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Conqueror JayJxx[VFIV] JayJxx
TR BR 117

KDR: 3.37

Score: 27.7m

Last Seen: Jan 3rd, 2020 3:23 PM
- OFFLINE - 9.5 hour(s)

Battle Rank 120 (117 total) - Terran Republic on Connery - Outfit Leader of I NID TO CETCH A RIDE[VFIV] I NID TO CETCH A RIDE
TR outfit on Connery

Members: 0
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton MSW-R CAS30 Tank Buster TSAR-42 LC3 Jaguar LC2 Lynx TRAC-5 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,314,350 MLG Score: 1850
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.962%31.037%86831120120,8982.971420.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.015%1.312A1.524A+-0.095C+HEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.521B+100.303C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.438%1.641%850612265,91186333276.84936178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.108%-0.138C0.144C++-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.30.123C+51.80.038C+94.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.879%2.098%663312291,81152511483.44952158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%1.344A-0.273C-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.721B++5.90.529B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.626%1.287%23071512178,390568517814.7711162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.249%0.789B++-0.765D-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.777B++11.40.701B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.631%78.744%2307312292,437618103.937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.615%0.703B++0.756B++-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.521B+1.90.409B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.166%15.244%230721230984676101.45562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%1.289A0.102C+-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.569B+3.20.332C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I NID TO CETCH A RIDE[VFIV] I NID TO CETCH A RIDE
TR outfit on Connery

Members: 0
27.7m305.6%459 (27.5k)382 (22.9k)3.3654546,38613,7833.90539117 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232387225.728%19.4%49905:1615

58% Engineer12% Heavy Assault6% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 2:13 PMDec 26th, 2015 7:04 AMJan 17th, 2020 6:32 PM (2d) (PST)Jan 3rd, 2020 11:37 AM (16d) (PST)Jan 3rd, 2020 11:23 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0041078970.6390.1900.1242.4410.1601850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2656,42753,838381171461022,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1210h/50.4d 7,442 8,999 13,790 177.2k 908 2,197 11,605 72.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,968
Deaths:564
KDR:3.489
Accuracy:26.233% B++
HSR:35.264% A+
T9 CARV
A
Kills:1,210
Deaths:378
KDR:3.201
Accuracy:22.874% B++
HSR:31.653% A
NS-15M2
A+
Kills:1,183
Deaths:404
KDR:2.928
