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Paragon JayJxxx[vFYV] JayJxxx
VS BR 122

KDR: 3.11

Score: 30.9m

Last Seen: Mar 21st, 2019 12:20 PM
- OFFLINE - 83 minute(s)

Battle Rank 108 (122 total) - Vanu Sovereignty on Briggs - Outfit Leader of V5 m8[vFYV] V5 m8
VS outfit on Briggs

Members: 3
Level Progress (to 109): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Orion VS54 Solstice VE3 Pulsar C Maelstrom Turbo Laser NS-15M1 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $895,716 MLG Score: 716
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.443%25.704%68028100515,4573.1157-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.209%1.025B**0.748B++-0.254CHEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.492B+100.3C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.472%1.473%452610275,363126543444.23618123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%-0.732D--0.111C+-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.058C+51.80.02C+118.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.967%2.276%258410297915365351.473148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.094%0.882B*-0.218C-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++4.80.615B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.31%1.193%14531210217,627556442913.693172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.949%-0.546D-0.807D-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.798B++7.20.817B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.227%75.092%1453410291,35755852.42755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%0.173C++0.556B+2.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.399B2.10.325C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
V5 m8[vFYV] V5 m8
VS outfit on Briggs

Members: 3
30.9m312.2%325 (19.5k)295 (17.7k)3.1109536,28311,6633.84232122 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1033155222.732%15.2%34609:0111

8% Combat Medic71% Engineer11% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 3:23 PMDec 29th, 2015 8:56 AMMar 21st, 2019 10:06 AM (21h) (PST)Mar 21st, 2019 10:53 AM (20h) (PST)Mar 21st, 2019 8:20 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660615990.3460.1110.0531.4070.105716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5723,68535,887217384617,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1748.1h/72.8d 8,530 5,515 8,136 147.6k 1,933 2,410 10,996 69.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,281
Deaths:867
KDR:1.478
Accuracy:21.496% C
HSR:19.750% C+
Pulsar C
B**
Kills:1,229
Deaths:352
KDR:3.491
Accuracy:27.660% B++
HSR:29.374% B**
Zenith VX-5
B**
Kills:444
Deaths:159
KDR:2.792
Accuracy:29.154% B++
HSR:28.378% B**
Serpent VE92
B+
Kills:429
Deaths:185
KDR:2.319
Accuracy:24.589% C*
HSR:22.844% B+
VX6-7
B+
Kills:386
Deaths:170
KDR:2.271
Accuracy:26.759% B+
HSR:19.689% C+
Solstice SF
C**
Kills:371
Deaths:261
KDR:1.421
Accuracy:24.027% C+
HSR:18.598% C**
