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Paragon JayJxxx[vFYV] JayJxxx
VS BR 123

KDR: 3.07

Score: 31.5m

Last Seen: Jun 17th, 2019 6:55 AM
- OFFLINE - 53.8 hour(s)

Battle Rank 109 (123 total) - Vanu Sovereignty on Connery - Outfit Leader of V5 m8[vFYV] V5 m8
VS outfit on Connery

Members: 2
Level Progress (to 110): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Orion VS54 Solstice VE3 NS-15M1 Pulsar C Maelstrom Turbo Laser Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $943,254 MLG Score: 754
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.656%26.236%69930118016,3023.08458-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.429%1.076B**0.828B++-0.404C--HEAD ++ (~12.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.504B+9.90.309C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.53%1.45%454612045,448128143824.24961124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.145%-0.721D--0.132C-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-0.046C+51.50.028C+117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.917%2.214%254412068135595471.45438148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.961%0.872B*-0.233C-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.80.617B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.261%1.185%14021211987,678580445113.2379172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.97%-0.549D-0.806D-0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.8B++7.20.818B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.716%74.919%1402412061,53558152.63746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%0.411B0.516B+2.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.10.354C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
V5 m8[vFYV] V5 m8
VS outfit on Connery

Members: 2
31.5m308.9%326 (19.6k)294 (17.6k)3.0714337,79412,3053.77204123 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210168522.755%15.807%36008:4212

8% Combat Medic71% Engineer11% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 3:23 PMDec 29th, 2015 8:56 AMJun 18th, 2019 7:40 AM (1d) (PST)Jun 17th, 2019 4:41 AM (2d) (PST)Jun 17th, 2019 2:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660645960.3540.1150.0561.4150.104754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5993,82835,771217385617,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1781.6h/74.2d 8,621 5,974 8,530 151.3k 1,947 2,456 11,166 70.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,281
Deaths:867
KDR:1.478
Accuracy:21.496% C
HSR:19.750% C+
Pulsar C
B**
Kills:1,230
Deaths:352
KDR:3.494
Accuracy:27.665% B++
HSR:29.350% B**
Zenith VX-5
A
Kills:461
Deaths:176
KDR:2.619
Accuracy:29.343% B*
HSR:29.067% A
Serpent VE92
B+
Kills:438
Deaths:186
KDR:2.355
Accuracy:24.631% C*
HSR:22.603% B+
VX6-7
B+
Kills:401
Deaths:179
KDR:2.240
Accuracy:26.860% B+
HSR:20.449% C+
Solstice SF
B+
Kills:387
Deaths:265
KDR:1.460
Accuracy:24.151% C+
HSR:19.122% B+
Solstice Burst
B+
Kills:104
Deaths:27
KDR:3.852
Accuracy:27.970% C**