Accuracy:27.311% B+
HSR:38.208% A+
TMG-50
A*
Kills:797
Deaths:264
KDR:3.019
Accuracy:26.578% B*
HSR:39.272% A*
T32 Bull
A++
Kills:430
Deaths:104
KDR:4.135
Accuracy:25.511% C**
HSR:38.372% A++
T16 Rhino
B++
Kills:87
Deaths:23
KDR:3.783
Accuracy:24.779% B++
HSR:22.989% C++
NSX Naginata
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:20.676% C
HSR:35.821% B**
Kills:5,742
Deaths (as Heavy Assault):1,756
Deaths (to Heavy Assaults):3,801
KDR:3.26993
Kill Difference:3,986
Playtime:141.942 hours
Usage:12%
Score:3.113m
Score/min:366
Accuracy (listed only):24.852%
HSR (listed only):34.511%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,680
Deaths:519
KDR:3.237
Accuracy:27.231% B++
HSR:27.917% A
LC2 Lynx
B**
Kills:1,540
Deaths:435
KDR:3.540
Accuracy:27.905% B*
HSR:28.636% B**
TRAC-5
A+
Kills:1,366
Deaths:412
KDR:3.316
Accuracy:26.534% B**
HSR:27.672% A+
NS-11C
A+
Kills:1,268
Deaths:290
KDR:4.372
Accuracy:29.833% B**
HSR:27.445% A+
T5 AMC
A
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:29.769% A
HSR:27.887% A
FA1 Barrage
A++
Kills:845
Deaths:227
KDR:3.722
Accuracy:56.232% A++
HSR:14.556% C+
HC1 Cougar
A++
Kills:793
Deaths:261
KDR:3.038
Accuracy:27.917% B++
HSR:33.544% A++
TRAC-5 Burst
B**
Kills:313
Deaths:128
KDR:2.445
Accuracy:31.018% B**
HSR:25.559% C**
AMR-66
A*
Kills:173
Deaths:63
KDR:2.746
Accuracy:32.492% B*
HSR:39.884% A*
NSX Tanto
B++
Kills:139
Deaths:41
KDR:3.390
Accuracy:29.465% B+
HSR:30.216% B++
TRS-12 Uppercut
B++
Kills:139
Deaths:47
KDR:2.957
Accuracy:66.471% B++
HSR:19.425% B++
MG-C1 Kindred
C*
Kills:98
Deaths:29
KDR:3.379
Accuracy:27.610% C*
HSR:19.388% D
TRAC-Shot
B**
Kills:76
Deaths:47
KDR:1.617
Accuracy:26.072% C++
HSR:23.684% B**
TRAC-5 S
M
Kills:59
Deaths:44
KDR:1.341
Accuracy:27.609% B*
HSR:32.203% M
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:31.559% N/A
HSR:24% N/A
Kills:9,708
Deaths (as Engineer):2,824
Deaths (to Engineers):2,911
KDR:3.43768
Kill Difference:6,884
Playtime:703.969 hours
Usage:58%
Score:16.924m
Score/min:401
Accuracy (listed only):33.181%
HSR (listed only):26.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,680
Deaths:519
KDR:3.237
Accuracy:27.231% B++
HSR:27.917% A
LC2 Lynx
B**
Kills:1,540
Deaths:435
KDR:3.540
Accuracy:27.905% B*
HSR:28.636% B**
TRAC-5
A+
Kills:1,366
Deaths:412
KDR:3.316
Accuracy:26.534% B**
HSR:27.672% A+
NS-11C
A+
Kills:1,268
Deaths:290
KDR:4.372
Accuracy:29.833% B**
HSR:27.445% A+
T5 AMC
A
Kills:1,169
Deaths:251
KDR:4.657
Accuracy:29.769% A
HSR:27.887% A
FA1 Barrage
A++
Kills:845
Deaths:227
KDR:3.722
Accuracy:56.232% A++
HSR:14.556% C+
SMG-46 Armistice
A
Kills:800
Deaths:215
KDR:3.721
Accuracy:32.343% A
HSR:24.125% B**
HC1 Cougar
A++
Kills:793
Deaths:261
KDR:3.038
Accuracy:27.917% B++
HSR:33.544% A++
MKV Suppressed
A++
Kills:530
Deaths:109
KDR:4.862
Accuracy:29.499% B++
HSR:31.698% A++
TRAC-5 Burst
B**
Kills:313
Deaths:128
KDR:2.445
Accuracy:31.018% B**
HSR:25.559% C**
PDW-16 Hailstorm
M++
Kills:235