Solstice Burst
B+
Kills:104
Deaths:27
KDR:3.852
Accuracy:27.970% C**
HSR:27.885% B+
NS-11C
B*
Kills:93
Deaths:29
KDR:3.207
Accuracy:25.886% B+
HSR:23.656% B*
Kills:4,337
Deaths (as Engineer):2,050
Deaths (to Engineers):3,394
KDR:2.11561
Kill Difference:2,287
Playtime:1,249.671 hours
Usage:71%
Score:22.095m
Score/min:295
Accuracy (listed only):25.943%
HSR (listed only):23.772%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,744
Deaths:601
KDR:2.902
Accuracy:24.191% B++
HSR:23.165% C
NS-15M1
A+
Kills:1,184
Deaths:283
KDR:4.184
Accuracy:30.733% A+
HSR:32.770% A
Flare VE6
A+
Kills:1,182
Deaths:308
KDR:3.838
Accuracy:30.796% A+
HSR:33.249% A
Pulsar LSW
A++
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:29.211% A
HSR:35.990% A++
SVA-88
C**
Kills:1,153
Deaths:400
KDR:2.883
Accuracy:24.784% C**
HSR:25.499% C+
Ursa
B++
Kills:438
Deaths:138
KDR:3.174
Accuracy:25.423% B+
HSR:29.224% B++
Betelgeuse 54-A
B++
Kills:262
Deaths:74
KDR:3.541
Accuracy:29.243% B++
HSR:32.443% C**
VX29 Polaris
A++
Kills:113
Deaths:23
KDR:4.913
Accuracy:25.691% B+
HSR:35.398% A++
Lasher X2
B**
Kills:102
Deaths:45
KDR:2.267
Accuracy:33.950% B**
HSR:1.961% D*
Kills:7,345
Deaths (as Heavy Assault):2,177
Deaths (to Heavy Assaults):2,901
KDR:3.37391
Kill Difference:5,168
Playtime:187.232 hours
Usage:11%
Score:3.273m
Score/min:291
Accuracy (listed only):28.225%
HSR (listed only):27.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,281
Deaths:867
KDR:1.478
Accuracy:21.496% C
HSR:19.750% C+
Pulsar C
B**
Kills:1,229
Deaths:352
KDR:3.491
Accuracy:27.660% B++
HSR:29.374% B**
Zenith VX-5
B**
Kills:444
Deaths:159
KDR:2.792
Accuracy:29.154% B++
HSR:28.378% B**
Serpent VE92
B+
Kills:429
Deaths:185
KDR:2.319
Accuracy:24.589% C*
HSR:22.844% B+
VX6-7
B+
Kills:386
Deaths:170
KDR:2.271
Accuracy:26.759% B+
HSR:19.689% C+
Solstice SF
C**
Kills:371
Deaths:261
KDR:1.421
Accuracy:24.027% C+
HSR:18.598% C**
NS-7 PDW
B+
Kills:163
Deaths:88
KDR:1.852
Accuracy:25.192% C++
HSR:20.245% B+
Eridani SX5
A
Kills:145
Deaths:64
KDR:2.266
Accuracy:32.937% A
HSR:19.310% C+
Solstice Burst
B+
Kills:104
Deaths:27
KDR:3.852
Accuracy:27.970% C**
HSR:27.885% B+
NS-11C
B*
Kills:93
Deaths:29
KDR:3.207
Accuracy:25.886% B+
HSR:23.656% B*
Kills:4,645
Deaths (as Light Assault):2,202
Deaths (to Light Assaults):1,992
KDR:2.10945
Kill Difference:2,443
Playtime:94.470 hours
Usage:5%
Score:1.556m
Score/min:274
Accuracy (listed only):26.567%
HSR (listed only):22.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,164
Deaths:516
KDR:2.256
Accuracy:27.084% B+
HSR:16.753% D
Pulsar VS1
B++
Kills:635
Deaths:321
KDR:1.978
Accuracy:27.342% B++
HSR:22.835% B
Terminus VX-9
B*
Kills:440
Deaths:165
KDR:2.667
Accuracy:27.789% B+
HSR:32.273% B*
H-V45
B++
Kills:340
Deaths:154
KDR:2.208
Accuracy:27.885% B++
HSR:12.647% D*
Corvus VA55
B+
Kills:217
Deaths:79
KDR:2.747
Accuracy:27.210% B+
HSR:18.433% D
NS-7 PDW
B+
Kills:163
Deaths:88
KDR:1.852
Accuracy:25.192% C++
HSR:20.245% B+