HSR:27.885% B+
NS-11C
B*
Kills:93
Deaths:30
KDR:3.100
Accuracy:25.886% B+
HSR:23.656% B*
Kills:4,395
Deaths (as Engineer):2,082
Deaths (to Engineers):3,516
KDR:2.11095
Kill Difference:2,313
Playtime:1,262.443 hours
Usage:71%
Score:22.297m
Score/min:294
Accuracy (listed only):26.000%
HSR (listed only):23.985%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,780
Deaths:613
KDR:2.904
Accuracy:24.270% B++
HSR:23.483% C+
NS-15M1
A+
Kills:1,232
Deaths:297
KDR:4.148
Accuracy:30.654% A+
HSR:32.792% A
Flare VE6
A+
Kills:1,182
Deaths:308
KDR:3.838
Accuracy:30.796% A+
HSR:33.249% A
Pulsar LSW
A+
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:29.211% B**
HSR:35.990% A+
SVA-88
C**
Kills:1,153
Deaths:400
KDR:2.883
Accuracy:24.784% C**
HSR:25.499% C+
Ursa
B++
Kills:455
Deaths:145
KDR:3.138
Accuracy:25.581% B+
HSR:29.231% B++
Betelgeuse 54-A
B++
Kills:296
Deaths:88
KDR:3.364
Accuracy:29.055% B++
HSR:34.122% B+
VX29 Polaris
A++
Kills:124
Deaths:28
KDR:4.429
Accuracy:26.212% B+
HSR:35.484% A++
Lasher X2
B**
Kills:102
Deaths:45
KDR:2.267
Accuracy:33.950% B**
HSR:1.961% D--
Kills:7,491
Deaths (as Heavy Assault):2,229
Deaths (to Heavy Assaults):3,082
KDR:3.3607
Kill Difference:5,262
Playtime:191.399 hours
Usage:11%
Score:3.363m
Score/min:293
Accuracy (listed only):28.279%
HSR (listed only):27.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,281
Deaths:867
KDR:1.478
Accuracy:21.496% C
HSR:19.750% C+
Pulsar C
B**
Kills:1,230
Deaths:352
KDR:3.494
Accuracy:27.665% B++
HSR:29.350% B**
Zenith VX-5
A
Kills:461
Deaths:176
KDR:2.619
Accuracy:29.343% B*
HSR:29.067% A
Serpent VE92
B+
Kills:438
Deaths:186
KDR:2.355
Accuracy:24.631% C*
HSR:22.603% B+
VX6-7
B+
Kills:401
Deaths:179
KDR:2.240
Accuracy:26.860% B+
HSR:20.449% C+
Solstice SF
B+
Kills:387
Deaths:265
KDR:1.460
Accuracy:24.151% C+
HSR:19.122% B+
Eridani SX5
B**
Kills:231
Deaths:91
KDR:2.538
Accuracy:31.980% B**
HSR:23.377% B+
NS-7 PDW
B+
Kills:163
Deaths:88
KDR:1.852
Accuracy:25.192% C++
HSR:20.245% B+
Solstice Burst
B+
Kills:104
Deaths:27
KDR:3.852
Accuracy:27.970% C**
HSR:27.885% B+
NS-11C
B*
Kills:93
Deaths:30
KDR:3.100
Accuracy:25.886% B+
HSR:23.656% B*
VE-S Canis
A+
Kills:71
Deaths:39
KDR:1.821
Accuracy:36.235% A+
HSR:18.310% C
Kills:4,860
Deaths (as Light Assault):2,300
Deaths (to Light Assaults):2,072
KDR:2.11304
Kill Difference:2,560
Playtime:95.559 hours
Usage:5%
Score:1.571m
Score/min:274
Accuracy (listed only):27.401%
HSR (listed only):23.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,164
Deaths:516
KDR:2.256
Accuracy:27.084% B+
HSR:16.753% D
Pulsar VS1
B*
Kills:708
Deaths:349
KDR:2.029
Accuracy:27.706% B*
HSR:24.294% B+
Terminus VX-9
B*
Kills:568
Deaths:235
KDR:2.417
Accuracy:28.662% B++
HSR:33.099% B*
H-V45
B*
Kills:340
Deaths:154
KDR:2.208
Accuracy:27.885% B*
HSR:12.647% D*
Corvus VA55
B*
Kills:277
Deaths:104
KDR:2.663
Accuracy:28.180% B*
HSR:22.744% C+
Eridani SX5
B**
Kills:231
Deaths:91
KDR:2.538
Accuracy:31.980% B**
HSR:23.377% B+
NS-7 PDW
B+
Kills:163
Deaths:88
KDR:1.852
Accuracy:25.192% C++
HSR:20.245% B+