Deaths:57
KDR:4.123
Accuracy:29.857% B**
HSR:34.468% M++
NSX Tanto
B++
Kills:139
Deaths:41
KDR:3.390
Accuracy:29.465% B+
HSR:30.216% B++
TRS-12 Uppercut
B++
Kills:139
Deaths:47
KDR:2.957
Accuracy:66.471% B++
HSR:19.425% B++
MG-C1 Kindred
C*
Kills:98
Deaths:29
KDR:3.379
Accuracy:27.610% C*
HSR:19.388% D
TRAC-Shot
B**
Kills:76
Deaths:47
KDR:1.617
Accuracy:26.072% C++
HSR:23.684% B**
TRAC-5 S
M
Kills:59
Deaths:44
KDR:1.341
Accuracy:27.609% B*
HSR:32.203% M
Kills:11,050
Deaths (as Light Assault):3,112
Deaths (to Light Assaults):2,863
KDR:3.55077
Kill Difference:7,938
Playtime:223.128 hours
Usage:18%
Score:4.540m
Score/min:339
Accuracy (listed only):32.835%
HSR (listed only):26.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:1,697
Deaths:365
KDR:4.649
Accuracy:39.915% C*
HSR:75.192% B++
NS-44 Commissioner
C**
Kills:1,262
Deaths:953
KDR:1.324
Accuracy:39.045% C**
HSR:21.236% C+
SMG-46 Armistice
A
Kills:800
Deaths:215
KDR:3.721
Accuracy:32.343% A
HSR:24.125% B**
MKV Suppressed
A++
Kills:530
Deaths:109
KDR:4.862
Accuracy:29.499% B++
HSR:31.698% A++
NSX Daimyo
B+
Kills:441
Deaths:122
KDR:3.615
Accuracy:41.781% C++
HSR:95.692% B+
M77-B
C
Kills:299
Deaths:91
KDR:3.286
Accuracy:35.492% C
HSR:73.913% C
PDW-16 Hailstorm
M++
Kills:235
Deaths:57
KDR:4.123
Accuracy:29.857% B**
HSR:34.468% M++
NS-357 Underboss
B*
Kills:178
Deaths:181
KDR:0.983
Accuracy:35.173% C
HSR:29.214% B*
TX2 Emperor
B+
Kills:134
Deaths:97
KDR:1.381
Accuracy:31.694% B+
HSR:19.403% C+
TX1 Repeater
B+
Kills:95
Deaths:61
KDR:1.557
Accuracy:25.758% C++
HSR:25.263% B+
NSX Tomoe
A*
Kills:74
Deaths:41
KDR:1.805
Accuracy:29.216% C+
HSR:60.811% A*
NS-30 Vandal
A+
Kills:62
Deaths:30
KDR:2.067
Accuracy:39.643% B**
HSR:38.710% A+
Kills:5,807
Deaths (as Infiltrator):2,322
Deaths (to Infiltrators):1,895
KDR:2.50086
Kill Difference:3,485
Playtime:74.734 hours
Usage:6%
Score:1.409m
Score/min:314
Accuracy (listed only):34.118%
HSR (listed only):44.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:1,196
Deaths:384
KDR:3.115
Accuracy:29.211% A+
HSR:31.271% A
Cycler TRV
A*
Kills:1,189
Deaths:440
KDR:2.702
Accuracy:29.669% A
HSR:35.324% A*
FA1 Barrage
A++
Kills:845
Deaths:227
KDR:3.722
Accuracy:56.232% A++
HSR:14.556% C+
SMG-46 Armistice
A
Kills:800
Deaths:215
KDR:3.721
Accuracy:32.343% A
HSR:24.125% B**
MKV Suppressed
A++
Kills:530
Deaths:109
KDR:4.862
Accuracy:29.499% B++
HSR:31.698% A++
TORQ-9
A++
Kills:361
Deaths:164
KDR:2.201
Accuracy:27.834% B++
HSR:37.119% A++
TAR
A*
Kills:307
Deaths:109
KDR:2.817
Accuracy:27.015% B++
HSR:36.482% A*
PDW-16 Hailstorm
M++
Kills:235
Deaths:57
KDR:4.123
Accuracy:29.857% B**
HSR:34.468% M++
SABR-13
A
Kills:216
Deaths:72
KDR:3
Accuracy:31.846% B**
HSR:35.648% A
TRS-12 Uppercut
B++
Kills:139
Deaths:47
KDR:2.957
Accuracy:66.471% B++
HSR:19.425% B++
Kills:5,818
Deaths (as Combat Medic):1,824
Deaths (to Combat Medics):1,187
KDR:3.18969
Kill Difference:3,994
Playtime:61.334 hours
Usage:5%
Score:1.681m
Score/min:457