Eridani SX5
A
Kills:145
Deaths:64
KDR:2.266
Accuracy:32.937% A
HSR:19.310% C+
CME
B+
Kills:120
Deaths:46
KDR:2.609
Accuracy:28.778% B+
HSR:13.333% D*
NS-11P
A
Kills:71
Deaths:38
KDR:1.868
Accuracy:29.352% A
HSR:18.310% C+
Kills:3,295
Deaths (as Combat Medic):1,471
Deaths (to Combat Medics):1,216
KDR:2.23997
Kill Difference:1,824
Playtime:142.356 hours
Usage:8%
Score:2.881m
Score/min:337
Accuracy (listed only):28.174%
HSR (listed only):19.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,031
Deaths:218
KDR:4.729
Accuracy:42.726% B+
HSR:76.722% B*
NS-44 Commissioner
C--
Kills:496
Deaths:364
KDR:1.363
Accuracy:30.967% D
HSR:18.347% C--
NS-357 Underboss
B*
Kills:236
Deaths:184
KDR:1.283
Accuracy:44.170% B*
HSR:26.271% B++
V10
B+
Kills:172
Deaths:45
KDR:3.822
Accuracy:42.936% B
HSR:80.814% B+
Beamer VS3
D-
Kills:167
Deaths:205
KDR:0.815
Accuracy:19.263% D*
HSR:16.168% D-
NS-7 PDW
B+
Kills:163
Deaths:88
KDR:1.852
Accuracy:25.192% C++
HSR:20.245% B+
Eridani SX5
A
Kills:145
Deaths:64
KDR:2.266
Accuracy:32.937% A
HSR:19.310% C+
XM98
D
Kills:98
Deaths:47
KDR:2.085
Accuracy:28.644% D*
HSR:69.388% D
VA39 Spectre
C+
Kills:56
Deaths:20
KDR:2.800
Accuracy:22.506% F
HSR:37.500% C+
Artemis VX26
A*
Kills:54
Deaths:18
KDR:3
Accuracy:33.234% A
HSR:38.889% A*
Kills:2,618
Deaths (as Infiltrator):1,253
Deaths (to Infiltrators):1,465
KDR:2.08939
Kill Difference:1,365
Playtime:60.347 hours
Usage:3%
Score:0.768m
Score/min:212
Accuracy (listed only):32.257%
HSR (listed only):40.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:276
Deaths:71
KDR:3.887
Accuracy:22.850% B++
HSR:22.826% B
Blueshift VM5
B++
Kills:261
Deaths:62
KDR:4.210
Accuracy:23.329% B++
HSR:15.709% D--
Kills:537
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):464
KDR:8.07519
Kill Difference:470.500
Playtime:14.901 hours
Usage:1%
Score:0.326m
Score/min:364
Accuracy (listed only):23.090%
HSR (listed only):19.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,206
V. Kills:1,121 107%
Deaths:608
KDR:1.984
Accuracy:24.783% D--
KPH:10.400 C
VKPH:9.700 C+
Dual Photon Pods
B*
Kills:574
V. Kills:255 224%
Deaths:62
KDR:9.258
Accuracy:54.299% C**
KPH:65.200 C+
VKPH:28.900 B*
Saron Laser Cannon
B
Kills:480
V. Kills:341 140%
Deaths:176
KDR:2.727
Accuracy:28.283% D
KPH:16.500 C**
VKPH:11.700 B
Light PPA
A+
Kills:203
V. Kills:26 N/A
Deaths:34
KDR:5.971
Accuracy:38.048% C
KPH:57.700 B+
VKPH:7.400 A+
Photon A2A Missile Pods
A+
Kills:54
V. Kills:54 98%
Deaths:5
KDR:10.800
Accuracy:70.275% F
KPH:87.400 B**
VKPH:87.400 A+
Kills:2,517 (1,889 + 0)
Deaths:885
KDR:2.844
VKDR:2.031
Vehicle Kills:1,797
Kill Difference:1,632
Playtime:157.576 hours
Usage:9%
Score:2.097m
Score/min:222
Piloting Accuracy:38.048%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,143
V. Kills:3,281 157%
Deaths:411
KDR:12.513
Accuracy:36.715% C+
KPH:18,514,800 U
VKPH:11,811,600 U
CAS30 Tank Buster
C+
Kills:2,497
V. Kills:2,414 103%
Deaths:1,399
KDR:1.785
Accuracy:37.122% D-
KPH:6.900 C
