Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,315)players online:
VTG1ne (20)  blaids (3)  FonvizinTV (3)  fbmarder (2)  GrannyWithaGun9 (1)  Shadewolfe117 (1) 30
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (35 days). The data shown below may not be accurate.

Paragon JayJxxx[vFYV] JayJxxx
VS BR 121

KDR: 3.11

Score: 30.2m

Last Seen: Oct 16th, 2018 6:30 AM
- OFFLINE - 844.6 hour(s)

Battle Rank 107 (121 total) - Vanu Sovereignty on Briggs
Level Progress (to 108): 78%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Orion VS54 Solstice VE3 Maelstrom Turbo Laser Flare VE6 Pulsar LSW NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JayJxxx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $821,907 MLG Score: 657
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.308%25.514%6712899314,8823.20112-0.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%1.039B**0.771B++-0.287CHEAD ++ (~12.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.492B+100.298C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.458%1.489%450610155,305125543264.22373123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.176%-0.736D--0.117C+-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.8-0.067C+520.012C+118.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.889%2.284%264410177885205311.51248148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.055%0.886B*-0.241C-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++4.80.615B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.3%1.177%14691210097,564545440213.8535172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.981%-0.541D-0.812D-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.797B++7.20.815B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.44%75.996%14694101792953331.74296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.157%0.057C+0.582B+2.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.20.318C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m316.4%323 (19.4k)292 (17.5k)3.1058534,59311,1383.8647121 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1021133922.729%14.278%32509:1611

8% Combat Medic72% Engineer11% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 3:23 PMDec 29th, 2015 8:56 AMNov 13th, 2018 11:50 PM (6d) (PST)Oct 16th, 2018 3:19 AM (35d) (PST)Oct 16th, 2018 2:30 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
655595960.3350.1080.0481.3910.105657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3263,55535,771206383617,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1722.4h/71.8d 8,452 4,939 7,737 143.8k 1,918 2,356 10,853 67.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,275
Deaths:865
KDR:1.474
Accuracy:21.487% C
HSR:19.765% C+
Pulsar C
B**
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:27.473% B++
HSR:28.952% B**
Serpent VE92
B+
Kills:425
Deaths:180
KDR:2.361
Accuracy:24.528% C*
HSR:22.588% B+
Zenith VX-5
A
Kills:422
Deaths:142
KDR:2.972
Accuracy:28.854% B*