Accuracy (listed only):35.998%
HSR (listed only):30.012%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:1,110
V. Kills:779 142%
Deaths:246
KDR:4.512
Accuracy:31.381% C+
KPH:28.200 A+
VKPH:19.800 A+
M14 Banshee
A**
Kills:1,036
V. Kills:84 N/A
Deaths:84
KDR:12.333
Accuracy:32.624% B+
KPH:103.800 A++
VKPH:8.400 A**
M18 Rotary
B+
Kills:967
V. Kills:937 103%
Deaths:299
KDR:3.234
Accuracy:29.751% C
KPH:14.700 C+
VKPH:14.300 B+
Hellfire Rocket Pods
A++
Kills:672
V. Kills:147 454%
Deaths:41
KDR:16.390
Accuracy:60.236% A
KPH:147 B**
VKPH:32.200 A++
M18 Locust
A*
Kills:367
V. Kills:200 183%
Deaths:37
KDR:9.919
Accuracy:34.003% B
KPH:51.900 A*
VKPH:28.300 A++
Kills:4,152 (3,480 + 0)
Deaths:707
KDR:5.873
VKDR:3.037
Vehicle Kills:2,147
Kill Difference:3,445
Playtime:126.651 hours
Usage:10%
Score:2.051m
Score/min:270
Piloting Accuracy:34.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:4,772
V. Kills:3,493 137%
Deaths:250
KDR:19.088
Accuracy:30.300% D-
KPH:78.900 A**
VKPH:57.700 A**
CAS30 Tank Buster
B+
Kills:1,889
V. Kills:1,310 144%
Deaths:595
KDR:3.175
Accuracy:50.222% C**
KPH:11.500 B+
VKPH:8 C++
L105 Zephyr
S
Kills:328
V. Kills:112 290%
Deaths:19
KDR:17.263
Accuracy:50.439% B*
KPH:96.400 A++
VKPH:32.900 S
L-30R Vektor
B++
Kills:237
V. Kills:69 339%
Deaths:43
KDR:5.512
Accuracy:39.322% C++
KPH:17.200 B++
VKPH:5 C
AP30 Shredder
M**
Kills:172
V. Kills:120 142%
Deaths:13
KDR:13.231
Accuracy:35.725% B
KPH:75.300 M++
VKPH:52.500 M**
Kills:7,398 (2,126 + 5,272)
Deaths:920
KDR:8.041
VKDR:5.548
Vehicle Kills:5,104
Kill Difference:6,478
Playtime:244.071 hours
Usage:20%
Score:4.402m
Score/min:301
Piloting Accuracy:39.322%
Gunner Accuracy:35.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:333
V. Kills:163 203%
Deaths:9
KDR:37
Accuracy:56.537% C+
KPH:71.500 M
VKPH:35 A**
Kills:333 (333 + 0)
Deaths:9
KDR:37
VKDR:18.111
Vehicle Kills:163
Kill Difference:324
Playtime:4.657 hours
Usage:0%
Score:0.149m
Score/min:532
Driving Accuracy:56.537%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:948
V. Kills:687 138%
Deaths:78
KDR:12.154
Accuracy:52.226% B++
KPH:37.200 B+
VKPH:27 A+
P2-120 HEAT
M**
Kills:530
V. Kills:285 185%
Deaths:34
KDR:15.588
Accuracy:59.620% A++
KPH:50.200 A*
VKPH:27 M**
E540 Halberd
A++
Kills:215
V. Kills:143 149%
Deaths:15
KDR:14.333
Accuracy:50.296% B**
KPH:30.200 B+
VKPH:20.100 A++
Kills:1,693 (1,478 + 215)
Deaths:127
KDR:13.331
VKDR:8.780
Vehicle Kills:1,115
Kill Difference:1,566
Playtime:43.110 hours
Usage:4%
Score:1.033m
Score/min:399
Driving Accuracy:59.620%
Gunner Accuracy:50.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:725
V. Kills:310 233%
Deaths:23
KDR:31.522
Accuracy:64.287% B*
KPH:65 B**
VKPH:27.800 B++
G20 Vulcan-H
B**
Kills:461
V. Kills:259 177%
Deaths:43
KDR:10.721
Accuracy:55.775% B**
KPH:60.100 B*
VKPH:33.800 B++
P525 Marauder-H
C*
Kills:161
V. Kills:14 N/A
Deaths:11
KDR:14.636
Accuracy:44.782% B**
KPH:85.700 C
VKPH:7.500 C*
M40 Fury-H
B+
Kills:139