VKPH:6.700 C+
AP30 Shredder
U
Kills:529
V. Kills:283 186%
Deaths:41
KDR:12.902
Accuracy:27.436% D--
KPH:1,904,400 U
VKPH:1,018,800 U
L-30R Vektor
C+
Kills:403
V. Kills:133 301%
Deaths:103
KDR:3.913
Accuracy:33.600% D
KPH:12 C+
VKPH:4 C-
L105 Zephyr
C**
Kills:302
V. Kills:88 339%
Deaths:47
KDR:6.426
Accuracy:42.259% C+
KPH:34.500 C--
VKPH:10 C**
L105 Zephyr PX
U
Kills:91
V. Kills:17 N/A
Deaths:4
KDR:22.750
Accuracy:42.048% D--
KPH:327,600 U
VKPH:61,200 U
Kills:8,965 (2,900 + 6,065)
Deaths:2,005
KDR:4.471
VKDR:3.100
Vehicle Kills:6,216
Kill Difference:6,960
Playtime:403.858 hours
Usage:23%
Score:6.300m
Score/min:260
Piloting Accuracy:33.600%
Gunner Accuracy:42.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:92
V. Kills:3 N/A
Deaths:7
KDR:13.143
Accuracy:40.348% C++
KPH:47.500 B**
VKPH:1.600 D**
L100 Python AP
C**
Kills:64
V. Kills:37 168%
Deaths:5
KDR:12.800
Accuracy:51.783% C--
KPH:32.400 C**
VKPH:18.700 C*
Kills:156 (156 + 0)
Deaths:12
KDR:13
VKDR:3.333
Vehicle Kills:40
Kill Difference:144
Playtime:3.910 hours
Usage:0%
Score:0.087m
Score/min:373
Driving Accuracy:51.783%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:539
V. Kills:388 139%
Deaths:81
KDR:6.654
Accuracy:53.455% C+
KPH:22.800 C+
VKPH:16.400 B
Saron HRB
B+
Kills:272
V. Kills:150 180%
Deaths:38
KDR:7.158
Accuracy:47.100% B+
KPH:30.200 B+
VKPH:16.700 C++
E540 Halberd
A+
Kills:223
V. Kills:133 166%
Deaths:13
KDR:17.154
Accuracy:61.563% A++
KPH:44.200 B**
VKPH:26.400 A+
Proton II PPA
A*
Kills:191
V. Kills:7 N/A
Deaths:4
KDR:47.750
Accuracy:36.784% A*
KPH:81.300 B**
VKPH:3 C
Supernova PC
C+
Kills:96
V. Kills:44 213%
Deaths:23
KDR:4.174
Accuracy:44.347% C--
KPH:16.900 C-
VKPH:7.800 C+
Kills:1,321 (635 + 686)
Deaths:159
KDR:8.308
VKDR:4.541
Vehicle Kills:722
Kill Difference:1,162
Playtime:45.697 hours
Usage:3%
Score:0.990m
Score/min:361
Driving Accuracy:44.347%
Gunner Accuracy:36.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:299
V. Kills:177 168%
Deaths:15
KDR:19.933
Accuracy:57.218% C+
KPH:36.600 C
VKPH:21.700 C+
M40 Fury-H
B+
Kills:200
V. Kills:12 N/A
Deaths:13
KDR:15.385
Accuracy:44.598% C*
KPH:117.900 B+
VKPH:7.100 D
Proton II PPA-H
B**
Kills:125
V. Kills:10 N/A
Deaths:5
KDR:25
Accuracy:39.089% C*
KPH:129.500 B*
VKPH:10.400 B**
Kills:624 (0 + 624)
Deaths:33
KDR:18.909
VKDR:6.030
Vehicle Kills:199
Kill Difference:591
Playtime:10.836 hours
Usage:1%
Score:0.245m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:39.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:70
V. Kills:14 467%
Deaths:2
KDR:35
Accuracy:43.895% B*
KPH:74.500 B*
VKPH:14.900 B+
M60-G Bulldog
B+
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:39.387% B+
KPH:26 C+
VKPH:4.600 C
Kills:127 (0 + 127)
Deaths:5
KDR:25.400
VKDR:4.800
Vehicle Kills:24
Kill Difference:122
Playtime:3.133 hours
Usage:0%
Score:0.044m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:39.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,4245,14341112.513B*9.4036.715%C+N/A51430U32810U363298900.1h3.1B*8.6B++