HSR:29.147% A
Solstice SF
B
Kills:371
Deaths:261
KDR:1.421
Accuracy:24.027% C+
HSR:18.598% B
VX6-7
B
Kills:319
Deaths:149
KDR:2.141
Accuracy:25.838% B
HSR:19.122% C
Solstice Burst
B+
Kills:104
Deaths:26
KDR:4
Accuracy:28.189% B
HSR:27.885% B+
NS-11C
B++
Kills:92
Deaths:28
KDR:3.286
Accuracy:25.818% B+
HSR:22.826% B++
Kills:4,172
Deaths (as Engineer):1,984
Deaths (to Engineers):3,319
KDR:2.10282
Kill Difference:2,188
Playtime:1,238.465 hours
Usage:72%
Score:21.787m
Score/min:293
Accuracy (listed only):25.777%
HSR (listed only):23.610%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,744
Deaths:601
KDR:2.902
Accuracy:24.191% B++
HSR:23.165% C+
Flare VE6
A++
Kills:1,175
Deaths:307
KDR:3.827
Accuracy:30.799% A++
HSR:33.106% A
Pulsar LSW
A++
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:29.211% A
HSR:35.990% A++
NS-15M1
A++
Kills:1,163
Deaths:279
KDR:4.168
Accuracy:30.818% A++
HSR:32.760% A+
SVA-88
B
Kills:1,153
Deaths:400
KDR:2.883
Accuracy:24.784% B
HSR:25.499% C++
Ursa
B*
Kills:422
Deaths:129
KDR:3.271
Accuracy:25.283% B+
HSR:29.147% B*
Betelgeuse 54-A
B*
Kills:127
Deaths:34
KDR:3.735
Accuracy:29.541% B*
HSR:31.496% C*
VX29 Polaris
A++
Kills:113
Deaths:23
KDR:4.913
Accuracy:25.691% B+
HSR:35.398% A++
Lasher X2
A
Kills:101
Deaths:42
KDR:2.405
Accuracy:33.867% A
HSR:1.980% D--
Kills:7,165
Deaths (as Heavy Assault):2,120
Deaths (to Heavy Assaults):2,751
KDR:3.37972
Kill Difference:5,045
Playtime:184.158 hours
Usage:11%
Score:3.191m
Score/min:289
Accuracy (listed only):28.243%
HSR (listed only):27.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,275
Deaths:865
KDR:1.474
Accuracy:21.487% C
HSR:19.765% C+
Pulsar C
B**
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:27.473% B++
HSR:28.952% B**
Serpent VE92
B+
Kills:425
Deaths:180
KDR:2.361
Accuracy:24.528% C*
HSR:22.588% B+
Zenith VX-5
A
Kills:422
Deaths:142
KDR:2.972
Accuracy:28.854% B*
HSR:29.147% A
Solstice SF
B
Kills:371
Deaths:261
KDR:1.421
Accuracy:24.027% C+
HSR:18.598% B
VX6-7
B
Kills:319
Deaths:149
KDR:2.141
Accuracy:25.838% B
HSR:19.122% C
NS-7 PDW
B
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.065% C++
HSR:19.753% B
Eridani SX5
A
Kills:140
Deaths:63
KDR:2.222
Accuracy:33.092% A
HSR:18.571% C+
Solstice Burst
B+
Kills:104
Deaths:26
KDR:4
Accuracy:28.189% B
HSR:27.885% B+
NS-11C
B++
Kills:92
Deaths:28
KDR:3.286
Accuracy:25.818% B+
HSR:22.826% B++
Kills:4,474
Deaths (as Light Assault):2,134
Deaths (to Light Assaults):1,906
KDR:2.09653
Kill Difference:2,340
Playtime:91.926 hours
Usage:5%
Score:1.508m
Score/min:273
Accuracy (listed only):26.437%
HSR (listed only):22.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,164
Deaths:516
KDR:2.256
Accuracy:27.084% B++
HSR:16.753% D
Pulsar VS1
B*
Kills:607
Deaths:307
KDR:1.977
Accuracy:27.143% B*
HSR:22.405% C**
Terminus VX-9
B++
Kills:432
Deaths:160
KDR:2.700
Accuracy:27.805% B+
HSR:31.482% B++
H-V45
B*
Kills:317
Deaths:146
KDR:2.171
Accuracy:27.832% B*
HSR:12.303% D*