V. Kills:30 448%
Deaths:3
KDR:46.333
Accuracy:48.677% B+
KPH:95.200 C*
VKPH:20.600 C*
MR11 Gatekeeper-H
B++
Kills:109
V. Kills:71 151%
Deaths:13
KDR:8.385
Accuracy:58.810% B++
KPH:39.900 B++
VKPH:26 C+
G40-F Ranger
B+
Kills:81
V. Kills:45 176%
Deaths:5
KDR:16.200
Accuracy:38.013% B+
KPH:30.800 C+
VKPH:17.100 C
M20 Basilisk-H
C++
Kills:58
V. Kills:16 341%
Deaths:3
KDR:19.333
Accuracy:45.295% C+
KPH:65.400 C+
VKPH:18 C++
Kills:1,734 (0 + 1,734)
Deaths:101
KDR:17.168
VKDR:7.376
Vehicle Kills:745
Kill Difference:1,633
Playtime:28.409 hours
Usage:2%
Score:0.705m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:45.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:409
V. Kills:113 359%
Deaths:15
KDR:27.267
Accuracy:49.004% A+
KPH:95 A*
VKPH:26.200 M**
M40 Fury
M**
Kills:308
V. Kills:101 302%
Deaths:9
KDR:34.222
Accuracy:54.574% A*
KPH:106.600 A*
VKPH:35 M**
M12 Kobalt
A
Kills:91
V. Kills:4 N/A
Deaths:1
KDR:91
Accuracy:24.544% A
KPH:110.800 A
VKPH:4.900 B++
M20 Basilisk
A*
Kills:79
V. Kills:42 184%
Deaths:6
KDR:13.167
Accuracy:49.739% A
KPH:30 B*
VKPH:16 A*
M20 Basilisk
A++
Kills:60
V. Kills:38 154%
Deaths:5
KDR:12
Accuracy:45.550% B++
KPH:27.300 B+
VKPH:17.300 A++
Kills:947 (0 + 947)
Deaths:36
KDR:26.306
VKDR:8.278
Vehicle Kills:298
Kill Difference:911
Playtime:12.849 hours
Usage:1%
Score:0.392m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:45.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:111
V. Kills:6 N/A
Deaths:38
KDR:2.921
Accuracy:44.912% B
KPH:55.400 C*
VKPH:3 B++
Kills:111 (111 + 0)
Deaths:38
KDR:2.921
VKDR:0.158
Vehicle Kills:6
Kill Difference:73
Playtime:2.004 hours
Usage:0%
Score:0.015m
Score/min:124
Driving Accuracy:44.912%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:301
V. Kills:204 147%
Deaths:39
KDR:7.718
Accuracy:40.608% C++
KPH:32.700 B+
VKPH:22.200 B**
Kills:301 (0 + 301)
Deaths:39
KDR:7.718
VKDR:5.231
Vehicle Kills:204
Kill Difference:262
Playtime:9.197 hours
Usage:1%
Score:0.153m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:40.608%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,2654,77225019.088A15.7230.3%D-N/A78.9A**57.7A**83760.5h2.6B**8.7B++
MSW-R 1,9731,9685643.489B++0.1226.233%B++35.264%A+67.4B**N/A21729.2h9.9B*37.6B++
CAS30 Tank Buster 3,1991,8895953.175B*0.1950.222%C**1.959%B++11.5B+8C++107164.1h46.4B+92.4B+
TSAR-42 1,7051,6973654.649C**1.2839.915%C*75.192%B++68.4AN/A18124.8h1.8B*4.6B++
LC3 Jaguar 1,6931,6805193.237A0.1327.231%B++27.917%A33.2C++N/A8150.6h10.9B+40B++
LC2 Lynx 1,5511,5404353.54A*0.1727.905%B*28.636%B**45.7B++N/A12333.7h12.1B++43.4B++
TRAC-5 1,3771,3664123.316M**0.0526.534%B**27.672%A+21.2C++N/A6464.3h10.8B**40.7B*
NS-11C 1,2811,2682904.372M**1.0129.833%B**27.445%A+64.4A+N/A20719.7h10.6B**35.5B*
NS-44 Commissioner 1,2711,2629531.324B2.0439.045%C**21.236%C+51.9B++N/A15224.3h3.3B+8.4B+
T9 CARV 1,2131,2103783.201A+0.1622.874%B++31.653%A48.6B**N/A19324.9h10.1B**44.3B++
T1 Cycler 1,2061,1963843.115A++0.2529.211%A+31.271%A64.6A**N/A20718.5h10A34.3B**