CAS30 Tank Buster 4,9112,4971,3991.785B+1.3337.122%D-1.001%C6.9C6.7C+94361.5h44.2B+119C**
Orion VS54 1,7541,7446012.902B**0.2124.191%B++23.165%C37.2C**N/A13846.9h9.9B*40.9C**
Solstice VE3 1,3001,2818671.478B**1.6321.496%C19.75%C+7.7DN/A25166.5h13.5B+63C*
Pulsar C 1,2411,2293523.491A++0.3827.66%B++29.374%B**37.9B+N/A10032.4h9.1B*33B+
Maelstrom Turbo Laser 2,3271,2066081.984C++1.1324.783%D--1.99%C10.4C9.7C+184115.5h85.6B+345.4C*
NS-15M1 1,1891,1842834.184A*1.0730.733%A+32.77%A71.3B**N/A20116.6h9.6B**31.1B*
Flare VE6 1,1921,1823083.838A**0.7330.796%A+33.249%A82.1A++N/A20314.4h8.4B*27.4B*
Pulsar LSW 1,1771,1673053.826A*0.7229.211%A35.99%A++77.8AN/A19015h9.8B*33.4B*
NS-11A 1,1671,1645162.256B++0.8527.084%B+16.753%D29.1C+N/A14640h10.9B**40.4B*
SVA-88 1,1551,1534002.883B++0.2324.784%C**25.499%C+50.8C*N/A18122.7h9.9B++40.1B+
Ghost 1,0361,0312184.729B++1.6242.726%B+76.722%B*65.7B**N/A17015.7h1.8B*4.3B++
Pulsar VS1 6396353211.978B**1.1327.342%B++22.835%B28.5C**N/A9922.3h11.5B**42.2B*
Dual Photon Pods 829574629.258B+6.1554.299%C**1.22%C+65.2C+29B*6918.8h19.4B+35.7B+
Supernova FPC 927539816.654C*3.5453.455%C+2.041%C22.8C+16.4B33423.6h4.7B+8.9B+
AP30 Shredder 8125294112.902A9.7927.436%D--2.079%C+5290U2830U36112700.1h40.3A+146.7B**
NS-44 Commissioner 5024963641.363B+1.7530.967%D18.347%C--17.5DN/A5728.4h3.1B*10.1B
Saron Laser Cannon 8214801762.727B0.3828.283%D1.25%D16.5C**11.7B18829.1h74.9B*264.8B++
Zenith VX-5 4494441592.792A+0.3229.154%B++28.378%B**29.8C+N/A7714.9h11.9B+40.8B+
Terminus VX-9 4404401652.667B++0.4427.789%B+32.273%B*44.4C**N/A1599.9h9.6B**34.4B*
Ursa 4394381383.174A*0.0625.423%B+29.224%B++56.2B*N/A1667.8h9.1B*35.9B+
Serpent VE92 4324291852.319A0.7924.589%C*22.844%B+7.1D--N/A2460.4h10.9B++44.4B+
L-30R Vektor 5364031033.913A+0.8033.6%D3.97%A12C+4C-6033.6h36.5B**108.7B*
VX6-7 3873861702.271B*0.8426.759%B+19.689%C+11.6DN/A3833.2h10.2B++38.1B++
Solstice SF 3723712611.421B+1.6924.027%C+18.598%C**6.2D-N/A2360.2h13C+53.9C++
H-V45 3423401542.208B+0.9027.885%B++12.647%D*30.1C+N/A13611.3h11.4B++40.9B++
L105 Zephyr 390302476.426C3.3242.259%C+N/A34.3C--10C**2198.8h5.2B*12.3B+
E540 Halberd-H 4762991519.933B**16.8257.218%C+6.02%M+36.5C21.6C+3558.2h4.7B++8.3B++
M60-A Bulldog 3092771125.182M**22.0750.447%A+1.444%C+89.4A**10.3A4933.1h3.9A7.7A
Blueshift VM5 279276713.887B++0.7822.85%B++22.826%B40B+N/A1416.9h13B**56.7B++
Saron HRB 422272387.158B+4.0547.1%B+1.103%C-30.2B+16.7C++3999h13.3A+28.3A
Betelgeuse 54-A 264262743.541C*0.4329.243%B++32.443%C**79.4B+N/A2813.3h9.5B++32.4B++
Blueshift VM5 263261624.21B*1.1023.329%B++15.709%D--44.2B++N/A1525.9h12.3A52.9B*
M12 Kobalt 266259928.778C++25.6726.141%B++25.097%A++152.4B++4.1C4641.7h11.5B*44B**
S1 3812371451.634A++1.4855.19%C+2.532%C+24.9C+15.2B2489.5h5.4B++9.8B+
NS-357 Underboss 2382361841.283B1.8344.17%B*26.271%B++62.1B++N/A1563.8h3.3B**7.4B*
E540 Halberd 3562231317.154B++14.0461.563%A++4.933%A+44.6A26.6A+5225h4.3A7.1A+