Corvus VA55
B++
Kills:210
Deaths:76
KDR:2.763
Accuracy:27.332% B++
HSR:18.095% D
NS-7 PDW
B
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.065% C++
HSR:19.753% B
Eridani SX5
A
Kills:140
Deaths:63
KDR:2.222
Accuracy:33.092% A
HSR:18.571% C+
CME
B+
Kills:120
Deaths:46
KDR:2.609
Accuracy:28.778% B+
HSR:13.333% D*
NS-11P
A+
Kills:71
Deaths:38
KDR:1.868
Accuracy:29.352% A+
HSR:18.310% C+
Kills:3,223
Deaths (as Combat Medic):1,439
Deaths (to Combat Medics):1,149
KDR:2.23975
Kill Difference:1,784
Playtime:140.859 hours
Usage:8%
Score:2.822m
Score/min:334
Accuracy (listed only):28.165%
HSR (listed only):19.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:603
Deaths:123
KDR:4.902
Accuracy:42.868% B+
HSR:79.270% B**
NS-44 Commissioner
D--
Kills:365
Deaths:269
KDR:1.357
Accuracy:26.892% D--
HSR:14.247% D--
NS-357 Underboss
B**
Kills:210
Deaths:159
KDR:1.321
Accuracy:44.481% B**
HSR:26.667% B*
V10
B+
Kills:172
Deaths:45
KDR:3.822
Accuracy:42.936% B
HSR:80.814% B+
Beamer VS3
D
Kills:165
Deaths:202
KDR:0.817
Accuracy:19.079% D*
HSR:16.364% D
NS-7 PDW
B
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.065% C++
HSR:19.753% B
Eridani SX5
A
Kills:140
Deaths:63
KDR:2.222
Accuracy:33.092% A
HSR:18.571% C+
XM98
D
Kills:98
Deaths:47
KDR:2.085
Accuracy:28.644% D*
HSR:69.388% D
VA39 Spectre
C+
Kills:56
Deaths:20
KDR:2.800
Accuracy:22.506% F
HSR:37.500% C+
Artemis VX26
A**
Kills:54
Deaths:18
KDR:3
Accuracy:33.234% A
HSR:38.889% A**
Kills:2,025
Deaths (as Infiltrator):1,033
Deaths (to Infiltrators):1,373
KDR:1.96031
Kill Difference:992
Playtime:51.191 hours
Usage:3%
Score:0.558m
Score/min:182
Accuracy (listed only):31.880%
HSR (listed only):40.146%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:273
Deaths:70
KDR:3.900
Accuracy:22.844% B*
HSR:21.978% C*
Blueshift VM5
B*
Kills:259
Deaths:61
KDR:4.246
Accuracy:23.337% B*
HSR:15.444% D--
Kills:532
Deaths (as MAX Suit):65.500
Deaths (to MAX Suits):454
KDR:8.12214
Kill Difference:466.500
Playtime:14.781 hours
Usage:1%
Score:0.323m
Score/min:364
Accuracy (listed only):23.090%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,203
V. Kills:1,119 107%
Deaths:607
KDR:1.982
Accuracy:24.792% D--
KPH:10.400 C
VKPH:9.700 C+
Dual Photon Pods
B*
Kills:574
V. Kills:255 224%
Deaths:62
KDR:9.258
Accuracy:54.299% C**
KPH:65.200 C+
VKPH:28.900 B*
Saron Laser Cannon
B+
Kills:469
V. Kills:337 139%
Deaths:173
KDR:2.711
Accuracy:28.215% D
KPH:16.500 B+
VKPH:11.900 B+
Light PPA
A++
Kills:190
V. Kills:25 N/A
Deaths:32
KDR:5.938
Accuracy:38.728% C
KPH:55.900 B
VKPH:7.400 A++
Photon A2A Missile Pods
A+
Kills:54
V. Kills:54 98%
Deaths:5
KDR:10.800
Accuracy:70.055% D**
KPH:87.400 B*
VKPH:87.400 A+
Kills:2,490 (1,862 + 0)
Deaths:879
KDR:2.833
VKDR:2.036
Vehicle Kills:1,790
Kill Difference:1,611
Playtime:156.632 hours
Usage:9%
Score:2.088m
Score/min:222
Piloting Accuracy:38.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,104
V. Kills:3,263 156%
Deaths:410
KDR:12.449
Accuracy:36.763% C+