CME
B+
Kills:120
Deaths:46
KDR:2.609
Accuracy:28.778% B+
HSR:13.333% D*
NS-11P
A
Kills:78
Deaths:41
KDR:1.902
Accuracy:29.450% A
HSR:20.513% C*
VE-S Canis
A+
Kills:71
Deaths:39
KDR:1.821
Accuracy:36.235% A+
HSR:18.310% C
Kills:3,720
Deaths (as Combat Medic):1,663
Deaths (to Combat Medics):1,304
KDR:2.23692
Kill Difference:2,057
Playtime:147.897 hours
Usage:8%
Score:2.997m
Score/min:338
Accuracy (listed only):29.115%
HSR (listed only):20.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,199
Deaths:271
KDR:4.424
Accuracy:42.569% B+
HSR:76.480% B*
NS-44 Commissioner
C+
Kills:608
Deaths:441
KDR:1.379
Accuracy:32.807% C
HSR:21.382% C+
NS-357 Underboss
B**
Kills:236
Deaths:184
KDR:1.283
Accuracy:44.170% B**
HSR:26.271% B++
Eridani SX5
B**
Kills:231
Deaths:91
KDR:2.538
Accuracy:31.980% B**
HSR:23.377% B+
V10
B+
Kills:172
Deaths:45
KDR:3.822
Accuracy:42.936% B+
HSR:80.814% B+
Beamer VS3
D-
Kills:167
Deaths:205
KDR:0.815
Accuracy:19.263% D*
HSR:16.168% D-
NS-7 PDW
B+
Kills:163
Deaths:88
KDR:1.852
Accuracy:25.192% C++
HSR:20.245% B+
Nyx VX31
A++
Kills:120
Deaths:38
KDR:3.158
Accuracy:38.308% B++
HSR:47.500% A++
XM98
D
Kills:98
Deaths:47
KDR:2.085
Accuracy:28.644% D*
HSR:69.388% D
VE-S Canis
A+
Kills:71
Deaths:39
KDR:1.821
Accuracy:36.235% A+
HSR:18.310% C
VA39 Spectre
C++
Kills:66
Deaths:22
KDR:3
Accuracy:23.616% D**
HSR:39.394% C++
Artemis VX26
A**
Kills:54
Deaths:18
KDR:3
Accuracy:33.234% A
HSR:38.889% A**
Kills:3,185
Deaths (as Infiltrator):1,489
Deaths (to Infiltrators):1,563
KDR:2.13902
Kill Difference:1,696
Playtime:68.081 hours
Usage:4%
Score:0.917m
Score/min:224
Accuracy (listed only):33.246%
HSR (listed only):39.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:276
Deaths:71
KDR:3.887
Accuracy:22.850% B++
HSR:22.826% B
Blueshift VM5
B++
Kills:261
Deaths:62
KDR:4.210
Accuracy:23.329% B++
HSR:15.709% D--
Kills:537
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):474
KDR:8.07519
Kill Difference:470.500
Playtime:14.951 hours
Usage:1%
Score:0.327m
Score/min:364
Accuracy (listed only):23.090%
HSR (listed only):19.267%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,206
V. Kills:1,121 107%
Deaths:608
KDR:1.984
Accuracy:24.783% D--
KPH:10.400 C
VKPH:9.700 C+
Dual Photon Pods
B**
Kills:582
V. Kills:258 225%
Deaths:62
KDR:9.387
Accuracy:54.216% C**
KPH:65.900 C+
VKPH:29.200 B**
Saron Laser Cannon
B+
Kills:517
V. Kills:363 142%
Deaths:184
KDR:2.810
Accuracy:28.421% D
KPH:17.100 B
VKPH:12 B+
Light PPA
A+
Kills:215
V. Kills:26 N/A
Deaths:38
KDR:5.658
Accuracy:38.701% C
KPH:58.200 B+
VKPH:7 A+
Photon A2A Missile Pods
A+
Kills:54
V. Kills:54 98%
Deaths:5
KDR:10.800
Accuracy:70.275% D*
KPH:87.400 B**
VKPH:87.400 A+
Kills:2,574 (1,938 + 0)
Deaths:897
KDR:2.870
VKDR:2.031
Vehicle Kills:1,822
Kill Difference:1,677
Playtime:158.821 hours
Usage:9%
Score:2.115m
Score/min:222
Piloting Accuracy:38.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,173
V. Kills:3,296 157%
Deaths:414
KDR:12.495
Accuracy:36.500% C
KPH:18,622,800 U
VKPH:11,865,600 U
CAS30 Tank Buster
