B++N/A56.2D22.4C++57714.3h21.6C+35.6C++
Photon A2A Missile Pods 1,0705314132.75U129.4769.367%D**N/A66.4C++67.4B++3458h4.4A*6.4A++
Pandora VX25 3043002810.714S7.4493.074%S9.667%D**10.2D*N/A11129.3h11.7T*12.6D
Artemis VX26 289284367.889M**4.6126.861%D19.718%D20.7D-N/A19113.7h12.4C46.3C
C150 Dalton 4492732710.111C*6.8360.19%A**N/A2730U1760U17460700.1h5.3D**8.9C++
NS-7 PDW 2622532860.885C2.3933.166%B**14.229%D-28.1C--1B*899h17D*51.1C+
Proximity Mine 210210239.13A5.8526.929%F-N/A175B++N/A2711.2h0.8M2.9B**
Quasar VM1 209209464.543A+1.2615.159%D17.225%D26.8CN/A1777.8h11.7B+77.4C+
Nova 2082082061.01C2.2731.828%D**19.712%B+13.2D--N/A6215.7h4.3C+13.5D-
Saron Laser Cannon 395207832.494C+0.7836.553%B*2.899%B*17C+15.4B+45712.2h82.4B+225.5B++
Saron HRB 2921831215.25A+11.9740.62%D-1.093%C18.7D11.1C--4799.8h16.1B*39.7B+
The Slasher 1771774790.37S2.9165.195%A*N/A6.7B+N/A2426.4h1.4A2.2B++
Beamer VS3 164162295.586S2.3126.517%C20.988%C10.7D-N/A10515.1h8.7C++32.7C++
VE-LR Obelisk 1521492180.683D-2.6034.875%C+29.53%D20.4D-N/A657.3h6.7C-19.3C+
Serpent VE92 1341322280.579D2.7025.82%C+16.667%D-12.8D-N/A5610.3h17.6F-68.3D-
L105 Zephyr 178131343.667S40.3945.917%C++N/A1310U470U5025300.1h7.7D16.8C+
Solstice SF 1311301600.813C2.4721.518%D-6.923%D*6D-N/A2721.6h12.5C+58.3C
Quasar VM1 130129216.143A++2.8614.367%D**22.481%C+25.3D--N/A1875.1h12.2C++84.7D
Parallax VX3 128128452.844C0.4345.082%B++72.656%D-30.5C-N/A1114.2h2.1C+4.8C++
Orion VS54 128127681.868C+1.4121.784%C--18.898%D*27.6DN/A2124.6h13.8D63.5C+
Plasma Grenade 1261261126N/A122.7225.32%T-N/A1260M+N/A34060.1h1.4A*5.6B+
VA39 Spectre 115114661.727C1.5532.725%C31.579%D19DN/A1056h6.3D19.2C
MANA Anti-Personnel Turret 108106442.409N/A0.8718.603%UN/A1060U20U2496900.1h16.4T*87.9T*
VX29 Polaris 104103881.17C-2.1121.682%D-20.388%D28.6D-N/A1343.6h12C55.5C
NS-11P 91861070.804D2.4729.827%B+26.744%C+22.1D-1.3C++943.9h15.2D*51C+
Tank Mine 11975116.818A++3.5460.667%AN/A93.8D55C-6900.8h2.4D4B*
M40 Fury-F 8068252.72C**0.5626.63%F-1.471%B*11.7D-2.1D965.8h4.3B*16B+
Proton II PPA 746679.429C-6.1529.955%B+3.03%A55C6.7A4581.2h11.1C36.9C++
Force-Blade 63612,6260.023C+3.2626.508%C-N/A0.4CN/A1137.6h2.7C10.3C+
Solstice VE3 6160320U16.7214.113%F-11.667%D**3D-N/A3820.2h14.6C+103.5C
Hunter QCX 61571740.328D2.9524.795%D*29.825%B+4.4D--N/A1313.1h5.3C**21.4C+
C-4 7455281.964C++1.3118.056%D*N/A39.3D--13.6D--5511.4h1.2C**6.5C--
E540 Halberd 7654318C++14.7245.402%D1.852%C+41.5C**16.9C7881.3h4.4B*9.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit652237,79049h
Spawn Beacon01000.1h
Medical Applicator347,7001.2h
Restoration Kit71680.3h
Recon Detection Device191,6324.2h
Shield Recharging Field32130.1h
Ammunition Package65220.6h
Anti-Infantry MANA Turret104190.9h
Nano-Repair Grenade04760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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