KPH:18,374,400 U
VKPH:11,746,800 U
CAS30 Tank Buster
C+
Kills:2,477
V. Kills:2,406 103%
Deaths:1,399
KDR:1.771
Accuracy:37.098% D-
KPH:6.900 C+
VKPH:6.700 C+
AP30 Shredder
U
Kills:527
V. Kills:282 186%
Deaths:40
KDR:13.175
Accuracy:27.512% D--
KPH:1,897,200 U
VKPH:1,015,200 U
L-30R Vektor
C++
Kills:392
V. Kills:130 299%
Deaths:102
KDR:3.843
Accuracy:33.538% C--
KPH:11.900 C++
VKPH:4 C-
L105 Zephyr
C++
Kills:302
V. Kills:88 339%
Deaths:47
KDR:6.426
Accuracy:42.259% C+
KPH:34.500 D
VKPH:10 C++
L105 Zephyr PX
U
Kills:86
V. Kills:16 N/A
Deaths:4
KDR:21.500
Accuracy:39.610% D**
KPH:309,600 U
VKPH:57,600 U
Kills:8,888 (2,869 + 6,019)
Deaths:2,002
KDR:4.440
VKDR:3.089
Vehicle Kills:6,185
Kill Difference:6,886
Playtime:402.581 hours
Usage:23%
Score:6.266m
Score/min:259
Piloting Accuracy:33.538%
Gunner Accuracy:39.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:92
V. Kills:3 N/A
Deaths:7
KDR:13.143
Accuracy:40.348% C++
KPH:47.500 B**
VKPH:1.600 F
L100 Python AP
B+
Kills:64
V. Kills:37 168%
Deaths:4
KDR:16
Accuracy:51.558% D
KPH:32.500 B+
VKPH:18.800 C*
Kills:156 (156 + 0)
Deaths:11
KDR:14.182
VKDR:3.636
Vehicle Kills:40
Kill Difference:145
Playtime:3.905 hours
Usage:0%
Score:0.087m
Score/min:371
Driving Accuracy:51.558%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:536
V. Kills:386 139%
Deaths:80
KDR:6.700
Accuracy:53.373% C+
KPH:22.800 C+
VKPH:16.400 B
Saron HRB
B+
Kills:272
V. Kills:150 180%
Deaths:37
KDR:7.351
Accuracy:47.040% B+
KPH:30.500 B+
VKPH:16.800 C++
E540 Halberd
A+
Kills:223
V. Kills:133 166%
Deaths:13
KDR:17.154
Accuracy:61.563% A++
KPH:44.200 B**
VKPH:26.400 A+
Proton II PPA
A*
Kills:191
V. Kills:7 N/A
Deaths:4
KDR:47.750
Accuracy:36.784% A*
KPH:81.300 B*
VKPH:3 C
Supernova PC
C+
Kills:96
V. Kills:44 213%
Deaths:23
KDR:4.174
Accuracy:44.347% D
KPH:16.900 C-
VKPH:7.800 C+
Kills:1,318 (632 + 686)
Deaths:157
KDR:8.395
VKDR:4.586
Vehicle Kills:720
Kill Difference:1,161
Playtime:45.519 hours
Usage:3%
Score:0.988m
Score/min:362
Driving Accuracy:44.347%
Gunner Accuracy:36.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:299
V. Kills:177 168%
Deaths:15
KDR:19.933
Accuracy:57.218% C+
KPH:36.600 C
VKPH:21.700 C+
M40 Fury-H
B+
Kills:200
V. Kills:12 N/A
Deaths:13
KDR:15.385
Accuracy:44.598% C*
KPH:117.900 B+
VKPH:7.100 D
Proton II PPA-H
B**
Kills:125
V. Kills:10 N/A
Deaths:5
KDR:25
Accuracy:39.089% C**
KPH:129.500 B*
VKPH:10.400 B**
Kills:624 (0 + 624)
Deaths:33
KDR:18.909
VKDR:6.030
Vehicle Kills:199
Kill Difference:591
Playtime:10.836 hours
Usage:1%
Score:0.244m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:39.089%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:70
V. Kills:14 467%
Deaths:2
KDR:35
Accuracy:43.895% B*
KPH:74.500 B*
VKPH:14.900 B+
M60-G Bulldog
B+
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:39.387% B+
KPH:26 C+
VKPH:4.600 C
Kills:127 (0 + 127)
Deaths:5
KDR:25.400
VKDR:4.800
Vehicle Kills:24
Kill Difference:122
Playtime:3.133 hours
Usage:0%