C+
Kills:2,525
V. Kills:2,427 104%
Deaths:1,416
KDR:1.783
Accuracy:37.185% D-
KPH:6.900 C+
VKPH:6.700 C+
AP30 Shredder
U
Kills:529
V. Kills:283 186%
Deaths:41
KDR:12.902
Accuracy:27.436% D--
KPH:1,904,400 U
VKPH:1,018,800 U
L-30R Vektor
C++
Kills:403
V. Kills:133 301%
Deaths:105
KDR:3.838
Accuracy:33.595% C--
KPH:12 C++
VKPH:4 C-
L105 Zephyr
C*
Kills:303
V. Kills:88 340%
Deaths:48
KDR:6.313
Accuracy:42.264% C+
KPH:34.500 D
VKPH:10 C*
L105 Zephyr PX
U
Kills:91
V. Kills:17 N/A
Deaths:4
KDR:22.750
Accuracy:41.172% D--
KPH:327,600 U
VKPH:61,200 U
Kills:9,024 (2,928 + 6,096)
Deaths:2,028
KDR:4.450
VKDR:3.079
Vehicle Kills:6,244
Kill Difference:6,996
Playtime:406.409 hours
Usage:23%
Score:6.327m
Score/min:259
Piloting Accuracy:33.595%
Gunner Accuracy:41.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:92
V. Kills:3 N/A
Deaths:7
KDR:13.143
Accuracy:40.348% C++
KPH:47.500 B**
VKPH:1.600 D**
L100 Python AP
C*
Kills:69
V. Kills:40 168%
Deaths:7
KDR:9.857
Accuracy:50.507% D
KPH:32.900 C*
VKPH:19.100 C++
Kills:161 (161 + 0)
Deaths:14
KDR:11.500
VKDR:3.071
Vehicle Kills:43
Kill Difference:147
Playtime:4.034 hours
Usage:0%
Score:0.089m
Score/min:369
Driving Accuracy:50.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:556
V. Kills:397 140%
Deaths:82
KDR:6.780
Accuracy:53.463% C+
KPH:23.100 C+
VKPH:16.500 C**
Saron HRB
B+
Kills:272
V. Kills:150 180%
Deaths:38
KDR:7.158
Accuracy:47.228% B+
KPH:30.200 B+
VKPH:16.600 C++
E540 Halberd
A++
Kills:223
V. Kills:133 166%
Deaths:13
KDR:17.154
Accuracy:61.563% A++
KPH:44.200 B**
VKPH:26.400 A++
Proton II PPA
A*
Kills:191
V. Kills:7 N/A
Deaths:4
KDR:47.750
Accuracy:36.784% A*
KPH:81.300 B*
VKPH:3 C
Supernova PC
C+
Kills:96
V. Kills:44 213%
Deaths:23
KDR:4.174
Accuracy:44.347% C--
KPH:16.900 D
VKPH:7.800 C+
Kills:1,338 (652 + 686)
Deaths:160
KDR:8.363
VKDR:4.569
Vehicle Kills:731
Kill Difference:1,178
Playtime:46.107 hours
Usage:3%
Score:0.997m
Score/min:360
Driving Accuracy:44.347%
Gunner Accuracy:36.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:318
V. Kills:182 174%
Deaths:17
KDR:18.706
Accuracy:57.338% C+
KPH:38 C
VKPH:21.700 C+
M40 Fury-H
B+
Kills:200
V. Kills:12 N/A
Deaths:13
KDR:15.385
Accuracy:44.598% C**
KPH:117.900 B+
VKPH:7.100 D
Proton II PPA-H
B**
Kills:125
V. Kills:10 N/A
Deaths:5
KDR:25
Accuracy:39.089% C*
KPH:129.500 B*
VKPH:10.400 B**
Kills:643 (0 + 643)
Deaths:35
KDR:18.371
VKDR:5.829
Vehicle Kills:204
Kill Difference:608
Playtime:11.034 hours
Usage:1%
Score:0.249m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:39.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:70
V. Kills:14 467%
Deaths:2
KDR:35
Accuracy:43.895% B*
KPH:74.500 B*
VKPH:14.900 B+
M60-G Bulldog
B+
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:40.378% B+
KPH:26.700 C+
VKPH:5 C
Kills:129 (0 + 129)
Deaths:5
KDR:25.800
VKDR:5
Vehicle Kills:25
Kill Difference:124
Playtime:3.153 hours
Usage:0%
Score:0.045m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:40.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,4695,17341412.495B*9.4236.5%CN/A51730U32960U364539000.1h3.1B++8.6B++