Cycler TRV 1,2001,1894402.702A+0.6629.669%A35.324%A*82.6A*N/A26414.4h10.1B**34.1B**
NS-15M2 1,1911,1834042.928B+0.4427.311%B+38.208%A+79.9B**N/A29814.8h10B*36.7B++
T5 AMC 1,1771,1692514.657S1.2929.769%A27.887%A75.9M++N/A22715.4h10.5B**35.4B*
M18 Needler 1,8891,1102464.512B*1.1531.381%C+1.351%C-28.2A+19.8A+29139.4h78.3B*249.7B*
M14 Banshee 1,1201,0368412.333B+8.9732.624%B+1.544%B++103.6A++8.4A**31410h16.7B+51.1B+
M18 Rotary 1,9049672993.234B+0.1329.751%C1.138%D14.7C+14.3B+20565.6h98.2B+330.1B+
P2-120 AP 1,6359487812.154B++8.7952.226%B++2.743%C+37.2B+26.9A+41225.5h6.5C**12.4B+
FA1 Barrage 8548452273.722A*0.3656.232%A++14.556%C+86.2M++N/A2159.8h3.4B**6B**
SMG-46 Armistice 8128002153.721A**0.3632.343%A24.125%B**75.5A*1.1A++20010.6h11.9B*36.9B++
TMG-50 8027972643.019A++0.3526.578%B*39.272%A*83.9A*N/A2489.5h8.7B*32.7B++
HC1 Cougar 8087932613.038A*0.3327.917%B++33.544%A++52.2B**1B**16915.2h9.4B**33.8B++
E540 Halberd-H 1,0357252331.522M+28.1664.287%B*2.483%B+65.3B**27.9B++44111.1h4.5B*7.1B**
Hellfire Rocket Pods 8196724116.39A13.0260.236%AN/A146.1B**32A++7854.6h15B24.8B+
P2-120 HEAT 8155303415.588A++12.2259.62%A++1.887%D50.5A*27.1S35910.5h6.7B+11.2B**
MKV Suppressed 5385301094.862S1.5029.499%B++31.698%A++69.7A++1.1A++1667.6h11.5B++39B+
M60-A Bulldog 5804933215.406B*12.0441.428%B+1.623%C++60.9B**10.7B**3838.1h4.1B**9.9B**
G20 Vulcan-H 7204614310.721A+7.3655.775%B**1.518%D-59.9B*33.6B++5007.7h78B++139.9B**
NSX Daimyo 4424411223.615C++0.2541.781%C++95.692%B+65.8B+N/A1816.7h2.1B++5B+
T32 Bull 4304301044.135A*0.7725.511%C**38.372%A++65.2B*N/A1756.6h9.9B*38.9B+
M40 Fury 5224091527.267A**23.9049.004%A+N/A95.1A*26.3M**5504.3h11.3B+23.1B*
M18 Locust 567367379.919M**6.5534.003%BN/A51.7A*28.2A++3637.1h61.1B+179.8B++
TORQ-9 3633611642.201B++1.1627.834%B++37.119%A++60.2B**N/A1786h11.7B**42B*
L100 Python AP 496333937S33.6356.537%C+N/A70.9M34.7A**5314.7h3A+5.2A+
L105 Zephyr 4403281917.263B+13.9050.439%B*N/A96.5A++32.9S5453.4h4.6B*9B*
TRAC-5 Burst 3203131282.445C*0.9231.018%B**25.559%C**26.1C-N/A9012h12.2C**39.4B+
M40 Fury 409308934.222M**30.8654.574%A*1.299%C--106.2A*34.8M**7912.9h13.6C++25B*
TAR 3083071092.817B**0.5527.015%B++36.482%A*76.8A++N/A3284h10.1B**37.5B*
A30 Walker 4663042152U148.6332.402%A++N/A101.3S54S10803h35.3A+108.9A
M20 Wyvern 505301397.718B+4.3540.608%C++4.651%B++32.7B+22.2B**2769.2h64.3B+158.3B+
NS Decimator 5073001502B**1.3756.934%C--1%D-35.7C+24.6B**3048.4h4B+7.1C**
M77-B 299299913.286B++0.0835.492%C73.913%C39.3B*N/A1107.6h2B*5.6B+
M60-A Bulldog 3372811223.417C+20.0561.398%A+1.068%D--78.1A+15.6M++3443.6h5.3B+8.6B*
L-30R Vektor 306237435.512A++2.1539.322%C++5.063%A*17.2B++5C9813.8h39.8B**101.2B++
PDW-16 Hailstorm 237235574.123M**0.7629.857%B**34.468%M++67.1A++N/A1813.5h12B++40.2B++
SABR-13 217216723A0.3731.846%B**35.648%A72A++N/A2273h8.8A27.6B**
E540 Halberd 3582151514.333B**10.9750.296%B**3.256%C+30.3B+20.1A++4117.1h4.7B*9.4B**