Score:0.044m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:39.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,3675,10441012.449B**9.3436.763%C+N/A51040U32630U361034600.1h3.1B*8.5B*
CAS30 Tank Buster 4,8832,4771,3991.771B+1.3337.098%D-1.009%C6.9C+6.7C+94361h44.4B+119.6C**
Orion VS54 1,7541,7446012.902B**0.2024.191%B++23.165%C+37.2BN/A13746.9h9.9B**40.9C**
Solstice VE3 1,2941,2758651.474B**1.6321.487%C19.765%C+7.7DN/A25166.4h13.6B+63.1C*
Maelstrom Turbo Laser 2,3221,2036071.982C++1.1224.792%D--1.995%C10.4C9.7C+184115.4h85.6B+345.5C*
Flare VE6 1,1851,1753073.827A*0.7230.799%A++33.106%A81.6A+N/A20214.4h8.4B**27.4B*
Pulsar LSW 1,1771,1673053.826A*0.7229.211%A35.99%A++77.8A+N/A19015h9.8B*33.4B*
NS-11A 1,1671,1645162.256B**0.8527.084%B++16.753%D29.1C+N/A14640h10.9B**40.4B*
Pulsar C 1,1761,1643333.495A++0.3927.473%B++28.952%B**36.6B+N/A9731.8h9.2B*33.3B++
NS-15M1 1,1681,1632794.168A*1.0630.818%A++32.76%A+70.9AN/A20016.4h9.6B**31.1B*
SVA-88 1,1551,1534002.883B+0.2224.784%B25.499%C++50.8C**N/A17922.7h9.9B*40.1B+
Pulsar VS1 6116073071.977B**1.1327.143%B*22.405%C**27.8C**N/A9621.8h11.6B**42.6B*
Ghost 6066031234.902B++1.8042.868%B+79.27%B**62.8B**N/A1569.6h1.8B*4.2B*
Dual Photon Pods 829574629.258B+6.1554.299%C**1.22%C+65.2C+29B*6918.8h19.4B+35.7B+
Supernova FPC 922536806.7C*3.5953.373%C+2.052%C22.8C+16.4B33523.5h4.7B+8.9B+
AP30 Shredder 8095274013.175B+10.0727.512%D--2.087%C+5270U2820U36048700.1h40.1A+145.7B**
Saron Laser Cannon 8064691732.711B0.3928.215%D1.279%D16.5B+11.9B+19028.4h75.2B*266.4B++
Terminus VX-9 4324321602.7B*0.4127.805%B+31.482%B++44.1C**N/A1559.8h9.6B**34.4B*
Serpent VE92 4284251802.361A0.7424.528%C*22.588%B+7.1D--N/A2460.1h10.8B++44B+
Ursa 4234221293.271A*0.1725.283%B+29.147%B*55.5B*N/A1667.6h9.2B*36.2B+
Zenith VX-5 4264221422.972A++0.1328.854%B*29.147%A30.6C+N/A7813.8h11.8B+40.9B+
L-30R Vektor 5223921023.843A++0.7433.538%C--4.082%A11.9C++4C-5932.9h36.8B+109.7B++
Solstice SF 3723712611.421B+1.6824.027%C+18.598%B6.2D--N/A2360.2h13C+53.9C++
NS-44 Commissioner 3683652691.357B+1.7526.892%D--14.247%D--13.6DN/A4526.9h3.1B*11.4C++
VX6-7 3203191492.141B*0.9625.838%B19.122%C9.8D-N/A3532.4h10B*38.7B++
H-V45 3183171462.171B+0.9327.832%B*12.303%D*29.1C+N/A13510.9h11.2B*40.4B*
L105 Zephyr 390302476.426C3.3242.259%C+N/A34.3D10C++2198.8h5.2B*12.3B+
E540 Halberd-H 4762991519.933B**16.8357.218%C+6.02%M36.5C21.6C+3558.2h4.7B++8.3B++
Blueshift VM5 276273703.9B++0.7922.844%B*21.978%C*39.6B+N/A1406.9h13B*57B++
Saron HRB 422272377.351B+4.2547.04%B+1.103%C--30.6B+16.9C++4028.9h13.2A+28.1A
M60-A Bulldog 2882601123.636M**20.5351.253%A+1.538%C+96.3M10.4B**5192.7h3.8A+7.4A
Blueshift VM5 261259614.246B*1.1423.337%B*15.444%D--43.9B++N/A1515.9h12.4B**52.9B*
S1 3812371451.634A++1.4755.19%C2.532%C+24.9C++15.2B+2489.5h5.4B++9.8B+
E540 Halberd 3562231317.154B*14.0561.563%A++4.933%A+44.6B**26.6A+5225h4.3A7.1A
NS-357 Underboss 2122101591.321B+1.7844.481%B**26.667%B*60B*N/A1493.5h3.2B**7.2B*