CAS30 Tank Buster 4,9522,5251,4161.783B1.2937.185%D-N/A6.9C+6.7C+94364h44B+118.4B
Orion VS54 1,7911,7806132.904B*0.1724.27%B++23.483%C+37.6C*N/A13947.3h9.9B*40.8C**
Solstice VE3 1,3001,2818671.478B**1.5921.496%C19.75%C+7.7DN/A25166.5h13.5B+63C*
NS-15M1 1,2371,2322974.148A*1.0830.654%A+32.792%A72.5AN/A20117h9.5B**31.1B*
Pulsar C 1,2421,2303523.494A++0.4227.665%B++29.35%B**38B+N/A10032.4h9.1B*33B++
Maelstrom Turbo Laser 2,3271,2066081.984C++1.0924.783%D--1.99%C10.4C9.7C+184115.5h85.6B+345.4C*
Ghost 1,2041,1992714.424B+1.3542.569%B+76.48%B*66.2B**N/A17118.1h1.8B*4.3B++
Flare VE6 1,1921,1823083.838A**0.7730.796%A+33.249%A82.1A+N/A20314.4h8.4B*27.4B*
Pulsar LSW 1,1771,1673053.826A++0.7529.211%B**35.99%A+77.8AN/A19015h9.8B*33.4B*
NS-11A 1,1671,1645162.256B++0.8227.084%B+16.753%D29.1C+N/A14640h10.9B**40.4B*
SVA-88 1,1551,1534002.883B+0.1924.784%C**25.499%C+50.8C*N/A18222.7h9.9B*40.1B+
Pulsar VS1 7127083492.029B**1.0427.706%B*24.294%B+30.6BN/A10323.1h11.3B**41B*
NS-44 Commissioner 6146084411.379B+1.6932.807%C21.382%C+20.7C--N/A6629.4h3.1B*9.4B+
Dual Photon Pods 840582629.387B+6.3254.216%C**1.203%C+66.1C+29.3B**6938.8h19.5B+36B+
Terminus VX-9 5695682352.417B+0.6528.662%B++33.099%B*47.7B+N/A15611.9h9.9B**34.6B++
Supernova FPC 953556826.78C++3.7153.463%C+1.978%C23.2C+16.5C**33324h4.7B+8.8B+
AP30 Shredder 8125294112.902B*9.8327.436%D--2.079%C+5290U2830U36112700.1h40.3A+146.7B**
Saron Laser Cannon 8805171842.81B0.2628.421%D1.161%D17.1B12B+19030.2h72.8B*256.2B++
Zenith VX-5 4674611762.619A+0.4529.343%B*29.067%A27.3CN/A7116.9h12B+40.9B+
Ursa 4564551453.138A++0.0725.581%B+29.231%B++56.9B++N/A1668h9.1B*35.5B++
Serpent VE92 4414381862.355B**0.7224.631%C*22.603%B+7.2D--N/A2460.5h10.9B++44.1B+
L-30R Vektor 5364031053.838A++0.7733.595%C--3.97%A12C++4C-6033.6h36.5B*108.7B++
VX6-7 4024011792.24B++0.8326.86%B+20.449%C+12D-N/A3933.5h10.3B++38.3B++
Solstice SF 3893872651.46B+1.6124.151%C+19.122%B+6.4D-N/A2360.4h12.9C+53.3C++
H-V45 3423401542.208B+0.8627.885%B*12.647%D*30.1C+N/A13611.3h11.4B++40.9B++
E540 Halberd-H 5003181718.706B**15.6357.338%C+5.66%A**37.9C21.7C+3558.4h4.6B*8.1B*
M12 Kobalt 3223131031.3C++28.2325.631%B++25.559%A++130.4B+3.8C-3812.4h12.3B*48B*
L105 Zephyr 391303486.313C3.2442.264%C+N/A34.4D10C*2188.8h5.2B++12.3B+
Betelgeuse 54-A 300296883.364C++0.2929.055%B++34.122%B+80B+1.1B++2773.7h9.4B++32.4B++
Corvus VA55 2772771042.663A++0.4128.18%B*22.744%C+34.2BN/A1148.1h10.4B*36.9B++
M60-A Bulldog 3092771125.182M++22.1150.447%A1.444%C+89.4A*10.3A4933.1h3.9A7.7A
Blueshift VM5 279276713.887B+0.8222.85%B++22.826%B40B+N/A1416.9h13B*56.7B++
Saron HRB 422272387.158B+4.0947.228%B+1.103%C--30.2B+16.7C++4009h13.4A28.4A
Blueshift VM5 263261624.21B++1.1423.329%B++15.709%D--44.2B++N/A1525.9h12.3B**52.9B*
S1 3812371451.634A+1.4455.19%C2.532%C+24.9C+15.2B2509.5h5.4B++9.8B+
NS-357 Underboss 2382361841.283C**1.7944.17%B**26.271%B++62.1B++N/A1563.8h3.3B**7.4B*
Eridani SX5 234231912.538A0.5331.98%B**23.377%B+40.5C*N/A1405.7h10.2B++32B++