Corvus VA55 217217792.747A*0.3627.21%B+18.433%D30.1C++N/A1087.2h10.8B++39.8B++
A30 Walker 328207484.313A*1.2018.344%D--1.449%C2070U1210U10708000.1h32.9A++179.3A
Light PPA 229203345.971B2.8638.048%CN/A58B+7.4A+2443.5h11.6B30.5C**
M40 Fury-H 2122001315.385C*12.2744.598%C*N/A117.6B+7.1D3841.7h4.5B*10.1B**
NS Decimator 297192702.743A*0.3756.442%C--1.563%D29.1C15.9C+3076.6h3.8B++6.8B+
Proton II PPA 198191447.75A*44.6436.784%A*1.047%D--83B**3C2292.3h6.3B**17.1A
V10 172172453.822B0.7142.936%B80.814%B+22.9C--N/A1027.5h1.8B*4.2B++
Beamer VS3 1691672050.815C++2.3019.263%D*16.168%D-6.8D-N/A3324.4h8B+41.4C+
NS-7 PDW 163163881.852A1.2625.192%C++20.245%B+8.2D-N/A3519.8h13.1B+52B+
Eridani SX5 147145642.266B**0.8432.937%A19.31%C+31.5C+N/A1254.6h10.7B+32.5B+
C-4 227129921.402C+1.7119.369%D*N/A19D*14.4D--3996.8h1.8C9.1D-
Proton II PPA-H 135125525B**21.8939.089%C*4.8%M++125B*10B**5391h5.8B**14.9B**
CME 120120462.609A0.5028.778%B+13.333%D*26.1CN/A1164.6h10.6B**36.9B*
VX29 Polaris 113113234.913M++1.8025.691%B+35.398%A++70.6B**N/A2061.6h9.7B**37.8B+
Solstice Burst 105104273.852A++0.7427.97%C**27.885%B+61.2B*N/A2431.7h9.8B**35B++
Lasher X2 103102452.267A*0.8433.95%B**1.961%D*24.3CN/A1084.2h14.9B**44B*
XM98 9898472.085C+1.0328.644%D*69.388%D16.6DN/A595.9h2.9C-10.1D
Hyena Missile Launcher 14697332.333U29.2239.507%B**N/A138.6S70S7300.7h9.9A**25.1A++
Supernova PC 14096234.174C+1.0644.347%C--1.042%D--16.8C--7.7C+3245.7h4.2B++9.5B+
NS-11C 9393293.207M0.1025.886%B+23.656%B*4.4D--N/A2020.9h9.8B**37.9B++
MANA Anti-Vehicle Turret 17493462.022C+1.0950.342%D-1.075%D--930D810D5570900.1h7.9B**15.7B**
C75 Viper 9592713.143A*10.0340.348%C++3.261%A*48.4B**1.6D**3671.9h5.8A+14.4A
L105 Zephyr PX 10891422.75B19.6442.048%D--2.198%A+910U170U2638100.1h5.5C13.2D-
M60-A Bulldog 10788614.667C++11.5654.381%B*1.136%D-67.7A+14.6M4051.3h4.1B*7.5B**
Force-Blade 100878,5660.01C3.1011.511%D**6.897%C+0.1DN/A0884h2.4C**21.1D-
NS-11P 7171381.868B++1.2429.352%A18.31%C+30.9C*N/A2192.3h12.6B+43B*
M40 Fury 8470235M**31.8943.895%B*1.429%C77.8B**15.6B++3960.9h7.9B*17.9B**
L100 Python AP 10164512.8A++9.6951.783%C--4.688%B**32C*18.5C++3782h5.2B++10.1B+
M60-G Bulldog 6757319S15.8939.387%B+N/A25.9C+4.5C-1672.2h5.6B*14.3B*
VA39 Spectre 5656202.8B**0.3122.506%F37.5%C+13.7C--N/A924.1h5.5B+24.5C
Photon A2A Missile Pods 10854510.8A++7.6970.275%FN/A90B**90A++20550.6h7.1B++10.1B
Artemis VX26 5454183A+0.1133.234%A38.889%A*49.1B*N/A1681.1h8.2A+24.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter47280.6h
Restoration Kit17770.2h
Anti-Vehicle MANA Turret71911.7h
Nano-Armor Kit352466,95089.5h
Spawn Beacon23810.6h
Nanite Revive Grenade05110.1h
Medical Applicator22283,53112h
Anti-Infantry MANA Turret3720.2h
Ammunition Package84341.9h
Medical Kit6543,14015.9h
Nano-Repair Grenade05330.1h
Recon Detection Device32350.7h

Check the help document for the dictionary if you want to learn more about words used here.


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