NS-357 Underboss 1791781810.983C+2.3835.173%C29.214%B*39.6C+N/A1284.5h3.7B+10.4B+
AMR-66 174173632.746A*0.6232.492%B*39.884%A*55.8A*N/A2113.1h6.8B*20.8B*
AP30 Shredder 2921721313.231C++9.8735.725%B1.163%D74.8M++52.2M**8392.3h63.4B++177.4B*
Chainblade 18217110,3950.016C+3.3513.086%D*4.094%C-0.3C-N/A1552h1.8B++13.7C+
P525 Marauder-H 1751611114.636C++11.2744.782%B**N/A84.7C7.4C++2081.9h6.9C*15.4B+
C-4 2111401530.915C2.4517.278%D**N/A29.2D*14.8D--3874.8h1.4C*8D
NSX Tanto 145139413.39A*0.0229.465%B+30.216%B++32.3C+1.4A++894.3h12.4B42.1B+
TRS-12 Uppercut 140139472.957A++0.4166.471%B++19.425%B++46.3C*N/A1603h2.4B+3.7B+
M40 Fury-H 169139346.333A*42.9748.677%B+N/A92.7C++20C++3531.5h7B++14.4B**
TX2 Emperor 135134971.381B+1.9831.694%B+19.403%C+63.8A++N/A1782.1h6A18.8B**
Tank Mine 197116492.367C+1.0065.596%A*N/A23.2F16.2F2935h3.7F**5.6B+
S12 Renegade 117111382.921C*0.4444.912%B1.802%D55.5C**3B++1242h3B6.6B+
MR11 Gatekeeper-H 180109138.385B**5.0258.81%B++N/A40.4B++26.3C+3622.7h39.3B*66.8B**
MG-C1 Kindred 9898293.379A0.0127.61%C*19.388%D89.1A+N/A2231.1h10.4B+37.7B+
Frag Grenade 9696196N/A92.6342.454%CN/A480C+N/A18210.2h3.1B++7.4B+
TX1 Repeater 9895611.557B**1.8125.758%C++25.263%B+27.9C+N/A1093.4h9.7B**37.8B++
M12 Kobalt 9591191S87.6324.544%A26.374%A++113.8A+5B++4030.8h13.9B**56.7B++
T16 Rhino 8787233.783A**0.4224.779%B++22.989%C++72.5A++N/A3451.2h9B**36.4B*
G40-F Ranger 12681516.2B*12.8338.013%B+N/A31.2C+17.3C+3142.6h70.3B185B+
M20 Basilisk 12179613.167M**9.8049.739%A5.063%C30.4B*16.2A*3382.6h91.6C*184.3B++
TRAC-Shot 8076471.617B1.7526.072%C++23.684%B**14.3D-N/A635.3h12.6C48.2C+
NSX Tomoe 7474411.805C*1.5629.216%C+60.811%A*43.5C++N/A2021.7h11.4B*38.9B+
NSX Naginata 6767193.526A*0.1620.676%C35.821%B**55.8B+N/A2591.2h8.8B*42.4B+
Hyena Missile Launcher 10064512.8S9.4342.43%A++N/A71.1M**40M**6850.9h17.7A++41.8A+
NS-30 Vandal 6362302.067C++1.3039.643%B**38.71%A+77.5A+1.3A++3070.8h5.4C**13.5B++
M20 Basilisk 9860512M**8.6345.55%B++8.333%B**27.3B+17.3A++2992.2h92.9C**203.9B+
TRAC-5 S 6059441.341B++2.0227.609%B*32.203%M15.5CN/A733.8h15.2C-55.1C++
M20 Basilisk-H 7458319.333A*15.9745.295%C+6.897%C**64.4C+17.8C+3090.9h43.5B++96B++
M20 Drake 10758511.6A8.2333.443%C**1.724%C58M+49M++6851h35.1A105.1B**
Heartstring 5856860.651C-2.717.466%F--7.143%D*5.9D--N/A169.5h3.2B+43.1F-
A30 Walker 1085295.778C++2.4135.412%A++N/A11.8C*12.7B+2014.4h194.6C+549.6B++
MG-HBR1 Dragoon 5150301.667B1.7031.559%C24%D50B**1B+1681h5B*15.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85481h
Anti-Vehicle MANA Turret2800.2h
Nano-Armor Kit708679,62065.4h
Nanite Revive Grenade01340h
Medical Applicator6527,6682.5h
Restoration Kit271200.6h
Motion Spotter91,2350.9h
Ammunition Package115290.4h
Medical Kit2,0098,12856.1h
Anti-Infantry MANA Turret2950.3h
Nano-Repair Grenade07840.2h
M20 Drake1630.1h
Recon Detection Device42490.5h

Check the help document for the dictionary if you want to learn more about words used here.


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