E540 Halberd 3562231317.154B*14.0861.563%A++4.933%A+44.6A26.6A++5225h4.3A7.1A
NS Decimator 344223752.973A*0.1056.993%C-1.345%D31.9C+17.3C*3107h3.7B++6.4B+
Light PPA 241215385.658C++2.5938.701%CN/A58.1B+7A+2413.7h11.7B30.2C**
A30 Walker 331209484.354A+1.2818.279%D--1.435%C2090U1220U10758000.1h32.7A++179.1B**
M40 Fury-H 2122001315.385B12.3144.598%C**N/A117.6B+7.1D3841.7h4.5B*10.1B**
Proton II PPA 198191447.75A*44.6836.784%A*1.047%D--83B*3C2292.3h6.3B**17.1A
V10 172172453.822C**0.7542.936%B+80.814%B+22.9C--N/A1027.5h1.8B*4.2B++
Beamer VS3 1691672050.815C++2.2619.263%D*16.168%D-6.8D--N/A3324.4h8B+41.4C+
NS-7 PDW 163163881.852B**1.2225.192%C++20.245%B+8.2D-N/A3519.8h13.1B+52B+
C-4 227129931.387C+1.6819.211%D*N/A19D**14.4D--3976.8h1.8C--9.2D-
Proton II PPA-H 135125525B**21.9339.089%C*4.8%M++125B*10B**5391h5.8A14.9B**
VX29 Polaris 124124284.429A**1.3626.212%B+35.484%A++72.9B**N/A2141.7h9.7B**37.1B+
Nyx VX31 120120383.158B+0.0938.308%B++47.5%A++66.7B**N/A1641.8h4.6B*12.1B++
CME 120120462.609A0.4628.778%B+13.333%D*26.1C-N/A1164.6h10.6B**36.9B*
Solstice Burst 105104273.852A++0.7827.97%C**27.885%B+61.2B*N/A2431.7h9.8B**35B++
Hyena Missile Launcher 155103334.333U31.2639.205%B**N/A147.1S74.3S7720.7h9.8A**24.9A++
Lasher X2 103102452.267A++0.8033.95%B**1.961%D--24.3CN/A1104.2h14.9B**44B*
Force-Blade 1131009,1450.011C3.0613.232%D**9%C**0.1DN/A0904h2.6C++19.8C--
XM98 9898472.085C+0.9928.644%D*69.388%D16.6DN/A595.9h2.9C--10.1D-
Supernova PC 14096234.174C+1.1044.347%C--1.042%D--16.8D7.7C3245.7h4.2B++9.5B+
M60-A Bulldog 11695615.833C++12.7655.6%B**1.053%D--67.9A++15M**3981.4h4.4B**8B**
MANA Anti-Vehicle Turret 17694462.043B1.0350.442%D1.064%D--940C-820C-5595850.1h7.9B15.6C*
NS-11C 9393303.1A**0.0325.886%B+23.656%B*4.4D--N/A2020.9h9.8B**37.9B*
C75 Viper 9592713.143A++10.0740.348%C++3.261%A*48.4B**1.6D**3671.9h5.8A+14.4B**
L105 Zephyr PX 10891422.75B+19.6841.172%D--2.198%A*910U170U2638100.1h5.6C-13.5D
NS-11P 7878411.902B++1.1729.45%A20.513%C*32.5C*N/A2142.4h12.3B++41.9B*
VE-S Canis 7171391.821B+1.2536.235%A+18.31%C71B**N/A2431h10.4B+28.8B++
M40 Fury 8470235M**31.9343.895%B*1.429%C77.8B**15.6B++3960.9h7.9B*17.9B**
L100 Python AP 1096979.857B**6.7950.507%D4.348%B*32.9C*19C++3712.1h5.1B+10B
VA39 Spectre 6666223A0.0723.616%D**39.394%C++15.3C--N/A974.3h5.1B+21.6C+
M60-G Bulldog 7059319.667S16.6040.378%B+N/A26.8C+5C1672.2h5.8B++14.4B*
Artemis VX26 5454183A0.0733.234%A38.889%A**49.1B++N/A1691.1h8.2A+24.7B**
Photon A2A Missile Pods 10854510.8A7.7370.275%D*N/A90B**90A+20550.6h7.1B++10.1B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71981.7h
Spawn Beacon24030.6h
Nano-Armor Kit362482,18190.8h
Nanite Revive Grenade05350.2h
Medical Applicator25486,77812.3h
Restoration Kit391760.6h
Motion Spotter59980.8h
Ammunition Package84451.9h
Medical Kit7013,38517.3h
Anti-Infantry MANA Turret3720.2h
Nano-Repair Grenade06510.2h
Recon Detection Device32350.7h

Check the help document for the dictionary if you want to learn more about words used here.


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