Corvus VA55 210210762.763A*0.3427.332%B++18.095%D29.6C++N/A1057.1h10.8B++39.7B++
A30 Walker 328207484.313A++1.2118.344%D--1.449%C2070U1210U10708000.1h32.9A+179.3B**
M40 Fury-H 2122001315.385B12.2844.598%C*N/A117.6B+7.1D3841.7h4.5B**10.1B**
Proton II PPA 198191447.75A*44.6436.784%A*1.047%D--83B*3C2292.3h6.3B**17.1A
Light PPA 215190325.938C++2.8338.728%CN/A55.9B7.4A++2403.4h11.6B30C**
NS Decimator 277180682.647A*0.4656.619%C--1.667%C--27.7C14.9C+3016.5h3.9B++7B+
V10 172172453.822C*0.7242.936%B80.814%B+22.9C--N/A1027.5h1.8B*4.2B++
Beamer VS3 1671652020.817C++2.2919.079%D*16.364%D6.8D--N/A3324.3h7.9B+41.5C+
NS-7 PDW 162162871.862B**1.2425.065%C++19.753%B8.2D-N/A3419.8h13B+52B+
Eridani SX5 142140632.222B**0.8833.092%A18.571%C+30.4C+N/A1244.6h10.8B+32.5B+
Betelgeuse 54-A 128127343.735C**0.6329.541%B*31.496%C*74.7B+N/A2821.7h9.3B*31.6B*
Proton II PPA-H 135125525B**21.8939.089%C**4.8%M+125B++10B**5391h5.8A14.9B*
C-4 221125911.374C+1.7319.244%D*N/A18.4D**14.1D--3976.8h1.8C-9.3D
CME 120120462.609A0.5028.778%B+13.333%D*26.1CN/A1164.6h10.6B**36.9B*
VX29 Polaris 113113234.913M++1.8125.691%B+35.398%A++70.6B**N/A2041.6h9.7B**37.8B+
Solstice Burst 105104264A++0.8928.189%B27.885%B+61.2B**N/A2441.7h9.7B**34.5B*
Lasher X2 102101422.405A*0.7033.867%A1.98%D--24CN/A1084.2h14.9B**43.9B*
XM98 9898472.085C+1.0228.644%D*69.388%D16.6DN/A595.9h2.9C--10.1D-
Supernova PC 14096234.174C+1.0744.347%D1.042%D--16.8C-7.7C+3245.7h4.2B++9.5B+
C75 Viper 9592713.143A++10.0440.348%C++3.261%A*48.4B**1.6F3651.9h5.8A+14.4B**
NS-11C 9292283.286M0.1825.818%B+22.826%B++4.4D--N/A1920.8h9.8B**37.9B*
MANA Anti-Vehicle Turret 17392462C1.1150.344%D--1.087%D**920C810C5559950.1h7.9C**15.8C++
Hyena Missile Launcher 13791245.5U42.3939.25%B**N/A130S65.7S6890.7h10.2A**26.1A++
L105 Zephyr PX 10286421.5B+18.3939.61%D**1.163%C+860U160U2585300.1h4.3B+10.7C+
NS-11P 7171381.868B++1.2429.352%A+18.31%C+30.9C*N/A2192.3h12.6B+43B*
M40 Fury 8470235M**31.8943.895%B*1.429%C-77.8B**15.6B++3960.9h7.9B+17.9B**
M60-A Bulldog 7968611.333C+8.2351.92%B+1.471%D56.7B**9.2A3311.2h4.2B*8B**
Force-Blade 78658,0890.008C-3.1010.274%F4.615%C0.1C-N/A0866.4h2.5C*24.7D
L100 Python AP 10164416M+12.8951.558%D4.688%B*32B18.5C++3762h5.2B++10B+
M60-G Bulldog 6757319M**15.8939.387%B+N/A25.9C+4.5C-1672.2h5.6B*14.3B*
VA39 Spectre 5656202.8B*0.3122.506%F37.5%C+13.7DN/A914.1h5.5B+24.5C
Artemis VX26 5454183A+0.1133.234%A38.889%A**49.1B*N/A1671.1h8.2A+24.7B**
Photon A2A Missile Pods 10854510.8B+7.6970.055%D**N/A90B**90A++20550.6h7B++10C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33710.4h
Restoration Kit8500.1h
Nano-Armor Kit346451,53888.4h
Spawn Beacon23390.5h
Anti-Vehicle MANA Turret71781.7h
Nanite Revive Grenade05080.1h
Medical Applicator22083,11712h
Anti-Infantry MANA Turret3720.2h
Ammunition Package84301.9h
Medical Kit5952,84014.7h
Nano-Repair Grenade04250.1h
Recon Detection Device32320.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 0.98s on queries, 0.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.